
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike
* Combo from 1st hit
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55 |
| TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Transition to TRT with D
* Floating state 1~70? |
| d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D
* High crush 6~40 |
| 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block |
| 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f |
| d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
| MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D
* High crush 1~62 |
| SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike
* Combo from 1st hit with 6f delay
* Delay does not change the timing of the attack |
| SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis |
| f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B |
| TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
| d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
| MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Knee
* Evasive (can go under mids)
* High crush 1~ |
| TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike
* Floating state 1~49? |
| d+3 | L | 14 | i22 | -15 | +5c | +24d | * Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~ |
| 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| SS.1+2 | m | 22 | i17~18 | -2c | +8c | +28a | * Spike |
| d+1,1 | m, m | 11, 17 | i12, i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay
* Input can be delayed 18f
* Move can be delayed 10f |
| ub+4 | m | 18 | i17~18 | -13 | +19a (+9) | +29a (+19) | * Balcony Break
* Recovers 2f faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33 |
| SCR.1,4 | h, m | 12, 18 | i10~11, i22 | -6 | +7 | +32a | * Spike
* Combo from 1st hit
* Unparryable with traditional kick parries |
| SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing
* Balcony Break
* 6 chip damage on block |
| b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break
* Combos from 1st hit with 16f delay
* Move can be delayed 9f |
| 1,4 | h, m | 5, 17 | i10, i19 | -5 | +8 | +42a | * Tornado
* Combo from 1st hit with 3f delay
* Move can be delayed 1f |
| f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit
* Combo from 1st hit |
| MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break
* Combo from 1st CH |
| H.2+3 | h,sm | 51 | i12~13 i47~53 i1~7 i1~7 i1~6 i1~2 | +3 | +0d | * Heat Smash
* Reversal Break
* Balcony Break
* Jail from 1st attack
* 10 chip damage on block
* Transition to attack throw on hit | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | Jail from 1st attack | |
| 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B | |
| 1,3 | h, h | 5, 14 | i10, i17~18 | -2 | +7 | * Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B | |
| 2 | h | 8 | i10 | -7 | -1 | ||
| 2,1 | h, m | 8, 9 | i10, i23~25 | -6c | +2 | * Spike
* Combo from 1st hit CH with 3f delay
* Move can be delayed 1f | |
| 2,1,3 | h, m, L | 8, 9, 11 | i10, ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
* Floating state 6~31
* High crush 32~69 | |
| 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike
* Combo from 2nd hit CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 9f | |
| 3 | h | 17 | i13 | +0 | +9 | * Cancel SCR transition -8 +1 t40 r27 with B | |
| 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit
* Combo from 2nd hit CH with 1f delay
* Can pick up from the ground with db+3 for a juggle
* Interrupt with i12 from 2nd block | |
| 3+4 | * Cancel to r20 with db
* Cancel to r28 with UB_U_UF
* Stance sidestep with u_d
* Backdash/dash with b_f | ||||||
| f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Input can be delayed 17f
* Move can be delayed 15f | |
| f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break
* Combo from 2nd CH | |
| f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break
* Good left sidestep tracking
* Cancel SCR transition -1 +10c t? r? with B | |
| f+4 | h | 13 | i14~15 | -6 | +22a | ||
| f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation | |
| df+1 | m | 10 | i13~14 | -5 | +7 | ||
| df+1,2 | m, m | 10, 16 | i13~14, i15~16 | -13 | +3 | * Combo from 1st hit with 3f delay | |
| df+1,2,1 | m, m, m | 10, 16, 16 | i13~14, ,i25 | -12 | +7 | * Combo from 2nd hit CH with 12f delay
* Interrupt with i1 from 2nd block
* Transition to standing with B (-12/+4) | |
| df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only | |
| df+1,4 | m, h | 10, 18 | i13~14, i19~20 | -6 | +7 | * Balcony Break on airborne hit
* Combo from 1st hit | |
| df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent
* Can evade some highs | |
| df+3 | m | 15 | i15~16 | -5 | +4 | * Cancel SCR transition -10 -1 t43 r28 with B | |
| df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | Combo from 1st hit
* High crush 11~ | |
| df+4 | m | 14 | i13 | -13 | +3 | ||
| df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation | |
| df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block | |
| d+2,4,3 | m, m, m | 17, 10, 10 | i19~20, ,i28~31 | -13~-10 | +18a | * Combo from 1st hit CH
* Combo from 2nd hit CH | |
| d+4,3 | L, h | 8, 10 | i17~18, i19 | -6 | +36a (+26) | * Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20 | |
| d+1+2 | * Cancel to r30 with DB_UB_U_UF
* Cancel to r10 standing guard with DB
* Crawl with F
* High crush 6~33
* Floating state 34~ | ||||||
| d+3+4 | * Cancel to r30 with db
* Cancel to r38 with UB_U_UF
* Can block in stance on frame 31~
* Stance sidestep with u_d
* Move backward/forward with b_f
* Dash with f,f
* High crush 6~30 | ||||||
| db+2 | m | 17 | i13~14 | -13 | +3 | ||
| db+2,1 | m, m | 17, 16 | i13~14, i25 | -12 | +7 | * Transition to standing with B (-12/+4) | |
| db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only | |
| db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
| db+4,2 | L, m | 14, 17 | i21~22, i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH
* Instant tornado launch on standing hit only | |
| db+1+2 | L | 10 | i28~29 | -16 | +15a | * High crush 9~66 | |
| db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | * Combos from 1st hit
* Tornado when combo from first hit only.
* +37a (-10) on combo from first hit
* Balcony Break on airborn hit | |
| b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2
* 8f input window for attack throw (frames 10~17) | |
| b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat
* Side switch on hit
* Gain ORB on hit
* Azazel's Power
* Low crush 80~92
* Floating state 93~95 | ||
| b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB
* Partially consumes remaining Heat time
* Azazel's Power
* Deals (5) 8 recoverable damage to Zafina without Heat
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* Available only from 1st front hit | ||
| b+1+3 | +12d | * Zafina automatically retaliates on a successful parry
* Deal 8 recoverable damage to self without Heat
* Parry state 6~29 | |||||
| b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block
* Gain ORB on hit | |
| b+2 | h | 22 | i22~23 | -5 | +14 | * Homing
* Balcony Break on airborne hit
* +23a on BT hit | |
| b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break
* Spike
* Power crush 7~23 | |
| b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break
* Consumes ORB
* Partially consumes remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is 42 or lower
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is 42 or lower
* Available only on hit or block
* Power crush 7~23 | |
| b+4 | m | 14 | i22~23 | -9 | +4 | ||
| b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break
* Weapon
* Deals 12 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* 5 chip damage on block | |
| b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break
* Deals 12 recoverable damage to self without Heat
* Consumes ORB
* Partially consumes remaining Heat time
* Azazel's Power
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 8 chip damage on block
** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower
* Available only on hit or block | |
| ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit
* Low crush 8~31
* Floating state 32~34 | |
| ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| uf+1 | h | 19 | i19 | +4 | +9 | ||
| uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin
* Homing
* High crush 6~35 | |
| uf+3 | m | 19 | i22~23 | -8 | +17a | * Strong Aerial Tailspin
* Balcony Break on airborne hit
* No forward movement when using input ub+3
* Low crush 8~31
* Floating state 32~34 | |
| uf+4 | m | 18 | i17~18 | -13 | +29a (+19) | * Recovers 2 frames faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33 | |
| 1+2+3+4 | * Can't block for 5 seconds
* CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''
* 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
* Attacks taken will be CH for 5 seconds | ||||||
| f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break
* Combo from 1st CH with 13F delay
* Input can be delayed by 13F
* Move cannot be delayed | |
| f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing
* | |
| f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break
* Enter MNT -12 +14a (+5) with D
* Low crush 6~23
* Floating state 24~26 | |
| f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
* Low crush 3~34
* Floating state 35~37 | |
| f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
* Low crush 20~39
* Floating state 40~ | |
| ws1 | m | 8 | i15~16 | -10 | +1 | High evasion during move startup | |
| ws1,2 | m, m | 8, 8 | i15~16, i20~21 | -13 | +36a (+26) | * Combo from 1st hit with 9f delay
* Can always interupt with i10 from 1st block
* Delay does not change the timing of the attack | |
| ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado
* Enter MNT -40 +2a (-8) r60 with D | |
| ws3 | m | 16 | i12 | +0 | +9 | * Cancel SCR transition -8 +1 t39 r27 with B | |
| ws4 | m | 14 | i11 | -7 | +4 | ||
| FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D
* High crush 1~ | |
| FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~ | |
| FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| MNT.1 | m | 12 | i13 | -6 | +5 | ||
| MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B | |
| MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Input can be delayed 5f | |
| MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break
* Combo from 2nd hit | |
| MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH | |
| MNT.4,3 | L, m | 13, 23 | i17~18, i27 | -30 | +32a (+22) | * Tornado
* Combo from 1st CH
* Floating state 10~63 | |
| MNT.1+2 | m | 21 | i20 | -12 | +18a | * Spike
* Power crush 8~19 | |
| MNT.2+3 | |||||||
| MNT.df+1 | M | 30 | i20~21 | +10 | +11a | * Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* 12 chip damage on block
* Transition to SCR on normal hit
* Transition to standing with B (+6/+11a)
* Deal 8 recoverable damage to self without heat
* Gain ORB on hit or heat activation
* Azazel's Power | |
| MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit
* Hitbox extends to both legs, can hit while Zafina is BT
* Floating state 10~43 | |
| MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing
* Balcony Break
* High crush 1~40
* gs41~56 | |
| MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
| MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike
* Enter MNT with D
* Low crush 7~23
* Floating state 24~26
* High crush 27~50 | |
| ORB.SCR.df+3+4 | L,m,m,sm | 6,15,3,10 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
* High crush 6~ | |
| SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
| SCR.2 | m | 17 | i14 | -7 | +7 | ||
| SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Combo from 1st hit
* 10 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power | |
| SCR.3 | m | 15 | i13 | -6 | +5 | ||
| SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break
* Combo from 1st hit with 14f delay
* Move can be delayed 9f | |
| SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado
* Power crush 8~14 | |
| SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike
* Enter TRT with D | |
| SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin
* Balcony Break
* Jail from 1st attack
* Low crush 6~22
* Floating state 23~25 | |
| SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
* High crush 7~35 | |
| SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado
* Weapon
* Instant tornado on 1st hit
* Jail from 1st attack
* 15 chip damage on block
* Deal 18 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power | |
| SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing
* High crush 6~ | |
| SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing
* Combo from 1st hit
* High crush 1~ | |
| SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH
* Cancel SCR transition -1 +73a (+57) t55 r31 with B
* Tornado launches on standing hit only | |
| SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D
* High crush 10~ | |
| SCR.d+3+4 | * High crush 1~70
* Floating state 6~50 | ||||||
| TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado
* Recover 4f faster on hit (t64 r28)
* Power crush 8 | |
| TRT.4,3 | m, m | 10, 10 | i26, i28~31 | -13 | +18a | * Combo from 1st CH | |
| TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit
* Homing
* Low crush 7~24
* Floating state 25~27 | |
| TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager
* Heat Dash +5, +35a (+27)
* Balcony Break
* Weapon
* 12 chip damage on block
* Deal 8 recoverable damage to self without Heat
* Gain ORB on hit or heat activation
* Azazel's Power | |
| TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
* Floating state 14~40 | |
| 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing
* Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing
* Throw break 1 or 2
* Transition to MNT on hit
* Side switch on hit | |
| Back Throw | t | 50 | +0d | * Unbreakable | |||
| Left Throw | t | 40 | -3 | +7d | * Throw break 1
* Side switch on hit | ||
| Right Throw | t | 40 | -3 | +0d | * Throw break 2
* Side switch on hit | ||
| uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2
* Can side switch on hit |