Waifu mishima. Weak tracking and lows? |
SSL for df1. |
SSR for df2, db4, df4, 1,2, |
Both ways: db2, d2, 1,1(inconsistent?), 4, ff2(after electric), df3+4 |
Sidewalk both sides: 2,2, |
Against HRA (-6 CD4,2~d): You can't SS much, but you can |
backdash all lows and throws. Have to guess after ws4,4. |
Against SEN (ff2 oB): See common setups. TLDR; Jab or duck. |
Heat powers: Always electrics. HRA parries mids and highs, but |
not elbows, etc. New extensions 3,4,4 | 3+4,4,4 | f3+4,4 |
(They all get the same -8 mid kick extension to make them safe) |
Heat smash can be reliably stepped. |
Heat engagers: df1,2 | ff3 | SEN3 | UNS4 | HRA2 |
Heat smash: i21 mid, +8 HRA / i18 low from HRA (-17) |
Sentai (SEN). Transitions: ff2(+12 oH, +2 oB) | ws1(+13 oH) |
b1,1,3(+13 oH, +0 oB) | HRA1(+12 oH, +0 oB) | 1,1,2(+11 oH) | |
f2,3(+9 oH, -2 oB) | df1(+4 oH, -3 oB) |f3(also from HRA/UNS/df3) |
i12h, i13m, i7 PC,SEN3+4 cs10,SEN4 js8. Empty SEN 12f vuln. |
Heaven's Wrath (HRA). Transitions: WR4/f1+2,uf4 (+8 oB) | |
HRA3,4(+8 ob) | df4,2(+8 oH, -6 oB) | ws4,4(+6 oH, -10 oB) |
uf1(+8 oH) | SEN1+2(-6 oB, forced) | CD4,2(+6 oH, -15 oB) | |
Unsoku (UNS). Transitions: f2(+6 oH, +0 oB) | u_b_d3 (manual) |
Transition has a punch parry. Has UNS4 (i18,m, HE/KND, -8) |
and the f1+2 / f3+4 roll strings. Can loop into UNS/SEN/CD. |
−15 pushback | HRA HS(-17) | ws4,4(-17 / -10 HRA) | SEN1,2(-16) | | ||||||
−15 | 1,1,2(-17) | 2,2,2,1(-15~13) | df3+4(-15) | b1,1,3,3(-16) | FC df3(-17) | CD1(-22) | CD4,2(-22 / -15 HRA) | | ||||||
−15 | HRA4,2,2,1+2(-10, -18, -12, -20) | HRAd4,3(-16) | | ||||||
−14 | 1,2,2 | 2,2,1 | 2,2,2,2 | 2~1 | 3,4 / 3+4,4 / f3+4 / df3+4,4 | df1,2 | uf3+4,1+2 | FC df4/BT4 | SEN1(HC, you will see this) | ||||||
−13 | b1+2 | uf4 | HRA1+2 | | ||||||
−12 | df2 | db4,1+2 | HRA4,2,2 | | ||||||
-11 / -10 | 1,2,3(-10) | 2,2,(-11) | 3(-11) | 1+2(-10) | f1+2 / UNS 1+2(-11) | b1,1,3(-4, -10, -10) | uf3+4(-10) | ws1(-10) | ws3(-10) | | ||||||
-11 / -10 | CD2(-10) | CD3 | HRA4(-10) | SEN1+2(-11, -6 HRA. In heat you can dickjab or d4) |
−15 | f1+2,3(-26) | db2(-16) | 2,2,2,3(-18) | CD4,4(-23, -23) | SEN3+4(-20 l/h jail) | HRA d4(-15) | stomp(-19,-26, jails) | ||||||
−14 | |||||||
−13 | db4 | ss4 | | ||||||
−12 | CD1,3 | | ||||||
−11 / -10 |
She can't delay df1,2 like Heihachi (at least not nearly as much) |
b1,1,3,3: There is a 17f gap before the last hit. You can "safely" challenge SEN transition. |
2,2,2,3: Part of her 10 hit. It's -18 and you can always launch, as there is at least 18f gap before next hit |
2,2,2: You can step (both sides) or i11 interrupt the third hit. 2,2,1 will hit both these options (and armor), but is -14. |
HRA1,4: Can't SS, interrupt, and safe. You can however armor in between hits. |
The b1+3 parry: This works kind of like Jin parry. Her frames in HRA after depends on the move she parried. String followups and |
quick moves will generally hit her out of even armor. If she has heat she can just do nothing and auto parry mids/highs in HRA though. |
Unbreakable i16 throw from SEN and HRA. Her df2 has high evasion around -3 (df1 oB). |
SEN4 i8 js. HRA 1+2 i6 armor. SWR easier against ff2? |
1,2,3,4 | 3,2(mix) | df1,1(mix) | df4,2,3 | ws3,4 | CD1,4(mix, 4f fuzzy, high first) | |
f3+4*(+10 guardbreak) | WR3 / f1+2, uf3 (+6) | HRA3,4(+6) | WR4 / f1+2,uf4(+4) | SEN4(+4) | |
f4(+2c) | SEN3(+1) | d2(+0c) | |
1,1(-1) | |
df1,1(-3, -4) | 2,2,2(-4) | df4(-4) | SEN2(-4) | 1,2,3,4(-4) | |
db2(-3) | db4(-2) | ss4(+0) | CD4,4(+2c) | CD4,2(-1, but +6 HRA) | |