shaheen

shaheen

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Quick overview

Safe, solid poking character.
Strong heat game (useful guardbreak)
Mostly SSR: uf4, df2, b1, uf3, 1,2, ...
SSL: f3, b3+4. SWL: df1, ss2, d4.
Stepped both ways: df4, m4, b3, db2, db3, uf1, ...
but you often have to keep sidewalking to avoid extensions.

HEAT

Heat powers:
WR2, uf1 are powered up: more chip dmg
fb2 always just frame version (deals chip dmg and i13)
D*, u2 powered up: More chip dmg, guardbreak, launcher oH
Heat engagers: db2,1 | b1 | b3+4 | uf1 | SNK 1+2
Heat smash: i16 mid -> +6 SNK OR i20 low from SNK

Stances

Stealth step (SNK). Transitions: HS1(+6) | f3+4(+11s oH,+3c oB)
3/2,3/1,2,3(+10 oH, -1 oB) | df4,1(+9 oH, -2 oB)
db2(+8 oH, -3 oB) | d3(+4 oH, -10 oB) | FC df4(+4 oH, -11 oB)
ws3(+4 oH, -7 oB) | f2,4(+0 oH, -11 oB) |

Standing block punishment

−15 pushbackb4(-15) |
−15ws2(-17) |
−14HS2 (SNK low heatsmash) |
−131,2,4 | 4,4 | df4,1,3 | db3,4 | db4 | uf4 | uf,n,4 | ws3,3 |
−12f2,3 | ff3 | SNK3 | Generic u2 (you will see this when they fail the charge move)
-11 / -101,2,2(-11) | db2,1(-10, -11 pushback) | ws3(-11) |

While standing block punishment

−15
−14
−13
−12
−11 / -10

String handling

10-hit: Low at #7
df4,1 / df4,3: df4,1 jails, so you can always duck for df4,3. Most relevant if they're fishing for wall splat.

Duckable highs

1,2,3(mix) | 2,3(2,1 jails) | 4,1(6f fuzzy before mid mix) | 4,3 | f2,4,4 | df4,3(mix) | db2,1 | FC df4,1
SNK df1,2(mix, but 7f fuzzy undelayed) |

Plus on block

WR2(+5~6) | b3(+3c) | SNK 1+2(+2c) | D*, u2(+4 / +16 wall crush) | uf1(+1) | b1(+0c) |