Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 37 | i16 | +1 | +2 | * Heat Burst Power crush 8~ | |
H.2+3 | m,th | 12,3 | i16 | +10 | -6 | * Heat Smash * Throw on hit | |
R.df+1+2 | m,th | 10,49 | i20 | -15 | KND | * Rage Art * Damage increases with lower health * Removes recoverable health on hit * Input can be held Power crush 8~ | |
1 | h | 6 | i10 | -2 | +9 | ||
1,1 | h,m | 6,15 | , | -7 | +4 | * Combo from 1st CH * Links to f+1 | |
1,1,3 | h,m,m | 6,15,17 | , | -5 | +6 | +14c | |
1,2 | h,m | 6,9 | , | -8 | +6 | *Combo from 1st CH | |
1,2,3 | h,m,m | 6,9,24 | , | -2 | KND | * Chip on block * Link to f+4 * Can interrupt with up to i15 if previous hit is blocked * Cancel with input 1,2,3,B * Last input can be held to power up | |
1,2,4 | h,m,m | 6,9,20 | , | -12 | KND | Combo from 2nd hit | |
1,3 | h,l | 6,10 | , | -11 | +0 | * Combo from 1st hit | |
2 | h | 9 | i12 | -11 | +0 | ||
2,1 | h,h | 9,10 | -3 | +8 | * Combo from 1st hit * Jails | ||
2,1,2 | h,h,m | 9,10,16 | -10 | KND | Tornado | ||
2,1,d+1+2 | h,h,m | 9,10,23 | -9 | +3c | JG | * Combo from 2nd CH * Cancel to standing with input 2,1,d+1+2,B * Cancel to FC with input 2,1,d+1+2,D | |
2,3 | h,m | 9,16 | , | -19 | KND | Combo from 1st hit | |
3 | m | 17 | i14 | -7 | +9 | ||
3,1 | m,m | 17,17 | -11 | +8 | KND | * Combo from 1st hit * Can be delayed 14f * Combo can be delayed 14f from hit | |
4 | h | 18 | i11 | -7 | +7 | JG | |
1+2 | m | 21 | i16~17 | -9 | KND | KND | |
1+4 | sl,h | 5,8 | i14 | -19 | -8 | * Jails * Combo from 1st CH * 2nd hit when blocked is -3, on hit is +9 | |
1+4,2 | sl,h,h | 5,8,10 | -2 | +9 | * Combo from 2nd CH | ||
1+4,2,4 | sl,h,h,m | 5,8,10,26 | -9 | +4 | KND | * Combo from 3rd CH | |
1+4,2,d+4 | sl,h,h,l | 5,8,10,15 | -23 | KND | * Combo from 3rd CH | ||
1+4,3 | sl,h,m | 5,8,25 | -2 | KND | * Chip on block * Link to attack from Spinning Heel Drop (f+3) * Can be cancelled with input B * Last input can be held to power up | ||
3+4 | mm | 10,21 | i23 | -6 | KND | * Special effect when hitting grounded opponents * Cancel to FC with input 3+4,D Low crush 5~ | |
f+1 | m | 17 | i20 | -7 | +4 | ||
f+1,3 | m,m | 17,17 | ,i21~22 | -5 | +6 | ||
f+1,4 | m,l | 17,26 | i25~27 | -26 | +24 | * Homing * Combo from 1st CH * Can be delayed 15F * Combo can be delayed 5F from CH * Interruption 11F after 1st block High crush | |
f+2 | m | 20 | i17 | -18 | JG | * Can be cancelled with input f+2,D * Gain NWG on hit with input f+2,1 | |
f+3 | m | 24 | i31~i33 | -2~+0 | KND | KND | * Chip damage when guarded * Can be cancelled with input B |
f+3* | ub(m) | 28 | i70 | KND | KND | KND | * Balcony Break * Can be cancelled with input B |
f+3*n | m | 26 | i52~i53 | +6~+7 | KND | KND | * Chip damage when guarded * Can be cancelled with input B |
f+4 | h | 21 | i19 | +3 | +28 | KND | * Homing |
