Safe, solid poking character. |
Strong heat game (useful guardbreak) |
Mostly SSR: uf4, df2, b1, uf3, 1,2, ... |
SSL: f3, b3+4. SWL: df1, ss2, d4. |
Stepped both ways: df4, m4, b3, db2, db3, uf1, ... |
but you often have to keep sidewalking to avoid extensions. |
Stealth step (SNK). Transitions: HS1(+6) | f3+4(+11s oH,+3c oB) |
3/2,3/1,2,3(+10 oH, -1 oB) | df4,1(+9 oH, -2 oB) |
db2(+8 oH, -3 oB) | d3(+4 oH, -10 oB) | FC df4(+4 oH, -11 oB) |
ws3(+4 oH, -7 oB) | f2,4(+0 oH, -11 oB) | |
−15 |
−14 |
−13 |
−12 |
−11 / -10 |
10-hit: Low at #7 |
df4,1 / df4,3: df4,1 jails, so you can always duck for df4,3. Most relevant if they're fishing for wall splat. |