SSR |
Lows are harder to hit on bears, be careful not to whiff |
Struggles with fast mid pokes |
Charge moves: Full charge extremely linear, SS both ways. |
Medium charge: SSL seems the most consistent for all options. |
Smaller charge might require SWL. Tiny delay will hit everything. |
Hunting Bear Stance (HBS). Transitions: ff1+2(+8) | WR1+2(+3) | |||
u1+2(+4 oH, -3 oB) | b2,1(+7 oH, -4 oB) | db2 (-3 oH, -17 oB) | |||
uf3,4,1+2(-13 oB) | b1(-15 oB) | ub1+2 (cancel) | 3+4(manual) | | |||
HBS d1+2(+0~+4 oH if no heat, -9~5 oB ) | b1+2(-8 oB) | |||
Roll (ROL). Transitions: HS(+6oB) | ff1+2(+5oB) | HBS ff | | |||
b2,1(-3oH, -14oB) | SIT3+4(-10oB) | FC 1+2 | SIT~f | FDFA~f | | |||
The only true mid mixup is ROL2 which is -17. Fast roll is sm, | |||
the safer mid does an additional roll before coming out. | |||
Bear sit (SIT). Transitions: FUFT d1+2(+20oB) | u3+4(+10oB) | | |||
HBS f_b3+4. Mid launcher, low poke mixup. |
−15 pushback | f3+4,1+2(-16) | b3+4(-28~27) | ff2(-19) | HBS1+2(-15~12) | HBS df2(-17~16) | | ||||||
−15 | 1,1,1(+1, -15, -16) | f1+2(-15) | df2,1(-16) | d1+2(-15) | db1+2,1+2,2(-15) | b2,2,1(-15~11) | uf3,4,1+2(-15/-13 HBS) | ||||||
−15 | SIT2(-15~14) | ROL2(-17~15) | ROL1+2(-30 grounded) | | ||||||
−14 | 2,1,2 | f1+2,1+2 | qcf2,1 | | ||||||
−13 | 1+2 | f2(second hit very delayable) | db1,2 | b1(-15 HBS) | uf3 | ws1,2 | HBS1 | HBS1,2 | HBS d1+2(-9 HBS, IDK?) | ||||||
−12 | db1,2*(medium charge) | ws1,2*(medium charge) | HBS1,2*(medium charge) | ws2 | HBS3+4(-12~7) | SIT3+4(-10ROL) | ||||||
-11 / -10 | df1,2(-11) | db1(-10) | db1+2,1+2(-11) | b2,1,1+2(-11) | b2,2(-10) | uf3,4(-11) | ws1(-11) | |
−15 | f3+4(-28, reactable) | db2(-15) | db4(-23) | ub1+2(-17, reactable) | qcf2,2(-18, reactable / 6f fuzzy) | HBS2(-15~12) | | ||||||
−15 | HBS b1+2 (-25~22) | SIT1(-15~14) | ROL3(float) | | ||||||
−14 | df1,2,1+2 | | ||||||
−13 | 2,1,3 | | ||||||
−12 | db3 | db2+3(reactable, -4 if fully charged) | FDFA 1+2 (-12 forced HBS) | ||||||
−11 / -10 |
2,1,3/2: 15 fuzzy (low first) | |
b1+4 unblockable has a cancel into roll. The roll is a regular special mid, just block it and punish grounded. |
ub1+2 (reactable jumping low) has a cancel to HBS |
10 hit: Low at #4 |
Has an i26 unbreakable throw from HBS (reactable?) |
HBS dash has auto low parry |
db1 / ws1 / HBS1: Not a bad idea to try to punish the first hit of charge moves. This will also beat medium and max hold. |
uf3+4(+12 SIT) | uf4,3 / ROL4(+7 grounded) | ff1+2(+8 HBS / +5 ROL) |
WR3(+6~7) | ROL1(+4) | db1,2*(+3 full charge) | ws1,2*(+3 full charge / +13 wall crush) | |
HBS1,2*(+3 full charge) | WR1+2(+3 / +3 HBS) | FC 1,1(+1 on block low) | |
2,1(-3) | |