shaheen

shaheen

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
H.D*,u+2h35i18~19+13+63 (+47)
* Balcony Break
* Tornado
* Guard break
Low crush
H.SNK.2+3l40i20~21-14+24 (+14)
* Balcony Break
* Heat Smash
H.2+3m50i16~17+6+27 (-8)
* Spike
* Heat Smash
* Transition to SNK
R.df+1+2m55i20-15
* [[:Template:RageArt]]
* erases opponent's recoverable health on hit
1h5i10+1+8
1,2h,h5,9,i12-3+8
1,2,2h,h,m5,9,17,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
1,2,3h,h,h5,9,18,i20-8+3
* Transition to SNK with input DF
Counter hit combo from 1st hit
1,2,4h,h,m5,9,20,i24~26-13+33 (+18)
* Tornado
2h10i1006
2,1h,m10,7,i17~18-4+2
2,3h,h10,18,i20-8+3
* Transition to SNK with input DF at +10
3h18i14-8+3
* Transition to SNK with input DF at +10
4h16i13-10+1
4,1h,h16,14,i18-5+5+31a (+24)
4,3h,h16,21,i31-1+26 (+17)+71a (51)
* Balcony Break
4,4h,m16,25,i24~25-13+20
Counter hit combo from 1st hit
f+2h10i12-8-2
f+2,3h,h10,23,i18-12+5 (+13)
* Tornado
*Wall Crush
f+2,4h,l10,13,i22~23-13-2+29a
* Transition to SNK with input DF
* Can be delayed
f+2,4,4h,l,h10,13,21,i26~27-7+10+62a (+42)
* Balcony Break
* Causes Strong Aerial Tailspin
f+3m17i20~21-5+6+31
Low crush
f+4h21i15~16-2+25
* Balcony Break
* Homing
* chip damage on block
f+3+4m20i22~23+3+11c
* chip damage on block
* Transition to SNK
df+1mi13-1+5
df+2m13i15~16-7+34 (+24)
df+3m20i17-9+9 (+21)
* Homing
* Wall crush
df+4m13i14-70
df+4,1m,m13,10,i22~23-9+2
* Transition to SNK with DF
df+4,1,3m,m,m13,10,28,i27~28-13+19 (+9)
* Balcony Break
Low crush
df+4,3m,h13,23,i23~24-4+23 (+14)
* Balcony Break
df+3+4sp
* Transition to FC with SNK.db
d+2m15i18~19-6+8
d+3l12i16~17-14+0
* Transition to SNK with input d+3,DF at +4
d+4l13i19-12+1
db+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
db+2,1m,h11,24,i20-11
* Balcony Break
* Heat Engager
db+3l12i20~21-17-6
db+3,4l,h12,20,i18-13+68 (+52)
* Tornado
*Counter hit combo from 1st hit
High crush
db+4h23i20-13+28 (+18)
* Tornado
High crush 6
db+1+2ub(m)40i64~65+42 (+11)+42 (+11)
b+1m20i19~200+6c
* Heat Engager
* Cancel into FC with input b+1,D
* Launcher with heat dash
b+1+3sp15 (15)
* Alternate input: b+2+4
* Punch parry
* Hit throw on successful parry
* Side switch on parry
Parry state
b+2m(th)12,16i15~16-9-2
* Transition to hit throw which leaves opponent FUFA
b+3m17i19+3c+3c+14c
b+4m23i17-15+4+29 (+23)
b+3+4h25i16-9+19 (+9)
* Balcony Break
* Heat Engager
Power crush
uf+1m25i24~25+1+20
* Balcony Break
* Heat Engager
* chip damage on block
* during Heat, partially restore remaining Heat time
* Cancel to FC with input uf+1,D
Low crush 9
uf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
Low crush 9
uf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
Low crush 9
1+2+3+4sp
D*,u+2h30i18~19+2+28 (+2)
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* chip damage on block
* power up during Heat
Low crush
f,F+3m23i17-12+63 (+48)
* Alternate input: f,f,F+3
* Hit throw which side switches
* Tornado
Low crush 13
f,b+2h42i14-40
* Hit throw which leaves opponent FUFA
* Quick input properties during Heat
* See also: f:b+2
* Tornado
f:b+2h42i13-40
* Hit throw which leaves opponent FUFA
* chip damage on block
* partially restores remaining Heat time
* Tornado
uf,n,4m20i23~25-13+32 (+22)
Low crush
f,f,F+2m30i17~18+5+21 (+11)
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
ws1m17i14-2+4+14
ws2m21i16-17+57
ws3m9i13-110
* Transition to SNK with input ws3,DF
ws3,3m,m9,25,i17-13+11 (+2)+43 (-4)
* Balcony Break
* Tornado
ws4m16i11~12-6+5
SS.2l17i20-13+0c+13g
FC.df,d,DFsp
FC.df,d,DF+3l20i16~20-23a+7
* Transition to SNK on hit
FC.df+2m21i18~19-9+17 (+8)
* Balcony Break
* During Heat, partially restore remaining Heat time
* Causes Strong Aerial Tailspin
FC.df+4l16i16~17-14+1
* Transition to SNK with input FC.df+4,DF
FC.df+4,1l,h16,20,i26-2+24 (+15)+69a (+49)
* Balcony Break
BT.2m20i14~15-3+42
SNK.1h10i12-1+5+14
SNK.2m17i15~16-9+8+23 (+6)
Balcony BreakOn counterhit
SNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
SNK.4l17i20~22-14+3c+15
SNK.1+2m21i19+2c+8c
* Heat Engager
* chip damage on block
SNK.df+1m12i15~16-5+6
SNK.df+1,2m,h12,40,i20-40
* Tornado
* Hit throw which leaves opponent in FUFA
SNK.df+1,3m,m12,28,i27~28-13+19 (+9)
* Balcony Break
Low crush
1+3th(h)35i12~14
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
2+4th(h)35i12~14
* Spike
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
Back throwth(h)50i12~14
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
Left throwth(h)40i12~14
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
Right throwth(h)40i12~14
* Throw escape: 2
* Opponent status on hit: FUFA
uf+1+2th(h)40i12~14
* Spike
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit