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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
kuma1+2+3+4
kunimitsu1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
lars1+2+3+4sp
law1+2+3+4
law1+2+3+4
lee1+2+3+4
leo1+2+3+4
Gain LTG
leroy1+2+3+4sp
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
lili1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
miary-zo1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
nina1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
panda1+2+3+4
paul1+2+3+4
raven1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
reina1+2+3+4sp
shaheen1+2+3+4sp
steve1+2+3+4
victor1+2+3+4sp
xiaoyu1+2+3+4
yoshimitsu1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
zafina1+2+3+4
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
asuka1+2+3+4,1+2m,t0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
law1+2+3+4,2h22i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
* High crush 12~42
bob1+2+3+4*
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
* Low crush 55~82
* Floating state 83~85
feng1+2+3+4*
* Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
alisa1+2+4
steve1+2+4
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* f+1+3: Extended range, i15~17, t50 r33
* Opponent left FUFA
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
azucena1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
bob1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent recovers FDFT
bryan1+3t35i12~14-3-2d
* Floor Break
* Homing
* Throw break 1 or 2
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
devil-jin1+3t35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
* Transition to BT on break
dragunov1+3t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Opponent recovers in FUFA
eddy1+3th(h)35i12~14-5-7d
* Floor Break
* Homing
* Throw break: 1 or 2
* Opponent recovers in FUFA
fahkumram1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
feng1+3t35i12~14-6-4d
* Homing
* Throw break 1 or 2
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
hwoarang1+3th(h)35i12~14-3-5d
* Homing
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
jack-81+3t35i12+0+1d
* Homing
* Throw Break 1 or 2
* Swaps positions on break
** Transition to BT on break
jin1+3t35i12~14+0+2d
* Homing
* Throw break 1 or 2
* Jin recovers BT on break
jun1+3t35i12~14+0+0d
* Homing
* Throw break 1 or 2
kazuya1+3th(h)35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Recovers BT on break
king1+3t35i12~14-6+0d
* Homing
* 1 or 2 throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* f+1+3: i15~17, t50 r33
* Opponent recovers in FUFA.
* Side switch on successful throw break
kuma1+3th(h)35i12~14-3+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
kunimitsu1+3t35i12~14+0+0d
* Homing
* Throw break: 1 or 2
* Opponent recovers in FUFL.
lars1+3t35i12~14-3+1
* Spike
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFA
law1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
lee1+3t35i12~14-3-2d
* Homing
* Throw break 1 or 2
leo1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
leroy1+3t35i12~14-3
* Floor Break
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lili1+3t35i12~14-3+0d
* Homing
* Floor Break
* Throw break 1 or 2
* Becomes a wall throw on a wall-splatted opponent
miary-zo1+3t35i12~14-9-5d
* Floor Break
* Homing
* Throw break 1 or 2
* Transition to WAL on throw break if Miary Zo makes contact with a wall
nina1+3t35i12~14-6-2
* Homing
* Throw break 1 or 2
* Opponent recovers FUFA
panda1+3th(h)35i12~14-3+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
raven1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
reina1+3th(h)35i12~14-3+0
* Floor Break
* Homing
* Throw break 1 or 2
* Opponent recovery on hit: FUFA off-axis to the left
shaheen1+3th(h)35i12~14-3+0d
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
steve1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
victor1+3t35i12~14-3-2
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
xiaoyu1+3t35i12-6+1d
* Homing
* Throw break 1 or 2
yoshimitsu1+3t35i12~14-3+1d
* Homing
* Throw break 1 or 2
zafina1+3t35i12~14-4+0d
* Homing
* Throw break 1 or 2
armor-king1+3+4h!25i37~44+12g?
* Extremely high hitbox
azucena1+3+4
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
feng1+3+4
jin1+3+4
kuma1+3+4sp
kunimitsu1+3+4
leroy1+3+4sp
* Strong Attack Reversal
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~100
lidia1+3+4
miary-zo1+3+4
* Low crush 13~123
* Floating state 124~126
panda1+3+4sp
xiaoyu1+3+4
* Low crush 8~15
azucena1+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
clive1+4m10-75i22-15+9a (ZAN1)
* Removes Recoverable Health (ZAN5 only)
* Weapon
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 10
* ZAN2: 45
* ZAN3: 48
* ZAN4: 58
* ZAN5: 75
devil-jin1+4SL,h5,5i16~17,i14-3+4
* -17 from 1st block
* Can be performed in reverse during backturn (Fox Step)
heihachi1+4SL[10;10]i17+2+21g
* Reversal Break
* Balcony Break
* Can only be used once per match
* Ultimate Count 3 required to use
* Can be used while in FUJ
* Opponent recovers crouching on hit
* Cannot cause a K.O
jack-81+4i22~
* Alternate input hcf
* Can be held for up to 5 spins
jun1+4SL,h5,8i14 i17-3 / -19-3+4
* -19 from 1st block
* CH advantage listed is for the 2nd hit
leroy1+4L16i100~279-26~+153+24~+203
* 1 chip damage on block
* Power up during Heat (Consumes 150F? of remaining Heat time)
** +70a~249a on hit
nina1+4m,m4,20i15~16 i13~14-5+4c+6c
* Spike
* Transition to CD r25 with F (-2/+7c/+10c)
* Second hit is +7c on CH if the first hit whiffs
reina1+4
* Transition to WGS with DF after 14 frames
* Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* High crush 1~30
yoshimitsu1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Recovers 12f faster on hit
* Hit vs BT +11d (FDFT)
* Power up in NSS or Heat
* Can be done from Crouch Level 1
jack-81+4,1m25i22~, i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input hcf,1 to power up
* Chip damage on block (7)
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Move cannot be interrupted
devil-jin1+4,2SL,h, m5,5, 20i16~17,i14, i24~25-12+72a (+56)
* Tornado
* Combo from 2nd CH
* Interrupt with i4 from 2nd block
* 6 chip damage on block
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
* Interrupt with i16 from 1st block
* Move cannot be interrupted from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Balcony Break (CH)
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
jun1+4,2,4SL,h, h, m5,8, 10, 23i14 i17, ,i24-15+11a (+2)
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
* Cancel to FC -7 -18 r37 with DB
* High crush 10~38
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
* High crush 10~38
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Interrupt with i17 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* Last input can be held to power up
** Interrupt with i39 from 2nd block
** Interrupt with i38 from 2nd hit
** Whiffs vs delayed SS, SW from 2nd block or hit
* Link to attack from Spinning Heel Drop (f+3)
jun1+4,3SL,h, m5,8, 15i14 i17, i24~25-11~-10+1~+2
* Combo from 2nd CH
* Interrupt with i19 from 1st block
* Interrupt with i3 from 2nd block
* Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
jun1+4,3,1SL,h, m, m5,8, 15, 20i14 i17, ,i33~34-13~-12+17a (+10)
* Interrupt with i12 from 3rd block
* Whiffs vs SWL from 3rd block
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
jack-81+4,df+1M21i22~, i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-81+4:df+1M30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-81+4*,1m35/45/55/199i17(68/93/118~)!+70d
* Balcony Break
* Unblockable
alisa2h10i12-6+5
anna2h10i10-3+3
* Enter HAM +1 +7 with F
armor-king2h10i10+1+7
asuka2h9i12-7+2
azucena2h9i10+0+9
bob2h8i10+0+6
*
bryan2h10i10+1+7
claudio2h10i12-3+3
clive2h11i12+0+7
Weapon
devil-jin2h9i10+0+9
dragunov2h10i10+0+9
eddy2h10i12-9+2
fahkumram2h13i12~13-8+3
* Elbow
feng2h8i10-3+5
heihachi2h10i11+0+9
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jin2h9i10+0+9
jun2h7i12-4+7
kazuya2h12i12-3+8
king2h10i10+1+7
kuma2h10i10-1+6
kunimitsu2h12i12-5+1
* Weapon
lars2h10i10+0+8
law2h8i10+0+6
lee2h10i10+1+7
leo2h9i11-1+5
leroy2h10i12+0+9
lidia2h8i11+0+8
lili2h8i10+0+8
miary-zo2h10i11-2+9
nina2h10i10+1+7
panda2h10i10-1+6
paul2h8i10+0+6
raven2h9i10-1+8
reina2h5i12-4+7
shaheen2h10i10+0+6
steve2h12i12-1+5
victor2h10i12~13-12-2
* Weapon
xiaoyu2h8i10-2+6
*
yoshimitsu2h10i11-1+5+8
zafina2h8i10-7-1
armor-king2,1h, m10, 15i10, i23~24-3+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* t53 r19 on hit
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
bob2,1h, m8, 10i10, i23~25-7+0+3
* Combo from 1st hit with 2F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
claudio2,1h, m10, 13i12, i20-6+5
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
fahkumram2,1h, h13, 20i12~13, i20~21-12+15a (+6)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay
* Interrupt with i1
* r29 on hit
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jin2,1h, m9, 9i10, i16~17-3+6
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2f delay
* Same animation as df+1
jun2,1h, m7, 9i12, i21-6+7
* Elbow
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
king2,1h, m10, 15i10, i23~24-3+8
* Combo from 1st hit
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
lars2,1h, m10, 12i10, i20~21-6+8
* Combo from 1st hit with 3f delay
* Interrupt with i3 from 1st block
* Input can be delayed 3f
* Move cannot be delayed
lee2,1h, h10, 8i10, i15~17-5+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 7F delay
* Transition to HMS r22 with 3+4 (-5/+6)
** Cancel to r9 standing or FC with b_db_d_df (Cannot block i14)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df
* Move can be delayed by 5F
* Input can be delayed by 7F
leo2,1h, h9, 12i11, i16~17-7~-6+4
* Jail from 1st block
* Combo from 1st hit
leroy2,1h, m10, 12i12, i12~13-7~-6+4~+5
* Elbow
* Jail from 1st block
lidia2,1h, h8, 10i11, i20~21+1
panda2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
steve2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel?
victor2,1h, h10, 12i12~13, i16-6+5
* Weapon
* Combo from 1st hit with 6F delay
* Transition to PRF with F (-4/+7)
* Move cannot be delayed
* Input can be delayed by 6F
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to -12 -6 r30 with B
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
zafina2,1h, m8, 9i10, i23~25-6c+2c
* Spike
* Combo from 1st hit CH with 3f delay
* Interrupt with i5 from 1st block
* Move can be delayed 1f
lee2,1,1h, h, m10, 8, 18i10, ,i20~21-12+3+26a
* Combo from 2nd CH with 4F delay
* Interrupt with i6 from 1st block
* Recovers 2F faster on hit (t82 r28)
* Move cannot be delayed
* Input can be delayed by 4F
jack-82,1,1+2h, m, h,h,h,h,h10, 12, 10,6,6,6,20i11, ,i33~36, i8~14, i3~6, i7~13, i5~6-4+13d
* Interrupt with i7 from 1st block
* Jails from 3rd block
* Duckable
* Chip damage on block (10)
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22cg
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
* Interrupt with i6 from 2nd block
* Forces tech backroll on hit
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
* Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 10f
claudio2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Interrupt with i1 from 1st block
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
jack-82,1,2h, m, m10, 12, 20i11, ,i33-34-12+29a (+19)
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
kuma2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
leroy2,1,2h, m, h10, 12, 17i12, ,i20~21-7~-6+4~+5
Elbow
* Strong Attack Reversal
* Follow-up after successful parry with input 1 or 2
* Delayable
* Combo from 2nd hit CH
* Parry state 2~16
panda2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
steve2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10?F
leroy2,1,2,1h, m, h, m10, 12, 17, 21i12, ,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)
* Balcony Break
* Tornado
* Elbow
* Combo from 3rd hit
* Delayable
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+14cg
* Balcony Break
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Input can be delayed 14f
* Move can be delayed 10f
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
lee2,1,3h, h, h10, 8, 20i10, ,i24~26-4+20a (+11)+65a (+45)
* Balcony Break
* Combo from 2nd CH with 2F delay
* Interrupt with i8 from 1st block
* Move cannot be delayed
* Input can be delayed by 2F
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Interrupt with i7 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9c r25 with D
* Floating state 6~31
* High crush 32~69
bob2,1,4h, m, m8, 10, 20i10, ,i27~28-10+11d
* Spike
* Combo from 2nd CH
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Floating state 17~37
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Floor Break
* Interrupt with i7 from 2nd block
eddy2,1,4h, h, m10, 13, 21i12, ,i20~22-12~-10+17a (+8)+56a
* Balcony Break
* Combo from 2nd Ch with 10f delay
* Input can be delayed 14f
jin2,1,4h, m, m9, 9, 18i10, ,i18~20-10+3+16a (+7)
* Balcony Break on CH
* Combo from 2nd CH with 8f delay
* Move cannot be interrupted
* Input can be delayed 10f
* Forces tech backroll on CH
jun2,1,4h, m, m7, 9, 12i12, ,i10-12-1
* Knee
* Jail from 2nd block
* Combo from 1st hit
lee2,1,4h, h, L10, 8, 18i10, ,i25~26-15+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i10 from 1st block
* Move can be delayed by 8F
* Input can be delayed by 11F
* High crush 15~56
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
jun2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Weapon (Projectile)
* Combo from 3rd CH
* Move can be delayed 10f
* Interrupt with i10 from 1st block
* Whiffs vs SWL from 1st block
* 9 chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
jun2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5F delay
* Interrupt with i5 from 1st block
* Input can be delayed 10f
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4i11, ,i14
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+4c+14d
* Interrupt with i16 from 2nd block
* Whiffs vs
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Whiffs vs SSL, SWL from 1st block
* Interrupt with i10 from 2nd block
jack-82,1,ufh, m10, 12i11, ,+1+6
* Recover in crouch
* Move can be delayed by 4F
* Input can be delayed by 14F
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 12
jack-82,1,uf+1+2h, m, m10, 12, 20i11, ,i21~22+5 GMH+17c GMH
* Strong Aerial Tailspin
* Transition to GMH on hit or block
* Interrupt with i13 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SS, SWR from 1st block
* Whiffs vs SSR from 1st hit
* Input can be delayed by 14F
* Move cannot be delayed
* 4 chip damage on block
* Low crush 12
alisa2,2h, h10, 22i12, i18~33-13~+2+15a (+5)
* Balcony Break
* Jails attack inputs from 1st block with 1F delay
* Combo from 1st hit with 2f delay
* Duckable
* 2nd hit available on hit or block only
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* High evasion
* Interrupt with i11 from 1st block
* Whiffs vs SSR from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
devil-jin2,2h, h9, 20i10, i17-13-2
* Jail from 1st attack with 2f delay
* Move cannot be delayed
heihachi2,2h, m10, 13i11, i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
kazuya2,2h, m12, 24i12, i24~25-8+7+50a
* Balcony Break (airborne)
* Combo from 1st CH
* Interrupt with i4 from 1st block
kunimitsu2,2h, m12, 14i12, i12~13-6+5
* Weapon
* Jail from 1st block with 5f delay
* Combo from 1st hit with 5f delay
* Transition to KAT -6 +5 r26 with 1+2
* Input can be delayed 5f
* Move cannot be delayed
law2,2h, m8, 10i10, i20-8+4
Delay-able
lee2,2h, m10, 14i10, i20~21-13-2
* Combo from 1st CH with 5F delay
* Interrupt with i2 from 1st block
* Move can be delayed 5F
* Input can be delayed 7F
leo2,2h, m9, 20i11, i22-12+6
* Elbow
* Combo from 1st hit
* Interrupt with i2 from 1st block
leroy2,2h, h10, 20i12, i25~26-7~-6+7~+8
* Elbow
* chip damage on block
lidia2,2h, h8, 20i11, i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Transition to CAT on hit or block only
* CAT transition is -12
miary-zo2,2h, h10, 20i11, i28~30-7+14d+67a (+51)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 2f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 2f
* Chip damage on block
* Instant Tornado on CH
* Hit vs BT +11d
reina2,2h, h5, 5i12, i14~15-11+0
* Jail from 1st block with 1f delay
* Combo from 1st hit with 1f delay
steve2,2h, m12, 17i12, i22~24-14+6
* Tornado
* Combo from 1st hit
* Interrupt with i2 from 1st block
victor2,2h, m,m10, 5,5i12~13, i17~18,i7-10-2
* Weapon
* Combo from 1st hit with 6F delay
* Move cannot be delayed
* Input can be delayed by 6F
* -10 if last hit whiffs
yoshimitsu2,2h, h10, 18i11, i24-1+15g
* Tornado
* Balcony Break (airborne)
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter KIN r25 with 1+2
* Transitions to NSS on hit or block only
* Recovers 2f faster on hit or block
* Interrupt with i5 from 1st block
* Hit vs BT +20a (+11)
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 11f
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with 1F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
reina2,2,1h, h, m5, 5, 20i12, ,i22~23-14+12a
* Balcony Break
* Spike
* Head
* Hit-confirmable from 1st hit
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27 i23~24-9c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* Hit vs BT -4d
* Input can be delayed 8f
* Move cannot be delayed
* Low crush 41~54
* Floating state 55~57
law2,2,1+2h, m, m8, 10, 20i10, ,i19-13+5a (-4)
* Balcony Break
* Combos from 2nd hit CH
* Delay-able
zafina2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Interrupt with i11 from 2nd block
* Whiffs vs SW from 2nd block
* Input can be delayed 14f
* Move can be delayed 9f
clive2,2,2h, m, M,m11, 9, 15,20 (24)i12, ,i27~28 i31~32-11+21a (+4)
* Tornado
* Balcony Break
* Weapon
* Power up in Heat (24 damage)
* Input can be delayed 6f
* Move cannot be delayed
* Transition to PHX on hit only
* Cancel PHX transition with B
kunimitsu2,2,2h, m, h12, 14, 16i12, ,i18~19-9+2
* Weapon
* Combo from 2nd CH with 4f delay
* Interrupt with i4 from 2nd block
* Enter SET -4 +7 r27 with F
* Input can be delayed 4f
* Move is delayed 7f
* Move cannot be delayed
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-4 oB, +9g oH, +14d)
reina2,2,2h, h, m5, 5, 21i12, ,i29-6+6
* Transition to WRA r30 with D (-6/+6)
* Transition to WRA is safe (can be cancelled early enough with crouch dash)
* Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i11 from 2nd block
victor2,2,2h, m,m, h10, 5,5, 12i12~13, ,i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Weapon
* Projectile (unparryable)
* Combo from 2nd hit with 8F delay
* Transitions to IAI on hit or block
* Move cannot be delayed
* Input can be delayed by 8F
* 4 chip damage on block
reina2,2,2,1h, h, m, m5, 5, 21, 20i12, ,i35~37-15~13+30a (+20)
* Tornado
* Combo from 3rd hit with 1f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Evasive, can go under jabs
* Low crush 37~57
* Floating state 58~60
kunimitsu2,2,2,2h, m, h, h12, 14, 16, 16i12, ,i15~16-6+3
* Balcony Break (airborne)
* Weapon
* Jail from 3rd block with 5F delay
* Combo from 2nd CH or 3rd hit with 5f delay
* Input can be delayed 5f
* Move cannot be delayed
reina2,2,2,2h, h, m, m5, 5, 21, 25i12, ,i31-14+21a (+0)
* Balcony Break
* Combo from 3rd hit with 4f delay
* Move can be delayed 3f
* Blue spark with input qcf+2 for 5 more damage
kunimitsu2,2,2,2,2h, m, h, h, M12, 14, 16, 16, 18i12, ,i19~20-12+19a (+2)+33a (+23)
* Tornado
* Weapon
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed 7f
* Low crush 21~35
* Floating state 36~38
lee2,2,3h, m, h10, 14, 23i10, ,i21~23-3+17a (+8)
* Balcony Break
* Combo from 1st CH or 2nd hit with 8F delay
* Transition to HMS r37 with 4 (-9/+11a (+2a))
** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10)
* Interrupt with i6 from 2nd block
* Whiffs vs SSR from 2nd block
* Move can be delayed 13F
* Input can be delayed 17F
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
* Interrupt with i2 from 1st block
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st block with no delay
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Low crush 18~41
* Floating state 42~44
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
Balcony Break (CH)
* Combo from 1st hit with 1f delay
* Jail from 1st block with ?F delay
* CH frames also apply to combo from 1st CH
eddy2,3h, m10, 20i12, i20~21-8+8s
Combo from 1st hit
fahkumram2,3h, m13, 22i12~13, i31~32-4+27a (+17)
*
Balcony Break
* Combo from 1st CH
* Interrupt with i12
* Move can be delayed by 5F
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* Move cannot be interrupted
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* Interrupt with i6 from 1st block
* High crush 10~45
nina2,3h, m10, 15i10, i18-13+0d
* Knee
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Move cannot be interrupted
* Transition to Triple Slaps throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
paul2,3h, h8, 14i10, i19-2+8
* Knee
* Combo from 1st hit with 6F delay
* Move cannot be interrupted
raven2,3h, l9, 10i10, i22-13-2
* Combo from 1st hit
* Interrupt with i4
* High crush 6~
shaheen2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st hit with 2F delay
* Interrupt with i2 from 1st block
* Move cannot be delayed
* Input can be delayed by 2F
yoshimitsu2,3h, h10, 24i11, i26~27-10+16a (+7)
* Balcony Break
* Combo from 1st CH with 2f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Move can be delayed 5f
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13d
* Interrupt with i23 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Low crush 24~39
* Floating state 40~42
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Interrupt with i2
* Move can be delayed 10f
feng2,4h, m8, 15i10, i17-12-1
* Jail from 1st attack with 2F delay
* Combo from 1st hit with 8F delay
jin2,4h, h9, 20i10, i24~27-13+7
* Balcony Break
* Combo from 1st hit with 2f delay
* Interrupt with i4 from 1st block
* Whiffs vs SSR from 1st block
* Enter ZEN -6, +14g r26 with F
lidia2,4h, m8, 13i11, i21-8+4
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
lili2,4h, h8, 20i10, i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Interrupt with i2 from 1st block
* Move can be delayed 10f
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit, +18g on hit when transitioning into CD
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
feng2,4,1h, m, m8, 15, 25i10, ,i24-12+24a (+14)
Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel to BT with B (-13/-2)
* Low crush 12~19
law2,b+2h, h8, 8i10, i17-4+7
* Elbow
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
law2,b+2,1,2h, h, h, m8, 8, 8, 21i10, ,i20-3+20a+55a
* Combos from 3rd hit CH
* Delay-able
* Transition to FC with D
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* Interrupt with i4 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* High crush 10~
hwoarang2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
hwoarang2,f+4h, h9, 20i10, i24~25-2+35d (+27)
* Balcony Break
* Combo from 1st CH with 3F delay
* Low crush 14~
yoshimitsu2,NSS.1h, h10, 5,15i11, i23~24 i18-5+19a
* Balcony Break
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Jail from 2nd attack
* Duckable
anna2,uf+1+2h, h10, 13i10, i21~65-14~+10+33a (+18)
* Weapon
* Input can be delayed 10f
* Move can be delayed 5f
* 2 chip damage on block
* Recovers 7f slower on block
alisa2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
anna2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
armor-king2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
asuka2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
azucena2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
claudio2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
clive2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
devil-jin2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
dragunov2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
eddy2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
feng2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
heihachi2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
hwoarang2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jack-82+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jin2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
jun2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Gain 5 Kazama Essence on Heat Burst activation
* Power crush 7~16
kazuya2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
king2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kuma2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
kunimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lars2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
law2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lee2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leo2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
leroy2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lidia2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
lili2+3m[12;12]i16+1+2c
* Heat Burst
* RAB.2+3: i21 actual startup
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
miary-zo2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
panda2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
paul2+3m12i16+1+2c
* Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
* Power crush 7~
raven2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
reina2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
shaheen2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
steve2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
victor2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
xiaoyu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
yoshimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* 46f timestop at frame 14 of activation (t92)
* Cancel to r87 with b,b on frame 42 (frame 28 of timestop)
** t41 r27 effective recovery
* 20f timestop on block or hit
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~62
* On
* cancel:
* Floating state 12~20
* Low crush 21~29
* Floating state 30~32
azucena2+3+4h!0i45-1
heihachi2+3+4
kunimitsu2+3+4
law2+3+4
lee2+3+4
* Has a hidden Perfect Input by inputting 2 on the 51~53 frames.
* Perfect Input is a Just Frame even in Heat
reina2+3+4sp
Input d+2+3+4 to get Heihachi's secret taunt
victor2+3+4sp
xiaoyu2+3+4
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
armor-king2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* f+2+4: Extended range, i15~17, t50 r33
* Opponent left FUFA
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
azucena2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit and break
bob2+4t35i12~14-3+0d
* Floor Break
* Throw break 1 or 2
* Swaps sides on successful throw
bryan2+4t35i12~14-6+0d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit
claudio2+4t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Both players transition to FUFA on hit
clive2+4t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Side switch on hit and on throw break
* Opponent recovers in FUFT
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
dragunov2+4t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Side switch on hit or break
* Opponent recovers in FDFL
eddy2+4th(h)35i12~14-6-9d
* Floor Break
* Homing
* Throw break: 1 or 2
* Sideswitch on break
* Opponent recovers in FDFA
fahkumram2+4t35i12-6+0d
* Homing
* Throw break 1 or 2
* Sideswaps on hit
feng2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
heihachi2+4t35i12~14+0+0d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break
hwoarang2+4th(h)25i12~14-6-2d
* Floor Break
* Homing
* Break: 1 or 2
* Opponent recovery on hit: FDFT off-axis to the left, sideswap
jack-82+4t35i12-6-3d
* Homing
* Throw Break 1 or 2
* Swaps positions on break
* Side Switch
jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
jun2+4t35i12~14+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
kazuya2+4th(h)35i12~14+0+0d
* Homing
* Throw break: 1 or 2
king2+4t35i12~14-3+0d
* Homing
* 1 or 2 throw break.
* Input f+2+4 to increase throw range, but its startup is 3 frames slower.
* f+2+4: i15~17, t50 r33
* Side switch. Opponent recovers in FUFA.
kuma2+4th(h)35i12~14-6+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
kunimitsu2+4t35i12~14+0-3d
* Floor Break
* Homing
* Throw break: 1 or 2
* Side switch
* Opponent recovers in FDFA.
lars2+4t35i12~14-30
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FDFT perpendicular
* Side switch on hit
law2+4t35i12~14+0d
* Homing
* Throw break 1 or 2
* Side swap
* Transition to BT with D
** (+5 BT)
lee2+4t35i12~14-6-2d
* Homing
* Throw break 1 or 2
* Side swap
leo2+4t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Deals 4 more damage at the wall
leroy2+4t35i12~14-3
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
lidia2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
lili2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Becomes a wall throw on a wall-splatted opponent
miary-zo2+4t35i12~14-6-3d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit and throw break
nina2+4t35i12~14+0+0d
* Homing
* Throw break 1 or 2
* Side switch
* Nina recovers BT
panda2+4th(h)35i12~14-6+1
* Homing
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
paul2+4t35i12~14-3+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
* Transition to FUFT on hit
raven2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch
reina2+4th(h)35i12~14-6+0
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FUFA
* Side switch on Hit or Throw break
shaheen2+4th(h)35i12~14-6+0d
* Homing
* Floor Break
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
steve2+4t35i12~14-3+0d
*
Homing
* Floor Break
* Throw break 1 or 2
* Sideswitch
* Opponent left FDFT
victor2+4t35i12~14-3-4
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
xiaoyu2+4t35i12-3+0d
* Homing
* Throw break 1 or 2
* Side swap
yoshimitsu2+4t35i12~14+0+1
* Homing
* Floor Break
* Throw break 1 or 2
* Side switch on hit
zafina2+4t35i12~14-4+0d
* Homing
* Throw break 1 or 2
* Transition to MNT on hit
* Side switch on hit
nina2+4,2t25+0-5d
* Unbreakable
* Side switch
hwoarang2+4,Bth(h)40i12~14-2-6d
* Homing
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Transition to BT on hit
armor-king2+4,d+1+2th(h)35, 38i12~14, -10d
* Floor Break
* Unbreakable throw extension
* Input d+1+2 by frame 101
* Opponent left FUFA
paul2+4~bt40i12~14-2+0d
* Homing
* Throw break 2
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
* tracks to the left
alisa3m10i13~14-12~-11-1~+0
anna3m17i14~16-6+3
* Knee
* Floating state 14~16
* Low crush 17~27
* Floating state 28~30
armor-king3h17i15~16-4+3
* Has good right sidestep tracking
asuka3m17i14-7+9
azucena3m13i14-7+4
bob3m14i15~16-6+5
*
bryan3m14i16-4+7
claudio3m14i14~15-10+1
* Tracks sidestep right and sidewalk right completely?
clive3m16i16-13-2
devil-jin3m16i17~19-12-6
dragunov3m10i15~16-9+2
eddy3m12i14~15-9+2
fahkumram3m11i13-9+2+9
feng3m15i16-11+0
heihachi3m10i15-4+1
hwoarang3h15i14-7+4
jack-83m18i15~16-9+5
* Knee
* Transition to GMH with D
** (+2 oB, +16g oH, +16 ch)
* Alternate input f+3 or ws3
jin3h17i14-7+4
jun3m14i14~15-10+2
Balcony Break
kazuya3h12i14-8+4
king3h17i15~16-9+2
kuma3h25i18-5+21a (+11)
* Balcony Break
kunimitsu3h17i16~17-7+7
* Homing
* Balcony Break (airborne)
lars3h16i15-17+0
* Transition to LEN -11 +6 r34 with D
* cs31~ on LEN transition
law3h12i12-9+2
lee3m16i14-8+7
* Transition to HMS r27 with 4 (-8/+7)
** Cancel to r10 standing or FC with b_db_d_df (Cannot block i18)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df
leo3h15i14-8+4
leroy3m14i15-8+3
<Showing 401-800 of 6584 moves>