home

All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jinZEN.3m20i17~18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
jun2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Weapon (Projectile)
* Combo from 3rd CH
* Move can be delayed 10f
* Interrupt with i10 from 1st block
* Whiffs vs SWL from 1st block
* 9 chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
kazuyadf+3,2,1*m, m, m13, 13, 25i18~19, ,i46+11g+10a (+1)
* Tornado
* Balcony Break
* 31F minimum charge
* Interrupt with i27 from 2nd block
* Interrupt with i11 from 2nd hit
* Whiffs vs SSL, SW from 2nd block
* Whiffs vs SSL, SWL from 2nd hit
* 20f timestop on hit
* 10 chip damage on block
kingf+1+2h23i16~17+0~+1+10d
kumaH.db+4,1l, m20, 14i21~22, i28~31+10a (+3)
* On hit only
* Combos from 1st hit
* Partially consumes remaining Heat time
* Low crush
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1m, h, M, L, M, m, m, m, h, h12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24)i18~19, ,i47+11+10c
* Balcony Break
* Aerial combo (+14a (+7)) from 8th or 9th hit
* Forces tech backroll on hit
* Interrupt with i33? from 9th block
* Can SSL/SSR and SWL/SWR from 9th block
kunimitsuub+2m!21i51+10a
* Floor Break
* Weapon
* Hitstop 20f on hit
* Low crush 27~50
kunimitsuf,F+4,2m, h11, 23i9~11, i13~14-17~-16+10c
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
larsH.f+3+4sm5i18~24+5+10
* Transition to SEN
* Consumes 300F of remaining heat time
* Only deals recoverable damage
* High crush 33~43
leedf+4,4m, h13, 20i13~14, i22~23-9+10g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i3 from 1st block
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
* Shoulder
leoqcf+2,1m, m14, 17i17, i18~19-6~-5+10g+59a
* Wall Crush on hit +22cg~23cg; 3 chip damage
* Elbow
* Combo from 1st hit with 8F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 4F
* Input can be delayed by 8F
leoqcf+2,4m, h14, 26i17, i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i9 from 1st block
* Whiffs vs SS and SW from 1st block
* Move can be delayed by 4F
* Input can be delayed by 8F
* 7 chip damage on block
* Low crush 13~
leroyuf+2m25i24~25+1+10a (+1)
* Balcony Break
* Alternate input: u+2
* chip damage on block
* Low crush
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiaSS.2m18i18-1c+10c+17c
* Floor Break
* Elbow
* Transition to HRS
lilif+3+4,3,4m,M, M, M6,20, 20, 20i18~20 i11~13, ,i19~23-20+10 (+3)
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt with i3 from 2nd block
* Huge pushback on block, difficult to punish
* Steel pedal
* Low crush 19~43
* Floating state 44~46
liliBT.1,4h, h8, 21i8, i22~24-1+10g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
* Move can be delayed 10f
miary-zoWAL.4m40i12~20+2+10a (+34)
* Balcony Break
* Reversal Break
* Transition to MOR +5 +13d with F
* Low crush
ninaf+3+4,1m, m12, 22i14, i27-14+10a (+1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 4F delay
* Move can be delayed by 3F
* Input can be delayed by 4F
* Interrupt with i4 from 1st block
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Jail from 1st attack
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulqcb+3,2,3L, m, M14, 20, 22i18~19, ,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5
ravenb+1h21i16~17+7c~+8c+10c~+11c+33d
* Spike
* Elbow
* 6 chip damage on block
* Transitions to r26 SZN on hit or block only
ravenuf+3+4,4,2m, L, m17, 9, 21i23~25, ,i21-13+10a
* Interrupt with i12
* Can be performed during CD (Shadow Sprint)
reinaWRA.1+3t(h)20i16+10d
* Unbreakable
* Opponent recovery on hit: FUFT
* Does 35 damage on wall hit
* +22d (-17?) on wall hit
shaheenf+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
* Aerial combo from 2nd CH
* Interrupt with i7 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
stevef,f,F+2m30i20~24+6+10d
Heat Engager
Heat Dash (+5, +67a (+50))
* Balcony Break
* Spike
* 9 chip damage on block
* Low crush 9~
steveRWV.2m22i14~15-13+10a (+1)+31a (+5)
*
Balcony Break
xiaoyuuf+1L15i33-7+10g c
* Cancel to r42? FC with D
* Low crush 9~
xiaoyuBT.3+4m25i18~19-16+10a (+1)+33a
* Balcony Break
* Transition to BT
* Low crush 9
xiaoyuHYP.2+3m!40i61+10d
* Unblockable
* Cancel to BT with BB
yoshimitsud+2,NSS.1M, h12, 18i16~17, i27~28-9+10g
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Floor Break
* Weapon
* 11 chip damage on block
* Power up in Heat
* Low crush 1~27
zafinab+1+2,ORB.1+2m17,5,15i19~20+2+10a (-16)
* Balcony Break
* Deals 12 recoverable damage to self without Heat
* Consumes ORB
* Consumes 240F of remaining Heat time
* Azazel's Power
* Deals 5 additional damage when Zafina's remaining health is below 48
* 8 chip damage on block
** Deals 13 chip damage on block when Zafina's remaining health is below 48
* Available only on hit or block
* Jail from 1st block
zafinaTRT.d+1+2L20i25-21+10a
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 12f
* Low crush 21~60
* Floating state 61~63
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT -19 +27a (+17) with input 3_4
* Transition to DBT -19 +27a (+17) with input f+3_f+4
* Low crush 25~62
* Floating state 63~65
alisauf+3+4M20i38~40+0~+3+9
Spike
* Low crush 9~41
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4, 5,5,24i10, ,i23~72 i36~85 i54~103-2~+47g+9a (+4)
* Weapon
* Combo from 3rd CH
* Interrupt with i1 from 3rd block
* Jails from 4th block
* Consumes 300F of remaining Heat time
* +13a (+8) on average?
