
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
| bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st hit with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Enter SNK -3 +6 r23 with DF | |
| dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
| dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st attack with 2f delay | |
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | ws2 | m | 8 | i15~16 | -7 | +4s | ||
| hwoarang | LFS.2,2,3,4,3,4 | m, h, h, L, m, m | 15, 7, 10, 7, 7, 8 | i16, ,i22~24 | -21 | -10 | * Combo from 5th hit | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jack-8 | FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit | |
| jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit * High crush | |
| jin | ws1,3 | m, h | 7, 8 | i13~i14, i14 | -6 | +4 | * Jail from 1st attack * Transition to r25 backdash with B | |
| jun | 1,2 | h, h | 5, 8 | i10, i16 | -3 | +6 | * Jail from 1st attack with 2f delay * Combo from 1st hit with 2f delay * Transition to r16 SS with u_d (+1/-13, +10g/-4?) ** r16 when attacking in SS stance ** r30? when exiting SS stance | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
| jun | db+1,1 | m, m | 7, 8 | i15~16, i21 | -11 | +0 | Combo from 1st hit | |
| jun | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
| kazuya | DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, ,i30?,i5?,i5?,i5? | +5d BT | * Consumes 120F? of remaining Heat time * Opponent recovers FDFT * Available only on 3rd standing/crouching hit | ||
| kazuya | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| king | d+2 | s.l | 8 | i11 | -4 | +7 | ||
| kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| lars | 1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st hit CH with 3F delay * Jail from 1st block with no delay | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
| lars | d+3 | l | 8 | i15 | -14 | -3 | ||
| lars | db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | ||
| law | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| law | 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Elbow * Combos from 1st hit * Delay-able | |
| law | 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.d+2 * High crush 4~ | |
| law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| law | db+1+2 | m,h,m | 8,8,8 | i17 | -4 | +7 | * Transition to DSS | |
| law | FC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | 2,1 | h, h | 10, 8 | i10, i15 | -5 | +6 | * Transition to -5, +6 HMS with 3+4 * Combos from 1st hit | |
| lee | D+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | Combos from 1st hit CH |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+3 | L | 8 | i16 | -13 | -2 | ||
| leroy | d+3,2 | L, h | 8, 8 | i16, i24~25 | -3~-2 | +8~+9 | * Transition to HRM * Combos from 1st hit | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | HRM.3 | L | 8 | i16 | -13 | -2 | ||
| lidia | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +4 | Jail from 1st attack with 4f delay | |
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lidia | 2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | i11, ,i18~19 | ||||
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lidia | d+3,1 | l, h | 9, 8 | i15, i18 | -3 | +4 | * Combo from 1st CH with 1f delay * Jail from 1st hit | |
| lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| lili | 2 | h | 8 | i10 | +0 | +8 | ||
| lili | 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * Enter DEW -2 +5 +14 r21 with F |
| lili | d+1,2 | L, h | 10, 8 | i18~19, i18 | -8 | +3 | +5 | * Combo from 1st hit with 4f delay * Move can be delayed 4f * Enter BT with B |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| miary-zo | 1,1,2 | h, h, h,h | 5, 5, 4,8 | i10, ,i15~16 i11~12 | -11 | +2 | * Balcony Break (airborne) * Wall Crush +16g on hit * Hit vs BT +13d * Combo from 1st hit * Combo from 2nd hit with 7f delay * Input can be delayed 7f * Move can be delayed 4f * Enter MOR -8 +5 r28 with F on hit or block only | |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Only occurs on 1st hit hit or block * Combos from 1st hit * Jails from 1st hit * 6 Chip damage on block | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
| nina | CHD.2 | t | 8 | +0d | +7 | * Throw break 2 * Powered up input: CHD.4,2,1+2 | ||
| panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| paul | 1,4 | h, L | 5, 8 | i10, i23 | -11c | +1 | * Combo from 1st CH * High crush 14~ | |
| paul | 2 | h | 8 | i10 | +0 | +6 | ||
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F * Cannot block up to i15 on empty transition on block | |
| reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
| reina | WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
| steve | df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
| steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
| steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Transition to r22 LWV with 3 (-6/+0/+5) * Transition to r22 RWV with 4 (-6/+0/+5) * Transition to r22 SWY with b+3_4 (-6/+0/+5) * Transition to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
| steve | FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
| steve | FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Move can be delayed by 1F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| xiaoyu | 1,2 | h, h | 5, 8 | i10, i11 | -3 | +7 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
| xiaoyu | 2 | h | 8 | i10 | -2 | +6 | * | |
| xiaoyu | f+3,1 | M, m | 14, 8 | i16~18, i22~23 | -3 | +8 | * Combo from 1st hit | |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | ws1 | m | 8 | i12~13 | -7 | +4 | ||
| xiaoyu | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
| yoshimitsu | f+2,db+2 | h, m | 18, 8 | i17~18, i15 | -5 | +6 | * Input can be delayed 2f * Move cannot be delayed * Leads to db+2 extensions | |
| yoshimitsu | df+1,2,db+2 | m, h, m | 14, 16, 8 | i13, ,i15 | -5 | +6 | * Leads to db+2 extensions | |
| yoshimitsu | db+2 | m | 8 | i15 | -5 | +6 | ||
| yoshimitsu | db+3 | l | 8 | i18~19 | -25 | -14 | * High crush 6~ | |
| yoshimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | uf+3+4,1 | M, h | 20, 8 | i31~35, i16~18 | -1 | -43 | * On hit, transitions to r49 backward jump automatically * Combo from 1st hit vs grounded * Combo from 1st hit | |
| yoshimitsu | ws1,2,db+2 | m, h, m | 12, 18, 8 | i13~14, ,i15 | -5 | +6 | Leads to db+2 extensions | |
| yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| yoshimitsu | hFC.db+3 | l | 8 | i18~19 | -25 | -14 | * Leads to db+3 extensions * Can be done from Crouch Level 1 * High crush 1~ | |
| zafina | 2 | h | 8 | i10 | -7 | -1 | ||
| zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| zafina | ws1 | m | 8 | i15~16 | -10 | +1 | High evasion during move startup | |
| zafina | ws1,2 | m, m | 8, 8 | i15~16, i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay * Can always interupt with i10 from 1st block * Delay does not change the timing of the attack | |
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time | |
| anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
| anna | df+3,2,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to -21 -10 +9a CJM with B | |||
| anna | df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
| asuka | 1,2 | h, m | 5, 9 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay | |
| asuka | 2 | h | 9 | i12 | -7 | +2 | ||
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| clive | 2,2 | h, m | 11, 9 | i12, i23 | -8 | -1 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Jail from 1st block * Enter PHX -1 +6 r25 with F or 4 on hit or block | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Move can be delayed with 4F delay | |
| hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd hit * Transition to RFF * Partially uses remaining Heat time * Increased chip damage scaling on block during heat ** 2 chip damage on block | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3g | +3 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH |
| hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH? | |
| hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd CH * Transition to RFF | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay * Same animation as df+1 | |
| jun | 2,1 | h, m | 7, 9 | i12, i21 | -6 | +7 | * Elbow * Combo from 1st hit with 9f delay * Input can be delayed 10f | |
| kazuya | df+3+4 | m,h | 7,9 | i18 | -8 | +0 | ||
| king | RSSB3.1 | t | 9/13 | +1d | * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT. | |||
| kuma | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| lars | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lee | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | * Transition to r30 -2 +8 MS with F * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | Alternate input CD.3 | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Combo from 1st hit * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leroy | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | Jails | |
| leroy | 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails | |
| leroy | df+1,1+2 | m, h | 10, 9 | i13~14, i14 | -2 | +4 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| lidia | 3 | h | 9 | i15 | -9 | +7 | ||
| lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
| paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
| raven | 2 | h | 9 | i10 | -1 | +8 | ||
| raven | uf+3+4,4 | m, L | 17, 9 | i23~25, i21~22 | -11~-10 | +0~+1 | Can be performed during CD (Shadow Sprint) * High crush 1~41 | |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~ |
| shaheen | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | ||
| shaheen | ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | ||
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 / -5 PRF | +2 / +4 PRF | * Transition to PRF with F * Combo from 1st hit | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | ||
| victor | IAI.1 | m | 9 | i13~14 | -12 | +1 | ||
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * | |
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| zafina | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | Jail from 1st attack | |
| zafina | 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2 | * Spike * Combo from 1st hit CH with 3f delay * Move can be delayed 1f | |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponents |
| alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
| alisa | db+2,2 | m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| anna | 2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HAM +1 +7 +13 with F |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Combo from 1st hit * Jail from 1st block * Transition to HAM with F (+0/+7/+14) |
| anna | df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Combo from 1st CH * Move can be delayed by 10F * Interrupt with i11 from 1st block * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 ** r43 when blocking after SS | |
| anna | df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects * Low crush 34~46 | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | uf+2,1 | m, m | 7, 10 | i15~16, i26~26 | -13 | +45a (+37) | * Floor Break * Elbow * Combos from 1st hit | |
| armor-king | DMD.2 | t | 10 (15) | -3 | -3d | * 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
| asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
| asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D * Low crush 5~19 * Floating state 20~22 | |
| asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH * High crush 1~ |
| asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
| asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
| azucena | b+1 | h | 10 | i14~15 | -3 | +3 | ||
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| azucena | ws4,1 | m, h | 13, 10 | i11~12, i21~22 | -2 | +6 | * Combo from 1st hit with 6f delay * Enter LIB +0 +8 r21 with F | |
| azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+4 | m | 10 | i18 | -9 | +1 | ||
| bryan | f+4,1 | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
| bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| claudio | 2 | h | 10 | i12 | -3 | +3 | ||
| claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
| claudio | df+1 | m | 10 | i15 | -4 | +7 | * Cannot be sidestepped or sidewalked right? | |
| claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 9f | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| claudio | db+4,3 | L, h | 7, 10 | i15, i18 | -11 | +0 | * Combo from 1st hit with 1f delay * -30 from 1st block | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| clive | 1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 55 * ZAN4: 65 * ZAN5: 80 | |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | df+1 | m | 10 | i14~15 | -3 | +4 | ||
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break * Weapon * 2 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i33-41 10,15 +3 * Throw deals recoverable damage only | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| devil-jin | H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only ** -14 on an empty MCR transition * Can cancel transition to MCR on block with B at +2~+12 * 5 chip damage on block * Low crush 15~52 * Floating state 53~55 | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st hit * Combo from 1st hit | |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to r20 MCR on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 2F delay * Interrupt with i12 from 1st block * Transition to MCR on block or hit only ** -14/-9 on an empty MCR transition * Only deals recoverable damage * 2 chip damage on block * Input delayable by 2F * Move undelayable | |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Links to 10-hit strings | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 | ||
| dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Spike * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| dragunov | FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage | ||
| eddy | 2 | h | 10 | i12 | -9 | +2 | ||
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| eddy | df+1 | m | 10 | i13 | -3 | +6 | ||
| eddy | d+2 | m | 10 | i17~18 | -9 | +0 | * Elbow | |
| eddy | d+4 | L | 10 | i15~16 | -16c | -5 | * Transition to FC * High crush 6~50 | |
| eddy | db+2 | L | 10 | i18~19 | -18c | -7 | -2 | * High crush 6~55 |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combos from 1st CH * Low crush 19~ | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| eddy | uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
| eddy | ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
| eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
| eddy | SS.4 | L,L | 7,10 | i21~22 | -13c | +3c | * High crush 6~31 | |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| eddy | HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5 * High crush 6~18 | |
| eddy | HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
| eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP * Floating state 1~36? |
| fahkumram | 1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | * Input can be delayed 2f * Move cannot be delayed | |
| fahkumram | 4 | h | 10 | i12 | -12 | +3 | * r27 on hit | |
| fahkumram | df+2 | m | 10 | i15 | -7 | +4 | ||
| fahkumram | d+3,4 | L, h | 11, 10 | i16, i20 | -9 | +6 | * Combos from 1st hit CH | |
| fahkumram | FC.3 | L | 10 | i16 | -17 | -6 | * High crush | |
| feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Jail from 1st block with 2F delay * Combo from 1st hit with 10F delay | |
| feng | f+2 | m | 10 | i15 | -8 | +3 | +10g | |
| feng | f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH with 1F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| feng | f+3 | m | 10 | i21 | -3 | +7 | ||
| feng | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~52 | |
| feng | db+2 | l | 10 | i20~21 | -11 | +0 | +0c on crouching hit * High crush 6~30 | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | +14g | * Combo from 1st CH with 4F delay * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60 | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| feng | FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st hit * -20 from 1st block | |
| feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | 3 | m | 10 | i15 | -4 | +1 | ||
| heihachi | 3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Combo from 1st hit with 1f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay * Enter FUJ -2 +9 r25 with D | |
| heihachi | f+3 | m | 10 | i18~20 | -5 | +9 | * Knee * Enter FUJ -2 +12 r25 with D * Pseudo-homing to SSR/SWR | |
| heihachi | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| heihachi | df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
| heihachi | ws3 | m | 10 | i18~19 | -11 | +0 | ||
| hwoarang | H.RFS.f+4 | h,h | 8,10 | i8, i10 | +0 | +5 | * Jail from 1st block * Remains in RFS * 2 chip damage on block | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Transition to LFS with 3 (+3/+12g?/+12) * Transition to RFS with 4 (+3/+12g?/+12) | |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | b+1+3,P.4 | m,h,h | 10,8,10 | i15,i8,i9 | +17a (+8) | * Balcony Break * Pressing 4 after successful parry | ||
| hwoarang | ws2,3 | m, h | 8, 10 (15) | i15~16, i23~25 | +3 | +72a (+56) / +10 | * Tornado * Combo from 1st hit ** +72a (+56) from 1st hit ** Balcony Break from 1st hit * Transition to LFS * Low crush 17~ | |
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.2,2,3,4,3,4,4,4 | m, h, h, L, m, m, l, h | 15, 7, 10, 7, 7, 8, 7, 10 | i16, ,i23 | -28 | +23a (+13) | * Interrupt from 7th block with i3 | |
| hwoarang | LFS.3 | m | 10 | i14 | -13 | -7 | -2 | * Transition to r17 LFS with F (+2/+8/+13) * -7c on crouching hit |
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFF.d+3 | L | 10 | i18 | -11 | +0 | * Transition to BT * +0c on crouching hit | |
| hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| hwoarang | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| jack-8 | 1 | h | 10 | i12 | -2 | +6 | +9 | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
| jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
| jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
| jack-8 | ws2 | m | 10 | i14 | -7 | +4 | * Elbow | |
| jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * * High crush 1 | |
| jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
| jack-8 | FC.db+1,1 | l, m | 14, 10 | i14, i24 | -6 | +5 | * Spike * High crush | |
| jack-8 | FC.df+2,1 | m, m | 12, 10 | i17, i26 | -4 | +7 | * * High crush | |
| jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH * High crush | |
| jack-8 | FC.df+4 | m | 10 | i12 | -12 | +4 | * Knee | |
| jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * * Floating state | |
| jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 ** String moves recover 4 frames faster with alternate input * Floating state | |
| jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jin | df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
| jin | d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20 | |
| jin | d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | Combo from 1st CH | |
| jin | b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
| jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, ,i31~32 | -16 | -8 | * Combo from 1st hit * Spike * Low crush 8~28 * Floating state 29~31 | |
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jun | 1+4,2 | SL,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | Combo from 2nd CH | |
| jun | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| jun | d+4 | L | 10 | i15 | -12 | -1 | ||
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | Combo from 1st hit with 5f? delay | |
| jun | uf+4 | m | 10 | i16~18 | -20 | -9 | * Low crush 10~40 * Floating state 41~43 | |
| jun | FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6 | +5c | * Transition to r24 FC with D * Low crush 5~19 * Floating state 20~22 | |
| jun | FC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Low crush ~21~31 * Floating state 32~40 | |
| jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | * High crush 13~ |