
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Interrupt with i4 * Low crush 23~42 * Floating state 43~45 | |
| reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Balcony Break * Homing * i52~53 effective startup * 5 chip damage on block * Transition to WRA r29 with D (+8/+35a (+9)) * Floating state 1~22 * Low crush 23~32 * Floating state 33~35 | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13d | * Interrupt with i23 from 2nd block * Whiffs vs SS, SW from 2nd block * Low crush 24~39 * Floating state 40~42 | |
| alisa | ub+4,1 | m, m | 10, 12 | i18, i25~27 | -21 | -8 | Combo from 1st CH * High crush 24~ | |
| bob | uf+3+4 | L,h | 10,12 | i21, i10 | -25,-15 | -4 | * * Low crush 24~30 * Floating state 31~33 | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| dragunov | b+4,2,1+2 | m, m, t | 15, 10 | i14, ,i40 | -5 BT | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Consumes 300F of remaining Heat time * Interrupt with i21 from 2nd block * Interrupt with i9 from 2nd hit * Whiffs vs SSL, SW from 2nd block * Whiffs vs SSL, SWL from 2nd hit * High crush 24~40 | |
| dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i24 from 1st block * Whiffs vs SSL, SWL and SWR from 1st block * High crush 24~40 | ||
| dragunov | SS.2,1+2,1+2 | m, m,m, m (t) | 16, 8,12 | i20~21, ,i40 | -5 | +3d | * Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Interrupt with i22 from 3rd block * Whiffs vs SSL, SW from 3rd block * Whiffs vs SSL, SWL from 3rd hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) * High crush 24~40 | |
| dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time * Shift to tackle on hit * Interrupt with i28 from 1st block * Interrupt with i19 from 1st hit * Whiffs vs SSL, SWL and SWR from 1st block or hit * High crush 24~40 | ||
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 24 (16), 17,15 | i16, ,i24~26 | -19 | -5d | * Floor Break * Consumes 600F of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 24 (16), 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| lars | SEN.D | sp | * Transition to LEN * Perform WS moves immediately with f_b+1_2_3_4 * Transition to r1 FC with no input * High crush 24~27? | |||||
| yoshimitsu | f,F+3+4,1+2 | m, m | 15, 15 | i22~24, i12~18 | -31 | -2a (-12) | * Balcony Break * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r55 IND on self-wallsplat * Low crush 24~46 * Floating state 47~90 | |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * High crush 25~58 |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block * Move cannot be delayed * +8d on side or BT hit * Low crush 25~47 * Floating state 48~50 | |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10d | -8a | +22a | * Recovers in FC on hit * Low crush 25~36 * Floating state 37~62 |
| lee | 4,u+3 | h, m | 14, 23 | i11, i33~35 | -1 | +48a | * Transition to MS r26 with F (-9/+40) * Interrupt with i14 from 2nd block * Whiffs vs SSR, SW from 2nd block * Low crush 25~46 * Floating state 47~49 | |
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage on block * +7a (-10) on 4th hit * High crush 4~16 * Low crush 25~45 * Floating state 46~48 | |
| yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Floor Break * Cannot be buffered * Visually similar to f,F+3+4 * Low crush 10~21 * Floating state 22~24 * Low crush 25~29 * Floating state 30~32 | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| alisa | H.f+1+4 | * Consumes 150F of remaining Heat time * Low crush 26~48 * Floating state 49~51 | ||||||
| alisa | f+3+4 | * Low crush 26~54 * Floating state 55~57 | ||||||
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4a (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 26~71 * Floating state 72~74 | |
| alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon * Low crush 26~53 | ||
| armor-king | d+2,4,3 | m, M, M | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7a | * Combo from 2nd hit * Interrupt with i10 from 2nd block * Jab evasion * Low crush 26~37 * Floating state 38~40 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 26~43 * Floating state 44~46 | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| yoshimitsu | 3,NSS.1 | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Does not transition to DGF during Heat Dash * Recovers in 1SS * 3,H.1: Consumes 90F of remaining Heat time * Low crush 26~ | |
| yoshimitsu | FLE.1 | * Floating state 1~25 * High crush 26~ | ||||||
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Trade with i1? * Low crush 27~45 * Floating state 46~48 | |
| bob | b+4,3 | m, m,h | 13, 16,20 (24) | i15, i32~33,i15~16 | -9 | +17a (+0) | * Balcony Break * Tornado * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to BAL r24 with F (-1/+25a (+8)) ** FC r47 transition with no input (Cannot block i24 moves on block transition) * Input 3 during frames 30~33 to power up (+4 damage) * Low crush 27~52 * Floating state 53~55 | |
| devil-jin | f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 15F * Enter FLY +36a (+26) with ub_u_uf on hit * Low crush 27~51 * Floating state 52~54 | |
| devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Interrupt with i1 from 1st block * Jail from 2nd hit with 4F delay * Enter FLY +36a (+26) with ub_u_uf on hit * Move can be delayed 16f * Low crush 27~50 * Floating state 51~53 | |
| kunimitsu | ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * HAE lvl.3: *** Removes Recoverable Health *** Decreases HAE lvl by 1 on hit * Low crush 27~46 * Floating state 47~49 | |
| lili | BT.1,2 | h, M | 8, 20 | i8, i24~26 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Parryable by standard punch parries * Move can be delayed 10f * Low crush 27~39 * Floating state 40~42 | |
| raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break * is8~13 * Floating state 18~26 * Low crush 27~45 * Floating state 46~48 | |
| devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit with 7F delay * 9 damage with scaling from 1st * Move cannot be delayed * Input can be delayed by 7F * Low crush 28~69 * Floating state 70~72 | |
| eddy | MD1.HSP.3+4 | L,m,m | 6,6,16 | i21~22, i19~20, i9~10 | -14 | +4c | * Low crush 28~45 * Floating state 46~48 | |
| eddy | MD2.HSP.3+4 | L,m,m | 16,6 (4),24 (12) | i21~22, i19~20, i9~10 | -14 | +18a(-17) | * Floor Break * +17d on 2nd/3rd hit * 32dmg (10) from 1st hit * Low crush 28~45 * Floating state 46~48 | |
| feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break * Floating state 1~27 * Low crush 28~ | |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | uf+3+4,1,3+4 | M, h, M | 20, 8, 21 | i31~35, ,i31~35 | +0c~+4c | -14a | * Floor Break * 3rd hit delayed 18f, effective startup i49~53 * On hit, transitions to r49 backward jump automatically * Low crush 28~50 * Floating state 51~53 | |
| asuka | db+1,4 | m, m | 13, 25 | i14, i28~29 | -15 | +16a (+9) | * Tornado * Combo from 1st hit * Interrupt with i8 from 1st block * Low crush 29~46 * Floating state 47~49 | |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL) * Low crush 29~36 * Floating state 37~42 | |
| yoshimitsu | uf+3+4,1,4 | M, h, m | 20, 8, 15 | i31~35, ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) * Low crush 29~56 * Floating state 57~59 | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jab interrupts * Move cannot be delayed * Input can be delayed by 1F * Low crush 30~51 * Floating state 52~54 | |
| dragunov | FDFA.1+2 | * Floating state 1~29 * High crush 30~40 | ||||||
| miary-zo | 4,4 | h, h | 12, 20 | i12, i29~30 | -13 | +6 | * Interrupt with i2 from 1st block * Transition to BAO +6 r26 automatically on hit only * Cancel BAO transition -13 +0 r32 with B * Low crush 30~50 * Floating state 51~53 | |
| yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Floor Break * Weapon * Same animation as the ending of qcf+1 * Low crush 30~52 * Floating state 53~55 | ||
| yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Floor Break * Same animation as the ending of NSS.qcf+1 * Low crush 30~52 * Floating state 53~55 | |
| kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * 8 chip damage on block * Low crush 9~30 * Low crush 31~33 | |
| miary-zo | f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Interrupt with i7 from 1st block * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58 | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | * Interrupt with i25 * Whiffs vs SWL and SWR from 1st block * High crush 32~ | |
| zafina | 2,1,3 | h, m, L | 8, 9, 11 | i10, ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay * Interrupt with i7 from 2nd block * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9c r25 with D * Floating state 6~31 * High crush 32~69 | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Consumes 300F of remaining heat time * Only deals recoverable damage * High crush 33~43 | |
| paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Interrupt with i18 from 1st block * Whiffs vs SSL, SW from 1st block * Alternate input FC.df+2,2 * High crush 33~83 | |
| alisa | SBT.D | * Transition to r32 BKP with B (Backswing) * High crush 34~ | ||||||
| anna | df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects * Low crush 34~46 | |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * Interrupt with i12 from 1st block * Whiffs vs SSR from 1st block * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| armor-king | (Back to wall).b,b,UB | h!,t | 40 | i40~45 | +0d | * Floor Break * Shift to attack throw on hit * Opponent recovers FUFR? * is8~24 * Floating state 24~33 * Low crush 34~39 * Floating state 40~47 | ||
| bob | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| eddy | H.2+3 | m | 55 | i18~19 | +6 | +0 | * Heat Smash * Balcony Break * Transition to RLX on block * Low crush 34~ | |
| eddy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| lee | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leroy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| lili | ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Interrupt with i30 * Float interrupt with i14~30 * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| lili | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| nina | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| shaheen | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| xiaoyu | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | Transition to BT * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| yoshimitsu | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| alisa | DBT.f+2,2 | L, m | 13, 25 (17) | i19~20, i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat * Low crush 35~67 * Floating state 68~70 | |
| nina | uf+4,3 | h, L | 22, 10 | i18, i18 | -19 | -8 | * Combo from 1st CH * Move cannot be interrupted * High crush 35~64 | |
| victor | H.2+3 | L,M | 39,(25) | i20, i39~40 | -14 | +5d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (39dmg) * +7a (-3) from 2nd hit * Alternate input: H.R1 * 8 chip damage on block * Low crush 36~56 * Floating state 57~59 | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| feng | db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38~45 * Floating state 46~48 | |
| feng | KNP.3+4,3+4 | M, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) * Interrupt with i10 from 3rd block * Whiffs vs SS, SW from 3rd block * Move can be delayed by 12F * Low crush 38 | |
| heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH * Interrupt with i6 from 2nd block * Low crush 38~61 | |
| kuma | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Combo from 2nd CH with 1F delay * Move can be delayed by 15F * Low crush 38~58 * Floating state 59~61 | |
| lili | H.b+3* | * Actionable after 48f * Stance moves can be buffered * Transition to r57 DEW with F * Low crush 38~50 * Floating state 51~53 | ||||||
| bob | H.f+2,1+2 | h, m,m | 10, 10,10 | i12, i19, i17 | -9 | +13a (+6) | * Combo from 1st hit with 5F delay * Jail from 1st block with 1F delay * Consumes 270F of remaining Heat Time * Move can be delayed by 4F * Input can be delayed by 5F * Low crush 40~51 * Floating state 52~54 | |
| feng | uf+3+4 | M,h,h | 10,10,7 (10) | i24,i4~6,i3~4 | -14 | +25a (+18) | * High crush 6~23 * Floating state 33~34 * Low crush 35~37 * Floating state 38~39 * Low crush 40~49 * Floating state 50~52 | |
| lili | b+3* | * Actionable after 48f * Stance moves can be buffered * Transition to r57? DEW with F * Low crush 40~50 * Floating state 51~53 | ||||||
| clive | 2,2,1+2 | h, m, m,M | 11, 9, 10,18 | i12, ,i27 i23~24 | -9c | +1a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * Increases ZAN gauge by 0.40 on hit if only the final hit connects * Increases ZAN gauge by 0.14 on block if only the final hit connects * Only deals recoverable damage * Hit vs BT -4d * Input can be delayed 8f * Move cannot be delayed * Low crush 41~54 * Floating state 55~57 | |
| clive | PHX.3,1+2 | L, m,M | 8, 12 (8),20 (10) | i21, i27~28 i23~24 | +6d (-29) | * Spike * Available only as combo from 1st hit * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24 on block (0.10 + 0.14) * 30 damage in total for the full string with scaling * Only deals recoverable damage * -13c on 2nd block (impossible?) * Low crush 41~54 * Floating state 55~57 | ||
| kunimitsu | H.db+1+2 | M,M | 10,15 | i18~19,i18 | -9 | +59a (+43) | * Tornado * Weapon * Instant Tornado on normal hit * Consumes 600F of remaining Heat Time * 5 chip damage on block * Steel pedal * Low crush 41~65 * Floating state 66~68 | |
| shaheen | H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 52dmg and +13a (+3) from 2nd hit * 8 chip damage on block * Low crush 9~15 * Floating state 16~18 * Low crush 41~85 * Floating state 86~88 | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,(30) | i15~17, ,i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH with 9F delay * Interrupt with i5 from 2nd block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t106 r39 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 4F * Input can be delayed by 9F * Low crush 44~57 * Floating state 58~60 | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),(30) | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Airborne combo from 1st hit * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i1 from 1st block * t80 r39 on hit * Consumes 600F of remaining Heat time on block * 10 chip damage on block * Move is delayed by 4F * Input cannot be delayed * Low crush 44~57 * Floating state 58~60 | |
| alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head * Low crush 48~67 * Floating state 68~70 | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,(30) | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH with 9F delay * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i3 from 2nd block * 20F timestop on hit * t102 r41 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 5F * Input can be delayed by 9F * Low crush 48~61 * Floating state 62~64 | |
| bob | b,B+1+4 | m! | 60 | i72~74 | +7d | * Spike * 20f timestop on hit * Cancel to r47 FC with DB at frame 42 * Low crush 51~69 * Floating state 70~72 | ||
| raven | H.df+1,4 | m, sm,sm | 13, 25,(30) | i14~15, i18~27, i44~45 | -3~-2 | +6cg | * Balcony Break * Spike * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t78 r32 on hit * 11 chip damage on block * Consumes 240F of remaining Heat time on block * Forces tech backroll on hit * Move can be delayed by 1F * Input can be delayed by 5F * Low crush 51~54 * Floating state 55~57 | |
| xiaoyu | H.BT.2+3 | m,m,m,m | 7,7,7,30 | i15~16, i7~8, i9~10, i23~27 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3/+5) * Chip on block [7] * Low crush 53~76 * Floating state 77~79 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i14, i25~26 | -14 | +5c | +7a | * Transition to RLX * Combo from 1st CH with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 9F * Input can be delayed by 10F * High crush 54~58 |
| bob | 1+2+3+4* | * Can't block for 5 seconds * CH state on your next attack for 5 seconds ''(Tekken 7 and prior games)'' * 10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)'' * Attacks taken will be CH for 5 seconds * Low crush 55~82 * Floating state 83~85 | ||||||
| hwoarang | H.2+3 | m,(t),m,h | 13,(14,24), 12,25 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | * Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55 | |
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| zafina | d+2,4 | m, m | 17, 10 (7) | i19~20, i26 | -22 | -4 | -4c | * Spike * Combo from 1st hit * Airborne combo from 1st CH * Move cannot be interrupted * Transition to TRT r44 with D (-22/-4/-4c) * High crush 56~84 * Floating state 6~55 |
| lili | H.3+4,3+4 | h,h,m,M,t | 10,10,15,20 | i23~24, i14~15, i36~38, i9~11, | +7 | -3d | * Homing * Floor Break * Shift to attack throw on 1st hit (45dmg) * +20a (-15) on 2nd hit * +21a (-14) on 3rd hit * Balcony Break +15a on 4th hit * Jail from 1st block * Input 3+4 by frame 21 * Consumes 300F of remaining Heat time * Low crush 22~36 * Floating state 37~39 * Low crush 61~85 * Floating state 86~88 | |
| armor-king | b,B+2+3 | m! | 50 | i63~66 | +52a | * Cancel to r45 FC with D at frame 36 * Low crush 62~78 * Floating state 79~81 | ||
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Low crush 68~89 * Floating state 90~92 | |
| lidia | H.2+3 | m,m,m,h | 5,5,30 (55) | i18 | +10g | +0d | * Heat Smash * Balcony Break * Shift to attack throw on hit * Transition to r31 HAE on block ** Cancel HAE transition with B on block * Increases HAE level by 1 on hit * +10a (+1) from 2nd hit * 8 chip damage on block * Low crush 77~102 * Floating state 103~105 | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| eddy | b,B+2+3 | h!, h! | 25,30 | i77~79, i8~9 | -37a(-46) | * Balcony Break * Cancel to r78 standing with input b,B+2+3,b,b at frame 48 * 20f timestop on hit * Low crush 76~78 * Floating state 79 * Low crush 82~94 * Floating state 95~97 | ||
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14d | * Combo from 1st hit with 4f delay * Interrupt with i2 from 1st block * Input can be delayed 8f * Enter DES with 1+2 |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * Interrupt with i1 from 1st block * 6 chip damage on block | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Interrupt with i8 from 1st block * Input can be delayed 8f * Move can be delayed 7f |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | 2,2 | h, h | 10, 22 | i12, i18~33 | -13~+2 | +15a (+5) | * Balcony Break * Jails attack inputs from 1st block with 1F delay * Combo from 1st hit with 2f delay * Duckable * 2nd hit available on hit or block only | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay * Interrupt with i2 from 1st block | |
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i6 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat * Does not transition to DES when using Heat Dash | |
| alisa | 3,f+2 | m, m | 10, 20 | i13~14, i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 2 chip damage on block * 6 chip damage on block in Heat | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Enter DES with 1+2 * Hit vs BT +21a (+12) |
| alisa | 1+2 | m | 22 | i19~20 | -4 | +15d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block * Hit vs BT +10d | |
| alisa | 1+2+3 | Can transition to DES with held input 1+2 | ||||||
| alisa | 1+2+4 | |||||||
| alisa | f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24 | -12 | +14g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 * 6 chip damage on block * 10 chip damage on block in heat * Opponent recovers crouching on hit * Does not transition to DES when using Heat Dash | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit * Interrupt with i6 | |
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| alisa | f+3,2 | h, h | 10, 20 | i14~15, i24~26 | -4 | +39d (+31) | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 6 chip damage on block * 10 chip damage on block in Heat | |
| alisa | f+3,1+2 | h, m | 10, 25 | i14~15, i24~25 | -13 | +8 | * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 from 1st block * 7 chip damage on block * 12 chip damage on block in heat * Hit vs BT +15a (+6) | |
| alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit * Interrupt with i2 from 1st block | |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * Move cannot be interrupted * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponent |
| alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break (airborne) * Combo from 1st CH with 2f delay * Interrupt with i12 from 1st block * Move cannot be delayed | |
| alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Floor Break * Combo from 1st CH * Interrupt with i7 from 1st block * Transition to DES with 1+2 |
| alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
| alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
| alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 12f |
| alisa | df+4 | m | 13 | i12 | -7 | +4 | +4c on hit against crouching opponent | |
| alisa | d+2 | M | 8 | i24~26 | -14 | +2c | Floor Break | |
| alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st attack * Combo from 1st CH | |
| alisa | d+1+2 | * Transition to r30 with db or d+1+2 * Transition to DBT with DES.f+3_f+4 | ||||||
| alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
| alisa | db+2,2 | m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| alisa | b+1+3 | * Parries all highs * Parry state 3~15 | ||||||
| alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
| alisa | b+2,1 | m, m | 12, 17 | i18, i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Move can be delayed 12f |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Enter DES with 1+2 * Combo from 1st hit with 12f delay * Jails attack inputs (movement buffering prioritized) * Duckable |
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| alisa | ub+1 | m,M | 9,9 | i19 i1~2 | -7 | +8c | +33d | * Floor Break * Weapon * 2 chip damage on block |
| alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break (airborne) | |
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * * Floating state 5~50 | |
| alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat | |
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| alisa | f,F+3,4,4 | m, h, m | 12, 15, 25 | i18~19, ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
| alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | ws1,2 | M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
| alisa | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | ws1+2* | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
| alisa | ws1+2** | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
| alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
| alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21a (+6) | * Tornado * 6 chip damage on block | |
| alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58a | * Weapon | ||
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| alisa | DBT.f+2 | L | 13 | i19~20 | -12 | +6c | * Weapon * 3 chip damage on block * 5 chip damage on block in heat | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i20~21 i1~2 i1~2, i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
| alisa | DES.3 | |||||||
| alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| alisa | DES.b,b | |||||||
| alisa | DES.b+2 | m | 17 | i18~20 | -12 | +0 | +18a | * Weapon * 5 chip damage on block * 6 chip damage on block in heat |
| alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | i18~20, i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | * Spike * Weapon * Combo from 1st hit with 17F delay * Move can be delayed by 10F * Input can be delayed by 23F * 3 chip damage on block * 7 chip damage on block in heat | |
| alisa | DES.d+3,1 | m | 25 | ,i20~21 | -13~-12 | +14c | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in heat | |
| alisa | DES.f,f | |||||||
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat | |
| alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit with 1?F delay * Move cannot be delayed * Timestop on hit? * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4 ** DBT transition consumes 150F of remaining Heat time | |
| alisa | DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | i15 i1~1, ,i23~24 i4~5 | -13 | +30a | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH with 3?F delay * Move cannot be delayed * 6 chip damage on block * 7 chip damage on block in heat | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 29, 20 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26 | -53 | +41a | * Weapon * 6 chip damage on block * 10 chip damage on block in heat | |
| alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
| alisa | OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
| alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
| alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
| alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
| alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
| alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
| alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
| alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
| anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Interrupt with i1 * 4 chip damage on block | |
| anna | 1,2,1,4 | h, h, h, h | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block * String jails vs hits (string duckable) * Floating state 20~39 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +9a (+4) | * Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average? | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically * Interrupt with i11 * Whiffs vs SSR from 1st block |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8F delay * Interrupt with i2 * Move can be delayed by 10F |
| anna | 1,2,uf+1+2 | h, h, h | 5, 8, 13 | i10, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | 2 | h | 10 | i10 | -3 | +3 | * Enter HAM +1 +7 with F | |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * High evasion * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st block with no delay * Combo from 1st hit with 2f delay * Move can be delayed 2f |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Interrupt with i2 * Move can be delayed 10f |
| anna | 2,uf+1+2 | h, h | 10, 13 | i10, i21~65 | -14~+10 | +33a (+18) | * Weapon * Input can be delayed 10f * Move can be delayed 5f * 2 chip damage on block * Recovers 7f slower on block | |
| anna | 3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
| anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block | |
| anna | 4,2,1+2 | h, h, m | 15, 12, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1 |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | 3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Hip * CJM.3+4: i13 t49 | |
| anna | f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
| anna | f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit with 3f? delay * Input can be delayed 12f * Move can be delayed 7f * Jails on block with 5f? delay * jails on hit | |
| anna | f+3 | * Transition to r10 FC with db * Transition to r16 CJM with b+3 | ||||||
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | * Combo from 1st hit * Jail from 1st block * Transition to HAM +0 +7 with F | |
| anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | * Balcony Break * Input can be delayed 10f * Move can be delayed 8f | |
| anna | df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
| anna | df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
| anna | df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Combo from 1st CH * Move can be delayed by 10F * Interrupt with i11 from 1st block * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 ** r43 when blocking after SS | |
| anna | df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f * Jail from 2nd attack | |
| anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
| anna | df+3,2,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to -21 -10 +9a CJM with B | |||
| anna | df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| anna | df+3,2,uf+1+2 | m, h, h | 13, 9, 13 | i14, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Pseudo homing to SSR side |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | d+2 | m | 17 | i16~17 | +1c | +7c | +24d | * Spike |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
| anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
| anna | d+4 | l | 6 | i12 | -15 | -4 | ||
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -13 -2 r32 with U_D on frame 23 ** Cannot block i21 moves? * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | db+2 | m | 17 | i15~16 | -9 | +8g | +36a | * Strong Aerial Tailspin * Transition to TOM r31 on hit automatically * +13a (+4) on BT hit |
| anna | db+4 | L | 14 | i17~18 | -13 | +6 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +1 with B | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | b+1+3 | 25 | +3d | * Parries high or mid punches or kicks * Can side switch depending on the parried attack * Parry state 5~12 | ||||
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| anna | b+3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Jail from 1st block with 4F delay * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| anna | H.uf+3,1 | m, h | 22, 20 | i23~24, i40~89 | +4g~+53g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 6 chip damage on block * Consumes 300F of remaining Heat time * Jails from 1st attack | |
| anna | H.uf+3,2 | m, h | 22, 30 | i23~24, i40~139 | -1~+98g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Consumes 300F of remaining Heat time * Jails from 1st attack | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +2a | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block * 6 chip damage on block | |
| anna | f,F+1+2 | m | 25 | i18~20 | -9 | +19a (+14) | * Balcony Break * 5 chip damage on block | |
| anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Bufferable * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Move cannot be interrupted * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 5,5,24 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9g | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| anna | ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
| anna | FC.df+1 | m | 22 | i20 | -12 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | H.FC.df+2,1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * 24 damage total from 1st hit * Chip damage on block * Consumes 210F of remaining Heat time | |
| anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| anna | H.CJM.3,2 | m, m,m,m | 12, 5,5,24 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit * is1~ | |
| anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
| anna | CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit * -31 from 1st block | |
| anna | CJM.f+3 | * Transition to r10 FC with db * Transition to r16 CJM with b+3 | ||||||
| anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block * Recovers 5f faster on hit or block | |
| anna | HAM.2 | m | 12 | i15~16 | -9 | +3 | * Weapon * 2 chip damage on block | |
| anna | HAM.2,1 | m, h | 12, 23 | i15~16, i25~26 | -3 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block | |
| anna | HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +2c | +17a (+7) | * Spike * Weapon * Combo from 1st hit * Interrupt with i4 from 1st block * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Jails attack inputs from 1st block * Steel Pedal * 6 chip damage on block | |
| anna | HAM.1+2 | M | 30 | i24~25 | +2c | +17a (+7) | * Balcony Break * Spike * Weapon * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | HAM.b+3 | |||||||
| anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike | |
| anna | TOM.1 | m | 20 | i8~57 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged * 4 chip damage on block * 6 chip damage on block in Heat * Power up in Heat: 30dmg * Consumes 90F of remaining Heat time | |
| anna | TOM.2 | m | 30 | i8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat (40%) * Power up in Heat: 40dmg * Consumes 90F of remaining Heat time | |
| anna | TOM.3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| anna | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
| anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| anna | Back throw | t | 50 | +0d | * Unbreakable * Side switch on hit | |||
| anna | HAM.1+3 | t | 15 | i11 | -2 | +0 | * Throw break 1+2 | |
| anna | HAM.1+3,1 | t, t | 15, 35 | i11, | -3 | +0d | * Throw break 1 * 15 damage to Anna on break | |
| anna | HAM.1+3,2 | t, t | 15, 30 | i11, | -3 | +3d | * Throw break 2 * 15 damage to Anna on break | |
| anna | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
| anna | Right throw | t | 38 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| anna | db+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| armor-king | H.f,n,d,df+1+2 | h! | [10] | i25~28 | +23g | * On hit, gives a special stun that makes throws unbreakable for the stun duration * Consumes 600F of remaining Heat time * Only deals recoverable damage * Cannot K.O | ||
| armor-king | H.ub+1 | h | 25 | i24~25 | +5 | +74a (+58) | * Strong Aerial Tailspin * Homing * Balcony Break * Instant Tornado * Transition to r26 BAD with F (+5/+75a(+59)) ** Cancel 2nd active frame * Consumes 150F of remaining Heat time * 7 chip damage on block | |
| armor-king | H.ub+1+2* | M | 28 | i50~52 | +8 | +65a (+49) | * Tornado * Can also be done during BAD * Consumes 240F of remaining Heat time * 8 chip damage on block | |
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Cancel to r38 BAD with F (-19/-11) at frame 13 |
| armor-king | 1+3+4 | h! | 25 | i37~44 | +12g? | * Extremely high hitbox | ||
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t53 r19 on hit | |
| armor-king | 3 | h | 17 | i15~16 | -4 | +3 | * Has good right sidestep tracking | |
| armor-king | 3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | * Combo from 1st hit with 7F delay * Move cannot be interrupted * Move can be delayed by 7F * Input can be delayed by 8F | |
| armor-king | 3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a (+6) | * Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * Trade with i1? * i17 r17 cancel with B (-14/-2) | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | 1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16a | * Combo from 1st hit with 11F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 11F | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit with 11F delay * Interrupt with i3 from 1st block * Move cannot be delayed * Input can be delayed by 11F |
| armor-king | 3+4,1 | M, h | 14, 16 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit * Interrupt with i6 from 1st block * Transition to BAD r28 with F (-8/+8) | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| armor-king | f+2,1 | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Trade with i1? * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers in FDFA | |
| armor-king | f+3 | m | 9 | i15~16 | -9 | +7 | ||
| armor-king | f+3,2 | m, m | 9, 12 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Transition to CD r19 with DF (-1/+15) | |
| armor-king | f+3,2,1 | m, m, m | 9, 12, 19 | i15~16, ,i24~26 | -13 | +16cg | +34a | * Tornado * Balcony Break * Combo from 2nd CH with 4F delay * Opponent recovers crouching on hit * Recovers 1F faster on hit (t98 r32) * Interrupt with i8 from 2nd block * Whiffs vs SSL from 2nd block * Move can be delayed by 8F * Input can be delayed by 11F |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | Spike |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17a (+12) | * Balcony Break * Shoulder | |
| armor-king | f+3+4 | sp | * Transition to BAD * Parries mid and high punches * Cannot block in stance * Stance moves can be delayed by 25f * Parry state 5-12? | |||||
| armor-king | f+3+4,P | h! | [5] | i25~34 | +23g | * On successful parry, gives a special stun that makes throws unbreakable for the stun duration * Cannot K.O | ||
| armor-king | df+1 | m | 12 | i13~14 | -3 | +7 | * Recovers 1F faster on hit (t33 r19) * Jab evasion? | |
| armor-king | df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado * Combo on 1st CH with 8F delay * 4f timestop on CH * Interrupt with i1 from 1st block * Move can be delayed 8F * Input can be delayed 9F |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | Jab evasion? |
| armor-king | df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit * Transition to BAD r25 with F (+0/+8/+11) * Interrupt with i1 from 1st block * Move is delayed 5f * Move cannot be delayed * Input cannot be delayed * No KND on 1st CH * Links to 10-hit strings |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | * Knee * 4f timestop on CH |
| armor-king | df+4 | m | 15 | i12 | -4 | +7 | ||
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Jail from 1st block * Combo from 1st CH | |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5c | +13 | |
| armor-king | d+2,4 | m, M | 17, 13 | i17~18, i22~23 | -14 | -3 | * Interrupt with i1 from 1st block * Move is delayed 2F * Input cannot be delayed | |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| armor-king | d+2+3 | M | 25 | i30~35 | -8 | +0c | * Elbow * Spike * Floating state 21~59 | |
| armor-king | d+3+4,1 | L, h | 15, 13 | i17, i20~21 | -9 | +15g | +27d | * Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (inconsistent) * Move cannot be delayed * Input can be delayed by 8F |
| armor-king | d+3+4,3 | L, m | 15, 16 | i17, i23~24 | -15 | +15a (-2) | * Balcony Break * Tornado * Combo from 1st CH with 8F delay * Interrupt with i11 from 1st block * Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) * Move cannot be delayed * Input can be delayed by 8F * Opponent recovers FDFA | |
| armor-king | db+2 | m | 12 | i14 | -11 | +0 | Increased opponent blockstun (r19 -> r21) when performing db+2,H.1 | |
| armor-king | db+2,3 | m, m | 12, 22 | i14, i26~27 | -12 | +11a (+2) | * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent) | |
| armor-king | db+2,4 | m, h | 12, 20 | i14, i20~21 | -5 | +7 | * Balcony Break on airborne hit * Combo from 1st hit * Move cannot be interrupted (can be parried by Raven b+1+3) | |
| armor-king | db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a (+6) | * Balcony Break * Combo from 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 4F * Input can be delayed by 5F | |
| armor-king | H.db+2,1 | m, m | 12, 25 | i14, i26~27 | +3 | +17a (+8) | * Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Consumes 240F of remaining Heat time | |
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 11F delay * Jail from 1st block with 2F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 11F |
| armor-king | b+1+3 | 25 | +0d | * Reverses High or Mid punches only * Opponent recovers FUFA when parrying a left punch * Opponent recovers FDFL when parrying a right punch * Has a followup on whiff only * Parry state 5~12 | ||||
| armor-king | b+1+3,2 | m | 17 | i17 (i38) | -9 | +3 | +27a | * i38 effective startup (b+1+3 takes 21 frames) * On CH transition to True Dark Smash |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c |