Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b Power crush 7~ | |
H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Transition to r20 SZN on block | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Removes Recoverable Health * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 12 | ,i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Can shift to r22 SZN -4/+6 with 3+4 or D | |
1,2,4 | h, h, m | 5, 12, 20 | ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st CH ,Low crush 23~42 fs43~45 | |
2 | h | 9 | i10 | -1 | +8 | ||
2,3 | h, l | 9, 10 | ,i22 | -13 | -2 | Combo from 1st hit ,High crush 6~ | |
2,4 | h, h | 9, 16 | ,i18~19 | -8~-7 | +8~+9 | * Wall Crush +16g on hit * Combo from 1st hit * Cancel to r31 with B * Transition to CD on hit | |
3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
3,3 | m, h | 10, 16 | ,i17~18 | -8~-7 | +5~+6 | * Jail from 1st attack | |
3,3,4 | m, h, h | 10, 16, 20 | ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
3~4,F | m,M | 10,16 | -39~-36 | -8 | Will phase through opponent up-close ,Low crush 13~41 fs42~44 | ||
4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
4,1 | h, h | 16, 13 | ,i19~20 | -3~-2 | +7~+8 | * Jail from 1st attack | |
4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit Low crush 14~27 fs28~30 | |
4~3,1 | m,m, l | 8,10, 15 | ,i34~35 | -13~-2 | +4~+5 | Can be delayed ,High crush 1~ | |
4~3,3 | m,m, h | 8,10, 18 | ,i24~27 | -3~+0 | +14a | * Balcony Break * Can be delayed | |
4~3,4 | m,m, m | 8,10, 20 | ,i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
3+4 | Alternate input: d+3+4 or FC.3+4 | ||||||
f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
f+2,3 | m, M | 10, 13 | ,i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
f+3,2 | m, m | 18, 21 | ,i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
f+4 | h | 17 | i15~16 | -12 | +67a (+51) | Tornado Balcony Break | |
f+1+2 | h,m | 10,20 | i18~19, i26 | -14 | +30a (+4) | * Heat Engager * Heat Dash +34a (+27) on hit, +5 on block * Balcony Break * Frame advantage is -9 if an attack is absorbed Power crush 7~ | |
df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | ||
df+1,4 | m, sm | 13, 25 | ,i18~27 | -14~-5 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block | |
df+1,H.4 | m, sm,sm | 13, 25,30 | i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Launches crouching opponent | |
df+2,3 | m, h | 15, 17 | ,i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
df+2,4 | m, m | 15, 24 | ,i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | High crush 6~17 |
df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
df+4,4 | m, M | 15, 16 | ,i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
df+4,4,3 | m, M, M | 15, 16, 22 | ,i27~30 | -6~-3 | +18a | ,Low crush 1~27 fs28~30 | |
d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f High crush 4~ | |
d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
d+3 | L | 10 | i15 | -11 | +0 | ||
d+4 | L | 18 | i21 | -13 | -2 | +13g | High crush 6~ |
db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
db+2,1 | m, h | 13, 15 | ,i22~23 | -1~+0 | +8~+9 | * Combo from 1st hit * Can transition to r22 SZN at -4/+5 with 3+4 or D | |
db+2,1,1 | m, h, sm | 13, 15, 21 | ,i18~19 | -14~-13 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
db+2,1,H.1 | m, h, sm,sm | 13, 15, 21,30 | i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block * Recovers Heat on hit | |
db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried? Low crush 8~24 fs25~27 High crush 28~ |
db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | High crush 6~49 |
b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | * Spike * Elbow * Deals chip damage on block * Transitions to r26 SZN on hit or block only | |
b+1+3 | * Parries all attacks except for Rage Arts * Alternate input: b+2+4 Parry state 1~10 | ||||||
b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Alternate input: BT.b+1+3 or BT.b+2+4 Low crush 1~32 High crush 33~ | |||||
b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
b+2,2 | h, m | 12, 17 | ,i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit * Input can be delayed 13f |
b+2,2,3 | h, m, M | 12, 17, 20 | i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
b+2,2,1+2 | h, m, L | 12, 17, 20 | ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH ,High crush 18~29 | |
b+2,4 | h, h | 12, 17 | ,i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 4f delay * Input can be delayed 13f | |
b+2,4,2 | h, h, sm | 12, 17, 21 | ,i19~20 | -14~-13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
b+2,4,H.2 | h, h, sm,sm | 12, 17, 21,30 | i19~20, i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
b+4,4 | m, m | 13, 20 | ,i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
b+4,B+4 | m, M | 13, 24 | ,i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
b+4,B+4~3 | m, M, L | 13, 24, 11 | ,i20 | -11 | +0 | ,High crush 12~37 | |
b+4,B+4~3,3+4 | m, M, L, m | 13, 24, 11, 15 | ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
b+1+2 | m | 25 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
b+3+4 | |||||||
ub+1 | m | 11 | i16 | -6 | +5 | ||
ub+1,2 | m, m | 11, 13 | ,i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay | |
u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Chip damage on block * Alternate input: ub+3 Low crush 9~30 fs31~33 | |
u+3,3 | h, L | 23, 18 | i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 ,High crush 14~39 | |
u+3,3,3 | h, L, M | 23, 18, 22 | ,i27~30 | -6~-4 | +18a | Alternate input: ub+3,3,3 ,Low crush 1~27 fs28~30 | |
u+4 | m | 11 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Alternate input: ub+4 Low crush 8~27 fs28~30 | |
uf+3 | M | 20 | i29~30 | -9 | +20a | Spike Low crush 9~30 | |
uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | Balcony Break Low crush 8~27 fs28~30 | |
uf+4,4 | m, m | 14, 20 | ,i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Can cancel to r19 BT at -16~-15/+15a (+5) with B |
uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | Spike Low crush 8~26 | |
uf+3+4,4 | m, L | 17, 9 | ,i21~22 | -11~-10 | +0~+1 | High crush 1~41 | |
uf+3+4,4,2 | m, L, m | 17, 9, 21 | ,i21 | -13 | +10a | ||
uf+3+4,3+4 | m, m | 17, 15 | ,i20~24 | -25~-21 | +6a | ||
1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds | ||||||
1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked ,High crush 12~42 | ||
UB,b | Low crush 10~41 fs42~44 | ||||||
UB,b,3+4 | M!,M!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike ,Low crush 21~56 | ||
b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks Parry state 1?~ | |
b,B+2,P | m,h, t | 15,21, 35 | ,i15~25 | -8~+2 | +0d | ||
f,F+2 | m | 26 | i16~17 | -12~-11 | +15a (+5) | Balcony Break | |
f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break Low crush 7~23 fs24~26 | |
f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
qcf | Can cancel to t30 r1? FC with d,DF | ||||||
qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow * Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
qcf+1,2 | m, sm | 15, 21 | ,i19~20 | -14~-13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
qcf+2 | L | 18 | i25~26 | -12~-11 | +5~+6 | +14~+15 | Cancel to r45 BT with qcf+2~B High crush 10~45 |
qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) * Recovers heat on hit | |
qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado fs20~32 | |
qcf+1+2 | m,m | 12,21 | i24 i35 | -9 | +11a (+2) | * Balcony Break * Attack reversal * Parries high or mid punches or kicks Parry state 1~5 High crush 19~ | |
qcf+1+2,P | m,m, t | 12,21, 35 | ,i15~25 | -8~+2 | +0d | ||
uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | Low crush 9~30 fs31~33 | |
f,f,F+3 | m | 20 | i26~28 | +4~+6 | +6a | Chip damage on block Low crush 14~34 fs35~37 | |
f,f,F+3,H.4 | m, sm | 20, 20 | i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block | |
ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
ws3,2 | m, sm | 18, 20 | ,i19~20 | -14~-13 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block | |
ws3,H.2 | m, sm,sm | 18, 18,20 | i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | +4 | |
ws3+4 | m | 20 | i16~18 | -12~-10 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +62a (+42) on hit, +5 on block * Alternate input: qcf+3+4 * Can cancel to r19 BT with B | |
FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f High crush 1~ | |
FC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
FC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
FC.df,d,DF | High crush 1~30 | ||||||
FC.df,d,DF,f | |||||||
FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 High crush 1~35 |
FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only * Recovers heat on hit High crush 1~17 | |
(Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break is8~13 Low crush ?~? fs?~? | |
BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
BT.1,4 | h, h | 7, 23 | ,i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
BT.2 | h | 13 | i10 | +0 | +7 | ||
BT.2,1 | h, h | 13, 10 | ,i14 | -3 | +3 | * Combo from 1st hit * Can transition to r36 BT with B * Can transition to t31 r18 +1/+7 CD with F | |
BT.2,2 | h, m | 13, 15 | ,i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
BT.2,2,1 | h, m, sm | 13, 15, 21 | ,i18~19 | -14~-13 | +2a (-7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH | |
BT.2,2,H.1 | h, m, sm,sm | 13, 15, 21,30 | i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
BT.3 | h | 10 | i10 | -11 | +0 | ||
BT.3,4 | h, m | 10, 17 | ,i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
BT.3,4,3 | h, m, M | 10, 17, 22 | ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 ,Low crush 1~27 fs28~30 | |
BT.3,4,4 | h, m, M | 10, 17, 21 | ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH ,Low crush 12~31 fs32~34 | |
BT.3,4,4,F | h, m, M | 10, 17, 21 | -36 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | |||
BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break Low crush 6~19 | |
BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * Frame advantage is -7 if an attack is absorbed * Chip damage on block if an attack is absorbed Power crush 9~ | |
BT.3+4 | m,m | 5,20 | i15 i34~35 | -20~-19 | +43a (+39) | Second kick's frame advantage on hit: +34a (+24) Low crush 13~31 fs32~34 | |
BT.b+2 | m | 17 | i16~17 | -2~-1 | +6~+7 | ||
BT.b+2,3 | m, m,m | 17, 5,20 | ,i20 i39~40 | -20~-19 | +42a (+38) | * Combo from 1st CH * Second kick's frame advantage on hit: +34a (+24) ,Low crush 18~36 fs37~39 | |
BT.b+2,4 | m, h | 17, 13 | ,i17~18 | -9~-8 | +2~+3 | Jail from 1st attack with 3f delay | |
BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Chip damage on block | |
BT.b+3+4 | Can block mid or high attacks after 6f | ||||||
BT.d+1 | sl | 5 | i10 | -3 | +6 | Alternate input: BT.d+2 High crush 1~ | |
BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage High crush 4~48 | |
BT.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | High crush 4~22 | |
BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | fs13~21 High crush 18~49 | |
BT.f,f,f | Will phase through opponent up-close Low crush 10~41 fs42~44 | ||||||
BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
BT.f+2,3 | m, M | 13, 15 | ,i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
BT.f+2,4 | m, h | 13, 17 | ,i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Input can be delayed 12f | |
BT.f+2,4,2 | m, h, sm | 13, 17, 21 | ,i19~20 | -14~-13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
BT.f+2,4,H.2 | m, h, sm,sm | 13, 17, 21,30 | i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +38a (+30) | * Knee * Can transition to r45 BT at -8/+3/+35a (+27) with input B |
BT.f+4 | L | 13 | i16 | -9 | +4 | ||
BT.f+4,1 | L, h | 13, 15 | ,i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D | |
BT.f+1+2 | Parries mid or high punches or kicks Parry state 1~8 | ||||||
BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike Low crush 5~24 fs25~27 High crush 28~51 | |
BT.f+3+4,F | M | 24 | -36 | -22 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | ||
SZN.1 | h | 12 | i14~15 | -3~-2 | +8~+9 | Can transition to t30 r2? CD at +1~+2/+12~+13 with input F | |
SZN.1,4 | h, sm | 12, 25 | ,i18~27 | -14~-5 | +32a (-26) | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block | |
SZN.1,H.4 | h, sm,sm | 12, 25,30 | i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
SZN.3 | m | 16 | i16~17 | -4~-3 | +5~+6 | Low crush 9~17 | |
SZN.3,2 | m, sm | 16, 21 | ,i19~20 | -14~-13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
SZN.3,H.2 | m, sm,sm | 16, 21,30 | i19~20 i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
SZN.4 | L | 21 | i17~24 | -16~-9 | +2~+9 | +26a | High crush 6~ |
SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | * Homing * Balcony Break * Chip damage on block | |
SZN.B | Low crush 1~17 fs15~17 | ||||||
SZN.D | Low crush 1~17 fs15~17 | ||||||
SZN.U | Low crush 1~17 fs15~17 | ||||||
qcf+1,H.2 | m, sm,sm | 15, 21,30 | ,19~20, 39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
1+3 | t | 35 | i12~14 | -6 | +0d | Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit |