
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| zafina | df+4 | m | 14 | i13 | -13 | +3 | ||
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| zafina | d+2,4,3 | m, m, m | 17, 10 (7), 10 (5) | i19~20, ,i28~31 | -13~-10 | +18a | * Airborne combo from 1st CH * Combo from 2nd CH * Interrupt with i5 from 2nd block | |
| zafina | db+2 | m | 17 | i13~14 | -13 | +3 | ||
| zafina | db+4,2 | L, m | 14, 17 | i21~22, i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * Instant tornado launch on standing hit only | |
| zafina | ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break * Recovers 2f faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 |
| zafina | uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30) * Low crush 9~30 * Floating state 31~33 | |
| zafina | ws1,2 | m, m | 8, 8 | i15~16, i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay * Interrupt with i10 from 1st block * Move cannot be delayed * Input can be delayed by 9f | |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit * Interrupt with i8 from 1st block | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| zafina | TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 2 chip damage on block * 6 chip damage on block in Heat | |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24 | -12 | +14g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 * 6 chip damage on block * 10 chip damage on block in heat * Opponent recovers crouching on hit * Does not transition to DES when using Heat Dash | |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * Move cannot be interrupted * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 12f |
| alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | * High crush 6~35 | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block * High crush 9~ | |
| alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -12c~-10c | +14a | * Balcony Break * Spike * -28 on whiff * -11c on block on average * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103 | |
| alisa | DBT.f+2 | L | 13 | i19~20 | -12 | +6c | * Weapon * 3 chip damage on block * 5 chip damage on block in heat | |
| alisa | DES.b+2 | m | 17 | i18~20 | -12 | +0 | +18a | * Weapon * 5 chip damage on block * 6 chip damage on block in heat |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time | |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~ |
| anna | FC.df+1 | m | 22 | i20 | -12 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
| anna | HAM.4 | m,m | 12,12 | i18~19 i4~6 | -12 | +6 | * Balcony Break * High crush 5~ | |
| armor-king | f+1+2 | m | 22 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD r28 on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | Jab evasion? |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| armor-king | db+2,3 | m, m | 12, 22 | i14, i26~27 | -12 | +11a (+2) | * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent) | |
| armor-king | db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a (+6) | * Balcony Break * Combo from 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 4F * Input can be delayed by 5F | |
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 11F delay * Jail from 1st block with 2F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 11F |
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit * Move cannot be interrupted * Move is delayed 2f * Move cannot be delayed * Input cannot be delayed | |
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| armor-king | ws1 | m | 16 | i15~16 | -12 | +31a (+21) | * Elbow * Recovers 2F faster on hit (t44 r29) | |
| armor-king | SS.2 | L | 17 | i19~20 | -12 | +3 | +6c | * BT.d+2: cs4~50 * High crush 6~50 |
| armor-king | BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i5 from 1st block * 20f timestop on hit * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT | |
| asuka | 1,2,4 | h, m, m | 5, 8, 18 | i10, ,i18~19 | -12 | +18a (-1) | * Balcony Break * Combo from 1st CH or 2nd CH with 1f delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F | |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Interrupt with i3 from 1st block * Input can be delayed 7f |
| asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Floor Break * Knee * Jail from 1st block with ?F delay * Input can be delayed 14f | |
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +13c | * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Cancel to LIB r37 ps35~ at frame 18 (-18/-7) |
| bob | 1,1,2 | h, h, h | 5, 7, 12 | i10, ,i19 | -12 | +3 | * Jails from 1st block * Combo from 1st hit | |
| bob | 1,d+4 | h, l | 5, 13 | i10, i22 | -12 | -1 | * Combo from 1st hit with 3F delay * Interrupt with i3 from 1st block * -1c on crouching hit | |
| bob | H.f+2,1+2,1 | h, m,m, M | 10, 10,10, 20 (14) | i12, ,i25~30 | -12 | +15d (-20) | * Floor Break * Combo from 1st hit * Jail from 3rd block * 14dmg with scaling from prev hit * 20F timestop on hit * +13d from 4th hit (impossible?) * Low crush 2~29 * Floating state 30~32 | |
| bob | d+2,1,2 | m, m, m | 12, 11, 18 | i15, ,i22~24 | -12 | -1 | * Interrupt with i3 from 1st block * Move can be delayed by 10F | |
| bob | d+4 | l | 11 | i16 | -12 | -1 | * -1c on crouching hit | |
| bob | d+3+4 | M,m | 12,14 | i15~16 i5~7 | -12 | +21a (+14) | * Slight jab evasion especially at range (frames 6 to 9?) * +3~+5 on second hit * Floating state 20~34 | |
| bob | db+3 | L | 17 | i20 | -12 | +2 | +14g | * |
| bob | db+4 | L | 15 | i24~25 | -12 | -1 | * -1c on crouching hit * High crush 6~38 | |
| bob | db+4,4 | L, m | 15, 14 | i24~25, i25~27 | -12 | -2 | * Spike * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 14~28 * Floating state 29~31 | |
| bob | db+4,4,3,3 | L, m, h, M | 15, 14, 12, 18 | i24~25, ,i35~38 | -12 | +29d | * Spike * Combo from 3rd CH * Interrupt with i10 from 3rd block | |
| bob | f,F+4,4 | m, m | 12, 20 | i22~23, i14~16 | -12 | +11a (+2) | * Balcony Break * Combo from 1st hit * Available on hit or block only * Input cannot be delayed * Low crush 1~27 * Floating state 28~30 | |
| bob | FC.df+4 | L | 14 | i19 | -12 | +3 | +29d | * * High crush 1~26 |
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH with no delay * Combo from 2nd CH with 3F delay * Interrupt with i8 from 1st block * Move cannot be delayed * Input can be delayed by 3F |
| bryan | 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +11cg | * Balcony Break * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs SS, SW from 2nd block * Forces tech back roll on hit | |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block * Interrupt with i6 from 1st block |
| bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
| bryan | d+3+4,2 | l, m | 16, 25 | i19, i19 | -12 | +14a (-3) | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Cancel to -23 -12 -7 FC with DB | |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Jail from 1st block with ?F delay * Chip damage 2 (22%) on block | |
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | * Recovers 2f faster on hit (t48 r30) | |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Interrupt with i4 from 1st block * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -12 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 9f * Move can be delayed 8f |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12F |
| claudio | uf+3+4,2 | m,m, m | 10,12, 14 | i17,i10~11, i20 | -12 | +30a (+4) | * Balcony Break * Gain STB on hit (+21a (-5) r50) * Combo from 1st hit * 20f timestop on hit * Interrupt with i1 from 1st block | |
| claudio | ws3 | m | 20 | i16 | -12 | +11a (+2) | Balcony Break | |
| claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | * Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low? | |
| clive | H.u+1+2 | M,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Weapon 2nd hit * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 7 chip damage on block | |
| clive | H.u+1+2,1 | M,m, m,m | 18,21, 17,22 | i19~20,i20~21, i25~26,i20~21 | -12 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 2nd block * 7 chip damage on block * Same move as (df+1,H.1),1 | |
| clive | H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -12 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 4th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 5 chip damage on block * Same move as (df+1,H.1,2),1 * Tornado launching steel pedal | |
| clive | 3,2 | m, m,m | 16, 15,15 (20) | i16, i23~24 i29~41 | -12~+0 | +22a (+12) | * Balcony Break * Weapon * Combo from 1st CH * Jail from 2nd block * 3rd hit never combos on standing hit * 3rd hit available only on hit or block * Interrupt with i4 from 1st block * +23a (+13) on BT hit * Power up in Heat (15,20dmg) | |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | f+1+2 | m,m | 10,18 | i16~17 i19 | -12 | +20a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 5 chip damage on block | |
| clive | H.df+1,1 | m, M,m | 10, 13,15 | i14~15, i22~23,i20~21 | -12 | +3c | * Weapon 2nd hit * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Move cannot be delayed by 2F * Move is delayed by 2F * Interrupt with i4 from 1st block * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 5 chip damage on block | |
| clive | H.df+1,1,1 | m, M,m, m,m | 10, 13,15, 17,22 | i14~15, ,i25~26,i20~21 | -12 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 3rd block * 7 chip damage on block | |
| clive | H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -12 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 5th hit with 17F delay * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 17F * 5 chip damage on block * Tornado launching steel pedal | |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8cg~+10cg | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Interrupt with i3 from 1st block * Input can be delayed 8f * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 9f delay * Airborne combo from 1st CH with 12F delay ** Grounded combo with more than 12F delay * Interrupt with i9 from 1st block * Input can be delayed 16f * Move can be delayed 10f | |
| devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F * Input can be delayed 11F | |
| devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
| devil-jin | 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block * 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * +14a (+5) on BT hit | |
| devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * Interrupt with i4 from 2nd block * 6 chip damage on block | |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Pseudo homing |
| devil-jin | ws2 | m | 20 | i14~15 | -12~-11 | +72a (+56) | * Tornado * First active frame range: 2.50 * 6 chip damage on block * Slight jab evasion properties | |
| dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Floor Break * Interrupt with i7 from 2nd block | |
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Jail from 2nd block with 1F delay * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | 4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +14c | * Spike * Combo from 1st CH * Interrupt with i4 from 1st block | |
| dragunov | f+4,d+4 | h, L | 16, 12 | i14~15, i25 | -12 | +3c | * Floor Break * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block | |
| dragunov | df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| dragunov | b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18cg | * Tornado * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Opponent recovers crouching | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break * Spike * Cancel to Feint & Catch with 1+2 at frame 14 |
| dragunov | ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
| eddy | f+4,3,3+4 | m, m, M,M | 13, 8, 7,20 | i23~25, ,i24~26 | -12 | +8a | * Floor Break * Combo from 2nd CH * Floating state 21~39 | |
| eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | * Combo from 3rd CH with 5F delay * Interrupt with i8 from 3rd block * Move can be delayed by 8F * Input can be delayed by 11F * Floating state 21~39 | |
| eddy | f,F+4 | M | 25 | i19~20 | -12 | +37a (+27) | * Tornado * Transition to HSP * Low crush 12~26 * Floating state 27~ | |
| eddy | HSP.1+2 | m | 20 | i22~23 | -12 | +14c | * Spike * Head * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Floating state 1~? * Power crush 7~21 | |
| eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break * Floating state 36? |
| fahkumram | 2,1 | h, h | 13, 20 | i12~13, i20~21 | -12 | +15a (+6) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay * Interrupt with i1 * r29 on hit | |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combo from 1st hit CH with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F |
| fahkumram | 4 | h | 10 | i12 | -12 | +3 | * r27 on hit | |
| fahkumram | f+3,2 | m, m | 16, 13 | i17~18, i20 | -12 | -1 | ||
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17~18, ,i20~21 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit * Delayable |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31~32 | -12 | +16a | * Knee * Elbow * Interrupt with i13 from 1st block * Grants GRF on hit * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 4F | |
| fahkumram | ...GRF.3*~d | L,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Interrupt with i6 from 1st block * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| feng | 3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22a (+17) | Balcony Break * Combo from 1st hit with 2F delay ** Combo from 1st hit with up to 2F of charge (i30~31 startup) * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) * Move can be delayed by 10F | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | db+1 | m | 15 | i16 | -12 | +4 | * Transition to r28 KNP with B (-9/+7) ** Cannot block i15 when going to KNP on block * Transition to r35 STC with F (-16/+0) | |
| feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | +14g | * Combo from 1st CH with 4F delay * Interrupt with i6 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60 | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH * Interrupt with i7 from 2nd block * Whiffs vs SSR, SWR from 2nd block | |
| feng | ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st block with 6F delay * Combo from 1st hit with 6F delay * Move can be delayed by 4F * Input can be delayed by 6F | |
| feng | ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Enter FUJ -9 +4 r30 with D on frame 22 * Move cannot be delayed * Input can be delayed by 2F | |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike * Combo from 1st hit with 4f delay * Interrupt with i3 from 1st block | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | db+4 | L | 14 | i16 | -12 | -8 | -1 | * Transition to r20 RFS with F (-1/+3/+10) * Also possible during RFF |
| hwoarang | ws3 | m | 22 | i14~16 | -12 | +14c | ||
| hwoarang | SS.3 | m | 13 | i18~19 | -12 | -1 | +5s | |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | LFS.d+4 | L | 17 | i20~21 | -12 | +4 | +14d | * Transition to RFF |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * -8 block advantage and 9 chip damage on block after attack absorption * 6 chip damage on block in heat * Recovers 5F slower on block (t54 r32) * Power crush 8~19 | |
| jack-8 | H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33-34 | -12 | +29a (+19) | * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| jack-8 | f+1,2,1 | m, h, m | 13, 12, 20 | i14~15, ,i26~27 | -12 | +65a (+49) | * Tornado * Instant Tornado * Interrupt with i7 from 1st block | |
| jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
| jack-8 | f+1+2 | m,m | 12,20 | i27~28, i2~3 | -12 | +32d (+6) | * Balcony Break * -6 and 12 chip damage on block after attack absorption * * Power crush 7~26 | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | * Combos from 1st hit CH * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Delayable | |
| jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * | |
| jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit * Jails from 1st block with ?F delay | |
| jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay * Whiffs from 1st or 2nd block (-28) * May whiff from 1st hit (-31) | |
| jack-8 | uf+3 | L | [8] | i23 | -12 | +8c GMH | * Spike * Only deals recoverable damage * Cannot K.O. * Only spikes when hit up close * Automatically transitions to GMH on hit * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * High crush | |
| jack-8 | FC.df+4 | m | 10 | i12 | -12 | +4 | * Knee | |
| jack-8 | hFC.1,1 | L, L | 10, 14 | i19~21, i31~33 | -12~-10 | +4~+6 | * Interrupt with i14 from 1st block * Interrupt with i4 from 1st hit * Move cannot be delayed * Input can be delayed by 2F * High crush 1~62 | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +4c | +14d | * Interrupt with i16 from 2nd block * Whiffs vs |
| jin | f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit | |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42 | |
| jin | d+3,4,3 | l, h, m | 7, 10, 21 | i15~16, ,i24~25 | -12 | +31d (+23) | * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i5 from 1st block * Input can be delayed 10f | |
| jin | d+3,4~4 | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i19 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | * Jail from 1st block * Combo from 1st hit * +43a from 1st CH | |
| jin | b+1+2 | m | 20 | i23~24 | -12 | +6 | Punch sabaki: balcony break and +34d (+26) on hit * Parry state 3~10 | |
| jin | ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Wall Crush +17g on hit and 3 chip damage * Not a true combo on 2nd hit or CH (bug? breaks neutral guard) * Interrupt with i5 from 1st block * Input can be delayed 9f |
| jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay * Interrupt with i5 from 1st block |
| jun | 2,1,4 | h, m, m | 7, 9, 12 | i12, ,i10 | -12 | -1 | * Knee * Jail from 2nd block * Combo from 1st hit | |
| jun | 1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Gain 10 Kazama Essence on Heat activation | |
| jun | df+2 | m | 14 | i16~17 | -12 | +29a (+19) | * Launches crouching opponent * Increased tracking when f2,1+2's input is buffered late | |
| jun | d+4 | L | 10 | i15 | -12 | -1 | -1c on crouching hit | |
| jun | db+2 | L | 17 | i23~24 | -12 | +2 | +14g | * High crush 15~54 |
| jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
| jun | b+3+4 | m | 25 | i22~23 | -12 | +9a (+0) | * Balcony Break * -8 and 10 chip damage on block after attack absorption * Power crush 7~27 | |
| jun | uf+4,3 | m, m,M | 10, 8,20 | i16~18, i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Whiffs vs SSR, SWR from 1st block * Interrupt with i8 from 1st block * Transition to MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) * Gain 5 Kazama Essence on normal hit or airborne hit * Low crush 1~20 * Floating state 21~23 | |
| jun | f,F+2 | m | 16 | i16~17 | -12 | +3 | * Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay * Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay | |
| jun | ws2,1 | m, m | 12, 20 | i13~14, i22~23 | -12 | +19a (10) | * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block | |
| jun | ws4 | m | 21 | i11~12 | -12 | +18a (+11) | ||
| jun | GEN.1 | L | 22 | i20~21 | -12 | +3c | +26a | * Has good left sidestep tracking * High crush 11~ |
| jun | IZU.1+2 | M | 24 | i21~22 | -12 | +19a | * Balcony Break * Spike * Frame advantage is -6c if an attack is absorbed * Power crush 8~20 | |
| kazuya | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Combo from 2nd hit with 2f delay * Jail from 1st block with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| kazuya | f+2 | m | 23 | i20 | -12 | +13a (+4) | * Tornado * Balcony Break * -8 block advantage and 9 chip damage on block after attack absorption * Power crush 7~19 | |
| kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| kazuya | db+3 | L | 14 | i19~20 | -12 | -1 | +7c | * -1c on crouching hit * High crush 6~50 |
| kazuya | db+4 | L | 18 | i20~21 | -12 | +4 | +17g | * Flips over on grounded hit * Recovers 3F faster on hit (t48 r27) |
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| kazuya | uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| kazuya | ws1,2 | m, m | 10, 12 | i13~14, i22~23 | -12 | +73a(+57) | * Tornado * Combo from 1st hit * Interrupt with i2 from 1st block | |
| kazuya | BT.u+3 | m | 18 | i9 | -12 | +19a (+9) | * Low crush 9~24 * Floating state 25~27 | |
| kazuya | OTG.d+3+4 | L | 25 | i23 | -12 | -1 | ||
| king | df+3+4 | SM,t | 30,15 | i28~35 | -12d~-18d | +18d | * Floor Break * Transition to attack throw on up-close front standing hit * Recovers in BT on throw success * -7c~+0c on far/BT/Side hit * Can perform a special downed animation when hitting the ground with D * Low crush 13~37 * Floating state 38~40 | |
| king | d+3 | L | 12 | i17 | -12 | +1 | ||
| king | uf+3+4 | m | 23 | i22~23 | -12 | +25g | * Tornado * Balcony Break (airborne) * -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Shifts to r29 JGR on hit * Cancel shift into JGR on hit at +22g with B * Power crush 7~21 | |
| king | ws2,2 | m, m | 11, 25 | i14, i15~16 | -12 | +12g | * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F | |
| king | FC.df+1 | L | 20 | i32~34 | -12 | +73a(+57) | * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. * High crush 1~ | |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| kuma | db+3 | l | 12 | i18 | -12 | +1 | ||
| kuma | db+2+3 | L | 30 | i32~34 | -12 | +39a | * Balcony Break on airborne hit * Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block | |
| kuma | db+2+3* | L | 40 | i45~47 | -12 | +39a | * Balcony Break on airborne hit * 12 chip damage on block | |
| kuma | ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | * Combo from 1st CH * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) * Balcony Break * Tornado |
| kuma | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| kuma | FC.df+2,1,1+2,3,1+2,3+4 | m, h, M, L, M, m | 12, 12, 6, 5, 6, 6 | i18~19, ,i25~26 | -12 | -1 | * Interrupt with i8 from 5th block * Can SSL/SSR and SWL/SWR from 5th block * Low crush 15~27 * Floating state ? * High crush 28~ | |
| kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry * Reverse direction when performed in FDFT |
| kuma | HBS.1,2* | M, M | 10, 23 | i12, i33~34 | -12 | +13c | +49a | * Combo from 1st CH with 30?F (charge) delay * Move can be delayed by 9?F by holding 2 * Becomes HBS.1,2** during heat * Consumes 240F? of remaining Heat time * 9 chip damage on block |
| kuma | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| kuma | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| kuma | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| kuma | SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| kunimitsu | 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Move cannot be interrupted * Transition to BT with B | |
| kunimitsu | 2,2,2,2,2 | h, m, h, h, M | 12, 14, 16, 16, 18 | i12, ,i19~20 | -12 | +19a (+2) | +33a (+23) | * Tornado * Weapon * Move cannot be interrupted * Move cannot be delayed * Input can be delayed 7f * Low crush 21~35 * Floating state 36~38 |
| kunimitsu | d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Jail from 1st block * Combo from 1st CH * Input cannot be delayed | |
| kunimitsu | d+2,1,2 | m, m, m | 11, 7, 7 | i16, ,i11~12 | -12 | +4 | * Weapon * Jail from 1st block with 1f delay * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed | |
| kunimitsu | db+4 | L | 13 | i17 | -12 | +0 | +8 | |
| kunimitsu | f,F+2 | M | 18 | i19~20 | -12 | +19a (+2) | +33a (+22) | * Tornado * Balcony Break * Weapon * Low crush 21~35 * Floating state 36~38 |
| kunimitsu | qcf+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break * Spike * Weapon * Bufferable * 2 chip damage on block * Hit vs BT +3d | |
| kunimitsu | ws1,1 | m, m | 11, 15 | i12, i15 | -12 | +8c | +13d | * Floor Break * Combo from 1st hit with 10f delay * Combo from 1st CH with 15f delay * Interrupt with i2 from 1st block * Input can be delayed 15f * Move can be delayed 8f |
| kunimitsu | SS.2,1+2 | m, M,M | 13, 10,20 | i17~18, i22~23 i9~10 | -12 | +5c | * Floor Break * Weapon * Combo from 1st hit CH * Interrupt with i4 from 1st block * Sidestep adds 9f, effective startup i31~32 * Move is delayed 1f | |
| kunimitsu | KAT.3 | M | 8 | i18~25 | -12~-5 | +2c~+9c | * Floor Break * Evasive, can go over mids and some highs * is1~4 * Floating state 1~4 * Low crush 5~26 | |
| kunimitsu | hFC.1+2 | l,sm | 8,15 | i18 i15 | -12 | +5 BT | * Weapon * Can hit grounded when off-axis * Transition to BT on hit * High crush 1~24 | |
| lars | H.LEN.1 | L,t | 20,10 | i16~17 | -12c | +5d | * Consumes 600F of remaining Heat time * Side switch and recover standing on hit throw * Opponent is left FUFA * High crush 1~50 | |
| lars | 1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +17a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Combo from 1st CH or 2nd hit with 4f delay * Interrupt with i2 from 1st block * Move can be delayed 4f | |
| lars | 1,4 | h, L | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 2f * Transition to LEN -12 +3 r32 with D | |
| lars | 1+2 | m | 25 | i25 | -12 | +7d | * Spike * -7 on block and chip damage on successful attack absorption * Power crush 7~24 | |
| lars | f+2,4 | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | * Balcony Break | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +15cg | * Balcony Break * Combo from 2nd CH with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech back roll on hit | |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F | |
| lars | db+1 | l | 9 | i17 | -12 | -1 | * High crush 6~ | |
| lars | db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) | |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| lars | uf+1 | m,m | 10,20 | i15,i25 | -12 | +3 | * Combo from 1st hit * Cancel 2nd hit to r35? with B (-12/-5) at frame 16 * Transition to LEN r29 on hit with D (+3) * Interrupt with i2 from 1st block * Has good right sidestep tracking | |
| lars | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado * Transition to SEN r32 with F on hit (+36a) ** Switches sides | |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12c | +2c | +4d | * Combo from 1st hit * Interrupt with i4 |
| lars | DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D (-12/+3) | |
| lars | LEN.1 | L | 20 | i16~17 | -12 | +4c | * High crush 1~ | |
| lars | SEN.2 | L | 23 | i17~19 | -12 | +6c | +27d | * Tornado * High crush 1~48 |
| lars | hFC.1+2 | l,l | 9,15 | i18,i14~i15 | -12 | +1c | * Transition to LEN on hit with input n,D (+3c) * Can be done from Crouch Level 1 * High crush 1~ | |
| law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15cg | * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit | |
| law | 1,2,uf+3,4 | h,h,Special,M | 20 | i15 | -12 | +31a (+21) | ||
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | * Combo from 1st hit * Interrupt with i8 | |
| law | d+1 | l | 15 | i19~20 | -12 | -1 | Transition to Slide Step with DF * High crush 6~ | |
| law | d+4,3 | l, h | 7, 12 | i15, i12 | -12 | +0 | +5 | * Combos from 1st hit * -26 on 1st block * Nosebleed stun * Low crush 5~9? * Floating state 10?~12? |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| law | b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH) | |
| law | ub+2 | h | 17 | i15 | -12 | +9 | ||
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| law | ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break * Low crush | |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st block * Combo from 2nd hit * Transition to HMS r33 with 3 (-14/-3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) * Consumes 60F of remaining Heat time without perfect input |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st block * Combo from 2nd hit with 1f delay * Input 4 during frames 10-13 of 1,2 * Consumes 60F of remaining Heat time without perfect input * 4 chip damage on block * Move cannot be delayed * Transition to HMS r33 with 3 (-14/+3/+57a) ** Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) ** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i15) |
| lee | 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20~21 | -12 | +3 | +26a | * Combo from 2nd CH with 4F delay * Interrupt with i6 from 1st block * Recovers 2F faster on hit (t82 r28) * Move cannot be delayed * Input can be delayed by 4F |
| lee | db+3 | L | 12 | i20 | -12 | -1 | ||
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| lee | uf+3,1 | m, m | 12, 18 | i25, i21 | -12 | +3 | +26a | Combos from 1st hit |
| lee | MS.3 | m | 10 | i15 | -12 | -1 | * * Low crush | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | * Elbow * Combo from 1st hit * Interrupt with i2 from 1st block | |
| leo | 1+2 | m | 25 | i22 | -12 | +11a (+2) | * Balcony Break * -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F |
| leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | * High crush 6~ |
| leo | db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break * Combo from 1st hit with delay * Interrupt with i4 from 1st block | |
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Shoulder * Combo from 1st hit with 2F delay * Combo from 1st CH with 10F delay * Interrupt with i3 from 1st block * Transition to BOK r28? with d (-10/+11) * Move can be delayed by 16F * Input can be delayed by 18F | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * Interrupt with i1 from 1st block * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | * Balcony Break * Shoulder * Combo from 1st hit * Interrupt with i5 from 1st block * Cancel to FC -16 -3 with D | |
| leo | b+1+4 | h,l | 6,12 | i19, i2 | -12~-10 | +3 | +14 | |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | * Combo from 1st CH * Interrupt with i1 from 1st block | |
| leo | ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Interrupt with i5 from 1st block * Alternate input CD.4,1+2 | |
| leo | BOK.1+2 | M | 21 | i20~21 | -12~-11 | +15a | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Spike * Power crush 8~19 | |
| leo | KNK.3,4 | m, m | 13, 18 (16) | i20~21, i15~17 | -12 | +28a (+18) / +80a (+64) | * Tornado * Jail from 1st block * Airborne combo from 1st hit (+80a (+64)) * Recovers 2F faster on hit (t67 r30) * Low crush 1~Low crush 16 * Floating state 17~19 | |
| leo | KNK.4 | L | 18 | i20~21 | -12 | +4c | +17a | * Spike * Transition to CD r28 with df (-10/+6c/+19d) ** CD SS cancel is -12 |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| leroy | db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado * Balcony Break * Combo from 1st hit | |
| leroy | SS.4 | L | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | Alternate input: db+1+2 but does 3 less damage | |
| lidia | ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lili | 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i11 from 2nd block * Whiffs vs SSR from 2nd block * Input can be delayed 9f * Move can be delayed 8f | |
| lili | d+3 | L | 14 | i19~20 | -12 | +1 | +5c | |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i5 from 2nd block * Input can be delayed 7f * Move can be delayed 6f | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Interrupt with i22 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| lili | uf+4 | M | 18 | i25~29 | -12~-8 | +1c~+5c | * Enter BT -7~-3 +6c~+10c r28 with B * Low crush 9~29 * Floating state 30~32 | |
| lili | f,F+3 | m | 15 | i22 | -12 | +5c | * Enter DEW -3 +14c r21 with F * Low crush 7~27 * Floating state 28~30 | |
| lili | f,F+4 | L | 23 | i22~23 | -12 | +4 | * Floor Break * Enter BT -6 +10g +10 r24 with B * Different stun animation on CH, but no change in frame advantage without BT entry | |
| lili | ws2 | m | 17 | i16~18 | -12 | +39a (+29) | * Enter BT with B * Recovers 1f faster on hit | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 26~43 * Floating state 44~46 | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| miary-zo | 4 | h | 12 | i12 | -12 | -2 | ||
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Interrupt with i8 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | db+4 | L | 13 | i18 | -12 | +1 | ||
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| miary-zo | MOR.4 | L | 10 | i17 | -12 | -1 | * High crush 1~29 | |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 16~55 |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16d | +16a | * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to CD r22/r23 with F (-8 r23/+2/+7) * Recovers 6F faster on hit (t45 r25) * High crush 6~51 |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i8 from 1st block | |
| nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSR from 1st block * Can hit grounded when off-axis |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+3 | l | 12 | i18 | -12 | +1 | ||
| panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
| panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
| panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| panda | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14a | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character) * Cancel to -21 -11 standing r40 with B at frame 20 * Alternate input FC.df+2,1 | |
| paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B * High crush 1~33 | |
| paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
| raven | f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado * Balcony Break * Instant Tornado on hit | |
| raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried (bug?) * Low crush 8~24 * Floating state 25~27 * High crush 28~ |
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B * High crush 10~45 |
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Cancel to r19 BT with B | |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +13g | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| reina | df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * +30a (+20) on CH on crouching opp. | |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B * WDS.4: Unbufferable. i22 effective startup * High crush 6~35 |
| reina | WGS.1,3 | m, m | 24/26, 22 (15) | i19~21, i26~30 | -12 | +14a / +18d (-17) | * Spike * Airborne combo from 1st hit (+18d (-17)) * Interrupt with i9 from 1st block * 6 chip damage on block * Low crush 1~31 | |
| reina | WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 1st block with 4F delay * Combo from 1st CH or 2nd hit with 10F delay | |
| shaheen | f+2,3 | h, h | 10, 23 | i12, i18 | -12 | +21a (+16) | * Tornado * Jail from 1st block with ?F delay * Combo from 1st hit with 7F delay * Move can be delayed by 9F * Input can be delayed by 10F | |
| shaheen | d+4 | L | 10 | i19 | -12 | +1 | ||
| shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13 | |
| shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 * High crush 15~ | |
| shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches * Low crush 13 | |
| steve | 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26~27 | -12 | +1c | +14d | * Transition to r30 FC with d_db * Interrupt with i9 from 1st block * High crush 10~ |
| steve | 1+2 | m,m | 7,21 | i14, i9~10 | -12 | +18a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Move cannot be interrupted * Spike * Floor Break | |
| steve | db+2 | l | 21 | i26~27 | -12 | +1c | +14d | * Transition to r30 FC with d_db * High crush 6~ |
| steve | uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| steve-after | afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| steve | ALB.d,d+1 | sp, l | 30 | i13, i22~23 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59~60 * High crush 6~ | |
| steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | * High crush 6~ |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| steve | FLK.1,1,1,2 | h, h, h, m | 14, 8, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 3rd hit * Interrupt with i4 from 3rd block | |
| steve | FLK.1,1,2 | h, h, m | 14, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 2nd CH * Same hit as (FLK.1,1,1),2 * Interrupt with i3 from 2nd block | |
| steve | FLK.1,2 | h, m | 14, 22 | i12, i20~22 | -12 | +17a (+0) | * Tornado * Combo from 1st CH * Same hit as (FLK.1,1,1),2 | |
| steve | PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 * High crush 6~ | |
| steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * Cancel into FC with DB * High crush 6~ |
| victor | 1,1,2 | h, h, h,h | 5, 5, 5,7 | i10, ,i17~18,i9~10 | -12 | +3 | * Weapon * Combo from 1st hit * Jail from 1st block * Transition to r27 PRF with F (-8/+7) | |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| victor | 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | IAI.4 | L | 17 | i18~19 | -12 | +4 | +9 | |
| victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * Weapon * Unparryable (weapon low) * High crush 6~50 |
| xiaoyu | 1,d+2,1+2 | h, m, m | 5, 10, 24 | i10, ,i29~31 | -12 | +17a | * Combo from 2nd hit CH * Interrupt with i11 from 2nd block * Whiffs vs SSL, SWL from 2nd block | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | db+4 | L | 14 | i18 | -12 | +4c | +14 | * This move is +20 on a traded hit |
| xiaoyu | b+1 | m | 10 | i8~13 | -12 | +1~+6 | * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4) | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH * Interrupt with i7 from 1st block | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8) | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH * Interrupt with i4 from 1st block | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Interrupt with i7 from 1st block * Cancel to BT with B (-19,-8) | |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13~14, i21~22 | -12 | +13a (+4) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 12F * Cancel to BT r32 with B at frame 19 (-14/-3) | |
| xiaoyu | AOP.d+1 | L | 13 | i19~21 | -12 | -1 | +0d | * Floor Break * Shift to attack throw on CH * High crush 1~50 |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16~26, i23 | -12 | -1 | * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Interrupt with i4 from 1st block * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | 3,2 | m, m | 12, 12 | i15~16, i22 | -12 | +1 | Interrupt with i1 from 1st block | |
| yoshimitsu | f+2,1 | h, M | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 1st CH +66a (+50) | |
| yoshimitsu | f+2,NSS.1 | h, m | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | * Tornado * Airborne combo from 1st CH (+66a (+50)) | |
| yoshimitsu | f+1+2 | M | 23 | i20 | -12 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 4 chip damage on block * Power up in NSS or Heat (29 damage and extended range) | |
| yoshimitsu | df+1,2,1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 2nd CH +66a (+50) * Interrupt with i1 from 2nd block | |
| yoshimitsu | df+1,2,NSS.1 | m, h, M | 14, 16, 19 | i13, ,i26~27 | -12 | +17a (+10) | * Tornado * Combo from 2nd CH | |
| yoshimitsu | df+1,4 | m, m | 14, 17 | i13, i17 | -12 | +4 | * Jail from 1st attack with 2f delay * Input can be delayed 2f * Move cannot be delayed * 2nd hit can whiff at certain ranges, -20 on whiff | |
| yoshimitsu | d+2,2 | M, m | 12, 15 | i16~17, i22~23 | -12 | +7g | +28a (+22) | * Weapon * Combo from 1st hit with 13f delay * Input can be delayed 16f * Move can be delayed 10f * In 1SS Enter NSS r31 with B |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
| yoshimitsu | ws1,2,1 | m, h, M | 12, 18, 21 | i13~14, ,i26~27 | -12 | +17a (+10) | * Tornado * Weapon * Combo from 2nd CH | |
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit * Can combo to ws4 on no side switch * Floating state 1~ * High crush 6~ | |
| yoshimitsu | KIN.1 | m | 10 | i17 | -12 | -1 | * Floor Break * Weapon * 2 chip damage on block in NSS * H.KIN.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | KIN.b+2,1 | m, M | 15, 19 | i15~16, i23~24 | -12 | +30a (+20) | * Tornado * Weapon * Combo from 1st hit |