
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +12a (+3) | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st attack * Gain 10 Kazama Essence on Heat activation * Low crush 20~53 * Floating state 54~56 | |
| kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~ | |
| king | 1+2,1 | m, m | 17, 21 | i18, i22 | -13 | +12a(+3) | * Balcony Break * Combo from 1st hit with 3F delay * Interrupt with i5 from 1st block * Cancel move at frame 19 with B (-18/-9/-7) * Input can be delayed by 3F * Move cannot be delayed | |
| king | 1+2,3 | m, h | 17, 25 | i18, i24~25 | -3 | +12a(+3) | * Balcony Break * Tornado * Combo from 1st hit with 3F delay * Combo from 1st CH with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| king | f+4 | m | 25 | i18~20 | -9 | +12a(+3) | Balcony Break Homing * Low crush 9~ | |
| king | f,F+2 | m | 21 | i31~32 | +7 | +12c | * Elbow * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
| king | ws2,2 | m, m | 11, 25 | i14, i15~16 | -12 | +12g | * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F | |
| king | JGR.3 | m | 30 | i22~23 | -9 | +12d (+2) | * Balcony Break * Homing * Power up into JGR.3* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 11~30 * Floating state 31~33 | |
| king | JGS.2 | m | 15/18/22 | i11~12 | -9/-2/0c | +12c | * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin. | |
| kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel to r22 HBS with D or 3+4 at frame 21 * Low crush 6~27 * Floating state 28~30 | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+1) for 4 more damage on hit and 3 more chip damage on block. | |
| leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Combo from 3rd Hit | |
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5g, +64a (+42) * Balcony Break * Combo from 1st hit * Low crush 12~ | |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| miary-zo | MOR.3 | m | 20 | i17 | -13 | +12a (+3) | * Balcony Break * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~16 | |
| nina | d+3,2 | L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
| nina | f,F+1+2 | M | 26 | i23~24 | -5 | +12a (+3) | * Balcony Break * Chip damage on block * Cannot be buffered | |
| nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
| nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17 | |
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -10 | +12d (+3) | * Homing * Balcony Break * Elbow * Combo from 1st hit | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Low crush 10~24 * Floating state 25~27 | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| xiaoyu | ws1,4 | m, m | 8, 16 | i12~13, i22~23 | -10 | +12g | * Balcony Break * Combo from 1st hit | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Low crush 5~ | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12g c | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to r15 with b * Cancel into block is -12 * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13d | * Low crush 24~39 * Floating state 40~42 | |
| armor-king | f,F+4 | m | 25 | i14 | -8 | +13c | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Forces tech backroll wakeup on hit ** Opponent recovers crouching | |
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Cancel to -3 -15 FC with D | |
| asuka | ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break * High crush 8~15 |
| azucena | f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * Chip damage on block | |
| azucena | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit * High crush 6~ |
| bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28 | |
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| clive | GAR.2,2 | m, m,M | 20, 6,25 | i18~19, i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit * Low crush 1~26 * Floating state 27~29 | |
| devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28 | |
| dragunov | b+1+2 | m | 26 | i22~23 | +6 | +13c | Spike | |
| dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Spike * Floating state 10~30 | |
| eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH | |
| eddy | ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
| eddy | HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13 | * Tornado * Transition to RLX * Combo from 1st CH with 4F delay * Move can be delayed by 7F | |
| eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break * Floating state 36? |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+1,4~4 | m, h | 12, 20 | i15, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
| fahkumram | df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GRF * Combos from 1st hit CH * 6 chip damage on block | |
| fahkumram | GRF.1+2,P | sp, m | 20 | i21 | -9 | +13g | * Transitions to +13g RAM * Only occurs when GRF.1+2 absorbs an attack * r21? freeze for the opponent after absorbing an attack * i36? effective startup * 8 chip damage on block | |
| fahkumram | RAM.3,4 | m, h | 20, 25 | i21, i24 | -9 | +13a | * Balcony Break * Combos from 1st hit * 10 chip damage on block * Jails from 1st hit | |
| feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~18 | |
| feng | db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13a | * Spike * Aerial combo from 2nd hit (+28a (-7)) | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| heihachi | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| heihachi | ws3,1+2 | m, m | 10, 20 | i18~19, i22 | -9 | +13a (+4) | * Balcony Break * Combo from 1st hit | |
| heihachi | FUJ.1,2 | h, m | 13, 24 | i12~13, i21~22 | -13 | +13a | * Balcony Break * Spike * Combo from 1st hit with 8f delay * Input can be delayed 9f * Move can be delayed 7f | |
| hwoarang | H.2+3 | m,(t),m,h | 13,(14,24), 12,25 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | * Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55 | |
| hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~ | |
| hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~ | |
| jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Jails from 3rd block * Chip damage on block (10) | |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * 16 chip damage on block | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47? from 2nd block * 16 chip damage on block | |
| jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow * Low crush 9 |
| jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * High crush | |
| jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 * High crush 1 | |
| jack-8 | FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i23, ,i21 | +15 | +13BT | * Guard Break | |
| jin | df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df | |
| jin | f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| jin | ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
| jun | 2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | i12, ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5f delay * Input can be delayed 10f | |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| jun | d+4,4 | L, h | 10, 20 | i15, i25~26 | -9 | +13a (+4) | * Balcony Break * Combo from 1st CH | |
| jun | b+2,1,1 | m, h, m | 10, 7, 20 | i14~15, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| jun | ws1,1,1 | h, h, m | 14, 7, 20 | i12~13, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| kazuya | 1+2 | m,m | 5,20 | i12 i15 | -13 | +13a | Balcony Break | |
| kazuya | f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Reversal break and -8 on block if an attack is absorbed * 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| kazuya | f,F+2 | m | 20 | i16 | -9 | +13c | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 chip damage on block * Forces backroll onhit | |
| kazuya | f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| kazuya | DVK.OTG.db+1+2 | L | 20 | i24~29 | -13~-8 | +13a (+1) | +16d | * Balcony Break on airborne hit * +6c on standing normal hit * Consumes 90F? of remaining Heat time |
| kuma | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| kuma | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| kuma | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| kuma | HBS.1,2* | M, M | 10, 23 | i12, i33~34 | -12 | +13c | +49a | * Combo from 1st CH with 30?F (charge) delay * Move can be delayed by 9?F by holding 2 * Becomes HBS.1,2** during heat * Consumes 240F? of remaining Heat time * 9 chip damage on block |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
| lee | f+3,3,3,3,3 | m, m, h, h, h | 6, 3, 3, 3, 3 | i15, ,i8 | -18 | +13a (+3) | Combos from 1st hit | |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to -15 -4 with B | |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| lidia | f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
| lili | 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 4f * Move cannot be delayed * Low crush 17~35 * Floating state 36~38 | |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| lili | u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Low crush 1~27 * Floating state 28~32 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Available only on hit or block * Floating state 1~3 | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| miary-zo | db+1+2 | h | 18 | i18 | +3 | +13c | * Balcony Break (airborne) | |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| nina | H.qcf+4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i14, i25, i28 i35 i42 | -2 | +13a (+12) | * Balcony Break * Weapon * Combo from 1st hit * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| reina | WGS.df+3 | M | 17 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13c | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time * Forces tech backroll on hit * Jab evasion | |
| steve | 2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 3?F delay * Move can be delayed by 10?F | |
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | f+4 | h | 23 | i19 | +1 | +13 | * Homing * Chip on block [4] | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U * Low crush 3~33 * Floating state 34~36 | |
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | * Low crush 10~20 * Floating state 21~23 * High crush 24~ |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit | |
| zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break * High crush 1~40 * gs41~56 | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Hit vs BT +21a (+12) |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24~25 | -12 | +14c | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat * Does not transition to DES when using Heat Dash | |
| alisa | f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
| alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block * 18 chip damage on block in heat * Low crush 17~100 * Floating state 101~103 | |
| alisa | DES.d+3,1 | m | 25 | ,i20~21 | -13 | +14c | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in heat | |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit * Low crush 18~29 * Floating state 30~32 | |
| anna | ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| asuka | f,F+1 | m | 30 | i23 | +5 | +14c | * Spike * Recovers in r55 on hit or on block * Chip damage on block | |
| azucena | uf+2 | h | 20 | i17~18 | -5 | +14c | * Strong Aerial Tailspin * Guaranteed 14f or faster follow-up mid on hit * 70% scaling on combo * Sidesteps to the right | |
| azucena | LIB.d+4,4 | L, h | 14, 27 | i19~20, i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
| bryan | d+3+4,2 | l, m | 16, 25 | i19, i19 | -12 | +14a (-3) | * Tornado * Balcony Break * Combo from 1st CH * Cancel to -23 -12 -7 FC with DB | |
| bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * +9a on BT hit | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | 0 | +14d | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block | |
| clive | H.u+1+2,1 | M,m, m,m | 18,21, 17,22 | i19~20,i20~21, i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 2nd block * 14 chip damage on block * Same move as (df+1,H.1),1 | |
| clive | H.f+2,2,1 | m, m, m | 10, 7, 25 | i15, ,i26~27 | -9 | +14c | * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be delayed * Input can be delayed by 8F * Consumes 150F of remaining Heat time * Forces tech backroll on hit * 7 chip damage on block | |
| clive | H.df+1,1,1 | m, M,m, m,m | 10, 13,15, 17,22 | i14~15, ,i25~26,i20~21 | -8 | +14a(+4a) | * Balcony Break * Weapon 2nd hit * Move cannot be delayed * Input can be delayed by 25F * Interrupt with i3 from 3rd block * 14 chip damage on block | |
| clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Weapon * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Spike * Parryable by traditional kick parries * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | Spike * Low crush 12~20 * Floating state 21~23 | |
| dragunov | 4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +14c | * Spike * Combo from 1st CH | |
| dragunov | u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break * Low crush 9~27 * Floating state 28~30 | |
| eddy | db+1+2 | m | 20 | i30 | -8 | +14c | Spike | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | Combo from 1st hit * Low crush 19~24 * Floating state 25~26 | |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| eddy | f,f,F+3 | m | 30 | i25~27 | +8 | +14a | * Transition to HSP on block * 9 Chip damage on block * Low crush 9~ | |
| eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
| eddy | ws3+4 | M | 20 | i25~27 | +5c | +14d | * Spike * Transition to RLX * 6 chip damage on block * Floating state 12~30 | |
| eddy | HSP.4,2~3 | m, M | 10, 20 | i12~13, i28~30 | +4c | +14d | * Combo from 1st CH * 6 chip damage on block * Low crush * Floating state | |
| eddy | HSP.1+2 | m | 20 | i22~23 | -12 | +14c | * Spike * Head * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Floating state 1~? * Power crush 7~21 | |
| fahkumram | df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit | |
| feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | +14g | * Combo from 1st CH with 4F delay * Move can be delayed by 10F * Input can be delayed by 12F * -1c on crouching hit * High crush 8~60 | |
| feng | uf+3+4,3 | M,h,h, h | 10,10,7 (10), 23 (11) | i24,i4~6,i3~4, i17~18 | -6 | +14c | * Balcony Break * Tornado * Aerial combo from 1st hit * Previous hit crouching state is canceled when 3 is input ** Previous hit is cs6~23 when extension is delayed by at least 21F * Input can be delayed by 37F * Move cannot be delayed * Forces tech backroll on normal hit * Floating state 1~2 * Low crush 3~16 * Floating state 17~19 | |
| feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
| heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
| heihachi | ub+2 | h | 25 | i18~19 | -6 | +14c | * Balcony Break * Parries mid or high punches * Forces backroll on normal hit * 28dmg, +22a (+12) on successful parry * Balcony Break * Parry state 5~12 | |
| heihachi | uf+1 | m | 25 | i24~25 | -13 | +14a (+5) | * Balcony Break * -8 on block after absorbing an attack * Chip damage on block after absorbing an attack * Power crush 7~23 | |
| hwoarang | 4,4,3 | h, h, M | 14, 13, 20 | i11~12, ,i25~31 | -14c | +14d | * Transition to RFF * Combo from 2nd CH | |
| hwoarang | d+3,4 | l, h | 7, 13 | i17, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Transition to RFS * Combo from 1st hit |
| hwoarang | ws3 | m | 22 | i14~16 | -12 | +14c | ||
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | LFS.d+3,4 | L, h | 7, 13 | i16, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Combo from 1st hit with 1F delay * Move cannot be delayed * Input can be delayed by 1F * Transition to RFS |
| hwoarang | RFF.2,4,3 | h, h, M | 6, 9, 20 | i10, ,i25~31 | -14c | +14d | * Combo from 2nd CH with 2F delay * Move can be delayed by 10F * Remains in RFF | |
| hwoarang | RFF.4,3 | h, M | 9, 20 | i12, i25~31 | -14c | +14d | * Remains in RFF * Combo from 1st CH with 2F delay * Move can be delayed by 10F | |
| hwoarang | RFF.d+3,4 | L, h | 10, 13 | i18, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Combo from 1st hit * Transition to RFS |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat ** 9 chip damage on block after absorbing an attack * Power crush 8~19 | |
| jack-8 | FC.df+3+4,uf | m | 28 | i21, | -1 | +14g | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
| jun | f,F+3,3+4 | m, m,m | 23, 12,15 | i18~19, i35~36 i41~42 | +3 | +14a | * Spike * 7 chip damage on block * Interrupt with i11 from 1st block * +14d on BT hit * Floating state 25~39 | |
| jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | * Balcony Break * 8 chip damage on block * Low crush 3~30 * Low crush 31~33 |
| jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | IZU.4,1 | L, M | 10, 21 | i19, i19~20 | -14~-13 | +14a (+3) | * Balcony Break * 2nd hit only available as combo from 1st hit * DA: +9 damage on hit (30) * Deals 18 damage to self (12 recoverable) * Unparryable * Gain 20 Kazama Essence on normal or airborne hit * Low crush 22~38 * Floating state 39~41 | |
| king | b+4 | h | 25 | i17~21 | +2 | +14gc | * Balcony Break * Shifts into BT stance. * Forces crouching on hit | |
| king | f,F+1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
| king | f,F+4 | m,(t) | 25,(14) | i15 | -15 | +14a(+4) | +1d | * Tornado * Balcony Break * Shifts to 14dmg throw on front grounded CH. |
| king | b+1+2(,f,F) | t | 0 | i12~17 | -3 | +14g / -2 | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | |
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| law | d+3+4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input FC.d+4,3 * Low crush 19~ | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| law | FC.3,4 | l, m | 10, 27 | i16, i29 | -14 | +14a (-3) | Combo from 1st hit CH * Low crush | |
| law | FC.4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Combos from 1st hit CH * Alternate input d+3+4,3 * Low crush | |
| lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14 | * Combo from 1st hit * Input 3 during frames 8-9? of previous hit * Timestop on hit * 5 chip damage | |
| lee | b+1+3 | +14BT | * High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 * Parry state 5? | |||||
| leo | ub+1,P.4 | h | 22 | i17~18 | -16~-15 | +14c | * Combo from parry | |
| leo | SS.1+2 | m | 30 | i19 | -9 | +14a (+5) | +29d | * Balcony Break |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| lidia | HAE.2 | m,m | 10,26/30/34 | i13, i20~21 | +6 | +14a | * Balcony Break * 7/11/12 chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
| lidia | HRS.3 | m | 21 | i22~24 | -4 | +14 | * Strong Aerial Tailspin * Balcony Break * Homing * 4 chip damage on block * Low crush 9~27 * Floating state 28~30 | |
| lili | 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Combo from 1st hit * +11d on BT hit | |
| lili | uf+3+4,3 | m, h | 15, 18 | i15~18, i13 | -4 | +14g (+18w) | +20a (+10) | * Balcony Break (CH) * Wall Crush +18g on hit * Combo from 1st hit with 12f delay * Input can be delayed 12f * Move cannot be delayed |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37 | |
| miary-zo | H.MOR.4,3,1+2 | L, h, m | 10, 14, 20 | i17, ,i29~30 | -17 | +14a (-3) | * Balcony Break * Weapon * Combos from 1st hit * Partially consumes remaining Heat Time * High crush | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Move can be delayed by 10F * Input can be delayed by 17F |
| nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 * High crush 1~ |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
| paul | db+2 | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | * Tornado * Balcony Break |
| paul | ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break * +21d (+14) on airborne opponent * Can be charged to power up | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14d | * Balcony Break * Combo from 1st hit * Cancel to -21 -11 standing with B * Alternate input FC.df+2,1 | |
| paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| raven | 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break * Can be delayed | |
| raven | uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 8~26 | |
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush | |
| steve | db+1+2 | m | 21 | i28 | -13 | +14 | * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~ | |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| steve | ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Transition to r30 standing with b (+1/+10c) | |
| steve | ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59 * High crush 6~ | |
| steve | DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin * Transition to standing (+1/+10c/+51a) with B * 6 chip damage on block |
| steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing with B (+1/+10c) * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block * Parry state 7?-13 | |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
| victor | PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break * Deals 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D | |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
| yoshimitsu | df+1,2 | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | * Balcony Break * Combo from 1st CH with 2f delay * Move cannot be delayed |
| yoshimitsu | b,B+1+4,B | m | 20 | i22~25 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | ws1,2 | m, h | 12, 18 | i13~14, i25~26 | -4 | +14g | +39a | * Balcony Break * Combos from 1st hit with 4f delay * Combos from 1st CH with 9f delay * Input can be delayed 15f * Move can be delayed 13f |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Low crush 1~19 | |
| yoshimitsu | KIN.1+4 | m | 20 | i10~13 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | MED.1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 1~45 | |
| yoshimitsu | NSS.KIN.1+4 | m | 20 | i12~15 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time * Low crush 8~ |
| yoshimitsu | NSS.b,B+1+4,B | m | 20 | ,i22~25 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit | |
| zafina | f+3 | h | 28 | i17 | +3 | +14c | * Balcony Break * Good left sidestep tracking * Cancel SCR transition -1 +10c t? r? with B | |
| zafina | b+2 | h | 22 | i22~23 | -5 | +14 | * Homing * Balcony Break on airborne hit * +23a on BT hit | |
| zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D * High crush 1~ | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| alisa | 2,2 | h, h | 10, 22 | i12, i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
| alisa | 1+2 | m | 22 | i19~20 | -4 | +15d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block * Hit vs BT +10d | |
| alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
| alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * * Floating state 5~50 | |
| alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
| alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| armor-king | 3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a(+6) | * Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * i17 r17 cancel with B (-14/-2) | |
| armor-king | d+3+4,1 | l, h | 15, 12 | i17, i20~21 | -9 | +15g | +27d | * Balcony Break * Combo from 1st CH |
| armor-king | d+3+4,3 | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | * Balcony Break * Tornado * Combo from 1st CH * Opponent recovers FDFA | |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
| asuka | f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 12f * Move can be delayed 10f | |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
| azucena | f+1+2 | h | 25 | i16~17 | -9 | +15d | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
| azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow * Low crush 20~35 * Floating state 36~38 | |
| azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28 * Floating state 29~31 | |
| bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony break on airborne hit * Chip damage on block (9) * Initial side step can evade some attacks | |
| bryan | qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | * Balcony break on airborne hit * Combo from 1st hit with 10f delay * Move can be delayed 7f * Chip damage on block | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Low crush 17~30 | |
| claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit * Low crush 9~24 |
| claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| clive | H.u+1+2,2,1 | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20,i20~21, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 4th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Same move as (df+1,H.1,2),1 * Tornado launching steel pedal | |
| clive | H.df+1,1,2,1 | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, ,i20~21,i11~12 | -8 | +15a(-2a) | * Tornado * Balcony Break * Weapon 2nd hit * Combo from 5th hit with 17F delay * Move cannot be delayed * Input can be delayed by 17F * 9 chip damage on block * Tornado launching steel pedal | |
| devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Input can be delayed 12F * Move can be delayed 4F * Interrupt with i7 from 2nd block |
| devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * May evade some highs during frames 5-9 * Might evade some mids during frames 7-9 * Increased evasion when performed from crouching state * Enter FLY +35a (+25) with ub_u_uf on hit * Low crush 9~44 * Floating state 45~47 | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * i18 startup when unbuffered, and i16 startup when buffered * 7 chip damage on block * 9 chip damage on heat dash * Active frame 1 range: 2.73 | |
| dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
| dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Combo from 1st or 2nd CH * Opponent recovers Crouching | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break ** on airborne hit * Low crush 9~27 * Floating state 28~30 | |
| dragunov | f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break * Spike |
| dragunov | ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 1st hit |
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r40 with F on frame 20 * Floating state 25~46 |
| eddy | db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
| eddy | MD1.HSP.b+4 | m | 25 | i23~25 | +7 | +15d | * Spike * Transition to RLX with D * 7 chip damage on block * Low crush 9~ | |
| eddy | RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
| fahkumram | 2,1 | h, h | 13, 20 | i12, i20 | -12 | +15a (+6) | * Balcony Break * Elbow * Combo from 1st hit * r29 on hit | |
| fahkumram | GRF.f+2,1,2 | m, m, m | 14, 22, 20 | i15, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GRF * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block * Low crush | |
| fahkumram | db+3+4 | m | 25 | i30 | -9 | +15a | * Balcony Break | |
| fahkumram | b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
| fahkumram | b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
| fahkumram | f,f,F+3 | m | 30 | i19 | +6 | +15a (+5) | * Knee * 9 chip damage on block * Low crush | |
| feng | df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27a | * Balcony Break * Combo from 1st hit with 7F delay |
| feng | ub+3 | -11~-10 | +15a~+16a | * Strong Aerial Tailspin * Backwards momentum | ||||
| feng | KNP.4,1+2 | l, h | 10, 35 (24) | i18, i28 | -6 | +15a (+6) | * Balcony Break * Shoulder * Aerial combo from 1st hit (+30a (+20)) | |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| jack-8 | u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break * Alternate input ub+4, uf+4 * Low crush | |
