
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD r25 with F (-2/+7c/+10c) * Second hit is +7c on CH if the first hit whiffs |
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | f+2,1,3 | h, m, M | 12, 12, 20 | i13, ,i27~29 | -15~-13 | +27a | * Tornado * Aerial combo from 1st CH with 2f delay (+63a (+47)) * Interrupt with i5 from 1st block * Input can be delayed 19f * Move can be delayed 18f * Low crush 26~40 * Floating state 41~43 | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16d | +16a | * Balcony Break * Spike * Combo from 1st CH or 2nd hit * Interrupt with i5 from 2nd block * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | * Tornado * Balcony Break * Combo from 1st CH * Interrupt with i8 from 1st block | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | b+2,2,2 | h, h, h | 12, 12, 20 | i12, ,i25~26 | -9 | +9g | +14c | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Interrupt with i5 from 2nd block * 4F timestop on CH * Cancel to SS -10 +1 with D_U ** If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit ** Cannot block i25 moves on block or i14 on hit * Input can be delayed 13f |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | * Tornado * Interrupt with i1 from 1st block * Low crush 31~43 * Floating state 44~46 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike * Low crush 10~26 | |
| nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +55a (+39) | * Faster version of df+3+4 * Instant Tornado on CH * High crush 1~ |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to CD r23 with F (+6/+42a (+34))) * 4 chip damage on block | |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * 6 chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| nina | ws1,4 | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | * Spike * Interrupt with i18 from 1st block * Interrupt with i7 from 1st block * Whiffs vs SWL from 1st block * Whiffs vs SSR, SWR from 1st hit * Move can be delayed 3f * Cancel to SS r28 with D_U (-13/-2) at frame 19 | |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| nina | HHD.1 | t | 20 (25) | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Power up with 3,4,2+4 (+5 damage) | ||
| nina | NTM.2 | t | 20 (25) | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Power up with 1,2,4,3,1+3 (+5 damage) | ||
| nina | TSS.2 | t | 20 (25) | +3d | * Removes Recoverable Health * Throw break 2 * Power up with 1,2,4,3,1+3 (+5 damage) | |||
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 13F | |
| panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit with 2F delay * Interrupt with i8 from 1st block * Grounded hit on off-axis hit against large body size characters? | |
| panda | f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?) * High crush 6~70 | |
| panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado * High crush 6~ |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block * Low crush | |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break * Low crush | |
| panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
| panda | ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14a | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character) * Cancel to -21 -11 standing r40 with B at frame 20 * Alternate input FC.df+2,1 | |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay * Low crush 8~29 * Floating state 30~32 | |
| paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B * High crush 1~33 | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break * H.df+1+3:qcf+2 with Heat * Strict qcf input required (d,F does not work) * Perfect input window 55-56f * Perfect input increases damage, wall carry | ||
| raven | 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH * Interrupt with i4 * Low crush 23~42 * Floating state 43~45 | |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +13c | +66a (+50) | * Balcony Break * Combo from 2nd CH * Interrupt with i8 * Cancel to r18 BT at -16~-15/-3~-2 with B * Forces tech backroll on hit |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Interrupt with i14 * Can be delayed | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +43d (+35) | |
| raven | f+1+2 | h,m | 10,20 | i18~19, i7 | -13 | +30a (+4) | * Balcony Break * -9 and 12 chip damage after attack absorption * Power crush 7~17 | |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Interrupt with i1 from 2nd block * Grounded hit can be inconsistent |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * Interrupt with i6 from 1st block * Move is delayed 6F * Move cannot be delayed * Input cannot be delayed * High crush 18~29 | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit * Jail from 1st block | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break * Alternate input: ub+4,4 or u+4,4 * Interrupt with i6 * Can cancel to r19 BT at -16~-15/+15a (+5) with B * Can be performed during CD (Shadow Sprint) |
| raven | UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike * Low crush 21~56 | ||
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | * Balcony Break * Knee * Low crush 7~23 * Floating state 24~26 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | 0 | +11a (+2) | * Balcony Break | |
| raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i19~20 | +7~+8 | +72a (+56) | * Tornado * Instant Tornado on hit * Consumes 600F of remaining Heat time * Available only on hit or block * 20f timestop on hit * 6 chip damage on block * Low crush 1~10 * Floating state 11~13 | |
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Cancel to r19 BT with B | |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +13g | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| reina | 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs * Low crush 37~57 * Floating state 58~60 | |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit * Opponent is FDFA on CH * Spike |
| reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +5, +43d (+35) * Head * Combo from 1st hit with 2F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| reina | b+1+2 | m | 20 | i18 | -13 | +14cg | * Balcony Break * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break * High crush 1~6 |
| reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| reina | SEN.2 | m | 20 | i13 | -6 | +8 | * Tornado * Transition to WRA (-6/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| reina | WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6) * Combo from 1st hit | |
| reina | WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break * Jails from 1st block with 1F delay * Combo from 1st hit with 1F delay * 8 chip damage on block (11 total) * Transition to WRA with D (+8/+19a (+18)) * gives wallsplat at specific distances from the wall * can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block * Move cannot be delayed * Input can be delayed by 1F * Low crush 1~26 * Floating state 27~29 | |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 15F delay * Input can be delayed 16F * Move can be delayed 13F * High crush 1~9 |