f+1+2 | h | 26 | i15 | -9 | +19a (+9)/HE | * Heat Engager * Balcony Break * Absorb an attack to power up * chip damage on block * Gain Naniwa Gusto on Heat activation Power crush 8~ | |
f+2+3 | h | 21 | i23 | +0 | KND | KND | * Balcony Break * Sabaki * Absorbs Punch (H/M) during 4 to 15F * Stun on success punch parry Parry state 4~15 |
f+3+4 | m | 27 | i29~30 | -1 | -2(-11) | * Balcony Break * Chip damage when guarded (8) * On hit, gain Naniwa Gusto * If you already have Naniwa Gusto it's 18a(+9) on hit | |
df+1 | m | 10 | i13 | -3 | +8 | ||
df+1,2 | m,h(,th) | 10,13(,25) | -1 | Th | Th | * Spike * Combo from 1st CH * Can be delayed 7F * Damage () is Throw bonus | |
df+1,4 | m,m | 10,22 | -12 | KND | KND* | * Balcony Break * Combo from 1st CH * Can be delayed 7F | |
df+2 | m | 14 | i15 | -6 | LNC | LNC | +5 upon crouch hit |
df+3 | m | 23 | i20 | -8 | KND | KND | Balcony Break |
df+4 | m | 16 | i12 | -9 | +2 | ||
df+3+4 | l | 22 | i28 | -26 | KND | KND* | * Homing * Alternate input: 3~4 * Cancel to FC with input df+3+4,DB High crush 6~ |
d+2 | m | 18 | i18 | -4c | +9c | KND | * Heat Engager * Gain Naniwa Gusto on Heat activation |
d+1+2 | l | 20 | i20 | -18 | KND | KND | Same move as FC.1+2 High crush 10~ |
d+3+4 | l,h | 5,20 | i14 | -25 | LNC | LNC | * Block frame is blocked 1st attack * -6F upon 2nd block Low crush 5~ |
db+1 | m | 13 | i14 | -10 | +7 | High crush 6~ | |
db+1,2 | m,h | 13,20 | -9 | KND | KND* | * Heat Engager * Balcony Break * Gain Naniwa Gusto on Heat activation * Combo from 1st hit * Can be delayed 9F * Combo can be delayed 9F from hit | |
db+1,4 | m,m | 13,25 | -15 | KND | Tornado Low crush | ||
db+2 | m | 22 | i20 | -11 | LNC | LNC | Tornado High crush 3~ |
db+3 | l | 17 | i20 | -12 | +4c | +14g | |
db+4 | l | 14 | i21 | -11 | +0 | +3 | Cancel to FC with input D High crush 6~ |
db+4,4 | l,l | 14,15 | -7 | +4 | KND | Cancel to FC with input D High crush | |
db+4,4,4 | l,l,l | 14,15,16 | -7 | +4 | KND | Cancel to FC with input D High crush | |
db+1+2 | m,m | 10,20 | i42 | +10 | KND | * Balcony Break * Wall Crush +25g on block * Parries lows Parry state | |
b+1 | l(,th) | 17(,22) | i29 | -10 | +6 | Th | * Connect to Sumiregari upon CH * Damage () is Throw bonus * Can be cancelled into FC with input D High crush 6~ |
b+1+3 | 25 | -6 | * Does 25 + 50% of reversed attack as damage * Opp. Position on hit: Reverse Pos Foot-sd. Face-up * Reverses limb-based h/m attacks Parry state 3~12 | ||||
b+1+3* | 25 | -6 | * Does 25 + 50% of reversed attack as damage * Opp. Position on hit: Reverse Pos Foot-sd. Face-up * Reverses limb-based h/m attacks Parry state 3~54 | ||||
b+2 | m | 12 | i15 | -4c | +1c | ||
b+2,1 | m,m | 12,14 | -7 | +4 | * Combo from 1st CH * Link to attack from Lunging Mist Thrust () | ||
b+2,4 | m,l | 12,14 | -11 | +0 | +3 | * Link to attack from Leg Cutter () * Can be cancelled with input D High crush | |
b+2,1+2 | m,h | 12,7 | i36 | -9 | +2 | * Jails * Combo from 1st hit * Can be delayed 12F * Combo can be delayed 9F from CH * Can be cancelled with input D | |
b+2,1+2,4 | m,h,m | 12,7,20 | -13 | KND | KND | * Combo from 2nd CH | |
b+3 | m | 15 | i16 | -19 | LNC | LNC | Low crush 10~ |
b+3,2 | m,m | 15,20 | -20 | LNC | LNC | * Interruption 23F after 1st block * Can be cancelled with input D * on hit, gain NWG with input 1 | |
b+3,4 | m,l | 15,14 | -11 | +0 | +3 | * Link to attack from Leg Cutter () * Can be cancelled into FC with input D High crush | |
b+4 | m | 17 | i15 | -7 | +8 | KND | |
b+4,2 | m,m | 17,12 | -12 | +4c | * Can be delayed 15F | ||
b+4,2,3 | m,m,m | 17,12,21 | -16 | KND | KND | * Combo from 2nd hit * Can be delayed 10F * Combo can be delayed 10F from hit * on hit, can gain NWG with input 1 | |
b+1+4 | h,l | 15,8 | i12 | -8 | +5 | +7 | Combo from 1st hit |
b+1+4,3 | h,l,l | 15,8,18 | -13 | -2 | KND | Combo from 2nd CH | |
b+1+4,4 | h,l,m | 15,8,23 | -14 | +5b | +5b | * Combo from 2nd CH | |
b+2+3 | m | 23 | i24 | -9 | +6 | Sabaki absorbs kicks Parry state 4~15 | |
u+1+2 | m | 20 | i31~i32 | -13~-12 | KND | * Chip damage when guarded Low crush | |
uf+2 | h(,th) | 20(,25) | i14 | -7 | Th | Th | Damage () is Throw bonus |
uf+3 | m | 17 | i20~21 | -3 | +8 | KND | Low crush 11~ |
uf+4 | m | 25 | i20 | -13 | LNC | LNC | Low crush 9~ |
1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds | ||||||
1+2+3+4,1+2 | ,t(m) | ,5,5 | i61 | -6 | LNC | * Break: 1+2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Foot sd. FU * Left slap is auto-attack * Throw breaks 16f later (1f) | |
1+2+3+4,1+2,1,2,1,2 | ,t(m) | ,5,5,5,5,5,10 | * Break: none * Opp. Position on break: * Opp. Position on hit: Foot sd. FU | ||||
(During Leg Cutter),3 | h | 21 | -3 | LNC | LNC | CH combo from Leg Cutter | |
(During Leg Cutter),1+4 | sl,h | 5,8 | -19 | +9 | *Jails * Link to attack to White Heron () * Block frame is blocked 1st attack * -3F upon 2nd block | ||
f,F+1 | m | 30 | i23 | +5 | +14 | ||
f,F+2 | m | 16 | i15 | -13 | -3 | ||
f,F+2,1 | m,h | 16,21 | -5 | KND | KND | * Combo from 1st hit * Can be delayed 13F * Combo can be delayed 8F from hit * Combo can be delayed 11F from CH | |
f,F+2,3 | m,m | 16,22 | -8 | KND | KND | * Combo from 1st CH * Can be delayed 13F * Combo can be delayed 5F from CH | |
f,F+2,1+2 | m,m,sp | 16,25 | -13 | KND | * Balcony Break * Gain Naniwa Gusto on hit | ||
f,F+3 | m | 23 | i20 | -9 | +11g | KND | * Balcony Break * Homing |
f,F+4 | h | 28 | i20 | -3 | KND | KND* | * Balcony Break * Causes Strong Aerial Tailspin Low crush 6~ |
f,F+1+2 | m | 20 | i19 | -6 | KND | * Chip damage when guarded * Tornado | |
f,f,F+3 | m | 32 | i24~28 | +3~+7 | KND | KND* | * Chip damage when guarded * Alternate input: ub,b+3 Low crush 3~ |
f,f,F+1+2 | h | 30 | i17 | +4 | KND | * Chip damage when guarded * Homing | |
ws1 | m | 12 | i14 | -7 | +4 | ||
ws1,4 | m,h | 12,20 | -8 | KND | KND | * Combo from 1st hit * Can be delayed 7F | |
ws2 | m | 18 | i13 | -8 | +8 | ||
ws2,1 | mh | 18,10 | -2 | +9 | * Combo from 1st hit * Continuation into ten string | ||
ws2,1+2 | mh,th | 18,4 | Th | * Combo from 1st hit * Link to attack from Destablilizer (f+1+3 or f+2+4) | |||
ws3 | m | 20 | i18 | -16 | LNC | LNC | Tornado Low crush 18~ |
ws4 | m | 15 | i11 | -3 | +8 | ||
ws1+2 | m | 20 | i21 | -2 | +13g | KND | * Wall Crush +25g on hit * Crumple state 17F upon CH * Cancel into FC with input D |
SS.2 | m | 23 | i13 | -13 | KND | KND* | * Heat Engager * Gain Naniwa Gusto on Heat activation |
SS.4 | h | 18 | i17 | -6 | +7 | KND | Meaty 2F |
FC.3+4 | mm | 10,10 | i21 | -6 | +5c | +5c | Low crush 13~ |
FC.3+4,3 | mm,mm | 10,10,10,10 | +0c | KND | KND | * Interruption 11F after 2nd block * Cancel into FC with input D Low crush | |
FC.df+2 | l | 10 | i16 | -11 | +0 | +25g | * Crumple State 17F upon CH High crush |
FC.df+3 | m | 20 | i17 | -9 | KND | KND* | Balcony Break |
(Back to wall).b,b,UB | m | 21 | i39 | +4c | KND | fs5~13 | |
NWG.f,F+1+2 | m | 24 | i19 | +2 | KND | * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed * Tornado | |
NWG.f,f,F+1+2 | h | 42 | i17 | +6 | KND | * Balcony Break * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed * Homing | |
NWG.u+1+2 | m | 24 | i31~i32 | +8~+9 | KDN | * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush | |
hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
hFC.2 | sl | 8 | i11 | -4 | +7 | ||
hFC.3 | l | 10 | i16 | -17 | -6 | ||
hFC.4 | l | 6 | i12 | -15 | -4 | ||
1+3 | t | 35 | i12~14 | -2 | +0d | * Throw break 1 or 2 * Opp. Position on break: CCW * Opp. Position on hit: Reverse Pos., F Sd. FU | |
2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Opp. Position on break: CCW * Opp. Position on hit: Head Sd. FD | |
Back throw | t | 50 | +0d | * Throw break: none * Opp. Position on break: - * Opp. Position on hit: Head Sd. Face D | |||
FC.db+1+2 | t(h) | 15,15,15 | i11 | -6 | LNC | * Break: 1+2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Reverse Pos. Foot sd. FD * 2nd dmg is on landing * 3rd dmg is non-ukemi bonus | |
Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opp. Position on break: CCW * Opp. Position on hit: F Sd. FD | ||
Right throw | t | 40 | -3 | +0d | * Throw break 2 * Opp. Position on break: * Opp. Position on hit: FD F Sd. | ||
df+2+3 | t(h) | 40 | i12 | -6 | * Break: 2 * Opp. Position on break: * Opp. Position on hit: CCW. Head sd. FU | ||
f+1+3 | t(h) | 0 | i19 | +8 | * Break: none * Opp. Position on break: * Opp. Position on hit: | ||
f+1+3,2 | t(h),m | 0,20 | i19 | -9 | +8a/HE | * Heat Engager * Gain Naniwa Gusto on Heat Activation | |
f+1+3,4 | t(h),l | 0,19 | i19 | -18 | +11d | ||
uf+1+2 | t(h) | 40 | i12 | -3 | * Break: 1+2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Head sd. FU |