zafina

zafina

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Reversal Break
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
H.2+3h,sm51i12~13 i47~53 i1~7 i1~7 i1~6 i1~2+3+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Transition to attack throw on hit
Back Throwt50+0d
* Unbreakable
b+2+3m!40i64+41a (+10)
* +45a on side/BT hit
Left Throwt40-3+7d
* Throw break 1
* Side switch on hit
Right Throwt40-3+0d
* Throw break 2
* Side switch on hit
uf+1+2t40i12-6+0d
* Throw break 1+2
b+1:1+2m, t14, 36+0d
* Zafina receives recoverable health damage
* Side switch on hit
* Azazel's Power
<div class="plainlist">
* ,Low crush 80~92
* fs93~95</div>
b+1+3,Pm,m5,35,i30~34 i29~30+2+12d
* 17 chip damage on block
1+3t35i12~14-4+0d
* Homing
* Throw break 1 or 2
2+4t35i12~14-4+0d
* Homing
* Throw break 1 or 2
* Transition to MNT on hit
f,f,F+3m30i23~26+7+19a (+9)
* Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
<div class="plainlist">
* Low crush 3~34
* fs35~37</div>
MNT.df+1M30i24~25+6+7a
* Heat Engager
* Heat Dash +67a (+50), +5
* Balcony Break
* Spike
* 9 chip damage on block
* Zafina receives recoverable health damage
* Unparryable by traditional parries, Asuka, Nina, etc
* Gains Power Crush frames during Heat (pc8~23)
* Azazel's Power
TRT.df+1M30i19~20+6+30a (+15)
* Heat Engager
* Heat Dash +35a (+27), +5
* 12 chip damage on block
* Zafina receives recoverable health damage
* Unparryable by traditional parries, Asuka, Nina, etc
* Gains Power Crush frames during Heat (pc6~18)
* Azazel's Power
f+3h28i21+3+68a (+48)
* Balcony Break
* Cancel SCR transition -1 +64a (+44) t52 r31 with B
SCR.d+3,3l, h10, 28,i24+3+77a (+61)
* Combo from 1st CH
* Cancel SCR transition -1 +73a (+57) t55 r31 with B
f+2,3,4m, h, m17, 12, 25,i28~29-18+18a (+8)
* Balcony Break
* Combo from 2nd CH
uf+3m25i22~23-8+17a
* Balcony break on airborne hit
<div class="plainlist">
* Low crush 8~31
* fs32~34</div>
MNT.2,1,4m, m, m19, 10, 25i27~28-13+13a (+4)
* Balcony Break
* Combo from 2nd hit
MNT.uf+3M25i26~28-9c+11d
* Spike
* Enter MNT with D
<div class="plainlist">
* Low crush 7~23
* fs24~26
* High crush 27~50</div>
SCR.2,1m, m17, 25,i21-6+30a (+20)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* 10 chip damage on block
* Zafina receives recoverable damage
* Unparryable by traditional parries, Asuka, Nina, etc
* Azazel's Power
f,F+3,1m, m20, 24,i18-16+5a
* Balcony Break
* Combos from 1st hit CH with 11f? delay
* Can be delayed
TRT.2M24i34~36-9+40a (+30)
* Tornado
b+3m23i24~26-14+12a
* Balcony Break
* Spike
Power crush 7~23
MNT.4,3L, m13, 23,i27-30+32a (+22)
* Tornado
* Combo from 1st CH
,fs10~63
MNT.d+1,4L, m14, 23i27~30-16+15 (+6)+60a (+40)
* Balcony Break
f+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Zafina receives recoverable health damage
* Second hit available only on hit or block
* 8 chip damage on block
* Azazel's Power
df+4,1m, m14, 22,i31-12+3a
* Heat Engager
* Heat Dash +43a (+35), +5
* Balcony Break
* Spike
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Zafina receives recoverable health damage
* Unparryable by traditional parries, Asuka, Nina, etc
* 8 chip damage on block
* Azazel's Power
b+2h22i22~23-5+12
* Homing
* Balcony break on airborne hit
* +23a on BT hit
SS.1+2m22i17~18-2+8c+28a
* Spike
f,F+3+4m,m10,21i21 i8~12-11+15a (+6)
* Balcony Break
* Enter MNT -12 +14a (+5) with D
<div class="plainlist">
* Low crush 6~23
* fs24~26</div>
MNT.1+2m21i20-12+18a
* Spike
Power crush 8~19
WR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
fs14~40
H.SCR.2+3L,m10,20i19-14+44d (+25)
* Heat Smash
* Reversal Break
* Balcony Break
High crush 6~
1+2,4,4m, m, m17, 10, 20,i30~31-11+19a
* Balcony break on airborne hit
* Combo from 2nd hit CH with 1f delay
* Can pick up from the ground with db+3 for a juggle
* Interrupt with i12 from 2nd block
df+1,2,1m, m, m10, 16, 20,i25-13+23a (+13)
* Balcony Break
* Combo from 2nd hit CH with 12f delay
* Interrupt with i1 from 2nd block
df+4,2m, m14, 20,i27~29-13+24a (+9)
* Tornado
* Combo from 1st hit
df+2+3m20i36~37-9+60a
* Homing
High crush 6~35
db+1+2,1+2L, m10, 20,i33-16+5a (-4)+37a (-10)
* Tornado
* Balcony Break
* Combos from 1st hit
b+4,4m, m14, 20,i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Move can be delayed 9f
f,F+2h20i15~16+1+21a (+12)+38a
* Homing
* Balcony Break
* 6 chip damage on block
f,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
f,F+4m20i17~19-8+18a (+9)
* Homing
* Balcony Break
f,f,F+1+2h20i20~24+8+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
<div class="plainlist">
* Low crush 20~39
* fs40~</div>
ws2m20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r60 with D
ws3m20i120+9
* Cancel SCR transition -8 +1 t39 r27 with B
MNT.df+3m20i15~16-17+19g
* Balcony break on airborne hit
* Hitbox extends to both legs, can hit while Zafina is BT
fs10~43
SCR.3,3m, h15, 20,i16+0+25a (+15)
* Balcony Break
* Combo from 1st hit with 14f delay
* Move can be delayed 9f
SCR.4M20i15~16-18+58a (+42)
* Tornado
Power crush 8~14
SCR.1+2m20i17~19+6+17a
* Spike
* Enter TRT with D
SCR.3+4m,m10,20i18~19 i6~8-12+8g
* Balcony Break
* Jail from 1st attack
<div class="plainlist">
* Low crush 6~22
* fs23~25</div>
SCR.df+1m,M10,20i18 i17~19-9+33a (+18)
* Tornado
* Jail from 1st attack
* 8 chip damage on block
* Zafina receives recoverable health damage
* Unparryable by traditional parries, Asuka, Nina, etc
* Gains Power Crush frames during Heat (pc8~17)
* Azazel's Power
SCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
TRT.1+2m,M7,20i19~20 i9~10-12c+14a
* Balcony Break
<div class="plainlist">
* Low crush 7~24
* fs25~27</div>
TRT.d+1+2L20i25-21+10a
4h19i14~15-6-1+19a (+10)
Balcony break on airborne hit
ub+3m19i22~23-17-6
* Balcony break on airborne hit
<div class="plainlist">
* Low crush 8~31
* fs32~34</div>
uf+1h19i19+4+9
MNT.2m19i13~14-14-3+57a
MNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
df+1,4m, h10, 18,i19~20-6+12g
* Balcony Break
* Combo from 1st hit
ub+4m18i17~18-13+19a (+9)+29a (+19)
* Balcony Break
* Recovers 2f faster on hit (t48 r30)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
uf+4m18i17~18-13+29a (+19)
* Recovers 2 frames faster on hit (t48 r30)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
MNT.df+4m18i17~18-5+13g
* Homing
* Balcony Break
<div class="plainlist">
* High crush 1~40
* gs41~56</div>
SCR.1,4h, m12, 18,i22-6+7+32a
* Spike
* Combo from 1st hit
1,4h, m5, 17,i19-5+22g+53a
* Tornado
* Combo from 1st hit with 3f delay
* Move can be delayed 1f
3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
1+2m17i16~17-12+4+25a
Spike
f+2m17i19-18-6+52a
df+3,4m, h15, 17,i23~24-6+22a+55a
* Balcony break on airborne hit
* Combo from 1st hit
d+1,1m, m11, 17,i17~18-12+19a (+12)+29a (+23)
* Combo from 1st hit CH with 18f delay
* Input can be delayed 18f
* Move can be delayed 10f
d+2m17i19~20-16c-3c+17a
* Spike
db+2m17i13~14-9+3+16a
db+4,2L, m14, 17,i29~32-13+68a (+52)
* Combo from 1st hit CH
SCR.2m17i14-7+7
SCR.2,2m, m17, 17,i22-10+8c+8a
* Spike
* Combo from 1st hit with 6f delay
* Delay does not change the timing of the attack
SCR.df+4L17i19~20-14+7c+37a
High crush 6~
df+1,2m, m10, 16,i15~16-13+3
* Combo from 1st hit with 3f delay
MNT.3,1L, m12, 16,i24-9+22a (+15)
* Combo from 1st CH
SCR.b+1+2L16i16-17+3c+12a
* Evasive (can go below some mids)
High crush 7~35
TRT.3m16i14~i15-7+15a
* Spike
df+3m15i15~16-5+4
* Cancel SCR transition -10 -1 t43 r28 with B
df+3,d+4m, L15, 15,i25~26-14+1c
Combo from 1st hit
,High crush 11~
FC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
SCR.3m15i13-6+5
1,3h, h5, 14,i17~18-2+7
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B
2,2,1+2h, m, m,m,m8, 12, 7,11,14,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 9f
df+4m14i14-13+3
d+3L14i22-15+5c+20a
* Enter MNT -13 +7c r32 with D
* Evasive (can go under some mids)
High crush 6~
db+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
b+1m14i18-14+2
* Transition to attack throw on standing or airborne front hit with 1+2
* 4f input window for attack throw (frames 14~17)
b+4m14i22~23-9+4
ws4m14i11-7+4
MNT.d+1L14i15~16-110
High crush 1~58
f+4h13i14~15-6+22a
df+2m13i16~17-12+32a (+22)
* Launches crouching opponent
* Can evade some highs
db+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
MNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
TRT.1L13i18-11+5+15a
1,2,3h, h, h5, 9, 12,i200+9
* Combo from 2nd hit CH with 8f delay
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
2,2h, m8, 12,i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
f+2,3m, h17, 12,i19+0+9
* Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Input can be delayed 17f
* Move can be delayed 15f
MNT.1m12i13-6+5
MNT.1,3m, h12, 12,i190+9
* Cancel SCR transition -8 +1 t46 r27 with B
MNT.3L12i15~16-12-1
High crush 1~46
SCR.1h12i10~11-2+9
2,1,3h, m, L8, 9, 11,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
<div class="plainlist">
* fs6~31
* High crush 32~69</div>
d+1m11i12-16-8-3c
* Spike
1+2,4m, m17, 10,i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
df+1m10i13~14-5+7
d+2,4m, m17, 10,i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
<div class="plainlist">
* ,High crush 56~84
* fs6~55</div>
d+2,4,3m, m, m17, 10, 10,i28~31-13~-10+18a
* Combo from 2nd hit CH
d+4,3L, h8, 10,i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
<div class="plainlist">
* Low crush 11~17
* fs18~20</div>
db+1+2L10i28~29-16+15a
High crush 9~66
FC.d+3l10i16-17-6
High crush 1~
MNT.2,1m, m19, 10,i18~19-14-3
* Input can be delayed 5f
MNT.df+2m10i19~20-9+32a (+22)
SCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
SCR.df+3,3L, L10, 10,i29~31-23+54a (+38)
* Homing
,High crush 1~
SCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
TRT.4m10i26-22-4-4c
* Cancel MNT transition with D, recover in TRT
TRT.4,3m, m10, 10,i28~31-13+18a
* Combo from 1st CH
1,2h, h5, 9,i12-3+8
Jail from 1st attack
2,1h, m8, 9,i23~25-6c+2
* Spike
* Combo from 1st hit CH with 3f delay
* Move can be delayed 1f
2h8i10-7-1
d+4L8i17~18-19-3+7
ws1m8i15~16-10+1
ws1,2m, m8, 8,i20~21-13+36a (+26)
* Combo from 1st hit with 9f delay
* Delay does not change the timing of the attack
FC.d+2sl8i11-4+5
High crush 1~
FC.d+4l6i12-15-4
High crush 1~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
FC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
3+4
* Cancel to r20 with db
* Cancel to r28 with UB_U_UF
* Stance sidestep with u_d
* Backdash/dash with b_f
d+1+2
* Cancel to r30 with DB_UB_U_UF
* Crawl with F
<div class="plainlist">
* High crush 6~33
* fs34~</div>
d+3+4
* Cancel to r30 with db
* Cancel to r38 with UB_U_UF
* Can block in stance on frame 31~
* Stance sidestep with u_d
* Move backward/forward with b_f
* Dash with f,f
High crush 6~30
b+1+3+12d
* Zafina automatically retaliates on a successful parry
* Deals recoverable self-damage
Parry state 6~29
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
MNT.2+3
SCR.d+3+4
<div class="plainlist">
* High crush 1~70
* fs6~50</div>