Safe, solid poking character. |
Strong heat game (useful guardbreak) |
Mostly SSR: uf4, df2, b1, uf3, 1,2, ... |
SSL: f3, b3+4. SWL: df1, ss2, d4. |
Stepped both ways: df4, m4, b3, db2, db3, uf1, ... |
but you often have to keep sidewalking to avoid extensions. |
Heat powers: | |||
WR2, uf1 are powered up: more chip dmg | |||
fb2 always just frame version (deals chip dmg and i13) | |||
D*, u2 powered up: More chip dmg, guardbreak, launcher oH | |||
Heat engagers: db2,1 | b1 | b3+4 | uf1 | SNK 1+2 | |||
Heat smash: i16 mid -> +6 SNK OR i20 low from SNK |
Stealth step (SNK). Transitions: HS1(+6) | f3+4(+11s oH,+3c oB) |
3/2,3/1,2,3(+10 oH, -1 oB) | df4,1(+9 oH, -2 oB) |
db2(+8 oH, -3 oB) | d3(+4 oH, -10 oB) | FC df4(+4 oH, -11 oB) |
ws3(+4 oH, -7 oB) | f2,4(+0 oH, -11 oB) | |
−15 pushback | b4(-15) | | ||||||
−15 | ws2(-17) | | ||||||
−14 | HS2 (SNK low heatsmash) | | ||||||
−13 | 1,2,4 | 4,4 | df4,1,3 | db3,4 | db4 | uf4 | uf,n,4 | ws3,3 | | ||||||
−12 | f2,3 | ff3 | SNK3 | Generic u2 (you will see this when they fail the charge move) | ||||||
-11 / -10 | 1,2,2(-11) | db2,1(-10, -11 pushback) | ws3(-11) | |
−15 |
−14 |
−13 |
−12 |
−11 / -10 |
10-hit: Low at #7 |
df4,1 / df4,3: df4,1 jails, so you can always duck for df4,3. Most relevant if they're fishing for wall splat. |
1,2,3(mix) | 2,3(2,1 jails) | 4,1(6f fuzzy before mid mix) | 4,3 | f2,4,4 | df4,3(mix) | db2,1 | FC df4,1 |
SNK df1,2(mix, but 7f fuzzy undelayed) | |
WR2(+5~6) | b3(+3c) | SNK 1+2(+2c) | D*, u2(+4 / +16 wall crush) | uf1(+1) | b1(+0c) | |