Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
f+1+2 | m | 8 | i16 | -18 | -7 | ||
f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * Cannot be buffered | |
FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Elbow | |
d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
1+2,1+2,2 | m, t, t | 20, 10, 18 | ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input | ||
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
b+4,3 | m, h | 10, 14 | ,i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
b+4 | m | 10 | i17 | -14 | -3 | ||
db+4 | L | 7 | i15 | -13 | -2 | ||
1,3 | h, l | 5, 11 | ,i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
d+2,2 | L, L | 6, 8 | ,i16~17 | -13 | -1 | Jail from 1st attack ,High crush 1~ | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Reversal Break * Ereases opponent's recoverable health on hit * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1+2,1+2 | m, t | 20, 10 | ,i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
d+2 | L | 6 | i20 | -11 | +0 | High crush 6~ | |
db+4,3 | L, h | 7, 10 | ,i18 | -11 | +0 | Combo from 1st hit with 1f delay | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2 * Side switch on hit * both players recover in FUFA on hit | |
Back throw | t | 50 | +0d | * Unbreakable * Can side switch on hit * Opponent recovers in FDFT | |||
3 | m | 14 | i14 | -10 | +1 | ||
1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
Left throw | t | 40 | -3 | +1d | * Break: 1 * Opponent recovers in off-axis FUFT | ||
Right throw | t | 40 | -3 | +1d | * Throw break 2 * Can side switch on hit * Opponent recovers in FUFT | ||
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1+2 | m | 20 | i17 | -14 | +2c | Spike | |
d+1 | m | 14 | i17~18 | -8 | +2 | ||
2 | h | 10 | i12 | -3 | +3 | ||
df+4 | m | 14 | i13 | -8 | +3 | ||
db+2,1 | sl, m | 8, 12 | ,i18 | -9 | +3 | * Combo from 1st CH ,High crush 1~ | |
db+3 | L | 23 | i24~25 | -15 | +3c | +27a | High crush 6~ |
f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
f+1+2,1+2 | m, m | 8, 16 | ,i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f | |
df+3,2 | m, h | 12, 10 | ,i15 | -2 | +4 | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 9f | |
b+4,1 | m, h | 10, 18 | ,i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Chip damage on block | |
ws1,2 | m, M | 12, 12 | ,i28~29 | -9 | +4 | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block | |
2,1 | h, m | 10, 13 | ,i20 | -6 | +5 | Combo from 1st hit with 2f delay | |
4 | h | 13 | i12 | -11 | +5 | +9s | |
df+2 | m | 19 | i14 | -13 | +5 | +59a | |
f,F+4 | m | 20 | i15~17 | -1 | +5 | +13 | Knee <div class="plainlist"> * Low crush 11~28 * fs29~31</div> |
ws4 | m | 18 | i11~12 | -6 | +5 | ||
f+2 | h | 9 | i12 | +0 | +6 | ||
f+2,1 | h, m | 9, 12 | ,i15~16 | -10 | +6c | * Spike * Combo from 1st hit | |
df+3 | m | 12 | i14 | -7 | +6 | ||
db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
f,F+2,2 | m, h | 14, 20 | ,i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Input can be delayed 13f * Move can be delayed 6f | |
SS.4 | L | 20 | i20~21 | -12 | +6c | +27d | |
FC.df+2,2 | m, h | 14, 20 | ,i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Input can be delayed 13f * Move can be delayed 6f | |
f+2,1,1+2 | h, m, m | 9, 12, 25 | ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 10f | |
df+1 | m | 10 | i15 | -4 | +7 | ||
d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
b+3 | m | 14 | i13 | -4 | +7 | Knee | |
b+3,n,3 | m, m | 14, 21 | ,i24~25 | -12 | +7c | +22d | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
uf+3 | m | 22 | i23~25 | +2c | +7c | * 20 damage with input ub+3 * 21 damage with input u+3 * Chip damage on block <div class="plainlist"> * Low crush 9~26 * fs27~29</div> | |
ws1 | m | 12 | i12~13 | -4 | +7 | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 12 | ,i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break <div class="plainlist"> * Low crush 20~32 * fs33~35</div> |
(back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | <div class="plainlist"> * fs5~13 * Low crush 14~32 * fs33~35 </div> | |
3+4 | M | 20 | i24~26 | -11c | +9a | <div class="plainlist"> * Low crush 13~22 * fs23~25</div> | |
b+2 | h | 25 | i14 | -9 | +9a | * Tornado | |
b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow | |
ws1,1 | m, h | 12, 15 | ,i20 | -12 | +9 | Combo from 1st hit with 1f delay | |
f,F+2,1+2 | m, m,m | 14, 14,20 | i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain | |
FC.df+2,1+2 | m,m | 14,20 | i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB | |
H.2+3 | L,M | 40 | i18~19 | -14 | +11d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * Chip damage on block | |
2,1,2 | h, m, m | 10, 13, 25 | ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +62a (+42), +5 * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit * Interrupt with i1 from 1st block | |
b+1 | m | 25 | i18~19 | -5 | +12a | * Homing * Balcony Break | |
uf+3+4 | m,m | 10,14 | i20 i13~14 | -11 | +14a (+5) | * Balcony Break * First hit can be parried Low crush 21~38 | |
4,3 | h, h | 13, 14 | ,i25~26 | +0 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits ,Low crush 17~30 | |
f+3 | h | 18 | i18 | +0 | +15g | +15 | * Homing * Balcony Break * +22a (+13) on BT hit Low crush 9~24 |
b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 on block after absorbing an attack and chip damage on block Power crush 7~21 | |
b+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
ws3 | m | 20 | i16 | -8 | +15a (+6) | Balcony Break | |
b+4,3,2 | m, h, M | 10, 14, 20 | ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block ,Low crush 1~31 | |
u+2 | m | 21 | i21~22 | -8 | +16a | * Heat Engager * Heat Dash +67a (+50), +5 * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat Low crush 9~22 | |
f+2,2 | h, m | 9, 20 | ,i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
f+3+4 | h | 18 | i17~18 | -8 | +19a | ||
f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * Chip damage on block * Cannot be buffered <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
3,2 | m, h | 14, 22 | ,i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +34a (+27), +5 * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit | |
ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage [[Claudio_combos#Staples|+24a (+14)]] on STB gain | |
4,STB.2 | h, sm | 13, 32 | ,i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
d+1,STB.2 | m, M | 14, 23 | ,i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * Chip damage on block * Interrupt with i8 from 1st block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
ws1,STB.2 | m, M | 12, 23 | ,i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g +8w | +28a (+18) | * Wall Crush +8g on block * Balcony Break * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
df+3,1 | m, m | 12, 18 | ,i17~19 | -12 | +29a (+14) | * Tornado * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 8f | |
b+4,2 | m, m | 10, 20 | ,i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
b+4,4 | m, m | 10, 16 | ,i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block <div class="plainlist"> * Low crush 22~37 * fs38~40</div> | |
df+1,2 | m, m | 10, 15 | ,i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay | |
uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
b+4,3,STB.2 | m, h, M | 10, 14, 38 | ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead ,Low crush 1~31 | |
STB.db+1+2 | M | 25 | i17~18 | -2 | +62a (+46) | * Tornado * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead <div class="plainlist"> * Low crush 20~32 * fs33~35</div> | |
f+1+2,STB.1+2 | m, m | 8, 16 | ,i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
uf+1+2 | t | 40 | i12 | -6 | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA |