Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
BT.d+3+4 | L | 25 | i20 | -26 | +19d | BT on hit only High crush 8~ | |
BT.d+3+4,F | L | 25 | -26 | +18d | High crush | ||
db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
d+3+4 | m | 23 | i17 | -21 | +45a (+35) | ||
uf+3+4,3+4 | m, m | 15, 23 | i19 | -21 | +45a (+35) | * Tornado | |
ws3 | m | 25 | i15 | -21 | +62a (+46) | * Instant Tornado Low crush 12~ | |
f+3+4,3,4 | m,M, M | 6,20, 20 | i19 | -20 | +10 (+3) | * Combos from 1st hit Low crush | |
db+3+4 | L | 20 | i24 | -18 | +3d | +33a | High crush 16~ |
FC.df+3 | L | 19 | i23 | -18 | -2 | +26a | alternate input: d,DF+3 High crush 10~46? |
d+2,2,4 | m, h, m | 16, 10, 24 | i22 | -17 | +35d (-23) | * Tornado * Balcony Break * Combos from 2nd hit CH | |
FC.3 | L | 10 | i16 | -17 | -6 | High crush | |
BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | High crush 4~ |
u+3 | m | 20 | i22 | -16 | +25a (+15) | * Transition to -13, +28a (+18) DEW with F * Alternate input ub+3 Low crush | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Removes Recoverable Health * Damage increases with lower health Power crush 8~ | |
1,1,3 | h, h, m | 5, 16, 17 | i20~21 | -15~-14 | +6~+7d | +25a | * Combos from 2nd hit CH |
f+2,3 | h, m | 10, 20 | i22 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 3?F delay | |
d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 High crush | |
FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input d+4 High crush | |
ws1,2,4 | m, h, L | 10, 16, 20 | i22 | -14 | +12a | +43a | * Combos from 2nd hit CH High crush 12~ |
DEW.1,2 | m, m | 12, 20 | i23 | -14 | +20a (+10) | +54a | * Balcony Break * Combos from 1st hit |
DEW.1,2~B | m | 12 | -14~-15 | -9~-8 | -3~-2 | ||
H.RAB.3 | L | 20 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Partially consumes remaining Heat time High crush 6~ |
1,2,3 | h, h, L | 5, 12, 13 | i26 | -13 | -2 | +6c | * Combos from 2nd hit CH High crush |
3,1 | m, m | 12, 24 | i27 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combos from 1st hit | |
df+4,4 | m, L | 12, 23 | i20 | -13 | -2 | +8 | * Combos from 1st hit |
d+1+2 | m | 25 | i20 | -13 | +13d | * Balcony Break Power crush 7~ | |
uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Alternate input ub+3, u+3 Low crush 9~ fs9~ | |
f,F+2 | m | 20 | i16 | -13 | +20a | ||
uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush | |
BT.1,2 | h, m | 8, 20 | i24 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 4?F delay Low crush 27~ | |
BT.2 | m | 22 | i14 | -13 | +8 | * Balcony Break Power crush 6~ | |
BT.d+3,4 | L, m | 8, 20 | i22 | -13 | +27a (+12) | * Combos from 1st hit CH | |
DEW.2,1 | m, m | 13, 20 | i22 | -13 | +17d | * Heat Engager * Heat Dash +67a (+50) * Balcony Break * Combo from 1st hit with 8?F delay * Can be delayed up to 14?F * Floor breaks floating opponent | |
RAB.3 | L | 20 | i20 | -13 | +3c / +24a H | +70a (+54) | * Homing * Powered up during Heat: KND on normal hit * Partially consumes remaining Heat Time High crush 6~ |
2,3 | h, L | 8, 13 | i26 | -12 | -2 | +6c | * Combos from 1st hit High crush |
1+2 | m | 26 | i12 | -12 | +20d (+10) | * Balcony Break | |
d+1,2,4 | L, h, m | 10, 8, 24 | i30 | -12 | +17a (+8) | * Balcony Break * Combos from 2nd hit CH | |
d+3 | L | 14 | i19 | -12 | +1 | +5c | |
b+2,1,1+2 | h, m, m | 15, 13, 27 | i23 | -12 | +20a (+10) | * Balcony Break * Combos from 2nd hit CH | |
b+1+2 | m | 28 | i23 | -12 | +29a (-7) | * Balcony Break | |
u+3,3 | m, m | 20, 15 | i28 | -12 | +5c | * Transition to -3, +14c DEW with F * Combos from 1st hit * Alternate input ub+3,3 Low crush | |
uf+4 | m | 18 | i25 | -12 | +1c | * Transition to -7, +6c BT with B Low crush | |
f,F+3 | m | 15 | i22 | -12 | +5c | * Transition to -3, +14c DEW with F Low crush | |
f,F+4 | L | 23 | i22 | -12 | +4 | +4 | |
ws2 | m | 17 | i16 | -12 | +39a (+29) | * Transition to -12, +39a (+29) BT with B | |
BT.3,4 | m, m | 12, 20 | i30 | -12 | +39d (+31) | * Balcony Break * Combos from 1st hit Low crush 26~ | |
BT.d+2 | l | 17 | i16 | -12 | +5c | +14d | High crush 4~ |
3 | m | 12 | i15 | -11 | -3 | ||
df+2 | m | 15 | i16 | -11 | +31a (+21) | * Transition to -11, +31a (+21) BT with B | |
d+1 | L | 10 | i18 | -11 | +0 | * Transition to -11, +0 FC with D High crush | |
b+1,4 | m, m | 16, 22 | i25 | -11 | +32a (+17) | * Tornado * Combos from 1st hit | |
b+2 | h | 15 | i13 | -11 | +0 | ||
ws1 | m | 10 | i13 | -11 | +0 | ||
BT.4 | m,m | 10,20 | i26~28 i21~22 | -11 | +11d | * 2-hit move, 2nd hit only combos on CH Low crush 13~28, Low crush 1~? | |
BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | ||
BT.d+4 | L | 9 | i14 | -11 | +1 | High crush 4~ | |
DEW.3 | M | 28 | i17 | -11 | +20a (+3) | * Tornado * Balcony Break | |
DEW.1+2 | m | 28 | i16 | -11 | +17cg | * Tornado * Balcony Break Power crush 6~ | |
d+2,2 | m, h | 16, 10 | i17 | -10 | -4 | -2 | * Combos from 1st hit |
uf+2 | m | 21 | i20 | -10 | +15a (+6) | * Balcony Break * Alternate input ub+2, u+2 | |
BT.3 | m | 12 | i14 | -10 | +0 | * Homing High crush 4~ | |
BT.4,3+4 | m,m, m | 10,20, 12 | i28 | -10 | +4d | * Floor Break * Combos from 2nd hit Low crush 14~ | |
1,2,4 | h, h, m | 5, 12, 20 | i29 | -9 / +2 H +7wc | +2a (-7) | * Balcony Break * Chip on block [6] * Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh * Partially consumes remaining Heat time Low crush | |
3,2,3 | m, h, h | 12, 8, 22 | i24 | -9 | +13a (+4) | * Balcony Break * Combos from 2nd hit CH Low crush | |
f+2 | h | 10 | i12 | -9 | -1 | ||
f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado |
db+3 | h | 22 | i19~22 | -9~-6 | +34a | +46a | * Balcony Break High crush 6~19 |
ub+1 | m | 21 | i16 | -9 | +9d | ||
uf+4,3 | m, m | 18, 30 | i24 | -9 | +41d (-17) | +32d (+24) | * Tornado * Balcony Break * Combos from 1st hit |
uf+3+4 | m | 15 | i15~18 | -9~-6 | +2 | * Knee Low crush | |
f,F+1+2 | m | 28 | i18 | -9 | +17a (+8) | * Homing * Balcony Break * 1 spin (i10 delay + i18) * Hold to power up: ** 2 spins (i33 delay + i18): +12 on block, 11 chip damage ** 3 spins (i56 delay + i18): Unblockable, 50 damage | |
ws4 | m | 18 | i11 | -9 | +20a (+13) | alternate input: DEW.4 | |
ss3 | M | 20 | i16 | -9 | +35d (+27) | * Balcony Break | |
DEW.1 | m | 12 | i15 | -9 | -4 | +2 | |
DEW.1,4 | m, m | 12, 30 | i25~31 | -9 | +2a (-7) | * Balcony Break * Combos from 1st hit CH * Chip damage on block [9] * Partially consumes remaining Heat time Low crush 17~ | |
DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
RAB.2 | m | 20 | i20 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered up during Heat: 24 damage * Partially consumes remaining Heat Time | |
H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break High crush 4~? Low crush 25~? | |
f+3+4,3 | m,M | 6,20 | i18~20 i30~33 | -8 | +23a | * On airborne opponent: Floor Break * Combos from 1st hit | |
df+4 | m | 12 | i13 | -8 | -2 | +5 | * Knee |
d+1,2 | L, h | 10, 8 | i18 | -8 | +3 | +5 | * Combos from 1st hit * Transition to -5, +3, +5 BT with B |
u+3,3,3+4 | m, m, m | 20, 15, 25 | i27 | -8 | +13d | * Can only be done on hit or block * On airborne opponent: Floor Break * Combos from 1st hit * Alternate input ub+3,3,3+4 Low crush | |
u+3+4 | m (t) | 18 (28 ) | i36 | -8 | +13d (+39a) | * Becomes a 28 damage +39a throw when hit at close range Low crush 5~ | |
f,F+3,3+4 | m, m | 15, 25 | i27 | -8 | +13d | * Only comes out on hit or block * On airborne opponent: Floor Break * Combos from 1st hit Low crush | |
BT.1 | h | 8 | i8 | -8 | +3 | ||
f+1+2 | m | 17 | i14 | -7 | +4c | +12c | |
df+3+4,3+4 | m, m | 14, 19 | i26 | -7 | +2d | * Floor Break * Combos from 1st hit Low crush 12~ | |
d+2 | m | 16 | i16 | -7 | +1 | * | |
b+1 | m | 16 | i17 | -6 | +2 | +8 | * Transition to +0, +8, +14 DEW with F |
f,F+4,B | L | 23 | -6 | +10g | +10 | ||
FC.df+1 | m | 25 | i14 | -6 | +19a (+2) | +34d (+26) | * Balcony Break |
3,2 | m, h | 12, 8 | i27 | -5 | +2 | +10 | * Combos from 1st hit * Transition to -2, +5, +14 DEW with F |
db+1 | sl | 5 | i10 | -5 | +6 | * Alternate input FC.1 High crush | |
FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input db+1 High crush | |
BT.1,4 | h, h | 8, 21 | i22 | -5 | +10g | * Heat Engager * Heat Dash +5, +34d * Balcony Break * Combo from 1st hit with 4?F delay | |
1,1 | h, h | 5, 16 | i20~21 | -4~-3 | +4~+5 | * Elbow * Combos from 1st hit | |
4 | h | 16 | i12 | -4 | +7 | ||
f+3+4 | m,M | 6,20 | i18~20 i11~13 | -4 | +6d | * Floor Break Low crush | |
df+3+4 | m | 14 | i24~29 | -4 | +27a | Low crush | |
db+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 High crush | |
b+2,1 | h, m | 15, 13 | i20 | -4 | +7 | +9 | * Elbow * Combos from 1st hit * Transition to -4, +7, +9 BT with F * Transition to -4, +7, +9 DEW with F |
uf+3+4,3 | m, h | 15, 18 | i13 | -4 | +14g (+18g w) | +20a (+10) | * On CH: Balcony Break * Combos from 1st hit |
FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input db+2 High crush | |
1,2 | h, h | 5, 12 | i12 | -3 | +8 | * Combos from 1st hit | |
f+3 | m | 26 | i20 | -3 | +17a (+8) | * Homing * Balcony Break * Knee | |
d+2,2,3 | m, h, h | 16, 10, 24 | i25 | -3 | +23a (+14) | * Balcony Break * Combos from 2nd hit CH | |
