
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| reina | df+1 | m | 8 | i13~14 | -3 | +4 | * Transition to SEN r18 with F (-3/+4) * Cannot block up to i15 on empty transition on block | |
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| steve | df+1 | m | 12 | i13~14 | -2 | +5 | * Transition to LWV with 3 (-7/0) * Transition to RWV with 4 (-7/0) * Transition to SWY with b+3_4 (-7/0) * Transition to r20? DCK with f+3_4 (-5/+2) ** r22? DCK FC cancel? | |
| victor | df+1 | m | 10 | i13~14 | -2 | +4 | ||
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| yoshimitsu | df+1 | m | 14 | i13 | -4 | +5 | ||
| zafina | df+1 | m | 10 | i13~14 | -5 | +7 | ||
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 9F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit * Interrupt with i1 from 1st block | |
| jack-8 | df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Delayable |
| jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +5 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
| lars | df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Interrupt with i2 from 1st block * Transition to DEN r25 with D (-2/+10) * Move cannot be delayed * Input can be delayed by 1F | |
| miary-zo | df+1,1 | m, h | 10, 17 | i13, i19 | -3 | +5 | * Combo from 1st hit with 2f delay * Interrupt with i2 from 1st block * Input can be delayed 2f * Move cannot be delayed * Enter MOR +0 +8 r22 with F | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * Input can be delayed 11f |
| reina | df+1,1 | m, h | 8, 10 | i13~14, i20 | -4 | +7 | * Combo from 1st hit with 4F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| victor | df+1,1 | m, h,h | 10, 7,7 | i13~14, i20, i14 | -4 | +7 | * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| miary-zo | df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Interrupt with i5 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26 | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Interrupt with i8 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +15cg | * Balcony Break * Combo from 2nd CH with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech back roll on hit | |
| leroy | df+1,1+2 | m, h,h,h | 10, 3,3,3 | i13~14, i14,i6 (i7),i6 (i7) | -2 | +4 | * Combo from 1st hit * Power up during Heat (Consumes 150F of remaining Heat time) ** 12 damage on hit, and 6 chip damage on block | |
| leroy | df+1,1+2,2 | m, h,h,h, m | 10, 3,3,3, 17 | i13~14, ,i24 | -10 | +3 | +33a (+25) | * Combo from 1st or 4th CH with 1F delay * Move cannot be delayed * Input can be delayed with 1F * Parry state 4~12 |
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | * Combo from 1st hit * Jail from 1st block * Transition to HAM +0 +7 with F | |
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F |
| asuka | df+1,2 | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Interrupt with i2 from 1st block * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
| bob | df+1,2 | m, m | 13, 15 | i14, i19 | -10 | +6 | * Elbow * Jail from 1st block with 1F delay * Combo from 1st hit with 3F delay * Combo from 1st CH with 8F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| bryan | DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Balcony Break (airborne) * Combo from any hit * Interrupt with i3 from any block |
| claudio | df+1,2 | m, m | 10, 15 | i15~16, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay * Interrupt with i4 from 1st block | |
| clive | df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin * Weapon * Combo from 1st hit * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 6F delay * Combo on 1st CH with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 4F * Input can be delayed by 10F | |
| fahkumram | df+1,2 | m, M | 12, 20 | i15~16, i27~28 | -13 | +12d | * Floor Break * Elbow * Combo from 1st hit with 3F delay * Grants GRF on hit * Interrupt with i7 from 1st block * Move can be delayed by 2F * Input can be delayed by 4F * Low crush 12~27 | |
| heihachi | df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Delayable | |
| jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit with 1F delay * Interrupt with i4 from 1st block * Move cannot be delayed * Input can be delayed by 1F |
| kazuya | df+1,2 | m, h | 11, 20 | i15~16, i18 | +0c | +9c | * Heat Engager * Heat Dash +67a (+50a) * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * Move is delayed 4F * Move cannot be delayed * Input can be delayed by 4F * 6 chip damage on block | |
| king | df+1,2 | m, m | 15, 15 | i14~15, i20~21 | -10 | +5 | * Combo from 1st hit with 4f delay * Combo from 1st CH with 9f delay * Move can be delayed 11f * Input can be delayed 12f | |
| kuma | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| kunimitsu | df+1,2 | m, m | 10, 12 | i13~14, i18~19 | -10 | +1 | * Weapon * Combo from 1st CH with 7f delay * Input can be delayed 9f * Move can be delayed 8f * Move cannot be interrupted | |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed | |
| lee | df+1,2 | m, h | 10, 5 | i13~14, i20 | -10 | +1 | * Combo from 1st hit with 2F delay * Move cannot be delayed | |
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i3 from 1st block * Move can be delayed 4F * Input can be delayed 8F |
| lidia | df+1,2 | m, h | 13, 10 | i13, i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
| nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | * Jail from 1st block * Combo from 1st hit * Transition to SS r19 with D_U (-1/+6) * Transition CD r18 with F (+0/+7) * Links to 1 jab extensions | |
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +5, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| steve | df+1,2 | m, h | 12, 13 | i13~14, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel to r16? LWV with 3 (-16/-9) at frame 17 * Cancel to r16? RWV with 4 (-16/-9) at frame 17 * Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 ** r15? DCK FC cancel? |
| yoshimitsu | df+1,2 | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | * Balcony Break * Combo from 1st CH with 2f delay * Interrupt with i5 from 1st block * Move cannot be delayed |
| zafina | df+1,2 | m, m | 10, 16 | i13~14, i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay * Move cannot be interrupted | |
| clive | df+1,2,1 | m, h, m | 10, 13, 15 | i14~15, ,i26~27 | -15 | +32a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jail from 2nd block with ?F delay * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| nina | df+1,2,1 | m, h, h | 10, 10, 17 | i13~14, ,i26~27 | -3 | +2 | * Interrupt with i7 from 1st block * Whiffs vs SSL from 1st block * Move cannot be delayed | |
| yoshimitsu | df+1,2,1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 2nd CH +66a (+50) * Interrupt with i1 from 2nd block | |
| zafina | df+1,2,1 | m, m, m | 10, 16, 16 | i13~14, ,i25 | -12 | +7 | * Combo from 2nd hit CH with 12f delay * Interrupt with i1 from 2nd block * Transition to standing with B (-12/+4) | |
| nina | df+1,2,1,1+2 | m, h, h, h,h,h | 10, 10, 17, 6,6,6 | i13~14, ,i25 i32 i39 | -9 | +8c | * Balcony Break * Weapon * Jail from 3rd block * Combo from 2nd CH with 4F? delay * 12 chip damage on block * Power up in Heat * Forces tech backroll on hit * Move cannot be delayed * Input can be delayed by 4F | |
| jack-8 | df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i14, ,i9 | -18 | +35d (-23) | * Balcony Break * Jail from 2nd block with ?F delay * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
| kuma | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| nina | df+1,2,1+2 | m, h, m | 10, 10, 22 | i13~14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Move can be delayed by 10F * Interrupt with i4 from 2nd block * Recovers 6F faster on hit (r28 t81) |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| kunimitsu | df+1,2,2 | m, m, M | 10, 12, 20 | i13~14, ,i22~23 | -14c | +8a | * Balcony Break * Spike * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i2 from 2nd block * Combo from 1st CH * Chip damage on block | |
| lee | df+1,2,2 | m, h, h | 10, 5, 6 | i13~14, ,i22 | -18 | -7 | * Combo from 1st hit | |
| lee | df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13~14, ,i13 | -10 | +1 | * Combo from 3rd CH | |
| lee | df+1,2,2,1,3 | m, h, h, h, h | 10, 5, 6, 5, 7 | i13~14, ,i22~23 | -26~-25 | -15~-14 | * Combo from 4th hit | |
| lee | df+1,2,2,1,3,3 | m, h, h, h, h, L | 10, 5, 6, 5, 7, 6 | i13~14, ,i24 | -25 | -14 | * Combo from 5th CH | |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | * Balcony Break * Input can be delayed 10f * Move can be delayed 8f | |
| nina | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Move can be delayed by 10F * Interrupt with i3 from 2nd block |
| yoshimitsu | df+1,2,db+2 | m, h, m | 14, 16, 8 | i13, ,i15 | -5 | +6 | * Jail from 2nd block * Leads to db+2 extensions | |
| yoshimitsu | df+1,2,NSS.1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Combo from 2nd CH | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 11 chip damage on block * Interrupt with i21 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SS and SW from 1st block * Whiffs vs SSR and SWR from 1st hit * Recover an additional 3 health on hit or block | |
| steve | df+1,2~1 | m, h | 12, 20 | i13~14, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? * Interrupt with i11 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SS, SW from 1st block |
| steve | df+1,2~2 | m, m | 12, 12 | i13~14, i37 | -10 | +36d (+28) | * Balcony Break * Interrupt with i18 from 1st block * Interrupt with i11 from 1st hit * Whiffs vs SSR, SWR from 1st block or hit | |
| steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13~14, i34, i9 | -3 | +0 | +3 | * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SW from 1st block * Transition to r22? LWV with 3 (-4/-1/+2) * Transition to r22? RWV with 4 (-4/-1/+2) * Transition to r22? SWY with b+3_4 (-4/-1/+2) * Transition to r20? DCK with f+3_4 (-2/+1/+4) ** r22? DCK FC cancel? |
| steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13~14, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
| steve | df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13~14, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
| steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13~14, ,i22~23 | -8 | * Combo from 4th hit | ||
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13~14, ,i15~15 | -9 | +5 | ||
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| kunimitsu | df+1,3 | m, h | 10, 20 | i13~14, i21 | -9 | +5 | +44a (+34) | * Tornado * Combo from 1st Ch with 4f delay * Input can be delayed 9f * Move can be delayed 8f * Interrupt with i3 from 1st block |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F | |
| law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | * Combo from 1st hit with 2F delay * Interrupt with i2 * Move cannot be delayed * Links to 10-hit combo | |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | * Combo from 1st hit * Interrupt with i8 | |
| law | df+1,3,2,2,3,3,3,4,4,4 | First 3 hits are a natural combo | ||||||
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Floor Break * Combo from 1st CH * Interrupt with i7 from 1st block * Transition to DES with 1+2 |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Interrupt with i3 from 1st block * Input can be delayed 7f |
| azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st block * Combo from 1st hit * Enter BT -5 +6 r23 with B | |
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16cg | +31d (+23d) | * Balcony Break * Combo on 1st CH with 10F delay * Interrupt with i5 from 1st block * Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) ** -9 on an empty MCR transition on hit * +11d on BT hit * Move can be delayed by 5F * Input can be delayed by 10F |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| fahkumram | df+1,4 | m, h | 12, 23 | i15~16, i25~26 | -5 | +20a (+11) | * Heat Engager * Heat Dash +62a (+42) * Knee * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * 4 chip damage on block | |
| jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 9f |
| kazuya | df+1,4 | m, h | 11, 20 | i15~16, i16~17 | -11 | +42a | * Balcony Break * Combo from 1st hit with 4F delay * Interrupt with i1 from 1st block * Move is delayed 4F * Move cannot be delayed * Input can be delayed by 4F * Recovers 6F faster on hit (t61 r24) | |
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * Available only on hit or block * Forces tech backroll on hit | |
| yoshimitsu | df+1,4 | m, m | 14, 17 | i13, i17 | -12 | +4 | * Jail from 1st attack with 2f delay * Input can be delayed 2f * Move cannot be delayed * 2nd hit can whiff at certain ranges, -20 on whiff | |
| zafina | df+1,4 | m, h | 10, 18 | i13~14, i19~20 | -6 | +7 | * Balcony Break on airborne hit * Combo from 1st hit * Interrupt with i1 from 1st block | |
| azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +18cg | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Interrupt with i3 from 1st block * Whiffs vs SSR from 1st block * Cancel to LIB r35 with F at frame 15 (-17/-6) * Forces tech back roll on hit |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +12c | * Spike * Interrupt with i14 from 1st block | |
| clive | df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f * Floating state 28~ |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15~16, i18 | -7 | +9 | +37a (+29) | * Tornado * Balcony Break on CH * Can be charged with up to 24F (up to i29) without performing charged version * Can input 3 on frame 22 of df1,4 * i40 actual startup (cancel takes 22f) * Interrupt with i18 from 1st block * Interrupt with i9 from 1st hit |
| fahkumram | df+1,4~3* | m, m | 12, 23 | i15~16, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F ** Interrupt with i41? from 1st block or i32? from 1st hit * Interrupt with i36 from 1st block * Interrupt with i27 from 1st hit | |
| fahkumram | df+1,4~3*~B | m, m | 12, 25 | i15~16, i22 | -7 | +9 | * Homing * Balcony Break * Interrupt with i38 from 1st block * Interrupt with i29 from 1st hit | |
| fahkumram | df+1,4~4 | m, h | 12, 20 | i15~16, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 ** 24 damage, 7 chip damage, slightly different juggle properties ** Interrupt with i16 from 1st block or i7 from 1st hit * Interrupt with i13 from 1st block * Interrupt with i4 from 1st hit |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| bob | df+1,d+1 | m, M | 13, 20 | i14, i26~27 | -13c | +6c | +13c | * Elbow * Spike * Combo from 1st CH with 1F delay * Interrupt with i6 from 1st block * Recovers 4F faster on hit (t72 r32) * Move can be delayed by 7F * Input can be delayed by 8F * Low crush 19~29 * Floating state 30~32 |
| kazuya | df+1,df+2 | m, m | 11, 20 | i15~16, i22~23 | -8 | +18cg | +32a (+22) | * Tornado * Balcony Break * Combo from 1st CH with 4F delay * Interrupt with i5 from 1st block * Move is delayed 2F * Move can be delayed by 2F * Input can be delayed by 4F |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 11 chip damage on block with perfect frame input * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| jack-8 | df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~? | |
| king | df+1+3 | t | 19 | i32 (i35) | -2 | +1d | * Homing * 1 throw break. Side Switch. * i35 actual startup * Very slow crouch dash then grab. * Opponent recovers in FUFA. * High crush 1~23 | |
| nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
| paul | df+1+3 | t | 22 | i12~13 | -2 | +9 | * Throw break 1 | |
| paul | df+1+3,qcf+2 | t, m | 22, 15 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3,qcf+2 with Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:H.qcf+2 | t, m | 22, 26 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * Consumes Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| paul | df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3:qcf+2 with Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| jack-8 | df+1+4 | L | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up ** 28dmg ** i29~30 * Alternate input is completely bufferable * High crush 6~89 | |
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| yoshimitsu | df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon * Can be performed in FC * Recovers 7f faster on hit * Transition to r34 KIN with 1+2 * Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after * Faster startup and 22 damage with input f,n,d,df+1 * Low crush 20~42 * Floating state 43~45 | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| anna | df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | Jab evasion? |
| asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
| azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| bob | df+2 | m | 14 | i15~16 | -8 | +3s | +33a (+23) | * Slight jab evasion (frames 8 to 10?) |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| claudio | df+2 | m | 19 | i14 | -13 | +5 | +57a | * Gain STB on counterhit * Completely homing to SSL/SWL? |
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| devil-jin | df+2 | m | 17 | i15 | -9 | +6 | +9 | * Transition to MCR r25 with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Has good right sidestep tracking |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| eddy | df+2 | m | 19 | i14~15 | -5 | +6 | +21a (+4) | * Balcony Break ** on CH * Elbow |
| fahkumram | df+2 | m | 10 | i15 | -7 | +4 | ||
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
| hwoarang | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Also possible during RFF | |
| jack-8 | df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
| jin | df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break * Enter Breaking Step -2 +13g r23 with df * 3 chip damage on block | |
| jun | df+2 | m | 14 | i16~17 | -12 | +29a (+19) | * Launches crouching opponent * Increased tracking when f2,1+2's input is buffered late | |
| kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| king | df+2 | m | 12 | i13 | -6 | +4 | ||
| kuma | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| kunimitsu | df+2 | M | 13 | i15~16 | -14 | +30a (+20) | * Weapon * Can launch crouching opponent * Recovers 5f faster on hit | |
| lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Transition to standing r34 with B (-11/+1/+5c) |
| law | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | +4s on crouching normal hit | |
| lee | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Very slight jab evasion when performed from certain low-profile animations | |
| leo | df+2 | m | 15 | i15~16 | -13~-12 | +28a (+18) | ||
| leroy | df+2 | m | 7 | i15~16 | -6 | +6 | ||
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lili | df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b * Recovers 2f faster on hit * Launches crouching opponent | |
| miary-zo | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Elbow? * Launches crouching opponents * Unparryable by standard parries (bug?) | |
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| shaheen | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * Only launches standing opponents * +4s on hit against crouching opponents * Launches crouching on CH | |
| steve | df+2 | m | 10 | i16~17 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) ** r19? DCK FC cancel? |
| victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon * Recovers 3f faster on hit (t48 r32) | |
| xiaoyu | df+2 | m | 15 | i14 | -6 | +7 | * | |
| yoshimitsu | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH * Can evade jabs on frames ?~? | |
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Move cannot be interrupted * Enter SWA -1 +8 r15 with b | |
| fahkumram | df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
| heihachi | df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
| jack-8 | df+2,1 | m, h | 13, 16 (24) | i15, i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * 16 damage with scaling from 1st hit * Can be charged to power up | |
| king | df+2,1 | m, h | 12, 15 | i13, i20~21 | -4 | +24a | * Balcony Break (airborne) * Combo from 1st CH with 13f delay * Move can be delayed 13f | |
| kuma | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| jack-8 | df+2,1* | m, h | 13, 22 (32) | i15, i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D * Gain GMC on hit ** (+70a (+54) oH)) * 28 damage with scaling from 1st hit | |
| jun | df+2,1+2 | m, M | 14, 12 | i16~17, i25~26 | -9 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * First hit does 8dmg, 20dmg total * Deals 24 damage to self (16 recoverable) * Available only on hit or block * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| leroy | df+2,1+2 | m, h,m | 7, 5,10 | i15~16, i19~20, i11~12 | -18 | +33a (+23) | * Jail from 1st block * Combo from 1st hit | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Interrupt with i7 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| clive | df+2,2 | m,m, m | 5,10, 20 | i15~16 i26~27, i18~19 | +5a (-2) | * Weapon * Available only as combo from 2nd hit * Available on standing hit only * Low crush 9~ | ||
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 1F | |
| clive | df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | i15~16 i26~27, ,i26~27 i3~4 | +60a (+44) | * Tornado * Weapon * Available only as combo from 3rd hit * Available on standing hit only | ||
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | * Combo from 1st CH with 5F delay * Interrupt with i3 from 1st block |
| fahkumram | df+2,3 | m, h | 10, 11 | i15, i21 | -13 | +52cs | * Balcony Break * Combos from 1st hit | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42 | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| armor-king | df+2+3 | th(h) | 40 | i12 | -3 | +0d | * Floor Break * Throw break 2 * Opponent left FUFT | |
| asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
| devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
| jack-8 | df+2+3 | m | 26 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input b,db,d,df+2 to power up ** 31dmg * Alternate input is completely bufferable | |
| jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
| king | df+2+3 | t | 40 | i12 | -2 | +0d | * 2 throw break. * Opponent recovers in FUFT. | |
| leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | * High crush 6~ |
| yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be performed in FC * Faster startup and 20 damage with input f,n,d,df+2 * High crush 9~17 |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jin | df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
| king | df+2+4 | t | 20 | i32 (i35) | -2 | +1d | * Homing * 2 throw break. Side Switch. * i35 actual startup * Very slow crouch dash then grab. * Opponent recovers in FUFT. * High crush 1~23 | |
| nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
| xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| anna | df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | * Knee * 4f timestop on CH |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| bob | df+3 | m | 19 | i19~20 | -9 | +19a (+2) | +73a (+57) | * Balcony Break * Tornado * Instant Tornado on CH * Recovers 2F faster on hit (t50 r30) |
| bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing * High crush 6~ | |
| claudio | df+3 | m | 12 | i14 | -7 | +6 | * Completely homing to SSR/SWR? | |
| clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing * High crush 6~65 | |
| devil-jin | df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| dragunov | df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Floor Break * +20 damage throw when hit from the front in close range * Removes Recoverable Health | |
| eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado * Floating state 19~33 | |
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| feng | df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado * Can be accessed from a manual CD input with input qcf,df+3 | |
| heihachi | df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
| hwoarang | df+3 | m | 12 | i22~23 | -14~-13 | -4~-3 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| jack-8 | df+3 | m | 16 | i16 | -9 | +2 | ||
| jin | df+3 | m | 16 | i12 | -8 | +3 | ||
| jun | df+3 | m | 22 | i17 | -8 | +19a (+10) | * Homing * Balcony Break | |
| kazuya | df+3 | m | 13 | i18~19 | -7 | +9 | Knee | |
| king | df+3 | m | 17 | i14 | -9 | +6 | * Good SSR tracking | |
| kuma | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| kunimitsu | df+3 | m | 14 | i17~18 | -6 | +2 | +4 | |
| lars | df+3 | m | 15 | i16 | -11 | +8 | * Transition to DEN with D (-4/+15) ** Only +11 guaranteed on hit | |
| law | df+3 | m | 23 | i21 | -13 | +52a (+21) | * High crush 6~55 | |
| lee | df+3 | m | 13 | i14~15 | -8 | +3 | ||
| leo | df+3 | m | 22 | i17~19 | -9~-7 | +6a (-3) | +27a (-9) | * Homing * Balcony Break |
| leroy | df+3 | m | 14 | i16 | -11 | +0 | ||
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| miary-zo | df+3 | m | 15 | i20~21 | -9 | +4 | * Homing * Weapon | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| reina | df+3 | sp | * Transition to SEN with f+3 | |||||
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| xiaoyu | df+3 | L | 23 | i29~30 | -23 | +71a (+55) | * Tornado * Instant Tornado * Homing * Cancel to BT with B (r31) * On hit of whiff, transition to AOP with D * Snake Edge * High crush 6~29 | |
| yoshimitsu | df+3 | m | 10 | i17~18 | -4 | +4 | ||
| zafina | df+3 | m | 15 | i15~16 | -5 | +4 | * Cancel SCR transition -10 -1 t43 r28 with B | |
| anna | df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Combo from 1st CH * Move can be delayed by 10F * Interrupt with i11 from 1st block * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 ** r43 when blocking after SS | |
| claudio | df+3,1 | m, m | 12, 18 | i14, i17~19 | -14 | +29a (+14) | * Tornado * Combo from 1st hit with 14f delay * Interrupt with i3 from 1st block * Input can be delayed 14f * Move can be delayed 8f | |
| clive | df+3,1 | L, M,M | 20, 18,20 | i29~30, i27~29 i3~10 | +3c | * Available only as combo from 1st hit * 38 damage in total for the full string with scaling * Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
| kazuya | df+3,1 | m, h | 13, 17 | i18~19, i22~23 | -6 | +15g | +13c | * Balcony Break * Elbow * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * 4f timestop on CH |
| leroy | df+3,1 | m, h | 14, 12 | i16, i16~17 | +0 | +6 | * Combo from 1st hit * Leads to 10-hit string | |
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR from 1st block ** Must delay SSR or perform SSR to delayed SWR * Move can be delayed by 10f * Cancel to SS -19 -8 -7 with D_U | |
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| leroy | df+3,1,1+2 | m, h, m | 14, 12, 25 | i16, ,i20~21 | -13 | +34d (+13) | * Balcony Break * Combo from 1st hit CH * Combo from 2nd hit CH with 5F delay * Move can be delayed by 12F * Input can be delayed by 14F | |
| anna | df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16d | +16a | * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| anna | df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f * Jail from 2nd attack | |
| heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
| heihachi | df+3,1+2,1 | m, h,m,m, m | 10, 3,3,3, 25 | i15~16, ,i22~23 | -15 | +20a (+15) | * Balcony break on airborne hit * Jail from 1st attack * Powered up input df+3,1+2,qcf+1 (5 additional damage) ** Last button should be input as late as possible? | |
| anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
| claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Move cannot be interrupted * Input can be delayed 14f * Move can be delayed 9f | |
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | * Combo from 1st hit * Move cannot be interrupted | |
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow * Move cannot be interrupted | |
| kazuya | df+3,2 | m, m | 13, 13 | i18~19, i20 | -11 | +5 | * Combo from 1st hit with 9F delay * Move cannot be interrupted | |
| kuma | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| kunimitsu | df+3,2 | m, L | 14, 20 | i17~18, i28~29 | -15 | +1c | * Balcony Break (airborne) * Weapon * Combo from 1st CH * Cancel to FC -13 -5 -3 r34 with D * Interrupt with i6 from 1st block * High crush 22~35 | |
| lee | df+3,2 | m, h | 13, 13 | i14~15, i19~20 | -10 | +5 | * Jail from 1st block with no delay * Combo from 1st hit with 4F delay * Recovers 4F faster on hit (t59 r24) | |
| nina | df+3,2 | m, h | 13, 9 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Move cannot be interrupted * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| anna | df+3,2,1 | m, h | 13, 9 | i14, , | ||||
| kazuya | df+3,2,1 | m, m, m | 13, 13, 21 | i18~19, ,i25 | -14 | +8a (-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH with 10F delay or 23F charge (i34) * Interrupt with i6 from 2nd block * i14 initial charge; can be charged up to 30F (i41) * Move can be delayed by 15F * Input can be delayed by 16F |
| nina | df+3,2,1 | m, h, h | 13, 9, 6 | i14, ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay * Links to 10-hit combo | |
| anna | df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
| nina | df+3,2,1,2 | m, h, h, h | 13, 9, 6, 6 | i14, ,i16 | +1 | * Jail from 3rd block with 2f delay * Combo from 3th CH with 9f delay * Move can be delayed by 11f | ||
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 9, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with 7f delay * Interrupt with i3 from 4th block * Move can be delayed 10f * Recovers 6F faster on hit (t116 r28) |
| anna | df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to -21 -10 +9a CJM with B | |||
| anna | df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