| jack-8 | f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
| jack-8 | ws1+2,1+2 | m, m | 14, 12 | i20, i17 | -15 | +15d | * Floor Break * Combos from 1st hit | |
| jack-8 | FC.db+1,1,1* | l, m, m | 14, 10, 30 | i14, ,i34~35 | -6 | +15a (+7) | * Balcony Break * Gain GMC on hit or block * 12 chip damage on block | |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jin | f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Cannot be buffered * 6 chip damage on block | |
| jun | FC.3+4,3 | m,m, m,m | 10,10, 10,10 | i21~22 i23~24, i31~32 i40~41 | +0~+1 | +15a | * Transition to r24 FC with D * Low crush ~21~31 * Floating state 32~40 | |
| kazuya | df+3,1 | m, h | 13, 17 | i18, | -7 | +15g | +13c | * Elbow * Combo from 1st hit with 8F delay |
| kazuya | b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
| king | d+3+4,4,4,4 | L, L, L, L,L | 14, 7, 7, 4,3 | i16, ,i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Combo from 3rd hit * High crush 1~ | |
| kuma | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combo from 2nd CH with 4F delay * Move can be delayed by 10F * Panda: Shorter vertical hitbox (does not hit as high) | |
| lars | f+2,4 | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | * Balcony Break | |
| lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15c | * Heat Engager * Heat Dash +5, +36a (+26) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit | |
| law | db+4 | l | 20 | i26 | -37 | +15a | Homing * High crush 6~ | |
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| lee | 4,4:4 | h, h, h | 14, 5, 12 | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager * Heat Dash +5g +34d * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 1f-5f delay only * Frame advantage on 1st CH: +29a (+22) * 4 Chip Damage on block * 5 Chip Damage on block in heat | |
| lee | b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break * Power crush | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH |
| leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Knee * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH |
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Enter CD -5 +1 +5 with df |
| leo | BOK.3 | h | 30 | i21 | +5 | +15d | * Homing * Balcony Break * 9 chip damage on block * Low crush 10~ | |
| leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Knee * Same move as f+4 |
| leo | BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager * Heat Dash +5 +17d * Balcony Break * Spike * Power crush 8~ | |
| leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +15c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| leroy | HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| lidia | df+4~4 | h | 27 | i12~13 | +6c~+7c | +15a | Spike | |
| lidia | uf+3 | M | 28 | i25~27 | -9 | +15c | * Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27 | |
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lili | uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break * Has built-in sidestep to the left | |
| lili | uf+4,3 | M, m | 18, 25 | i25~29, i24 | -9 | +15d | +32d (+24) | * Tornado * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 7f |
| miary-zo | df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Low crush 23~42 * Floating state 43~45 | |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
| raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| shaheen | db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +15c | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5g +43a(+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel to IAI (-10/+3) with D or 3+4 | |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 | +15g | * Tornado * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers crouching on hit * Transition to PRF with F (-10/+19gc) * Cancel to IAI with D or 3+4 (-11/+2) | |
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Deals 9 chip damage on block * FUFA knockdown on CH |
| xiaoyu | f+1+2 | m | 30 | i12 | -16 | +15d (+10) | * Balcony Break * Shoulder | |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B * Low crush 1~46 * Floating state 47~49 | |
| yoshimitsu | KIN.2,NSS.1+2 | m, M | 15, 30 | i21~22, i32~34 | -3 | +15a | * Balcony Break * Floor Break * Weapon * 9 chip damage on block * Recovers 5 base health or 10? additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 7 to 12 * Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5) * +15d on backturned hit | |
| yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only * Low crush 1~12 * High crush 12~ * Floating state 13~ | |
| zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | * High crush 9~66 | |
| zafina | f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26 | |
| zafina | MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break * Combo from 1st CH |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| armor-king | 1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16a | * Combo from 1st hit with 13F delay * Move cannot be delayed * Input can be delayed by 13F | |
| armor-king | f+2,1 | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6F delay * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F * Opponent recovers in FDFA | |
| armor-king | f,n,d,df+1 | h | 20 | i15~16 | +5 | +16a | * 6 chip damage on block * Opponent left FDFA on hit | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block |