asuka

asuka

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m37i16+1+2
* Heat Burst
Power crush 8~
H.2+3m,th12,3i16+10-6
* Heat Smash
* Throw on hit
R.df+1+2m,th10,49i20-15KND
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held
Power crush 8~
1h6i10-2+9
1,1h,m6,15,-7+4
* Combo from 1st CH
* Links to f+1
1,1,3h,m,m6,15,17,-5+6+14c
1,2h,m6,9,-8+6
*Combo from 1st CH
1,2,3h,m,m6,9,24,-2KND
* Chip on block
* Link to f+4
* Can interrupt with up to i15 if previous hit is blocked
* Cancel with input 1,2,3,B
* Last input can be held to power up
1,2,4h,m,m6,9,20,-12KND
Combo from 2nd hit
1,3h,l6,10,-11+0
* Combo from 1st hit
2h9i12-11+0
2,1h,h9,10-3+8
* Combo from 1st hit
* Jails
2,1,2h,h,m9,10,16-10KND
Tornado
2,1,d+1+2h,h,m9,10,23-9+3cJG
* Combo from 2nd CH
* Cancel to standing with input 2,1,d+1+2,B
* Cancel to FC with input 2,1,d+1+2,D
2,3h,m9,16,-19KND
Combo from 1st hit
3m17i14-7+9
3,1m,m17,17-11+8KND
* Combo from 1st hit
* Can be delayed 14f
* Combo can be delayed 14f from hit
4h18i11-7+7JG
1+2m21i16~17-9KNDKND
1+4sl,h5,8i14-19-8
* Jails
* Combo from 1st CH
* 2nd hit when blocked is -3, on hit is +9
1+4,2sl,h,h5,8,10-2+9
* Combo from 2nd CH
1+4,2,4sl,h,h,m5,8,10,26-9+4KND
* Combo from 3rd CH
1+4,2,d+4sl,h,h,l5,8,10,15-23KND
* Combo from 3rd CH
1+4,3sl,h,m5,8,25-2KND
* Chip on block
* Link to attack from Spinning Heel Drop (f+3)
* Can be cancelled with input B
* Last input can be held to power up
3+4mm10,21i23-6KND
* Special effect when hitting grounded opponents
* Cancel to FC with input 3+4,D
Low crush 5~
f+1m17i20-7+4
f+1,3m,m17,17,i21~22-5+6
f+1,4m,l17,26i25~27-26+24
* Homing
* Combo from 1st CH
* Can be delayed 15F
* Combo can be delayed 5F from CH
* Interruption 11F after 1st block
High crush
f+2m20i17-18JG
* Can be cancelled with input f+2,D
* Gain NWG on hit with input f+2,1
f+3m24i31~i33-2~+0KNDKND
* Chip damage when guarded
* Can be cancelled with input B
f+3*ub(m)28i70KNDKNDKND
* Balcony Break
* Can be cancelled with input B
f+3*nm26i52~i53+6~+7KNDKND
* Chip damage when guarded
* Can be cancelled with input B
f+4h21i19+3+28KND
* Homing
f+1+2h26i15-9+19a (+9)/HE
* Heat Engager
* Balcony Break
* Absorb an attack to power up
* chip damage on block
* Gain Naniwa Gusto on Heat activation
Power crush 8~
f+2+3h21i23+0KNDKND
* Balcony Break
* Sabaki
* Absorbs Punch (H/M) during 4 to 15F
* Stun on success punch parry
Parry state 4~15
f+3+4m27i29~30-1-2(-11)
* Balcony Break
* Chip damage when guarded (8)
* On hit, gain Naniwa Gusto
* If you already have Naniwa Gusto it's 18a(+9) on hit
df+1m10i13-3+8
df+1,2m,h(,th)10,13(,25)-1ThTh
* Spike
* Combo from 1st CH
* Can be delayed 7F
* Damage () is Throw bonus
df+1,4m,m10,22-12KNDKND*
* Balcony Break
* Combo from 1st CH
* Can be delayed 7F
df+2m14i15-6LNCLNC
+5 upon crouch hit
df+3m23i20-8KNDKND
Balcony Break
df+4m16i12-9+2
df+3+4l22i28-26KNDKND*
* Homing
* Alternate input: 3~4
* Cancel to FC with input df+3+4,DB
High crush 6~
d+2m18i18-4c+9cKND
* Heat Engager
* Gain Naniwa Gusto on Heat activation
d+1+2l20i20-18KNDKND
Same move as FC.1+2
High crush 10~
d+3+4l,h5,20i14-25LNCLNC
* Block frame is blocked 1st attack
* -6F upon 2nd block
Low crush 5~
db+1m13i14-10+7
High crush 6~
db+1,2m,h13,20-9KNDKND*
* Heat Engager
* Balcony Break
* Gain Naniwa Gusto on Heat activation
* Combo from 1st hit
* Can be delayed 9F
* Combo can be delayed 9F from hit
db+1,4m,m13,25-15KND
Tornado
Low crush
db+2m22i20-11LNCLNC
Tornado
High crush 3~
db+3l17i20-12+4c+14g
db+4l14i21-11+0+3
Cancel to FC with input D
High crush 6~
db+4,4l,l14,15-7+4KND
Cancel to FC with input D
High crush
db+4,4,4l,l,l14,15,16-7+4KND
Cancel to FC with input D
High crush
db+1+2m,m10,20i42+10KND
* Balcony Break
*
Wall Crush +25g on block
* Parries lows
Parry state
b+1l(,th)17(,22)i29-10+6Th
* Connect to Sumiregari upon CH
* Damage () is Throw bonus
* Can be cancelled into FC with input D
High crush 6~
b+1+325-6
* Does 25 + 50% of reversed attack as damage
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses limb-based h/m attacks
Parry state 3~12
b+1+3*25-6
* Does 25 + 50% of reversed attack as damage
* Opp. Position on hit: Reverse Pos Foot-sd. Face-up
* Reverses limb-based h/m attacks
Parry state 3~54
b+2m12i15-4c+1c
b+2,1m,m12,14-7+4
* Combo from 1st CH
* Link to attack from Lunging Mist Thrust ()
b+2,4m,l12,14-11+0+3
* Link to attack from Leg Cutter ()
* Can be cancelled with input D
High crush
b+2,1+2m,h12,7i36-9+2
* Jails
* Combo from 1st hit
* Can be delayed 12F
* Combo can be delayed 9F from CH
* Can be cancelled with input D
b+2,1+2,4m,h,m12,7,20-13KNDKND
* Combo from 2nd CH
b+3m15i16-19LNCLNC
Low crush 10~
b+3,2m,m15,20-20LNCLNC
* Interruption 23F after 1st block
* Can be cancelled with input D
* on hit, gain NWG with input 1
b+3,4m,l15,14-11+0+3
* Link to attack from Leg Cutter ()
* Can be cancelled into FC with input D
High crush
b+4m17i15-7+8KND
b+4,2m,m17,12-12+4c
* Can be delayed 15F
b+4,2,3m,m,m17,12,21-16KNDKND
* Combo from 2nd hit
* Can be delayed 10F
* Combo can be delayed 10F from hit
* on hit, can gain NWG with input 1
b+1+4h,l15,8i12-8+5+7
Combo from 1st hit
b+1+4,3h,l,l15,8,18-13-2KND
Combo from 2nd CH
b+1+4,4h,l,m15,8,23-14+5b+5b
* Combo from 2nd CH
b+2+3m23i24-9+6
Sabaki absorbs kicks
Parry state 4~15
u+1+2m20i31~i32-13~-12KND
* Chip damage when guarded
Low crush
uf+2h(,th)20(,25)i14-7ThTh
Damage () is Throw bonus
uf+3m17i20~21-3+8KND
Low crush 11~
uf+4m25i20-13LNCLNC
Low crush 9~
1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
1+2+3+4,1+2,t(m),5,5i61-6LNC
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot sd. FU
* Left slap is auto-attack
* Throw breaks 16f later (1f)
1+2+3+4,1+2,1,2,1,2,t(m),5,5,5,5,5,10
* Break: none
* Opp. Position on break:
* Opp. Position on hit: Foot sd. FU
(During Leg Cutter),3h21-3LNCLNC
CH combo from Leg Cutter
(During Leg Cutter),1+4sl,h5,8-19+9
*Jails
* Link to attack to White Heron ()
* Block frame is blocked 1st attack
* -3F upon 2nd block
f,F+1m30i23+5+14
f,F+2m16i15-13-3
f,F+2,1m,h16,21-5KNDKND
* Combo from 1st hit
* Can be delayed 13F
* Combo can be delayed 8F from hit
* Combo can be delayed 11F from CH
f,F+2,3m,m16,22-8KNDKND
* Combo from 1st CH
* Can be delayed 13F
* Combo can be delayed 5F from CH
f,F+2,1+2m,m,sp16,25-13KND
* Balcony Break
* Gain Naniwa Gusto on hit
f,F+3m23i20-9+11gKND
* Balcony Break
* Homing
f,F+4h28i20-3KNDKND*
* Balcony Break
* Causes Strong Aerial Tailspin
Low crush 6~
f,F+1+2m20i19-6KND
* Chip damage when guarded
* Tornado
f,f,F+3m32i24~28+3~+7KNDKND*
* Chip damage when guarded
* Alternate input: ub,b+3
Low crush 3~
f,f,F+1+2h30i17+4KND
* Chip damage when guarded
* Homing
ws1m12i14-7+4
ws1,4m,h12,20-8KNDKND
* Combo from 1st hit
* Can be delayed 7F
ws2m18i13-8+8
ws2,1mh18,10-2+9
* Combo from 1st hit
* Continuation into ten string
ws2,1+2mh,th18,4Th
* Combo from 1st hit
* Link to attack from Destablilizer (f+1+3 or f+2+4)
ws3m20i18-16LNCLNC
Tornado
Low crush 18~
ws4m15i11-3+8
ws1+2m20i21-2+13gKND
* Wall Crush +25g on hit
* Crumple state 17F upon CH
* Cancel into FC with input D
SS.2m23i13-13KNDKND*
* Heat Engager
* Gain Naniwa Gusto on Heat activation
SS.4h18i17-6+7KND
Meaty 2F
FC.3+4mm10,10i21-6+5c+5c
Low crush 13~
FC.3+4,3mm,mm10,10,10,10+0cKNDKND
* Interruption 11F after 2nd block
* Cancel into FC with input D
Low crush
FC.df+2l10i16-11+0+25g
* Crumple State 17F upon CH
High crush
FC.df+3m20i17-9KNDKND*
Balcony Break
(Back to wall).b,b,UBm21i39+4cKND
fs5~13
NWG.f,F+1+2m24i19+2KND
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* Tornado
NWG.f,f,F+1+2h42i17+6KND
* Balcony Break
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* Homing
NWG.u+1+2m24i31~i32+8~+9KDN
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush
hFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
hFC.2sl8i11-4+7
hFC.3l10i16-17-6
hFC.4l6i12-15-4
1+3t35i12~14-2+0d
* Throw break 1 or 2
* Opp. Position on break: CCW
* Opp. Position on hit: Reverse Pos., F Sd. FU
2+4t35i12~14-3+0d
* Throw break 1 or 2
* Opp. Position on break: CCW
* Opp. Position on hit: Head Sd. FD
Back throwt50+0d
* Throw break: none
* Opp. Position on break: -
* Opp. Position on hit: Head Sd. Face D
FC.db+1+2t(h)15,15,15i11-6LNC
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Foot sd. FD
* 2nd dmg is on landing
* 3rd dmg is non-ukemi bonus
Left throwt40-3-3d
* Throw break 1
* Opp. Position on break: CCW
* Opp. Position on hit: F Sd. FD
Right throwt40-3+0d
* Throw break 2
* Opp. Position on break:
* Opp. Position on hit: FD F Sd.
df+2+3t(h)40i12-6
* Break: 2
* Opp. Position on break:
* Opp. Position on hit: CCW. Head sd. FU
f+1+3t(h)0i19+8
* Break: none
* Opp. Position on break:
* Opp. Position on hit:
f+1+3,2t(h),m0,20i19-9+8a/HE
* Heat Engager
* Gain Naniwa Gusto on Heat Activation
f+1+3,4t(h),l0,19i19-18+11d
uf+1+2t(h)40i12-3
* Break: 1+2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Head sd. FU