ws1,2 | m, h | 10, 16 | i22 | -3 | +8 | * Combos from 1st hit * Transition to -1, +10g DEW with F | |
1+3 | t | 35 | i12 | -3 | * Throw break 1 or 2 * Floor Break | ||
2+4 | t | 35 | i12 | -3 | * Throw break 1 or 2 * Side swap | ||
Left Throw | t | 42 | i12 | -3 | +0d | Throw break 1 | |
Right Throw | t | 43 | i12 | -3 | +1d | Throw break 2 | |
uf+1+2 | t | 40 | i12 | -3 | +1 | * Throw break 1+2 | |
2,4 | h, h | 8, 20 | i22~26 | -2 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
3+4 | h,h | 30 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Balcony Break Low crush | |
f,F+3+4 | m | 30 | i19 | -2 / +4 H +7wc | +4a (-5) | * Balcony Break * Chip damage on block [9] * Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh * Partially consumes remaining Heat time Low crush | |
ss4 | m | 18 | i20 | -2 | +4 | +11g | * Transition to -13, -7, +0 RAB with b+3 or b+4 High crush 6~11? |
RAB.4 | m | 24 (36) | i23 | -2 / +4 H +9wc | +4a (-5) | * Balcony Break * Powered up during Heat: 36 damage, +4 ob, Wall Crush +9g * Partially consumes remaining Heat Time Low crush 15~ | |
df+1 | m | 10 | i13 | -1 | +8 | ||
2 | h | 8 | i10 | +0 | +8 | ||
ss1+2 | m | 21 | i19 | +0 | +25a (+16) | +64a | * Balcony Break |
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush | |
1 | h | 5 | i10 | +1 | +8 | ||
BT.3+4 | m | 24 | i29 | +2 | +7c | * Chip on block [9] Low crush 5~ | |
df+3 | m | 23 | i20 | +3c | +8c | +19a | |
f,f,F+3 | m | 30 | i23 | +3 | +20a (+10) | * Balcony Break * Chip damage on block * Alternate input wr3 Low crush | |
H.f,F+3+4 (etc.) | m | 36 | i19 | +4 (+9w) | +20a (-6) | * All moves named Piercing Thorn share these properties when in Heat * H.RAB4 (js15~) * Balcony Break * Chip damage on block [16] * Partially consumes remaining Heat time Low crush | |
ws3,4 | m, M | 25, 25 | i44 | +4c | +26d | * Floor Break * Combos from 1st hit Low crush 27~ | |
DEW.3+4 | h | 6,20 | i12~14, i5~6 | +6 | +17g | * Balcony Break * Transition to +0, +11 RAB with b+3 or b+4 Low crush 12~?, Low crush 17?~? | |
H.2+3 | h,t | 55 | i23 | +9 | -3d | * Heat Smash * Homing * Floor Break Low crush 22~ | |
H.2+3 | h,h,m,M | 15,15,15,30 | i23~24 i14~15 i36~38 i9~11 | +9 | +20d(-15) | * Heat Smash * Homing * Floor Break Low crush 22? | |
H.b+3* | * Transitions to Feisty Rabbit Deuxime * All RAB moves are available * Partially restores remaining Heat Time * Transition to DEW with F Low crush 10 | ||||||
b+3 | * Transitions to RAB * Transition to DEW with F * Alternate input b+4 Low crush 12~ (Low crush 10 in heat) | ||||||
b+1+4 | m! | 50 | i63 | ! | +9a (-17) | * Balcony Break Low crush | |
b+3+4 | * Transitions to BT | ||||||
qcf | * Transitions to Dew Glide * Transition to Crouch with d,DF * Transition to RAB with b+3 or b+4 | ||||||
BT.b+3 | * Transitions to RAB * Transition to DEW with F * Alternate input b+4 Low crush 10~ | ||||||
(During Enemy wall stun) 1+3 | t | 39 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4, uf+1+2 | |
Back Throw | t | 60 | i12 | ! | +1d | Unbreakable | |
b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side swap Parry state 5~15 |