
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| reina | OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit | |
| reina | WGS.1 | m | 24/26 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * Low crush 19~40 * Floating state 41~43 | |
| reina | WGS.1,3 | m, m | 24/26, 22 (15) | i19~21, i26~30 | -12 | +14a / +18d (-17) | * Spike * Airborne combo from 1st hit (+18d (-17)) * Interrupt with i9 from 1st block * 6 chip damage on block * Low crush 1~31 | |
| reina | WGS.1,4 | m, h | 24/26, 26 (18) | i19~21, i23~27 | -7 | +13a (-13) / +1a (+0) | * Balcony Break * Wall Crush +0c on block * Airborne combo from 1st hit (+1a (+0)) * Interrupt with i2 from 1st block * 10 chip damage on block * Low crush 1~30 * Floating state 31~33 | |
| shaheen | d+4 | L | 10 | i19 | -12 | +1 | ||
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| shaheen | SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block | |
| steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike * Low crush 9~ | |
| steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c) ** r36? FC cancel? * High crush 10~ | |
| steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| steve | DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
| steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block | |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Weapon * Projectile * Deals 6 chip damage on block |
| victor | db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado * Balcony Break * High crush 6 | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * Weapon * 7 chip damage on block * Power crush 7~18 |
| victor | uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing * Weapon | |
| victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * Weapon * Unparryable (weapon low) * High crush 6~50 |
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| xiaoyu | FC.df+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | FC.df+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * * High crush |
| xiaoyu | CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH * High crush | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * H.KIN.f+1: Consumes 90F of remaining Heat time | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less * H.KIN.f+1*: Consumes 90F of remaining Heat time | |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| zafina | d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Enter TRT -22 -4 with D * High crush 56~84 * Floating state 6~55 |
| zafina | d+2,4,3 | m, m, m | 17, 10, 10 | i19~20, ,i28~31 | -13~-10 | +18a | * Combo from 1st and 2nd CH | |
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is below 48 * Available only on hit or block | |
| zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | ORB.SCR.df+3+4 | L,m,m,sm | 6,13,3,10 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit * Consumes ORB * Consumes 450F of Heat time * Deals 4 additional damage when Zafina's remaining health is below 48 * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is below 48 * High crush 6~ | |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Gain ORB on hit or heat activation * Azazel's Power | |
| alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to DES with 1+2 (+8) * Transition to SBT with 3_4 (+10) * Transition to DBT with f+3_f+4 (+10) * 8 chip damage on block | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | * High crush 6~ |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i20~21 i1~2 i1~2, i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
| alisa | DES.d+1 | L,L,L,L,L | 17 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | * Weapon * Combo from any hit * 1 chip damage on block * 6 chip damage on block in heat * High crush 4~48 | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| anna | ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~ |
| anna | FC.df+1 | m | 22 | i20 | -12 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | FC.df+2 | L | 12 | i20 | -21 | +70a (+54) | * Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat * High crush 1~52 | |
| anna | H.FC.df+2,1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * 24 damage total from 1st hit * Chip damage on block * Consumes 210F of remaining Heat time | |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Transition to CJM r25 with B (-7/+4/+13c) * High crush 8~ |
| anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | db+3+4 | h | 20 | i20~21 | -7 | +18g | * Tornado * Balcony Break * Chip damage on block * Opponent recovers crouching * Hit vs BT +13a (+4) * High crush 6~19 | |
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| armor-king | (2 steps or more) wr4 | l | 20 | i20~24 | -21 | +0d | +30a | * Low crush |
| armor-king | BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19 |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| asuka | d+1+2 | L | 17 | i20 | -18 | +3a | * Floor Break * Can be done from Crouch Level 1 * High crush 10~39 | |
| asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
| asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | * Recovers 4F faster on hit (t49 r28) * Low crush 9~30 * Floating state 31~33 | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24 | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
| azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
| azucena | ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break * 6 chip damage on block * 9 chip damage on block during heat * Opponent recovers crouching | |
| azucena | SS.4 | L | 18 | i20 | -13 | +0 | +13g | Sidestep adds 9f, effective startup i29 * High crush 6~ |
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
| bryan | SNE.b+1+2 | m,m | 9,15 | i20 i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| claudio | d+2 | L | 6 | i20 | -11 | +0 | * High crush 6~ | |
| claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | * Jail from 1st block * Combo from 1st hit * High crush 1~ | |
| claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | * Side step takes 9f, effective startup i29 * Tracking and range notes: * Assuming i29 startup with 9f left sidestep * SSL4 range: 2.45 * SSR4 range: 2.39 * Pseudo homing low? | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 Chip Damage on block * Low crush 9~24 * Floating state 25~27 | |
| clive | b+2 | h | 20 | i20~21 | -6 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +4 +23 r24 with F or 4 on block or hit * Hit vs BT +15a (+6) * Effectively homing? | |
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | uf+2 | m,m,m | 10,12,12 | i20 i4 i3 | -17 | +14a (+7) | * Chip damage on block * 24 damage in total with scaling * Low crush 20~45 * Floating state 46~48 | |
| clive | uf+2,2 | m,m,m, h | 10,12,12, 30 | i20 i4 i3, i16 | +0 | +24a (-14) | * Balcony Break * Chip damage on block * 36 damage in total with scaling * Last hit available on hit or block only * Low crush 1~43 * Floating state 44~46 | |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8c~+10c | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| clive | ws3 | m,m | 20,15(20) | i20~21 i28~41 | -8 | +21a (+11a) | * Homing * Balcony Break * Power up in Heat: 20 damage and +20a(+10a) on hit * Jail from 1st attack | |
| clive | CH.f,F+1+2 | m | 50 | i20 | +0d | * Weapon * Throw from front hit * Opponent recovers FUFA | ||
| devil-jin | H.MCR.1+2 | h!,t | 12,27 | i20 | +0d | * Transition to attack throw on standing or airborne hit * Consumes 300F of the heat timer * Low crush 1~12 | ||
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit * Active frame 1 range: 3.70 * Low crush 10~30 * Floating state 31~33 |
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Interrupt with i19 from 1st block * +40a (+33) on neutral guard hit from 1st hit * Low crush 1~ | |
| devil-jin | FLY.4,2 | M, m | 10, 20 (14) | i20~21, i22~23 | -27 | +15a (+5)/ +52a (+7) | * Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block | |
| devil-jin | FLY.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +16a (+9) | * Airborne combo from 1st hit with 24F delay (+16a (+9)) * Interrupt with i24 from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * Interrupt with i19 from 1st block * +40a (+33) on neutral guard hit from 1st hit * Low crush 1~ | |
| devil-jin | MCR.4,2 | M, m | 10, 20 (14) | i20~21, i22~23 | -27 | +15a (+5)/ +52a (+7) | * Airborne combo from 1st hit (+52a (+7)) * Interrupt with i1 from 1st block | |
| devil-jin | MCR.4,2,1 | M, m, m | 10, 20 (14), 20 (14/10) | i20~21, ,i22~24 | -16 | +29a (+19a) / +16a (+9) | * Airborne combo from 1st hit with 24F delay (+16a (+9)) * Interrupt with i24 from 2nd block * Move cannot be delayed * Input is delayed by 24F * Effective startup i45~47 * Low crush 22~43 * Floating state 44~46 | |
| devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20 (14), 20 (14/10), 14 (10/7/6) | i20~21, , | -4d | * Floor Break * Airborne combo from 1st hit * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.1+2 | h! | 12 | i20 | +0 | * Balcony Break (airborne) * Low crush 1~12 * Floating state 13~15 | ||
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Floor Break * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Interruptable by i10 from 1st block | |
| dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | * Balcony Break (airborne) |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Floor Break | |
| dragunov | SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front * Removes Recoverable Health * Side switch on front hit * +5 on side or BT hit * Combo from 1st hit with 12F delay * Move can be delayed by 15F * Input can be delayed by 18F | |
| dragunov | SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F | |
| dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Move can be delayed by 15F | |
| dragunov | SS.2,1+2,1+2 | m, m,m, m (t) | 16, 8,12 | i20~21, ,i40 | -5 | +3d | * Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Interrupt with i22 from 3rd block * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) * High crush 24~40 | |
| dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
| dragunov | FDFA.1+2,1+2 | m (t) | i20~21 | -5 | +3 | * Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) | ||
| eddy | H.3+4 | m | 20 | i20~22 | +5 | +66a(+50) | * Tornado * Transition to HSP * 6 chip damage on block * High crush 6~11? * Floating state 11?~? * Low crush 20~? | |
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| eddy | db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| eddy | db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
| eddy | b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
| fahkumram | db+4 | h | 23 | i20~21 | -6 | +35d | * Strong Aerial Tailspin * Balcony Break * Recovers 1f slower on block * High crush 6~19 | |
| fahkumram | uf+4 | m | 22 | i20 | -16 | +66a (+55) | * Tornado * Balcony Break * Low crush | |
| feng | H.2+3 | m,t | 20,35 | i20~21, i24~25 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7) | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | df+2 | m | 15 | i20~21 | -8 | +4 | ||
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| feng | db+2 | l | 10 | i20~21 | -15 | -4 | -4c on crouching hit * High crush 6~30 | |
| feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +25a | * Combo from 1st CH * Cancel to r13 standing with B (-15/-4) * High crush 1~30 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -14 | +7a | * Spike * Aerial combo from 2nd hit (+22a (-13)) | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| feng | SS.4 | l | 19 | i20~22 | -31c | -3~-1 | +71a (+55) | * Has a clean hit effect (+71a (+55) on hit) * -3~-1 on hit with no clean hit * High crush 10~31 |
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| feng | STC.1 | m | 20 | i20~21 | -15 | +38a | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
| heihachi | WAR.f,F+3 | m | 25 | i20~22 | +1c | +56a | * Spike * Chip Damage on block | |
| hwoarang | H.RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF * Partially uses remaining Heat time ** RFS.d+4,3,4 airborne combo guaranteed on normal hit * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| hwoarang | H.RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st hit in heat ** 8 dmg, +20a (+13) on hit ** 23 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 3 chip damage on block in heat | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 30 (15) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit ** +10a (+9) on hit ** 15 dmg, 38 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Low crush 22~ | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| hwoarang | f+3~3 | m | 25 | i20 | -16 | +7a (-2) | * Balcony Break * Sidesteps to the right | |
| hwoarang | u+3 | h | 25 | i20 | +5 | +44a (+38) | * Also possible during RFF * Transition to LFS * Low crush 9~ | |
| hwoarang | f,F+3 | M | 24 | i20~24 | +6 | +6c | * Transition to RFF | |
| hwoarang | ws3+4 | m | 16 | i20~21 | -9 | +2 | * Alternate input: f,n,d,df+3+4 (CD.3+4) * Transition to BT | |
| hwoarang | ws3+4,3 | m, M | 16, 20 | i20~21, i21~26 | -6 | +5c~+10c | +29d | * Combo from 1st hit with 7F delay * Input can be delayed by 7F * Move cannot be delayed |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | LFS.d+4 | L | 17 | i20~21 | -12 | +4 | +14d | * Transition to RFF |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat ** 9 chip damage on block after absorbing an attack * Power crush 8~19 | |
| hwoarang | RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH ** 8 dmg, +20a (+13) on hit ** 26 total dmg from 1st CH | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Power up in Heat: 30dmg and increased chip damage on block * Combo from 2nd CH * Airborne combo from 1st CH ** +10a (+9) on hit ** 10 dmg, 36 total dmg from 1st CH * Low crush 22~ | |
| hwoarang | RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a (+6) | * Homing * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jack-8 | 1+4:df+1 | M | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
| jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 * High crush 4 | |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| jack-8 | ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) * Power crush 7 | |
| jack-8 | HCF:df+1 | M | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
| jack-8 | f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break * Shoulder * Chip damage on block (10) * Alternate input wr1+2 | |
| jack-8 | ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| jack-8 | ws1+2,1+2 | m, m | 14, 12 | i20, i17 | -15 | +15d | * Floor Break * Combos from 1st hit | |
| jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
| jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block * Power crush 1 | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
| jack-8 | GMH.3+4 | SM | 20 | i20 pc6 | -13 | +14c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on block when absorbing an attack * Gain GMC on Heat activation * Forces tech backroll on hit * Power crush 6 | |
| jack-8 | GMH.f+1 | M | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
| jack-8 | hFC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 * High crush 1 | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | df+4 | m | 22 | i20~i21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50), +5 | |
| jin | db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
| jin | f,n,d,DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
| jin | f,n,d,DF+4,2 | l, M | 12, 28 | i20~i21, i31~i32 | -16 | +21a | * Balcony Break * Spike * Combo from 1st hit * Chip damage on block * Low crush 8~28 * Floating state 29~31 | |
| jin | DVS.1 | m | 25 | i20~22 | -9 | +72a (+56) | * Tornado * 9 chip damage on block * Low crush 22~43 * Floating state 44~46 | |
| jun | H.GEN.1,1+2 | L,M | 14,35 | i20~21 i26~41 | -14 | +25a (+7) | * Reversal Break * Balcony Break * Jail from 1st attack * Has good left sidestep tracking * Restores 6 recoverable (3 on block) * Chip damage (2,7) on block * Consumes 450f of heat timer * Gain 5 Kazama Essence on normal hit, airborne hit or block * High crush 11~21 | |
| jun | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | d+2 | m | 18 | i20~21 | -4c | +9c | +18a | Spike |
| jun | uf+3 | m | 17 | i20~21 | -6 | +5 | +30a | Balcony Break (airborne) * Low crush 11~27 * Floating state 28~30 |
| jun | uf+3+4 | m,M | 5,21 | i20~23 i2~6 | -8~-4 | +18a | * Spike * Low crush 9~30 | |
| jun | GEN.1 | L | 22 | i20~21 | -12 | +3c | +26a | * Has good left sidestep tracking * High crush 11~ |
| jun | MIA.1+2 | m | 17 | i20~21 | +4 | +11g | * Homing * Strong Aerial Tailspin * Balcony Break on airborne hit * Transitions to IZU on hit or block * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush | |
| kazuya | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kazuya | f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Reversal break and -8 on block if an attack is absorbed * 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| kazuya | db+4 | L | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
| kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| kazuya | DVK.uf+1,3 | m, M | 16, 20 | i20, i30 | -9 | +17a (+0) | * Balcony Break * Consumes 180F? of remaining Heat time * Jail from 1st block * Combo from 1st hit * Available only on 1st hit or block * Low crush 9~27 * Floating state 28~30 | |
| kazuya | f,F+3 | m | 21 | i20 | -3c | +46a | * Spike | |
| kazuya | f,n,d,df+1 | m | 23 | i20~22 | -16 | +29a (+19) | * Tornado * Low crush 20~41 * Floating state 42~44 | |
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20~22 | -16 | -5d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA * Low crush 20~41 * Floating state 42~44 | |
| king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | f+2+3 | m | 27 | i20~24 | -5 | +8a(-1a) | * Heat Engager * Heat Dash +5 on block, +36a(+26a) on hit. * Balcony Break * Shoulder | |
| king | uf+1 | h | 21 | i20~23 | -3 | +36a(+27) | Homing Balcony Break | |
| king | f,F+1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
| king | f,f,F+3 | m | 25 | i20~25 | +3 | +30(+22) | * Balcony Break * Knee * 7 chip damage on block. * 10 chip damage on block in heat. | |
| king | CD.1+2 | M | 24 | i20~23 | -5c | +16d | +52a | Balcony Break * Bounce off ground on CH for full combo. |
| king | JGR.4 | L | 20 | i20~24 | -21 | +0c | * Power up into JGR.4* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 7~23 * Floating state 24~ | |
| king | JGR.4* | L | 24 | i20~24 | -21 | +20a | * Effective startup i50~54? * Partially uses remaining Heat time during Heat. * Low crush 7~23 * Floating state 24~ | |
| kuma | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kuma | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| kuma | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kuma | f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block * Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) * Forces tech backroll on hit * Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) * Low crush 21~35 * Floating state 36~38 | |
| kuma | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| kunimitsu | H.KAT.d+1+2 | L,m,m | 8,8,14 | i20~21,i19~20,i7~8 | -14 | +23a (+5) | * Weapon * Consumes 600F? of remaining Heat Time * 6 chip damage on block * High crush | |
| kunimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kunimitsu | d+1+2 | L | 17 | i20 | -14 | +0 | +15g | Weapon * High crush 6~ |
| kunimitsu | d+3+4 | M | 22 | i20~23 | -13 | +12a (-5) | * Balcony Break * Weapon * On successful attack absorption: ** Reversal Break ** -9 on block ** Chip damage on block ** Two additional mid hits (i9~12 i7~10) ** 28 damage in total * Power crush 7~19 | |
| kunimitsu | d,df,f+1+2 | m | 25 | i20~21 | -9 | +6a | * Tornado * Balcony Break * Weapon * Bufferable * Chip damage on block * Low crush 21~38 * Floating state 39~41 | |
| kunimitsu | SS.4 | l | 16 | i20~22 | -37 | +4c | * Clean Hit +13d * Clean Hit damage 20 * Sidestep adds 9f, effective startup i29~31 * Stagger on block * High crush 6~ | |
| kunimitsu | BT.d+4 | L,L | 10,18 | i20~21 i26~27 | -14 | +5c | * Jail from 1st attack * High crush 4~ | |
| lars | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | db+4 | l | 19 | i20~21 | -26 | +5c | +29a | * High crush 6~ |
| lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| lars | ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D (+4/+26a (+20)) | |
| law | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| law | f,F+4 | M | 17 | i20~21 | -9 | +19cg | Balcony Break * Low crush 23~36 * Floating state 37~39 | |
| law | f,f,F+3 | m | 30 | i20~28 | +6 | +9c | * Balcony Break * 6 chip damage on block * Forces tech backroll on hit * Low crush 3~29 * Floating state 30~32 | |
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block | |
| lee | H.2+3 | l,t | 40 | i20 | -14 | +0d | * Heat Smash * Balcony Break | |
| lee | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lee | db+3 | L | 12 | i20 | -12 | -1 | ||
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| lee | b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break * Power crush | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage * Low crush 9~ | |
| leo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leo | f+3 | h | 23 | i20~21 | 0~+1 | +4 | +27a | * Enter BOK +2 +6 +29a with d |
| leo | f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break * Sidesteps to the right | |
| leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input * High crush 11~ |
| leo | db+4,1 | L, m | 11, 27 | i20~22, i25~26 | -16~-15 | +8a | * Balcony Break * Combo from 1st hit ** +14a (+7) | |
| leo | LTG.db+4,1,1+2 | L, m, m | 11, 27, 20 | i20~22, ,i15~16 | -15~-14 | +6a (-3) | * Balcony Break * Shoulder * Combo from 1st hit ** +27a (+17) * 8 chip damage on block * Partially consumes remaining heat time during heat | |
| leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Knee * Same move as f+4 |
| leo | BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Power crush 8~ | |
| leo | KNK.3 | m | 13 | i20 | -13 | +28a (+18) | * Low crush 13~ | |
| leo | KNK.3,4 | m, m | 13, 18 | i20, i15 | -12 | +80a | Tornado * Low crush 1~ | |
| leo | KNK.4 | L | 18 | i20 | -12 | +4c | +17d | * Spike * Enter CD -10 +6c +19d with df |
| leo | LTG.KNK.4,1+2 | L, m,m | 18, 13,14 (20) | i20, i20~21,i31~32 | -14~-13 | +31a (+13) | * Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat | |
| leroy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leroy | db+3 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM * High crush 6~39 |
| leroy | db+2+3 | L,M | 10,14 (9) | i20~21 i15~16 | -14 | +67a (+51) | * Weapon * Tornado * Only once per match * chip damage on block * Tracks to both sides effectively homing | |
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12 |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| leroy | SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM * Low crush 23~36 | |
| leroy | HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
| leroy | HRM.b+3 | L | 12 | i20~21 | -31 | -9 | ||
| leroy | HRM.b+3,2 | L, m | 12, 27 | i20~21, i31~32 | -16 | +0a (-1) | * Balcony Break * Combo from 1st hit * Combo deals [30; 12] damage | |
| leroy | HRM.b+4 | L | 17 | i20~21 | -13 | +4c | +28a | Homing * High crush |
| lidia | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only * Low crush 16~40 | |
| lidia | df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage * High crush 1~ | |
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * Powered up based on Heaven and Earth Level ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 * High crush 8~ |
| lidia | HRS.3+4 | h | 28 | i20~21 | +6 | +32d | * Homing * Transitions to WLF | |
| lidia | WLF.4 | L,M | 10,20 | i20,i23~25 | -14c | +5c | * Floor Break * Second hit available on hit or block only * Power up based on Heaven and Earth level **HAE lvl.0 30 damage **HAE lvl.1 32 damage **HAE lvl.2 34 damage **HAE lvl.3 38 damage *** lvl.3 +2d on hit | |
| lili | H.RAB.2 | m | 24 | i20 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Partially consumes remaining Heat Time | |
| lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time * High crush 6~ |
| lili | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lili | f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing * Balcony Break * Knee |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| lili | uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break * Has built-in sidestep to the left | |
| lili | SS.4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * Sidestep takes 9f, effective startup i29~30 * High crush 6~12 |
| lili | FC.df+4 | m | 18 | i20~21 | -4 | +4 | +64 | * Can be done from Crouch Level 1 * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * High crush 6~12 |
| lili | BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46) * Stagger on block * High crush 8~41 | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| lili | RAB.3 | L | 20 | i20~21 | -13 | +3c | +70a (+54) | * Homing * Instant Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * High crush 6~ |
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | f+2 | m | 23 | i20 | -13 | +5 | * Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10 | |
| miary-zo | df+3 | m | 15 | i20~21 | -9 | +4 | * Homing * Weapon | |
| miary-zo | df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| miary-zo | d+3 | L | 14 | i20 | -14 | +1 | +12g | Weapon * High crush 12~ |
| miary-zo | f,F+3 | m | 19 | i20~21 | -9 | +6 | * Strong Aerial Tailspin * Homing * Balcony Break (airborne) | |
| miary-zo | ws3 | m | 20 | i20 | +4 | +7c | +54a | * Spike * Hit vs BT +14d |
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to -8, +2, +7 CD with F * High crush 6~ |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | +71a (+55) | * Tornado * Balcony Break * Combo from 1st CH |
| nina | db+3 | L | 17 | i20 | -13 | +4c | +13a | |
| nina | ub+1 | m | 15 | i20~21 | -16 | +20a | * Sidesteps to the left | |
| nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +55a (+39) | Faster version of df+3+4 * High crush 1~ |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| nina | f,f,F+3,4 | m, m | 10, 21 | i20~21, i24~25 | -13 | +34a (+19) | * Tornado * Combo from 1st hit | |
| nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17 | |
| nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 * High crush 6~39 | |
| nina | SS.4,2 | L, h | 14, 22 | i20, i22 | -7 | +11c | * Tornado * Balcony Break * Combo from 1st CH * Chip damage on block | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| panda | f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| panda | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| panda | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | db+1+2 | M | 21 | i20~21 | -14 | +30a (+22) | * Shoulder * Chip damage (11) if attack is absorbed * Power crush 7~19 | |
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| paul | SS.1 | h | 21 | i20 | +8 | +35a (+27) | * Balcony Break * Elbow * Chip damage (6) * Effective minimum startup 30f | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +13g | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | +3c | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break * Can evade some mids * High crush 1~ * Floating state 18~19 | |
| reina | SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing * -29 stagger block on 1st block * -11 on 2nd block * High crush 10~34 | |
| reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B * WDS.4: Unbufferable. i22 effective startup * High crush 6~35 |
| shaheen | H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 8 chip damage on block | |
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF * Low crush 13~ |
| shaheen | d+1 | L | 16 | i20~21 | -13 | +4 | +28g | * High crush 6~52 |
| shaheen | db+3 | L | 12 | i20~21 | -17 | -6 | ||
| shaheen | db+3,4 | L, h | 12, 20 | i20~21, i18 | -13 | +68a (+52) | * Tornado *Counter hit combo from 1st hit * High crush | |
| shaheen | db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado * High crush 6 | |
| shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 * High crush 15~ | |
| shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches * Low crush 13 | |
| shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5, +67a (+50)) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| victor | H.2+3 | l,m | 39 | i20 | -14 | th | * Heat Smash * Balcony Break * Alternate input: H.R1 * 8 chip damage on block | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | f+3 | sp | i20 | * Cancel to r20 cs5~ FC with df * Punch parry only * +15~+20 PRF on successful parry * Can perform Heat Burst and Heat Smash from stance * Parry state 5-10 | ||||
| victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | * High crush 6 |
| victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
| victor | IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing * Weapon * 12 chip damage on block * Opponent is FUFA on CH * Low crush 10 |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon * Unparryable (weapon low,low) | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | ub+3 | m | 23 | i20~21 | -13 | +36a (+26) | * Tornado * Transition to AOP * Low crush 18~ | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| xiaoyu | HYP.3 | L | 17 | i20 | -13 | +7c | * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 600F of heat timer during heat * High crush 6~30 | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | f+1+2 | M | 23 | i20 | -12 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 4 chip damage on block * Power up in NSS or Heat (29 damage and extended range) | |
| yoshimitsu | df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon * Can be performed in FC * Recovers 7f faster on hit * Transition to r34 KIN with 1+2 * Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after * Faster startup and 22 damage with input f,n,d,df+1 * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing * Low crush 1~ | ||
| yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon * Low crush 1~ |
| yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | * High crush 1~ | |
| yoshimitsu | NSS.df+1+4 | m | 19 | i20~21 | -17 | +35a (+25) | * Enter KIN r37 with 1+2 * Can be buffered * Can be performed in FC * Power up input NSS.f,n,d,df+1 * Replaced by 1SS.df+1+4 when performed in BT * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | NSS.f+1+2 | M | 29 | i20 | -7 | +29a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Extended range * H.f+1+2: Consumes 270F of heat timer during heat * Steel pedal | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| zafina | f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break * Combo from 1st CH with 13F delay * Input can be delayed by 13F * Move cannot be delayed | |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| zafina | MNT.1+2 | m | 21 | i20 | -12 | +18a | * Spike * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~19 | |
| zafina | MNT.df+1 | M | 30 | i20~21 | +10 | +11a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * 12 chip damage on block * Transition to SCR on normal hit * Transition to standing with B (+6/+11a) * Deal 8 recoverable damage to self without heat * Gain ORB on hit or heat activation * Azazel's Power | |
| zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Knee * Evasive (can go under mids) * High crush 1~ |
| alisa | hFC.1+2 | L,L | 10,16 | i21~23, i6~8 | -11c | +5c | * Enter DES with n,1+2 * Can be done from Crouch Level 1 * High crush 1~55 | |
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| asuka | ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D |
| asuka | hFC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | * Transition to r22 FC with D * Can be done from Crouch Level 1 * Low crush 5~19 * Floating state 20~22 | |
| azucena | uf+3 | h | 20 | i21~22 | -16a | +36a | * Low crush 10~30 * Floating state 31~65 | |
| azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |