mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lawf+2+3t35i12-2+6d
Throw break 1
leof+2+3h21i20~21-9~-8+11a (+2)
* Balcony Break
* Sidesteps to the right
leroyf+2+3m,m,m10,10,15i16~17 i24 i26~27-7+73a
* Weapon
* Only once per match
* chip damage on block
xiaoyuf+2+3t20i14-2+20cs
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Side Swap
ninaf+2+4t15i13-2+0
* Throw break 2
* Alternate input: qcf+2+4
heihachif+2~1m20i13-11+6
* Cancel to SS with D_U
lawf+2~1m24i19~20+4+30a (+4)+54a
* Balcony Break
* 4 chip damage on block
* Transition to DSS with F (+6/+32a (+6)/+56a)
* Alternate input DSS.f+2~1
heihachif+2~1,1+2m, m20, 24i13, i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
alisaf+3h10i14~15-14-3
annaf+3
* Transition to r10 FC with db
* Transition to r16 CJM with b+3
armor-kingf+3m12i15~16-9+7
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
azucenaf+3m15i18-4+5
bryanf+3m18i16~18+0~+2+4~+6+50a
Knee
claudiof+3h18i18+1+15g+14
* Homing
* Balcony Break
* +22a (+13) on BT hit
* Low crush 9~24
clivef+3M15i20~21-14+37a
* Spike
* 3 Chip Damage on block
* Low crush 9~24
* Floating state 25~27
devil-jinf+3
* Stance moves can be delayed by 10f
* Low crush 18~32
* Floating state 33~35
dragunovf+3m11i20-6+5
Enter SNK +0 +11 r19 with DF
eddyf+3h16i16~18-5+7
Homing
fahkumramf+3m16i17-8+3
* Knee
fengf+3m10i21-3+7
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
hwoarangf+3
* Transition to LFS
* Sidesteps to the right
* Can move forwards and backwards with F and B
* Can sidestep with U and D
* Cannot block or crouch in stance
jinf+3m12i14-16-5
junf+3m13i16-9+7
* Enter SS -16 +14g r21 with u_d
* r21 when attacking after SS
* r35 when blocking after SS
kazuyaf+3m22i17-13+5+54a(+23)
Balcony Break on air hit
kingf+3m18i15~16-8+1+9s
* Only forces standing on CH.
* +1c on crouching hit
kumaf+3h30i20-5+21a (+11)
* Balcony Break
larsf+3sp
* Transition to DEN
* Recover 30F heat on transition
* Stance moves can be delayed by 19F
lawf+3m12i18-10+1
leef+3m6i15-18-7
leof+3h23i20~210~+1+4+27a
* Enter BOK +2 +6 +29a with d
leroyf+3m14i14~15-7~-6+7~+8
* Knee
Alternative input: ws3
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lilif+3m26i20~22-3+17a (+8)+34d
* Homing
* Balcony Break
* Knee
miary-zof+3
* Actionable after 15f
* Cancel to r1? FC with DB on frame 16~. 1F cost?
* Stance moves available on frames 15~31
* High crush 6~44
ninaf+3h,h10,20i14~15 i10~11+3~+4+24a (+15)+54a
* Balcony Break
* Does not jail
* 2nd hit is homing
pandaf+3h30i20-5+21a (+11)
* Balcony Break
paulf+3h11i16~17-9+2
* Homing
ravenf+3m18i17-9+3
*
Homing
* Can transition to r30 BT at -6/+6 with B
reinaf+3
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
stevef+3sp
* Transition to DCK
* Actionable for 19F
* Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input f+3_4 to r6 EXD after 19F
* Transition to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25
victorf+3spi20
* Cancel to r20 cs5~ FC with df
* Punch parry only
* +15~+20 PRF on successful parry
* Can perform Heat Burst and Heat Smash from stance
* Parry state 5-10
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
yoshimitsuf+3h24i16~17-9+17a (+8)
* Homing
* Balcony Break
zafinaf+3h28i17+3+14c
* Balcony Break
* Good left sidestep tracking
* Cancel SCR transition -1 +10c t? r? with B
jinf+3,1m, m12, 17i14, i22-12+4
* Heat Engager
* Heat Dash +36a (+26), +5
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Balcony break on airborne hit
lawf+3,1m, m12, 15i18, i20-2+8
* Transition to DSS with F
** (+3 oB, +13g)
paulf+3,1h, m11, 21i16~17, i17-10+12d (+3)
* Homing
* Balcony Break
* Elbow
* Combo from 1st hit
xiaoyuf+3,1M, m14, 8i16~18, i22~23-3+8
* Combo from 1st hit
xiaoyuf+3,1,1+2M, m, m,M14, 8, 6,20i16~18, ,i16~18 i5~6-12+7c
* Spike
* Combo from 2nd CH
xiaoyuf+3,1,4M, m, M14, 8, 20i16~18, ,i26-22+62a (+46)
* Tornado
* Instant Tornado
* Combo from 2nd hit CH
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 12 chip damage on block in heat
* Hit vs BT +15a (+6)
dragunovf+3,1+2m, m11, 27i20, i30~31-3+22a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit
* Chip damage on block
* Interruptable by i10 from 1st block
kingf+3,1+2m, t18, 20i15~16, -5d
* Input 1+2 during frames 2-20 of f+3
* Shifts to throw on front grounded hit.
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit CH
leroyf+3,1+2,4m, h, m14, 15, 20i14~15, i20~21-16~-15+13a (+6)
* Tornado
* Natural combo from 2nd hit
alisaf+3,2h, h10, 20i14~15, i24~26-4+39d (+31)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in Heat
armor-kingf+3,2m, m12, 13i15~16, i20~21-11+5
* Combo from 1st hit
* Transition to CD with DF (+15, -1)
azucenaf+3,2m, h15, 20i18, i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
fahkumramf+3,2m, m16, 13i17, i20-12-1
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
junf+3,2m, h13, 17i16, i20~21+4+11+20c
* Homing
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
lidiaf+3,2m, m12, 22i17~18, i24~25-4+24g+59cs
* Tornado
* Transitions to WLF
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
armor-kingf+3,2,1m, m, m12, 13, 22i15~16, ,i24~26-13+34d+70a (+54)
* Tornado
* Combo from 2nd CH
fahkumramf+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
fahkumramf+3,2,4m, m, m16, 13, 20i17, ,i20-12+6+36d (+28)
* Knee
* Combos from 2nd hit CH
* Delayable
fahkumramf+3,2,4~3m, m, m16, 13, 20i17, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
fahkumramf+3,2,4~3*m, m, m16, 13, 23i17, ,i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
fahkumramf+3,2,4~3*~Bm, m, m16, 13, 25i17, ,i22-7+9
*
Homing
* Balcony Break
fahkumramf+3,2,4~4m, m, h16, 13, 20i17, ,i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Spike
* Combo from 1st CH
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
leef+3,3m, m6, 3i15, i8-18-7
Combos from 1st hit
leef+3,3,3m, m, h6, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, h, h6, 3, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m, m, h, h, h6, 3, 3, 3, 3i15, ,i8-18+13a (+3)
Combos from 1st hit
leef+3,3,3,3,3,4m, m, h, h, h, h6, 3, 3, 3, 3, 25i15, ,i23-9+69a (+53)
* Tornado
* If only last hit connects +28a (+13)
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
* Low crush
leef+3,3,3,3,3:4m, m, h, h, h, h6, 3, 3, 3, 3, 26i15, ,i23-9+69a (+53)
* Tornado
* 10 chip damage
* Perfect Input not required during Heat
* 4 must be input during frames 7?-9? of previous hit
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
* Low crush
azucenaf+3,4m, m15, 21i18, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Input can be delayed for 8f
* Move can be delayed for 7f
eddyf+3,4h, m16, 25i16~18, i29~31-11~-9+15a (+6)+32a
* Balcony Break
* Combo from 1st hit
* Cancel to HSP -14 -2 r40 with F on frame 20
* Floating state 25~46
fengf+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Tornado
* Combo from 1st hit
* Low crush 21~43
* Floating state 44~46
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
lidiaf+3,4m, h12, 21i17~18, i21~23+5+17
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* Transitions to HRS
* 6 chip damage on block
* Low crush 15~27
* Floating state 28~30
yoshimitsuf+3,4h, m24, 20i16~17, i23~24-6+37a (+23)
* Knee
* 2nd hit delayed 18f
* Interrupt with i17 from 1st block
* Low crush 22~29
* Floating state 30~32
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
alisaf+3+4
* Low crush 26~54
* Floating state 55~57
armor-kingf+3+4sp
* Parries mid and high punches
* Cannot block in stance
* Transition to BAD
* Parry state 5-12?
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
azucenaf+3+4
* Completely evades all high/low attacks
* Cancel to r20 with DB
* Parry state 18~
claudiof+3+4h18i17~18-8+19a
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
* Low crush 13~37
* Floating state 38~40
* gs41~
eddyf+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 5 chip damage on block
* Floating state 9~18
* Low crush 19~32
* Floating state 33~35
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
fengf+3+4
* Parries high and mid fist and feet moves (not elbows/knees/heads etc)
* Transition to STC absorbing one hit
* Transitions to STC.P after absorbing two hits
* Transition to r20 KNP with B (r25 autoblock)
* Parry state 3~18
heihachif+3+4
* Cancel to r20 with b or db
* Heihachi remains in stance indefinitely unless a move is used
* Actionable after 40f
jack-8f+3+4m24i22-11+9c
* Head
* Transition to GMH with D
** (-3 oB, +15c oH)
jinf+3+4
* Enter Breaking Step r20 with DF
* Steps forward
* Actionable after 10f
* High crush 10~39
junf+3+4
* Cancel to r34 FC with D on frame 16
* Parries low punches or kicks
* Parries throws
* Parry state 1~40
kingf+3+4
* Cancel to r25 standing block with b on frame 35~ at the earliest
* Access powered-up JGR moves starting at frame 60?
* Immediately access powered-up JGR moves during Heat
* Becomes pc7~89 during Heat.
* Partially uses remaining Heat time
kumaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~
lawf+3+4M20i25~26-2+7c+49a
Alternate input DSS.f+3+4
* Low crush 11~
leef+3+4M,M10,20i30+4c+8c
Floor Break 9 chip damage
* Low crush
leof+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* 7 chip damage on block
lidiaf+3+4
Actionable after 20f
lilif+3+4m,M6,20i18~20 i11~13-9+1d
* Floor Break
* Jail from 1st attack
* +12d on hit if the first kick whiffs
* Low crush 11~27
* Floating state 28~30
miary-zof+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
ninaf+3+4m12i14-6+1+6
Knee
pandaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~
paulf+3+4sp
* Transitions to CS
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
* High crush 6~33
shaheenf+3+4M,M20i22~23+3c+11c
* 6 chip damage on block
* Transitions to SNK
* Floor Break
stevef+3+4sp
* Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Transition to r7? LWV with 3 (laterally evasive)
* Transition to r7? RWV with 4 (laterally evasive)
* Transition to r1? ALB with 3+4
* Transition to r6 DCK with f+3_4
* Transition to r10 SWY with b+3_4
xiaoyuf+3+4
* Transition to AOP with D
* Low crush 9~
yoshimitsuf+3+4m,M,M,M18,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Floor Break
* Head
* Floor break occurs on 4th hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically transitions to r55 IND on self-wallsplat
* Total and recovery frames on hit t88 r19
ninaf+3+4,1m, m12, 22i14, i27-14+10(+1)+6
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
kumaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Shoulder
** Body slam (unparryable)
* 24 damage from 1st hit with grounded scaling
* High crush 0~
pandaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Shoulder
** Body slam (unparryable)
* 24 damage from 1st hit with grounded scaling
* High crush 0~
miary-zof+3+4,2m, m10, 20i18, i29~30-20+64a (+48)
* Tornado
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Chip damage on block
* Instant Tornado on hit
* Can hit grounded when off-axis, steel pedal effect
* Low crush 31~55
* Floating state 56~58
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8
* Balcony Break
*Combo from 1st CH
*Available only as combo from 1st hit
*4 chip damage on block
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
lilif+3+4,3,4m,M, M, M6,20, 20, 20i18~20 i11~13, ,i19~23-20+10 (+3)
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt with i3 from 2nd block
* Huge pushback on block, difficult to punish
* Steel pedal
* Low crush 19~43
* Floating state 44~46
xiaoyuf+3+4,3+4m,m,m8,8,14i20~21 i4~5 i5~8+8+2d
*
* Low crush 23~
armor-kingf+3+4,Ph![5]i25~34+23g
* On successful parry, gives a special stun that makes throws unbreakable for the stun duration
* Cannot K.O
azucenaf+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
* Parry state 1~
reinaf+3+4*m30i67+10+52a
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
* High crush 6~57
hwoarangf+3~3m25i20-16+7a (-2)
* Balcony Break
* Sidesteps to the right
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
armor-kingf+4M21i23~25+3c+7c+12c
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
azucenaf+4m16i17~18-8+1
Homing
bryanf+4m10i18-9+1
claudiof+4m23i22~23+4c+4c+28d
clivef+4
Actionable after 15f
devil-jinf+4m10i15~16-12-1
dragunovf+4h16i14~15-7+8
Knee
eddyf+4m13i23~25-8+8c
Spike
* Floating state 16~
fahkumramf+4m26i25+3c+8c+14c
* Floor Break
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to r22 BT with B (-5/+56a)
heihachif+4m20i19~20+4+7c+26d
* Spike
* Enter FUJ r27 with D
* +15c against a crouching opponent
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +10~+16 guaranteed on CH depending on frame advantage
* Transition to RFS
jack-8f+4h20i17-4+7+32a (+22)
* Balcony Break on CH
jinf+4m21i16-17-8+4+42a
* Enter ZEN -1 +11 +49a r26 with F
* Balcony break on airborne hit
junf+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
kazuyaf+4m20i19~20+4c+7c+31d
Spike
kingf+4m25i18~20-9+12a(+3)
Balcony Break
Homing
* Low crush 9~
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
larsf+4m12i17-9+7
* Knee
leef+4h13i11-7+4
leof+4m14i17~18+9~+10+15g+19
* Knee
* Stance moves may be delayed by 11F
* Enter CD -5 +1 +5 with df
leroyf+4m14i16~17-9~-8+4
lidiaf+4m8i17-4+1
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
miary-zof+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
* Low crush 12~21
* Floating state 22~24
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Low crush 9~22
ravenf+4h17i15~16-12+67a (+51)
* Tornado
* Balcony Break
* Instant Tornado on hit
reinaf+4m20i19~20+2c+5c+29d
* +13c on crouching hit
* Opponent is FDFA on CH
* Spike
shaheenf+4h24i15~16+0+13g
* Balcony Break
* Homing
* 7 chip damage on block
victorf+4m15i14-10+0
xiaoyuf+4h23i19+1+13
* Homing
* Chip on block [4]
yoshimitsuf+4m20i18-13+21a (+11)
* Balcony Break
* -9 on block after absorbing an attack
* 8 chip damage on attack absorbtion
* Power crush 7~17
zafinaf+4h13i14~15-6+22a
alisaf+4,1m, h14, 14i16, i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
bryanf+4,1m, m10, 10i18, i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Move can be delayed 4f
larsf+4,1m, m12, 8i17, i21~22-9+2
Combo from 1st CH
leef+4,1h, h13, 24i11, i24-5+20a (+3)
* Tornado
* Balcony Break
* Combos on 1st hit CH
victorf+4,1m, h15, 21i14, i23~24-4+18a (+9) / HE
* Balcony Break
* Heat Engager
* Heat Dash +5, +34a (+27)
* Weapon
* Combo from 1st hit
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
Combo from 2nd hit
larsf+4,1,2,1m, m, m, m12, 8, 8, 20i17, ,i24~25-14+19 (+9)
* Balcony Break
* Combo from 3rd CH
alisaf+4,1,4m, h, m14, 14, 24 (19)i16, ,i27~65-12~+26g+1a
* Aerial combo from 2nd hit
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
fengf+4,2h, m19, 24 (16)i18~19, i24~25-14+31a (+16)
* Tornado
* Aerial combo from 1st hit (+70a (+54)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
miary-zof+4,2m, m12, 20i18, i31-9+16a (+7)
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Interrupt with i7 from 1st block
* f+4,d+2 to push opponenet to foreground
* f+4,u+2 to push opponenet to background
* Power up in Heat
ninaf+4,2m, h15, 22i21~22, i18-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 14f delay
* Input can be delayed 15f
* Move can be delayed 9f
victorf+4,2m, m15, 20i14, i26~27-12+5c+7a / +5
* Combo from 1st hit
* CH on last hit or wallhit causes FDFA knockdown
* Transition to IAI (-12/+5c/+7a) with D or 3+4
devil-jinf+4,3m, m10, 15i15~16, i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 4F delay
* Move can be delayed by 15F
* Input can be delayed 16F
* Enter FLY +36a (+26) with ub_u_uf on hit
* Low crush 27~51
* Floating state 52~54
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interruptable by i14 from 1st block
eddyf+4,3m, m13, 8i23~25, i23~24-13-2c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
fengf+4,3h, M19, 30 (21)i18~19, i22~24-10+25d
* Spike
* Aerial combo from 1st hit (+26a (-9)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
leef+4,3h, m13, 18i11, i21-8+6c+63a
* Transition to -4, +7c, +64a HMS with 4
* Combos on 1st hit CH
* Delayable
lidiaf+4,3m, m8, 10i17, i13~14-10+0
Jail from 1st attack with 1f delay
* Low crush 5~17
* Floating state 18~20
lidiaf+4,3,1m, m, m8, 10, 24i17, ,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
eddyf+4,3,3+4m, m, M,M13, 8, 7,20i23~25, ,i24~26-12+8a
* Spike
* Combo from 2nd CH
* Floating state 21~39
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX on hit or whiff
* Combo from 1st CH
* Floating state 1~70
* High crush 10~86
azucenaf+4,4m, h16, 21i17~18, i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
* Low crush 15~23
* Floating state 24~26
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
fengf+4,4h, l19, 16 (11)i18~19, i33~33-31+27a
* Aerial combo from 1st hit (+19a (+12)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
* High crush 10~42
leroyf+4,4m, h14, 24i16~17, i28~30-6+20a (+11) / HE
* Heat Engager
* Balcony Break
* Combo from 1st hit
* Slighly delayable
* Low crush
miary-zof+4,4m, h12, 15i18, i26-5+9
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 21~22
* Floating state 23~25
dragunovf+4,4,3h, h, h16, 11, 17i14~15, ,i22~23-5+21a (+12)
* Balcony Break
* Interrupt with i6 from 2nd block
miary-zof+4,4,4m, h, h12, 15, 30i18, ,i30~31-9+14d
* Balcony Break
* Input can be delayed 1f
* Move cannot be delayed
* Hit vs BT +11d
* Low crush 8~34
* Floating state 35~37
azucenaf+4,4~2m, h16, 23i17~18, i23~24+1+52a
* 6 chip damage on block
* 9 chip damage on block during heat
* Interrupt with i21 from 1st block
azucenaf+4,4~3m, m16, 24i17~18, i21~22-9~-8+15a (+6)+70a (+54)
* Balcony Break
* Tornado on CH
* Interrupt with i19 from 1st block
* Low crush 1~6
* Floating state 7~9
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
leef+4:1h, h13, 27i11, i24+5+20a (+3)
* Tornado
* Balcony Break
* 10 chip damage
* Combos on 1st hit CH
jack-8f+4~1h80i65!+5
Unblockable
jack-8f+4~1,2M30i15 (66~)+8+0d
* Elbow
* Floor Break
armor-kingFC.1sl5i10-5+6
* High crush 4~
cliveFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
fahkumramFC.1sl5i10-5+6
* High crush
jack-8FC.1l10i19-8+3
*
* High crush 1
kumaFC.1l12i19~21-8+2c
* High crush 0~46
lawFC.1sl5i10-5+6
* High crush 4~
leeFC.1sl5i10-5+6
* Alternate input d+1, db+1
* High crush
liliFC.1sl5i10-5+6
* Transition to r24 with f
* High crush 1~
pandaFC.1l12i19~21-8+2
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
xiaoyuFC.1sl5i10-5+6
* High crush 1~34
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
* High crush
jack-8FC.1,2l, m10, 24i19, i32-11+11a (+2)+43a (-4)
* Balcony Break
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
* High crush 1~55
armor-kingFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
azucenaFC.1+2t0i32-5+3
* Throw break 1+2 in a 4f window, frames 1~4
* Reverse tackle with 1+2 in a 2f window, frames 18~19
* Works on standing and crouching opponent
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
* High crush 1
kingFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
kumaFC.1+2spi26~i31+1~+6+7~+12
* Transition to ROL
* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
** +14~+19 or -6~-1 HBS or +1~+6 FC on block
** +20~+25 or +0~+5 HBS or +7~+12 FC on hit
* Floating state 1~31
larsFC.1+2l,l9,15i18,i14~i15-12+1c
* Transition to LEN on hit with input n,D (+3c)
* High crush 1~
pandaFC.1+2spN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
paulFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
victorFC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
*Transition to PRF (-17 / +6) with F
jack-8FC.1+2,1+2l, m21, 23i24, i40-18+42a (+32)
* Combos from 1st hit
paulFC.1+2,1+2,1+2t25,i26-9+1d
* Throw break 1+2
paulFC.1+2,2,1,2,1t30,i26+0d
* Throw break 1 or 2
* Alternate input 1,2,1,2
paulFC.1+2,2,d+1,1,1+2t50,i26+0d FDFA
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
armor-kingFC.2sl8i11-4+7
* High crush
fahkumramFC.2sl13i12-9+2
* Elbow
* High crush
jack-8FC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
lawFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
leeFC.2sl5i16-4+7
* Alternate input db+2
* High crush
liliFC.2sl8i11-4+7
* High crush 1~
ravenFC.2sl8i11-4+7
* High crush 1~
xiaoyuFC.2sl8i11-4+7
* High crush 1~34
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
armor-kingFC.3l12i18-16-2
* High crush
fahkumramFC.3L10i16-17-6
* High crush
jack-8FC.3l12i20-17-6
* Alternate input d+3
* High crush 1
lawFC.3l10i16-17-6
* High crush 4~
leeFC.3l10i13-17-6
*
* High crush
liliFC.3L10i16-17-6
* High crush 1~
ravenFC.3L10i16-17-6
* High crush 1~
xiaoyuFC.3L11i15~17-15-4
* High crush 1~49
xiaoyuFC.3,2L, h11, 6i15~17, i18+0+7
* Combo from 1st hit CH
xiaoyuFC.3,2,1L, h, h11, 6, 6i15~17, ,i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuFC.3,2,1,4L, h, h, m11, 6, 6, 12i15~17, ,i18~20-18+33a (+23)
* Combo from 3rd hit CH with 11F delay
* Jail from 3rd block with no delay
* Move can be delayed by 14F
lawFC.3,4l, m10, 27i16, i29-14+14a (-3)
Combo from 1st hit CH
* Low crush
asukaFC.3+4m,m10,10i21~22 i9~10-6+5c
Transition to r22 FC with D
* Low crush 5~19
* Floating state 20~22
junFC.3+4m,m10,10i21~22 i23~24-6+5c
* Transition to r24 FC with D
* Low crush 5~19
* Floating state 20~22
junFC.3+4,3m,m, m,m10,10, 10,10i21~22 i23~24, i31~32 i40~41+0~+1+15a
* Transition to r24 FC with D
* Low crush ~21~31
* Floating state 32~40
armor-kingFC.4sl6i14-15-4
* High crush
eddyFC.4l6i13-15-4
* Hits grounded up-close
fahkumramFC.4l6i12-15-4
* High crush
jack-8FC.4l10i16-15-4
* Alternate input d+4
* High crush 1
lawFC.4l7i12-15-2
Alternate input d+3+4
* High crush 4~
leeFC.4l6i12-15-4
* Alternate input db+4
* High crush
liliFC.4l6i12-15-4
* High crush 1~
ravenFC.4l6i12-15-4
* High crush 1~
xiaoyuFC.4l6i12-15-4
*
* High crush 1~46
lawFC.4,3l, m7, 23i12, i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
* Low crush
paulFC.D
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
alisaFC.d+1sl5i10-5+6
Transition to standing with f
* High crush 1~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
* High crush 1~
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
alisaFC.d+2sl8i11-4+7
* High crush 1~
azucenaFC.d+2sl8i11-4+7
* High crush 1~
lidiaFC.d+2sl8i11-4+7
* High crush 1~
yoshimitsuFC.d+2sl8i11-4+5
* High crush 1~
zafinaFC.d+2sl8i11-4+5
* High crush 1~
alisaFC.d+3L10i16-17-6
* High crush 1~
azucenaFC.d+3L10i16-17-6
* High crush 1~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
lidiaFC.d+3L10i16-17-6
* High crush 1~
reinaFC.d+3l10i16-17-6
* High crush 1~
yoshimitsuFC.d+3L10i16-17-6
* High crush 1~
zafinaFC.d+3l10i16-17-6
* High crush 1~
alisaFC.d+4l6i12-15-4
* High crush 1~
azucenaFC.d+4l6i12-15-4
* High crush 1~
lidiaFC.d+4l6i12-15-4
* High crush 1~
yoshimitsuFC.d+4l6i12-15-4
* High crush 1~
zafinaFC.d+4l6i12-15-4
* High crush 1~
kingFC.db,d,db+1+2t45i12-6+0d
Floor Break
* 1+2 throw break.
* Opponent recovers in FUFR.
jack-8FC.db+1l14i14-11+3
*
* High crush 1
jack-8FC.db+1,1l, m14, 10i14, i24-6+5
* Spike
* High crush
jack-8FC.db+1,1,1l, m, m14, 10, 20i14, ,i20-14+9a
* Balcony Break
* Can be charged to power up
jack-8FC.db+1,1,1*l, m, m14, 10, 30i14, ,i34~35-6+15a (+7)
* Balcony Break
* Gain GMC on hit or block
* 12 chip damage on block
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
asukaFC.db+1+2t15,15,15i14-6+56a (+28)
* Throw break 1+2
* Side switch on hit
* 2nd damage on landing
* 3rd damage without tech roll
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
junFC.db+1+2t15,15,15i14~15-6+56a (+28)
* Throw break 1+2
* Opponent can tech roll to reduce the landing damage
kazuyaFC.db+1+2th(h)40i12~14-6-3d
Throw break: 1+2
leeFC.df,d,DF
*
* High crush
ravenFC.df,d,DF
* High crush 1~30
shaheenFC.df,d,DFsp
* High crush
ravenFC.df,d,DF,f
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
* High crush
* Low crush
lawFC.df,d,df+3l17i16~20-23+13
* Alternate input df+3 in Slide Step
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
* High crush
* Low crush
shaheenFC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
* Low crush
annaFC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Jab evasion?
* Chip damage on block
dragunovFC.df+1L8i16~17-13-4
fengFC.df+1l19i21~22-13c-2+13g
-2c on crouching opponent
* High crush 1~53
jack-8FC.df+1m5i23-21-11c
*
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
* High crush 1~
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
* High crush 1~
liliFC.df+1m24i14~15-6+19a (+2)+34d (+26)
* Balcony Break
yoshimitsuFC.DF+1l![12;12]i26+70a (+54)
* Weapon
* 100% recoverable damage
* Cannot be buffered after Heat Dash
* Must hold DF for 5 frames
* i27 effective startup (with FC.db,b+1 input)
* i31 effective startup (with FC.DF+1 input)
* i37 effective startup (FC.db,b+1 from manual crouch)
* i41 effective startup (FC.DF+1 from manual crouch)
* High crush 1~34
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
jack-8FC.df+1,2,1m, m, m5, 8, 11i23, ,i16-11+16cs
* Combos from 1st hit
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i23, ,i21+15+13BT
* Guard Break
dragunovFC.df+1,4L, m8, 10i16~17, i16~17+7
* Knee
* Combo from 1st hit
* Available only as combo from 1st hit
* Input 4 on frames 16~19 to power up - 14 damage
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
* High crush 1~52
armor-kingFC.df+2m23i24~25+1+52a
* 6 chip damage on block
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
* High crush 1~
bryanFC.df+2m12i13-9+4
Elbow
claudioFC.df+2m14i14~16-18-7
* Elbow
cliveFC.df+2L18i19~20-12+3c
* Weapon
* High crush 1~20
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
* High crush
fengFC.df+2m21i18-14+55a
* High crush 18~40
heihachiFC.df+2m17i15-14+37a (+27)
* Tornado
jack-8FC.df+2m12i17-13-2
*
* High crush
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
* High crush 1~
kingFC.df+2m21i15-14+56a
* Crumple on hit.
kumaFC.df+2m12i18~19-13-2
*
larsFC.df+2m19i15~16-8+5+63a
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
shaheenFC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Partially restore remaining Heat time on hit
steveFC.df+2m20i16~17-15+34a (+24)
Tornado
xiaoyuFC.df+2L8i19-8+3
* Transition to FC BT with DF_D_DB
* High crush 1~27
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
jack-8FC.df+2,1m, m12, 10i17, i26-4+7
*
* High crush
kumaFC.df+2,1m, h12, 12i18~19, i18~20-10~-8+1~+3
* Combo from 1st hit
* Jail from 1st block
xiaoyuFC.df+2,1L, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Transition to FC BT with DF_D_DB
* High crush 1~45
kumaFC.df+2,1,1+2m, h, M12, 12, 6i18~19, ,i22~23-17-6
* Interrupt with i6 from 2nd block
kumaFC.df+2,1,1+2,3m, h, M, L12, 12, 6, 5i18~19, ,i32~33-18-7
* Interrupt with i15 from 3rd block
kumaFC.df+2,1,1+2,3,1+2m, h, M, L, M12, 12, 6, 5, 6i18~19, ,i26~27-19-8
* Interrupt with i10 from 4th block
* Can SSR hit from 4th block
kumaFC.df+2,1,1+2,3,1+2,3+4m, h, M, L, M, m12, 12, 6, 5, 6, 6i18~19, ,i25~26-12-1
* Interrupt with i8 from 5th block
* Can SSL/SSR and SWL/SWR from 5th block
* Low crush 15~27
* Floating state ?
* High crush 28~
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2m, h, M, L, M, m, m12, 12, 6, 5, 6, 6, 7i18~19, ,i55-49-38
* Interrupt float with i40? from 6th block
* Can SSL/SSR and SWL/SWR from 6th block
* Floating state 1~122
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2m, h, M, L, M, m, m, m12, 12, 6, 5, 6, 6, 7, 6i18~19, ,i20~22-17-6
* Interrupt with i21? from 7th block
* Can SSL/SSR and SWL/SWR from 7th block
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3m, h, M, L, M, m, m, m, h12, 12, 6, 5, 6, 6, 7, 6, 21i18~19, ,i26-21+34a (+24)
* Combo from 8th hit
* Interrupt with i8 from 8th block
* Can SSL/SSR and SWL/SWR from 8th block
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1m, h, M, L, M, m, m, m, h, h12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24)i18~19, ,i47+11+10c
* Balcony Break
* Aerial combo (+14a (+7)) from 8th or 9th hit
* Forces tech backroll on hit
* Interrupt with i33? from 9th block
* Can SSL/SSR and SWL/SWR from 9th block
jack-8FC.df+2,1,2m, m, m12, 10, 10i17, ,i27-12+29a (+19)
* Combos from 1st hit CH
* High crush
claudioFC.df+2,1+2m,m14,20i14~16-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
claudioFC.df+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
* High crush
jack-8FC.df+2,f+1m, h12, 23i17, i19-4+32a
* Balcony Break
* Combos from 1st hit
* High crush
asukaFC.df+3m20i17-9+34a (+26)
Balcony Break
azucenaFC.df+3L17i18~19-13+3c+13c
* High crush 1~
eddyFC.df+3m20i22~23+6+9c+41a
* Transition to RLX
* 6 Chip damage on block
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
* High crush 1~47
leoFC.df+3L20i21~23-26~-24+37a
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
* High crush 1~
liliFC.df+3L19i19-28-18~-9-2~+7+26a
* Can be done from Crouch Level 1
* High crush 10~47
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
* High crush 1~35
reinaFC.df+3m25i20-17+54a (+34)
* Balcony Break
* Can evade some mids
* High crush 1~
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
* High crush 1~
asukaFC.df+3*m30i26+8+37a
* 12 chip damage on block
jack-8FC.df+3+4m28i21-9+6g
* Balcony Break
* Shoulder
* Can be charged to power up
kazuyaFC.df+3+4m24i23-11c+11a
* High crush
* Low crush 13~
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
* High crush 1~17
jack-8FC.df+3+4,ufm28i21, -1+14g
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jack-8FC.df+3+4,uf+1+2m, m28, 20i21, i21~22+5 GMH+17c GMH
* Transition to GMH on hit or block
* Interrupt with i15 from 1st block
* Input can be delayed by 14F
* Move cannot be delayed
* 4 chip damage on block
* Low crush 15
jack-8FC.df+3+4*m32i30~35-4+21d (+13d)
* Balcony Break
* Reversal Break
* Shoulder
* Gain GMC on hit or block
* 9 chip damage on block
jack-8FC.df+3+4*,ufm32i30~35, +4+29d (+21d)
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jack-8FC.df+3+4*,uf+1+2m, m32, 20i30~35, i21~22+5 GMH+17c GMH
* Transition to GMH on hit or block
* Combo from 1st hit
* Interrupt from 1st block with i10?
* Input can be delayed by 14F
* Move cannot be delayed
* 4 chip damage on block
* Low crush 15
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
* High crush 1~
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
eddyFC.df+4L25i24~25-21c+9+30a
* Transition to HSP
* Floating state 26~
fengFC.df+4l13i19~20-8c+3
* Can be input with D,df+4 (i27? effective startup)
* Transition to BT
* +3c on crouching opponent
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
* High crush 1~
jack-8FC.df+4m10i12-12+4
* Knee
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
* High crush 1~57
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
* High crush
leroyFC.df+4L14i15~16-13~-12-2~-1+3~+4
* High crush
liliFC.df+4m18i20~21-4+4+64
* Can be done from Crouch Level 1
* Enter RAB -15 -7 +53a r36 with b+3 or b+4
* High crush 6~12
miary-zoFC.df+4L16i18~19-26+4c
* Clean hit +9a, 4 extra damage
* Stagger on block
* High crush 1~44
reinaFC.df+4m20i15-14+54a
* Balcony Break
shaheenFC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
xiaoyuFC.df+4L13i18~20-7+4
* Transition to AOP
* Alternate input AOP.f+4
* High crush 1~
fengFC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st hit
* -20 from 1st block
leroyFC.df+4,1L, m14, 15i15~16, i20~21-13~-12+31a (+21)
Combos from 1st hit CH
shaheenFC.df+4,1L, h16, 20i16~17, i26-2+24a (+15)
* Balcony Break
* Combo from 1st CH
jack-8FC.df+4,2m, M10, 17i12, i20-14+4c+19d
* Elbow
xiaoyuFC.df+4,4L, L13, 13i18~20, i27~29-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
* High crush 1~
lawFC.UF+3+4m30i46~49-4+17a (+7)
* Low crush
leeFC.UF+3+4m,M30i46~49-4+18a (+8)
* Balcony Break
* Can hit cross-up
* Alternate input FC.UB+3+4, FC.U+3+4
* Low crush
leeFC.UF+4m25i18~28-17+28a (+18)
* Transition to -17, +28a (+18) HMS with 3
* Alternate input FC.UB+4, FC.U+4
* Low crush
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
* Reverse direction when performed in FDFT
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
armor-kingFDFA.db+1+3th(g)40i18~20+0+8d
* Throw break 1
* Opponent recovers FUFT
kingFDFA.db+1+3t(g)32i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFA.
kingFDFL.db+1+3t(g)37i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL.
armor-kingFDFL.db+1+3+1+3th(g)0i18~20+8-10d
* 1 or 2 throw break, depending on Armor King's input.
* Transitions to Back Mount (BM), which has the Ultimate Punch followup
* Opponent recovers in FDFT.
kingFDFR.db+1+3t(g)35i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Side Switch.
* Opponent recovers in FDFL.
<Showing 3601-4000 of 6206 moves>