Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b Power crush 7~ | |
H.D*,u+2 | h | 35 | i18~19 | +13 | +63 (+47) | * Balcony Break * Tornado * Guard break Low crush | |
H.SNK.2+3 | l | 40 | i20~21 | -14 | +24 (+14) | * Balcony Break * Heat Smash | |
H.2+3 | m | 50 | i16~17 | +6 | +27 (-8) | * Spike * Heat Smash * Transition to SNK | |
R.df+1+2 | m | 55 | i20 | -15 | * Rage Art * erases opponent's recoverable health on hit | ||
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h,h | 5,9 | ,i12 | -3 | +8 | ||
1,2,2 | h,h,m | 5,9,17 | ,i20~21 | -11 | +3 | +58a | * Counter hit combo from 1st hit * Can be delayed |
1,2,3 | h,h,h | 5,9,18 | ,i20 | -8 | +3 | * Transition to SNK with input DF Counter hit combo from 1st hit | |
1,2,4 | h,h,m | 5,9,20 | ,i24~26 | -13 | +33 (+18) | * Tornado | |
2 | h | 10 | i10 | 0 | 6 | ||
2,1 | h,m | 10,7 | ,i17~18 | -4 | +2 | ||
2,3 | h,h | 10,18 | ,i20 | -8 | +3 | * Transition to SNK with input DF at +10 | |
3 | h | 18 | i14 | -8 | +3 | * Transition to SNK with input DF at +10 | |
4 | h | 16 | i13 | -10 | +1 | ||
4,1 | h,h | 16,14 | ,i18 | -5 | +5 | +31a (+24) | |
4,3 | h,h | 16,21 | ,i31 | -1 | +26 (+17) | +71a (51) | * Balcony Break |
4,4 | h,m | 16,25 | ,i24~25 | -13 | +20 | Counter hit combo from 1st hit | |
f+2 | h | 10 | i12 | -8 | -2 | ||
f+2,3 | h,h | 10,23 | ,i18 | -12 | +20 | * Tornado * Can be delayed | |
f+2,4 | h,l | 10,13 | ,i22~23 | -13 | -2 | +29a | * Transition to SNK with input DF * Can be delayed |
f+2,4,4 | h,l,h | 10,13,21 | ,i26~27 | -7 | +10 | +62a (+42) | * Balcony Break * Causes Strong Aerial Tailspin |
f+3 | m | 17 | i20~21 | -5 | +6 | +31 | Low crush |
f+4 | h | 21 | i15~16 | -2 | +25 | * Balcony Break * Homing * chip damage on block | |
f+3+4 | m | 20 | i22~23 | +3 | +11c | * chip damage on block * Transition to SNK | |
df+1 | m | i13 | -1 | +5 | |||
df+2 | m | 13 | i15~16 | -7 | +34 (+24) | ||
df+3 | m | 20 | i17 | -9 | +9 (+21wc) | * Homing * Wall Crush +21g on hit | |
df+4 | m | 13 | i14 | -7 | 0 | ||
df+4,1 | m,m | 13,10 | ,i22~23 | -9 | +2 | * Transition to SNK with DF | |
df+4,1,3 | m,m,m | 13,10,28 | ,i27~28 | -13 | +19 (+9) | * Balcony Break Low crush | |
df+4,3 | m,h | 13,23 | ,i23~24 | -4 | +23 (+14) | * Balcony Break | |
df+3+4 | sp | * Transition to FC with SNK.db | |||||
d+2 | m | 15 | i18~19 | -6 | +8 | ||
d+3 | l | 12 | i16~17 | -14 | +0 | * Transition to SNK with input d+3,DF at -10/+4 | |
d+4 | l | 13 | i19 | -12 | +1 | ||
db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
db+2,1 | m,h | 11,24 | ,i20 | -11 | * Balcony Break * Heat Engager | ||
db+3 | l | 12 | i20~21 | -17 | -6 | ||
db+3,4 | l,h | 12,20 | ,i18 | -13 | +68 (+52) | * Tornado *Counter hit combo from 1st hit High crush | |
db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado High crush 6 | |
db+1+2 | ub(m) | 40 | i64~65 | +42 (+11) | +42 (+11) | ||
b+1 | m | 20 | i19~20 | 0 | +6c | * Heat Engager * Transition FC with input b+1,D * Launcher with heat dash | |
b+1+3 | sp | 15 (15) | * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry Parry state | ||||
b+2 | m(th) | 12,16 | i15~16 | -9 | -2 | * Transition to hit throw which leaves opponent FUFA | |
b+3 | m | 17 | i19 | +3c | +3c | +14c | |
b+4 | m | 23 | i17 | -15 | +4 | +29 (+23) | |
b+3+4 | h | 25 | i16 | -9 | +19 (+9) | * Balcony Break * Heat Engager Power crush | |
uf+1 | m | 25 | i24~25 | +1 | +20 | * Balcony Break * Heat Engager * chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D Low crush 9 | |
uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 Low crush 9 | |
1+2+3+4 | sp | ||||||
D*,u+2 | h | 30 | i18~19 | +4 | +28 (+2) | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * chip damage on block * power up during Heat Low crush | |
f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Alternate input: f,f,F+3 * Hit throw which side switches * Tornado Low crush 13 | |
f,b+2 | h | 42 | i14 | -4 | 0 | * Hit throw which leaves opponent FUFA * Quick input properties during Heat * See also: f:b+2 * Tornado | |
f:b+2 | h | 42 | i13 | -4 | 0 | * Hit throw which leaves opponent FUFA * chip damage on block * partially restores remaining Heat time * Tornado | |
uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | Low crush | |
f,f,F+2 | m | 30 | i17~18 | +5 | +21 (+11) | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time | |
ws1 | m | 17 | i14 | -2 | +4 | +14 | |
ws2 | m | 21 | i16 | -17 | +57 | ||
ws3 | m | 9 | i13 | -11 | 0 | * Transition to SNK with input ws3,DF | |
ws3,3 | m,m | 9,25 | ,i17 | -13 | +11 (+2) | +43 (-4) | * Balcony Break * Tornado |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.2 | l | 17 | i20 | -13 | +0c | +13g | |
FC.df,d,DF | sp | ||||||
FC.df,d,DF+3 | l | 20 | i16~20 | -23a | +7 | * Transition to SNK on hit | |
FC.df+2 | m | 21 | i18~19 | -9 | +17 (+8) | * Balcony Break * During Heat, partially restore remaining Heat time * Causes Strong Aerial Tailspin | |
FC.df+4 | l | 16 | i16~17 | -14 | +1 | * Transition to SNK with input FC.df+4,DF | |
FC.df+4,1 | l,h | 16,20 | ,i26 | -2 | +24 (+15) | +69a (+49) | * Balcony Break |
BT.2 | m | 20 | i14~15 | -3 | +42 | ||
SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
SNK.2 | m | 17 | i15~16 | -9 | +8 | +23 (+6) | Balcony BreakOn counterhit |
SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches Low crush 13 | |
SNK.4 | l | 17 | i20~22 | -14 | +3c | +15 | |
SNK.1+2 | m | 21 | i19 | +2c | +8c | * Heat Engager * chip damage on block | |
SNK.df+1 | m | 12 | i15~16 | -5 | +6 | ||
SNK.df+1,2 | m,h | 12,40 | ,i20 | -4 | 0 | * Tornado * Hit throw which leaves opponent in FUFA | |
SNK.df+1,3 | m,m | 12,28 | ,i27~28 | -13 | +19 (+9) | * Balcony Break Low crush | |
1+3 | th(h) | 35 | i12~14 | * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |||
2+4 | th(h) | 35 | i12~14 | * Spike * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
Back throw | th(h) | 50 | i12~14 | * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | |||
Left throw | th(h) | 40 | i12~14 | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |||
Right throw | th(h) | 40 | i12~14 | * Throw escape: 2 * Opponent status on hit: FUFA | |||
uf+1+2 | th(h) | 40 | i12~14 | * Spike * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit |