Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado
* Chip damage when on block
* Grounded hit can be inconsistent sometimes |
f,f,F+1+2 | h | 30 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado
* Homing
* Balcony Break
* Chip damage on block |
df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f |
b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div> |
2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block |
3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
* Balcony break on CH |
db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D
High crush 1~49 |
db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D
High crush 1~49 |
f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing
* Balcony Break |
uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | <div class="plainlist">
* Low crush 11~27
* fs28~30</div> |
4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH
High crush 1~ |
1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | i14 i17, ,i24 | -9 | +4 | +17a (+8) | * Combo from 3rd CH
* Balcony break on CH |
b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
1,1,3 | h, m, m | 6, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay
* Input can be delayed 10f |
f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay
* Input can be delayed 10f |
db+3 | L | 17 | i20 | -12 | +4c | +14g | |
ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D |
b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D
High crush 6~41 |
b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~ |
b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~ |
1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit | |
b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~ |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16 | |
H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~ | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
1 | h | 6 | i10 | -2 | +9 | ||
1,1 | h, m | 6, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block | |
1,2 | h, m | 6, 9 | i10, i22~23 | -8 | +6 | * Combo from 1st hit
* Combo from 1st CH with 3f delay | |
1,2,3 | h, m, m | 6, 9, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up | |
1,2,3* | h, m, m | 6, 9, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block | |
1,2,4 | h, m, m | 6, 9, 20 | i10, ,i18~19 | -12 | +12s | * Combo from 1st CH
* Combo from 2nd CH with 1f delay | |
1,3 | h, l | 6, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay | |
2 | h | 9 | i12 | -7 | +2 | ||
2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow
* Jail from 1st attack with 1f delay | |
2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block | |
2,3 | h, m | 9, 16 | i12, i22~23 | -17 | +14g | * Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* fs42~44</div> | |
3 | m | 17 | i14 | -7 | +9 | ||
1+2 | m | 21 | i16 | -9 | +27a | ||
1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH | |
1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH
,High crush 10~38 | |
1+4,3 | sl,h, m | 5,8, 25 | i14 i17, i31~33 | -2 | +29a (+20) | * Balcony Break
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3) | |
3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike
* Cancel to FC with D
* r44 on grounded hit
<div class="plainlist">
* Low crush 5~33
* fs34~36</div> | |
f+1 | m | 17 | i20 | -7 | +4 | ||
f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~ | |
f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain | |
f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break
* Chip damage on block
* Cancel to r33 with B | |
f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break
* Chip damage on block
* Cancel to r55? with B | |
f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break
* Cancel to r58? with B | |
f+4 | h | 21 | i19~21 | +3 | +28a | * Homing
* Balcony break on CH | |
f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14 | |
f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15 | |
f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain | |
df+1 | m | 10 | i13~14 | -3 | +8 | ||
df+1,2 | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | * Floor Break
* Combo from 1st CH with 2f delay
* Combo from 1st hit when off-axis to the left or right
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
df+4 | m | 16 | i12 | -9 | +2 | ||
df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~ | |
d+2 | m | 18 | i18 | -4c | +9c | * Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Gain NWG on Heat activation | |
d+1+2 | L | 20 | i20 | -18 | +11a | Spike
High crush 10~39 | |
d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div> | |
db+1 | m | 13 | i14 | -10 | +6 | High crush 6~13 | |
db+1,2 | m, h | 13, 20 | i14, i26~27 | -9 | +22a (+13) | * Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation | |
db+1,4 | m, m | 13, 25 | i14, i28~29 | -15 | +16a (+9) | * Tornado
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 29~46
* fs47~49</div> | |
db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado
High crush 3~17 | |
db+4,3 | L, h | 14, 21 | i22~24, i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked | |
db+1+2 | m,m | 10,20 | i42 i3 | +10g +25w | +18a (+9) | * Balcony Break
* Wall Crush +25g on block
* Sabaki, parries lows except weapons
Parry state 8~20 | |
b+1+3 | 25 | * Opponent recovers FUFT
* Reverses high or mid attacks
Parry state 5~12 | |||||
b+1+3* | 25 | * Opponent recovers FUFT
* Reverses high or mid attacks
Parry state 5~54 | |||||
b+2 | m | 12 | i15 | -4c | +1c | ||
b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH
* Links to f+1 extensions | |
b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D | |
b+2,1+2,4 | m, h, m | 12, 7, 20 | i15, ,i23~24 | -13 | +18a (+9) | * Balcony Break
* Combo from 1st CH
* Combo from 2nd CH | |
b+3 | m | 15 | i16~17 | -19 | +22a (+12) | <div class="plainlist">
* Low crush 10~37
* fs38~40</div> | |
b+3,2 | m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | * Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block | |
b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Spike
* Knee
* Input can be delayed 14f | |
b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break
* Combo from 2nd hit with 6f delay
* Move can be delayed 3f
* Gain NWG on hit with 1 | |
b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH
* Balcony break on airborne hit | |
b+2+3 | m | 23 | i24~25 | -9 | +6 | * Kick Sabaki, +59a on successful parry
* Balcony break on airborne hit
Parry state 4~15 | |
u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31 | |
uf+2 | h,t | 20,25 | i14 | -1 | +0d | * Floor Break
* Balcony break on airborne hit
* +12a on off-axis hit, +10a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead | |
uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | <div class="plainlist">
* Low crush 9~30
* fs31~33</div> | |
1+2+3+4 | * Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* CH state for 5 seconds | ||||||
f,F+1 | m | 30 | i23 | +5 | +14c | * Spike
* Recovers in r55 on hit or on block
* Chip damage on block | |
f,F+2 | m | 16 | i15~16 | -9 | +1 | * Elbow | |
f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +45a (-13) | * Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f | |
f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -8 | +15a | * Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 12f
* Move can be delayed 10f | |
f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break
* Combo from 1st hit
* Combo from 1st CH with 6f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div> | |
ws1 | m | 12 | i14~15 | -7 | +4 | ||
ws1,4 | m, h | 12, 20 | i14~15, i20 | -4 | +37a (+29) | * Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f | |
ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay
* Continues into 10 strings | |
ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, , | -11 | KND | ||
ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
ws2,1+2 | m, t | 18, 8 | i13~14, i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit | |
ws3 | m | 20 | i18~19 | -16 | +35a (+25) | Tornado
fs18~40 | |
ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Gain NWG on Heat activation
* Balcony break on airborne hit | |
FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D
<div class="plainlist">
* Low crush 5~19
* fs20~22</div> | |
FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
(Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div> | |
DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block | |
DST.4 | l | 19 | i19 | -14 | +11a | ||
NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Grounded hit can be inconsistent sometimes | |
NWG.f,f,F+1+2 | h | 36 | i17~18 | +11g | +66a (+50) | * Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed | |
NWG.u+1+2 | M | 24 | i31~32 | +8~+9 | +18a | * Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31 | |
Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed
* only 1st and 4th hits can be blocked
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit | |||
hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f
High crush 1~ | |
hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
1+3 | t | 35 | i12~14 | -2 | +0d | * Homing
* Floor Break
* Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -2 | +0d | * Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit | |
Back throw | t | 50 | +7d | * Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit | |||
FC.db+1+2 | t | 15,15,15 | i11 | -6 | +56a (+28) | * Throw break 1+2
* Side switch on hit
* 2nd damage on landing
* 3rd damage without tech roll | |
Left throw | t | 40 | -3 | -3d | * Throw break 1
* Opponent recovers FDFT on hit | ||
Right throw | t | 40 | -3 | +0d | * Throw break 2
* Side switch on hit
* Opponent recovers FUFA on hit | ||
df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit | |
f+1+3 | t | 0 | i19~20 | +17 | |||
uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2
* Opponent recovers FUFA on hit |