reina

reina

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Quick overview

Waifu mishima. Weak tracking and lows?
SSL for df1.
SSR for df2, db4, df4, 1,2,
Both ways: db2, d2, 1,1(inconsistent?), 4, ff2(after electric), df3+4
Sidewalk both sides: 2,2,
Against HRA (-6 CD4,2~d): You can't SS much, but you can
backdash all lows and throws. Have to guess after ws4,4.
Against SEN (ff2 oB): See common setups. TLDR; Jab or duck.

HEAT

Heat powers: Always electrics. HRA parries mids and highs, but
not elbows, etc. New extensions 3,4,4 | 3+4,4,4 | f3+4,4
(They all get the same -8 mid kick extension to make them safe)
Heat smash can be reliably stepped.
Heat engagers: df1,2 | ff3 | SEN3 | UNS4 | HRA2
Heat smash: i21 mid, +8 HRA / i18 low from HRA (-17)

Stances

Sentai (SEN). Transitions: ff2(+12 oH, +2 oB) | ws1(+13 oH)
b1,1,3(+13 oH, +0 oB) | HRA1(+12 oH, +0 oB) | 1,1,2(+11 oH) |
f2,3(+9 oH, -2 oB) | df1(+4 oH, -3 oB) |f3(also from HRA/UNS/df3)
i12h, i13m, i7 PC,SEN3+4 cs10,SEN4 js8. Empty SEN 12f vuln.
Heaven's Wrath (HRA). Transitions: WR4/f1+2,uf4 (+8 oB) |
HRA3,4(+8 ob) | df4,2(+8 oH, -6 oB) | ws4,4(+6 oH, -10 oB)
uf1(+8 oH) | SEN1+2(-6 oB, forced) | CD4,2(+6 oH, -15 oB) |
Unsoku (UNS). Transitions: f2(+6 oH, +0 oB) | u_b_d3 (manual)
Transition has a punch parry. Has UNS4 (i18,m, HE/KND, -8)
and the f1+2 / f3+4 roll strings. Can loop into UNS/SEN/CD.

Standing block punishment

−15 pushbackHRA HS(-17) | ws4,4(-17 / -10 HRA) | SEN1,2(-16) |
−151,1,2(-17) | 2,2,2,1(-15~13) | df3+4(-15) | b1,1,3,3(-16) | FC df3(-17) | CD1(-22) | CD4,2(-22 / -15 HRA) |
−15HRA4,2,2,1+2(-10, -18, -12, -20) | HRAd4,3(-16) |
−141,2,2 | 2,2,1 | 2,2,2,2 | 2~1 | 3,4 / 3+4,4 / f3+4 / df3+4,4 | df1,2 | uf3+4,1+2 | FC df4/BT4 | SEN1(HC, you will see this)
−13b1+2 | uf4 | HRA1+2 |
−12df2 | db4,1+2 | HRA4,2,2 |
-11 / -101,2,3(-10) | 2,2,(-11) | 3(-11) | 1+2(-10) | f1+2 / UNS 1+2(-11) | b1,1,3(-4, -10, -10) | uf3+4(-10) | ws1(-10) | ws3(-10) |
-11 / -10CD2(-10) | CD3 | HRA4(-10) | SEN1+2(-11, -6 HRA. In heat you can dickjab or d4)

While standing block punishment

−15f1+2,3(-26) | db2(-16) | 2,2,2,3(-18) | CD4,4(-23, -23) | SEN3+4(-20 l/h jail) | HRA d4(-15) | stomp(-19,-26, jails)
−14
−13db4 | ss4 |
−12CD1,3 |
−11 / -10

String handling

She can't delay df1,2 like Heihachi (at least not nearly as much)
b1,1,3,3: There is a 17f gap before the last hit. You can "safely" challenge SEN transition.
2,2,2,3: Part of her 10 hit. It's -18 and you can always launch, as there is at least 18f gap before next hit
2,2,2: You can step (both sides) or i11 interrupt the third hit. 2,2,1 will hit both these options (and armor), but is -14.
HRA1,4: Can't SS, interrupt, and safe. You can however armor in between hits.
The b1+3 parry: This works kind of like Jin parry. Her frames in HRA after depends on the move she parried. String followups and
quick moves will generally hit her out of even armor. If she has heat she can just do nothing and auto parry mids/highs in HRA though.

Other notes

Unbreakable i16 throw from SEN and HRA. Her df2 has high evasion around -3 (df1 oB).
SEN4 i8 js. HRA 1+2 i6 armor. SWR easier against ff2?

Duckable highs

1,2,3,4 | 3,2(mix) | df1,1(mix) | df4,2,3 | ws3,4 | CD1,4(mix, 4f fuzzy, high first) |

Plus on block

f3+4*(+10 guardbreak) | WR3 / f1+2, uf3 (+6) | HRA3,4(+6) | WR4 / f1+2,uf4(+4) | SEN4(+4) |
f4(+2c) | SEN3(+1) | d2(+0c) |

Low minus

1,1(-1) |
df1,1(-3, -4) | 2,2,2(-4) | df4(-4) | SEN2(-4) | 1,2,3,4(-4) |

Low hit advantage

db2(-3) | db4(-2) | ss4(+0) | CD4,4(+2c) | CD4,2(-1, but +6 HRA) |