anna1+2m[5;5]i16~18+1+9+14
* Homing
* Enter TOM +3 +8 with F on hit only
* 100% recoverable damage
anna3+4m26i14-16+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Hip
* CJM.3+4: i13 t49
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
* Trade with i1?
* Low crush 27~45
* Floating state 46~48
annaws1,2m, M10, 17i13~14, i18~19-13+9g
* Strong Aerial Tailspin
* Transition to r30 TOM on hit automatically
* Combo from 1st hit with 10F delay
* Input can be delayed 10F
* Move can be delayed 10F
annaCJM.uf+1M25i19~31-11~+1+9a (-1)
* Balcony Break
* 5 chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Low crush 9~37
* Floating state 38~40
armor-king4,3h, h17, 18i13, i25~26+0+9+27d
* Balcony Break on 2nd CH
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 5F delay (+23a (+16))
* Interrupt with i5 from 1st block
* Whiffs vs SSR, SWR from 1st block
* i18 r17 cancel with B (-16/-5)
* Move can be delayed by 6F
asuka1h5i10-2+9
asuka3m17i14-7+9
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Move cannot be interrupted
asukadb+4,1+4L, sl,h14, 5,8i22~24, i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* Interrupt with i12 from any block
* Can be low parried from block or normal hit only
* -19 if entire string is ducked
asukaub+1+2m23i25-3+9d
* Floor Break
* Spike
* Cancel to r35 with B
* Transition to FC -3 +6d with D
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Continues into 10 strings
azucena2h9i10+0+9
bobd+2,3m, m12, 21i15, i41-2+9+67a
* Knee
* Interrupt with i21 from 1st block
* Interrupt with i10 from 1st hit
* Whiffs vs SS, SW from 1st block
* 4f timestop on CH
* Crumple stun on CH
* Move can be delayed by 2F
bryanSNE.f+2,1,2m, m, m10, 12, 5i15, ,i14~15-7+9c
* Floor Break
* Elbow
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Consumes SNE
* Consumes 240f of Heat Time
* Chip damage on block (1)
claudiob+1m17i18~19-8+9a
* Homing
* Balcony Break
claudiob+2h25i14~15-9+9a
* Tornado
* Pseudo homing?
claudiob+3,n,3m, m14, 21i13, i24~25-12+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Interrupt with i5 from 1st block
* Input can be delayed 9f
* Move can be delayed 8f
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
claudiouf+3+4m,m10,12i17,i10~11-11+9
* First hit can be parried
* Low crush 18~35
clive1+4m10-75i22-15+9a (ZAN1)
* Removes Recoverable Health (ZAN5 only)
* Weapon
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 10
* ZAN2: 45
* ZAN3: 48
* ZAN4: 58
* ZAN5: 75
clivef+2,2,2m, m, M10, 7, 20i15, ,i27~28-13+9a
* Heat Engager
* Heat Dash +5, +67a {+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Input can be delayed by 8F
* Move cannot be delayed
clivef+2,2,1+2m, m, M10, 7, 18i15, ,i27~28-13c+9a
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Increases ZAN gauge by 0.70 on hit
* Increases ZAN gauge by 0.30 on block
* Only deals recoverable damage
* Input can be delayed by 8F
* Move cannot be delayed
clived+1+2M23i22~23-6+9a (-8)+63a (+47)
* Tornado
* Balcony Break
* Weapon
* 6 chip damage on block
cliveb+2h20i20~21-6+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +4 +23 r24 with F or 4 on block or hit
* Hit vs BT +15a (+6)
* Effectively homing?
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
clivews1,2m, m11, 19i13~14, i26~27-12+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Interrupt with i3 from 1st block
* Input can be delayed 8f
* Increases ZAN gauge by 0.50 on hit
* Increases ZAN gauge by 0.14 on block
cliveSS.2,1M, m12, 23i17~18, i22~23-15+9cg
* Heat Engager
* Heat Dash +5, +45a (+35a)
* Balcony Break
* Weapon
* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
* Combo from 1st hit with 11f delay
* Jail from 1st block with 5F delay
* Input can be delayed 11f
* Move can be delayed 10f
* Force tech backroll on hit
clivePHX.1+2m,m10,23i23~24, i19~20-7+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* 6 chip damage on block
* On hit regain 3 additional recoverable health
devil-jin2h9i10+0+9
devil-jinws3m16i14-11+9+14
* Knee
* Transition to MCR r25 with F on hit or CH (+14/+23)
** -12/-3 on an empty MCR transition
* Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4
* Jab evasion from frame 1? to 9?
dragunov2h10i10+0+9
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 1st CH or 2nd hit
* Jails from 2nd block
* Interrupt with i12 from 1st block
* Whiffs vs SS, SW from 1st block
dragunovub+2h18i20-5+9+53a
Sidesteps left
eddyFC.df+3m20i22~23+6+9c+41a
* Transition to RLX
* 6 Chip damage on block
eddyFC.df+4L25i24~25-21c+9+30a
* Transition to HSP
* Floating state 26~
fahkumram1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
fahkumram3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Balcony Break on CH
* Effective startup i34
* Interrupt with i16 from 1st block
* Interrupt with i5 from 1st hit
* Combo from 1st CH with no delay
* Move cannot be delayed
* Input can be delayed by 15F
* Can be charged
fahkumram3,4~3*~Bm, m11, 25i13, i22-7+9
* Homing
* Balcony Break
* Effective startup i54
* Interrupt with i36 from 3rd block
* Interrupt with i25 from 3rd hit
* Input B during frames 16-24 of Tornado Maw (charged)
* Move can be delayed by 8F from Tornado Maw (charged)
fahkumram4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
fahkumramf+3,2,4~3m, m, m16, 13, 20i17~18, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Can be charged
fahkumramf+3,2,4~3*~Bm, m, m16, 13, 25i17~18, ,i22~23-7+9
* Homing
* Balcony Break
fahkumramdf+1,4~3m, m12, 20i15~16, i18-7+9+37a (+29)
* Tornado
* Balcony Break on CH
* Can be charged with up to 24F (up to i29) without performing charged version
* Can input 3 on frame 22 of df1,4
* i40 actual startup (cancel takes 22f)
* Interrupt with i18 from 1st block
* Interrupt with i9 from 1st hit
fahkumramdf+1,4~3*~Bm, m12, 25i15~16, i22-7+9
*
Homing
* Balcony Break
* Interrupt with i38 from 1st block
* Interrupt with i29 from 1st hit
fahkumramdf+4,3m, m15, 23i16, i25-12+9d
* Tornado
* Knee
* Combos from 1st hit
* Low crush
fahkumramd+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
fahkumramb+1+4m!50i60!+9a
* Unblockable
fahkumramuf+3m23i14~15-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
* Balcony Break
* Recovers 3F faster on hit (t50 r35)
* Low crush 9~26
* Floating state 27~29
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
heihachi2h10i11+0+9
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
heihachidf+4,2m, m10, 23i13~14, i20-12+9a (+0)+55a
* Balcony Break
* Combo from 1st hit with 9f delay
heihachid+1,2m, m12, 14i16, i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
heihachiSS.2m20i23~24-9+9+36a (+28)
* Enter RAI -5 +13 r24 with F
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
hwoarang2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
hwoarangf+2m15i16-2+9
* Transition to RFF
hwoarangb+1+3+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
* Parry state 5~12?
