
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31 |
| devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay | |
| dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Floor Break * Floating state 10~30 | |
| eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP * Floating state 1~36? |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block | |
| hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i14, ,i21~27 | -1 | +40a (+14) | * Balcony Break * -1 on block on average. Frame advantage may range from -4~+2 on block * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| hwoarang | 4,4 | h, h | 14, 13 | i11~12, i16 | -1 | +10g | +10 | * Jail from 1st block * Combo from 1st hit * Transition to RFS |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | LFS.3,f+4 | m, h | 10, 20 | i14, i21~27 | -1 | +40a (+14) | * Balcony Break * Combo from 1st CH with 6?F delay * -1 on block on average. Frame advantage may range from -4~+2 on block | |
| jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * * Low crush | |
| jack-8 | FC.df+3+4,uf | m | 28 | i21, | -1 | +14g | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jin | 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit * Move cannot be interrupted * Enter ZEN +4 +12 r15 with F | |
| jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Move can be delayed by 1f * Input can be delayed by 2f * Interrupt with i7 from 1st block * Transition to standing with B (t64 r28) * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| kazuya | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +6 | * Jail from 1st block with 3f delay * Combo from 1st hit with 3f delay | |
| kazuya | 3,1 | h, h | 12, 10 | i14, i19 | -1 | +7 | * Combo from 1st hit * Move cannot be interrupted * Transition to CD r16?~r25? with df (+2 +10) ** CD recovery depends on input ** r24 forward dash with df,n,f,n,f ** r17: cd3, cd1+2 ** r19: cd1 (i22~24), ws3 (i23~25) ** r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20) ** Cannot buffer attack inputs or sidewalks during forward dash transition | |
| kazuya | (back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F * is8~13 | |
| king | df+1 | m | 15 | i14~15 | -1 | +3 | * Floor Break * Elbow | |
| kuma | 2 | h | 10 | i10 | -1 | +6 | ||
| kunimitsu | 3+4 | h | 18 | i21~22 | -1 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Low crush 11~30 * Floating state 31~33 | |
| kunimitsu | SET.1 | h | 8 | i10~11 | -1 | +8 | * Elbow | |
| lars | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| lars | DEN.1+2 | h | 24 | i12~13 | -1 | +29a | * Tornado * Balcony Break * 4 chip damage on block | |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage on block |
| law | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Forces tech backroll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| lee | 4,u+3 | h, m | 14, 23 | i11, i33~35 | -1 | +48a | * Transition to MS r26 with F (-9/+40) * Interrupt with i14 from 2nd block * Whiffs vs SSR, SW from 2nd block * Low crush 25~46 * Floating state 47~49 | |
| lee | 1+2 | m | 20 | i21~22 | -1 | +3 | +26a | * Homing * Spike * Transition to HMS r25 with 3+4 (+2/+6/+29a) * Cancel to r1 standing or r1 FC with d_db_d_df |
| lee | df+1 | m | 10 | i13~14 | -1 | +5 | Links to 10-hit combo | |
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | df+1 | m | 13 | i13~14 | -1~0 | +7 | ||
| leo | uf+1 | h | 8 | i13 | -1 | +6 | ||
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | BT.1,4 | h, h | 8, 21 | i8, i22~24 | -1 | +10g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Move can be delayed 10f | |
| miary-zo | H.f,F+2,2 | m, m | 14, 33 | i15~16, i22~23 | -1 | +40a (+14) | * Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 7 chip damage on block * Partially consumes remaining Heat Time | |
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| panda | 2 | h | 10 | i10 | -1 | +6 | ||
| paul | f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break * Chip damage (7) * Combo from 1st hit * Input 1 on frames 14 to 19 * Jails attack inputs from 1st block (movement buffering prioritized) * Duckable * Alternate input FC.df+2:1 | |
| paul | DPD.df+1 | h | 19 | i17 | -1 | +59a | * Strong Aerial Tailspin * Homing * Effective minimum startup 29f | |
| raven | 2 | h | 9 | i10 | -1 | +8 | ||
| raven | db+2,1 | m, h | 13, 15 | i13~14, i22~23 | -1~+0 | +8~+9 | * Combo from 1st hit * Transition to r22 SZN (-4/+5) with 3+4 or D | |
| raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Elbow? * Combo from 1st hit * Jails * Transition to r36 BT with B * Transition to t31 r18 +3/+7 CD with F | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| reina | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
| shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break * Crouch assist bufferable * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block |
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| shaheen | SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
| steve | 2 | h | 12 | i12 | -1 | +5 | ||
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 2nd CH |
| xiaoyu | 3+4 | M | 23 | i23~25 | -1c | +3c | +19a | * Spike * Transition to AOP r30 with D (+0/+4c/+20a) ** AOP transition is r32 on whiff * Low crush 10~22 * Floating state 23~25 |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Interrupt with i6 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit * Interrupt with i1 from 1st block | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP r41 with B (-2, +5) * Combo from 1st hit * Jail from 1st block |
| xiaoyu | hFC.3,2,1 | L, h, h | 11, 6, 6 | i15~17, ,i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block with ?F delay |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| yoshimitsu | uf+1+3<d | M | 30 | i83~84 | -1 | +34a | * Floor Break * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+3 * Low crush 9~80 * Floating state 81~83 | |
| yoshimitsu | uf+3+4,1 | M, h | 20, 8 | i31~35, i16~18 | -1 | -43 | * On hit, transitions to r49 backward jump automatically * Combo from 1st hit vs grounded * Combo from 1st hit | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | KIN.f+2 | h | 25 | i12~13 | -1 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon | |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st attack * Combo from 1st CH | |
| alisa | uf+3+4 | M | 20 | i38~40 | +0~+3 | +9 | Spike * Low crush 9~41 | |
| alisa | ws1+2** | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -13 -2 r32 with U_D on frame 23 ** Cannot block i21 moves? * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37 | |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Sidesteps to the right * Opponent recovers FUFA * Powered up during Heat | |
| armor-king | BAD.2+4 | th(h) | 45 | i14~15 | +0 | +0d | * Homing during Heat * Throw break 2 * Opponent recovers in FDFT. | |
| armor-king | BM.2,1,2,1 | t | 5,5,5,15 | +0 | -6d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT * AK recovers FUFA on throw break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| armor-king | FDFA.db+1+3 | th(g) | 40 | i18~20 | +0 | +8d | * Throw break 1 * Opponent recovers FUFT | |
| armor-king | FDFT.db+1+3 | th(g) | 35 | i18~20 | +0 | +0d | * Throw break 1 * Opponent recovers FUFT | |
| armor-king | FUFA.db+1+3 | th(g) | 35 | i18~20 | +0 | -19d | * Balcony Break * Can wall splat * Throw break 1 * Opponent recovers FDFT | |
| armor-king | FUFL.db+1+3 | th(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on Armor King's input. * Opponent recovers in FDFL/FDFR. | |
| armor-king | FUFT.db+1+3 | th(g) | 30 | i18~20 | +0 | +20d | * Balcony Break * Throw break 1 * 7F throw break window on NH or CH (throw escape cannot be buffered or held) * Side swap * Can wall splat * Opponent recovers FDFT | |
| armor-king | OTG.db+2+4 | th(g) | 0 | i18~20 | +0 | +12 / +9 | * Throw break 2 * 7F throw break window on NH or CH (throw escape cannot be buffered or held) * Opponent recovers standing (+12) * Opponent can be FUFT,FUFA,FDFT,FDFA * If opponent was FUFA or FDFA, opponent recovers BT (+9) | |
| armor-king | UT.2,1,2,1 | t | 5,5,5,15 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| asuka | uf+1,NWG.2 | m | 24 | ,i26~27 | +0 | +19a (+10) | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Unparryable by traditional punch parries (bug?) * Cancel to FC r34 with D at frame 20 (-3/-15) * Consumes NWG * Consumes 150F of remaining Heat time * 4 chip damage on block | |
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | f,F+4 | M | 25 | i25~27 | +0c~+2c | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * 7 chip damage on block | |
| azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
| bob | 2 | h | 8 | i10 | +0 | +6 | * | |
| bob | f,f,F+3+4 | M | 27 | i26~33 | +0 | +2cg | * Balcony Break * Forces tech back roll on hit * 5 chip damage on block * Low crush 15~35 * Floating state 36~38 | |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Airborne combo from 3rd CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Interrupt with i1 from 3rd block * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Airborne combo from 1st CH (+55a, 100% scaling) * Enter SLS +7 +62a r13 with f * Move cannot be interrupted * Cancel to r9 SS with u_d * Input can be delayed 17f * Move can be delayed 16f | |
| bryan | SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH * Interrupt with i2 from 1st block * Cancel to SS -12 -5 -3 r9 with u_d | |
| bryan | SNE.f,F+1+2,P | h, m | 30, 20 | i13, i13~14 | 0 | +25a (+20) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| claudio | f+2 | h | 9 | i12 | +0 | +6 | * Homing to sidestep left and sidewalk left? | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | +0 | +14cg | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block * Interrupt with i16 from 1st block * Whiffs vs SS, SW (SSR preferred with shorter charge inputs) * Forces tech back roll on hit | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
| clive | uf+2,2 | m,m,m, h | 10,12 (8),12 (6), 30 (12) | i20, i4, i3, i16 | +0 | +24a (-14) / +11a (+1) | * Balcony Break * Combo from 1st hit with 14F delay * Move cannot be delayed * +11a (+1) from 4th hit * 3 chip damage on block * 36 damage in total with scaling * Last hit available on hit or block only * Low crush 1~43 * Floating state 44~46 | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Floor Break * Interrupt with i7 from 3rd block * Whiffs vs SSL, SWL from 3rd block | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | (back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48 | |
| devil-jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC * Transition to BT on break | |
| devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| eddy | u+3 | M | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block * Low crush 10~42? | |
| eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| eddy | SS.3 | m | 17 | i25~26 | +0 | +8 | +15c | * Transition to RLX * Cancel to RLX with D * High crush 6~54 |
| fahkumram | 3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21~22 | +0 | +38d (+30) | * Balcony Break * Tornado * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19~20, i25~26 | +0~+1 | +13d (-4) | * Balcony Break * Elbow * Powered up in GRF * Combo from 1st CH * Move is delayed 2F * Move cannot be interrupted from 1st hit (Cannot be counterhit) * Input cannot be delayed * 6 chip damage on block * Inconsistent grounded hit | |
| fahkumram | ws2,4~3,2 | m, L, m | 13, 15, 20 | i14~15, ,i25~26 | +0~+1 | +13d (-4) | * Balcony Break * Elbow * Combo from 1st CH * Powered up in GRF * Move is delayed 2F * Move cannot be interrupted from 2nd hit (Cannot be counterhit) * Input cannot be delayed * 6 chip damage on block * Inconsistent grounded hit | |
| fahkumram | GRF.f,F+4~3,2 | L, m (t) | 15, 30 | i19~20, i25 | +0 | +0d | * Balcony Break * Consumes GRF * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block | |
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| feng | STC.2 | h | 18 | i14~15 | +0 | +25g | * Transition to BT with B (+3/+28g) * Transition to CD on hit or block with DF (+4/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| heihachi | H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29 | |
| heihachi | 2 | h | 10 | i11 | +0 | +9 | ||
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * 12 Chip damage on block * Consumes 300f of remaining Heat time | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 11 Chip damage on block * Consumes 300f of remaining heat tiem | |
| heihachi | 2+4 | t | 35 | i12~14 | +0 | +0d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on break * Heihachi recovers BT on break | |
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| hwoarang | H.RFS.f+4 | h,h | 8,10 | i8, i10 | +0 | +5 | * Jail from 1st block * Remains in RFS * 2 chip damage on block | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | uf+4,4 | h, m | 12, 12 | i22~23, i11~12 | +0 | +6 | * Combo from 1st hit * Also possible during RFF * Transition to RFS * Low crush 2?~ | |
| hwoarang | ws1,4 | m, m | 12, 18 | i12~13, i22~23 | +0 | +8 | * Combo from 1st hit * Transition to RFS | |
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| hwoarang | LFS.2,2 | m, h | 15, 7 | i16, i20 | +0 | +4 | +9 | Combo from 1st hit |
| hwoarang | LFS.b+4,3 | m, h | 15, 20 | i16~17, i16~19 | +0 | +20a (+11) | * Balcony Break * Combo from 1st CH * Jail from 1st block * 6 chip damage on block * Transition to RFF * Low crush 5~ | |
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat (Loses CH launch property) * t40 r22 when canceling to movement in RFS |
| hwoarang | RFS.u+4,4 | h, h | 17, 20 | i25~26, i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | f+2+3 | th(h) | 35 | i12 | +0 | +1d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS | |
| jack-8 | H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block | |
| jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Homing * Throw Break 1 or 2 * Swaps positions on break ** Transition to BT on break | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | df+4 | m | 22 | i20~21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50) | |
| jin | 1+3 | t | 35 | i12~14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
| jin | uf+1+2 | t | 40 | i12 | +0 | +0d | * Floor Break * Throw break 1+2 | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Recover to standing with B (t48 r28) * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| jun | hFC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * Low crush ~21~31 * Floating state 32~40 | |
| jun | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 | |
| kazuya | df+1,2 | m, h | 11, 20 | i15~16, i18 | +0c | +9c | * Heat Engager * Heat Dash +67a (+50a) * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * Move is delayed 4F * Move cannot be delayed * Input can be delayed by 4F * 6 chip damage on block | |
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| kazuya | 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
| kazuya | 2+4 | th(h) | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 | |
| kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Balcony Break (airborne) * Combo from 1st CH * Duckable on normal hit * Available only on 1st hit or block * Low crush 22~41 * Floating state 42~55 | |
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * i10 startup with buffered input * Forces Standing on hit. * Allows follow up on CH. |
| king | ws3 | h | 20 | i16 | 0 | +22a(+12) | ||
| king | ss3+4 | h | 50 | i27~31 | +0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21 | |
| king | FDFA.db+1+3 | t(g) | 32 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |
| king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | |
| king | FDFR.db+1+3 | t(g) | 35 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
| king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input * Side Switch * Opponent recovers in FDFL | |
| king | FUFA.db+1+3 | t(g) | 28 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR. | |
| king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
| king | FUFT.DB+1+3 | t(g) | 25 | i18~20 | +0 | +0d | Floor Break * 1 throw break * 7?F throw break window on NH or CH (press 1 after 5F of grab; throw escape cannot be buffered or held) * Opponent recovers in FUFT | |
| king | FUFT.DB+2+4 | t(g) | 28 | i18~20 | +0 | +1d | * 2 throw break * 7?F throw break window on NH or CH (press 1 after 15F of grab; throw escape cannot be buffered or held) * Opponent recovers in FUFT | |
| king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +0 | +1d(-40) | * 1 or 2 throw break, depending on King's input * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35 * Opponent recovers in FUFT if fails to roll | |
| king | UT,2,1,2,1 | t | 5,5,5,15 | i46/i47, i19/i18, i16, i20/i19 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * 2 Combinations are 1F faster * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * 23F throw break window (1st) | |
| king | UT,3+4 | t | 20 | i69? | +0 | +1d | * 3+4 throw break. * Throw break window: input or hold 3+4 during frames 20-60 * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |
| kuma | H.df+2+3 | sm | 20 | i15~16 | 0 | +39 (+29) | * Uses 180F of remaining heat time * H.f,n,d,df+2 to power up (23dmg) * High crush 6~12 | |
| kuma | H.2+3 | M,M | 51 | i13~15, i45 | 0 | +33a (+23) | * Heat Smash * Balcony Break * 10 chip damage * Transition to attack throw on 1st hit * +20a (+10) 45dmg on 2nd hit if 1st hit misses | |
| kuma | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| kunimitsu | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovers in FUFL. | |
| kunimitsu | 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break * Homing * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA. | |
| kunimitsu | BT.1+4 | t | 45 | i12~14 | +0 | -5d | * Throw break: 1+2 * Opponent recovers in FDFA | |
| kunimitsu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw break: 1+2 * Side switch * Opponent recovers in FDFT * SET.uf+1+2: i16 (t44 r28) | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +30d | * Spike * Elbow * Transition to FC with input D |
| lars | ws3 | h | 30 | i20 | +0 | +21a (+15) | * Transition to LEN r34 with input D (+4/+26a (+20)) | |
| lars | SEN.3+4 | m,m | 6,16 (23) | i13~14,i18~19 | +0c | +22d (-13) | * Floor Break * Jail from 1st block * 6 chip damage on block * +17d and balcony break on 2nd hit * Low crush 7~35 * Floating state 36~38 | |
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| law | f+2 | h | 10 | i12 | +0 | +6 | * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2 | |
| law | f,F+3 | M | 30 | i23~26 | +0c | +7d | * Spike * 6 chip damage * Low crush 11~26 * Floating state 27~29 | |
| law | ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * 4 chip damage on block | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leo | f+3 | h | 23 | i20~21 | 0~+1 | +4 | +27a | * Enter BOK +2 +6 +29a with d |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| leroy | 2 | h | 10 | i12 | +0 | +9 | ||
| leroy | df+3,1 | m, h | 14, 12 | i16, i16~17 | +0 | +6 | * Combo from 1st hit * Leads to 10-hit string | |
| leroy | db+1,3 | m, h | 12, 17 | i16~17, i18~19 | +0~+1 | +8~+9 | +31a | * delayable * Combo from 1st hit |
| leroy | HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| leroy | HRM.f+4 | M | 21 | i26~29 | +0 | +40a | 8 chip damage on block * Low crush 13~30 | |
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lidia | ws1,2 | m, h | 12, 18 | i13~14, i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay * Transition to CAT on hit or block only | |
| lidia | ws4,2 | m, h | 13, 12 | i11~12, i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
| lili | 2 | h | 8 | i10 | +0 | +8 | ||
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,2,2,3,3 | i16, i8~10, i28, i5, i5, i6 | +0 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block | |
| nina | d+4,1 | l, h | 6, 10 | i12, i24 | +0 | +6 | +11 | * Combo from 1st CH with 6f delay * Interrupt with i4 from 1st block * Input can be delayed 9f * Cancel to SS with D_U (-13/-2) ** Cannot block up to i21 on block? |
| nina | u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33 |
| nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 * Side switch * Nina recovers BT | |
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| nina | CHD.1 | t | 25 (30) | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Power up with 3,4,1+2 (+5 damage) | ||
| nina | CHD.2 | t | 8 (13) | +0d | +7 | * Throw break 2 * Power up with 4,2,1+2 (+5 damage) | ||
| nina | STB.2 | t | 5 (7) | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Power up with input 2,1,3 (+2 damage) | ||
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| panda | hcb,f+1+2 | th(h) | 50 | i11 | +0 | +5 | * Throw break: 1+2 * 60 dmg if opponent hits the wall * Opponent status on hit: FUFA * Side switch on throw break and hit | |
| panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
| paul | 2 | h | 8 | i10 | +0 | +6 | ||
| paul | qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Floor Break * Floor Breaks even on a standing or crouching opponent * Chip damage (7) |
| paul | f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 FUFA if broken at wall | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | 0 | +11a (+2) | * Balcony Break | |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Interrupt with i9 * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH * i10 attacks guaranteed on CH (1st active frame) |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +33d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| reina | WRA.3+4 | M | 26 | i18~19 | +0c~+1c | +5d | * Spike * 7 chip damage on block * Opponent is FDFA on normal hit | |
| shaheen | 2 | h | 10 | i10 | +0 | +6 | ||
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| steve | FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Duckable on block * Move can be delayed by 11F * Same hit as (FLK.1),d+1 |
| steve | FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 1st CH with 14F delay * Jail from 1st block with ?F delay (crouch assist bufferable) * Duckable on block * Move can be delayed by 14F |
| steve | PAB.1,2 | h, h | 10, 14 | i12~13, i15~16 | +0 | +8 | * Combo from 1st hit * Jail from 1st block | |
| steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * 15F throw break window * 10F throw break window on CH * Consumes 240F of remaining heat time on successful throw * Consumes 120F of Heat time on break | ||
| steve | TFA.2 | th | 50 (60) | +0 | +0d | * Press 2 for throw break * 15F throw break window * 1F throw break window on CH (bug) * Consumes 480F of remaining heat time on successful throw * Consumes 240F of Heat time on break * 60 damage on wall splat | ||
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| victor | d+2 | m | 21 | i18 | +0 | +4c | * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 6 chip damage on block | |
| victor | IAI.d+1 | M | 25 | i18 | 0 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Weapon * 7 chip damage on block | |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * Transition to BT | |
| xiaoyu | hFC.3,2 | L, h | 11, 6 | i15~17, i18 | +0 | +7 | * Combo from 1st hit CH * Interrupt with i3 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| yoshimitsu | uf+3+4,1,3+4 | M, h, M | 20, 8, 21 | i31~35, ,i31~35 | +0c~+4c | -14a | * Floor Break * 3rd hit delayed 18f, effective startup i49~53 * On hit, transitions to r49 backward jump automatically * Low crush 28~50 * Floating state 51~53 | |
| yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Floor Break 2nd and 3rd * Weapon * 14 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Low crush 10~55 * Floating state 56~58 | |
| yoshimitsu | ws1,1,1,1 | m, h, h, m | 12, 12, 12, 25 | i13~14, ,i25~26 | +0c | +6c | * Floor Break * Combos from 3rd CH with 5f delay * Input can be delayed 12f | |
| yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
| yoshimitsu | (Tackle reverse) | t | 25 | +0d | * Available only after reversing Ultimate Tackle with 1+2 * Unbreakable (even in NSS) | |||
| yoshimitsu | 2+4 | t | 35 | i12~14 | +0 | +1 | * Homing * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| zafina | 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Interrupt with i1 * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
| zafina | 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Move cannot be interrupted * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | ws3 | m | 16 | i12 | +0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
| zafina | MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B | |
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Interrupt with i1 from 1st block * Move can be delayed 9f | |
| alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | d+2 | m | 17 | i16~17 | +1c | +7c | +24d | * Spike |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Bufferable * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | FC.df+2 | m | 23 | i24~25 | +1 | +52a | * 6 chip damage on block * 20f timestop on hit | |
| armor-king | BAD.1 | h | 13 | i11 | +1 | +8 | ||
| armor-king | CH.ws2,2 | m,m | 20,22 (15) / 25 (17) | i12, i11~12 | +1 | +35a (+28) | * Power up with input f,d,df+2 in a 20f sequence * Can input during frames 25-74 | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * Input can be delayed by 18F * Move cannot be delayed * i42~43 effective startup (Cancel takes 19f) * Interrupt with i21 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i11 from 1st hit * Whiffs vs SSR, SWR from 1st hit * | |
| azucena | d+2,3 | m, h | 15, 20 | i17~18, i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block | |
| azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break * Floating state 5~13 * is8~13 * Low crush 14~36 * Floating state 37~62 | |
| bob | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bob | 3,2 | m, h | 14, 20 | i15~16, i22~23 | +1 | +19cg | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit with no delay * Combo from 1st CH with 7F delay * Interrupt with i3 from 1st block * Instant Tornado on CH * Move can be delayed by 9F |
| bob | u+3+4 | M | 20 | i24~28 | +1 | +6c | * Spike * 4 chip damage on block * Low crush 12~29 | |
| bob | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| bob | BAL.1,2 | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable) | |
| bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
| bryan | qcb+1 | h | 22 | i13~14 | +1 | +19cg | +72a (+56) | * Tornado * Balcony Break * 4 chip damage on block * Forces tech back roll on hit |
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30 | |
| claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24 |
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Move cannot be interrupted * Input can be delayed 12F * 5 chip damage on block | |
| clive | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
| devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~ | |
| devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Balcony Break * Interrupt with i19 from 1st block * Whiffs vs SW from 1st block * +40a (+33) on neutral guard hit from 1st hit * +26a (+17) on BT hit * Low crush 1~ | |
| dragunov | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| dragunov | 1 | h | 5 | i10 | +1 | +8 | * Recovers 2f faster on hit or block (t27 r17) * Increased tracking and different animation when 1,3 is input | |
| dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | * Floor Break * Elbow |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 1st CH or 2nd hit with 7F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F |
| eddy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| eddy | db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +35a (+9) | * Balcony Break * Combo from 1st hit * Interrupt with i8 * Mandinga level increases by 1 on hit * Becomes +19a(-7) on hit when gaining Mandinga * 8 chip damage on block * Low crush 22~30 * Floating state 31~33 | |
| eddy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| feng | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| heihachi | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break * Balcony Break * 11 chip damage on block * Interrupt with i21 from 1st block * Interrupt with i9 from 1st hit * Whiffs vs SS and SW from 1st block * Whiffs vs SSR and SWR from 1st hit * Recover an additional 3 health on hit or block | |
| heihachi | WAR.f,F+3 | m | 25 | i20~22 | +1c | +56a | * Spike * 7 chip damage on block | |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| hwoarang | uf+4,4,4 | h, m, L | 12, 12, 12 | i22~23, ,i9~10 | +1 | +7 | * Combo from 2nd CH * Also possible during RFF * Transition to RFS * Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff. | |
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * 4 chip damage on block in heat |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jin | f,F+3,1 | m, h | 20, 5 | i23~25, i15 | +1 | +7 | * Airborne combo from 1st hit (+33a (+26)) * Links to 1 jab extensions (e.g. f,F+3,1,2,4) * Jails attack inputs (crouch assist bufferable) * Duckable | |
| jun | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Gain 5 Kazama Essence on Heat Burst activation * Power crush 7~16 | |
| jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kazuya | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 2 | h | 10 | i10 | +1 | +7 | ||
| kuma | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kuma | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kuma | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Transition to FC with no input * Becomes special mid attack during Heat (Uses 120F of remaining Heat time) | ||
| kuma | hFC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Can be done from Crouch Level 1 * Floating state 1~31 | ||
| kunimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kunimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kunimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. |
| kunimitsu | u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45 | |
| lars | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lars | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F (-3/+4) | |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| law | ub+1+2 | h | 20 | i16~17 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| law | BT.1+2 | h | 20 | i15~16 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lee | 2 | h | 10 | i10 | +1 | +7 | ||
| lee | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| leroy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leroy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| leroy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| lidia | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Balcony Break * Cancel to r35 backdash with b,b at frame 10 * Cancel to r18 forward dash with f,f at frame 3 * Transition to HAE on hit or block only * Cancel HAE transition with B * Consumes 90F of remaining Heat time * Hold for 20~30 frames | |
| lidia | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lidia | HRS.1 | h | 22 | i17~18 | +1 | +16g | * Balcony Break * Homing * Transition to WLF on hit or block * +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~16 | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lili | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| nina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| nina | 2 | h | 10 | i10 | +1 | +7 | ||
| nina | df+3,2 | m, h | 13, 9 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Move cannot be interrupted * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| nina | qcf+1 | h | 19 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| panda | HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| panda | hFC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Can be done from Crouch Level 1 * Floating state 1~31 | ||
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| paul | ub+2* | m | 30 | i27 | +1 | +17a | * Homing * Balcony Break * 9 chip damage | |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| paul | H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break * Consumes 270F of Heat * Combos from 1st hit * Jails from 1st hit * 7 chip damage |