
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
| leroy | d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM * Combos from 1st hit CH | |
| leroy | d+1+2 | m | 21 | i17~18 | -4~-3 | +6c | * Heat Engager * Heat Dash +5, +67a (+50) | |
| leroy | db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| leroy | db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado * Balcony Break * Combo from 1st hit | |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Punch and kick Sabaki * 7 chip damage on block * Parry state 4~20 | |
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12 |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4 * Low crush 9 | |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| leroy | P:b+2,1 | m | 40 | i13,i | -10 | +29a | * Elbow (last two hits) * Alternate input: P:b+2,2 * Power up during Heat (recovers heat) | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +15c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | ws2 | m | 21 | i15~16 | -14 | +51a | ||
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | FC.df+4,1 | L, m | 14, 15 | i15~16, i20~21 | -13~-12 | +31a (+21) | Combos from 1st hit CH | |
| leroy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leroy | HRM.1 | m | 17 | i24~25 | -10~-9 | +0~+1 | * Sabaki: parries high or mid punches or kicks ** Shift to HRM.1,2 on successful parry * Parry state 3~12 | |
| leroy | HRM.3,4 | L, m | 8, 16 | i16, i22~23 | -15~-14 | +1~+2 | * Combo from 1st hit * Interrupt with i2 from 1st block | |
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| leroy | HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i5, i5, i5, i17~18 | -17 | +7a(-2) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Jail from 1st block with 11F delay * Combo from 1st hit with 11F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| leroy | HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | 6 chip damage on block |
| leroy | HRM.b+3,2 | L, m | 12, 27 (18) | i20~21, i31~32 | -16 | +4a (-5) / +0a (-1) | * Balcony Break * Airborne combo from 1st hit (+0a (-1)) ** Combo deals [30; 12] damage | |
| leroy | HRM.f+4 | M | 21 | i26~29 | +0 | +40a | 8 chip damage on block * Low crush 13~30 | |
| leroy | P.b+2,1 | m | 35 | i13 | -10 | +21g | * Balcony Break * Elbow (last hit) * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | |
| lidia | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Balcony Break * Cancel to r35 backdash with b,b at frame 10 * Cancel to r18 forward dash with f,f at frame 3 * Transition to HAE on hit or block only * Cancel HAE transition with B * Consumes 90F of remaining Heat time * Hold for 20~30 frames | |
| lidia | H.1+2* | m | 35 | i42~64 | +6g | +37a (+29) | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
| lidia | H.1+2** | m | 55 | i65 | +10g | +63a | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
| lidia | H.WLF.1 | m | 24 | i22 | +6g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B | |
| lidia | H.WLF.1* | m | 34 | i36 | +10g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
| lidia | H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
| lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Transition to CAT on hit or block only * CAT transition is -16 | |
| lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
| lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45 | |
| lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
| lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
| lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | f+3,2 | m, m | 12, 20 | i17~18, i24~25 | -4 | +24g | +59a | * Tornado * Transition to WLF r30 on hit or block * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Whiffs vs SSR from 1st block * WLF transition is -12 * Crumple stun on CH * 4F timestop on CH * Move can be delayed by 10F * Input can be delayed by 13F |
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| lidia | f+4,3,4 | m, m, m | 8, 10, 23 | i17, ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | df+4 | m | 12 | i15 | -4 | +6 | ||
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect * Does not parry weapon lows * Parry state 5~13 | |
| lidia | b+1 | m | 24 | i18 | +2 | +22cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lidia | uf+1 | m | 18 | i23 | -6 | +3 | * Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry * Parry state 5~17 | |
| lidia | uf+3 | M | 28 | i25~27 | -9 | +15cg | * Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27 | |
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * HAE lvl.3: *** Removes Recoverable Health *** Decreases HAE lvl by 1 on hit * Low crush 27~46 * Floating state 47~49 | |
| lidia | f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
| lidia | qcf+2 | m | 12 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 3 damage | |
| lidia | qcf+2,2 | m, m | 12, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | qcf+2,2,1+2 | m, m, m | 12, 17, 25 | i16, ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | Alternate input: db+1+2 but does 3 less damage | |
| lidia | qcf+1+2,2 | m, m | 18, 20 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance * WLF transition is -12 |
| lidia | qcf+1+2,2* | m, m | 18, 26 | i16~17, i35~36 | +8 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +11cg | * Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36 | |
| lidia | ws1 | m | 12 | i13~14 | -3 | +4 | ||
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lidia | ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | ws4 | m | 13 | i11~12 | -4 | +7 | ||
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lidia | FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow | |
| lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -18 | +5a | * Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39 | |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lidia | HAE.1 | m | 21/23 | i18~19 | -11 | +80a (+60) | * Spike * Power up based on Heaven and Earth level * 7/6/4 chip damage on block * -7 frame advantage after absorbing an attack in power crush state * Guarantees grounded hit vs airborne opponent * +51a on BT hit * Power crush 7~17 | |
| lidia | HRS.3 | m | 21 | i22~24 | -4 | +14 | * Strong Aerial Tailspin * Balcony Break * Homing * 4 chip damage on block * Low crush 9~27 * Floating state 28~30 | |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| lidia | WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 7 Chip damage on block * Jab evasion | |
| lidia | WLF.1* | m | 34 | i36 | +7 | +57a | * Tornado * 13 chip damage on block | |
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | * Balcony Break * Steel pedal | |
| lidia | WLF.3 | m | 10 | i17 | -6 | +4 | ||
| lidia | WLF.3,1 | m, m | 10, 21 | i17, i26 | -6 | +37a (+29) | * Balcony Break * Combo from 1st CH * Move cannot be interrupted | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | H.RAB.4 | m | 36 | i23~29 | +5 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time * Low crush 15~ | |
| lili | 1,1,3 | h, h, M | 5, 16, 17 | i10, ,i20~21 | -15 | +6d | +25a | * Combo from 1st CH * Combo from 2nd CH with 6f delay * Interrupt with i2 from 1st block * Input can be delayed 6f * Move can be delayed 5f * Recovers 4f faster on hit * Steel pedal |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * Powers up in Heat * Chip on block [6] * Low crush 21~41 * Floating state 42~44 | |
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| lili | 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Forces tech back roll on hit * +11d on BT hit | |
| lili | 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i3 from 1st block * Move can be delayed 8f | |
| lili | f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing * Balcony Break * Knee |
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break * Transition to BT -3 +8cg +8 with B |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block * Whiffs vs SWR from 1st block | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b * Recovers 2f faster on hit * Launches crouching opponent | |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i11 from 2nd block * Whiffs vs SSR from 2nd block * Input can be delayed 9f * Move can be delayed 8f | |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado * Balcony Break * Combo from 2nd CH with 4f delay * Interrupt with i3 from 1st block * Move can be delayed 12f | |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| lili | d+3+4 | m | 23 | i17~21 | -21 | +45a (+35) | * Tornado * Evasive, can go under some mids and highs * Floating state 14~44 | |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| lili | b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado * Combo from 1st hit with 5f delay * Interrupt with i5 from 1st block * Input can be delayed 10f * Move can be delayed 9f | |
| lili | b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow * Combo from 1st hit with 10f delay * Move cannot be interrupted * Move can be delayed 12f * Enter BT -4 +7 +9 r22 with B * Enter DEW -4 +7 +9 r22 with F |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i5 from 2nd block * Input can be delayed 7f * Move can be delayed 6f | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| lili | u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F * Low crush 16~33 * Floating state 34~36 | |
| lili | u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit * Interrupt with i22 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed 13f * Move cannot be delayed * Enter DEW -3 +14c r21 with F * Low crush 22~48 * Floating state 49~51 | |
| lili | u+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23) | * Balcony Break * Low crush 9~27 * Floating state 28~30 |
| lili | u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 10f, effective startup i28~29 | |
| lili | u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 33f, effective startup i51~52 * 9 chip damage on block | |
| lili | u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break * Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a) * Low crush 5~37 * Floating state 38~40 | |
| lili | uf+1 | m | 17 | i16~18 | -9 | +24d | Floor Break | |
| lili | uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break * Has built-in sidestep to the left | |
| lili | uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Recovers 3f faster on hit * Low crush 9~30 * Floating state 31~33 | |
| lili | uf+4 | M | 18 | i25~29 | -12~-8 | +1c~+5c | * Enter BT -7~-3 +6c~+10c r28 with B * Low crush 9~29 * Floating state 30~32 | |
| lili | uf+4,3 | M, m | 18, 25 | i25~29, i24 | -9 | +15d | +32d (+24) | * Tornado * Balcony Break * Combo from 1st hit with 10f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 13f * Move can be delayed 7f |
| lili | uf+3+4 | m | 15 | i15~18 | -9~-6 | +2~+5 | * Knee * Low crush 9~29 * Floating state 30~32 | |
| lili | uf+3+4,3+4 | m, m | 15, 23 | i15~18, i19~23 | -21 | +45a (+35) | * Tornado * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block * Input can be delayed 12f * Move cannot be delayed * Floating state 29~58 | |
| lili | f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| lili | f,F+3 | m | 15 | i22 | -12 | +5c | * Enter DEW -3 +14c r21 with F * Low crush 7~27 * Floating state 28~30 | |
| lili | f,F+3+4 | m | 30 | i19~25 | -2~+4 | +4a (-5) | * Balcony Break * Powers up in Heat * Chip damage on block [9] * Low crush 11~31 * Floating state 32~34 | |
| lili | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lili | f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break * Chip damage on block [9] * Low crush 3~27 * Floating state 28~30 | |
| lili | ws1 | m | 10 | i13~14 | -11 | +0 | ||
| lili | ws2 | m | 17 | i16~18 | -12 | +39a (+29) | * Enter BT with B * Recovers 1f faster on hit | |
| lili | ws3 | M | 26 | i15~16 | -21 | +62a (+46) | * Tornado * Instant Tornado on hit * Floating state 12~39 | |
| lili | ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Interrupt with i30 * Float interrupt with i14~30 * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| lili | SS.4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * Sidestep takes 9f, effective startup i29~30 * High crush 6~12 |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| lili | FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break * 4 chip damage on block |
| lili | FC.df+4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * High crush 6~12 |
| lili | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| lili | BT.1,2 | h, M | 8, 20 | i8, i24~26 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Parryable by standard punch parries * Move can be delayed 10f * Low crush 27~39 * Floating state 40~42 | |
| lili | BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break * Hit vs BT +15a (+6) * Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break * Power crush 6~13 | |
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 26~43 * Floating state 44~46 | |
| lili | BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH * Interrupt with i4 from 1st block | |
| lili | DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| lili | DEW.1,2 | m, m | 12, 20 | i15~16, i23~24 | -14 | +20a (+10) | +54a | * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i1 * Move can be delayed 18f * Cancel to BT -14 -9 -3 r35 with B |
| lili | DEW.1,4 | m, m | 12, 26 | i15~16, i25~31 | -9 | +2a (-7) | * Balcony Break * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Chip damage on block [7] * Power up in Heat * Low crush 19~39 * Floating state 40~42 | |
| lili | H.DEW.1,4 | m, m | 12, 30 | i15~16, i25~31 | +5 | +20~26a (-6~+0) | * Balcony Break * Combos from 1st hit CH * Interrupt with i5 from 1st block * 16 chip damage on block * Partially consumes remaining Heat time * Low crush 17~ | |
| lili | DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| lili | DEW.2,1 | m, m | 13, 20 | i14, i22~23 | -13 | +17d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Input can be delayed 14f * Move can be delayed 10f | |
| lili | DEW.3 | M | 28 | i17~18 | -11 | +20a (+3) | * Tornado * Balcony Break | |
| lili | DEW.1+2 | m | 28 | i16~17 | -11 | +17g | * Tornado * Balcony Break * Opponent recovers crouching on hit * Block advantage -7 on successful attack absorption, deals chip damage * Hit vs BT +12a (+3) * Power crush 6~15 | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Powered up during Heat: 24 damage * Force tech back roll on hit | |
| lili | RAB.4 | m | 24 | i23~29 | -2~+4 | +4a (-5) | * Balcony Break * Chip damage on block [9] * Powered up during Heat * Low crush 15~36 * Floating state 37~39 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | 1,3 | h, m | 5, 10 | i10, i20 | -6 | +0 | * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 4f * +0c on crouching hit * Links to 10-hit strings | |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st block * Enter MOR -7 +4 r25 with F | |
| miary-zo | 3,1,2 | m, m, m | 12, 10, 22 | i13~14, ,i16~18 | -14 | +28a (+13) | * Combo from 2nd CH with 11f delay * Jail from 1st block with ?F delay * Input can be delayed 11f * Move can be delayed 9f | |
| miary-zo | f+2 | m | 23 | i20 | -13 | +5 | * Balcony Break (airborne) * Punch Sabaki, +30d (+22) and Balcony Break on successful parry * Parry state 5~10 | |
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| miary-zo | f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponent to foreground * f+4,u+2 to push opponent to background * Power up in Heat | |
| miary-zo | H.f+4,2 | m, m | 12, 25 | i18, i31 | +2 | +16a (+7) | * Balcony Break * Weapon * Combos from 1st hit * Interrupt with i7 from 1st block * 7 chip damage on block * Partially consumes remaining Heat Time * f+4,H.d+2 to push opponent to foreground * f+4,H.u+2 to push opponent to background | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| miary-zo | f+3+4,2 | m, m | 10, 20 | i18, i29~30 | -20 | +64a (+48) | * Tornado * Combo from 1st hit with 2f delay * Interrupt with i7 from 1st block * Input can be delayed 2f * Move cannot be delayed * Chip damage on block * Instant Tornado on hit * Can hit grounded when off-axis, steel pedal effect * Low crush 31~55 * Floating state 56~58 | |
| miary-zo | df+1 | m | 10 | i13 | -2 | +5 | ||
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Interrupt with i8 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| miary-zo | df+1,1,1+2 | m, h, M | 10, 17, 23 | i13, ,i27~28 | -17 | +35a (+25) | * Tornado * Weapon * Interrupt with i5 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Recovers 3f faster on hit * High crush 17~26 | |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| miary-zo | df+3 | m | 15 | i20~21 | -9 | +4 | * Homing * Weapon | |
| miary-zo | df+3,3 | m, m | 15, 20 | i20~21, .i26~27 | -13 | +15a (+6) | * Balcony Break * Weapon | |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| miary-zo | d+2 | M | 20 | i26 | -4c | +8d | +53a | * Spike * Weapon * Chip damage on block |
| miary-zo | d+1+2 | M | 23 | i19~20 | -17 | +35a (+25) | * Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18 | |
| miary-zo | db+2 | m | 10 | i15 | -11 | +2 | ||
| miary-zo | db+2,3 | m, m | 10, 10 | i15, i23~24 | -11 | +2 | * Knee * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Move can be delayed 8f | |
| miary-zo | db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed by 8F * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good right sidestep tracking * Low crush 9~35 * Floating state 36~38 |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| miary-zo | H.u+3,2 | m, m | 17, 27 | i17~18, i30~32 | -9 | +29a | * Tornado * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 5 chip damage on block * Partially consumes remaining Heat Time * Low crush | |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | u+1+2 | m | 20 | i22 | +4 | +13c | * Floor Break * Chip damage on block * Hit vs BT +25d * Low crush 9~22 | |
| miary-zo | uf+2,4 | h, m | 14, 20 | i17, i31~32 i5~6 | -11 | +6c | * Floor Break * Combo from 1st hit CH * Interrupt with i4 from 1st block * Low crush 15~34 * Floating state 35~37 | |
| miary-zo | H.uf+3,2 | h,h,m, m | 6,6,12, 22 | i18~19 i9~10 i9~10, i24~25 | +4 | +17a (+7) | * Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * 4 chip damage on block * Partially consumes remaining Heat Time | |
| miary-zo | uf+4 | m | 10 | i15~16 | -15 | -7s | * Low crush 9~31 * Floating state 32~34 | |
| miary-zo | uf+4,4 | m, m | 10, 23 | i15~16, i24~25 | -13 | +67a (+51) | * Tornado * Combo from 1st hit * Jail from 1st block with ?F delay * Instant Tornado on hit * Low crush 1~49 * Floating state 50~52 | |
| miary-zo | uf+3+4 | m | 18 | i25~16 | -5 | +20a | * Spike * Cancel to r50 with UB * Low crush 9~30 * Floating state 31~33 | |
| miary-zo | f,F+2 | m | 14 | i15~16 | -9 | +7 | ||
| miary-zo | f,F+2,2 | m, m | 14, 14,4,10 | i15~16, i22~23 i5 i5 | -9 | +32a (+6) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * Available only on hit or block * Chip damage on block * Power up in Heat | |
| miary-zo | f,F+3 | m | 19 | i20~21 | -9 | +6 | * Strong Aerial Tailspin * Homing * Balcony Break (airborne) | |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| miary-zo | f,f,F+3 | m | 30 | i23~26 | +6~+9 | +19a (+9) | * Balcony Break * Chip damage on block * Transition to BAO +6 r34 automatically on hit or block only * Cancel BAO transition with B * Low crush 21~35 * Floating state 36~38 | |
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| miary-zo | ws1,4 | m, m | 12, 20 | i13~14, i20 | -13 | +18a (+9) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 9f delay * Move cannot be interrupted * Move can be delayed 9f | |
| miary-zo | ws2 | m | 15 | i15~16 | -13 | +32a (+22) | * Jab evasion? | |
| miary-zo | ws3 | m | 20 | i20 | +4 | +7c | +54a | * Spike * Hit vs BT +14d |
| miary-zo | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| miary-zo | BAO.2 | M | 24 | i23~25 | -18 | +33a (+23) | * Tornado * Weapon * Steel pedal * Low crush 1~50 * Floating state 51~53 | |
| miary-zo | MOR.1 | m | 14 | i13 | -4 | +8 | * Good right sidestep tracking | |
| miary-zo | MOR.1,4 | m, m | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Interrupt with i1 from 1st block * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | MOR.2 | M | 20 | i15~17 | -6 | +18a (+1) | +72a (+56) | * Tornado * Balcony Break * Elbow * Jab evasion? * Steel pedal |
| miary-zo | MOR.3 | m | 20 | i17 | -13 | +12a (+3) | * Balcony Break * -9 and 8 chip damage on block after absorbing an attack * Power crush 7~16 | |
| miary-zo | H.MOR.4,3,1+2 | L, h, m | 10, 14, 20 | i17, ,i29~30 | -17 | +14a (-3) | * Balcony Break * Weapon * Combos from 1st hit * Interrupt with i6 from 1st block * Partially consumes remaining Heat Time * High crush | |
| miary-zo | MOR.1+2 | m | 23 | i26 | +6 | +29d | +84a (+64) | * Spike * Transition to BAO automatically on hit or block only * Cancel BAO transition +6 +23d +83a (+63) r31 with B * Chip damage on block * Low crush 6~24 |
| miary-zo | MOR.u+1+2 | m | 16 | i16~17 | -2 | +4 | * Low crush 13~29 * Floating state 30~32 | |
| miary-zo | WAL.4 | m | 40 | i12~20 | +2 | +10a (+34) | * Balcony Break * Reversal Break * Transition to MOR +5 +13d with F * Low crush | |
| miary-zo | H.f,F+2,2 | m, m | 14, 33 | i15~16, i22~23 | -1 | +40a (+14) | * Balcony Break * Weapon * Combos from 1st hit * Jail from 1st block with ?F delay * Available only on hit or block * 7 chip damage on block * Partially consumes remaining Heat Time | |
| nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Interrupt with i3 from 2nd block * Recovers 6F faster on hit (r28 t71) |
| nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
| nina | 2,3 | h, m | 10, 15 | i10, i18 | -13 | +0d | * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move cannot be interrupted * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
| nina | 3,2 | h, m | 14, 22 | i14, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Interrupt with i33 from 1st block * Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D | |
| nina | 4,2 | h, m | 15, 22 | i11, i19 | -9 | +3 | +37a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | * Spike * Interrupt with i13 from 1st block * Whiffs vs SSR from 1st block |
| nina | 1+2 | m | 19 | i16~17 | -3 | +8 | Homing | |
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay * Jail from 1st block with ?F delay | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U * Low crush 12~24 | |
| nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * -8 and 9 chip damage on block after attack absorption * Power crush 7~16 | |
| nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10a (+1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 3F delay * Combo from 1st CH with 4F delay * Move can be delayed by 3F * Input can be delayed by 4F * Interrupt with i4 from 1st block | |
| nina | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| nina | df+1,2,1+2 | m, h, m | 10, 10, 22 | i13~14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Move can be delayed by 10F * Interrupt with i4 from 2nd block * Recovers 6F faster on hit (r28 t81) |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16d | +16a | * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 9, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with 7f delay * Interrupt with i3 from 4th block * Move can be delayed 10f * Recovers 6F faster on hit (t116 r28) |
| nina | df+3,2,3 | m, h, m | 13, 9, 21 | i14, ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay * Interrupt with i8 from 2nd block | |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f | |
| nina | df+4 | m | 15 | i12 | -4 | +7 | ||
| nina | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH * Jail from 1st block with ?F delay | |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i8 from 1st block | |
| nina | d+3,2 | L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | db+2 | m | 17 | i24~25 | -5 | +8 | +61a | * Strong Aerial Tailspin * Homing * Crumple stun +11F on CH |
| nina | db+4,3 | L, m | 5, 21 | i16~17, i27~28 | -13 | +71a (+55) | * Tornado * Combo from 1st CH with 1f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| nina | db+3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
| nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSR from 1st block * Can hit grounded when off-axis |
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| nina | ub+1 | m | 15 | i20~21 | -16 | +20a | * Sidesteps to the left | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | u+4 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | * Spike * Opponent recovers crouching on hit * Low crush 7~30 * Floating state 31~33 |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| nina | uf+2 | m | 10 | i18 | -10 | +1 | ||
| nina | uf+2,1 | m, m | 10, 10 | i18, i21 | -13 | +49a (+40) | * Spike * Combo from 1st hit with 9f delay * Interrupt with i3 from 1st block * Move can be delayed 7f | |
| nina | uf+3 | m | 18 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| nina | f,F+1+2 | M | 26 | i23~24 | -5 | +12a (+3) | * Balcony Break * 5 chip damage on block * Cannot be buffered | |
| nina | f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * 9 chip damage on block * Cannot be buffered | |
| nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * 6 chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| nina | f,f,F+3,4 | m, m | 10, 21 | i20~21, i24~25 | -13 | +34a (+19) | * Tornado * Combo from 1st hit * Move cannot be interrupted | |
| nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 js7~16, fs17~19, t55 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17 | |
| nina | ws1 | m | 17 | i13~14 | -6 | +5 | ||
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Interrupt with i18 from 1st block * Interrupt with i7 from 1st block * Whiffs vs SWL from 1st block * Whiffs vs SSR, SWR from 1st hit * Move can be delayed 3f * Cancel to SS r28 with D_U (-13/-2) at frame 19 | |
| nina | ws2 | m | 15 | i15~16 | -13 | +28a (+18) | ||
| nina | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| nina | ws4,2 | m, m | 15, 22 | i11~12, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block) * Cancel to r38 FC with D | |
| nina | ws3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| nina | SS.1,2 | m, m | 15, 15 | i14~15, i16~18 | -3 | +3 | * Jail from 1st block | |
| nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * 6 chip damage on block |
| nina | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| nina | hFC.1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | Combo from 1st CH | |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Uses 240F of remaining heat time * Transition to SIT (cannot cancel) * Low crush 9? | |
| panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +8 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block * Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent * Balcony breaks if only 2nd hit connects on standing opponent * Low crush | |
| panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| panda | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
| panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| panda | 1+2 | m | 25 | i13~14 | -13 | +18cg | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit | |
| panda | f+1+2 | m | 16 | i18 | -15 | +18a | Pseudo-homing? | |
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit with 2F delay * Interrupt with i8 from 1st block * Grounded hit on off-axis hit against large body size characters? | |
| panda | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Hip * Interrupt with i31 from 1st block * 24 damage from 1st hit with grounded scaling * High crush 0~75 | |
| panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
| panda | df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | df+4 | m | 15 | i12 | -4 | +7 | ||
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Hip * 27 damage on clean hit | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | H.db+4,1 | l, m | 20, 14 | i21~22, i27~28 | +17a (-18) | * Floor Break * On hit only * Combos from 1st hit * Partially consumes remaining Heat time * Low crush | ||
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) * Low crush | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| panda | uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush | |
| panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
| panda | ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage * Transition to +12 +3 HBS with D | |
| panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | HBS.1,2** | m, m | 10, 30 | i12~13, i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
| panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| panda | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| panda | HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing * Balcony Break * Strong Aerial Tailspin * 9 chip damage | |
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26) * Balcony Break * Reversal Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
| paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * f+1+2 from 0~23f charge | |
| paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
| paul | 3 | m | 14 | i15~16 | -7 | +4 | ||
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 1st hit * Interrupt with i1 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed | |
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +43d (+35) * Homing * Low crush 9~22 | |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| paul | f+1+4 | m | 25 | i21~23 | -14 | +15cg | * Balcony Break * Shoulder * Sharp leftward movement w/ i5? startup * Forces tech back roll on hit | |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion * +4s on crouching normal hit | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 10f * Input can be delayed 13f * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block |
| paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge (i30) * d+1,2* at 27f charge * Interrupt with i10 from 1st block | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge * Interrupt with i24 from 1st block * Interrupt with i13 from 1st hit * Interrupt with i9 from 1st CH * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit or CH |