mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
eddyBack throwth(h)50i12~14+0
Throw break: none
fahkumramBack Throwt!50i12!+0d
* Homing
* Unbreakable throw
fengBack Throwt50-4d
* Cannot break throw
heihachiBack throwt60+0d
* Unbreakable
hwoarangBack throwth(h)60i12~14+1d
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during RFF
jinBack throwt50+1d
* Unbreakable
* Side switch on hit
junBack throwt50+7d
* Unbreakable
* Side switch
kazuyaBack throwth(h)50i12~14+3d
* Throw Break: none
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
larsBack throwt50i12~140
* Throw break: none
* Opponent status on hit: FDFT
lawBack Throwt50i12~14+0d
Unbreakable
leeBack Throwt50i12~14!-5d
Unbreakable
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leroyBack throwt50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
liliBack Throwt60+1d
Unbreakable
miary-zoBack Throwt50i12~14!+0d
* Floor Break
* Unbreakable
ninaBack throwt60+3d
* Removes Recoverable Health
* Unbreakable
* Can side switch on hit
pandaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
ravenBack throwt50-4d
* Floor Break
* Unbreakable
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
shaheenBack throwth(h)50i12~14+0d
Removes Recoverable Health
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
steveBack throwt55+5d
* Unbreakable
* Sideswitch
* Opponent left FUFT
victorBack throwt50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
xiaoyuBack Throwt50i12+0d
* Unbreakable
yoshimitsuBack Throwt50+1d
* Floor Break
* Unbreakable
zafinaBack Throwt50+0d
* Unbreakable
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
jack-8Back Throw 2+4t70i12!+17d
* Balcony Break
* Unbreakable
* 80 damage on wall splat
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
armor-kingBAD.1h13i11+1+8
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 6 chip damage on block
armor-kingBAD.2m12i15~16-7+4
armor-kingBAD.2,3m, h12, 24i15~16, i22~23-7+18g
* Balcony Break
* Tornado
* Combo from 1st hit with 8F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Forces crouching on hit
armor-kingBAD.2,4m, m,t12, 15,20i15~16, i18~19-12+0d
* Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT
armor-kingBAD.3m20i20~21-13+11a(+2)+26d
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
armor-kingBAD.4L23i17~18-13+3c+26a
armor-kingBAD.db+1+2m,t18,15i14~17-18c+0d
* Transition into hit grab on grounded, airborne, and backturn hit
* AK is left FDFA on whiff/block
* Opponent is left FUFT on hit
* Low crush 14~34
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoBAO.2M24i23~25-18+33a (+23)
* Tornado
* Weapon
* Steel pedal
* Low crush 1~50
* Floating state 51~53
miary-zoBAO.3m,m15,25i19~20 i10~11-9+15d (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Homing
* Balcony Break
* Low crush 1~66
* Floating state 67~69
miary-zoBAO.4L,m18,20i18~19 i27~28-24-2d+66a (+50)
* Tornado
* Jab evasion?
* 2nd available only on hit or block
* Low crush 1~43
* Floating state 44~46
miary-zoBAO.F
* Low crush 1~12
* Floating state 13~15
* High crush 21~59
miary-zoBAO.uf
* Evasive forward leap
* Low crush 1~83
* Floating state 84~86
yoshimitsuBDS.1h!25i21~40+32a~+51a
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
ninaBHS.1+2t10,10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Powered up input: BHS.3,4,3,1+2
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaBKP.1+2h!20,3i34~71+58
* Weapon
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
armor-kingBM,2,1,2,1t5,5,5,15+0-6d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
* Opponent recovers FDFT
leoBOK.1m14i13-4+9
* High crush 0~12
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
leoBOK.1+2M22i20~21-12~-11+15d
* Heat Engager
* Heat Dash +5 +17d
* Balcony Break
* Spike
* Power crush 8~
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 0~17
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* 9 chip damage on block
* Low crush 10~
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
* High crush 1~
leoBOK.4m14i20+9+15g+19
* Knee
* Same move as f+4
leoBOK.n
* Stance moves may be delayed by 8F?
* May perform FC moves from frame 9?
* High crush
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
armor-kingBT.1h15i8-3+8
azucenaBT.1h9i10~11+2+6+8
fengBT.1h12i12-3+14
kazuyaBT.1h15i8-3+8
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
liliBT.1h8i8-8+3
ravenBT.1h7i8-1~+0+5~+6
xiaoyuBT.1m17i16~18-5+4+64a
* Elbow
yoshimitsuBT.1h16i15-3+8
Elbow
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Move can be delayed 10f
* 6 chip damage on block
* 9 chip damage on block during heat
* Cancel to LIB -19 -13 r20 with F
liliBT.1,2h, M8, 20i8, i24~26-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Low crush 27~39
* Floating state 40~42
xiaoyuBT.1,2m, m17, 20i16~18, i24~25-13+17a
* Tornado
* Balcony Break
* Combo from 1st hit
* Cancel to r15 FC (-16/-7/+53a) with D
* Low crush 9~21
yoshimitsuBT.1,2h, m16, 18i15, i25-5+5+63a
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
yoshimitsuBT.1,3h, h16, 25i15, i25~26-7+27a (+17)
* Balcony Break
* Combo from 1st CH
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
liliBT.1,4h, h8, 21i8, i22~24-5+10g
* Heat Engager
* Heat Dash +5 +43d (+34)
* Balcony Break
* Combo from 1st hit with 8f delay
* Move can be delayed 10f
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
azucenaBT.1+2m17i14~15-11+3+58a
fengBT.1+2m20i16~17-3+8+41a (+33)
* Balcony Break (CH only)
* Elbow
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
lawBT.1+2h20i15+1+16g
* Balcony Break
* Homing
* Jab evasion
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
liliBT.1+2m,m5,20i13~14 i3~4-11c+16a
* Floor Break
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* Power crush 6~
xiaoyuBT.1+2m,m6,6i16~18,i3~5-6+8
*
xiaoyuBT.1+2,1+2m,m, m6,6, 6,6i16~18,i3~5, i17~18, i4~5-13+8d
* Combo from 1st hit with 17F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
xiaoyuBT.1+2,4m,m, h6,6, 20i16~18,i3~5, i23~24+3+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit with 15F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
* 6 chip damage on block
armor-kingBT.1+4m!20i41~47!+0d
* Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
* Low crush
fengBT.1+4t45i12~14-6-5d
* Throw break 1+2
kingBT.1+4M!30i41~47+6d
* Unblockable mid attack.
* Low crush 8~
armor-kingBT.2h15i8-3+8
azucenaBT.2m15i17~18-8+3
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
fengBT.2m20i19~21-9+13a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
*
lawBT.2m17i15-14-1+52a
* Elbow
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
ravenBT.2h9i10+0+7
shaheenBT.2m20i14~15-3+42a
xiaoyuBT.2h9i12+0+6
*
yoshimitsuBT.2h18i16~17-4+14g+39a
* Balcony Break
* Leads to f+2 extensions
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
xiaoyuBT.2,1h, h9, 8i12, i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
* Jail from 1st block
xiaoyuBT.2,1,4h, h, M9, 8, 15i12, ,i18~20-18+33a (+23)
* Combo from 2nd CH with 11F delay
* Jail from 2nd block with no delay
* Move can be delayed by 14F
lawBT.2,2m, m17, 20i15, i14-14+5c
* Elbow
* Combos from 1st hit
* Delay-able
* Forces tech backroll on hit
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
xiaoyuBT.2,2h, m9, 12i12, i21~23-7+5
* Combos from 1st CH
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
xiaoyuBT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c
* Transition to AOP with D (-10, +5)
* Combos from 2nd hit
azucenaBT.2:2m, t15, 23i17~18, +0d
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
armor-kingBT.3m20i13~14-14+49a
* Tornado
* Unparryable by traditional kick parries (bug?)
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
fengBT.3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to STC with f (+8c/+8c)
hwoarangBT.3M20i14~16-13+38a (+28)
kazuyaBT.3h18i10-8+8
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
lawBT.3h18i10-8+8
liliBT.3m12i14~15-10+0
* Homing
* High crush 4~37
ravenBT.3h10i10-11+0
xiaoyuBT.3M13i16-5+12
* +21d on backturned hit
* Low crush 5~
yoshimitsuBT.3m20i24~26-3~-1+11a
Floor Break
* Low crush 6~29
* Floating state 30~32
liliBT.3,4m, m12, 20i14~15, i30~33-12+39d (+31)
* Balcony Break
* Combo from 1st hit
* Low crush 26~43
* Floating state 44~46
ravenBT.3,4h, m10, 17i10, i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
kingBT.3:1+2M, t18, 20i13~14, +0d
* Floor Break
* Throw when hit standing in front close range.
* Just frame input.
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* Chip damage on block
* Evasive, can evade mids and some highs
* Low crush 9~29
kingBT.3+4
* Jaguar Step away from the oppponent while keeping backturn stance on recovery.
* Can cancel into BT.1+2 / BT.1+4 unblockable.
* Can hold 3+4 to keep spinning.
* Cannot Reverse Jaguar Step in BT stance.
* Low crush 6~
liliBT.3+4M24i29~32+2~+5+7c~+10c
* Spike
* Chip on block [9]
* Evasive, can jump over some mids
* Low crush 5~31
* Floating state 32~34
ravenBT.3+4m,m5,16i15 i34~35-14+34a (+24)
* Low crush 13~31
* Floating state 32~34
xiaoyuBT.3+4m25i18~19-16+10a (+1)
* Balcony Break
* Low crush 9
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
* High crush 5~12
armor-kingBT.4m20i18-10+11a (+2)
* Balcony Break
azucenaBT.4m15i15~16-3+6
hwoarangBT.4M20i14~16-13+40a (+30)
* Transition to RFF
lawBT.4h14i11-9+2
liliBT.4m,M10,20i26~28 i21~22-7+11d
* Floor Break
* Combo from 1st hit
* 2nd kick is delayed 6f, effective startup of 2nd hit i28~29
* Floating state 13~48
ravenBT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Low crush 6~19
reinaBT.4m20i17-14+54a
Strong Aerial Tailspin
xiaoyuBT.4M13i13~15-18+33a (+23)
*
azucenaBT.4,3m, m15, 21i15~16, i23~24-14+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Only hits grounded when up-close and off-axis
lawBT.4,3h, m14, 24i11, i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
azucenaBT.b+1+2
Parries all mids
* Parry state 2~8
xiaoyuBT.b+1+2m25i17~18-14+21a (+16)
* Balcony Break
* Shoulder
* -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* Power crush 6~16
ravenBT.b+2m14i16~17-2~-1+6~+7
ravenBT.b+2,3m, m,m14, 5,16i16~17, i20 i39~40-14+34a (+24)
* Combo from 1st CH
* Low crush 18~36
* Floating state 37~39
ravenBT.b+2,4m, h14, 13i16~17, i17~18+0+5
* Transition to BT (+0/+5) with B
* Transition to FC (+0/+5) with D
* Combos from 1st hit CH
* Jail from 1st attack with 3f delay
azucenaBT.b+3
liliBT.b+3
* Actionable after 20f
* Stance duration 40f, cannot input moves on frame 26~
* Stance moves can be buffered
* Transition to r29? DEW with F
* Low crush 12~22
* Floating state 23~25
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
azucenaBT.b+3+4
* High crush 6~20
ravenBT.b+3+4
Can block mid or high attacks after 6f
fengBT.d+1l20i20~21-13c+4+16a
* High crush 15~52
kazuyaBT.d+1sl15i10-5+6
* High crush 1~
ravenBT.d+1sl5i10-5+6
* High crush 1~
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
* High crush 6~
xiaoyuBT.d+1+3+51a (+35)
* Low Parry from BT
* Alternate input BT.d+2+4
* Parry state 1?~14?
liliBT.d+2L17i16-12+5c+14d
* High crush 4~
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
* High crush 4~
dragunovBT.d+3l20i16-11+10d
fengBT.d+3L20i18~20-26c-4~-2+70a (+54)
* Has clean hit effect (+70a (+54))
* -4~-2 on normal hit
* High crush 6~52
hwoarangBT.d+3L20i18~19-13-2+31a
* High crush 4~50
kazuyaBT.d+3l6i12-15-4
* High crush 1~
lawBT.d+3l6i12-15-4
liliBT.d+3L8i17~19-17-1+2c
* High crush 4~40
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
* High crush 4~48
xiaoyuBT.d+3L12i16-12+7c
*
liliBT.d+3,4L, m8, 20i17~19, i22~24-13+27a (+12)
* Combo from 1st CH
xiaoyuBT.d+3,4L, h12, 20i16, i19-5+20a (+11)+37a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
lawBT.d+3+4M25i26-15+0
* Transition to FUFA with D
** (-2 oB, +13d oH)
liliBT.d+3+4L25i20~22-26+19a
* Transition to t63 r41 with F (cs8~46)
* Stagger on block
* High crush 8~41
xiaoyuBT.d+3+4
* Xiaoyu spins and steps to the right
* Alternate input BT.u+3+4 (steps to the left)
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
* Low crush 11~
lawBT.d+4l17i23-13+6c+26d
liliBT.d+4L9i14-11+1
* High crush 4~
ravenBT.d+4l6i12-15-4
* High crush 1~
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
* High crush 8~
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
ravenBT.f,f,f
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 12?~41
* Floating state 42~44
ravenBT.f,F+3m25i21~22-9~-8+8a
* High crush 4~22
ravenBT.f,F+3+4L17i23~30-18~-11+24a
* Floating state 13~21
* High crush 18~49
xiaoyuBT.f,F+3+4M (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range on front standing hit
* Chip on block [9]
* Low crush 10~
ravenBT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
ravenBT.f+1+2
Parries mid or high punches or kicks
* Parry state 1~8
xiaoyuBT.f+1+2m21i23-8+3+5
* Punch parry
** 50 damage, +20d
** Transition to BT
* Parry state 1~5?
ravenBT.f+1+2,Pt25+5d
Opponent recovers FUFA
xiaoyuBT.f+1+3t35i31-6+1d
* Homing
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel to FC with D
* Low crush
ravenBT.f+2m13i17~18-5~-4+6~+7
ravenBT.f+2,3m, M13, 15i17~18, i24~25-7~-6+14c~+15c
* Spike
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
ravenBT.f+2,4m, h13, 17i17~18, i20~21-7~-6+4~+5
* Combo from 1st hit with 1f delay
* Input can be delayed 12f
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
xiaoyuBT.f+2+3t20i31~33-2+20cs
* Homing
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Cancel to FC with D
* Low crush 1~
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
azucenaBT.f+3+4
* Low crush 6~21
* Floating state 22~24
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
xiaoyuBT.f+3+4
* "Cali Roll"
* High crush 1~8
* Low crush 9~
* High crush 28~30
xiaoyuBT.f+3+4,3+4M23i12-11+40a (+30)
* "Cali Roll"
* High crush 1?~13?
* Floating state 1?~13?
ravenBT.f+3+4,FM24i25~27, -36-22
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
ravenBT.f+4L13i16-9+4
ravenBT.f+4,1L, h13, 15i16, i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
kazuyaBT.u+3m18i9-12+19a (+9)
* Low crush 9~24
* Floating state 25~27
xiaoyuBT.uf+1L15i33-7+12g c
* Transition to AOP
* Cancel to FC with D
* Alternate input BT.u+1
* Low crush 9~
ninaBT+1h15i8-8+3
Links to 1 jab extensions
ninaBTR.1t13-3+4d
* Throw break 1
* Powered up input: BTR.1,3,1
ninaBTR.2t10-3+3d
* Throw break 2
* Powered up input: BTR.2,1,1+2
lidiaCAT.1m26i17-4+18a (+9)+38a (+30)
Balcony Break
lidiaCAT.1+2m25i16-1+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
lidiaCAT.2h12i14~15-10+1
lidiaCAT.2,2h, m12, 18i14~15, i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaCAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
* High crush 11~31
lidiaCAT.4,3+4L, M14, 25i19~20, i38~39-14+5a
* Spike
* Combo from 1st CH
* Low crush 21~25
* Floating state 26~39
lidiaCAT.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaCAT.b,B
* Low crush 11~25
* Floating state 26~28
lidiaCAT.F
Actionable after 20f
fengCD.1L18i18~19-14+0+12g
* Head
* Transition to FC with D
* High crush 6~19
fengCD.1+2m25i16~17+0c+7c+13
Head
kingCD.1+2M24i20~23-5c+16d+52a
Balcony Break
* Bounce off ground on CH for full combo.
kingCD.1+3t20i12-2+1d
* 1 Throw break.
* Opponent recovers in FUFT.
fengCD.2m25i18~19-14+67a (+51)
* Tornado
kingCD.2+4t25i12-2+0d
* 2 throw break.
* Opponent recovers in FDFR.
hwoarangCD.3m27i18~19+4+25a (+16)+57a (+10)
* Tornado
* Balcony Break
* 8 chip damage on block
* Also possible during RFF
* Transition to LFS
hwoarangCD.4m18i16-18+53a (+43)
* Tornado
* Also possible during RFF
paulCD.df
* Buffer window 2~9f (3~9f from SWA)
* Sidestep can be buffered with u
* DPD attacks can be buffered
* While standing attacks can be buffered
* Cancel to r1 block from 10f with b
* High crush 1~30
kingCD.DF+4m21i15~16-9+49a(+18)+53a
* Knee
* Special down state that allows low juggle (on normal hit).
* Crumple on CH for full combo.
xiaoyuCH AOP.d+1l,t40i19-12+0
* Floor Break
* Attack throw on CH
* High crush
leroyCH b+1h,th20,25i13+0d
victorCH.d+4l,t12,18i16+0
lidiaCH.db+3t20/24,17/19/21/27i16~17-2
* Power up based on Heaven and Earth level:
** Level 0: 17 damage
** Level 1: 19 damage
** Level 2: 21 damage
** Level 3: 27 damage
*** Level 3:
Removes Recoverable Health
* Restores recoverable health
victorCH.db+4l,th20,4i20~21+49a
reinaCH.df+3+4m,t6,35i16+0
Spike
cliveCH.f,F+1+2m50i20+0d
* Spike
* Weapon
* Throw from front hit
* Opponent recovers FUFA
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a(+28)
* Power up with input f,d,df+2
ninaCHD.1t25+0d+3d
* Removes Recoverable Health
* Throw break 1
* Powered up input: CHD.3,4,1+2
ninaCHD.2t8+0d+7
* Throw break 2
* Powered up input: CHD.4,2,1+2
annaCJM.1h17i11~12+0+7+14
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
annaCJM.2h10i10-11+0
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaCJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaCJM.d+3L8i15-11+0
*
annaCJM.d+3,3L, h8, 20i15, i21-7+7
* Combo from 1st hit
* -31 from 1st block
annaCJM.df
* High crush 5~
* Floating state 8~35
annaCJM.f+3
* Transition to r10 FC with db
* Transition to r16 CJM with b+3
annaCJM.Pm20i15~16-14+29a (+19)
* Tornado
* Tornado launch on hit
* is1~
annaCJM.uf+1M25i19~29-11~+1+9a (-1)
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Low crush 9~37
* Floating state 38~40
annaCJM.uf+2M35i19~29-11~+1+3a
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Low crush 9~37
* Floating state 38~40
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
* Low crush 8~29
* Floating state 30~32
alisaCLK.3m20i13~14-9+12g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Power up after 2 or more spins (i19?)
* Interrupt with i8 from 1st block
alisaCLK.Bm18i19~20-12-1
* Cancel with B
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
* High crush 9~
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
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bryand,db,b
* Cancel to SS on any frame with u
* Minimum 3f needed to enter (one for each directional)
* High crush 1~10
pauld,db,b
* Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 DPD from 2f with df
* Minimum 3f needed to enter (one for each directional)
* High crush 1~14
reinad,db,b,f+2th(h)40i12-3+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
leod,DF
Crouching state
pauld,df
* Cannot be buffered
* 1.12 movement over 20f
* Transition to CS from 2f with f
* Transition to r9 DPD from 3~19f with df
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
* High crush 1~21
leod,df,f
* Cancel to SS with U?
* No crouching state
pauld,df,f
* Cannot be buffered
* t35 from 1+2~f
* Exits crouching state on frame 1
* 1.63 movement over 25f (includes CD)
* 1.98 movement over 35f from 1+2 cancel
* Transition to r9 DPD from 2f with df
* Cancel to r1 sidestep from 2f with u
* Cancel to r1 block from 24f with b
leroyd,df,f+2h20i16~17-6~-5+29a (+22)
chip damage on block
pandad,df,f+2m15i17~18-8+3
pandad,df,f+2,1m, m15, 25i17~18, i27-10+33a (+7) / HE
* Balcony Break
* Heat Engager
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
leroyd,df,f+3+4,Fm!80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~60
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
* High crush 1~
shaheenD*,u+2h30i18~19+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
* Low crush 18~
annad+1sl5i10-5+6
* Can recover standing with F
armor-kingd+1sl5i10-5+6
* High crush 4~
azucenad+1m20i20~21+4+7c+44a
* Spike
* Elbow
claudiod+1m14i17~18-8+2
clived+1L14i18~19-13+2
* High crush 6~
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* Reversal Break and -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~17
dragunovd+1m18i18~19+1c+8c+13d
Elbow
fahkumramd+1M20i18-5+8c+13c
* Elbow
fengd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~34
heihachid+1m12i16-9+2
* Spike
* Enter FC r28 with D
hwoarangd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
jack-8d+1sl5i10-5+6
*
* High crush 4
jind+1m,t21,10i21-13+0d
* Balcony break on airborne hit
* Transition to attack throw on standing hit
* -9 on block after absorbing an attack and 8 chip damage on block
* Power crush 7~20
kazuyad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
kingd+1s.l5i10-5+6
* High crush 4~
kumad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
lawd+1l15i21-12-1
Transition to Slide Step with DF
* High crush 6~
leod+1m18i18~19-2~-1+5+13
* Spike
* Enter FC with d
leroyd+1sl5i10-5+6
* High crush
lidiad+1m20i19~20-7c+6c+21d
Spike
lilid+1L10i18~19-11+0
* Transition to FC with D
* High crush 9~29
ninad+1sl5i10-5+5
* Transition to r24? with f
* High crush 4~
pandad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
pauld+1m16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
reinad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
shaheend+1L16i20~21-13+4+28g
* Partially restores remaining Heat time on hit
* High crush 6~52
steved+1l12i16-13-2
* High crush 6~
victord+1l7i16-17-6
* Cannot be parried (weapon low)
xiaoyud+1m,m,M7,7,7i17~19 i4~6 i3~9-5+8c+9c
* Transition to AOP with D+1 (-10, +4c, +5c)
* This move can become more minus if the final hit whiffs
** Standing (-13, -2c)
** AOP (-17, -5c)
yoshimitsud+1M15i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
zafinad+1m11i12-16-8-3c
* Spike
victord+1,1l, h7, 15i16, i18-7+6
* Combo from 1st CH
* -26 on 1st block
zafinad+1,1m, m11, 17i12, i17~18-12+19a (+12)+29a (+23)
* Combo from 1st hit CH with 18f delay
* Input can be delayed 18f
* Move can be delayed 10f
heihachid+1,2m, m12, 14i16, i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Jail from 1st block
* Combo from 1st CH
* Forces standing on hit.
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
pauld+1,2m, m16, 26i14~15, i29-17+20d (+10)
* Balcony Break
* H.d+1,2 with Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* d+1,2* at 27f charge
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
lilid+1,2,4L, h, m10, 8, 24i18~19, ,i30~32-12+17a (+8)
* Balcony Break
* Combo from 2nd CH with 2f delay
* Input can be delayed 9f
* Move can be delayed 8f
pauld+1,2*m, m16, 39i14~15, i43+9+20d (+10)
* Balcony Break
* H.d+1,2* with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* d+1,2 from 0~26f charge
lawd+1,3l, h15, 21i21, i24-9+20a (+11)+65a (+45)
* Balcony Break
* Tornado on CH
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Combo from 1st CH
* Jail from 1st block
ninad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
pauld+1,4m, L16, 15i14~15, i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+1,4,2m, L, m16, 15, 21i14~15, ,i21-14+3d (-6)+35a (-12)
* Balcony Break
* Elbow
* Combo from 2nd CH +11d (+4)
yoshimitsud+1*(1),nM!20i55~56+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(2),nM!25i99~100+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(6),nM!200i249~250+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
alisad+1+2
* Transition to r30 with db or d+1+2
* Transition to DBT with DES.f+3_f+4
asukad+1+2L20i20-18+11a
Spike
* High crush 10~39
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
* High crush 8~
* Floating state 25~
bryand+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
clived+1+2M23i22~23-6+9a (-8)+63a (+47)
* Tornado
* Balcony Break
* Weapon
* 6 Chip Damage on block
dragunovd+1+240+5d
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
* Parry state 5~15
* High crush 1~25
fengd+1+2M15i20~21-9+8c
heihachid+1+2
* Actionable after 30f
jack-8d+1+2m28i27-18+42a (+32)
*
* High crush 6
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable (projectile)
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
* High crush 8~24
kazuyad+1+2L20i23-14c+3c+27a
* High crush 6~
kingd+1+2m21i23-24+45a(+35)
* Tornado
* High crush 6~23
kumad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Shoulder
** Body slam (unparryable)
* 27 damage on clean hit
larsd+1+2l25i24~25-20+9d
* High crush 20~
lawd+1+2
* Enters DSS
* Transition to Slide Step with DF
leod+1+2
* High crush 6~
leroyd+1+2m21i17~18-4~-3+6c / HE
* Heat Engager
lilid+1+2M25i20~21-13+13d
* Balcony Break
* Spike
* Recovers 2f slower on block
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~19
miary-zod+1+2M23i19~20-17+35a (+25)
* Tornado
* Weapon
* Chip damage on block
* Recovers 3f faster on hit
* High crush 9~18
pandad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Shoulder
** Body slam (unparryable)
* 27 damage on clean hit
pauld+1+2m28i12~13-18+16d (+11)+24d (+16)
* Balcony Break
* Shoulder
reinad+1+2
* Can transition to r14 SEN with input f+3
* Can transition to r2 WGS with input DF
reinad+1+2sp
victord+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals 6 chip damage on block
xiaoyud+1+2
* Transition to AOP
* Transition to r10 FC with AOP.u
* Alternate input BT.d+1+2
* High crush 1~
<Showing 1601-2000 of 6205 moves>