mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
lidiaCH.db+3t20/24,17/19/21/27i16~17-2
* Power up based on Heaven and Earth level:
** Level 0: 17 damage
** Level 1: 19 damage
** Level 2: 21 damage
** Level 3: 27 damage
*** Level 3:
Removes Recoverable Health
* Restores recoverable health
lidiaLeft throwt40-3+4
* Throw break: 1
* Opponent on break: standing
lidiaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Regain recoverable health
* Only when Heaven and Earth lvl is 3:
* 50 damage
* Removes Recoverable Health
lili(Wall Splat).1+3t39+0d
* Unbreakable
* Wall throw
lili1+3t35i12~14-3+0d
* Homing
* Floor Break
* Throw break 1 or 2
* Becomes a wall throw on a wall-splatted opponent
lili2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch on hit
* Becomes a wall throw on a wall-splatted opponent
liliBack Throwt60+1d
Unbreakable
liliLeft Throwt42-3+0d
* Throw break 1
* Can side switch on hit
liliRight Throwt43-3+1d
* Throw break 2
* Side switch on hit
lilib+1+3t25+1d
* Punch parry (high and mid)
* Side switch on successful parry
* Parry state 5~15
liliuf+1+2t40i12-3+1d
* Throw break 1+2
* Becomes a wall throw on a wall-splatted opponent
miary-zo1+3t35i12~14-9-5d
* Floor Break
* Homing
* Throw break 1 or 2
* Transition to WAL on throw break if Miary Zo makes contact with a wall
miary-zo2+4t35i12~14-6-3d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit and throw break
miary-zoBack Throwt50i12~14!+0d
* Floor Break
* Unbreakable
miary-zoLeft Throwt40i12~14-3-6d
* Floor Break
* Homing
* Throw break 1
miary-zoRight Throwt40i12~14-3-3d
* Floor Break
* Homing
* Throw break 2
* Side switch on hit
miary-zouf+1+2t40i12-3+0d
* Balcony Break
* Throw break 1+2
nina1+3t35i12~14-6-2
* Throw break 1 or 2
* Opponent recovers FUFA
nina2+4t35i12~14+0+0d
* Throw break 1 or 2
* Side switch
* Nina recovers BT
nina2+4,2t25+0-5d
* Unbreakable
* Side switch
ninaABK.1t15-3+0d
*
Removes Recoverable Health
* Throw break 1
* Powered up input: ABK.3,1,1+2
ninaABK.1t15-3+0d
* Removes Recoverable Health
* Throw break 1
* Powered up input: ABK.3,1,1+2
ninaABK.2t15-3+3d
* Removes Recoverable Health
* Throw break 2
* Powered up input: ABK.2,1,3,4,1+2
ninaABK.2t15-3+3d
* Removes Recoverable Health
* Throw break 2
* Powered up input: ABK.1,2,3,4,1+2
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
ninaBHS.1+2t10,10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Powered up input: BHS.3,4,3,1+2
ninaBTR.1t13-3+4d
* Throw break 1
* Powered up input: BTR.1,3,1
ninaBTR.2t10-3+3d
* Throw break 2
* Powered up input: BTR.2,1,1+2
ninaBack throwt60+3d
* Removes Recoverable Health
* Unbreakable
* Can side switch on hit
ninaCHD.1t25+0d+3d
* Removes Recoverable Health
* Throw break 1
* Powered up input: CHD.3,4,1+2
ninaCHD.2t8+0d+7
* Throw break 2
* Powered up input: CHD.4,2,1+2
ninaHHD.1t20-9+3
* Removes Recoverable Health
* Throw break 1
* Powered up input: HHD.3,4,2+4
* Alternate name: Double Snap
ninaHHD.2t25-9+0d
* Removes Recoverable Health
* Throw break 2
* Powered up input: HHD.1,3,2+4,1+2
ninaLeft throwt40-3+1d
* Removes Recoverable Health
* Throw break 1
* Can side switch on hit
ninaNTM.1t15-3+3d
* Removes Recoverable Health
* Throw break 1
* Powered up input: NTM.1,1,2,1+2
ninaNTM.2t25-3+3d
* Removes Recoverable Health
* Throw break 2
* Powered up input: NTM.1,2,4,3,1+3
ninaRight throwt38-3+1d
Throw break 2
ninaSTB.2t30+0-6d
* Removes Recoverable Health
* Unbreakable
* Side switch
* Powered up input: STB.2,1,3
ninaTSS.1t15-3+0d
* Removes Recoverable Health
* Throw break 1
* Powered up input: TSS.1,1,2,1+2
ninaTSS.2t20+3d
* Removes Recoverable Health
* Throw break 2
* Powered up input: TSS.1,2,4,3,1+3
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Removes Recoverable Health
* Throw break 2
* Side switch on hit
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
ninaf+2+4t15i13-2+0
* Throw break 2
* Alternate input: qcf+2+4
ninaqcb,B+1+3t15i12+6c
* Unbreakable
* qcb,B+2+4
ninauf+1+2t30,10i12+0+29a (-32)
ninauf+3+4t18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
* Low crush 3~
pandaH.db+1+3t10i15+12
* Alternate input: H.db+2+4
* Unbreakable
* Uses 300F of remaining heat time
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
paul2+4t35i12~14-3+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
paul2+4~bt40i12~14-2+0d
* Homing
* Throw break 2
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
paulFC.1+2,2,1,2,1t30,i26+0d
* Throw break 1 or 2
* Alternate input 1,2,1,2
paulFC.1+2,2,d+1,1,1+2t50,i26+0d FDFA
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
paulFC.1+2,1+2,1+2t25,i26-9+1d
* Throw break 1+2
paulLeft Throwt45i12~14-6+1d FUFA
* Throw break 1
paulRight Throwt40i12~14-3-2d FUFA
* Throw break 2
* Side switch
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
pauldf+1+3t22i12~13-2+9
* Throw break 1
paulf,F+1+2t38i12+0 BT/+0 FUFA+20d
* Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 FUFA if broken at wall
pauluf+1+2t40i12-6+0d
* Spike
* Throw break 1+2
ravenb,B+2,Pm,h, t15,21, 35i17~18 i30~31, i15~25-8~+2+0d
raven1+3t35i12~14-6+0d
Throw break 1 or 2
raven2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
ravenBT.f+1+2,Pt25+5d
Opponent recovers FUFA
ravenBack throwt50-4d
* Floor Break
* Unbreakable
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
ravenuf+1+2t40i12-2+0d
* Throw break 1+2
* Can side switch on hit
steve1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
steve2+4t35i12~14-3+0d
*
Homing
* Floor Break
* Throw break 1 or 2
* Sideswitch
* Opponent left FDFT
steveBack throwt55+5d
* Unbreakable
* Sideswitch
* Opponent left FUFT
steveLeft throwt40-3+0d
* Throw break 1
* Opponent left FUFR?
steveRight throwt40-3+0d
* Throw break 2
* Opponent left FUFL?
steveqcb+2+4t40i12~14-2+0d
* 2 Throw break
* Opponent left FUFA
steveuf+1+2t40i12~13+0+0d
* 1+2 Throw break
* Sideswitch
* Opponent left FUFA
victor1+3t35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
victor2+4t35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victorBack throwt50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
victorLeft throwt40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
victorRight throwt40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victoruf+1+2t40i12~14-3-4
* Floor Break
* Throw break: 1+2
* Opponent recovery on hit: FUFA
xiaoyu1+3t35i12-6+1d
* Homing
* Throw break 1 or 2
xiaoyu2+4t35i12-3+0d
* Homing
* Throw break 1 or 2
* Side swap
xiaoyuAOP.1+3t35i12-6+1d
* Actual startup: i32
* AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1)
* AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2)
* Cancel to r40 FC with D
* High crush 1~30
xiaoyuBT.f+1+3t35i31-6+1d
* Homing
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel to FC with D
* Low crush
xiaoyuBT.f+2+3t20i31~33-2+20cs
* Homing
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Cancel to FC with D
* Low crush 1~
xiaoyuBack Throwt50i12+0d
* Unbreakable
xiaoyuLeft Throwt45i12-3+0d
* Throw break 1
xiaoyuRight Throwt45i12-3+0d
* Throw break 2
xiaoyudf+2+4t38i12-2+0d
* Throw Break 2
* Floor Break
* Side Swap
xiaoyuf+2+3t20i14-2+20cs
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Side Swap
xiaoyuuf+1+2t40i12+0+0d
* Throw Break 1+2
* Side swap
yoshimitsuf,F+2:2m, t15, 18i15, +8d
* Transitions to attack throw only on front hit (air hit OK)
* 3f perfect input window on frames 13~15, +2 damage
* After hit, enter IND r20 with d+3+4
yoshimitsu(Tackle reverse)t25
* Available only after reversing Ultimate Tackle with 1+2
* Unbreakable (even in NSS)
yoshimitsu1+3t35i12~14-3+1d
* Homing
* Throw break 1 or 2
yoshimitsu2+4t35i12~14+0+1
* Homing
* Floor Break
* Throw break 1 or 2
* Side switch on hit
yoshimitsuBack Throwt50+1d
* Floor Break
* Unbreakable
yoshimitsuLeft Throwt45-3+0d
* Throw break 1
* Side switch on hit
yoshimitsuRight Throwt40-3-3d
Throw break 2
yoshimitsuqcb,f+2t0i15~16+0
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
yoshimitsuqcf+2t22i15~16+0+0
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health
yoshimitsuuf+1+2t40i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
zafinab+1:1m, t14, 36i18, +0d
* Deal 5 (8) recoverable damage to self without Heat
* Side switch on hit
* Gain ORB on hit
* Azazel's Power
* Low crush 80~92
* Floating state 93~95
zafinab+1:ORB.1+2m, t14, 19,10,16i18, +0d
* Consumes ORB
* Consumes 180F of remaining Heat time
* Azazel's Power
* Deals (5) 8 recoverable damage to Zafina without Heat
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* Available only from 1st front hit
zafina1+3t35i12~14-4+0d
* Homing
* Throw break 1 or 2
zafina2+4t35i12~14-4+0d
* Homing
* Throw break 1 or 2
* Transition to MNT on hit
* Side switch on hit
zafinaBack Throwt50+0d
* Unbreakable
zafinaLeft Throwt40-3+7d
* Throw break 1
* Side switch on hit
zafinaRight Throwt40-3+0d
* Throw break 2
* Side switch on hit
zafinauf+1+2t40i12-6+0d
* Throw break 1+2
* Can side switch on hit
xiaoyud+3+4special
* Alternate input u+3+4
armor-kingf+3+4sp
* Parries mid and high punches
* Cannot block in stance
* Transition to BAD
* Parry state 5-Parry state 12?
eddyu+4sp
* Transition to FC
* Low crush 7~
fahkumramGRF.1+2sp
* Consumes GRF
* Partially consumes remaining Heat time
* Power crush 5~19
kazuyad+1+2,BL, sp20, 0i23,
* High crush 6~
kazuya1+2+3+4sp-
* Shift to charging
kazuyaf,n,DFsp
* Cannot be buffered
* Connect to Wind God Step
* Cost: 2F
kazuyaf,n,d,DFsp
* Cannot be buffered
* Cost 3F
kazuyaf,(even numbers frames).nsp
Sidesteps right
kazuyaf,(odd numbers frames).nsp
Sidesteps left
kuma1+3+4sp
kuma3+4sp
* Alternate input: FDFA.3+4
* Transition to HBS
* High crush 4~
kuma3+4sp
* Alternate input: FDFA.3+4
* Can low parry in HBS with F
* Transition to HBS
* Transition to r10 FC with input ub_u_uf
* Transition to r15 FC with DB
* Remains in stance indefinitely
* Can move in stance with F or B
kumad+3+4sp
* Transition to SIT
* Transition to ROL with input f
kumad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
kumaFC.1+2spi26~i31+1~+6+7~+12
* Transition to ROL
* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
** +14~+19 or -6~-1 HBS or +1~+6 FC on block
** +20~+25 or +0~+5 HBS or +7~+12 FC on hit
* Floating state 1~31
kumaHBS.3sp
* Transition to FUFA
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
* Floating state 1~36
kumaHBS.b,bsp
* Alternate input: SIT.B
* Transition to r12 HBS with input D or 3+4 at frame 35
kumaHBS.d+3+4sp
* Transition to FDFA
kumaHBS.f,fspi26~i31+14~+19+20~+25
* Transition to ROL
** Can transition to r20? HBS with D or 3+4
** Can transition to r13? FC
* Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
** +14~+19 or -6~-1 HBS or +1~+6 FC on block
** +20~+25 or +0~+5 HBS or +7~+12 FC on hit
kumaSIT.fspN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS
* Alternative input: FC.3+4 or FDFA.f
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.3+4
* Transition to FC with no input
* Becomes special mid attack during Heat (Uses 120F of remaining Heat time)
larsf+3sp
* Transition to DEN
* Recover 30F heat on transition
* Stance moves can be delayed by 19F
larsuf+3+4sp
* Low crush 11~
lars1+2+3+4sp
larsDEN.Bsp
* Transition to DEN
* Can only performed on first DEN transition starting with frame 17
* Stance moves can be delayed by 19F
larsDEN.n,Fsp
* Transition to SEN
* Stance moves can be delayed by 20F
* High crush 12~39
larsSEN.Bsp
* Transition to DEN
* Recover 30F heat on transition
larsSEN.Dsp
* Transition to LEN
* Transition to r1 FC with no input
* Recover 30F heat on transition
* High crush 24~27?
leroy1+3+4sp
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~100
leroy3+4sp
* Auto low parry starting of frame 3
* Partially restores remaining Heat time upon successful parry during Heat
* Transition to n with HRM.3+4
* Parry state 3
leroy3+4sp
* Auto low parry
* Stays indefinitely in stance
* Partially restores remaining Heat time upon successful parry during Heat
* Transition to r16 standing with HRM.3+4
** Recovers in standing guard after 6F?
* Parry state 3~
leroyb+2sp
* Parry (partially restores remaining Heat time when successful during Heat)
* Becomes Superior Twin Dragon Gate upon perfect parry
* Is ps3~15 from HRM.b+2
* Parry state 5~15
leroy1+2+3+4sp
leroyP:b+2sp
* Alternate input: P:HRM.b+2
* Parry (partially restores remaining Heat time when successful during Heat)
leroyHRM.SSsp
Can access sidestep moves
panda1+3+4sp
panda3+4sp
* Alternate input: FDFA.3+4
* Can low parry in HBS with HBS.F
* Transition to HBS
* Transition to standing with input ub or u or uf
panda3+4sp
* Alternate input: FDFA.3+4
* Transition to HBS
* High crush 4~
pandad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
pandad+3+4sp
* Transition to SIT
* Transition to ROL with input f
pandaFC.1+2spN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
pandaHBS.3sp
* Transition to FUFA
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
pandaHBS.b,bsp
* Alternate input: SIT.B
* Transition to HBS with input D or 3+4
pandaHBS.d+3+4sp
* Transition to FDFA
pandaHBS.f,fspN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
pandaSIT.fspN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS
* Alternative input: FC.3+4 or FDFA.f
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.3+4
* Becomes special mid attack during Heat (partially uses remaining Heat time)
paulf+3+4sp
* Transitions to CS
pauldf+3+4sp
* Transitions to DPD
paulb+3+4sp
* Transitions to SW
reina2+3+4sp
Input d+2+3+4 to get Heihachi's secret taunt
reinadf+3sp
* Can transition to SEN with input WGS.f+3
reinad+3sp
* Transitions to UNS (Kou, d)
* Can transition to UNS (Kou, u) with input u+3
* Can transition to UNS (Gen) with input b+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
reinad+1+2sp
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Low crush 10~24
reinau+3sp
* Transitions to UNS (Kou, u)
* Can transition to UNS (Kou, d) with input d+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Low crush 10~24
reina1+2+3+4sp
reinaSSH.ufsp
shaheendf+3+4sp
* Transitions to SNK
* Transition to r1? FC with SNK.DB
shaheenb+1+3sp15 (15)
* Removes Recoverable Health
* Alternate input: b+2+4
* Punch parry
* Hit throw on successful parry
* Side switch on parry
* Parry state 5~12
shaheen1+2+3+4sp
shaheenFC.df,d,DFsp
* High crush
steveH.df+3+4sp
* Transitions to r13 EXD
* r25? EXD FC cancel?
* Partially uses remaining heat time
* Auto low parry effect
* High crush 1~
* Parry state 1~
steve3sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 RWV with d+3_4 (steps right) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to LWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
steve4sp
* Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 LWV with u+3_4 (steps left) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to RWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
steve3+4sp
* Transition into ALB
* Transition to r10 PAB with F after 20F
* Transition into i13 ALB.d_u with d_u after 24F
stevef+3sp
* Transition to DCK
* Actionable for 19F
* Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input f+3_4 to r6 EXD after 19F
* Transition to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25
stevef+3+4sp
* Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Transition to r7? LWV with 3 (laterally evasive)
* Transition to r7? RWV with 4 (laterally evasive)
* Transition to r1? ALB with 3+4
* Transition to r6 DCK with f+3_4
* Transition to r10 SWY with b+3_4
steveb+1+3sp
* Parry h and m punches
* +7? on successful parry
* Press 1 on successful parry for follow-up
** i14,30dmg (-12/+24a (+18)/+26a (+16))
* Parry state 5~12
steveb+3sp
* Transition to SWY
* Actionable for 15F
* Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
* Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
* Transition to r6 DCK with f+3_4 after 20F in SWY
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25
steveb+3+4sp
* Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Transition to r8 LWV with 3 (steps left)
* Transition to r8 RWV with 4 (steps right)
steveub+3sp
* Transition to LNH
* Actionable for 120F
* Transition to LWV with 3 (steps left)
* Transition to RWV with 4 (steps right)
* Transition to DCK with f+3_4
* Transition to SWY b+3_4
steveALB.dspi13
* Transition to r10 PAB with F after 20F
steveDCK.f+3sp
* Transition to EXD
* Actionable for 19F
* Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input db to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t38 r18 cs1~18 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
victor2+3+4sp
victor3+4spi30
* Cancel to FC with db
victor3+4spi30
* Cancel stance with db
victorf+3spi20
* Cancel to r20 cs5~ FC with df
* Punch parry only
* +15~+20 PRF on successful parry
* Can perform Heat Burst and Heat Smash from stance
* Parry state 5-10
victor1+2+3+4sp
victorub,bsp
victorIAI.bsp
victorIAI.dsp
* High crush 1~30
victorIAI.fsp
* Parries low attacks
* Parry state 3?~Parry state 11?
* High crush 4~17
victorIAI.usp
* is1-4
victorPRF.3+4sp
* 10?f of intangibility on transition
victorPRF.dfspi21
* Recovers crouched
* High crush 5~20
armor-kingdf+3+4SM,t15,30i28~35-12~-18?+17d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
cliveWOL.2sm,t30,70i25~40-38~-23-12c~+3c
* Weapon
* Transition to attack throw on airborne hit
* 56 damage in total with attack throw and scaling
* Forces tech backroll on hit
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8
* Balcony Break
*Combo from 1st CH
*Available only as combo from 1st hit
*4 chip damage on block
ninaSS.1+2,1+2m, sm,sm22, 8,8i19, i30,i5-9+16a (+16)
* Balcony Break
* Weapon
* Only occurs on 1st hit hit or block
* Combos from 1st hit
* Jails from 1st hit
* 6 Chip damage on block
ravenH.df+1,4m, sm,sm13, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,30i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
* Recovers Heat on hit
ravenH.b+2,4,2h, h, sm,sm12, 13, 21,30i15~17, ,i19~20, i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenH.ws3,2m, sm,sm18, 21 (14),30i16~17, i19~20, i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.BT.2,2,1h, m, sm,sm9, 12, 24,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.BT.f+2,4,2m, h, sm,sm13, 17, 21,30i17~18, ,i19~20 i39~41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
ravenH.SZN.1,4h, sm,sm12, 25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.SZN.3,2m, sm,sm16, 21,30i16~17, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenH.qcf+1,2m, sm,sm15, 21,30i16, 19~20, 39~41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
armor-kingOTG.d+4,4,3+4L, L, SM18, 8, 20i19~21, ,i30~32-17+0d
* Combos from 1st hit on grounded opponent
* +5 on hit when opponent is standing
* Low crush 13~32
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to r22? PHX on hit
devil-jinH.4~3,1+2M, SM21, 15i29-32, i24~35+2+4c~+15c
* Tornado
* Weapon
* Projectile (unparryable)
* Forces backroll on hit
* +58a (+42) from previous hit
* Jail from 1st block
* 3 chip damage on block
* Consumes 220F of remaining heat time
devil-jinf,n,d,DF+4,1+2L, SM7, 14 (9)i16, i29~40+58a (+42)
* Tornado
* Available only on hit
* Opponent recovers FUFA on hit
* 9 damage with scaling from previous hit
devil-jinMCR.3SM26i23-7+70a (+54)
* Tornado
* Balcony Break
* 7 chip damage on block
* Projectile (unparryable)
* Low crush 1~19
* Floating state 20~22
devil-jinH.b,f+2,1,4,1+2m, m, M, SM12, 12, 21, 15i15~17, ,i24~35+2+4c~+15c
* Balcony Break
* Tornado
* Weapon
* Projectile (unparryable)
* Forces backroll on hit
* +59a(+43) from previous hit
* Jail from 3rd block
* 3 chip damage on block
* Consumes 220F of remaining heat time
devil-jinH.f,n,d,DF+4,3L, SM7, 26 (18)i16, i31+72a (+56a)
* Tornado
* Spike
* Available only on hit
* 18dmg with combo scaling from 1st
* Consumes 300F of remaining Heat timer on hit or block or whiff
* Low crush 15~27
* Floating state 28~30
devil-jinH.f,n,d,df+1+2,1+2m, SM25, 20i26~27, i25~36+2+4c~+15c
* Tornado
* Weapon
* Projectile (unparryable)
* Forces backroll on hit
* +60a(+44) from previous hit
* 4 chip damage on block
* Consumes 220F of remaining heat time
* No pushback on 1st CH
heihachiH.db+1+2SM25i30+0+0a (-17)
* Tornado
* Reversal Break
* Balcony Break
* 11 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* Consumes 300F of remaining Heat time
* Power crush 7~29
heihachiH.d+3,2M, SM25, 25i22~23, i30+0-10a (-20)
* Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Consumes 240F? of remaining Heat time
heihachiH.b+3,3,2h, M, SM14, 25, 25i14~15, ,i30+0+0a (-17)
* Tornado
* Reversal Break
* Combo from 1st hit
* Jails from 2nd hit
* 10 Chip damage on block
* Consumes 240F? of remaining heat tiem
jack-8df+1+3SM20i30~49-18c~+1c+0a~+19a
* Transition to 25dmg +3d high attack throw on close range standing hit
* -12c~-10c on block on average
* Low crush 15~?
jack-8GMC.3+4sm24i20 pc6-9+14c
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Partially uses remaining Heat time
* Consumes GMC upon use
* 7 chip damage on block
* Gain GMC on Heat activation
* Forces backroll on hit
* Power crush 6
jack-8GMH.3+4SM20i20 pc6-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* 6 chip damage on block when absorbing an attack
* Gain GMC on Heat activation
* Power crush 6
jinDVS.2sm23i11~12+4+38a (+28)
* 8 chip damage on block
junMIA.2sm28i16-20+26a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* DA: Range increases to 4.0
* Deals 8 (DA:11) chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
kumaH.df+2+3sm20i15~16+5+39 (+29)
* Uses 180F of remaining heat time
* H.f,n,d,df+2 to power up (23dmg)
* High crush 6~12
kumaH.df+2+3*sm26i25~26+9+45 (+35)
* Reversal Break
* Uses 180F of remaining heat time
* 10 chip damage on block
* H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
* High crush 6~22
kumab+1+4,f,fSM40i55~i130-20~+55+42a~+117a
* Projectile
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
* Floating state 55~147?
kumaROL.1+2SM22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
larsH.f+3+4sm5i18~24+5+10
* Transition to SEN
* Uses 300F of remaining heat time
* Only deals recoverable damage
* Power crush 6~17
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
ravendf+1,4m, sm13, 25i14~15, i18~27-13+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenqcf+1,2m, sm15, 21i16, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ravenH.f,f,F+3,4m, sm20, 20i22~24, i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
* 6 chip damage on block
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Combo from 1st hit
* 14 damage with scaling from 1st
* Available only on hit or block
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenSZN.1,4h, sm12, 25i14~15, i18~27-13+32a (-26)
* Spike
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
victordf+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Deals 6 chip damage on block
victord+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals 6 chip damage on block
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Combo from 1st hit
* Deals 6 chip damage on block
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
annaH.f,f,F+3,2L, SL,SL,SL12, 9,9,32i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Weapon
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
alisab+1,1+2m, SL,m15, 1,30i15~16, i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
* High crush 1~
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukadb+4,1+4L, sl,h14, 5,8i22~24, i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
devil-jin1+4SL,h5,5i16~17,i14-3+4
Jails
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
alisaFC.d+1sl5i10-5+6
Transition to standing with f
* High crush 1~
alisaFC.d+2sl8i11-4+7
* High crush 1~
annad+1sl5i10-5+6
* Can recover standing with F
annaf,f,F+3,2L, SL12, 24i16~20, i28~77-16~+33g+19a (+9)
* Weapon
* Combo from 1st CH
* Chip damage on block
* Power up in Heat
armor-kingd+1sl5i10-5+6
* High crush 4~
armor-kingFC.1sl5i10-5+6
* High crush 4~
armor-kingFC.2sl8i11-4+7
* High crush
armor-kingFC.4sl6i14-15-4
* High crush
asukahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
asukahFC.2sl8i11-4+7
* High crush 1~
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
* High crush 1~
azucenaFC.d+2sl8i11-4+7
* High crush 1~
claudiodb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
cliveFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fahkumramdb+1sl5i10-5+6
fahkumramFC.1sl5i10-5+6
* High crush
fahkumramFC.2sl13i12-9+2
* Elbow
* High crush
fengd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~34
heihachi1+4SL[10;10]i17+2+21g
* Reversal Break
* Balcony Break
* Can only be used once per match
* Ultimate Count 3 required to use
* Can be used while in FUJ
* Opponent recovers crouching on hit
* Cannot cause a K.O
hwoarangd+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
jack-8d+1sl5i10-5+6
*
* High crush 4
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8FC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
kazuyad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
kazuyad+2sl8i11-4+7
* High crush 4~
kazuyaBT.d+1sl15i10-5+6
* High crush 1~
kazuyahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kumad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
lawd+2sl8i11-4+7
Alternate input FC.d+2
* High crush 4~
lawdb+1sl5i10-5+6
* High crush 4~
lawFC.1sl5i10-5+6
* High crush 4~
lawFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
leedb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leeFC.1sl5i10-5+6
* Alternate input d+1, db+1
* High crush
leeFC.2sl5i16-4+7
* Alternate input db+2
* High crush
leodb+1sl6i10-5+6
* High crush 4~
leohFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
leohFC.2sl8i11-4+7
leroyd+1sl5i10-5+6
* High crush
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
lidiaFC.d+2sl8i11-4+7
* High crush 1~
lilidb+1sl5i10-5+6
Transition to r24 with f
* High crush 4~
lilidb+2sl8i11-4+7
* High crush 4~
liliFC.1sl5i10-5+6
* Transition to r24 with f
* High crush 1~
liliFC.2sl8i11-4+7
* High crush 1~
ninad+1sl5i10-5+5
* Transition to r24? with f
* High crush 4~
ninahFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
ninahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
pandad+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
* High crush
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
ravend+2sl8i11-4+7
* High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
* High crush 1~
ravenFC.2sl8i11-4+7
* High crush 1~
ravenBT.d+1sl5i10-5+6
* High crush 1~
reinad+1sl5i10-5+6
* Returns to standing when input F
* High crush 4~
stevedb+1sl5i10-5+6
* Transition to standing with f
* High crush 4~
victordb+2sl8i11-4+7
* High crush 4
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
xiaoyuFC.1sl5i10-5+6
* High crush 1~34
xiaoyuFC.2sl8i11-4+7
* High crush 1~34
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
yoshimitsuFC.d+2sl8i11-4+5
* High crush 1~
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
* High crush 4~
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
* High crush 1~
zafinaFC.d+2sl8i11-4+5
* High crush 1~
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Jail from 1st block
* Combo from 1st CH
* Forces standing on hit.
kingd+1s.l5i10-5+6
* High crush 4~
kingd+2s.l8i11-4+7
kingb+1+3r(m)25i10+2d
Floor Break
* Parry opponent's right punch.
* Side Switch. Opponent recovers in FUFR.
* Parry state 5~15?
kingb+2+4r(m)25i10+24d
* Parry opponent's left kick.
* Side switches randomly. Opponent recovers in FUFL.
* Parry state 5~12
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* 2 Throw Break
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
* Parry state 5~12
kingDFr(l)0+51a(+35)
* Generic low parry.
* Tornado affect on success.
pandadb+1+2mm4,4i14~15-9+2~3
pandadb+1+2,1+2mm, mm4,4, 4,4i14~15, i15~16-110
* Combos from 1st hit
+10 CH but only on the last hit
reinauf+3+4mm10,10i20,i4-10-1
* Low crush 9~
shaheenb+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
dragunovPGR.1+2m(t)i26-5+3d
* Throw break: 1+2
* Unbreakable in Heat
* Partially consumes remaining Heat
* Shift to Takedown (Tackle) on hit
* High crush 1~26
ravenUB,b,3+4m!,m!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
* Low crush 21~56
devil-jinSS.2,Um, m!,M!25, 35 (24), 40 (20)i17~18, i37~38 i22~60-5a
* Only available as combo from 1st hit
* 44 damage with scaling
devil-jinFLY.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only as combo from 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
devil-jinMCR.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only as combo from 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
* High crush 1~39
alisab,B+2+3m!50i75~76+44
* Balcony Break
* Head
annaub+1+2m!50i60+46a (+15)
armor-kingu+1+2*m!45i67!+11a
* Low crush
armor-kingBT.1+4m!20i41~47!+0d
* Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
* Low crush
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
bryanb+1+4*m!45i53+7a
Spike
claudiob,B+2+3m!60i72+15a (-11)
Balcony Break
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f?
devil-jinb+1+4m!60i63~64+20a (+10)
* Floating state 64~85
devil-jinFLY.1+2M!30i50~100-72c~-22c
* Balcony Break
* -72c~-56c on average
* Forces backroll on hit
* Low crush 1~111
* Floating state 112~114
devil-jinFLY.f+1+2M!30i32~75-65c~-22c
* Balcony Break
* -52c~-50c on average?
* Forces backroll on hit
* Recovers front-facing when done from BT FLY
* Low crush 1~
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
* Unblockable
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
fahkumramb+1+4m!50i60!+9d
* Unblockable
fahkumramRAM.2m!43i40!+18a (+8)
* Balcony Break
* Unblockable
fengub+1+2m!70i79~82+50a (+19)
heihachid+1+4m!50i60+18a
hwoarangdb+3+4m!40i61~62+17a
* Also possible during RFF
* Cancel and transition to r24? LFS at frame 25? with b,b
hwoarangLFS.1+4m!80i66~69-2a~+1a
* Cancel with b,b
* Low crush 55~
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
junub+1+2m!50i57~58+6a
Balcony Break
kazuyab+1+4m!60i63+20a(+10)+20a(+10)
kazuyaDVK.3+4M!30i60~90-49c~-19c
* Balcony Break
* -45c~-41c on average
* Consumes 150F? of remaining Heat time
* Forces backroll on hit
* Low crush 20~134
* Floating state 135~137
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Low crush 9?~
kingBT.1+4M!30i41~47+6d
* Unblockable mid attack.
* Low crush 8~
kumab+1+4m!25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
larsub+1+2m!45i84~85+61a
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
leoub+1+2m!60i70~71+26a (-21)
leroyd,df,f+3+4,Fm!80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~60
lidiab+1+4m!35i60~61+9a
Balcony Break
lilib+1+4m!50i63~65+9a (-17)
* Balcony Break
* Low crush 56~76
* Floating state 77~79
liliu+1+2**m!50i18~19+16a (+7)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 56f, effective startup i74~75
miary-zob,B+2+3m!30i62~63-6d
* Balcony Break
ninab,B+2+3m!50i65+25a
Cancel to r25 with b,b
<Showing 401-800 of 6205 moves>