
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lidia | Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage *** Level 3: Removes Recoverable Health * Restores recoverable health | ||
| lidia | Left throw | t | 40 | -3 | +4 | * Throw break: 1 * Opponent on break: standing | ||
| lidia | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
| lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Regain recoverable health * Only when Heaven and Earth lvl is 3: * 50 damage * Removes Recoverable Health | |
| lili | (Wall Splat).1+3 | t | 39 | +0d | * Unbreakable * Wall throw | |||
| lili | 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Becomes a wall throw on a wall-splatted opponent | |
| lili | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch on hit * Becomes a wall throw on a wall-splatted opponent | |
| lili | Back Throw | t | 60 | +1d | Unbreakable | |||
| lili | Left Throw | t | 42 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
| lili | Right Throw | t | 43 | -3 | +1d | * Throw break 2 * Side switch on hit | ||
| lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side switch on successful parry * Parry state 5~15 | |||
| lili | uf+1+2 | t | 40 | i12 | -3 | +1d | * Throw break 1+2 * Becomes a wall throw on a wall-splatted opponent | |
| miary-zo | 1+3 | t | 35 | i12~14 | -9 | -5d | * Floor Break * Homing * Throw break 1 or 2 * Transition to WAL on throw break if Miary Zo makes contact with a wall | |
| miary-zo | 2+4 | t | 35 | i12~14 | -6 | -3d | * Floor Break * Homing * Throw break 1 or 2 * Side switch on hit and throw break | |
| miary-zo | Back Throw | t | 50 | i12~14 | ! | +0d | * Floor Break * Unbreakable | |
| miary-zo | Left Throw | t | 40 | i12~14 | -3 | -6d | * Floor Break * Homing * Throw break 1 | |
| miary-zo | Right Throw | t | 40 | i12~14 | -3 | -3d | * Floor Break * Homing * Throw break 2 * Side switch on hit | |
| miary-zo | uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 | |
| nina | 1+3 | t | 35 | i12~14 | -6 | -2 | * Throw break 1 or 2 * Opponent recovers FUFA | |
| nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Throw break 1 or 2 * Side switch * Nina recovers BT | |
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
| nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
| nina | BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps | ||
| nina | BHS.1+2 | t | 10,10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Powered up input: BHS.3,4,3,1+2 | ||
| nina | BTR.1 | t | 13 | -3 | +4d | * Throw break 1 * Powered up input: BTR.1,3,1 | ||
| nina | BTR.2 | t | 10 | -3 | +3d | * Throw break 2 * Powered up input: BTR.2,1,1+2 | ||
| nina | Back throw | t | 60 | +3d | * Removes Recoverable Health * Unbreakable * Can side switch on hit | |||
| nina | CHD.1 | t | 25 | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: CHD.3,4,1+2 | ||
| nina | CHD.2 | t | 8 | +0d | +7 | * Throw break 2 * Powered up input: CHD.4,2,1+2 | ||
| nina | HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
| nina | HHD.2 | t | 25 | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Powered up input: HHD.1,3,2+4,1+2 | ||
| nina | Left throw | t | 40 | -3 | +1d | * Removes Recoverable Health * Throw break 1 * Can side switch on hit | ||
| nina | NTM.1 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 1 * Powered up input: NTM.1,1,2,1+2 | ||
| nina | NTM.2 | t | 25 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: NTM.1,2,4,3,1+3 | ||
| nina | Right throw | t | 38 | -3 | +1d | Throw break 2 | ||
| nina | STB.2 | t | 30 | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Powered up input: STB.2,1,3 | ||
| nina | TSS.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: TSS.1,1,2,1+2 | ||
| nina | TSS.2 | t | 20 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: TSS.1,2,4,3,1+3 | |||
| nina | df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
| nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
| nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
| nina | f+1+3 | t | 15 | i13 | -2 | +1d | * Throw break 1 * Alternate input: qcf+1+3 | |
| nina | f+2+4 | t | 15 | i13 | -2 | +0 | * Throw break 2 * Alternate input: qcf+2+4 | |
| nina | qcb,B+1+3 | t | 15 | i12 | +6c | * Unbreakable * qcb,B+2+4 | ||
| nina | uf+1+2 | t | 30,10 | i12 | +0 | +29a (-32) | ||
| nina | uf+3+4 | t | 18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 * Low crush 3~ | |
| panda | H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4 * Unbreakable * Uses 300F of remaining heat time | ||
| paul | 1+3 | t | 35 | i12~14 | -6 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch | |
| paul | 2+4 | t | 35 | i12~14 | -3 | +1d FUFA | * Homing * Throw break 1 or 2 * Side switch | |
| paul | 2+4~b | t | 40 | i12~14 | -2 | +0d | * Homing * Throw break 2 | |
| paul | Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
| paul | Back Throw.2+4 | t | 50 | i12~14 | +1d FDFA | * Spike * Throw cannot be broken | ||
| paul | FC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2 * Transition to Takedown on hit | |
| paul | FC.1+2,2,1,2,1 | t | 30 | ,i26 | +0d | * Throw break 1 or 2 * Alternate input 1,2,1,2 | ||
| paul | FC.1+2,2,d+1,1,1+2 | t | 50 | ,i26 | +0d FDFA | * Throw break 1 * Transition to Arm Breaker with 1+2 after third hit | ||
| paul | FC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| paul | Left Throw | t | 45 | i12~14 | -6 | +1d FUFA | * Throw break 1 | |
| paul | Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2 * Side switch | |
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch | |
| paul | df+1+3 | t | 22 | i12~13 | -2 | +9 | * Throw break 1 | |
| paul | f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 FUFA if broken at wall | |
| paul | uf+1+2 | t | 40 | i12 | -6 | +0d | * Spike * Throw break 1+2 | |
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | 1+3 | t | 35 | i12~14 | -6 | +0d | Throw break 1 or 2 | |
| raven | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
| raven | Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
| raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| raven | uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit | |
| steve | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 * Opponent left FUFA | |
| steve | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Floor Break * Throw break 1 or 2 * Sideswitch * Opponent left FDFT | |
| steve | Back throw | t | 55 | +5d | * Unbreakable * Sideswitch * Opponent left FUFT | |||
| steve | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Opponent left FUFR? | ||
| steve | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Opponent left FUFL? | ||
| steve | qcb+2+4 | t | 40 | i12~14 | -2 | +0d | * 2 Throw break * Opponent left FUFA | |
| steve | uf+1+2 | t | 40 | i12~13 | +0 | +0d | * 1+2 Throw break * Sideswitch * Opponent left FUFA | |
| victor | 1+3 | t | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |
| victor | 2+4 | t | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| victor | Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
| victor | Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| victor | uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
| xiaoyu | 1+3 | t | 35 | i12 | -6 | +1d | * Homing * Throw break 1 or 2 | |
| xiaoyu | 2+4 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 * Side swap | |
| xiaoyu | AOP.1+3 | t | 35 | i12 | -6 | +1d | * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30 | |
| xiaoyu | BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to FC with D * Low crush | |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC with D * Low crush 1~ | |
| xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
| xiaoyu | Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
| xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
| xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 2 * Floor Break * Side Swap | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
| yoshimitsu | f,F+2:2 | m, t | 15, 18 | i15, | +8d | * Transitions to attack throw only on front hit (air hit OK) * 3f perfect input window on frames 13~15, +2 damage * After hit, enter IND r20 with d+3+4 | ||
| yoshimitsu | (Tackle reverse) | t | 25 | * Available only after reversing Ultimate Tackle with 1+2 * Unbreakable (even in NSS) | ||||
| yoshimitsu | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw break 1 or 2 | |
| yoshimitsu | 2+4 | t | 35 | i12~14 | +0 | +1 | * Homing * Floor Break * Throw break 1 or 2 * Side switch on hit | |
| yoshimitsu | Back Throw | t | 50 | +1d | * Floor Break * Unbreakable | |||
| yoshimitsu | Left Throw | t | 45 | -3 | +0d | * Throw break 1 * Side switch on hit | ||
| yoshimitsu | Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is 42 or lower * Available only from 1st front hit | ||
| zafina | 1+3 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 | |
| zafina | 2+4 | t | 35 | i12~14 | -4 | +0d | * Homing * Throw break 1 or 2 * Transition to MNT on hit * Side switch on hit | |
| zafina | Back Throw | t | 50 | +0d | * Unbreakable | |||
| zafina | Left Throw | t | 40 | -3 | +7d | * Throw break 1 * Side switch on hit | ||
| zafina | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| zafina | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 * Can side switch on hit | |
| xiaoyu | d+3+4 | special | * Alternate input u+3+4 | |||||
| armor-king | f+3+4 | sp | * Parries mid and high punches * Cannot block in stance * Transition to BAD * Parry state 5-Parry state 12? | |||||
| eddy | u+4 | sp | * Transition to FC * Low crush 7~ | |||||
| fahkumram | GRF.1+2 | sp | * Consumes GRF * Partially consumes remaining Heat time * Power crush 5~19 | |||||
| kazuya | d+1+2,B | L, sp | 20, 0 | i23, | * High crush 6~ | |||
| kazuya | 1+2+3+4 | sp | - | * Shift to charging | ||||
| kazuya | f,n,DF | sp | * Cannot be buffered * Connect to Wind God Step * Cost: 2F | |||||
| kazuya | f,n,d,DF | sp | * Cannot be buffered * Cost 3F | |||||
| kazuya | f,(even numbers frames).n | sp | Sidesteps right | |||||
| kazuya | f,(odd numbers frames).n | sp | Sidesteps left | |||||
| kuma | 1+3+4 | sp | ||||||
| kuma | 3+4 | sp | * Alternate input: FDFA.3+4 * Transition to HBS * High crush 4~ | |||||
| kuma | 3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with F * Transition to HBS * Transition to r10 FC with input ub_u_uf * Transition to r15 FC with DB * Remains in stance indefinitely * Can move in stance with F or B | |||||
| kuma | d+3+4 | sp | * Transition to SIT * Transition to ROL with input f | |||||
| kuma | d+3+4 | sp | * Alternative input: db+3+4 * Transition to ROL with input SIT.F * Transition to California Roll with input SIT.B * Low crush 6~12 * Floating state 13~15 * High crush 16~67 | |||||
| kuma | FC.1+2 | sp | i26~i31 | +1~+6 | +7~+12 | * Transition to ROL * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit * Floating state 1~31 | ||
| kuma | HBS.3 | sp | * Transition to FUFA * Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) * Floating state 1~36 | |||||
| kuma | HBS.b,b | sp | * Alternate input: SIT.B * Transition to r12 HBS with input D or 3+4 at frame 35 | |||||
| kuma | HBS.d+3+4 | sp | * Transition to FDFA | |||||
| kuma | HBS.f,f | sp | i26~i31 | +14~+19 | +20~+25 | * Transition to ROL ** Can transition to r20? HBS with D or 3+4 ** Can transition to r13? FC * Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) ** +14~+19 or -6~-1 HBS or +1~+6 FC on block ** +20~+25 or +0~+5 HBS or +7~+12 FC on hit | ||
| kuma | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Transition to FC with no input * Becomes special mid attack during Heat (Uses 120F of remaining Heat time) | ||
| lars | f+3 | sp | * Transition to DEN * Recover 30F heat on transition * Stance moves can be delayed by 19F | |||||
| lars | uf+3+4 | sp | * Low crush 11~ | |||||
| lars | 1+2+3+4 | sp | ||||||
| lars | DEN.B | sp | * Transition to DEN * Can only performed on first DEN transition starting with frame 17 * Stance moves can be delayed by 19F | |||||
| lars | DEN.n,F | sp | * Transition to SEN * Stance moves can be delayed by 20F * High crush 12~39 | |||||
| lars | SEN.B | sp | * Transition to DEN * Recover 30F heat on transition | |||||
| lars | SEN.D | sp | * Transition to LEN * Transition to r1 FC with no input * Recover 30F heat on transition * High crush 24~27? | |||||
| leroy | 1+3+4 | sp | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~100 | |||||
| leroy | 3+4 | sp | * Auto low parry starting of frame 3 * Partially restores remaining Heat time upon successful parry during Heat * Transition to n with HRM.3+4 * Parry state 3 | |||||
| leroy | 3+4 | sp | * Auto low parry * Stays indefinitely in stance * Partially restores remaining Heat time upon successful parry during Heat * Transition to r16 standing with HRM.3+4 ** Recovers in standing guard after 6F? * Parry state 3~ | |||||
| leroy | b+2 | sp | * Parry (partially restores remaining Heat time when successful during Heat) * Becomes Superior Twin Dragon Gate upon perfect parry * Is ps3~15 from HRM.b+2 * Parry state 5~15 | |||||
| leroy | 1+2+3+4 | sp | ||||||
| leroy | P:b+2 | sp | * Alternate input: P:HRM.b+2 * Parry (partially restores remaining Heat time when successful during Heat) | |||||
| leroy | HRM.SS | sp | Can access sidestep moves | |||||
| panda | 1+3+4 | sp | ||||||
| panda | 3+4 | sp | * Alternate input: FDFA.3+4 * Can low parry in HBS with HBS.F * Transition to HBS * Transition to standing with input ub or u or uf | |||||
| panda | 3+4 | sp | * Alternate input: FDFA.3+4 * Transition to HBS * High crush 4~ | |||||
| panda | d+3+4 | sp | * Alternative input: db+3+4 * Transition to ROL with input SIT.F * Transition to California Roll with input SIT.B * Low crush 6~12 * Floating state 13~15 * High crush 16~67 | |||||
| panda | d+3+4 | sp | * Transition to SIT * Transition to ROL with input f | |||||
| panda | FC.1+2 | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | HBS.3 | sp | * Transition to FUFA * Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||||
| panda | HBS.b,b | sp | * Alternate input: SIT.B * Transition to HBS with input D or 3+4 | |||||
| panda | HBS.d+3+4 | sp | * Transition to FDFA | |||||
| panda | HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL * Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| panda | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| paul | f+3+4 | sp | * Transitions to CS | |||||
| paul | df+3+4 | sp | * Transitions to DPD | |||||
| paul | b+3+4 | sp | * Transitions to SW | |||||
| reina | 2+3+4 | sp | Input d+2+3+4 to get Heihachi's secret taunt | |||||
| reina | df+3 | sp | * Can transition to SEN with input WGS.f+3 | |||||
| reina | d+3 | sp | * Transitions to UNS (Kou, d) * Can transition to UNS (Kou, u) with input u+3 * Can transition to UNS (Gen) with input b+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +10 * Parry state 5~12? | |||||
| reina | d+1+2 | sp | ||||||
| reina | ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Low crush 10~24 | |||||
| reina | u+3 | sp | * Transitions to UNS (Kou, u) * Can transition to UNS (Kou, d) with input d+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Punch parry, transitions to WGS on successful parry with +10 * Parry state 5~12? | |||||
| reina | u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Low crush 10~24 | |||||
| reina | 1+2+3+4 | sp | ||||||
| reina | SSH.uf | sp | ||||||
| shaheen | df+3+4 | sp | * Transitions to SNK * Transition to r1? FC with SNK.DB | |||||
| shaheen | b+1+3 | sp | 15 (15) | * Removes Recoverable Health * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry * Parry state 5~12 | ||||
| shaheen | 1+2+3+4 | sp | ||||||
| shaheen | FC.df,d,DF | sp | * High crush | |||||
| steve | H.df+3+4 | sp | * Transitions to r13 EXD * r25? EXD FC cancel? * Partially uses remaining heat time * Auto low parry effect * High crush 1~ * Parry state 1~ | |||||
| steve | 3 | sp | * Actionable for 21F * Transition to r15 SWY with b+3_4 after 7F with 14F delay * Transition to r1 DCK with f+3_4 after 7F with 14F delay * Transition to r8 RWV with d+3_4 (steps right) after 20F * Can cancel into r1 block when transitioning from attacks that transition to LWV * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
| steve | 4 | sp | * Actionable for 21F * Transition to r15 SWY with b+3_4 after 7F with 14F delay * Transition to r1 DCK with f+3_4 after 7F with 14F delay * Transition to r8 LWV with u+3_4 (steps left) after 20F * Can cancel into r1 block when transitioning from attacks that transition to RWV * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
| steve | 3+4 | sp | * Transition into ALB * Transition to r10 PAB with F after 20F * Transition into i13 ALB.d_u with d_u after 24F | |||||
| steve | f+3 | sp | * Transition to DCK * Actionable for 19F * Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input f+3_4 to r6 EXD after 19F * Transition to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
| steve | f+3+4 | sp | * Transition to PAB * i21? auto high/mid block * Can move forward with f after 20F * Can transition to r1 FC with db after 20F * Can transition to r1 standing with f+3+4 after 20F * Stance moves and the following transitions can be performed instantly after inputting f+3+4: * Transition to r7? LWV with 3 (laterally evasive) * Transition to r7? RWV with 4 (laterally evasive) * Transition to r1? ALB with 3+4 * Transition to r6 DCK with f+3_4 * Transition to r10 SWY with b+3_4 | |||||
| steve | b+1+3 | sp | * Parry h and m punches * +7? on successful parry * Press 1 on successful parry for follow-up ** i14,30dmg (-12/+24a (+18)/+26a (+16)) * Parry state 5~12 | |||||
| steve | b+3 | sp | * Transition to SWY * Actionable for 15F * Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay * Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay * Transition to r6 DCK with f+3_4 after 20F in SWY * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
| steve | b+3+4 | sp | * Transition to FLK * Actionable for 64F * Auto i5? high and mid neutral block high and mid? * Can cancel immediately into FC with db after b+3+4 input (3F iWS) * Can cancel immediately into r6 DCK with f+3_4 * Can cancel immediately into r10 SWY with b+3_4 * Transition to r8 LWV with 3 (steps left) * Transition to r8 RWV with 4 (steps right) | |||||
| steve | ub+3 | sp | * Transition to LNH * Actionable for 120F * Transition to LWV with 3 (steps left) * Transition to RWV with 4 (steps right) * Transition to DCK with f+3_4 * Transition to SWY b+3_4 | |||||
| steve | ALB.d | sp | i13 | * Transition to r10 PAB with F after 20F | ||||
| steve | DCK.f+3 | sp | * Transition to EXD * Actionable for 19F * Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input db to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t38 r18 cs1~18 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? | |||||
| victor | 2+3+4 | sp | ||||||
| victor | 3+4 | sp | i30 | * Cancel to FC with db | ||||
| victor | 3+4 | sp | i30 | * Cancel stance with db | ||||
| victor | f+3 | sp | i20 | * Cancel to r20 cs5~ FC with df * Punch parry only * +15~+20 PRF on successful parry * Can perform Heat Burst and Heat Smash from stance * Parry state 5-10 | ||||
| victor | 1+2+3+4 | sp | ||||||
| victor | ub,b | sp | ||||||
| victor | IAI.b | sp | ||||||
| victor | IAI.d | sp | * High crush 1~30 | |||||
| victor | IAI.f | sp | * Parries low attacks * Parry state 3?~Parry state 11? * High crush 4~17 | |||||
| victor | IAI.u | sp | * is1-4 | |||||
| victor | PRF.3+4 | sp | * 10?f of intangibility on transition | |||||
| victor | PRF.df | sp | i21 | * Recovers crouched * High crush 5~20 | ||||
| armor-king | df+3+4 | SM,t | 15,30 | i28~35 | -12~-18? | +17d/-7~0 | * Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed. * Low crush 13~ | |
| clive | WOL.2 | sm,t | 30,70 | i25~40 | -38~-23 | -12c~+3c | * Weapon * Transition to attack throw on airborne hit * 56 damage in total with attack throw and scaling * Forces tech backroll on hit | |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8 | * Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block | |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Only occurs on 1st hit hit or block * Combos from 1st hit * Jails from 1st hit * 6 Chip damage on block | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,30 | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block * Recovers Heat on hit | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,30 | i15~17, ,i19~20, i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),30 | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.BT.2,2,1 | h, m, sm,sm | 9, 12, 24,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block * Recover Heat on hit | |
| raven | H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~-41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,30 | i16, 19~20, 39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
| armor-king | OTG.d+4,4,3+4 | L, L, SM | 18, 8, 20 | i19~21, ,i30~32 | -17 | +0d | * Combos from 1st hit on grounded opponent * +5 on hit when opponent is standing * Low crush 13~32 | |
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * 12 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to r22? PHX on hit | |
| devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2 | +4c~+15c | * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 220F of remaining heat time | |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado * Balcony Break * 7 chip damage on block * Projectile (unparryable) * Low crush 1~19 * Floating state 20~22 | |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2 | +4c~+15c | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 220F of remaining heat time | |
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Spike * Available only on hit * 18dmg with combo scaling from 1st * Consumes 300F of remaining Heat timer on hit or block or whiff * Low crush 15~27 * Floating state 28~30 | ||
| devil-jin | H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2 | +4c~+15c | * Tornado * Weapon * Projectile (unparryable) * Forces backroll on hit * +60a(+44) from previous hit * 4 chip damage on block * Consumes 220F of remaining heat time * No pushback on 1st CH | |
| heihachi | H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29 | |
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * Chip damage on block * Consumes 240F? of remaining Heat time | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 10 Chip damage on block * Consumes 240F? of remaining heat tiem | |
| jack-8 | df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~? | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | GMH.3+4 | SM | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * 6 chip damage on block when absorbing an attack * Gain GMC on Heat activation * Power crush 6 | |
| jin | DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 8 chip damage on block | |
| jun | MIA.2 | sm | 28 | i16 | -20 | +26a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * DA: Range increases to 4.0 * Deals 8 (DA:11) chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kuma | H.df+2+3 | sm | 20 | i15~16 | +5 | +39 (+29) | * Uses 180F of remaining heat time * H.f,n,d,df+2 to power up (23dmg) * High crush 6~12 | |
| kuma | H.df+2+3* | sm | 26 | i25~26 | +9 | +45 (+35) | * Reversal Break * Uses 180F of remaining heat time * 10 chip damage on block * H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block) * High crush 6~22 | |
| kuma | b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA * Floating state 55~147? | |
| kuma | ROL.1+2 | SM | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Uses 300F of remaining heat time * Only deals recoverable damage * Power crush 6~17 | |
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block | |
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Combo from 2nd CH * Available only on hit or block | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block * 6 chip damage on block | |
| raven | ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado * Combo from 1st hit * 14 damage with scaling from 1st * Available only on hit or block | |
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Combo from 1st hit * Deals 6 chip damage on block |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 9,9,32 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit * High crush 1~ | |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * -19 if entire string is ducked | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | Jails | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
| jun | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
| alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
| alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Chip damage on block * Power up in Heat | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush | |
| armor-king | FC.4 | sl | 6 | i14 | -15 | -4 | * High crush | |
| asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | ||
| fahkumram | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| fahkumram | FC.2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~34 | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.d+2 * High crush 4~ | |
| law | db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | FC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 * High crush | |
| lee | FC.2 | sl | 5 | i16 | -4 | +7 | * Alternate input db+2 * High crush | |
| leo | db+1 | sl | 6 | i10 | -5 | +6 | * High crush 4~ | |
| leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | d+1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
| lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
| lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24 with f * High crush 4~ | |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 1~ | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f * High crush 4~ | |
| nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f * High crush | |
| raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| reina | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing with f * High crush 4~ | |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 1~34 | |
| xiaoyu | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
| yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 4~ | |
| zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Jail from 1st block * Combo from 1st CH * Forces standing on hit. | |
| king | d+1 | s.l | 5 | i10 | -5 | +6 | * High crush 4~ | |
| king | d+2 | s.l | 8 | i11 | -4 | +7 | ||
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| king | DF | r(l) | 0 | +51a(+35) | * Generic low parry. * Tornado affect on success. | |||
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| dragunov | PGR.1+2 | m(t) | i26 | -5 | +3d | * Throw break: 1+2 * Unbreakable in Heat * Partially consumes remaining Heat * Shift to Takedown (Tackle) on hit * High crush 1~26 | ||
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| armor-king | u+1+2* | m! | 45 | i67 | ! | +11a | * Low crush | |
| armor-king | BT.1+4 | m! | 20 | i41~47 | ! | +0d | * Armor King recovers FDFR on close hit, and FUFT on far hit or whiff * Low crush | |
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
| azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| devil-jin | FLY.1+2 | M! | 30 | i50~100 | -72c~-22c | * Balcony Break * -72c~-56c on average * Forces backroll on hit * Low crush 1~111 * Floating state 112~114 | ||
| devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -65c~-22c | * Balcony Break * -52c~-50c on average? * Forces backroll on hit * Recovers front-facing when done from BT FLY * Low crush 1~ | ||
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| fahkumram | RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
| hwoarang | db+3+4 | m! | 40 | i61~62 | +17a | * Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b | ||
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | ub+1+2 | m! | 50 | i57~58 | +6a | Balcony Break | ||
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | +20a(+10) | ||
| kazuya | DVK.3+4 | M! | 30 | i60~90 | -49c~-19c | * Balcony Break * -45c~-41c on average * Consumes 150F? of remaining Heat time * Forces backroll on hit * Low crush 20~134 * Floating state 135~137 | ||
| king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Low crush 9?~ | ||
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| lars | ub+1+2 | m! | 45 | i84~85 | +61a | |||
| law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b |