Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
db+3 | l | 12 | i20~21 | -17 | -6 | ||
f+2 | h | 10 | i12 | -8 | -2 | ||
f+2,4 | h, l | 10, 13 | ,i22~23 | -13 | -2 | +29a | * Transition to -11,+0, +31a SNK with DF * Can be delayed |
b+2 | m(th) | 12,16 | i15~16 | -9 | -2d | * Transition to attack throw on standing front hit * Erases opponent recoverable health on hit | |
df+4 | m | 13 | i14 | -7 | 0 | ||
d+3 | l | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DF High crush | |
f,b+2 | h | 42 | i14 | -4 | 0 | * Tornado * Recoverable Health Removal * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
f:b+2 | h | 42 | i13 | -4 | 0 | * Tornado * Recoverable Health Removal * Transition to attack throw on standing front hit * Quick input properties during Heat * Partially restores remaining Heat time on hit | |
ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
SS.2 | l | 17 | i20 | -13 | +0c | +13g | High crush |
SNK.df+1,2 | m, h | 12, 40 | ,i20 | -4 | 0 | * Tornado * Recoverable Health Removal * Transition to attack throw on standing front hit | |
4 | h | 16 | i13 | -10 | +1 | ||
d+4 | l | 13 | i19 | -12 | +1 | ||
db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
FC.df+4 | l | 16 | i16~17 | -14 | +1 | * Transition to -11, +4 SNK with DF | |
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b Power crush 7~ | |
2,1 | h, m | 10, 7 | ,i17~18 | -4 | +2 | ||
df+4,1 | m, m | 13, 10 | ,i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF | |
1,2,2 | h, h, m | 5, 9, 17 | ,i20~21 | -11 | +3 | +58a | * Counter hit combo from 1st hit * Can be delayed |
1,2,3 | h, h, h | 5, 9, 18 | ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Counter hit combo from 1st hit | |
2,3 | h, h | 10, 18 | ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
b+3 | m | 17 | i19 | +3c | +3c | +14c | |
SNK.4 | l | 17 | i20~22 | -14 | +3c | +15d | |
b+4 | m | 23 | i17 | -15 | +4 | +29a (+23) | |
ws1 | m | 17 | i14 | -2 | +4 | +14 | |
4,1 | h, h | 16, 14 | ,i18 | -5 | +5 | +31a (+24) | |
df+1 | m | 12 | i13 | -1 | +5 | ||
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
2 | h | 10 | i10 | 0 | 6 | ||
f+3 | m | 17 | i20~21 | -5 | +6 | +31a | Low crush |
b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D * Launcher with heat dash | |
SNK.df+1 | m | 12 | i15~16 | -5 | +6 | ||
FC.df,d,DF+3 | l | 20 | i16~20 | -23a | +7a | * Transitions to SNK on hit Low crush | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 9 | ,i12 | -3 | +8 | ||
d+2 | m | 15 | i18~19 | -6 | +8 | High crush | |
SNK.2 | m | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
SNK.1+2 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * chip damage on block | |
df+3 | m | 20 | i17 | -9 | +9 (+21wc) | * Homing * Wall Crush +21g on hit | |
f+2,4,4 | h, l, h | 10, 13, 21 | ,i26~27 | -7 | +10g | +62a (+42) | * Balcony Break * Causes Strong Aerial Tailspin |
f+3+4 | m | 20 | i22~23 | +3 | +11c | * chip damage on block * Transitions to SNK * Floor Break | |
ws3,3 | m, m | 9, 25 | ,i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Balcony Break * Partially restore remaining Heat time on hit * Causes Strong Aerial Tailspin | |
df+4,1,3 | m, m, m | 13, 10, 28 | ,i27~28 | -13 | +19a (+9) | * Balcony Break * Can be delayed Low crush | |
b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * Heat Engager * Heat Dash +43d (+35) Power crush | |
SNK.df+1,3 | m, m | 12, 28 | ,i27~28 | -13 | +19 (+9) | * Balcony Break * Can be delayed Low crush | |
4,4 | h, m | 16, 25 | ,i24~25 | -13 | +20d | * Counter hit combo from 1st hit * When combo from 1st hit: Floor Break | |
f+2,3 | h, h | 10, 23 | ,i18 | -12 | +20g | * Tornado * Can be delayed | |
uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D Low crush 9 | |
f,f,F+2 | m | 30 | i17~18 | +5 | +21 (+11) | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time | |
df+4,3 | m, h | 13, 23 | ,i23~24 | -4 | +23a (+14) | * Balcony Break | |
H.SNK.2+3 | l | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash | |
uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 Low crush 9 | |
FC.df+4,1 | l, h | 16, 20 | ,i26 | -2 | +24a (+15) | +69a (+49) | * Balcony Break * Counter hit combo from 1st hit |
f+4 | h | 21 | i15~16 | -2 | +25a | * Balcony Break * Homing * chip damage on block | |
4,3 | h, h | 16, 21 | ,i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break |
H.2+3 | m | 50 | i16~17 | +6 | +27d (-8) | * Floor Break * Heat Smash * Transition to SNK Low crush | |
db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado High crush 6 | |
D*,u+2 | h | 30 | i18~19 | +4 | +28 (+2) | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * Chip damage on block * Powered up during Heat * [[Shaheen_tech#Al-Ghul_Master|Read more]] Low crush | |
uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | Low crush | |
1,2,4 | h, h, m | 5, 9, 20 | ,i24~26 | -13 | +33a (+18) | * Tornado | |
uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 Low crush 9 | |
df+2 | m | 13 | i15~16 | -7 | +34 (+24) | Only launches standing opponents. +4 on hit against crouching opponents. | |
db+2,1 | m, h | 11, 24 | ,i20 | -11 | +41d (-17) | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Can be delayed | |
db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
BT.2 | m | 20 | i14~15 | -3 | +42a | ||
ws2 | m | 21 | i16 | -17 | +57 | ||
H.D*,u+2 | h | 35 | i18~19 | [[Shaheen_combos#Mini-combos|+13]] | +63a (+47) | * Balcony Break * Tornado * Guard break * [[Shaheen_tech#Al-Ghul_Master|Read more]] Low crush | |
f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches Low crush 13 | |
SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches Low crush 13 | |
db+3,4 | l, h | 12, 20 | ,i18 | -13 | +68a (+52) | * Tornado *Counter hit combo from 1st hit High crush | |
R.df+1+2 | m | 55 | i20 | -15 | * Rage Art * Recoverable Health Removal | ||
df+3+4 | sp | * Transitions to SNK * Transition to FC with SNK.DB | |||||
df+3+4 | sp | * Transition to FC with SNK.DB | |||||
b+1+3 | sp | 15 (15) | * Recoverable Health Removal * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry Parry state | ||||
1+2+3+4 | sp | ||||||
FC.df,d,DF | sp | High crush | |||||
1+3 | th(h) | 35 | i12~14 | * Homing * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |||
2+4 | th(h) | 35 | i12~14 | * Homing * Floor Break * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
Back throw | th(h) | 50 | i12~14 | * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | |||
Left throw | th(h) | 40 | i12~14 | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |||
Right throw | th(h) | 40 | i12~14 | * Throw escape: 2 * Opponent status on hit: FUFA | |||
uf+1+2 | th(h) | 40 | i12~14 | * Floor Break * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit |