zafina

zafina

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Quick overview

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SWL against MNT, SSR/SWR against SCR.

HEAT

Heat powers: Moves that cost health now does not.
Azazel hand (TRT df1 / SCR df1 / MNT df1) are now PCs.
Heat engagers: f1+2 | df4,1 | SCR2,1 | TRT df1 | MNT df1
Heat smash: i12 h,sm... (also on whiff) +3oB | SCR i19 low, -14

Stances

Mantis (MNT). Transitions: d3(+7oH, -13oB) | 2,1,3~d(cancel) |
db4(-4oH, -13oB) | SCR df4(+7oH,-14oB) | ff3+4(-12oB) |
d2,4/TRT4(-4oH,-22oB)| db1+2(-16oB)|ws2(-40oB)|SCRd4(-25oB)
TRTd1+2(-21oB). Can block mid and low (db cancels stance).
Scarecrow (SCR). Transitions: WR3(+7oB) | ff3(+9c oH, +4oB)
f3(+3oB) | 3 / 1,2,3 / f2,3 / SCR3,3 / MNT1,3 / ws3(+9oH, +0oB)
1,3(+7oH, -2oB) | df3(+4oH, -5oB). Can't block.
Tarantula (TRT). Transitions: WR1+2(+7oB) | SCR1+2(+7oB) |
1,4(+2oH, -5oB) | d2,4(-4oH, -22oB) | MNT4(-4oH, -20oB)
WR4(-52oB). Can't block. Float with low hitting mid.

Standing block punishment

−15 pushbackf2,3,4(-18) | d2,4 / TRT 4(-22 MNT/TRT) | MNT df3(-17 MNT) |
−15f2(-18) | d1(-16) | db1+2,1+2(-16) | ff3,1(-16) | SCR4(-18) | MNT d1,4(-16) |
−14SCR Heatsmash | b1 | b3 | b4,4 | ws2(or -40 MNT range 3) | MNT2,1(-14, -14) |
−13df1,2 | df1,2,1 | df4 | df4,2 | d2,4,3 / TRT4,3 | db4,2 | uf4 | ws1,2 | MNT2,1,4 |
−121+2 | df2 | df4,1 | d1,1 | SCR3+4 | MNT1+2 |
-11 / -101+2,4,4(-10,-11) | df3~b(-10 pushback) | ff3+4(-11 / -12 MNT, mixup) | ws1(-10) | SCR2,2(-10) |

While standing block punishment

−152,1,3(-17 MNT) | d2(-16) | d4(-19) | db1+2(-16, and 16f gap) | WR f4(-52/float) | FC df3(-26) | SCR df3,3(-23, -23)
−15SCR d4(-25 / -25 MNT) | SCR b1+2(-17) | TRT d1+2(-21) | MNT4(-19 MNT / -20 TRT) | MNT d4(-22~15) |
−14df3,d4 | SCR df4(-14 MNT) |
−13d3(-13 MNT, -15 normal, no way to know) |
−12db4 | TRT 1+2 | MNT3 |
−11 / -10db3(-11 / -8 SCR) | MNT d1(-11) |

String handling

1,4 oB: Forced TRT at -5, float with low hitting i18 mid or faster.
2,1,3~d: -17 on hard cancel read.
1+2,4,4: Always i10 punish after second hit (Unless your jab gets evaded).
df4,1~d: i11 interruptable (you can use highs), or SS both ways. -18 on cancel read. df4,2 covers all options (except PC and parries)
10-hit 1: Low at #9. 10-hit 2: Low at #7.
ws1,2: If you can reach, you can always i10 punish the first hit.

Duckable highs

f2,3 | df1,4(mix, 4f fuzzy, mid first) | df3,4 | d4,3 | SCR3,3 | SCR d3,3 |

Plus on block

WR3(+7~10 SCR / +3~6) | WR1+2(+8 TRT) | SCR1+2(+6) | MNT df1(+6) | TRT df1(+6)
ff3(+4 / +4 SCR) | uf1(+4) | f3(+3 SCR) | SCR d3,3(+3 SCR) | ff2(+1) |
1,2,3(+0 SCR) | 3(+0 SCR) | f2,3(+0 SCR) | ws3(+0 SCR) | SCR3,3(+0 SCR) | MNT1,3(+0 SCR)

Low minus

f3~b(-1) | ss1+2(-2c) | Parry followup (-2) |