| nina | df+3,2,1,4 | m, h, h, L | 13, 9, 6, 12 | i14, ,i23 | -13 | -2 | * Combo from 3rd CH with 2f delay * Interrupt with i4 from 3rd block * -2c vs crouching opponents * Move can be delayed by 11f * High crush 10~55 | |
| kazuya | df+3,2,1* | m, m, m | 13, 13, 25 | i18~19, ,i46 | +11g | +10a (+1) | * Tornado * Balcony Break * 31F minimum charge * Interrupt with i27 from 2nd block * Interrupt with i11 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSL, SWL from 2nd hit * 20f timestop on hit * 10 chip damage on block | |
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22~23 | -14 | +13cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F | |
| nina | df+3,2,3 | m, h, m | 13, 9, 21 | i14, ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay * Interrupt with i8 from 2nd block | |
| anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Interrupt with i1 from 1st block * Jail from 2nd hit with 4F delay * Enter FLY +36a (+26) with ub_u_uf on hit * Move can be delayed 16f * Low crush 27~50 * Floating state 51~53 | |
| nina | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Interrupt with i2 from 2nd block * Move can be delayed by 9f |
| anna | df+3,2,uf+1+2 | m, h, h | 13, 9, 13 | i14, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 12f |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53 | |
| miary-zo | df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f | |
| anna | df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects * Low crush 34~46 | |
| hwoarang | df+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +4a | * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55 | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 10f * Input can be delayed 13f * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block |
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH * Interrupt with i1 | |
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit * Interrupt with i5 from 1st block * Whiffs vs SSR from 1st block (Inconsistent with bigger/taller characters) |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block |
| zafina | df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 11~ | |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* * df+3,H.1: Consumes 90F of remaining Heat time |
| armor-king | df+3+4 | SM,t | 15,30 | i28~35 | -11~-18? | +17d/-7c~0c | * Throw only when opponent standing close. * Cannot throw break. * Transition to BT r129? after attack throw * Low crush 13~37 * Floating state 38~40 | |
| asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB * High crush 6~ | |
| dragunov | df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin * Homing * Balcony Break |
| eddy | df+3+4 | m,M | 10,16 | i18~19 i8~11 | -3~+0 | +1a | * Floor Break * +23a if only the 2nd hit connects * Floating state 9~26 | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jun | df+3+4 | m | 17 | i24~25 | -11 | +1 | ||
| kazuya | df+3+4 | m,h | 7,9 | i18, i13~14 | -8 | +0 | * Does not jail on block * Duckable on 1st block | |
| king | df+3+4 | SM,t | 30,15 | i28~35 | -12d~-18d | +18d | * Floor Break * Transition to attack throw on up-close front standing hit * Recovers in BT on throw success * -7c~+0c on far/BT/Side hit * Can perform a special downed animation when hitting the ground with D * Low crush 13~37 * Floating state 38~40 | |
| kunimitsu | df+3+4 | m,m | 8,12 | i17~18 i7~9 | -2 | +5 | * Floor Break * Transition to BT * Can hit grounded when off-axis * High evasion at frame 5? * Floating state 10~24 | |
| law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | * High crush 6~52 |
| leroy | df+3+4 | h | 23 | i18~19 | -2 | +70a(+54)~+71a(+55) | * Tornado * 9 chip damage on block * Has jab evasion properties * Recovers 3F faster on hit (t52 r33) * Low crush 18~31 * Floating state 32~34 | |
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| miary-zo | df+3+4 | L | 17 | i21 | -15 | -4 | +6a | * High crush 6~45 |
| nina | df+3+4 | i31~35 | * i20~24 startup with input d,DF+4 * Instant tornado on CH * High crush 4~80 | |||||
| paul | df+3+4 | sp | * Transition to DPD | |||||
| raven | df+3+4 | Transitions to Crouch Step * High crush 4~25 | ||||||
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| shaheen | df+3+4 | sp | * Transitions to SNK * Transition to r1? FC with SNK.DB | |||||
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16a (+11) | * Balcony Break * Shoulder | |
| jun | df+3+4,1 | m, m | 17, 20 | i24~25, i33~34 | -13 | +17a (+10) | * Interrupt with i12 from 1st block * Whiffs vs SWL from 1st block | |
| kazuya | df+3+4,1 | m,h, m | 7,9, 15 | i18, i13~14, i11~12 | -11 | +1 | * Jail from 1st block * Input can be delayed by 19F | |
| kazuya | df+3+4,1,2 | m,h, m, M,M | 7,9, 15, 14,25 | i18, i13~14, ,i20~21, i7~9 | -19 | +7a (-10) | * Balcony Break * Projectile * Combo from 3rd hit * Interrupt with i1 from 2nd block * 7 chip damage on block * +5a (-4) on wall hit | |
| lili | df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break * Combo from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * +25a on hit when only the last kick connects * Low crush 15~36 * Floating state 37~39 | |
| jun | df+3+4,4 | m, L | 17, 17 | i24~25, i25~26 | -13 | +4c | +26a | * Combo from 1st CH * Interrupt with i4 from 1st block |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| fahkumram | df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
| jin | df+3~3 | m | 20 | i23~24 (i32~33) | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df * i32~33 effective startup (cancel takes 9f) | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| alisa | df+4 | m | 13 | i12 | -7 | +4 | +4c on hit against crouching opponent | |
| anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Pseudo homing to SSR side |
| armor-king | df+4 | m | 15 | i12 | -4 | +7 | ||
| asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| bob | df+4 | h | 12 | i13~14 | -6 | +5 | * | |
| bryan | df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing * Balcony Break (airborne) | |
| claudio | df+4 | m | 14 | i13 | -8 | +3 | ||
| clive | df+4 | m | 13 | i14 | -9 | +5 | ||
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| dragunov | df+4 | m | 14 | i12 | -9 | +2 | ||
| eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
| fahkumram | df+4 | m | 15 | i16 | -6 | +3 | ||
| feng | df+4 | m | 13 | i15 | -6 | +5 | ||
| heihachi | df+4 | m | 10 | i13~14 | -6 | +5 | ||
| hwoarang | df+4 | m | 20 | i16~17 | -8~-7 | +8~+9 | +18a (+9) | * Homing * Balcony Break on CH * Transition to RFF * Wall splats |
| jack-8 | df+4 | m | 17 | i15 | -9 | +5 | +14c | |
| jin | df+4 | m | 22 | i20~21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50) | |
| jun | df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Balcony Break (airborne) * Crumple stun launcher (+52a) on CH |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| kuma | df+4 | m | 15 | i12 | -4 | +7 | ||
| kunimitsu | df+4 | m | 13 | i12 | -9 | +2 | ||
| lars | df+4 | m | 16 | i15~16 | -8 | +2 | ||
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| lee | df+4 | m | 13 | i13~14 | -9 | +5 | * Transition to HMS r27 with 3 (-9/+5) ** Cancel to r16 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10) | |
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leroy | df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| lidia | df+4 | m | 12 | i15 | -4 | +6 | ||
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| nina | df+4 | m | 15 | i12 | -4 | +7 | ||
| panda | df+4 | m | 15 | i12 | -4 | +7 | ||
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| reina | df+4 | m | 14 | i15 | -4 | +7 | ||
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| xiaoyu | df+4 | m | 12 | i12 | -4 | +7 | * | |
| yoshimitsu | df+4 | m | 15 | i12 | -7 | +4 | Recovers 2f faster on hit or block | |
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| azucena | df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Interrupt with i2 from 1st block | |
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit * Jail from 1st block with ?F delay | |
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| shaheen | df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move can be delayed by 10F * Input can be delayed by 11F * Low crush | |
| feng | df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | +8 | * Combo from 1st hit with 8F delay * Move cannot be interrupted |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| lidia | df+4,2 | m, h | 12, 20 | i15, i26 | -8 | +11d | * Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit | |
| reina | df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8) * Combo from 1st hit | |
| victor | df+4,2 | m, h | 15, 16 | i13~14, i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12cg on hit, 3 chip damage on block * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block * Interrupt with i1 * Available on hit or block only * Transitions to IAI r36 (cannot cancel) | |
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| feng | df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Shoulder * Combo from 2nd CH with 4F delay * Interrupt with i14 from 2nd block * Interrupt with i2 from 2nd hit * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 9F * Input can be delayed by 10F | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| bob | df+4,3 | h, h | 12, 23 | i13~14, i20~21 | -8 | +4 | * Combo from 1st hit with 3F delay * Interrupt with i2 from 1st block * Transition to BAL r20 with F (+12g/+0) ** FC r37 transition with no input (Cannot block i17 moves when transitioning on block) * Move can be delayed by 2F * Input can be delayed by 3F | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| feng | df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27a | * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i3 from 1st block |
| king | df+4,3 | l, h | 10, 11 | i14~15, i22 | -5 | +6 | * Combo from 1st CH | |
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Instant tornado * Combo from 1st CH * Low crush 14~ |