mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
kazuya3,1h, h12, 10i14, i19-1+7
* Combo from 1st hit
* Enter CD +2 +10 with df
kazuyadf+4m10i13~14-9+2
kazuyad+3L10i16-17-6
* High crush 4~
kazuyab+1h10i11-10+1
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
kazuyaws1m10i13-5+5
kazuyahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
king1,2,1h, h, m5, 15, 10i10, ,i24~25-4+5s+10s
* Forces standing on hit.
* Move can be delayed by 9F
* Jail from 2nd normal hit with 4F delay
* Starter of 10 Strings, 3rd~5th hits are combo.
king2h10i10+1+7
kingdf+4l10i14~15-14-3
kingd+3+4,4,4,2L, L, L, m14, 7, 7, 10i16, ,i28-15+5
* Balcony Break
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
kingFUFT.db+1+3t(g)20,10 / 35i18~20+0+1d(-40)
* 1 or 2 throw break, depending on King's input.
* Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
* Opponent recovers in FUFT if fails to roll.
kingMMD4.3+4,1+2t10+0d
* Cannot throw break.
* Opponent recovers in FDFA.
kingUT,1+2,1+2t, t25, 10+1d
* Cannot throw break.
* Opponent recovers in FUFA.
kuma2h10i10-1+6
kumadf+2m10i15~16-9+2
kumad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
kumadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
* Reverse direction when performed in FDFT
kumaHBS.1M10i12-13+5+12
* Elbow
larsH.DEN.3+4L,SM11,10i22~23, i9-14+21d
* 2 chip damage on block
* 2nd hit only occurs on 1st hit
* Recovers ?F faster on hit
* Transition to r19 SEN with input F (-7/+34d)
* Consumes 300F of remaining heat time
larsH.SS.2m,SM20,10i16~17, i8+6c+27d
* 6 chip damage on block
* Consumes 270F of remaining heat time
lars1,4h, l5, 10i10, i22-12+1
* Combo from 1st CH with 2F delay
* Transition to LEN with input D (-12/+3)
lars2h10i10+0+8
larsf+1h10i13-5+6
larsf+2h10i12-6+3
larsd+3,1l, h,h8, 4,10i15, i19,i18-7+4
* Combo from 1st hit CH
larsdb+1,3l, h9, 10i17, i19-12-1
* Combo from 1st hit
* -31 on 1st block
* Transition to LEN with input D (-31/-12/+3)
* Recover 30F heat on transition
larsf,n,b+2m10i14-120
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
law1,2,2h, h, m5, 8, 10i10, ,i20-8+4+4
Combos from 1st hit CH
law1,2,3h, h, m5, 8, 10i10, ,i15-5+13g
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
law2,2h, m8, 10i10, i20-8+4
Delay-able
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-4 oB, +9g oH, +14d)
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
* Low crush 14~
lawf+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
lawdf+1m10i13-1+5
First hit of Law's 10 String
lawb+2,3m, l12, 10i16, i23-12-1
Delay-able
lawuf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
lawws1m10i13-7-1
* Transition to DSS with F
** (-5 oB, +1 oH)
lawss3+4m,h9,10i15-12+63a (+43)
Balcony Break
* Low crush
lawFC.3l10i16-17-6
* High crush 4~
lawf,F+3+4t10i14-3+55a (+28)
Throw break 1+2
lee1,2,4h, h, m5, 9, 10i10, ,i18-12-1+58a
* Jail from 1st attack
* Combo from 2nd hit
* Transition to -14 -2 HMS with 3
* Move can be input by pressing 4 during frames 1-9 of 1,2
lee2h10i10+1+7
leedf+1m10i13-1+5
leews3,3,DF+3M, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...M, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeFC.3l10i13-17-6
*
* High crush
leeMS.3m10i15-12-1
*
* Low crush
leeMS.3,4m, m10, 10i15, i15-13+32a (+22)
*
leo1,2h, h5, 10i10, i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
leo3,2h, h15, 10i14, i19-2+9
* Combo from 1st hit
* Enter BOK -6 +5 with d
leod+3l10i16-17-6
* High crush 4~
leohFC.3l10i16-17-6
leroy2h10i12+0+9
leroydf+1m10i13~14-6+5
leroydf+2,1+2m, h,m7, 5,10i15~16, i19 i11-18+33 (+23)
* Combo from 1st hit
* Jails
leroyuf+3+4m,m8,10i14~15,i10~11-14+16a
Balcony Break
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia2,1h, h8, 10i11, i20~21+1
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
lidiaf+2h10i12-7+4
Elbow
lidiaf+4,3m, m8, 10i17, i13~14-10+0
Jail from 1st attack with 1f delay
* Low crush 5~17
* Floating state 18~20
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiaFC.d+3L10i16-17-6
* High crush 1~
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lidiaWLF.3m10i17-6+4
lilif+2h10i12~13-9-1
lilidf+1m10i13-1+8
lilid+1L10i18~19-11+0
* Transition to FC with D
* High crush 9~29
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
* Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)
** Frame advantage depends on input
liliws1m10i13~14-11+0
liliFC.3L10i16-17-6
* High crush 1~
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
miary-zo1,3h, m5, 10i10, i20-6+0
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* +0c on crouching hit
* Links to 10-hit strings
miary-zo2h10i11-2+9
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st attack
* Enter MOR -7 +4 r25 with F
miary-zof+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
miary-zodf+1m10i13-2+5
miary-zodb+2m10i15-11+2
miary-zodb+2,3m, m10, 10i15, i23~24-11+2
* Knee
* Combo from 1st hit with 9f delay
* Move can be delayed 8f
miary-zob+1h10i12~13-9+4+4s
* Elbow
miary-zob+2h10i13-12+0
* Homing
miary-zouf+4m10i15~16-15-7s
* Low crush 9~31
* Floating state 32~34
miary-zof,F+2,2m, m14, 14,4,10i15~16, i22~23 i5 i5-9+32a (+6)
* Balcony Break
* Weapon
* Combo from 1st hit
* Available only on hit or block
* Chip damage on block
* Power up in Heat
miary-zoMOR.4L10i17-12-1
* High crush 1~29
ninaH.qcf+4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i14, i25, i28 i35 i42-2+13a (+12)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 3rd hit
* Chip damage on block
* Partially uses remaining Heat time
ninaH.b+3+4,1+2h,h,h,h,h16,6,6,6,10i14~15, i28 i35 i42-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
ninaH.ws1,1+2m,h,h,h,h17,6,6,6,10i13~14,i25 i35 i39 i42-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
ninaH.ws4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i11~12, i25, i28 i35 i42 i13-2+29a (+3)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Jails from 3rd hit
* Chip damage on block
* Partially uses remaining Heat time
nina1,2h, h5, 10i10, i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
nina2h10i10+1+7
ninadf+1m10i13~14-1+5
ninadf+1,2m, h10, 10i13~14, i16-5+2+9
* Jail from 1st attack with 1f delay
* Enter SS -1 +6 +13 with D_U
* Enter CD +0 +7 +14 with F
* Links to 1 jab extensions
ninadf+3,1m, h13, 10i14, i30-8+3
* Combo from 1st CH
* Input can be delayed 10f
* Cancel to SS -19 -8 -7 with D_U
ninad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
ninad+3L10i16-17-6
* High crush 4~
ninad+4,1l, h6, 10i12, i24+0+6+11
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Cancel to SS -21 -10 with D_U
ninab+1h10i12~13-7+4
ninab+3m10i18-6+6c
Spike
ninauf+2m10i18-10+1
ninauf+2,1m, m10, 10i18, i21-13+49a (+40)
* Spike
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
* High crush 35~64
ninaf,f,F+3m10i20~21-8+1
* Low crush 4~18
* Floating state 19~21
ninahFC.1,4sl, m5, 10i10, i16~17-11+0
Combo from 1st CH
ninahFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
ninaBHS.1+2t10,10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Powered up input: BHS.3,4,3,1+2
ninaBTR.2t10-3+3d
* Throw break 2
* Powered up input: BTR.2,1,1+2
ninauf+1+2t30,10i12+0+29a (-32)
panda2h10i10-1+6
pandadf+2m10i15~16-9+2
pandad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
pandadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
* Move is airborne, requires strong parry
pandaHBS.1m10i12~13-13+2+12
pandaH.db+1+3t10i15+12
* Alternate input: H.db+2+4
* Unbreakable
* Uses 300F of remaining heat time
paulb+1h10i12~13-9+2
pauluf+3,4m, m15, 10i15~16, i13~14-13+32a (+22)
* Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Combo from 1st hit +27a (+10)
* Low crush 10~24
* Floating state 25~27
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
* High crush 6~
raven3m10,i14~15-8~-7+3~+4
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
* Low crush 14~27
* Floating state 28~30
ravenf+2m10i15~16-12~-11-1~+0
ravend+3L10i15-11+0
ravenFC.3L10i16-17-6
* High crush 1~
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
ravenBT.3h10i10-11+0
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Transition to second hit on hit
* Recovers heat on normal hit
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina3+4m,m5,10i18 i26-8+3c
Spike
* Low crush 9~26
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+4,2m, m14, 10i15, i18-8+6
* Can transition to WRA (-6/+8/+8) with input D
* Combo from 1st hit
reinadf+3+4m,h5,10i16,i5~9-15+2
Transition to attack throw on CH
* High crush 9~14
reinauf+3h10i21~22-10+1
* Low crush 11~
reinauf+3+4mm10,10i20,i4-10-1
* Low crush 9~
reinaws4m10i11~12-6+5
reinaFC.d+3l10i16-17-6
* High crush 1~
shaheen2h10i10+0+6
shaheenf+2h10i12-8-2
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
shaheend+4L10i19-12+1
shaheenSNK.1h10i12-1+5+14
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
stevedf+2m10i16-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-2/+15g/+19c)
** r19? DCK FC cancel?
stevedb+3l10i16-13+0
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
steveb+1h10i13-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
steveb+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
steveuf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r34? standing with b (-31/-10/+4)
stevePAB.1h10i12~13-2+9
stevePAB.b+1,1m, h15, 10i17~18, i18~19-7-1
* Combo from 1st hit with 11F delay
* Move can be delayed by 13F
victor2h10i12~13-12-2
* Weapon
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit
*delayable
victorf+2h10i13~14-11+5
victorf+2,2h, h10, 10i13~14, i11-15-4
* Combo from 1st hit
victordf+1m10i13~14-2+4
victordf+3m10i16-9+2
victord+4l10i16-13-2+0 (th)
victorFC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
*Transition to PRF (-17 / +6) with F
xiaoyu1,d+2h, m5, 10i10, i20~23-3+8+10
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
* Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
* Transition to HYP with 1,d+2~B (-2, +9, +11)
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
xiaoyub+1m10i8~13-12+1~+6
* Transition to BT on hit
* Transition to standing on hit with B+1 (-1~+4)
xiaoyub+4m10i13~14-11+0
*
xiaoyuFC.df+2,1L, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Transition to FC BT with DF_D_DB
* High crush 1~45
xiaoyuAOP.2m10i13-11+0
*
yoshimitsu2h10i11-1+5+8
yoshimitsudf+3m10i17~18-4+4
yoshimitsub+1,1,1h, h, h8, 9, 10i17, ,i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsuuf+1m10i17-10+2c
* Weapon
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Floor Break
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
* Low crush 16~47
* Floating state 48~50
yoshimitsuFC.d+3L10i16-17-6
* High crush 1~
yoshimitsuKIN.1m10i17-12-1
* Floor Break
* Weapon
* Deals 2 chip damage in NSS
yoshimitsuKIN.f+1M,M,M6,6,10i19~20 i6~7 i7~8-5-2
* Weapon
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
yoshimitsuKIN.f+1*M,M,M,M,M,M6,6,6,6,6,10i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-12+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
yoshimitsuMED.1+2m!10i30~34-1a
Recovers 12 base health
zafina1+2,4m, m17, 10i16~17, i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
zafinadf+1m10i13~14-5+7
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
zafinad+2,4,3m, m, m17, 10, 10i19~20, ,i28~31-13~-10+18a
* Combo from 1st and 2nd CH
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
zafinadb+1+2L10i28~29-16+15a
* High crush 9~66
zafinaFC.d+3l10i16-17-6
* High crush 1~
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Input can be delayed 5f
zafinaMNT.df+2m10i19~20-9+32a (+22)
zafinaORB.SCR.df+3+4L,m,m,sm6,15,3,10i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
* High crush 6~
zafinaSCR.df+3L10i28~30-23-10c
* Homing
* High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
* High crush 1~
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
zafinaTRT.4m10i26-22-4-4c
* Transition to TRT with D
* Floating state 1~70?
zafinaTRT.4,3m, m10, 10i26, i28~31-13+18a
* Combo from 1st CH
alisadb+3L11i16-13-2+3
* High crush 4~
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucenadf+1m11i13~14-3+8
bryan3,2m, m14, 11i16, i22-10+1
Combo from 1st CH
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
bryandb+3L11i16~17-12-1+4
* High crush 6~
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
clive2h11i12+0+7
Weapon
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
Combo from 1st hit
devil-jin3,1,f,Fm, h16, 11i17~19, ,-2+4
devil-jindf+1m11i13-6+5+9
devil-jinb+2h11i14~16-13-2
dragunovf+3m11i20-6+5
Enter SNK +0 +11 r19 with DF
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
dragunovb+2,1m, h14, 11i15, i17~19-5+6
Combo from 1st hit
dragunovws1m11i12~13-3+4
Enter SNK -5 +2 r22 with DF
eddyRLX.1L11i17-11c+0
* Transition to FC with D
* High crush 1~19
fahkumram3m11i13-9+2+9
fahkumramdf+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
fahkumramd+3L11i16-16-5
fengdf+1m11i14+0+6+36g
hwoaranguf+3m11i28~29-6-7
* Also possible during RFF
* Low crush 9~
hwoarangLFS.uf+3m11i28~29-6-7
* Low crush 9~
jack-8FC.df+1,2,1m, m, m5, 8, 11i23, ,i16-11+16cs
* Combos from 1st hit
jind+4L11i16~17-12-1
Flips over on grounded hit
* High crush 6~31
jindb+2,2m, h12, 11i16, i8-12-7+43a
Jail from 1st attack
jinb+1h11i12-9+2
kazuyadf+1m11i15~16-7+9
kingdf+4,3l, h10, 11i14~15, i22-5+6
* Combo from 1st CH
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
kumaf+2h11i12-13+3
kumadb+1h11i14~15-10+4+9
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
* High crush 11~
leob+2m11i14-9+0
leob+2,1m, h11, 11i14, i22~23-4~-3+7
Combo from 1st hit
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
panda2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit with 2F delay
* +2c on crouching hit
* Panda: Reduced vertical hitbox (does not hit as high)
pandaf+2h11i12-13+3
pandadb+1h11i14~15-10+4+9
paulf+3h11i16~17-9+2
* Homing
pauldf+1m11i14-2+4
* Transition to r15 SWA +3 +9 from 2~14f, 16f with b
pauldf+1~bm11i14, +3+9
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df
ravenb+4,B+4~3m, L13, 11i14~15, i20-11+0
* High crush 12~37
ravenub+1m11i16-6+5
Can be performed during CD (Shadow Sprint)
shaheendb+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
stevef+2m11i21~22-6+5
steved+2l11i17-18-5
* High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
* High crush 6~
victor1,3h, L5, 11i10, i21~22-12-1
* Combo from 1st hit with 2F delay
* -1c on crouching hit
victor3h11i12~13-9+2
victord+3l11i18~19-13-2
victorb+1m11i14-13 / -5 PRF-3 / +5 PRF
* Transition to PRF with F
xiaoyuFC.3L11i15~17-15-4
* High crush 1~49
xiaoyuAOP.1m11i18-5+6
* Transition to HYP with B (-2, +9)
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* Move cannot be delayed
* High crush 12~
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
* Floating state 6~31
* High crush 32~69
zafinad+1m11i12-16-8-3c
* Spike
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
alisad+4L12i17~18-12-1+8g
alisab+2m12i18-9+1
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
alisaws1M12i13~14-12-1
* Elbow
alisaws1,2M, h12, 12i13~14, i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaSBT.1m12i13~14-15+0
* Low crush 26~46
* Floating state 47~49
anna1,4h, L5, 12i10, i22~23-13-2
* Combo from 1st hit
* High crush 10~
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
* Jails from 1st attack
annaf,f,F+3L12i16~20-20-2c
*
* High crush 9~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
* High crush 1~52
annaCJM.3m12i12~14-12+3
annaHAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
annaHAM.4m,m12,12i16~19 i4~6-12+6
* Balcony Break
* High crush 5~
armor-kingf+2m12i15~16-11+2
Elbow
armor-kingf+3m12i15~16-9+7
armor-kingdf+1m12i13~14-3+7
armor-kingd+3+4,1l, h15, 12i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
armor-kingdb+2m12i14-11+0
armor-kingb+1h12i12~13-7+5
armor-kingws3m12i13~14-6+6
Knee
armor-kingFC.3l12i18-16-2
* High crush
armor-kingBAD.2m12i15~16-7+4
asukab+2m12i15-4c+1c
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
asukauf+1h12i13-9+3
* Good sidestep left tracking
asukaws1m12i14~15-7+4
asukaws2,1+2m, t18, 12i13~14, i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryan4,3h, m15, 12i12, i24~25-10+2
Combo from 1st hit
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryandf+2m12i13-6+5
Elbow
bryanb+3m12
bryanb+3m12i19-7+4
Enter SLS +1 +12g +12 r18 with f
bryanb+3,2m, h12, 12,i16-4+7
Combo from 1st CH
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12,i16, ,i22-11+0
* Combo from 2nd CH
bryanFC.df+2m12i13-9+4
Elbow
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Spike
* Combo from 1st hit
claudiodf+3m12i14-7+6
* Completely homing to SSR/SWR?
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Jail from 1st block
* High crush 1~
claudiouf+3+4m,m10,12i17,i13~14-11+9
* First hit can be parried
* Low crush 18~35
claudiows1m12i12~13-4+7
claudiows1,2m, M12, 12i12~13, i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
cliveH.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 2nd normal hit
* 7 chip damage on block
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* Same move as (df+1,H.1),2
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
cliveH.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 3rd normal hit
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* 7 chip damage on block
cliveSS.2M12i17~18-9-2
* Weapon
* Side step takes 9f, effective startup i26
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
* Low crush 1~29
* Floating state 30~32
clivePHX.2m12i15-7+4+35d (+27)
* Balcony Break
* Weapon
* 3 chip damage on block
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
devil-jindf+3m12i16~17-9+2
+2c on hit against crouching opponents
devil-jind+3L12i18~19-12-1+7c
* Pseudo homing
devil-jinb,f+2m12i15~17-9-1
* Input bufferable
* -1c on hit against crouching opponents
* Homing at +3 and above
* Can be sidestepped to the right at -2 to +2
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Combo from 1st hit with 15f delay
* Jail from 1st attack with no delay
* Move can be delayed 7f
devil-jinws1m12i13~14-6+5+9
devil-jinMCR.2m12i15~16-9-1
Homing
* Low crush 1~37
* Floating state 38~40
devil-jinMCR.1+2h!12i20+0
* Balcony Break (airborne)
* Low crush 1~12
* Floating state 13~15
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovd+4L12i15~16-15-9-4
dragunovdb+2m12i14~15-7+4
dragunovSS.2,1+2m, m,m16, 8,12i20~21, i27~29 i8~9-4+2c
* Combo from 1st hit
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -5 +6 r24 with F
eddy1,2,4h, h5, 12i10, ,+6+17
* Low crush 7~37
* Floating state 38~40
eddy3m12i14~15-9+2
eddydb+3+4m,M12,12i20~22-6+1
* Transition to FC
* Floating state 18~30
eddyb+2m12i15~16-8+3
* Elbow
eddyub+4m12i19~21-17-6
* Floating state 20~?
eddyuf+1m12i14~15-5+5
eddyRLX.3L12i16~17-26c-4+27a
* Transition to FC
* High crush 1~50
fahkumram3,1m, h11, 12i13, i18-3+7
* Combos from 1st hit
fahkumramdf+1m12i15-3+6
fahkumramws1m12i13-4+4
* Elbow
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 1st hit with 3F delay
* Transition to BT with B (-11/+5)
fenguf+1m12i18~19-5+4
* +12c on crouching opponent
* No forward momentum with input u+1
* Low crush 6~31
* Floating state 32~34
fengBT.1h12i12-3+14
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
heihachid+1m12i16-9+2
* Spike
* Enter FC r28 with D
heihachib+1m12i14~15-9+4
hwoarangH.RFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Combo from 1st hit
* Airborne combo from 1st hit in heat
** 8 dmg, +20a (+13) on hit
** 23 total dmg from 1st hit
* Increased chip damage scaling on block during heat
** 3 chip damage on block in heat
hwoarang3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* -7c on crouching hit
* Transition to r17 LFS with F (+2/+8/+13)
hwoarangdf+3m12i22~23-14~-13-4~-3
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangdb+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
hwoaranguf+3,4m, m11, 12i28~29, i20~21+2+13
* Available on hit or block only
* Jail from 1st block
* Combo from 1st hit
* Also possible during RFF
* Transition to RFS
* Floating state 1~
hwoaranguf+4h12i22~23-2+4
* Also possible during RFF
* Transition to RFS
* Low crush 10~
hwoaranguf+4,4h, m12, 12i22~23, i11~12+0+6
* Combo from 1st hit
* Also possible during RFF
* Transition to RFS
* Low crush 2?~
hwoaranguf+4,4,4h, m, L12, 12, 12i22~23, ,i9~10+1+7
* Combo from 2nd CH
* Also possible during RFF
* Transition to RFS
* Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
hwoarangws1m12i12~13-3+8
hwoarangws4m12i11~12-3+8
hwoarangLFS.df+3m12i22~23-14-4
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Power crush 7~21
hwoarangLFS.uf+3,4m, m11, 12i28~29, i20~21+2+13
* Available on hit or block only
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
* Floating state 1~
hwoarangRFF.1,1h, m10, 12i10, i19-8+3
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move can be delayed by 3F
hwoarangRFF.2,1,1h, h, m6, 10, 12i10, ,i19-8+3
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move can be delayed by 3F
hwoarangRFF.df+4m12i13-7+1g+1
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+13g/+13)
hwoarangRFF.df+2+3m12i22~23-14-4
* Power up if an attack is absorbed
** Reversal Break
** 2 chip damage on block
** -9 on block
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power crush 7~
hwoarangRFS.d+4,3L, h15, 12 (8)i20~21, i25-9-1 / +20a (+13)
* Combo from 1st hit
* Airborne combo from 1st CH
** 8 dmg, +20a (+13) on hit
** 26 total dmg from 1st CH
jack-82,1h, m10, 12i11, i16-3+2
* Elbow
* Combo from 1st hit
* Jail from 1st block
jack-82,1,ufh, m10, 12i11, ,+1+6
* Recover in crouch
* Move can be delayed by 4F
* Input can be delayed by 14F
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 12
jack-8f+1,2m, h13, 12i14, i22-6+5
Combos from 1st hit
jack-8df+1m12i14-4+3+5
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
* High crush 4
jack-8db+3,4l, l15, 12i21, i27-16-9
*
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8ws1+2,1+2m, m14, 12i20, i17-15+15d
* Floor Break
* Combos from 1st hit
jack-8FC.3l12i20-17-6
* Alternate input d+3
* High crush 1
jack-8FC.df+2m12i17-13-2
*
* High crush
jin1,2h, h5, 12i10, i10-3+6
Jail from 1st attack with 4f delay
jinf+3m12i14-16-5
jindf+2m12i16~17-9+6
* Balcony Break
* Enter Breaking Step -2 +13g r23 with df
* Chip damage on block
jindb+2m12i16-10-4
jinb+2m12i15~16-11+0
jinf,n,d,DF+4l12i20~i21-31+8c
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
jun2,1,4h, m, m7, 9, 12i12, ,i10-12-1
* Knee
* Combo from 1st hit
jundf+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit
* Interrupt with i4 from 1st block
jundf+2,1+2m, M14, 12i16~17, i25~26-9+38a (+28)
* Combo from 1st hit
* Chip damage (4) on block
* Deals 24 damage to self (16 recoverable)
* Available only on hit or block
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
junws2m12i13~14-8+5+32a
Hits grounded up-close only
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
* High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
* High crush 1~47
kazuya1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Combo from 2nd hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kazuya2h12i12-3+8
kazuya3h12i14-8+4
kazuyab+2m12i14-8+4
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyaub+1m12i18-12-1-1
* Spike
* Low crush ~9
<Showing 801-1200 of 6205 moves>