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CommandHit levelDamageStartupBlockHitCounter hitNotes
b+2+3m!60i72+15a (-11)
Balcony Break
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Reversal Break
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
Back throwt50+0d
* Unbreakable
* Can side switch on hit
* Opponent recovers in FDFT
STB.f,f,F+1+2h45i13~16+8g~+11g +8w+28a (+18)
* Wall Crush +8g on block
* Balcony Break
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
H.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
f,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* Chip damage on block
* Cannot be buffered
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
Left throwt40-3+1d
* Break: 1
* Opponent recovers in off-axis FUFT
Right throwt40-3+1d
* Throw break 2
* Can side switch on hit
* Opponent recovers in FUFT
uf+1+2t40i12-6
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
b+4,3,STB.2m, h, M10, 14, 38,i31~32-1c43a (+33)
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
,Low crush 1~31
1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* both players recover in FUFA on hit
4,STB.2h, sm13, 32,i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
d+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
2,1,2h, m, m10, 13, 25,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +62a (+42), +5
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
* Interrupt with i1 from 1st block
f+2,1,1+2h, m, m9, 12, 25,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 10f
b+1m25i18~19-5+12a
* Homing
* Balcony Break
b+2h25i14-9+9a
* Tornado
b+1+2m25i22-13+15a
* Balcony Break
* Spike
* -9 on block after absorbing an attack and chip damage on block
Power crush 7~21
STB.db+1+2M25i17~18-2+62a (+46)
* Tornado
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 20~32
* fs33~35</div>
b+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
f+4m23i22~23+4c+4c+28d
d+1,STB.2m, M14, 23,i28+6+28a (+13)
* Tornado
* Combo from 1st hit
* Chip damage on block
* Interrupt with i8 from 1st block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
db+3L23i24~25-15+3c+27a
High crush 6~
ws1,STB.2m, M12, 23,i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
3,2m, h14, 22,i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +34a (+27), +5
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
uf+3m22i23~25+2c+7c
* 20 damage with input ub+3
* 21 damage with input u+3
* Chip damage on block
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
b+3,n,3m, m14, 21,i24~25-12+7c+22d
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
u+2m21i21~22-8+16a
* Heat Engager
* Heat Dash +67a (+50), +5
* Balcony Break
* Spike
* Transition to r49 STB on hit without STB and Heat
Low crush 9~22
(back to wall).b,b,ubm21i36~38+0c+8a
<div class="plainlist">
* fs5~13
* Low crush 14~32
* fs33~35
</div>
1+2m20i17-14+2c
Spike
3+4M20i24~26-11c+9a
<div class="plainlist">
* Low crush 13~22
* fs23~25</div>
f+2,2h, m9, 20,i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
db+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
<div class="plainlist">
* Low crush 20~32
* fs33~35</div>
b+4,2m, m10, 20,i20-11+29a (+3)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
b+4,3,2m, h, M10, 14, 20,i31~32-13+16a
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
,Low crush 1~31
f,F+2,2m, h14, 20,i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
f,F+2,1+2m, m,m14, 14,20i14~16-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
* Frame advantage -14a (-23) on STB gain
f,F+4m20i15~17-1+5+13
Knee
<div class="plainlist">
* Low crush 11~28
* fs29~31</div>
uf,n,4m20i23~i25-13+32a (+22a)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
ws2m20i15~16-14+26a (+16)
* Transition to r39 STB on hit without STB
* Frame advantage [[Claudio_combos#Staples|+24a (+14)]] on STB gain
ws3m20i16-8+15a (+6)
Balcony Break
SS.4L20i20~21-12+6c+27d
FC.df+2,2m, h14, 20,i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
FC.df+2,1+2m,m14,20i14~16-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
df+2m19i14-13+5+59a
1+2,1+2,2m, t, t20, 10, 18,i17-5d or +0d
* Combo from 1st hit
* Gain STB on hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input
f+3h18i18+0+15g+15
* Homing
* Balcony Break
* +22a (+13) on BT hit
Low crush 9~24
f+3+4h18i17~18-8+19a
df+3,1m, m12, 18,i17~19-12+29a (+14)
* Tornado
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 8f
b+4,1m, h10, 18,i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Chip damage on block
ws4m18i11~12-6+5
f+1+2,1+2m, m8, 16,i18-14+4a
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
f+1+2,STB.1+2m, m8, 16,i18-9+64a
* Balcony Break
* Jail from 1st attack with 1f delay
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
b+4,4m, m10, 16,i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
<div class="plainlist">
* Low crush 22~37
* fs38~40</div>
df+1,2m, m10, 15,i23~24-15+31a (+21)
* Combo from 1st hit with 1f delay
ws1,1m, h12, 15,i20-12+9
Combo from 1st hit with 1f delay
3m14i14-10+1
4,3h, h13, 14,i25~26+0+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
,Low crush 17~30
df+4m14i13-8+3
d+1m14i17~18-8+2
b+3m14i13-4+7
Knee
b+4,3m, h10, 14,i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
uf+3+4m,m10,14i20 i13~14-11+14a (+5)
* Balcony Break
* First hit can be parried
Low crush 21~38
f,F+2m14i14~16-18-7
* Elbow
* Cannot be buffered
FC.df+2m14i14~16-18-7
* Elbow
2,1h, m10, 13,i20-6+5
Combo from 1st hit with 2f delay
4h13i12-11+5+9s
uf+4m13i15~17-13+33a (+23)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
1,2h, h5, 12,i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
f+2,1h, m9, 12,i15~16-10+6c
* Spike
* Combo from 1st hit
df+3m12i14-7+6
db+2,1sl, m8, 12,i18-9+3
* Combo from 1st CH
,High crush 1~
ws1m12i12~13-4+7
ws1,2m, M12, 12,i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
1,3h, l5, 11,i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
2h10i12-3+3
1+2,1+2m, t20, 10,i17+0
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
df+1m10i15-4+7
df+3,2m, h12, 10,i15-2+4
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 9f
d+3L10i16-17-6
High crush 4~
db+4,3L, h7, 10,i18-11+0
Combo from 1st hit with 1f delay
b+4m10i17-14-3
f+2h9i12+0+6
f+1+2m8i16-18-7
d+2,2L, L6, 8,i16~17-13-1
Jail from 1st attack
,High crush 1~
db+2sl8i11-4+7
High crush 4~
db+4L7i15-13-2
d+2L6i20-11+0
High crush 6~
d+4l6i12-15-4
High crush 4~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
db+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds