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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
jinf,n,d,df+2h20i11~12-10+76a (+60)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
* Recovers 4F faster on hit (t36 r24)
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
yoshimitsuf,n,d,df+2m20i14~15-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
* High crush 6~14
armor-kingf,n,d,DF+3h!30i35~37+19a (+10)
* Balcony Break
* Cancel to r41 standing with B at frame 19
* 20f timestop on hit
bobf,n,d,df+3m16i16~17-10-5s
* Knee
* Low crush 14~27
* Floating state 28~30
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
* Hold df for at least 13F after inputting f,n,d,df+3
* Low crush 5~28
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Floor Break
* 7 chip damage on block
* Active frame 1 range: 3.62
* Active frame 2 range: 3.63?
* Low crush 5~28
heihachif,n,d,DF+3L24i33~34-23+28a
* Low crush 5~28
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Chip damage on block
* Low crush 5~28
kazuyaf,n,d,df+3h30i18~27-9+12a (+2)
* Balcony Break
* 12 chip damage on block
* Low crush 9~31
* Floating state 32~34
bobf,n,d,df+3,2m, h16, 27 (18)i16~17, i23~24+3+19a / +24a (-11)
* Balcony Break
* Spike (airborne)
* Airborne combo from 1st hit (+24d (-11))
* Jails attack inputs from 1st block (crouch assist bufferable)
* Transition to FC r30 with D (+3/+19a/+25a (-10))
* Duckable
* 5 chip damage on block
* Low crush 1~33
* Floating state 34~36
bobf,n,d,df+3,4m, M16, 30 (21)i16~17, i26-11c+16a (+6) / +21a (+11)
* Balcony Break
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Low crush 1~25
* Floating state 26~28
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
* Floating state 28~30
bobf,n,d,DF+4L16i18~19-28-1
* Stagger low
devil-jinf,n,d,DF+4L7i16-23c-5c
heihachif,n,d,DF+4L15i16~17-23+8c+28a
jinf,n,d,DF+4l12i20~21-31+8c
kazuyaf,n,d,DF+4L15i16-23-3c+20a
kazuyaf,n,d,DF+4,1L, m15, 24 (16)i16, i26-16+16a (+7) / +17a (+10)
* Balcony Break
* Airborne combo from first hit (+17a (+10))
bobf,n,d,DF+4,1+2L, m16, 25 (17)i18~19, i25-17+7a (+6) / +2d
* Balcony Break
* Airborne combo from 1st hit (+7a (+6))
devil-jinf,n,d,DF+4,1+2L, SM7, 14 (9)i16, i29~40+58a (+42)
* Tornado
* Available only on hit
* Opponent recovers FUFA on hit
* 9 damage with scaling from previous hit
jinf,n,d,DF+4,2l, M12, 28i20~21, i31~32-16+21a
* Balcony Break
* Spike
* Airborne combo from 1st hit (-2d)
* 8 chip damage on block
* Low crush 8~28
* Floating state 29~31
devil-jinf,n,d,DF+4,4L, m7, 28i16, i25~26-16+7c+14a
* Spike
* Combo from 1st hit
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
kazuyaf,n,d,DF+4,4L, h15, 27 (18)i16, i30~31-9+17a (+8) / +10a (+9)
* Balcony Break
* Airborne combo from first hit (+10a (+9))
* Low crush 21~46
* Floating state 47~49
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4,1L, L, L, m15, 10, 8, 20i16~17, ,i23~24-15+25a (+18)
* Can be performed after any number of f,n,d,DF+4 lows
* Low crush ?~
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* 10 chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
** Not duckable from the 2nd and 3rd lows
* Low crush 17~
heihachif,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10i16~17, ,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
heihachif,n,d,DF+4,4,4,n+4,4L, L, L, m, m15, 10, 8, 10, 20i16~17, ,i15-15+0c
* Spike
* Combo from 4th hit with 11?F delay
* Enter FUJ -9 +6c r31 with D
* Can be performed after any number of f,n,d,DF+4 lows
kazuyaf,n,DFsp
* Cannot be buffered
* Connect to Wind God Step
* Cost: 2F
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
* Low crush 19~40
* Floating state 41~43
hwoarangf,n,df:4m18i16-8+59a (+49)
* Tornado
* 3 chip damage on block
* Also possible during RFF.
* The 4 input can be delayed up to 10 frames after df input during RFF.
shaheenf:b+2h42i13-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* input must be less or equal to 6 frames
* (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
leef:F+2h26i15+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 11 chip damage
Perfect Input not required during Heat
Partially consumes remaining Heat Time
asukaf+1m17i20-7+4
jack-8f+1m13i14~15-6+5
* Effectively homing?
junf+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
* Recover to standing with B (t48 r28)
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
larsf+1h10i13-5+6
jack-8f+1,1m, h13, 25i14~15, i25-7+8d (-1)+40d (-7)
* Combos from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
jack-8f+1,2m, h13, 12i14~15, i22~23-6+5
* Balcony Break
* Combos from 1st hit
* Interrupt with i3 from 1st block
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
jack-8f+1,2,1m, h, m13, 12, 20i14~15, ,i26~27-12+65a (+49)
* Tornado
* Instant Tornado
* Interrupt with i7 from 1st block
jack-8f+1,2,2m, h, m13, 12, 22i14~15, ,i33~34+3+3a
* Can be charged to power up
* Interrupt with i14 from 2nd block
* Interrupt with i3 from 1st hit
jack-8f+1,2,2*m, h, m13, 12, 40i14~15, ,i61-10+13d (-13)
* Balcony Break
* Wall Crush +0g on block; 3 additional chip damage
* Gain GMC on hit or block
* Interrupt with i42 from 2nd block
* Interrupt with i30 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* 16 chip damage on block
larsf+1,2,3h, m, m10, 11, 20i13, ,i24-5+22c+49a
* Balcony Break
* Combo from 2nd hit CH
* Interrupt with i4 from 1st block
* Transition to DEN
* Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
* Forces tech backroll on hit
** Opponent recovers crouching
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i10 from 1st block
* Cancel to FC -24 -13 r43? with DB
* High crush 6~
alisaf+1+2m25i14~15-12+14g
* Balcony Break
* Enter SBT -16 +10g r25 with 3_4
* Enter DBT -16 +10g r25 with f+3_f+4
* Opponent recovers crouching
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
armor-kingf+1+2m22i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD r28 on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* Elbow
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~14
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
bobf+1+2m23i16~17-14+12a (+3)
* Balcony Break
* Body slam
* 9 chip damage and -9 on block after attack absorption
* Recovers 1F faster on hit (t49 r32)
* Power crush 7~15
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
claudiof+1+2m8i16-18-7
clivef+1+2m,m10,18i16~17 i19-12+20a (+10)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* 5 chip damage on block
dragunovf+1+2h27i16~17-9+35d
* Balcony Break
* Elbow
eddyf+1+2
* Auto low parry ps20~79? at Mandinga Level 1
** Transition to Ogum Mandinga on successful parry
* Transition to HSP
* Cannot block in stance
** Must transition to r25 RLX with HSP.d_u to block in 25 frames
* Floating state 14~53
* Parry state 20~79
* (MD1/2)
fahkumramf+1+2m25i21~22-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Has good left sidestep tracking
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~18
heihachif+1+2h15i12-14+14c
* Spike
* Head
hwoarangf+1+2m17i15-9+2+14
* Also possible during RFF
jack-8f+1+2m,m12,20i27~28, i2~3-12+32d (+6)
* Balcony Break
* -6 and 12 chip damage on block after attack absorption
*
* Power crush 7~26
jinf+1+2h,h14,24i14 i9~10-6+21a (+11)
* Balcony Break
* Jail from 1st attack
* 7 chip damage on block
junf+1+2h(5)i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 5 recoverable damage
* Cannot cause a K.O.
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (ps5~12)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kazuyaf+1+2m20i25-9+11a (+2)
* Balcony Break
* Parries high and mid punches
* 25 damage, +38d (+17) on successful parry
* Parry state 3~10
kingf+1+2h23i16~17+0~+1+10d
kumaf+1+2m16i18-15+18a
Pseudo-homing?
kunimitsuf+1+2m23i17~18-6+9a (+0)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 4 chip damage on block
larsf+1+2m20i15~16-13+28
lawf+1+2m20i20+3c+8c+55a
Transition to FC with D
leef+1+2h,h12,20i13, i14~15-13+18a (+9)
* Balcony Break
* Jails from 1st block
* Combo from 1st hit
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
* Shoulder
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* -9 and 8 chip damage on block after absorption
* Power crush 7~16
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lilif+1+2m17i14~15-7+4c+12c
* Floor Break
* Transition to BT -3 +8cg +8 with B
miary-zof+1+2m,m3,3,i14~15 i8~9-10-4
ninaf+1+2m24i17-14+11a (+2)
* Balcony Break
* -8 and 9 chip damage on block after attack absorption
* Power crush 7~16
pandaf+1+2m16i18-15+18a
Pseudo-homing?
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF
ravenf+1+2h,m10,20i18~19, i7-13+30a (+4)
* Balcony Break
* -9 and 12 chip damage after attack absorption
* Power crush 7~17
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
* Transition to SSH r20 with 3_uf_uf+3_uf+4
* High crush 6~17
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
victorf+1+2m30i24~25+3+1a
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50)
* Weapon
* 9 chip damage on block
xiaoyuf+1+2m30i12~13-16+15d (+10)
* Balcony Break
* Shoulder
yoshimitsuf+1+2M23i20-12+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat (29 damage and extended range)
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
claudiof+1+2,1+2m, m8, 16i16, i18-14+4a
* Combo from 1st hit with 11f delay
* Jail from 1st block with no delay
* Input can be delayed 11f
* Move can be delayed 10f
kumaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Grounded hit on off-axis hit against large body size characters?
miary-zof+1+2,1+2m,m, m,m,m3,3, 3,2,2,i14~15 i8~9, i14~15 i7~8 i7~8-13+3
* Jail from 1st block with ?F delay
pandaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Grounded hit on off-axis hit against large body size characters?
miary-zof+1+2,1+2,3+4m,m, m,m,m, m,m3,3, 3,2,2, 5,12,i14~15 i8~9, ,i16~17 i6~7-22+6a (-11)
* Balcony Break
* Jail from 1st attack with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 19~28
* Floating state 29~31
stevef+1+2,2m,h, m10,12, 20i15~16, i7~9, i18~19-13+3d
* Combo from 2nd hit
* Move cannot be interrupted
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
lidiaf+1+2,3,1+2h,m, m, m,m5,4, 5, 4,20i14, i9~10, ,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
paulf+1+2*m26i29~30+7c+20d FDFA+55a
* Balcony Break
* H.f+1+2* with Heat
* Chip damage (10)
* Requires 24f charge
* f+1+2 from 0~23f charge
* Transition to +4c, +17d DPD with DF
asukaf+1+3t0i19~20+17
* -3 when exiting stance with no input
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
armor-kingf+1+4m28i13~15-19+17a (+12)
* Balcony Break
* Shoulder
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch on hit
* Opponent recovers in FDFT
kingf+1+4m21i17~19+3+7
* Chest attack, unparryable by Asuka, Nina, etc
kunimitsuf+1+4t38i11-3 BT+0d
* Throw break: 1
* Side switch
* Kunimitsu and the opponent recover in BT on break
* Opponent recovers in FUFA
* SET.1+4: i15 (t43 r28)
larsf+1+4m28i13~14-18+18a (+8)
* Balcony Break
* Shoulder
paulf+1+4m25i21~23-14+15cg
* Balcony Break
* Shoulder
* Sharp leftward movement w/ i5? startup
* Forces tech back roll on hit
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
annaf+2h14i14-2+4
* Elbow
armor-kingf+2m12i15~16-11+2
Elbow
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r26 FC with D
* Gain NWG on hit with 1
* Hit advantage becomes +26a (+16) on NWG gain
azucenaf+2h14i17~18-10+1
bobf+2h10i12-7+3
*
bryanf+2m10i15-10+1
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
clivef+2m10i15-12-4
* Weapon
devil-jinf+2m14i17~18-8+3
Floor Break
dragunovf+2h16i19~20-8+3+8
Elbow
eddyf+2m15i18-9+6
fahkumramf+2m14i15~16-9+0
fengf+2m10i15-8+3+10g
heihachif+2h13i15~16-9+2
hwoarangf+2m15i16-2+9
* Transition to RFF
jack-8f+2h22i10-12+5+32a (+24)
junf+2M20i17~18-18+33a (+23)
* Cancel to r26 FC with D
* Increased tracking when f2,1+2's input is buffered late
kazuyaf+2m23i20-12+13a (+4)
* Tornado
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* Power crush 7~19
kingf+2m12i15~16-11+2
* Elbow
kumaf+2h11i12-13+3
kunimitsuf+2h12i13-9+2
larsf+2h10i12-6+3
lawf+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
leef+2m12i14~15-9+2
leof+2h14i14~160~+2+6
leroyf+2h15i14~16-9~-7+2~+4
* Elbow
* Has good left sidestep tracking
lidiaf+2h10i12-7+4
Elbow
lilif+2h10i12~13-9-1
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
ninaf+2h12i13-3+8
pandaf+2h11i12-13+3
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition
ravenf+2m10i15~16-12~-11-1~+0
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
shaheenf+2h10i12-8-2
stevef+2m11i21~22-6+5
victorf+2h10i13~14-11+5
xiaoyuf+2m12i16~17-5+4
yoshimitsuf+2h18i17~18-4+14g+39a
Balcony Break
zafinaf+2m17i19-18-6+52a
alisaf+2,1m, m12, 20i17~18, i24-12+14g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5
* 6 chip damage on block
* 10 chip damage on block in heat
* Opponent recovers crouching on hit
* Does not transition to DES when using Heat Dash
armor-kingf+2,1m, h12, 25i15~16, i18~19-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 11F delay
* Trade with i1?
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers in FDFA
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
* Move can be delayed 8f
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Floor Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
clivef+2,1m, h10, 13i15, i21~22+1+20g
* Balcony Break
* Combo from 1st hit
fahkumramf+2,1m, M14, 22i15~16, i20~21-14+33a (+18)
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Recovers 3F faster on hit (t69 r31)
fengf+2,1m, m10, 10i15, i19-8+3
* Combo from 1st CH with 1F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
kingf+2,1m, h12, 25i15~16, i15~16-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 3f delay
* Interrupt with i1? (or i0?)
* Move can be delayed 10f
* Input can be delayed 11f
* Hit vs BT +11d
kumaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
larsf+2,1h, h10, 15i12, i13-5+6
* Combo from 1st hit
* Jails
* Transition to SEN
* Cancel SEN and transition to standing with input B (-6/+5)
leef+2,1m, h12, 22i14~15, i19~20-10+16cg
* Balcony Break
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Forces tech back roll on hit
* Move can be delayed by 11F
* Input can be delayed by 12F
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
* Jail from 1st block with ?F delay
pandaf+2,1h, h11, 20i12, i20-5+36a (+10)
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 13F
stevef+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel?
xiaoyuf+2,1m, h12, 14i16~17, i20-6+5+7
* Combo from 1st hit
* Jails from 1st block with ?F delay
* Transition to HYP with B (+0, +11)
yoshimitsuf+2,1h, M18, 21i17~18, i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 1st CH +66a (+50)
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Move cannot be interrupted
* Input can be delayed 16F
* Move can be delayed 12F
fengf+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19a (+14)
* Balcony Break
* Shoulder
* Combo from 2nd hit with 12F delay
* Jail from 2nd block with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 16F
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Aerial combo from 1st CH with 2f delay (+63a (+47))
* Interrupt with i5 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Interrupt with i4 from 2nd block
* Low crush 18~38
* Floating state 39~41
bryanf+2,1,4m, m, m10, 12, 20i15, ,i18~19-13+3a
* Balcony Break (airborne)
* Combo from 1st or 2nd hit
* Jail from 1st or 2nd block with ?F delay
* Gain SNE on hit with 1+2
* SNE gain is r25
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Interrupt with i3 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
xiaoyuf+2,1,4m, h, m12, 14, 20i16~17, ,i26~27-13+17a (+8)+62a (+42)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i6 from 1st block
* Whiffs vs SWL from 1st block
* Move can be delayed by 10F
junf+2,1+2M, M20, 20i17~18, i29~32-9+32a (+17)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Jail from 1st attack
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
stevef+2,1~2m, m11, 20i21~22, i31-10+36d (+28)
* Balcony Break
* Interrupt with i16 from 1st block
* Whiffs vs SSR, SWR from 1st block
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
clivef+2,2m, m10, 7i15, i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
heihachif+2,2h, m13, 10i15~16, i22~23-13-2
* Combo from 1st hit with 4f delay
* Enter FUJ -2 +9 r25 with D
leof+2,2h, m14, 21i14~16, i23~24-12~-11+8+25d
* Combo from 1st hit with 6F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
stevef+2,2m, m11, 15i21~22, i16~17-6+11g
* Combo from 1st hit with 6F delay
* Jail from 1st block with ?F delay
* Move can be delayed by 16F
* Transition to LNH
* Transition to r29? standing with b (-10/+7)
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
victorf+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-11+0
* Weapon
* Combo from 2nd CH
victorf+2,2,1,1h, h, m, m10, 10, 12, 25i13~14, ,i20~21-15+20 (+15)
* Balcony Break
* Weapon
* Combo from 3rd hit
* Combo from 2nd CH
* Hit confirmable if (f22)1 is ch
clivef+2,2,1+2m, m, M10, 7, 18i15, ,i27~28-13c+9a
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Increases ZAN gauge by 0.70 on hit
* Increases ZAN gauge by 0.30 on block
* Only deals recoverable damage
* Input can be delayed by 8F
* Move cannot be delayed
stevef+2,2,1+2m, m, m,m,m11, 15, 5,8,20i21~22, ,i18~19, i7~8, i16-12+5c
* Combo from 2nd CH
* Move cannot be interrupted
* Spike
* Floor Break
clivef+2,2,2m, m, M10, 7, 20i15, ,i27~28-13+9a
* Heat Engager
* Heat Dash +5, +67a {+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Input can be delayed by 8F
* Move cannot be delayed
victorf+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Weapon
* Combo from 2nd CH
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break (airborne)
* Combo from 1st CH with 1f delay
* Interrupt with i4 from 1st block
* Move cannot be delayed
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
annaf+2,3h, h14, 20i14, i19~20-7+12g
* Balcony Break
* Combo from 1st hit with 3f? delay
* Input can be delayed 12f
* Move can be delayed 7f
* Jails on block with 5f? delay
* jails on hit
bobf+2,3h, M10, 22i12, i14~15-15+12a (+3)
* Balcony Break
* Jails from 1st block with 6F delay
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Recovers 3F faster on hit (t64 r32)
kunimitsuf+2,3h, h12, 20i13, i16~18-6+20a (+11)
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 3f
leroyf+2,3h, m15, 15i14~16, i18-10+2
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 11F
lilif+2,3h, m10, 20i12~13, i22~23-15+24a (+7)
* Balcony Break
* Combo from 1st hit with 4f delay
* Interrupt with i3 from 1st block
* Move can be delayed 8f
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit with 8F delay
* Interrupt with i6
* Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c)
* Move can be delayed by 10F
* Input can be delayed by 14F
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
shaheenf+2,3h, h10, 23i12, i18-12+21a (+16)
* Tornado
* Jail from 1st block with ?F delay
* Combo from 1st hit with 7F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
zafinaf+2,3m, h17, 12i19, i19+0+9
* Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Move cannot be interrupted
* Input can be delayed 17f
* Move can be delayed 15f
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
* Interrupt with i6
leroyf+2,3,4h, m, m15, 15, 20i14~16, ,i21~22-9+8+14
* Knee
* Transition to HRM
* Combo from 2nd CH with 11F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 15F
zafinaf+2,3,4m, h, m17, 12, 25i19, ,i28~29-18+18a (+8)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i8 from 2nd block
* Whiffs vs SSL, SWL from 2nd block
devil-jinf+2,4m, m14, 17i17~18, i15-11+0+29a (+23)
* Knee
* Jail from 1st block with 3F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 13F
* Input can be delayed by 14F
dragunovf+2,4h, m16, 24i19~20, i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move cannot be interruptable
* Input can be delayed 10f
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
larsf+2,4h, h10, 22i12, i18~19-12+15 (+6)
* Balcony Break
leof+2,4h, h14, 16i14~16, i22~23-1~0+7
* Combo from 1st hit with 7F delay
* Jail from 1st block with no delay
* Enter r20 CD -1 +7 with df
* Move can be delayed by 10F
* Input can be delayed by 12F
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 3F delay
* Interrupt with i3 from 1st block
* Transition to -11, +4, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheenf+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
* Aerial combo from 2nd CH
* Interrupt with i7 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
kingf+2,d+1m, m12, 15i15~16, i22-13c+2c
* Floor Break
* Interrupt with i4
* Move can be delayed 10f
* Input can be delayed 11f
kingf+2,d+1,2m, m, m12, 15, 16i15~16, ,i22~23-15+27a (+17)
* Combo from 2nd hit with 13f delay
* Move can be delayed 10f
* Input can be delayed 13f
* Jail from 2nd attack with 3f delay
yoshimitsuf+2,db+2h, m18, 8i17~18, i15-5+6
* Input can be delayed 2f
* Move cannot be delayed
* Leads to db+2 extensions
yoshimitsuf+2,NSS.1h, m18, 21i17~18, i26~27-12+17a (+10)
* Tornado
* Airborne combo from 1st CH (+66a (+50))
asukaf+2,NWG.1+2M, m20, 15i17~18, i31~32-8+67a (+51a)
* Tornado
* Jail from 1st attack
* 4 chip damage on block
* Consumes NWG
* Consumes 600F of remaining Heat time
* Available only on hit or block
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
* Parry state 4~15
dragunovf+2+3t40i11-2-1d
* Throw break 2
* Opponent recovers in FUFA (FUFL?)
hwoarangf+2+3th(h)35i12+0+1d
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Sideswap on break
* Possible in RFF, LFS and RFS
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
* Parry state 4~15
kingf+2+3m27i20~24-5+8a (-1)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Shoulder
lawf+2+3t35i12-2+6d
Throw break 1
leof+2+3h21i20~21-9~-8+11a (+2)
* Balcony Break
* Sidesteps to the right
leroyf+2+3m,m,m10,10,15i16~17 i24 i26~27-7+73a
* Weapon
* Only once per match
* chip damage on block
xiaoyuf+2+3t20i14-2+20a
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Side Swap
ninaf+2+4t15i13-2+0
* Throw break 2
* Alternate input: qcf+2+4
heihachif+2~1m20i13-11+6
* Cancel to SS with D_U
lawf+2~1m24i19~20+4+30a (+4)+54a
* Balcony Break
* 4 chip damage on block
* Transition to DSS with F (+6/+32a (+6)/+56a)
* Alternate input DSS.f+2~1
heihachif+2~1,1+2m, m20, 24i13, i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
alisaf+3h10i14~15-14-3
annaf+3
* Transition to r10 FC with db
* Transition to r16 CJM with b+3
armor-kingf+3m9i15~16-9+7
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
azucenaf+3m15i17-4+5
* Has good right sidestep tracking
bobf+3m18i21~24-2+3c+9c
* Spike
bryanf+3m18i16~18+0~+2+4~+6+50a
Knee
claudiof+3h18i18+1+15g+14
* Homing
* Balcony Break
* +22a (+13) on BT hit
* Low crush 9~24
clivef+3M15i20~21-14+37a
* Spike
* 3 chip damage on block
* Low crush 9~24
* Floating state 25~27
devil-jinf+3
* Stance moves can be delayed by 10f
* Low crush 18~32
* Floating state 33~35
dragunovf+3m11i20-6+5
Enter SNK +0 +11 r19 with DF
eddyf+3h16i16~18-5+7
Homing
fahkumramf+3m16i17~18-8+3
* Knee
fengf+3m10i21-3+7
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
hwoarangf+3
* Transition to LFS
* Sidesteps to the right
* Can move forwards and backwards with F and B
* Can sidestep with U and D
* Cannot block or crouch in stance
jinf+3m12i14-16-5
junf+3m13i16-9+7
* Enter SS -16 +14g r21 with u_d
* r21 when attacking after SS
* r35 when blocking after SS
kazuyaf+3m22i17~18-13+5+54a (+23)
Balcony Break on air hit
kingf+3m18i15~16-8+1+9
* Hit vs BT +4
kumaf+3h30i20-5+21a (+11)
* Balcony Break
kunimitsuf+3
* Transition to r16 FC with D
* Cancel to r25 with B (can block mids or highs on frame 12~)
larsf+3sp
* Transition to DEN
* Stance moves can be delayed by 19F
lawf+3m12i18-10+1
leef+3m6i15-18-7
leof+3h23i20~210~+1+4+27a
* Enter BOK +2 +6 +29a with d
leroyf+3m14i14~15-7~-6+7~+8
* Knee
* Alternative input: ws3
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lilif+3m26i20~22-3+17a (+8)+34d
* Homing
* Balcony Break
* Knee
miary-zof+3
* Actionable after 15f
* Cancel to r1? FC with DB on frame 16~. 1F cost?
* Stance moves available on frames 15~31
* High crush 6~44
ninaf+3h,h10,20i14~15 i10~11+3~+4+24a (+15)+54a
* Balcony Break
* Does not jail
* 2nd hit is homing
pandaf+3h30i20-5+21a (+11)
* Balcony Break
paulf+3h11i16~17-14+0
* Homing
ravenf+3m18i17-9+3
* Homing
* Transition to r30 BT with B (-6/+6)
reinaf+3
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
stevef+3sp
* Transition to DCK
* Actionable for 19F
* Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input f+3_4 to r6 EXD after 19F
* Transition to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25
victorf+3sp
* Cannot block in stance
* Cancel to r20 cs5~ FC with df
** Block 2F faster with FC cancel
* Punch parry only
* +15~+20 PRF on successful parry
* Can perform Heat Burst and Heat Smash from stance
* Parry state 5-10
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
yoshimitsuf+3h24i16~17-9+17a (+8)
* Homing
* Balcony Break
zafinaf+3h28i17+3+14
* Balcony Break
* Good left sidestep tracking
* Cancel SCR transition -1 +10 t? r? with B
jinf+3,1m, m12, 17i14, i22-12+4
* Heat Engager
* Heat Dash +43d (+35)
* Combo from 1st hit with 8F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 8F
* Balcony break on airborne hit
lawf+3,1m, m12, 15i18, i20-2+8
* Transition to DSS with F
** (+3 oB, +13g)
paulf+3,1h, m11, 21i16~17, i17-13+12a (+3)
* Balcony Break
* Elbow
* Combo from 1st hit
* Interrupt with i1 from 1st block
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed
xiaoyuf+3,1M, m14, 8i16~18, i22~23-3+8
* Combo from 1st hit
* Interrupt with i3 from 1st block
xiaoyuf+3,1,1+2M, m, m,M14, 8, 6,20i16~18, ,i16~18 i5~6-12+7c
* Spike
* Combo from 2nd CH
* Jail from 2nd block with ?F delay
xiaoyuf+3,1,4M, m, M14, 8, 20i16~18, ,i26~28-22+62a (+46)
* Tornado
* Instant Tornado
* Combo from 2nd hit CH
* Interrupt with i8 from 2nd block
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 7 chip damage on block
* 12 chip damage on block in heat
* Hit vs BT +15a (+6)
dragunovf+3,1+2m, m11, 27i20, i30~31-3+22a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit
* 8 chip damage on block
* Interrupt with i10 from 1st block
kingf+3,1+2m, t18, 20i15~16, -5d
* Input 1+2 during frames 2~20 of f+3
* Shifts to throw on front grounded hit
* Can side switch on hit
leroyf+3,1+2m, h,h,h14, 5,5,5i14~15, i13,i9,i7-8-6
* Jail from 1st block with 1F delay
* Combo from 1st CH with 1F delay
* Power up during Heat (18dmg, 12 chip damage)
* Consumes 120F of remaining Heat Time
* Move cannot be delayed
* Input can be delayed by 1F
leroyf+3,1+2,4m, h,h,h, m14, 5,5,5, 20i14~15, ,i20~21-16~-15+13a (+6)
* Tornado
* Jail from 1st block with 1F delay
* Combo from 1st CH or 2nd hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
alisaf+3,2h, h10, 20i14~15, i24~26-4+39d (+31)
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 6 chip damage on block
* 10 chip damage on block in Heat
armor-kingf+3,2m, m9, 12i15~16, i20~21-11+5
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Transition to CD r19 with DF (-1/+15)
azucenaf+3,2m, h15, 20i17, i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
fahkumramf+3,2m, m16, 13i17~18, i20-12-1
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
* Move cannot be interrupted
junf+3,2m, h13, 17i16, i20~21+4+11+20c
* Homing
* Combo from 1st hit with 10F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 10F
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
lidiaf+3,2m, m12, 20i17~18, i24~25-4+24g+59a
* Tornado
* Transition to WLF r30 on hit or block
* Combo from 1st CH with 11F delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR from 1st block
* WLF transition is -12
* Crumple stun on CH
* 4F timestop on CH
* Move can be delayed by 10F
* Input can be delayed by 13F
paulf+3,2h, h11, 24i16~17, i18~19-7+17a (+8)+32a (+24)
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5
armor-kingf+3,2,1m, m, m9, 12, 19i15~16, ,i24~26-13+16cg+34a
* Tornado
* Balcony Break
* Combo from 2nd CH with 4F delay
* Opponent recovers crouching on hit
* Recovers 1F faster on hit (t98 r32)
* Interrupt with i8 from 2nd block
* Whiffs vs SSL from 2nd block
* Move can be delayed by 8F
* Input can be delayed by 11F
fahkumramf+3,2,1m, m, h16, 13, 20i17~18, ,i19~20-5+24a (+15)
* Balcony Break
* Combos from 2nd hit
* Delayable
fahkumramf+3,2,4m, m, m16, 13, 20i17~18, ,i20~21-12+6+36d (+28)
* Knee
* Combos from 2nd hit
* Delayable
fahkumramf+3,2,4~3m, m, m16, 13, 20i17~18, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Can be charged
fahkumramf+3,2,4~3*m, m, m16, 13, 23i17~18, ,i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
fahkumramf+3,2,4~3*~Bm, m, m16, 13, 25i17~18, ,i22~23-7+9
* Homing
* Balcony Break
fahkumramf+3,2,4~4m, m, h16, 13, 20i17~18, ,i16~17+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 2nd hit
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Floor Break
* Combo from 1st CH
* Interrupt with i4 from 1st block
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
leef+3,3m, m6, 3i15, i8-18-7
* Jail from 1st block
* Combo from 1st hit
leef+3,3,3m, m, h6, 3, 3i15, ,i8-18-7
* Jail from 1st block with 1F delay
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
leef+3,3,3,3m, m, h, h6, 3, 3, 3i15, ,i8~9-18-7
* Jail from 1st block with 1F delay
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
leef+3,3,3,3,3m, m, h, h, h6, 3, 3, 3, 3i15, ,i8~9-18+13a (+3)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit
leef+3,3,3,3,3,4m, m, h, h, h, h6, 3, 3, 3, 3, 25 (17)i15, ,i23~24-9+27a (+12)
* Tornado
* Combo from 2nd or 3rd hit with 7F delay
* Combo from 4th hit with 6F delay
* Airborne combo from 5th hit with 11F delay (+70a (+54))
* 4 can be input after the 2nd hit on-wards
* Interrupt with i4 from 1st block
* Perfect Input not required during Heat
* Consumes 60F of remaining Heat Time without perfect input
* Move can be delayed by 16F
** Input can be delayed by 17F from 2nd or 3rd
* f+3,3,4: t86
* f+3,3,3,4: t95
* f+3,3,3,3,4: t104
* Low crush 20~42
* Floating state 43~45
leef+3,3,3,3,3:4m, m, h, h, h, h6, 3, 3, 3, 3, 26 (18)i15, ,i23~24-9+27a (+12)
* Tornado
* Combo from 2nd to 4th hit
* Airborne combo from 5th hit (+70a (+54))
* 4 must be input during frames 7-9 of previous hit
* Interrupt with i4 from 1st block
* 4 can be input after the 2nd hit on-wards
* 10 chip damage on block
* Perfect Input not required during Heat
* Consumes 60F of remaining Heat Time without perfect input
* Move cannot be delayed
* Low crush 20~42
* Floating state 43~45
azucenaf+3,4m, m15, 21i17, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Interrupt with i3 from 1st block
* Input can be delayed for 8f
* Move can be delayed for 7f
bobf+3,4m, m18, 23i21~24, i28~29+3+10a (+1)+55cs
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i11 from 1st block
* Interrupt with i5 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR from 1st hit
* 4f timestop on CH
* Move cannot be delayed
* Input can be delayed by 6F
eddyf+3,4h, m16, 25i16~18, i29~31-11~-9+15a (+6)+32a
* Balcony Break
* Combo from 1st hit
* Cancel to HSP -14 -2 r40 with F on frame 20
* Floating state 25~46
fengf+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Tornado
* Combo from 1st hit
* Interrupt with i2 from 1st block
* Low crush 21~43
* Floating state 44~46
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 10F
lidiaf+3,4m, h12, 21i17~18, i21~23+5+17
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* Transitions to HRS
* 6 chip damage on block
* Low crush 15~27
* Floating state 28~30
yoshimitsuf+3,4h, m24, 20i16~17, i23~24-6+37a (+23)
* Knee
* 2nd hit delayed 18f
* Interrupt with i17 from 1st block
* Low crush 22~29
* Floating state 30~32
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3**m!28i70~71+28a (+19)
* Balcony Break
* Cancel to r58? with B
alisaf+3+4
* Low crush 26~54
* Floating state 55~57
armor-kingf+3+4sp
* Transition to BAD
* Parries mid and high punches
* Cannot block in stance
* Stance moves can be delayed by 25f
* Parry state 5-12?
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* 8 chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
azucenaf+3+4
* Completely evades all high/low attacks
* Stays indefinitely in stance
* Cancel to r20 with DB
* Parry state 18~
bobf+3+4sp
* Transition to BAL
* Transition to FC r48 with no input
* Stance moves can be delayed by 18F
* Cannot block in stance
* High crush 8~48
claudiof+3+4h18i17~18-4+19a
* Balcony Break (airborne)
* 3 chip damage on block
* Has good right sidestep tracking
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
* Low crush 13~37
* Floating state 38~40
* gs41~
eddyf+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 5 chip damage on block
* Floating state 9~18
* Low crush 19~32
* Floating state 33~35
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
fengf+3+4
* Parries high and mid fist and feet moves (not elbows/knees/heads etc)
* Transition to STC absorbing one hit
* Transitions to STC.P after absorbing two hits
* Transition to r20 KNP with B (r25 autoblock)
* Parry state 3~18
heihachif+3+4
* Cancel to r20 with b or db
* Heihachi remains in stance indefinitely unless a move is used
* Actionable after 40f
jack-8f+3+4m24i22~23-11+9c
* Head
* Transition to GMH with D
** (-3 oB, +15c oH)
jinf+3+4
* Enter Breaking Step r20 with DF
* Steps forward
* Actionable after 10f
* High crush 10~39
junf+3+4
* Transition to r18 FC with D
* Stance moves can be delayed by 24F
* Parries low punches or kicks
* Parries throws
* Parry state 1~40
kingf+3+4
* Cancel to r25 standing block with b on frame 35~ at the earliest
* Access powered-up JGR moves starting at frame 60?
* Immediately access powered-up JGR moves during Heat
* Becomes pc7~89 during Heat.
* Partially uses remaining Heat time
kumaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~70
kunimitsuf+3+4m,h10,13i15 i13-5+23a (+6)
* Balcony Break
* BT transition is -11
* Low crush 19~24
* Floating state 25~27
lawf+3+4M20i25~26-2+7c+49a
Alternate input DSS.f+3+4
* Low crush 11~
leef+3+4M,M10,20i30~32, i2~4+4c+8c
* Spike
* 9 chip damage on block
* Low crush 14~30
* Floating state 31~33
leof+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* 7 chip damage on block
lidiaf+3+4
* Actionable after 20f
* Stance moves can be delayed by 12F?
lilif+3+4m,M6,20i18~20 i11~13-9+1d
* Floor Break
* Jail from 1st attack
* +12d on hit if the first kick whiffs
* Low crush 11~27
* Floating state 28~30
miary-zof+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
ninaf+3+4m12i14-6+1+6
Knee
pandaf+3+4L20i28~30-23+6a
* Unparryable (bug?)
* High crush 6~70
paulf+3+4sp
* Transition to CS
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
* High crush 6~33
shaheenf+3+4M,M20i22~23+3c+11c
* 6 chip damage on block
* Transitions to SNK
* Floor Break
stevef+3+4sp
* Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Transition to r7? LWV with 3 (laterally evasive)
* Transition to r7? RWV with 4 (laterally evasive)
* Transition to r1? ALB with 3+4
* Transition to r6 DCK with f+3_4
* Transition to r10 SWY with b+3_4
xiaoyuf+3+4
* Transition to AOP with D
* Low crush 9~
yoshimitsuf+3+4m,M,M,M18,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Floor Break
* Head
* Floor break occurs on 4th hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically transitions to r55 IND on self-wallsplat
* Total and recovery frames on hit r19 t88
ninaf+3+4,1m, m12, 22i14, i27-14+10a (+1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 4F delay
* Move can be delayed by 3F
* Input can be delayed by 4F
* Interrupt with i4 from 1st block
kumaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Hip
* Interrupt with i31 from 1st block
* 24 damage from 1st hit with grounded scaling
* High crush 0~75
pandaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
* Hip
* Interrupt with i31 from 1st block
* 24 damage from 1st hit with grounded scaling
* High crush 0~75
miary-zof+3+4,2m, m10, 20i18, i29~30-20+64a (+48)
* Tornado
* Combo from 1st hit with 2f delay
* Interrupt with i7 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* Chip damage on block
* Instant Tornado on hit
* Can hit grounded when off-axis, steel pedal effect
* Low crush 31~55
* Floating state 56~58
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8cg
* Balcony Break
* Combo from 1st CH with 5F delay
* Available only on 1st block or hit
* 4 chip damage on block
* Forces tech backroll on hit
* Move can be delayed by 4F
* Input can be delayed by 5F
* Interrupt with i7 from 1st block
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
* Whiffs vs SWR from 1st block
lilif+3+4,3,4m,M, M, M6,20, 20, 20i18~20 i11~13, ,i19~23-20+10 (+3)
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt with i3 from 2nd block
* Huge pushback on block, difficult to punish
* Steel pedal
* Low crush 19~43
* Floating state 44~46
xiaoyuf+3+4,3+4m,m,m8,8,14i20~21 i4~5 i5~8+8+2d
*
* Low crush 23~
armor-kingf+3+4,Ph![5]i25~34+23g
* On successful parry, gives a special stun that makes throws unbreakable for the stun duration
* Cannot K.O
azucenaf+3+4*
* Restores 120F, 150F and 240F of remaining Heat time
* Heat meter won't disappear, even if it fully depletes
* Parry state 1~
reinaf+3+4*m30i67+10+52a
* Guard Break
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
* High crush 6~57
hwoarangf+3~3m25i20-16+7a (-2)
* Balcony Break
* Sidesteps to the right
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
armor-kingf+4M21i23~25+3c+7c+12c
Spike
asukaf+4h21i19~21+3+28a
* Homing
* Balcony Break (CH)
azucenaf+4m16i17~18-8+1
Homing
bobf+4h20 (38)i16~17-6+19a+3d
* Homing
* Shift to 14dmg throw on CH from the front
bryanf+4m10i18-9+1
claudiof+4m23i22~23+4c+4c+28d
clivef+4
* Actionable after 15f
* Stance moves can be delayed by 9F
* Block at frame 35 (i35 standing guard)
devil-jinf+4m10i15~16-12-1
dragunovf+4h16i14~15-7+8
Knee
eddyf+4m13i23~25-8+8c
Floor Break
* Floating state 16~
fahkumramf+4m26i25+3c+8c+14c
* Floor Break
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to r22 BT with B (-5/+56a)
heihachif+4m20i19~20+4+7c+26d
* Spike
* Enter FUJ r27 with D
* +15c against a crouching opponent
hwoarangf+4h21i17~23+7~+13+18g~+24g+18~+24
* +11~+17 guaranteed on CH depending on frame advantage
* Transition to RFS
jack-8f+4h20i17-4+7+32a (+22)
* Balcony Break on CH
jinf+4m21i16-17-8+4+42a
* Enter ZEN -1 +11 +49a r26 with F
* Balcony break on airborne hit
junf+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
kazuyaf+4m20i19~20+4c+7c+31d
Spike
kingf+4m25i18~20-9+12a (+3)
* Homing
* Balcony Break
* Low crush 9~25
* Floating state 26~28
kumaf+4h22i15-6+5+30a
* Balcony Break on CH
kunimitsuf+4m12i15-5-1+7
* Knee
* Enter SET +3 +7 +15 r19 with F
larsf+4m12i17-9+7
* Knee
leef+4h13i11-7+4
leof+4M14i17~18+9~+10+15g+19
* Knee
* Stance moves may be delayed by 11F
* 4f timestop on CH
* Enter CD r23 with df (-5/+1/+5)
leroyf+4m14i16~17-9~-8+4
lidiaf+4m8i17-4+1
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
miary-zof+4m12i18-6+2
* Low crush 9~14
* Floating state 15~17
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
* Low crush 12~24
pandaf+4h22i15-6+5+30a
* Balcony Break on CH
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +43d (+35)
* Homing
* Low crush 9~22
ravenf+4h17i15~16-12+67a (+51)
* Tornado
* Balcony Break
* Instant Tornado on hit
reinaf+4m20i19~20+2c+5c+29d
* +13c on crouching hit
* Opponent is FDFA on CH
* Spike
shaheenf+4h24i15~16+0+13g
* Balcony Break
* Homing
* 7 chip damage on block
victorf+4m15i14-10+0
xiaoyuf+4h23i19~21+1+13
* Homing
* Chip on block [4]
yoshimitsuf+4m20i18-13+21a (+11)
* Balcony Break
* -9 on block after absorbing an attack
* 8 chip damage on attack absorption
* Power crush 7~17
zafinaf+4h13i14~15-6+22a
alisaf+4,1m, h14, 14i16, i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
* Interrupt with i2 from 1st block
bryanf+4,1m, m10, 10i18, i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 4f
larsf+4,1m, m12, 8i17, i21~22-9+2
* Jail from 1st block with ?F delay
* Combo from 1st CH
leef+4,1h, h13, 24i11, i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i9 from 1st block
* Consumes 60F of remaining Heat time without perfect input
* Move can be delayed by 8F
* Input can be delayed by 16F
victorf+4,1m, h15, 21i14, i23~24-4+18a (+9)
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Weapon
* Combo from 1st hit
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
* Jail from 1st block with ?F delay
* Combo from 2nd hit
larsf+4,1,2,1m, m, m, m12, 8, 8, 20i17, ,i24~25-14+19 (+9)
* Balcony Break
* Combo from 3rd CH
* Interrupt with i5 from 1st block
alisaf+4,1,4m, h, m14, 14, 24 (19)i16, ,i27~65-12~+26g+1a
* Aerial combo from 2nd hit
* Move cannot be interrupted
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
fengf+4,2h, m19, 24 (16)i18~19, i24~25-14+31a (+16)
* Tornado
* Aerial combo from 1st hit (+70a (+54)) with 5F delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
<Showing 3601-4000 of 6584 moves>