Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush 7 | |
H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Partially uses remaining heat time * Transition to SIT (cannot cancel) Low crush | |
H.2+3 | m | 44 (16) | i15~16 | +7 / +6 ROL / +11 HBS | -3d / N/A ROL / N/A HBS | * Heat Smash * Floor Break * Spike * Alternate input: H.HBS.2+3 * Transition to ROL with input F * Transition to HBS with input D or 3+4 Low crush | |
R.df+1+2 | m,th | 55 | i20 | -15 | 0 | * Rage Art * Removes Recoverable Health | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 8 | ,i22~23 | -15 | -4c | * Combo from 1st hit CH | |
1,1,1 | h, m, m | 5, 8, 14 | ,i22~23 | -16 | +69a (+53) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
1,2 | h, h | 5, 25 | ,i22~24 | -5 | +11 (+2) | * Balcony Break * chip damage on block * Combo from 1st CH | |
1+3+4 | sp | ||||||
2 | h | 10 | i10 | -1 | +6 | ||
2,1 | h, m | 10, 11 | ,i16 | -3 | +2 | Combo from 1st hit | |
2,1,2 | h, m, m | 10, 11, 22 | ,i33~34 | -14 | +31a (+21) | ||
2,1,3 | h, m, l | 10, 11, 13 | ,i18 | -13 | -2 | ||
1+2 | m | 25 | i13~14 | -13 | +18g / HE | * Balcony Break * Heat Engager | |
3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with HBS.F * Transition to HBS * Transition to standing with input ub or u or uf | |||||
3+4 | sp | * Alternate input: FDFA.3+4 * Transition to HBS High crush | |||||
f+2 | h | 11 | i12 | -13 | +3 | ||
f+2,1 | h, h | 11, 20 | i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit | |
f+1+2 | m | 16 | i18 | -15 | +18a | ||
f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit | |
f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
f+3+4,1+2 | l, m | 20, 30 | ,i50~i60 | -16 | -13a | High crush | |
df+1 | m | 6 | i15~16 | -6 | +2 | ||
df+1,2 | m, m | 6, 9 | ,i22~23 | -11 | -2 | * Combo from 1st CH | |
df+1,2,1+2 | m, m, m | 6, 9, 20 | ,i25~26 | -14 | +17d | * Floor Break * Combo from 2nd hit * Combo from 1st CH * Can be delayed 10F * Combo can be delayed 10F from hit | |
df+2 | m | 10 | i15~16 | -9 | +2 | ||
df+2,1 | m, m | 10, 12 | ,i20~21 | -16 | +35a (+25) | * Combo from 1st hit | |
df+3 | m | 13 | i16 | -9 | +2 | ||
df+3,2 | m, h | 13, 24 | ,i27~28 | -5 | +22a | * Balcony Break * Combo from 1st hit * chip damage on block | |
df+4 | m | 15 | i12 | -4 | +7 | ||
d+1+2 | m | 28 | i14~15 | -15 | +20a (+10) | * Balcony Break | |
d+3+4 | sp | * Alternative input: db+3+4 * Transition to ROL with input SIT.F * Transition to California Roll with input SIT.B | |||||
d+3+4 | sp | * Transition to SIT * Transition to ROL with input f | |||||
db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
db+1,2 | h, m | 11, 20 | i17~18 | -13 | +4 | +13c | * Floor Break * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
db+1,2* | h, m | 11, 20 | i34~35 | -12 | +13c | +42a | * Floor Break * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * Floor Break * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes remaining time) * Transition to HBS with input D or 3+4 | |
db+2 | l | 10 | i18 | -15 / -17 HBS | -1 / -3 HBS | * Transition to HBS with input D or 3+4 High crush | |
db+3 | l | 12 | i18 | -12 | +1 | ||
db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado High crush 6~ |
db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
db+1+2,1+2 | mm, mm | 4,4, 4,4 | ,i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | ,i20~21 | -15 | +22a (+12) | ||
db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
b+1 | m | 24 | i22~23 | -13 | +13a | * Balcony Break * Heat Engager * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Power crush | |
b+2 | m | 12 | i15 | -9 | +2 | ||
b+2,1 | m, h | 12, 14 | ,i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
b+2,1,1+2 | m, h, m | 12, 14, 20 | ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
b+2,2 | m, m | 12, 15 | ,i25 | -10 | +6 | Combos from 1st hit CH | |
b+2,2,1 | m, m, m | 12, 15, 25 | ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH Low crush | |
b+1+2 | hh | 10,20 | i18~19 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 Low crush | |
u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4 Low crush | |
u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) Low crush | |
uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block Low crush | |
uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | Low crush | |
uf+3,4 | m, m | 13, 13 | ,i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit Low crush | |
uf+3,4,1+2 | m, m, m | 13, 13, 22 | ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
uf+4,3 | m, m | 20, 25 | ,i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT Low crush | |
1+2+3+4 | |||||||
b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
d,df,f+2 | m | 15 | i18~19 | -8 | +3 | ||
d,df,f+2,1 | m, m | 15, 25 | ,i27 | -14 | +29a (+3) | * Balcony Break | |
d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Low crush 21F | |
ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
ws1,2 | m, m | 13, 20 | ,i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
ws1,2* | m, m | 13, 28 | ,i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
ws1,2** | m, m | 13, 38 | ,i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
ws4 | m | 20 | i11~12 | -6 | +5 | ||
SS.1+2 | m | 23 | i22~23 | -9c | +11d | ||
FC.1 | l | 12 | i19~21 | -8 | +2 | ||
FC.1+2 | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS |
FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
HBS.1,2 | m, m | 10, 20 | ,i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
HBS.1,2* | m, m | 10, 20 | ,i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
HBS.1,2** | m, m | 10, 30 | ,i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
HBS.2 | l | 16 | i21~24 | -15 | +21g | * Transition to HBS | |
HBS.3 | sp | * Transition to FUFA * Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||||
HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
HBS.3+4 | m | 21 | i25~30 | -12 | -2a (-11) | * Balcony Break Power crush | |
HBS.b,b | sp | * Alternate input: SIT.B * Transition to HBS with input D or 3+4 | |||||
HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
HBS.b+1+2,1+2 | l, l | 16, 33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
HBS.d+1+2 | m | 22 | i16~20 | -9 | 0 / HE | * Heat Engager * Transition to HBS (does not shift when using Heat Dash) | |
HBS.d+3+4 | sp | * Transition to FDFA | |||||
HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
HBS.f+3+4 | * Alternate input: HBS.b+3+4 * Transition to SIT | ||||||
OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Power up during Heat (partially uses remaining Heat time) | |
ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
SIT.1,1 | l, l | 15, 13 | ,i25~26 | -12 | +6 | ||
SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT |