
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Weapon * Transition to PRF (-8/+8) with F | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Jail from 1st attack * Enter DGF +5 +14 r18 with 1SS.U * Cannot transition after frame 29 * Low crush 12~37 * Floating state 38~40 | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Floor Break * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? * Low crush 16~47 * Floating state 48~50 | |
| yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing * Transition to DGF r18 with 1SS.U (+5/+14) * Low crush 12~37 * Floating state 38~40 | |
| yoshimitsu | KIN.1,1 | m, m,m | 10, 5,15 | i17, i23~24 i14~15 | -9 | +7c | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Floor Break * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough * Low crush 14~41 * Floating state 42~44 | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | b+1+3 | m,m | 5,23 | i30~34, i29~30 | +2 | +12d | * Zafina automatically retaliates on successful power crush * Deal 8 recoverable damage to self without Heat * +2 and 11 chip damage on block after attack absorption * Gain ORB on hit * Power crush 6~29 | |
| zafina | f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26 | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Transition to MNT -13 +7 with D * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| bob | H.BAL.1,4 | m, m,m (t) | 16, 11,20 (14) | i15~17, i24~25 | +4 | +0d | * Floor Break * Balcony Break +17a from 3rd hit * Shift to attack throw r86 on front hit * Combo from 1st hit with 8F delay * 25dmg with scaling from 2nd hit * Move cannot be interrupted * +22a (-13) on back hit * Consumes 240F of remaining Heat Time * Low crush 23~58 * Floating state 59~73 | |
| fahkumram | H.2+3 | m,m (t) | 50 | i16~17 | +7 | +0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 55dmg on wall hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block * Low crush 15~43 | |
| fahkumram | b+1+3 | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Kick parry; parries high, mid and low kicks * Parry state 5~12 | ||
| leo | H.2+3 | m,m,h | 14,13,23 (50) | i16~17 | +8~+9 | +0d | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * +8a(-1) on hit on first whiff * Enter CD +16g with df on block * 7 chip damage on block | |
| alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked * 1 chip damage on block * 3 chip damage on block in heat * Low crush 16~ | |
| alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,2,2,3,3 | i16, i8~10, i28, i5, i5, i6 | +0 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block | |
| alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | * Weapon * 3 chip damage on block * 7 chip damage on block in heat * Final hit available only on hit | |
| alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
| alisa | uf+1 | m,m,m | 19,19,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit * Low crush 20~40 * Floating state 41~43 | |
| alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * Jab evasion * 2 chip damage on block * 8 chip damage on block in heat | |
| alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +9a (+4) | * Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average? | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | H.CJM.3,2 | m, m,m,m | 12, 5,5,24 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| clive | uf+2 | m,m,m | 10,12 (8),12 (6) | i20, i4, i3 | -17 | +14a (+7) | * 3 chip damage on block * 24 damage in total with scaling * Low crush 20~45 * Floating state 46~48 | |
| dragunov | H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage | |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) | |
| jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Transition to r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Gain 12 Kazama Essence on normal hit and 6 on airborne hit * Low crush 5~33 * Floating state 34~36 | |
| jun | db+1,1,1+2 | m, m, m,m,m | 7, 8, 5,5,20 | i15~16, ,i17 i26 i49 | -15 | +21a (+11) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Restores 4 health and 4 recoverable * Unparryable * Gain 10 Kazama Essence on normal hit and 7 on airborne hit * Move cannot be delayed * Input can be delayed by 2F | |
| kunimitsu | H.u+1+2 | m,m,m | 8,10,20 | i16 i9 i20 | +5 | +25a (+1) | * Balcony Break * Weapon * Consumes 240F of remaining Heat Time * 7 chip damage on block * Low crush 21~30 * Floating state 31~33 | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| miary-zo | f+1+2,1+2 | m,m, m,m,m | 3,3, 3,2,2 | ,i14~15 i8~9, i14~15 i7~8 i7~8 | -13 | +3 | * Jail from 1st block with ?F delay | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Move cannot be interrupted * Spike * Floor Break | |
| xiaoyu | f+3+4,3+4 | m,m,m | 8,8,14 | i20~21 i4~5 i5~8 | +8 | +2d | * * Low crush 23~ | |
| xiaoyu | d+1 | m,m,M | 7,7,7 | i17~19 i4~6 i3~9 | -5 | +8c | +9c | * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c) |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to FC * Transition to AOP with D (-10, +5c) * Combos from 2nd hit * Jail from 2nd block with ?F delay | |
| yoshimitsu | KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * H.KIN.f+1: Consumes 90F of remaining Heat time | |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Interrupt with i11 from 2nd block * Whiffs vs SW from 2nd block * Input can be delayed 14f * Move can be delayed 9f | |
| lidia | H.2+3 | m,m,m,h | 5,5,30 (55) | i18 | +10g | +0d | * Heat Smash * Balcony Break * Shift to attack throw on hit * Transition to r31 HAE on block ** Cancel HAE transition with B on block * Increases HAE level by 1 on hit * +10a (+1) from 2nd hit * 8 chip damage on block * Low crush 77~102 * Floating state 103~105 | |
| alisa | H.2+3 | m,m,m,M | 50 | i20~21, i1~2, i1, i33 | +8 | -17d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit * -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT * Transition to DES r55 with 1+2 (+8/-17d) * Transition to SBT r53 with 3_4 (+10/-15d) * Transition to DBT r53 with f+3_f+4 (+10/-15d) * 8 chip damage on block * Low crush 9~90 * Floating state 91~93 | |
| alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block * 9 chip damage on block in heat * Low crush 17~66 * Floating state 67~69 | |
| xiaoyu | H.BT.2+3 | m,m,m,m | 7,7,7,30 | i15~16, i7~8, i9~10, i23~27 | +9 | +20g | * Heat Smash * Spike * Transition to HYP 2nd step * Transition to standing with F (+3/+5) * Chip on block [7] * Low crush 53~76 * Floating state 77~79 | |
| xiaoyu | H.2+3 | m,m,m,M | 8,10,12,20 (50) | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99 | |
| yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Low crush 68~89 * Floating state 90~92 | |
| yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Floor Break * Head * Floor break occurs on 4th hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically transitions to r55 IND on self-wallsplat * Total and recovery frames on hit r19 t88 | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22~23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * 7 chip damage on block * Consumes 210F of remaining Heat time * Low crush 15~58 * Floating state 59~61 | |
| yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n * Low crush 1~ | |
| alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
| yoshimitsu | KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Powers in NSS or Heat | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less * H.KIN.f+1*: Consumes 90F of remaining Heat time | |
| alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 29 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | * Weapon * Combo from any hit * Transition to DBT (+4/+36a) with 3_4 * 5 chip damage on block * 8 chip damage on block in heat | |
| victor | H.IAI.d+2 | M,M,M,SM,SM | 45 | i23~24, i6, i4, i3, i4 | +5 | +20 (+2) | * Weapon * Projectile * Transition to IAI * 10 chip damage on block * Consumes 210F of remaining Heat time | |
| lili | H.2+3 | m,m,m,t | 55 | i16~17, i17~18, i24~25 | +7 | +0d | * Heat Smash * Balcony Break * H.RAB.2+3: i21 actual startup * Transition to +14g DEW with F on block * +16a (+7) on 2nd hit * 6 chip damage on block | |
| victor | IAI.d+2 | M,M,SM | 31 | i23~24, i6, i7 | +4 | +0 (-7) | * Weapon * Projectile * Transition to IAI * Deals 6 chip damage on block | |
| azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 7 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff * Jab evasion (frames 7 to 10?) * Low crush 18~57 * Floating state 58~60 | |
| bryan | H.2+3 | m,m,t | 20,20,35 | i16, i18~19 | +9 | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on 1st or 2nd hit (55dmg total) * 5 chip damage on block * Low crush 9~36 * Floating state 37~39 | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level **HAE lvl.0 16 damage **HAE lvl.1 20 damage **HAE lvl.2 28 damage **HAE lvl.3 38 damage *** lvl.3 causes Wallsplat * Regain recoverable health | ||
| alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | i18~20, i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | * Spike * Weapon * Combo from 1st hit with 17F delay * Move can be delayed by 10F * Input can be delayed by 23F * 3 chip damage on block * 7 chip damage on block in heat | |
| lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Consumes 270F of remaining heat time | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit * Balcony Break * Transition to second hit on hit | |
| victor | uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado * Followup available only on 1st hit * Low crush 9 | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| alisa | DBT.f+1 | M,t | 49 | i19~21 | -9 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block * 7 chip damage on block in heat * Low crush 17~32 * Floating state 33~35 | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | 3+4,1+2 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Transition to attack throw on close range front hit * +2c~+12c on mid hit * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Opponent left FUFA * Armor King recovers FUFL on hit, and FDFL on block * Low crush 9~34 * Floating state 35~37 | |
| armor-king | BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT | |
| armor-king | BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Shift to attack throw on grounded, airborne, and backturn hit * Recovers standing r66 on hit * Opponent is left FUFT on hit * Low crush 14~34 * Floating state 35~60 | |
| asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bob | H.2+3 | m,t | 14,20 (50) | i16~17, i29 | +6 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit (50dmg) * +10a (-7) on 2nd hit * Just frame input (H.2+3:3:4) for 5-10 total damage ** Input 3 during frames 53~55, input 4 during frames 94~96 | |
| bob | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Move can be delayed by 20F * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block * Side switch on hit * Move cannot be delayed * Input can be delayed by 6F | |
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | H.2+3 | m,t | 20,35 | i20~21, i24~25 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * 2nd hit 26dmg +30a (-6) on 1st whiff * Transition to STC on block * Transition to standing with B (+7) | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20 | |
| jun | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transition to attack throw on front standing or airborne hit * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed * +10a (+1) and Balcony Break on BT hit * Gain 8 Kazama Essence on normal hit or airborne hit * Power crush 8~15 | |
| kazuya | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | H.2+3 | M,t | 20,40 | i17~18 i21~22 | +12 JGR | +0d | * Heat Smash * Floor Break * Transition to attack throw on standing hit * Transition to JGR on block * Cancel transition to JGR on block with B (+7) * Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff ** Tornado ** Balcony Break ** Hard balcony break ** i21~22 23dmg ** Jail from 1st block ** Forces crouch on 2nd hit ** +24 JGR on hit ** Cancel transition to JGR on hit with B (+19) * Hits OTG * 5 chip damage on block | |
| king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +0d | * Shifts to throw on front grounded hit * Move can be delayed by 10f * Input can be delayed by 15f * Hit vs Side/BT +10s | |
| king | f,F+2+3 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. * Low crush 12~ | |
| king | JGR.1+2 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * King recovers off axis * Power up into JGR.1+2* after 30F? or during Heat ** 24,15dmg and i51~73? effective startup (without Heat) ** Partially uses remaining Heat time during Heat | |
| king | JGS.3,2+3 | m, M,t | 23/27/34, 20,15 | i22~23, i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins. | |
| kuma | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kunimitsu | H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * 10 chip damage on block * High evasion at frame 6? * Low crush 20~44 * Floating state 45~47 | |
| kunimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43 | |
| kunimitsu | (Airborne).ub+3+4 | m,t | 15,15 | i19 | -17 | -5d | * Balcony Break * Transitions to attack throw on front airborne hit * Does not transition on BT hit * Hit vs BT +36a (+26) * 17 total scaled damage * Low crush 9~40 * Floating state 41~43 | |
| kunimitsu | CH.SET.2 | m,t | 20,10 | i12 | +55a (+48) | * Weapon * Attack Throw * Instant tornado | ||
| kunimitsu | SET.uf+4 | m,t | 8,16 | i13~14 | -14 | +0d | * Floor Break * Shift to Attack Throw when hit from the front * Hit vs BT/Side +8a (+1) * Low crush 11~32 * Floating state 33~35 | |
| lars | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | uf+3+4,4 | sp, m,t | 20,20 | i17~18 | -4 | +0d | * Shift to attack throw on front hit * +8c on BT hit * i37~38 effective startup (uf+3+4 takes i20) * Low crush 1~21 * Floating state 22~24 | |
| law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block | |
| law | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lee | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leroy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted | |
| lili | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | ub+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) * Side switch on hit | |
| miary-zo | uf+1 | m,t | 13,8,29 | i17 | -15 | -5d | * Floor Break * Transitions to attack throw on front hit only * Hit vs BT +16a (+9) | |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d / +9a (-1) | * Balcony break on meaty hit * Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 * +9a (-1) on meaty hit * Unbreakable * Low crush 3~34 * Floating state 35~ | |
| nina | ws3 | m,t | 15 | i13 | -13 | +0d | * Knee * Transition to Triple Slaps chain throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | FC.df+2 | m,t | 15,15 | i14 | -11 | -4d | Removes Recoverable Health | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | H.LNH.P | m,t | 15 | * Parries high and mid punches and kicks? * Active after LNH is actionable * Transition to TFA after successful parry * Throws received are unbreakable * Parry state 25~95? | ||||
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +5 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 chip damage on block * Low crush 23~117 * Floating state 118~120 | |
| kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased realign tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20~22 | -16 | -5d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA * Low crush 20~41 * Floating state 42~44 | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 24 (16), 17,15 | i16, ,i24~26 | -19 | -5d | * Floor Break * Consumes 600F of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +7 | * Balcony Break * Shifts to throw on airborne hit (+0d) | |
| miary-zo | H.2+3 | m,th | 52 | i17~18 | +6 | -5d | * Heat Smash * Floor Break * Transition to BAO +6 r24 automatically on block only Cancel BAO transition -13 -6 +23a (+13) r36 with B * 6 chip damage on block * Low crush | |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Cancel to standing on block with B (-9) * 7 chip damage on block | |
| victor | IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee * Power crush 8~16 | |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | +27a (-20) | * Balcony Break * Interrupt with i2 or i19 mid extension after parry * High crush 1~39 | |
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
| armor-king | u+1+2* | m! | 45 | i67 | +11a | * Low crush 15~63 * Floating state 64~66 | ||
| armor-king | b,B+2+3 | m! | 50 | i63~66 | +52a | * Cancel to r45 FC with D at frame 36 * Low crush 62~78 * Floating state 79~81 | ||
| armor-king | BT.1+4 | M! | 20 | i41~47 | +0d | * Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff * Low crush 12~42 * Floating state 43~47 | ||
| asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | * Balcony Break * Cancel to r58? with B | ||
| azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
| bob | b,B+1+4 | m! | 60 | i72~74 | +7d | * Spike * 20f timestop on hit * Cancel to r47 FC with DB at frame 42 * Low crush 51~69 * Floating state 70~72 | ||
| bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f | ||
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| devil-jin | FLY.1+2 | M! | 30 | i50~100 | -72cg~-22cg | * Balcony Break * -72c~-56c on average * Forces tech back roll on hit * -75d~-25d on BT hit * Low crush 1~111 * Floating state 112~114 | ||
| devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -65cg~-22cg | * Balcony Break * -52c~-50c on average? * Forces tech back roll on hit * Recovers front-facing when done from BT FLY * -68d~-25d on BT hit * Low crush 1~ | ||
| dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9a | * Unblockable | |
| fahkumram | RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
| feng | ub+1+2 | m! | 70 | i79~82 | +50a (+19) | |||
| heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
| hwoarang | b,B+2+3 | m! | 40 | i61~62 | +17a | * Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b | ||
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| jin | ub+1+2 | m! | 50 | i75~76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
| jun | ub+1+2 | m! | 50 | i57~58 | +6a | Balcony Break | ||
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | |||
| kazuya | DVK.3+4 | M! | 30 | i60~90 | -49cg~-19cg | * Balcony Break * -45c~-41c on average * Consumes 150F of remaining Heat time * Forces tech back roll on hit * Low crush 20~134 * Floating state 135~137 | ||
| king | u+1+2* | m! | 40 | i67 | +11d | * Floor Break * Auto switch side if fly over opponent * Low crush 9~60 | ||
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| kunimitsu | b+1+3 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~12 | ||
| kunimitsu | ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| kunimitsu | BT.3+4 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~18 | ||
| lars | ub+1+2 | m! | 45 | i84~85 | +61a | |||
| law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| lili | u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 56f, effective startup i74~75 | ||
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * H.1+2 from 1~27f charge * H.1+2* from 28~55f charge | ||
| paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
| raven | 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked * High crush 12~42 | ||
| xiaoyu | HYP.2+3 | m! | 40 | i61 | +10d | * Unblockable * Cancel to BT with BB | ||
| yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
| yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
| yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(6),n | M! | 200 | i249~250 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
| yoshimitsu | d+1+4,B+1 | m!, m! | 60, 18 | i29~30, i1~39 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, ,i1~18 | -29a | * Weapon * 10 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, ,i1~18 | -29a | * Weapon * 12 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, ,i1~35 | -30a | * Weapon * 17 self-damage * The entire string deals 111 self damage | ||
| yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
| yoshimitsu | ub+1+3,n,1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
| yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Floor Break * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS * Low crush 9~110 * Floating state 111~113 | ||
| yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Floor Break * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+3 * Yoshimitsu will transition to BT if the opponent is far * Low crush 9~90 * Floating state 91~93 | ||
| yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
| yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into f,F+1+4,n * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
| yoshimitsu | f,F+1+4,F | m!, m! | 60, 185 | i45, i35~37 | -60a | * Weapon * 200 self-damage during 1st recovery frame * Dealing lethal damage will award the victory to Yoshimitsu | ||
| yoshimitsu | f,F+1+4,n | m! | 60 | i45, | ||||
| yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Floor Break * Weapon * Same animation as the ending of qcf+1 * Low crush 30~52 * Floating state 53~55 | ||
| yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
| yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
| yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
| yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
| zafina | ub+1+2 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
| devil-jin | SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
| devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20 (14), 14 (10/7), 20 (10/8) | i20~21, ,i27~28 i22~60 | -6a | * Available only as airborne combo from 2nd hit * Low crush 1~ | ||
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| dragunov | PGR.1+2 | m(t) | i26 | -5 | +3d | * Throw break: 1+2 * Transition to BT on throw break * Shift to tackle on hit * Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) * High crush 1~26 | ||
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
| alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~34 | |
| armor-king | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 1~ | |
| armor-king | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
| azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
| azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| bob | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| bob | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| bob | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| claudio | db+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * +6c on crouching hit * High crush 1~ | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| fahkumram | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| fahkumram | hFC.2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush 1~40 | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~34 | |
| heihachi | 1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break * Balcony Break * Can only be used once per match * Ultimate Count 3 required to use * Can be used while in FUJ * Opponent recovers crouching on hit * Cannot cause a K.O | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~ | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | hFC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| king | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * High crush 4~ | |
| king | d+2 | sl | 8 | i11 | -4 | +7 | ||
| kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kunimitsu | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| kunimitsu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input hFC.d+2 * High crush 4~ | |
| law | db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | hFC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | hFC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
| lee | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 * High crush | |
| lee | FC.2 | sl | 5 | i11 | -4 | +7 | * Alternate input db+2 * High crush | |
| leo | db+1 | sl | 6 | i10 | -5 | +6 | * High crush 4~ | |
| leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | d+1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to standing r24 with f | |
| lidia | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
| lidia | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | db+1 | sl | 5 | i10 | -5 | +6 | Transition to standing r24 with f * High crush 4~ | |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 1~ | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to standing r24 with f * High crush 4~ | |
| nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 1~ | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f * High crush | |
| raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| reina | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~ | |
| shaheen | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing with f * High crush 4~ | |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | hFC.1 | sl | 5 | i10 | -5 | +6 | * High crush 1~34 | |
| xiaoyu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| yoshimitsu | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
| yoshimitsu | hFC.2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
| asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * Interrupt with i12 from any block * Can be low parried from block or normal hit only * -19 if entire string is ducked | |
| devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | * -17 from 1st block * Can be performed in reverse during backturn (Fox Step) | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 / -19 | -3 | +4 | * -19 from 1st block * CH advantage listed is for the 2nd hit |
| jun | db+4,1+4 | L, sl,h | 14, 5 (3),8 (4) | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st CH with 8F delay * Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) * Interrupt with i12 from any block * Links to 1+4 extensions * Alternate inputs: ** db+4,4,n,1+4 (t124) ** db+4,4,4,1+4 (t156) * Move cannot be delayed * Input can be delayed by 8F * CH advantage listed is for the last hit |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| jun | FC.df+1 | sl,m | 6,30 | i10, i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit * High crush 1~44 | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 5,5,24 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
| armor-king | OTG.d+4,4,3+4 | L, L, SM | 18, 8 (5), 20 | i19~21, ,i30~32 | -17c | +0d | * Combos from 1st hit on grounded opponent * +5 on hit when opponent is standing * Low crush 13~32 | |
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| claudio | STB.4,2 | h, sm | 13, 32 | i12, i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * 6 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to PHX r15 on hit * Floating state 1~60 | |
| devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2~+13 | +4cg~+15cg | * Tornado * Weapon * Balcony Break * Projectile (unparryable) * Forces tech back roll on hit * +58a (+42) from previous hit * Jail from 1st block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit * 9 damage with scaling from previous hit | ||
| devil-jin | MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado * 7 chip damage on block * Projectile (unparryable) * Low crush 1~19 * Floating state 20~22 | |
| devil-jin | H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2~+13 | +4cg~+15cg | * Balcony Break * Tornado * Weapon * Projectile (unparryable) * Forces tech back roll on hit * +59a(+43) from previous hit * Jail from 3rd block * 3 chip damage on block * Consumes 210F of remaining heat time * +1d on BT hit | |
| devil-jin | H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado * Available only on hit * 18 damage with combo scaling from 1st * Consumes 600F of remaining Heat timer on hit or block or whiff * +70a (+54) FUFA on BT hit * Low crush 15~27 * Floating state 28~30 | ||
| devil-jin | H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2~+13 | +4cg~+15cg | * Tornado * Weapon * Projectile (unparryable) * +60a(+44) from previous hit * Jail from 1st block * 4 chip damage on block * Consumes 600F of remaining heat time * No pushback on 1st CH * Forces tech back roll on hit * +1d on BT hit | |
| heihachi | H.db+1+2 | SM | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes 300F of remaining Heat time * Power crush 7~29 | |
| heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * 12 Chip damage on block * Consumes 300f of remaining Heat time | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 11 Chip damage on block * Consumes 300f of remaining heat tiem | |
| jack-8 | df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~? | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | GMH.3+4 | SM | 20 | i20 pc6 | -13 | +14c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on block when absorbing an attack * Gain GMC on Heat activation * Forces tech backroll on hit * Power crush 6 | |
| jin | DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 6 chip damage on block | |
| jun | MIA.2 | sm | 28 | i16 | -20 | +26a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * DA: Range increases to 4.0 * Deals 8 (DA:11) chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kazuya | DVK.1+4 | SM | 27 | i21~31 | -9 | +3a | * Tornado * Reversal Break * Balcony Breakif an attack is absorbed * Consumes 450F of remaining Heat time * -7 and 10 chip damage on block or +8a (-1) on hit after attack absorption * More evasive when performed from crouching state * Power crush 6~20 | |
| kuma | H.df+2+3 | sm | 20 | i15~16 | 0 | +39 (+29) | * Uses 180F of remaining heat time * H.f,n,d,df+2 to power up (23dmg) * High crush 6~12 | |
| kuma | H.df+2+3* | sm | 26 | i25~26 | +5 | +45 (+35) | * Reversal Break * Uses 180F of remaining heat time * 10 chip damage on block * H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block) * High crush 6~22 | |
| kuma | b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA * Floating state 55~147? | |
| kuma | ROL.1+2 | SM | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Consumes 300F of remaining heat time * Only deals recoverable damage * High crush 33~43 | |
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * Available only on hit or block * Forces tech backroll on hit | |
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Weapon * Projectile * Combo from 2nd CH * Interrupt with i3 * Available only on hit or block | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 1st hit with 7F delay * Interrupt with i1 * Available only on hit or block * Move can be delayed by 2F * Input can be delayed by 7F | |
| raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i19~20 | +7~+8 | +72a (+56) | * Tornado * Instant Tornado on hit * Consumes 600F of remaining Heat time * Available only on hit or block * 20f timestop on hit * 6 chip damage on block * Low crush 1~10 * Floating state 11~13 | |
| raven | ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * 14 damage with scaling from 1st * Available only on hit or block | |
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Weapon * Projectile * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH * Interrupt with i3 | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block |
| victor | d+1+2 | SM | 21 | i19~21 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * 6 chip damage on block |
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8cg | * Balcony Break * Combo from 1st CH with 5F delay * Available only on 1st block or hit * 4 chip damage on block * Forces tech backroll on hit * Move can be delayed by 4F * Input can be delayed by 5F * Interrupt with i7 from 1st block | |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Available only on 1st hit or block * Combo from 1st hit * Jails from 1st block * 6 chip damage on block | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,(30) | i14~15, i18~27, i44~45 | -3~-2 | +6cg | * Balcony Break * Spike * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t78 r32 on hit * 11 chip damage on block * Consumes 240F of remaining Heat time on block * Forces tech backroll on hit * Move can be delayed by 1F * Input can be delayed by 5F * Low crush 51~54 * Floating state 55~57 | |
| raven | H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,(30) | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break * Combo from 2nd CH with 9F delay * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i3 from 2nd block * 20F timestop on hit * t102 r41 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 5F * Input can be delayed by 9F * Low crush 48~61 * Floating state 62~64 | |
| raven | H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,(30) | i15~17, ,i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH with 9F delay * Interrupt with i5 from 2nd block * Available only on hit or block * 2nd hit only available on block (jailing) * 20F timestop on hit * t106 r39 on hit * Consumes 240F of remaining Heat time on block * 10 chip damage on block * Move can be delayed by 4F * Input can be delayed by 9F * Low crush 44~57 * Floating state 58~60 | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),(30) | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Airborne combo from 1st hit * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i1 from 1st block * t80 r39 on hit * Consumes 600F of remaining Heat time on block * 10 chip damage on block * Move is delayed by 4F * Input cannot be delayed * Low crush 44~57 * Floating state 58~60 | |
| raven | H.BT.2,2,1 | h, m, sm,sm | 9, 12, 24,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block | |
| raven | H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block |