SSL close |
SWL against MNT, SSR/SWR against SCR. |
Mantis (MNT). Transitions: d3(+7oH, -13oB) | 2,1,3~d(cancel) | | |||
db4(-4oH, -13oB) | SCR df4(+7oH,-14oB) | ff3+4(-12oB) | | |||
d2,4/TRT4(-4oH,-22oB)| db1+2(-16oB)|ws2(-40oB)|SCRd4(-25oB) | |||
TRTd1+2(-21oB). Can block mid and low (db cancels stance). | |||
Scarecrow (SCR). Transitions: WR3(+7oB) | ff3(+9c oH, +4oB) | |||
f3(+3oB) | 3 / 1,2,3 / f2,3 / SCR3,3 / MNT1,3 / ws3(+9oH, +0oB) | |||
1,3(+7oH, -2oB) | df3(+4oH, -5oB). Can't block. | |||
Tarantula (TRT). Transitions: WR1+2(+7oB) | SCR1+2(+7oB) | | |||
1,4(+2oH, -5oB) | d2,4(-4oH, -22oB) | MNT4(-4oH, -20oB) | |||
WR4(-52oB). Can't block. Float with low hitting mid. |
−15 pushback | f2,3,4(-18) | d2,4 / TRT 4(-22 MNT/TRT) | MNT df3(-17 MNT) | | ||||||
−15 | f2(-18) | d1(-16) | db1+2,1+2(-16) | ff3,1(-16) | SCR4(-18) | MNT d1,4(-16) | | ||||||
−14 | SCR Heatsmash | b1 | b3 | b4,4 | ws2(or -40 MNT range 3) | MNT2,1(-14, -14) | | ||||||
−13 | df1,2 | df1,2,1 | df4 | df4,2 | d2,4,3 / TRT4,3 | db4,2 | uf4 | ws1,2 | MNT2,1,4 | | ||||||
−12 | 1+2 | df2 | df4,1 | d1,1 | SCR3+4 | MNT1+2 | | ||||||
-11 / -10 | 1+2,4,4(-10,-11) | df3~b(-10 pushback) | ff3+4(-11 / -12 MNT, mixup) | ws1(-10) | SCR2,2(-10) | |
−15 | 2,1,3(-17 MNT) | d2(-16) | d4(-19) | db1+2(-16, and 16f gap) | WR f4(-52/float) | FC df3(-26) | SCR df3,3(-23, -23) | ||||||
−15 | SCR d4(-25 / -25 MNT) | SCR b1+2(-17) | TRT d1+2(-21) | MNT4(-19 MNT / -20 TRT) | MNT d4(-22~15) | | ||||||
−14 | df3,d4 | SCR df4(-14 MNT) | | ||||||
−13 | d3(-13 MNT, -15 normal, no way to know) | | ||||||
−12 | db4 | TRT 1+2 | MNT3 | | ||||||
−11 / -10 | db3(-11 / -8 SCR) | MNT d1(-11) | |
1,4 oB: Forced TRT at -5, float with low hitting i18 mid or faster. |
2,1,3~d: -17 on hard cancel read. |
1+2,4,4: Always i10 punish after second hit (Unless your jab gets evaded). |
df4,1~d: i11 interruptable (you can use highs), or SS both ways. -18 on cancel read. df4,2 covers all options (except PC and parries) |
10-hit 1: Low at #9. 10-hit 2: Low at #7. |
ws1,2: If you can reach, you can always i10 punish the first hit. |
WR3(+7~10 SCR / +3~6) | WR1+2(+8 TRT) | SCR1+2(+6) | MNT df1(+6) | TRT df1(+6) |
ff3(+4 / +4 SCR) | uf1(+4) | f3(+3 SCR) | SCR d3,3(+3 SCR) | ff2(+1) | |
1,2,3(+0 SCR) | 3(+0 SCR) | f2,3(+0 SCR) | ws3(+0 SCR) | SCR3,3(+0 SCR) | MNT1,3(+0 SCR) |
f3~b(-1) | ss1+2(-2c) | Parry followup (-2) | |