hwoarangLFS.2m15i16-2+9
* Transition to RFF
* Links to 10-hit string
hwoarangRFS.1m15i16-2+9
* Links to 10-hit string
jack-8H.f+3+4m30i22~23+0+9c
* Head
* Transition to GMH with D
** (+8 oB, +17c oH)
* Partially uses remaining heat time
* 6 chip damage on block
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-8f+3+4m24i22~23-11+9c
* Head
* Transition to GMH with D
** (-3 oB, +15c oH)
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jack-8GMH.3M28i24+4+9c+22a
* Floor Break
* Transition to FC with D
** (+7 oH, +2 oB)
jack-8hFC.db+1,1,1l, m, m14, 10, 20i14, ,i20-14+9a
* Balcony Break
* Interrupt with i4 from 2nd block
* Can be charged to power up
jin2h9i10+0+9
jindf+2,4m, m12, 19i16~17, i26~27-12+9
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 1F delay
* Interrupt with i5 from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
* 3 chip damage on block
* Low crush 17~39
* Floating state 40~42
jinb+3,2m, m17, 20i16 (i15~16), i19~20-9+9g +21w
* Wall Crush +21g on hit
* Combo from 1st CH with 9F delay
* Move cannot be interrupted
* Balcony break on airborne hit
jinub+1+2m!50i75~76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Interrupt with i16 from 1st block
* Move cannot be interrupted from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
junf+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
* Recover to standing with B (t48 r28)
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jund+2m18i20~21-4c+9c+18a
Spike
junb+3+4m25i22~23-12+9a (+0)
* Balcony Break
* -8 and 10 chip damage on block after attack absorption
* Power crush 7~27
kazuyadf+1m11i15~16-7+9
kazuyadf+1,2m, h11, 20i15~16, i18+0c+9c
* Heat Engager
* Heat Dash +67a (+50a)
* Combo from 1st hit with 4F delay
* Interrupt with i3 from 1st block
* Move is delayed 4F
* Move cannot be delayed
* Input can be delayed by 4F
* 6 chip damage on block
kazuyadf+3m13i18~19-7+9
Knee
kazuyadb+1,2m, M,M7, 8,15i13~14, i20~21, i7~9-19+9a (-8)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Jail from 1st block with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* 4 chip damage on block
kazuyab+1,2h, m10, 20i11, i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
kazuyauf+2h17i15-12+9
* Balcony Break on air hit
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
kumaf,f,F+1+2m30i20~24+3+9c
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* 9 chip damage on block
* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
* Forces tech backroll on hit
* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
* Low crush 21~35
* Floating state 36~38
kumaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
kunimitsuf+1+2m23i17~18-6+9a (+0)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 4 chip damage on block
kunimitsub+3,4M, M10, 23i21~24, i17~18-20+9a (+2)
* Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45
kunimitsuKAT.1,2h, m12, 20i11, i21-9+9g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 11f delay
* Interrupt with i3 from 1st block
* Input can be delayed 11f
* Move can be delayed 7f
* Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
larsdf+2m15i14-3+9+13c
* Elbow
* Transition to SEN
* Transition to standing r34 with B (-11/+1/+5c)
larsd+1+2l25i24~25-20+9d
* High crush 20~
larsb+1+2m,m4,20i21~22,i8~9-9+9
* Balcony Break
* Homing
* Can evade jabs from range
larsuf+2h17i15-i16-12+9
* Normal hit offsets opponent slightly to the left of the axis and rotates them.
* Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Interrupt wiht i2
* Powered up in Heat
* Move cannot be delayed
lawub+2h17i15-12+9
lawuf+2h21i19~20-1+9+21d
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* 4 chip damage on block
lawf,f,F+3m30i20~28+6+9c
* Balcony Break
* 6 chip damage on block
* Forces tech backroll on hit
* Low crush 3~29
* Floating state 30~32
leeH.df+3+4m30i16~17+2+9a (+0)
* Balcony Break
* 6 chip damage on block
* Consumes 300F of remaining Heat Time
* Has good left sidestep tracking
* Transition to MS r39 with F (+2/+9a (+0))
* 20f timestop on hit
leeub+3+4h!60i60+9a (+0)
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
leeHMS.1h7i12+2+9
* Cancel to MS r18 with F at frame 10
* Cancel to Scatter Kick (HMS.3) with 3 at frames 1 to 10 (i19 to i28)
leo3,2h, h15, 10i14, i19-2+9
* Combo from 1st hit
* Move cannot be interrupted
* Enter BOK -6 +5 with d
leodf+1,2m, h13, 20i13~14, i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 8F delay
* Interrupt with i3 from 1st block
* Move can be delayed 4F
* Input can be delayed 8F
leod+2m23i21+4c+9c+56a
* Spike
* 4 chip damage on block
leob+1,1+2m, m17, 18i18~19, i22~23-12~-11+9
* Shoulder
* Combo from 1st hit with 2F delay
* Combo from 1st CH with 10F delay
* Interrupt with i3 from 1st block
* Transition to BOK r28? with d (-10/+11)
* Move can be delayed by 16F
* Input can be delayed by 18F
leoBOK.1m14i13-4+9
+9s on hit when performing BOK.1,2
* High crush 1~12
leoqcf+2m14i17-9+9
* Transition to KNK r28 with b (-9/+9)
leroy2h10i12+0+9
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
lidiab+1+4m!35i60~61+9a
Balcony Break
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Elbow
lilib+1+4m!50i63~65+9a (-17)
* Balcony Break
* Low crush 56~76
* Floating state 77~79
miary-zo2h10i11-2+9
miary-zof+4,4m, h12, 15i18, i26-5+9
* Combo from 1st hit with 1f delay
* Interrupt with i2 from 1st block
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 21~22
* Floating state 23~25
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
ninab+2,2,2h, h, h12, 12, 20i12, ,i25~26-9+9g+14c
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 5f delay
* Interrupt with i5 from 2nd block
* 4F timestop on CH
* Cancel to SS -10 +1 with D_U
** If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
** Cannot block i25 moves on block or i14 on hit
* Input can be delayed 13f
ninab+4h15i14-9+9+15
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
pandaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition
pauldf+1~bm11i14, +3+9
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df
pauldf+1+3t22i12~13-2+9
* Throw break 1
ravenuf+4,4m, m14, 20i20~21, i16~19-15+9g~12g+21a
* Balcony Break
* Alternate input: ub+4,4 or u+4,4
* Interrupt with i6
* Can cancel to r19 BT at -16~-15/+15a (+5) with B
* Can be performed during CD (Shadow Sprint)
ravenqcf+1m15i16-6+9+13
* Elbow
* Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
reinauf+2h17i15-i16-12+9
* Normal hit offsets opponent slightly to the left of the axis and rotates them.
* Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
reinaws2m20i18-8+9+14c
Balcony Break
* High crush 1~6
reinaWRA.1,4h, M12, 22i12, i25~26-9c+9d
* Balcony Break
* Spike
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* 6 chip damage on block
steveuf+3l20i36~37-12+9
* Low crush 9~
stevePAB.1h10i12~13-2+9
xiaoyudf+1m13i14-2+9
* Transition to standing by holding any direction (-4, +7)
* High crush 6~14
yoshimitsuuf+1,1m, M10, 17i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Power up in NSS or Heat
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
yoshimitsuKIN.f+2h25i12~13-1+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Weapon
zafina1,2,3h, h, h5, 9, 12i10, ,i200+9
* Combo from 2nd hit CH with 8f delay
* Interrupt with i1
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
zafina3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
zafinaf+2,3m, h17, 12i19, i19+0+9
* Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Move cannot be interrupted
* Input can be delayed 17f
* Move can be delayed 15f
zafinab+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Interrupt with i3 from 1st block
* Move can be delayed 9f
zafinauf+1h19i19+4+9
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
zafinaws3m16i12+0+9
* Cancel SCR transition -8 +1 t39 r27 with B
zafinaMNT.1,3m, h12, 12i13, i190+9
* Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B
zafinaSCR.1h12i10~11-2+9
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 7 chip damage on block
* 12 chip damage on block in heat
* Hit vs BT +15a (+6)
alisadf+1,1m, h10, 20i13, i30~31+1+8
* Balcony Break (airborne)
* Combo from 1st CH with 2f delay
* Interrupt with i12 from 1st block
* Move cannot be delayed
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
alisad+3L17i23~32-10~-1+8c~+17c+32a
FC recovery transition is -19~-10/-1c~+8c
* Low crush 9~23
* Floating state 24~26
alisab+1m15i15~16-5+8
* High crush 12~
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in Heat
* 10 chip damage and -9 block advantage on attack absorption
** 12 chip damage in Heat
* Power crush 7~18
alisaub+1m,M9,9i19 i1~2-7+8c+33d
* Floor Break
* Weapon
* 2 chip damage on block
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
* Low crush 26~53
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st block with no delay
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
anna4,2,1+2h, h, m15, 12, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Airborne combo from 1st CH
* Interrupt with i1
annadb+2m17i15~16-9+8g+36a
* Strong Aerial Tailspin
* Transition to TOM r31 on hit automatically
* +13a (+4) on BT hit
annaws3m20i11~12-3+8+12
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
armor-king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
armor-king1+2,4m, m10, 17i17~19, i19~20-13+8+58a
* Combo from 1st hit with 11F delay
* Interrupt with i3 from 1st block
* Move cannot be delayed
* Input can be delayed by 11F
armor-king3+4,1M, h14, 16i25~32, i14~15-8+8
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Transition to BAD r28 with F (-8/+8)
armor-kingdf+1,2m, h12, 19i13~14, i18~19-6+8+12c
* Tornado
* Combo on 1st CH with 8F delay
* 4f timestop on CH
* Interrupt with i1 from 1st block
* Move can be delayed 8F
* Input can be delayed 9F
armor-kingdf+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD r25 with F (+0/+8/+11)
* Interrupt with i1 from 1st block
* Move is delayed 5f
* Move cannot be delayed
* Input cannot be delayed
* No KND on 1st CH
* Links to 10-hit strings
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 11F delay
* Jail from 1st block with 2F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 11F
armor-kingBAD.1h13i11+1+8
armor-kingFDFA.db+1+3th(g)40i18~20+0+8d
* Throw break 1
* Opponent recovers FUFT
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Balcony Break (CH)
* Combo from 1st hit with 14f delay
* Interrupt with i2 from 1st block
* Input can be delayed 14f
* Move can be delayed 10f
asukadf+1m10i13~14-3+8
asukab+4m17i15~16-7+8+56a
Knee
asukauf+3m17i20~21-3+8+33a
* Low crush 11~27
* Floating state 28~30
asukaws2m18i13~14-8+8
Elbow
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukaDST.2m20i19-3+8a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Interrupt with i5 from 1st block
* Move can be delayed 8f
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
* Transition to BT with B
azucenaf+3,4m, m15, 21i17, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Interrupt with i3 from 1st block
* Input can be delayed for 8f
* Move can be delayed for 7f
azucenadf+1m11i13~14-3+8
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
azucenauf+3+4m,M10,18i21~22, i10~12+4~+6+8c
* Spike
* Transition to BT r33 with B
* 8 chip damage on block
* Low crush 16~36
* Floating state 37~39
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
azucenaLIB.1h14i13+3+8
* 4 chip damage on block
azucenaLIB.P (Low)m,m15,20i7~8 i11~12+8
* Restores recoverable health
* Will cause a juggle on lows with float properties
* is1~6
* Floating state 7
* Low crush 8~19
* Floating state 20~22
bob1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bob3,1m, h14, 11i15~16, i19-3+8
* Combo from 1st hit
* Move cannot be interrupted
bobd+4,3,4l, h, m11, 12, 15i16, ,i25~26-15+8a (-1)
* Balcony Break
* Combo from 1st CH or 2nd hit
* Move cannot be interrupted
bobdb+3+4,4L, l10, 18i19, i9-28+8c / -9c+1d
* Spike
* Combo from 1st hit
* -9c if only the second hit connects
bobb+2,2m, h12, 12i13~14, i18-3+8
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 3F
* Input can be delayed by 4F
bobb+1+2m20i17~18-9+8c
* Spike
* Head
bobb+1+2,1,2m, m, h20, 10, 20i17~18, ,i12-16+8a (-1)
* Balcony Break
* Jail from 2nd block with 9F delay
* Combo from 1st CH or 2nd hit with 20F delay
* 20F timestop on hit
* Move can be delayed by 12F
* Input can be delayed by 20F
bobu+1+2,1+2m, m15, 25i16~18, i18~22-17+8a (-1)
* Balcony Break
* Body slam
* Combo from 1st hit with 13F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 14F
* Input can be delayed by 27F
bobuf+1,2m, m10, 16i16, i20~21-9+8
* Combo from 1st hit with 6F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 6F
bobws1,2m, h11, 23i13~15, i24~25-5+8a (-1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Elbow
* Combo from 1st hit with 6F delay
* Interrupt with i4 from 1st block
* 20f timestop on hit
* 4 chip damage on block
* Low crush 23~37
* Floating state 38~40
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
* Jail from 1st block
* Combo from 1st hit
bryan3+4m20i18-13+8+59a
Balcony Break (airborne)
bryandf+2,3m, m12, 20i13, i23-13+8+59a
* Combo from 1st CH with 5F delay
* Interrupt with i3 from 1st block
bryand+2m17i14~15-2+8c
* Spike
* Elbow
* Transition to FC with D
bryandb+2m13i15~17-6+8
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
cliveH.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 2nd normal hit
* 4 chip damage on block
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* Same move as (df+1,H.1),2
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with 1F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
cliveH.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 3rd normal hit
* Interrupt with i1
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* 4 chip damage on block
cliveqcf+1h5i20-31-12~-10+8cg~+10cg
* Balcony Break
* Weapon
* Hold to power up
* 1 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
* Forces tech backroll on hit
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to PHX r15 on hit
* Floating state 1~60
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Move cancels 2nd and 3rd active frames of 3
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
* Move cannot be delayed
* +8d on side or BT hit
* Low crush 25~47
* Floating state 48~50
devil-jinws4m10i11~12-3+8
devil-jin(back to wall).b,b,UBm21i36~38+0c+8a
* Floating state 5~13
* is8~13
* Low crush 14~45
* Floating state 46~48
devil-jinFLY.3M30i15~22-15~-8+8cg~+15cg
* Balcony Break
* Spike
* Forces tech back roll on hit
** Opponent recovers in FC?
* +5d on BT hit
dragunov1h5i10+1+8
* Recovers 2f faster on hit or block (t27 r17)
* Increased tracking and different animation when 1,3 is input
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Links to 10-hit strings
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Jails attack inputs from 1st block (movement bufferable)
* Duckable
* Recovers 3f faster on hit or block
dragunovf+4h16i14~15-7+8
Knee
dragunovd+1m18i18~19+1c+8c+13d
* Floor Break
* Elbow
dragunovb+2m14i15-3+8
dragunovub+1h17i15~16-4+8+18g
* Balcony Break (airborne)
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 4 chip damage on block
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Enter HSP -5 +6 r24 with F
eddy2,3h, m10, 20i12, i20~21-8+8s
Combo from 1st hit
eddy3,3m, m12, 22i14~15, i23~25-3+8s
* Combo from 1st CH
* Transition to HSP
eddyf+4m13i23~25-8+8c
Floor Break
* Floating state 16~
eddyf+4,3,3+4m, m, M,M13, 8, 7,20i23~25, ,i24~26-12+8a
* Floor Break
* Combo from 2nd CH
* Floating state 21~39
eddyb+1m15i14~15-7+8
* Transition to FC
eddyb+1,4m, m15, 10i14~15, i25~27-8+8c
* Transition to HSP
* Combo from 1st CH with 8F delay
* Interrupt with i10 from 1st block
* Floating state 19~57
eddyb+1,4,3,3+4m, m, m, M,M15, 10, 8, 7,20i14~15, ,i24~26-12+8a
* Combo from 3rd CH with 5F delay
* Interrupt with i8 from 3rd block
* Move can be delayed by 8F
* Input can be delayed by 11F
* Floating state 21~39
eddyb+3m10i13~14-9+8
* Knee
eddyb+4h14i21~22+0+8
eddyb+4,4h, M,M14, 6,6i21~22, i29~31-9+8c
* Balcony Break
* Combo from 1st CH with 3F delay
* Cancel to HSP with F (-26/-18)
* Move cannot be delayed
* Input can be delayed by 3F
* Floating state 15~40
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddySS.3m17i25~26+0+8+15c
* Transition to RLX
* Cancel to RLX with D
* High crush 6~54
eddyHSP.1M21i23~25+6+8c+19d
* Elbow
* Transition to RLX
* 6 Chip damage on block
* Floating state 1~12
eddyHSP.2m15i17~18-8+8
* Floating state 1~9
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyRLX.2m16i18~19-2+8
eddyRLX.4m14i15~16-8+8
* Transition to FC
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1,1h, m5, 20i10, i20~21-9+8c
* Floor Break
* Elbow
* Combo from 1st CH with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* +10a on BT hit
* Interrupt with i3 from 1st block
fahkumram1,4h, h5, 17i10, i17~18-8+8
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
fahkumramf+4m26i25+3c+8c+14c
* Floor Break
fahkumramdf+3+4m,m8,16i13-10+8
* Good right sidestep tracking
fahkumramd+1M20i18-5+8c+13c
* Elbow
fahkumramf,F+4~1m20i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of f,F+4
* Effective startup i39, cancel adds 18f
* 6 chip damage on block
fahkumramws2,4~1m, m13, 20i14~15, i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of ws2,4
* Effective startup i39, cancel adds 18f
* Interrupt with i23 from 1st block (i7 from 1st hit)
* Whiffs vs SS, SW from 1st block
* 6 chip damage on block
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 1F
* Input can be delayed by 4F
feng1+2m20i21~22-13+8
* Wall Crush +20g on hit
* Elbow
* Punch sabaki
* +14 on successful parry
* Parry state 5~9
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
fengd+1+2M15i20~21-9+8c
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to r28 STC with f (+8c/+8c)
fengBT.3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to STC with f (+8c/+8c)
fengBT.1+2m20i16~17-3+8+41a (+33)
* Balcony Break (CH only)
* Elbow
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
* Input can be delayed by 4F
heihachi1,b+2h, m5, 17i10, i22-2+8
* Combo from 1st CH with 3f delay
* Interrupt with i6 from 1st block
* Can be powercrushed by i22 or faster power crushes
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D at frame 25
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachif,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10i16~17, ,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
* 8F evasion?
* High crush 1~8
heihachiws4m13i11~12-3+8
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
* 4 chip damage on block
heihachiH.FUJ.1+3t15i18+8
* Homing
* Cancel RAI transition with B (+7)
* Consumes 300f of remaining Heat time
* Throw is unbreakable
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarangdf+4m20i16~17-8~-7+8~+9+18a (+9)
* Homing
* Balcony Break on CH
* Transition to RFF
* Wall splats
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangws1m12i12~13-3+8
hwoarangws1,4m, m12, 18i12~13, i22~23+0+8
* Combo from 1st hit
* Transition to RFS
hwoarangws4m12i11~12-3+8
hwoarang(Back to wall).b,b,UBm21i36~38+0c+8a
* Low crush 14?~32?
hwoarangRFF.2h6i10+2+8
* Remains in RFF
hwoarangRFF.f+1h5i10+1+8
hwoarangRFS.df+4m17i17~19+1+8c+26a
* 4 chip damage on block in heat
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Transition to RFF
* Link to LFF.(4,4,4),4 extension
* 5 chip damage on block in heat
* Low crush 19~23
* Floating state 24~26
hwoarangRight throwth(h)44i12~14-3+8d
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during RFF
jack-8H.uf+3L[16]i19-12+8c
* Spike
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Unparryable
* u+3/ub+3: less forward movement
* Low crush 9
jack-8f+1,1m, h13, 25i14~15, i25-7+8d (-1)+40d (-7)
* Combos from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
jack-8b+1m17i20-11+8
*
jack-8uf+3L[8]i23-12+8c GMH
* Spike
* Only deals recoverable damage
* Cannot K.O.
* Only spikes when hit up close
* Automatically transitions to GMH on hit
* Unparryable
* u+3/ub+3: less forward movement
* Low crush 9
jack-8f,F+1m22i15~16-6+8c+23d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jindf+4m22i20~21+0+8c
* Spike
* Heat Engager
* Heat Dash +67a (+50)
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~14, ,i20~21-31+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
jinws4m13i11~12-3+8
jinf,n,d,DF+4l12i20~21-31+8c
jinZEN.1m14i16~17-3+8
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,1h, m5, 15i10, i25-1+8+13
* Move can be delayed by 1f
* Input can be delayed by 2f
* Interrupt with i7 from 1st block
* Transition to standing with B (t64 r28)
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jundf+1m10i13~14-3+8
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Interrupt with i1 from 1st block
* +7F crumple stun on CH
junSS.4m20i18~20+6+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Gain 10 Kazama Essence on Heat activation
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st block with 4f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
kazuya2h12i12-3+8
kazuya3,1,4h, h, m12, 10, 17i14, ,i21~22-6+8+40d (+32)
* Knee
* Balcony Break on CH
* Combo from 2nd CH with 6f delay
* Interrupt with i1 from 2nd block
* Move can be delayed 14f
kazuyadf+3,2,1m, m, m13, 13, 21i18~19, ,i25-14+8a (-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH with 10F delay or 23F charge (i34)
* Interrupt with i6 from 2nd block
* i14 initial charge; can be charged up to 30F (i41)
* Move can be delayed by 15F
* Input can be delayed by 16F
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kazuyaws4m13i11~12-3+8
kazuyaws1+2m25i13~14-9+8+24a
kazuyaBT.1h15i8-3+8
kazuyaBT.3h18i10-8+8
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1,2h, h5, 15i10, i10~12-3+8
* Jail from 1st attack with 6f delay
* Move can be delayed 6f
king2,1h, m10, 15i10, i23~24-3+8
* Combo from 1st hit
kingf+2+3m27i20~24-5+8a (-1)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Shoulder
kingqcf+1t30i11-2/-7+8d
* 1 throw break.
* Opponent recovers in FUFT.
kuma1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kumab+2,1m, h12, 14i15, i23-3+8
* Transition to HBS with input D or 3+4 (-4/+7)
* Transition to ROL with input F (-14/-3)
** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
*** +14~+17 or -6~-3 HBS or +1~+4 FC on block
*** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
kumaHBS.b+1+2,1+2L, L16, 33i26~29, i22~24-29c+8a
* Balcony Break
* Head
* Combo from 1st CH
* Panda: Reduced attack range and vertical hitbox (does not hit as high)
* High crush 1~59
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel to BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
kunimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kunimitsudf+1,2,2m, m, M10, 12, 20i13~14, ,i22~23-14c+8a
* Balcony Break
* Spike
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i2 from 2nd block
* Combo from 1st CH
* Chip damage on block
kunimitsuqcf+2M24i13~14-12c+8a
* Balcony Break
* Spike
* Weapon
* Bufferable
* 2 chip damage on block
* Hit vs BT +3d
kunimitsuws1,1m, m11, 15i12, i15-12+8c+13d
* Floor Break
* Combo from 1st hit with 10f delay
* Combo from 1st CH with 15f delay
* Interrupt with i2 from 1st block
* Input can be delayed 15f
* Move can be delayed 8f
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuSET.1h8i10~11-1+8
* Elbow
kunimitsuSET.1,2h, h8, 13i10~11, i17~18-6+8
* Weapon
* Combo from 1st hit with 12f delay
* Jail from 1st attack with 3f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Transition to BT with B
kunimitsuSET.2m17i12-9+8+55a (+48)
* Balcony Break (airborne)
* Weapon
* Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
* Instant Tornado on CH
lars1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lars1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
lars2h10i10+0+8
lars2,1h, m10, 12i10, i20~21-6+8
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Input can be delayed 3f
* Move cannot be delayed
larsdf+3m15i16-11+8
* Transition to DEN with D (-4/+15)
** Only +11 guaranteed on hit
larsd+2m17i18~19+0c+8c+30d
* Spike
* Elbow
* Transition to FC with input D
larsdb+2,3m, m12, 15i15, i19-13+8
* Tornado
* Wall Crush +20g on hit
* Input can be held to power up and deal more chip damage on block
* Input can be delayed by 5F? from 1st?
* Interrupt with i4 from 1st block
larsdb+1+2m12i26-13+8
* Transition to DEN with input D (-6/+11)
* Backsway
larsb+4m23i15-8+8
Knee
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
law1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lawf+3,1m, m12, 15i18, i20-2+8
* Transition to DSS with F
** (+3 oB, +13g)
lawf+1+2m20i20+3c+8c+55a
Transition to FC with D
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawBT.3h18i10-8+8
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee4,3,3h, h, m14, 14 (9), 20 (10)i11, ,i19~21-13+8d
* Spike
* Combo from 2nd CH with 11F delay
* Airborne combo from 1st CH (+23a (-12))
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
leef+3+4M,M10,20i30~32, i2~4+4c+8c
* Spike
* 9 chip damage on block
* Low crush 14~30
* Floating state 31~33
leed+2m17i18~19-6+8+13
* Jab evasion (frames 6 to 14?)
* 6f timestop on CH
leeHMS.1,1h, h7, 7i12, i14~15-2+8
* Combo from 1st hit
* Jail from 1st block
* Cancel to MS r20 with F (+1/+8) at frame 12
<Showing 2401-2800 of 6584 moves>