
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| king | df+1,2 | m, m | 15, 15 | i14~15, i20~21 | -10 | +5s | * Combo from 1st hit with 5F delay * Combo from 1st CH with 10F delay * Jail from 1st block with 5F delay * Move can be delayed by 11F * Input can be delayed by 13F | |
| king | df+3 | m | 17 | i14 | -9 | +6s | * Forces standing on hit. * Tracks left side. | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Combos on CH, otherwise opponent can duck. * Available only on 1st hit or block * Recovers in FDFT. * Low crush 22~ | |
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| king | df+4,3 | l, h | 10, 11 | i14~15, i22 | -5 | +6 | * Combo from 1st CH | |
| king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a(+16) | * Balcony Break * Combo from 2nd CH. * Crumple on 3rd CH. * Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B * Shift to backturn is 14F punishable. * Low crush 18~ |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10 | -8a FC | +22a FC | * Recovers in crouch on hit. * Otherwise recovers in FDFT. * Low crush 25~ |
| king | d+4 | l | 6 | i14 | -15 | -4 | ||
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay (buffered). * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | ws2 | m | 11 | i14 | -9 | +1s | * Homing * Forces Standing on hit. | |
| king | ws2,2 | m, m | 11, 25 | i14, i15~16 | -12 | +12g | * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F | |
| kuma | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| kuma | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| kuma | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| kuma | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| kuma | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| kuma | db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| kuma | db+1+2,1+2 | m,m, m,m | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | ||
| kuma | db+1+2,1+2,2 | m,m, m,m, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry * Reverse direction when performed in FDFT |
| lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Recover 30F heat on transition * Transition to standing with B (-11/+1/+5c) |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | ||
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Low crush 14~ | |
| lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) * Power crush 6~13 | |
| law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block | |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| law | db+2 | m | 15 | i14 | -4 | +7 | * Elbow | |
| law | db+2,4 | m, M | 15, 25 | i14, i33 | -15 | +1d | Transition to FUFA with D * Low crush | |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| law | f,F+2,1 | m, h | 12, 12 | i14~16, i22~23 | -4 | +2 | * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F | |
| law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i14~16, ,i28~30 | -13 | +11a | * Balcony Break * Combo from 2nd hit CH with 1F delay * Move can be delayed by 17F * Input can be delayed by 18F | |
| law | f,F+2,3 | m, h | 12, 20 | i14~16, i16 | -14 | +11c | * Tornado * Balcony Break * Jail from 1st block with 6F delay * Combo from 1st hit with 13F delay * Move can be delayed by 11F * Input can be delayed by 13F * Forces tech backroll on hit | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| law | ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break * Low crush | |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+1) for 4 more damage on hit and 3 more chip damage on block. | |
| law | f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to -8, +7 HMS with 4 | |
| lee | 3,3 | m, h | 16, 18 | i14, i17 | -10 | +1 | * Combos from 1st hit | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | f+2,1 | m, h | 12, 22 | i14, i19 | -10 | +42d (-16) | * Balcony Break * Combos from 1st hit * Delayable | |
| lee | df+3 | m | 13 | i14~15 | -8 | +3 | ||
| lee | df+3,2 | m, h | 13, 13 | i14~15, i19 | -10 | +5 | * Combo from 1st hit with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit | |
| lee | b+1,1,2 | h, m, h | 9, 6, 18 | i14, ,i20 | -11 | +1 | * Combos from 1st hit | |
| lee | b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit * Perfect Input not required during Heat * Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time * Heat Time is only restored or consumed after the 2 followup | |
| lee | b+1:1,2 | h,m, h | 12,6, 23 | i14,i20, i20~21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| lee | b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +5, +36d * Balcony Break * Slight low profile | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| lee | f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage * Balcony break on 2nd hit only * Low crush | |
| lee | ws2 | m | 12 | i14 | -8 | +3 | * | |
| lee | ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado * Combos from 1st hit | |
| lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
| leo | 3 | h | 15 | i14 | -8 | +4 | ||
| leo | 3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit * Enter BOK -6 +5 with d | |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to -15 -4 with B | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH |
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| leo | f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | +3c~+7c | +16d | * Balcony Break * Spike * Combo from 1st hit * Transition to BOK with D (+6c~+10c/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leo | b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5 +67a (+50) * Combo from 1st hit | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 | |
| leo | ws1 | m | 13 | i14~15 | -8~-7 | +4 | ||
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
| leroy | 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails | |
| leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) / HE | * Heat Engager * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails | |
| leroy | f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee Alternative input: ws3 | |
| leroy | f+3,1+2 | m, h | 14, 15 | i14~15, | -8 | -6 | * jail from 1st hit * power up during Heat (partially uses remaining Heat time) * Combo from 1st hit CH | |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| leroy | d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM * Combos from 1st hit CH | |
| leroy | uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break | |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| leroy | HRM.1+2 | m,h,h,h | 3,3,3,3 | i14 | -2 | +5 | * 12 damage total * Power up during Heat (partially uses remaining Heat time) | |
| leroy | HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i17~18 | -17 | +7a(-2)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * Elbow * Jailing * Delayable | |
| leroy | HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| lidia | f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break |
| lili | FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break |
| lili | BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break * Hit vs BT +15a (+6) * Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break * Power crush 6~13 | |
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Low crush 26~43 * Floating state 44~46 | |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| lili | DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| lili | DEW.2,1 | m, m | 13, 20 | i14, i22~23 | -13 | +17d | * Heat Engager * Heat Dash +5 +67a (+50) * Balcony Break * Spike * Combo from 1st hit with 9f delay * Input can be delayed 14f * Move can be delayed 10f | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| nina | H.qcf+4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i14, i25, i28 i35 i42 | -2 | +13a (+12) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
| nina | H.b+3+4,1+2 | h,h,h,h,h | 16,6,6,6,10 | i14~15, i28 i35 i42 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| nina | H.f+3+4,2 | m,sm,sm,sm,sm | 12,12,12,8,12 | i14, i30, i5, i6, i6 | -6 | +19 (+9) | * Balcony Break *Combo from 1st CH *Available only from 1st hit or block *17 chip damage on block | |
| nina | 3 | h | 14 | i14 | -16 | -5 | ||
| nina | 3,2 | h, m | 14, 22 | i14, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | i14, ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Input can be delayed 10f | |
| nina | 3,4 | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 10f | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10(+1) | +6 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8 | * Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Input can be delayed 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16a | +16a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Opponent is closer on CH, can combo |
| nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | df+3,2,1 | m, h, h | 13, 12, 6 | i14, ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay | |
| nina | df+3,2,1,2 | m, h, h, h | 13, 12, 6, 6 | i14, ,i16 | +1 | * Combo from 3th CH with ?f delay * Input can be delayed ?f * Interrupt with i? from 3th block | ||
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with ?f delay * Input can be delayed 10f * Interrupt with i? from 4th block |
| nina | df+3,2,1,4 | m, h, h, L | 13, 12, 6, 12 | i14, ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay * High crush 10~ | |
| nina | df+3,2,3 | m, h, m | 13, 12, 21 | i14, ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay | |
| nina | df+3,2,4 | m, h, h | 13, 12, 22 | i14, ,i22 | -6 | +20a | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 1f delay * Input can be delayed 10f | |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | ||
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | Tornado * Low crush 31~43 * Floating state 44~46 | |
| nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +34a (-24) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Powered up in heat | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to +6, +42d CD with F | |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| nina | SS.1,2 | m, m | 15, 15 | i14~15, i16~18 | -3 | +3 | ||
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * Powered up in heat | |
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * d+1,2* at 27f charge | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
| paul | d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * H.d+1,2* at 27f charge | |
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * H.d+1,2 from 0~26f charge | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | Can transition to t30 r2? CD at +5~+6/+12~+13 with input F | |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block | |
| raven | H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit | |
| shaheen | df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 10F * Input can be delayed by 11F * Low crush | |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| shaheen | db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +15c | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| shaheen | f,b+2 | h | 42 | i14 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
| shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| steve | 1+2 | m,m | 7,21 | i14, i9-10 | -12 | +18a (+11) | Heat Engager Heat Dash (+5/+35d) | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~ | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5g +43a(+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 10F | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
| steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing with B (+1/+10c) * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block * Parry state 7?-13 | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) / HE | * Balcony Break * Heat Engager * Heat Dash +5, +34a (+27) * Weapon * Combo from 1st hit | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16 (+11) | * Balcony Break | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | ||
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 / -5 PRF | +2 / +4 PRF | * Transition to PRF with F * Combo from 1st hit | |
| victor | b+1 | m | 11 | i14 | -13 / -5 PRF | -3 / +5 PRF | * Transition to PRF with F | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Side switch after attack throw connects * Hit Confirmable on counter hit * Combo from 1st CH | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | |
| victor | ws3 | h | 16 | i14~15 | -14 | +6 | ||
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Combo from 1st hit * Deals 6 chip damage on block |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| xiaoyu | df+2 | m | 15 | i14 | -6 | +7 | * | |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH | |
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | f,F+3 | m | 12 | i14~15 | -5 | +6 | +12g | * |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5g, +36a (+26) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| zafina | f+4 | h | 13 | i14~15 | -6 | +22a | ||
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
| zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike * Floating state 1~49? |
| zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move * Floating state 14~40 | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in Heat * Does not transition to DES when using Heat Dash | |
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * 2 chip damage on block * 6 chip damage on block in Heat | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Hit vs BT +21a (+12) |
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponent |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Move cannot be delayed | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Floor Break * Combo from 1st CH * Transition to DES with 1+2 |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | ws1,2 | M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| anna | H.2+3 | m | 50 | i13~14 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Transition to attack throw on hit * Jails * High crush 6~27 | |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Combo from 1st hit * Jail from 1st block * Transition to HAM with F (+0/+7/+14) |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Combo from 2nd CH with 8F edlay * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17d(+12) | * Balcony Break * Shoulder * Opponent recovers FUFT | |
| armor-king | df+1 | m | 12 | i13~14 | -3 | +7 | ||
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit | |
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Move can be delayed by 20F | |
| armor-king | ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5F delay | |
| armor-king | BT.3 | m | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | df+1,2 | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
| asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Good sidestep left tracking | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Cancel to -3 -15 FC with D | |
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
| asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
| asuka | ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, , | -11 | KND | ||
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
| asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | ws2,1+2 | m, t | 18, 12 | i13~14, i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B | |
| azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block * 5 chip damage on block during heat | |
| azucena | LIB.1,2 | h, h | 14, 20 | i13, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Move can be delayed 7f * 6 chip damage on block * Cancel to BT -15 -10 r18 with B | |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block | |
| bryan | f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block (8) | |
| bryan | FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
| bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Parry state 2~10 | |
| bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Assuming i19 startup from buffered manual input (temporary tracking score result) * Low crush 3~26 * Floating state 27~29 | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block |
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 7F delay * Combo on 1st CH with 10F delay * Move can be delayed 4F | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16g | +31d (+23d) | * Balcony Break * Opponent recovers crouching on normal hit * Transition to MCR with F on hit or CH (+16g/+31d (+23d)) ** -9 on an empty MCR transition on hit * Combo on 1st CH with 10f delay * Move can be delayed 5f |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 11F delay * Move can be delayed 10F | |
| devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 2F delay * Interrupt with i12 from 1st block * Transition to MCR on block or hit only ** -14/-9 on an empty MCR transition * Only deals recoverable damage * 2 chip damage on block * Input delayable by 2F * Move undelayable | |
| devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Combos from 1st hit with 8F delay * Combos from 1st CH with 11F delay * Interrupt with i4 from 1st block (trade with i5) * Input can be delayed 11F * Move can be delayed 9F |
| dragunov | df+1 | m | 13 | i13 | -2 | +7 | Enter -2, -11 PGR with 3+4 (or d+3+4) | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| eddy | df+1 | m | 10 | i13 | -3 | +6 | ||
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combos on 1st CH | |
| eddy | ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| eddy | ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX * Combo from 1st hit | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combos from 1st hit | |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21 | -0 | +38d (+30) | * Balcony Break * Tornado * Combos from 2nd hit CH | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
| fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |