
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| jin | ZEN.3 | m | 20 | i17~18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
| jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Weapon (Projectile) * Combo from 3rd CH * Move can be delayed 10f * Interrupt with i10 from 1st block * Whiffs vs SWL from 1st block * 9 chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| kazuya | df+3,2,1* | m, m, m | 13, 13, 25 | i18~19, ,i46 | +11g | +10a (+1) | * Tornado * Balcony Break * 31F minimum charge * Interrupt with i27 from 2nd block * Interrupt with i11 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSL, SWL from 2nd hit * 20f timestop on hit * 10 chip damage on block | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| kuma | H.db+4,1 | l, m | 20, 14 | i21~22, i28~31 | +10a (+3) | * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush | ||
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 | m, h, M, L, M, m, m, m, h, h | 12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24) | i18~19, ,i47 | +11 | +10c | * Balcony Break * Aerial combo (+14a (+7)) from 8th or 9th hit * Forces tech backroll on hit * Interrupt with i33? from 9th block * Can SSL/SSR and SWL/SWR from 9th block | |
| kunimitsu | ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| kunimitsu | f,F+4,2 | m, h | 11, 23 | i9~11, i13~14 | -17~-16 | +10c | * Balcony Break * Spike * Weapon * Jail from 1st attack with 1f delay * Forces tech backroll on hit * Low crush 1~15 * Floating state 16~18 | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Consumes 300F of remaining heat time * Only deals recoverable damage * High crush 33~43 | |
| lee | df+4,4 | m, h | 13, 20 | i13~14, i22~23 | -9 | +10g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i3 from 1st block | |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break * Shoulder |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10g | +59a | * Wall Crush on hit +22cg~23cg; 3 chip damage * Elbow * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 4F * Input can be delayed by 8F |
| leo | qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i9 from 1st block * Whiffs vs SS and SW from 1st block * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~ | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | BT.1,4 | h, h | 8, 21 | i8, i22~24 | -1 | +10g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Move can be delayed 10f | |
| miary-zo | WAL.4 | m | 40 | i12~20 | +2 | +10a (+34) | * Balcony Break * Reversal Break * Transition to MOR +5 +13d with F * Low crush | |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10a (+1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 3F delay * Combo from 1st CH with 4F delay * Move can be delayed by 3F * Input can be delayed by 4F * Interrupt with i4 from 1st block | |
| nina | db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st attack | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit * Interrupt with i5 |
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | +33d | * Spike * Elbow * 6 chip damage on block * Transitions to r26 SZN on hit or block only |
| raven | uf+3+4,4,2 | m, L, m | 17, 9, 21 | i23~25, ,i21 | -13 | +10a | * Interrupt with i12 * Can be performed during CD (Shadow Sprint) | |
| reina | WRA.1+3 | t(h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit * +22d (-17?) on wall hit | ||
| shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break * Aerial combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5, +67a (+50)) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| steve | RWV.2 | m | 22 | i14~15 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel to r42? FC with D * Low crush 9~ | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | +33a | * Balcony Break * Transition to BT * Low crush 9 |
| xiaoyu | HYP.2+3 | m! | 40 | i61 | +10d | * Unblockable * Cancel to BT with BB | ||
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Floor Break * Weapon * 11 chip damage on block * Power up in Heat * Low crush 1~27 |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| alisa | b+2,3 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63 | |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| alisa | uf+3+4 | M | 20 | i38~40 | +0~+3 | +9 | Spike * Low crush 9~41 | |
| alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg | |
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +9a (+4) | * Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average? | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | 3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Hip * CJM.3+4: i13 t49 | |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Trade with i1? * Low crush 27~45 * Floating state 46~48 | |
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9g | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | CJM.uf+1 | M | 25 | i19~31 | -11~+1 | +9a (-1) | * Balcony Break * 5 chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| asuka | 1 | h | 5 | i10 | -2 | +9 | ||
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH * Move cannot be interrupted | |
| asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * Interrupt with i12 from any block * Can be low parried from block or normal hit only * -19 if entire string is ducked | |
| asuka | ub+1+2 | m | 23 | i25 | -3 | +9d | * Floor Break * Spike * Cancel to r35 with B * Transition to FC -3 +6d with D | |
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Continues into 10 strings | |
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| bob | d+2,3 | m, m | 12, 21 | i15, i41 | -2 | +9 | +67a | * Knee * Interrupt with i21 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SS, SW from 1st block * 4f timestop on CH * Crumple stun on CH * Move can be delayed by 2F |
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -7 | +9c | * Floor Break * Elbow * Combo from 1st hit * Jail from 1st block with ?F delay * Consumes SNE * Consumes 240f of Heat Time * Chip damage on block (1) | |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| claudio | b+2 | h | 25 | i14~15 | -9 | +9a | * Tornado * Pseudo homing? | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -12 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 9f * Move can be delayed 8f |
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| claudio | uf+3+4 | m,m | 10,12 | i17,i10~11 | -11 | +9 | * First hit can be parried * Low crush 18~35 | |
| clive | 1+4 | m | 10-75 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 48 * ZAN4: 58 * ZAN5: 75 | |
| clive | f+2,2,2 | m, m, M | 10, 7, 20 | i15, ,i27~28 | -13 | +9a | * Heat Engager * Heat Dash +5, +67a {+50) * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Input can be delayed by 8F * Move cannot be delayed | |
| clive | f+2,2,1+2 | m, m, M | 10, 7, 18 | i15, ,i27~28 | -13c | +9a | * Balcony Break * Spike * Weapon * Combo from 1st CH * Combo from 2nd hit * Interrupt with i8 from 2nd block * Increases ZAN gauge by 0.70 on hit * Increases ZAN gauge by 0.30 on block * Only deals recoverable damage * Input can be delayed by 8F * Move cannot be delayed | |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 chip damage on block |
| clive | b+2 | h | 20 | i20~21 | -6 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +4 +23 r24 with F or 4 on block or hit * Hit vs BT +15a (+6) * Effectively homing? | |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Interrupt with i3 from 1st block * Input can be delayed 8f * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9cg | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Jail from 1st block with 5F delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| clive | PHX.1+2 | m,m | 10,23 | i23~24, i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * On hit regain 3 additional recoverable health | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Transition to MCR r25 with F on hit or CH (+14/+23) ** -12/-3 on an empty MCR transition * Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4 * Jab evasion from frame 1? to 9? |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 1st CH or 2nd hit * Jails from 2nd block * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block | |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Transition to RLX * 6 Chip damage on block |
| eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | * Transition to HSP * Floating state 26~ |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st CH with no delay * Move cannot be delayed * Input can be delayed by 15F * Can be charged |
| fahkumram | 3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i54 * Interrupt with i36 from 3rd block * Interrupt with i25 from 3rd hit * Input B during frames 16-24 of Tornado Maw (charged) * Move can be delayed by 8F from Tornado Maw (charged) | |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17~18, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Can be charged |
| fahkumram | f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17~18, ,i22~23 | -7 | +9 | * Homing * Balcony Break | |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15~16, i18 | -7 | +9 | +37a (+29) | * Tornado * Balcony Break on CH * Can be charged with up to 24F (up to i29) without performing charged version * Can input 3 on frame 22 of df1,4 * i40 actual startup (cancel takes 22f) * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15~16, i22 | -7 | +9 | * Homing * Balcony Break * Interrupt with i38 from 1st block * Interrupt with i29 from 1st hit | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9a | * Unblockable | |
| fahkumram | uf+3 | m | 23 | i14~15 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Balcony Break * Recovers 3F faster on hit (t50 r35) * Low crush 9~26 * Floating state 27~29 | |
| feng | SS.2 | h | 18 | i15 | +3 | +9 | +31g | * Homing * Transition to BT |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| heihachi | SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| hwoarang | LFS.2 | m | 15 | i16 | -2 | +9 | * Transition to RFF * Links to 10-hit string | |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| jack-8 | H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | f+3+4 | m | 24 | i22~23 | -11 | +9c | * Head * Transition to GMH with D ** (-3 oB, +15c oH) | |
| jack-8 | f,F+3 | M | 22 | i26 | +4 | +9c | +22a | * Transition to FC with D |
| jack-8 | GMH.3 | M | 28 | i24 | +4 | +9c | +22a | * Floor Break * Transition to FC with D ** (+7 oH, +2 oB) |
| jack-8 | hFC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break * Interrupt with i4 from 2nd block * Can be charged to power up | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42 | |
| jin | b+3,2 | m, m | 17, 20 | i16 (i15~16), i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Move cannot be interrupted * Balcony break on airborne hit | |
| jin | ub+1+2 | m! | 50 | i75~76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | 1+4,2 | SL,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH * Interrupt with i16 from 1st block * Move cannot be interrupted from 2nd block * Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Recover to standing with B (t48 r28) * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | d+2 | m | 18 | i20~21 | -4c | +9c | +18a | Spike |
| jun | b+3+4 | m | 25 | i22~23 | -12 | +9a (+0) | * Balcony Break * -8 and 10 chip damage on block after attack absorption * Power crush 7~27 | |
| kazuya | df+1 | m | 11 | i15~16 | -7 | +9 | ||
| kazuya | df+1,2 | m, h | 11, 20 | i15~16, i18 | +0c | +9c | * Heat Engager * Heat Dash +67a (+50a) * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * Move is delayed 4F * Move cannot be delayed * Input can be delayed by 4F * 6 chip damage on block | |
| kazuya | df+3 | m | 13 | i18~19 | -7 | +9 | Knee | |
| kazuya | db+1,2 | m, M,M | 7, 8,15 | i13~14, i20~21, i7~9 | -19 | +9a (-8) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * Move cannot be delayed * Input can be delayed by 1F * 4 chip damage on block | |
| kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| kazuya | uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| kuma | f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block * Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) * Forces tech backroll on hit * Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) * Low crush 21~35 * Floating state 36~38 | |
| kuma | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| kunimitsu | f+1+2 | m | 23 | i17~18 | -6 | +9a (+0) | * Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon * 4 chip damage on block | |
| kunimitsu | b+3,4 | M, M | 10, 23 | i21~24, i17~18 | -20 | +9a (+2) | * Combo from 1st hit * Move is delayed 1f * Steel pedal * Floating state 15~45 | |
| kunimitsu | KAT.1,2 | h, m | 12, 20 | i11, i21 | -9 | +9g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 11f delay * Interrupt with i3 from 1st block * Input can be delayed 11f * Move can be delayed 7f * Cancel to FC -14 -3 r31 with D on frame 12 (cs7~) | |
| lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Transition to standing r34 with B (-11/+1/+5c) |
| lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | * High crush 20~ | |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| lars | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed | |
| law | ub+2 | h | 17 | i15 | -12 | +9 | ||
| law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage on block |
| law | f,f,F+3 | m | 30 | i20~28 | +6 | +9c | * Balcony Break * 6 chip damage on block * Forces tech backroll on hit * Low crush 3~29 * Floating state 30~32 | |
| lee | H.df+3+4 | m | 30 | i16~17 | +2 | +9a (+0) | * Balcony Break * 6 chip damage on block * Consumes 300F of remaining Heat Time * Has good left sidestep tracking * Transition to MS r39 with F (+2/+9a (+0)) * 20f timestop on hit | |
| lee | ub+3+4 | h! | 60 | i60 | +9a (+0) | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | ||
| lee | HMS.1 | h | 7 | i12 | +2 | +9 | * Cancel to MS r18 with F at frame 10 * Cancel to Scatter Kick (HMS.3) with 3 at frames 1 to 10 (i19 to i28) | |
| leo | 3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit * Move cannot be interrupted * Enter BOK -6 +5 with d | |
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i3 from 1st block * Move can be delayed 4F * Input can be delayed 8F |
| leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike * 4 chip damage on block |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Shoulder * Combo from 1st hit with 2F delay * Combo from 1st CH with 10F delay * Interrupt with i3 from 1st block * Transition to BOK r28? with d (-10/+11) * Move can be delayed by 16F * Input can be delayed by 18F | |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | +9s on hit when performing BOK.1,2 * High crush 1~12 | |
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Transition to KNK r28 with b (-9/+9) | |
| leroy | 2 | h | 10 | i12 | +0 | +9 | ||
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lidia | FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow | |
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| miary-zo | 2 | h | 10 | i11 | -2 | +9 | ||
| miary-zo | f+4,4 | m, h | 12, 15 | i18, i26 | -5 | +9 | * Combo from 1st hit with 1f delay * Interrupt with i2 from 1st block * Input can be delayed 1f * Move cannot be delayed * Low crush 21~22 * Floating state 23~25 | |
| miary-zo | BAO.1 | h | 12 | i13~14 | +4 | +9 | * Low crush 1~80 | |
| nina | b+2,2,2 | h, h, h | 12, 12, 20 | i12, ,i25~26 | -9 | +9g | +14c | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Interrupt with i5 from 2nd block * 4F timestop on CH * Cancel to SS -10 +1 with D_U ** If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit ** Cannot block i25 moves on block or i14 on hit * Input can be delayed 13f |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| panda | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| paul | f+2 | h,t | 12,22 | i13 | -5 | +9 | * Heat Engager +9 * Heat Dash +5, +43d (+35) * Transition to throw on front hit * Transition to +7 DPD r27 on hit with DF at frame 93 * +32a without throw transition | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | df+1+3 | t | 22 | i12~13 | -2 | +9 | * Throw break 1 | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Interrupt with i6 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | qcf+1 | m | 15 | i16 | -6 | +9 | +13 | * Elbow * Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D |
| reina | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break * High crush 1~6 |
| reina | WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9c | +9d | * Balcony Break * Spike * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 6F * 6 chip damage on block | |
| steve | uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| steve | PAB.1 | h | 10 | i12~13 | -2 | +9 | ||
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Power up in NSS or Heat | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit | |
| yoshimitsu | KIN.f+2 | h | 25 | i12~13 | -1 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon | |
| zafina | 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Interrupt with i1 * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Move cannot be interrupted * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Interrupt with i3 from 1st block * Move can be delayed 9f |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| zafina | ws3 | m | 16 | i12 | +0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
| zafina | MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B | |
| zafina | SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | f+3,1+2 | h, m | 10, 25 | i14~15, i24~25 | -13 | +8 | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 7 chip damage on block * 12 chip damage on block in heat * Hit vs BT +15a (+6) | |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | FC recovery transition is -19~-10/-1c~+8c * Low crush 9~23 * Floating state 24~26 |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in Heat * 10 chip damage and -9 block advantage on attack absorption ** 12 chip damage in Heat * Power crush 7~18 | |
| alisa | ub+1 | m,M | 9,9 | i19 i1~2 | -7 | +8c | +33d | * Floor Break * Weapon * 2 chip damage on block |
| alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37 | |
| alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon * Low crush 26~53 | ||
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f |
| anna | 4,2,1+2 | h, h, m | 15, 12, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1 |
| anna | db+2 | m | 17 | i15~16 | -9 | +8g | +36a | * Strong Aerial Tailspin * Transition to TOM r31 on hit automatically * +13a (+4) on BT hit |
| anna | ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit with 11F delay * Interrupt with i3 from 1st block * Move cannot be delayed * Input can be delayed by 11F |
| armor-king | 3+4,1 | M, h | 14, 16 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit * Interrupt with i6 from 1st block * Transition to BAD r28 with F (-8/+8) | |
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 11F delay * Jail from 1st block with 2F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 11F |
| armor-king | BAD.1 | h | 13 | i11 | +1 | +8 | ||
| armor-king | FDFA.db+1+3 | th(g) | 40 | i18~20 | +0 | +8d | * Throw break 1 * Opponent recovers FUFT | |
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Balcony Break (CH) * Combo from 1st hit with 14f delay * Interrupt with i2 from 1st block * Input can be delayed 14f * Move can be delayed 10f |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
| asuka | DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block | |
| azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Interrupt with i5 from 1st block * Move can be delayed 8f |
| azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Transition to BT with B | |
| azucena | f+3,4 | m, m | 15, 21 | i17, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Input can be delayed for 8f * Move can be delayed for 7f |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block | |
| azucena | uf+3+4 | m,M | 10,18 | i21~22, i10~12 | +4~+6 | +8c | * Spike * Transition to BT r33 with B * 8 chip damage on block * Low crush 16~36 * Floating state 37~39 | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block | |
| azucena | LIB.P (Low) | m,m | 15,20 | i7~8 i11~12 | +8 | * Restores recoverable health * Will cause a juggle on lows with float properties * is1~6 * Floating state 7 * Low crush 8~19 * Floating state 20~22 | ||
| bob | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bob | 3,1 | m, h | 14, 11 | i15~16, i19 | -3 | +8 | * Combo from 1st hit * Move cannot be interrupted | |
| bob | d+4,3,4 | l, h, m | 11, 12, 15 | i16, ,i25~26 | -15 | +8a (-1) | * Balcony Break * Combo from 1st CH or 2nd hit * Move cannot be interrupted | |
| bob | db+3+4,4 | L, l | 10, 18 | i19, i9 | -28 | +8c / -9c | +1d | * Spike * Combo from 1st hit * -9c if only the second hit connects |
| bob | b+2,2 | m, h | 12, 12 | i13~14, i18 | -3 | +8 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 3F * Input can be delayed by 4F | |
| bob | b+1+2 | m | 20 | i17~18 | -9 | +8c | * Spike * Head | |
| bob | b+1+2,1,2 | m, m, h | 20, 10, 20 | i17~18, ,i12 | -16 | +8a (-1) | * Balcony Break * Jail from 2nd block with 9F delay * Combo from 1st CH or 2nd hit with 20F delay * 20F timestop on hit * Move can be delayed by 12F * Input can be delayed by 20F | |
| bob | u+1+2,1+2 | m, m | 15, 25 | i16~18, i18~22 | -17 | +8a (-1) | * Balcony Break * Body slam * Combo from 1st hit with 13F delay * Interrupt with i7 from 1st block * Move can be delayed by 14F * Input can be delayed by 27F | |
| bob | uf+1,2 | m, m | 10, 16 | i16, i20~21 | -9 | +8 | * Combo from 1st hit with 6F delay * Interrupt with i1 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F | |
| bob | ws1,2 | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * 20f timestop on hit * 4 chip damage on block * Low crush 23~37 * Floating state 38~40 | |
| bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | * Jail from 1st block * Combo from 1st hit |
| bryan | 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony Break (airborne) |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | * Combo from 1st CH with 5F delay * Interrupt with i3 from 1st block |
| bryan | d+2 | m | 17 | i14~15 | -2 | +8c | * Spike * Elbow * Transition to FC with D | |
| bryan | db+2 | m | 13 | i15~17 | -6 | +8 | ||
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| clive | H.u+1+2,2 | M,m, h,h | 18,21, 10,12 | i19~20,i20~21, i23~24,i12~13 | -9 | +8 | * Weapon 1st hit * Jail from 2nd normal hit * 4 chip damage on block * Transition to r15 PHX with F or 4 on hit or block (-3/+14) * Same move as (df+1,H.1),2 | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 2,1 | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
| clive | 2,2,1 | h, m, m | 11, 9, 18 | i12, ,i17~18 | -13 | +8a (-1) | +28d(+20d) | * Balcony Break * Weapon * Combo from 1st CH * Combo from 2nd CH with 10f? delay * Jail from 1st block with 1F delay * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| clive | H.df+1,1,2 | m, M,m, h,h | 10, 13,15, 10,12 | i14~15, ,i23~24,i12~13 | -9 | +8 | * Weapon 1st hit * Jail from 3rd normal hit * Interrupt with i1 * Transition to r15 PHX with F or 4 on hit or block (-3/+14) * 4 chip damage on block | |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8cg~+10cg | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to PHX r15 on hit * Floating state 1~60 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay | |
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block * Move cancels 2nd and 3rd active frames of 3 | |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block * Move cannot be delayed * +8d on side or BT hit * Low crush 25~47 * Floating state 48~50 | |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | (back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48 | |
| devil-jin | FLY.3 | M | 30 | i15~22 | -15~-8 | +8cg~+15cg | * Balcony Break * Spike * Forces tech back roll on hit ** Opponent recovers in FC? * +5d on BT hit | |
| dragunov | 1 | h | 5 | i10 | +1 | +8 | * Recovers 2f faster on hit or block (t27 r17) * Increased tracking and different animation when 1,3 is input | |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Interrupt with i8 from 1st block * Whiffs vs SS, SW from 1st block * Links to 10-hit strings | |
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| dragunov | 4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break (airborne) * Combo from 1st hit * Jails attack inputs from 1st block (movement bufferable) * Duckable * Recovers 3f faster on hit or block | |
| dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
| dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | * Floor Break * Elbow |
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| dragunov | ub+1 | h | 17 | i15~16 | -4 | +8 | +18g | * Balcony Break (airborne) |
| dragunov | SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 4 chip damage on block | |
| eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st block with 4f delay * Combo from 1st hit with 4f delay * Enter HSP -5 +6 r24 with F | |
| eddy | 2,3 | h, m | 10, 20 | i12, i20~21 | -8 | +8s | Combo from 1st hit | |
| eddy | 3,3 | m, m | 12, 22 | i14~15, i23~25 | -3 | +8s | * Combo from 1st CH * Transition to HSP | |
| eddy | f+4 | m | 13 | i23~25 | -8 | +8c | Floor Break * Floating state 16~ | |
| eddy | f+4,3,3+4 | m, m, M,M | 13, 8, 7,20 | i23~25, ,i24~26 | -12 | +8a | * Floor Break * Combo from 2nd CH * Floating state 21~39 | |
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combo from 1st CH with 8F delay * Interrupt with i10 from 1st block * Floating state 19~57 | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | * Combo from 3rd CH with 5F delay * Interrupt with i8 from 3rd block * Move can be delayed by 8F * Input can be delayed by 11F * Floating state 21~39 | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| eddy | b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break * Combo from 1st CH with 3F delay * Cancel to HSP with F (-26/-18) * Move cannot be delayed * Input can be delayed by 3F * Floating state 15~40 | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
| eddy | ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | * Cancel to HSP with F (-28/-16) | |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | +15c | * Transition to RLX * Cancel to RLX with D * High crush 6~54 |
| eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Elbow * Transition to RLX * 6 Chip damage on block * Floating state 1~12 |
| eddy | HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| eddy | HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
| eddy | RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | 1,1 | h, m | 5, 20 | i10, i20~21 | -9 | +8c | * Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit * Interrupt with i3 from 1st block | |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17~18 | -8 | +8 | * Combo from 1st hit with 2F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 2F | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| fahkumram | f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | d+1 | M | 20 | i18 | -5 | +8c | +13c | * Elbow |
| fahkumram | f,F+4~1 | m | 20 | i21 | -3c | +8c | +32d | * Spike (CH) * Floor Break * Input 1 at frame 18 of f,F+4 * Effective startup i39, cancel adds 18f * 6 chip damage on block |
| fahkumram | ws2,4~1 | m, m | 13, 20 | i14~15, i21 | -3c | +8c | +32d | * Spike (CH) * Floor Break * Input 1 at frame 18 of ws2,4 * Effective startup i39, cancel adds 18f * Interrupt with i23 from 1st block (i7 from 1st hit) * Whiffs vs SS, SW from 1st block * 6 chip damage on block |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Move can be delayed by 1F * Input can be delayed by 4F | |
| feng | 1+2 | m | 20 | i21~22 | -13 | +8 | * Wall Crush +20g on hit * Elbow * Punch sabaki * +14 on successful parry * Parry state 5~9 | |
| feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43a (+35) | * Combo from 1st hit with 7F delay * Move cannot be interrupted |
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to r28 STC with f (+8c/+8c) | |
| feng | BT.3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to STC with f (+8c/+8c) | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f * Input can be delayed by 4F | |
| heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Interrupt with i6 from 1st block * Can be powercrushed by i22 or faster power crushes * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D at frame 25 | |
| heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
| heihachi | f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit * 8F evasion? * High crush 1~8 |
| heihachi | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
| heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions * 4 chip damage on block |
| heihachi | H.FUJ.1+3 | t | 15 | i18 | +8 | * Homing * Cancel RAI transition with B (+7) * Consumes 300f of remaining Heat time * Throw is unbreakable | ||
| hwoarang | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| hwoarang | df+4 | m | 20 | i16~17 | -8~-7 | +8~+9 | +18a (+9) | * Homing * Balcony Break on CH * Transition to RFF * Wall splats |
| hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~ | |
| hwoarang | ws1 | m | 12 | i12~13 | -3 | +8 | ||
| hwoarang | ws1,4 | m, m | 12, 18 | i12~13, i22~23 | +0 | +8 | * Combo from 1st hit * Transition to RFS | |
| hwoarang | ws4 | m | 12 | i11~12 | -3 | +8 | ||
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in RFF | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * 4 chip damage on block in heat |
| hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension * 5 chip damage on block in heat * Low crush 19~23 * Floating state 24~26 | |
| hwoarang | Right throw | th(h) | 44 | i12~14 | -3 | +8d | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during RFF | |
| jack-8 | H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | f+1,1 | m, h | 13, 25 | i14~15, i25 | -7 | +8d (-1) | +40d (-7) | * Combos from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jack-8 | uf+3 | L | [8] | i23 | -12 | +8c GMH | * Spike * Only deals recoverable damage * Cannot K.O. * Only spikes when hit up close * Automatically transitions to GMH on hit * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | f,F+1 | m | 22 | i15~16 | -6 | +8c | +23d | * Elbow * Transition to GMH with D * (+4 oB, +8c oH, +23d cH) |
| jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Interrupt with i1 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| jin | df+4 | m | 22 | i20~21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50) | |
| jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~14, ,i20~21 | -31 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block | |
| jin | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| jin | f,n,d,DF+4 | l | 12 | i20~21 | -31 | +8c | ||
| jin | ZEN.1 | m | 14 | i16~17 | -3 | +8 | ||
| jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Move can be delayed by 1f * Input can be delayed by 2f * Interrupt with i7 from 1st block * Transition to standing with B (t64 r28) * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| jun | f,F+2,2 | m, m | 16, 22 | i16~17, i21 | -13 | +8a | +53a | * Tornado * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Interrupt with i1 from 1st block * +7F crumple stun on CH |
| jun | SS.4 | m | 20 | i18~20 | +6 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Gain 10 Kazama Essence on Heat activation | |
| kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kazuya | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st block with 4f delay * Combo from 1st hit with 4f delay * Move can be delayed 4f | |
| kazuya | 2 | h | 12 | i12 | -3 | +8 | ||
| kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Balcony Break on CH * Combo from 2nd CH with 6f delay * Interrupt with i1 from 2nd block * Move can be delayed 14f |
| kazuya | df+3,2,1 | m, m, m | 13, 13, 21 | i18~19, ,i25 | -14 | +8a (-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH with 10F delay or 23F charge (i34) * Interrupt with i6 from 2nd block * i14 initial charge; can be charged up to 30F (i41) * Move can be delayed by 15F * Input can be delayed by 16F |
| kazuya | b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| kazuya | ws4 | m | 13 | i11~12 | -3 | +8 | ||
| kazuya | ws1+2 | m | 25 | i13~14 | -9 | +8 | +24a | |
| kazuya | BT.1 | h | 15 | i8 | -3 | +8 | ||
| kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
| king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 1,2 | h, h | 5, 15 | i10, i10~12 | -3 | +8 | * Jail from 1st attack with 6f delay * Move can be delayed 6f | |
| king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +8 | * Combo from 1st hit | |
| king | f+2+3 | m | 27 | i20~24 | -5 | +8a (-1) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Shoulder | |
| king | qcf+1 | t | 30 | i11 | -2/-7 | +8d | * 1 throw break. * Opponent recovers in FUFT. | |
| kuma | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kuma | b+2,1 | m, h | 12, 14 | i15, i23 | -3 | +8 | * Transition to HBS with input D or 3+4 (-4/+7) * Transition to ROL with input F (-14/-3) ** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit | |
| kuma | HBS.b+1+2,1+2 | L, L | 16, 33 | i26~29, i22~24 | -29c | +8a | * Balcony Break * Head * Combo from 1st CH * Panda: Reduced attack range and vertical hitbox (does not hit as high) * High crush 1~59 | |
| kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel to BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
| kunimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kunimitsu | df+1,2,2 | m, m, M | 10, 12, 20 | i13~14, ,i22~23 | -14c | +8a | * Balcony Break * Spike * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i2 from 2nd block * Combo from 1st CH * Chip damage on block | |
| kunimitsu | qcf+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break * Spike * Weapon * Bufferable * 2 chip damage on block * Hit vs BT +3d | |
| kunimitsu | ws1,1 | m, m | 11, 15 | i12, i15 | -12 | +8c | +13d | * Floor Break * Combo from 1st hit with 10f delay * Combo from 1st CH with 15f delay * Interrupt with i2 from 1st block * Input can be delayed 15f * Move can be delayed 8f |
| kunimitsu | BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| kunimitsu | SET.1 | h | 8 | i10~11 | -1 | +8 | * Elbow | |
| kunimitsu | SET.1,2 | h, h | 8, 13 | i10~11, i17~18 | -6 | +8 | * Weapon * Combo from 1st hit with 12f delay * Jail from 1st attack with 3f delay * Input can be delayed 12f * Move can be delayed 10f * Transition to BT with B | |
| kunimitsu | SET.2 | m | 17 | i12 | -9 | +8 | +55a (+48) | * Balcony Break (airborne) * Weapon * Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent * Instant Tornado on CH |
| lars | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lars | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| lars | 2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Input can be delayed 3f * Move cannot be delayed | |
| lars | df+3 | m | 15 | i16 | -11 | +8 | * Transition to DEN with D (-4/+15) ** Only +11 guaranteed on hit | |
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +30d | * Spike * Elbow * Transition to FC with input D |
| lars | db+2,3 | m, m | 12, 15 | i15, i19 | -13 | +8 | * Tornado * Wall Crush +20g on hit * Input can be held to power up and deal more chip damage on block * Input can be delayed by 5F? from 1st? * Interrupt with i4 from 1st block | |
| lars | db+1+2 | m | 12 | i26 | -13 | +8 | * Transition to DEN with input D (-6/+11) * Backsway | |
| lars | b+4 | m | 23 | i15 | -8 | +8 | Knee | |
| lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F (-3/+4) | |
| law | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| law | f+3,1 | m, m | 12, 15 | i18, i20 | -2 | +8 | * Transition to DSS with F ** (+3 oB, +13g) | |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| law | BT.3 | h | 18 | i10 | -8 | +8 | ||
| lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lee | 4,3,3 | h, h, m | 14, 14 (9), 20 (10) | i11, ,i19~21 | -13 | +8d | * Spike * Combo from 2nd CH with 11F delay * Airborne combo from 1st CH (+23a (-12)) * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | f+3+4 | M,M | 10,20 | i30~32, i2~4 | +4c | +8c | * Spike * 9 chip damage on block * Low crush 14~30 * Floating state 31~33 | |
| lee | d+2 | m | 17 | i18~19 | -6 | +8 | +13 | * Jab evasion (frames 6 to 14?) * 6f timestop on CH |
| lee | HMS.1,1 | h, h | 7, 7 | i12, i14~15 | -2 | +8 | * Combo from 1st hit * Jail from 1st block * Cancel to MS r20 with F (+1/+8) at frame 12 |