| reina | WRA.1+3 | t(h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit * +22d (-17?) on wall hit | ||
| shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado * Combo from 1st or 2nd CH with 2F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| shaheen | 3+4 | m | 20 | i18~20 | -9 | +19a (+2) | * Tornado * Balcony Break | |
| shaheen | f+3+4 | M,M | 20 | i22~23 | +3c | +11c | * 6 chip damage on block * Transitions to SNK * Floor Break | |
| shaheen | df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
| shaheen | db+3,4 | L, h | 12, 20 | i20~21, i18 | -13 | +68a (+52) | * Tornado * Combo from 1st CH * Jail from 1st hit * -36? from 1st block * High crush | |
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| shaheen | uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | * Low crush | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
| steve | f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break * Interrupt with i16 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| steve | f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Move cannot be interrupted * Spike * Floor Break | |
| steve | f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit * Move cannot be interrupted | |
| steve | df+1,2~1 | m, h | 12, 20 | i13~14, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? * Interrupt with i11 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SS, SW from 1st block |
| steve | b+2 | m | 20 | i17~18 | -13 | +14 | * Can evade highs | |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| steve | H.b+1+2,1+2 | m,h,m,h,m | 8,4,3,3,20 | i16,i12,i12,i12,i19 | -4 | +36a (+10) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to FLK r22 with B (+3/+43a (+17)) * Consumes 300F of remaining heat time | |
| steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike * Low crush 9~ | |
| steve | uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| steve | uf+4 | m | 20 | i23~24 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| steve | LWV.1+2 | h | 20 | i14 | -9 | +8 | +35d (+27) | * Balcony Break |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 4F delay * Move can be delayed by 12F |
| victor | f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break * Weapon * Combo from 2nd CH | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado * Balcony Break * High crush 6 | |
| victor | b+4 | h | 20 | i18~19 | -2 | +14 | * Homing * Balcony Break * 6 chip damage on block | |
| victor | ws1 | m | 20 | i15~16 | -16 | +53a | * Weapon | |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st CH * Jail from 1st hit * Interrupt with i7 from 1st block * 8 chip damage on block |
| victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon * Unparryable (weapon low,low) | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 2nd CH |
| victor | PRF.4 | h | 20 | i18~19 | -2 | +14 | * Homing * Balcony Break * 6 chip damage on block | |
| xiaoyu | H.2+3 | m,m,m,M | 8,10,12,20 (50) | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | * Heat Smash * Balcony Break * Shift to attack throw on 1st hit (50 damage) * +9a (-8) BT or +5a (-12) standing from 2nd hit * Transition to standing r42 with F_B_U_D (+5 oB) * 7 chip damage on block * Low crush 9~40 * Floating state 41~43 * Floating state 69~99 | |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SWL from 1st block * Move can be delayed by 10F |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26~28 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH * Interrupt with i8 from 2nd block | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27~28 | -14 | +14cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Forces tech back roll on hit * Move can be delayed by 5F * Input can be delayed by 8F | |
| xiaoyu | ub+4 | M | 20 | i22~24 | -13 | +13d (-4) | * Tornado * Balcony Break * Power crush 7~21 | |
| xiaoyu | u+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8) | |
| xiaoyu | uf+4 | m | 20 | i23~26 | -7 | +4c | +24a | * Spike * Transition to FC with D (-7, +4c, +24a) * Transition with AOP with d+1+2 (-9, +2c, +22) * Low crush 9~ |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit * Interrupt with i1 from 1st block | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH * Interrupt with i4 from 1st block | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Interrupt with i7 from 1st block * Cancel to BT with B (-19,-8) | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | uf,n,4 | m | 20 | i23~24 | -18 | +27a (+17) | * * Low crush 9~ | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7g~+14g | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~31 * Floating state 32~34 | |
| xiaoyu | ws2* | m | 20 | i22~23 | -3 | +38a (+28) | * Transition to r22 standing by holding down any direction (-4, +37a (+27)) | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25~27 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13~14, i21~22 | -12 | +13a (+4) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 12F * Cancel to BT r32 with B at frame 19 (-14/-3) | |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Move is delayed 2F * Move cannot be delayed * Cancel to r15 FC with D at frame 18 (-16/-7/+53a) * Low crush 9~18 * Floating state 19~21 | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 8F * Input can be delayed by 15F * 6 chip damage on block * Transition to BT | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel to BT with B * Chip on block [8] * Low crush 12~ | |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Transition to with F (+4, +22d, +48a) * Low crush |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20a | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to r40 FC with D * Low crush 1~23 * Floating state 24~26 | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20a | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
| yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS * Low crush 26~ | |
| yoshimitsu | 4,4,4 | h, h, h | 16, 16, 20 | i12~13, ,i24~25 | -4 | +18a (+9) | * Balcony Break * Combo from 2nd CH with 4f delay * Move cannot be delayed | |
| yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| yoshimitsu | f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break * -9 on block after absorbing an attack * 8 chip damage on attack absorption * Power crush 7~17 | |
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| yoshimitsu | df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon * Can be performed in FC * Recovers 7f faster on hit * Transition to r34 KIN with 1+2 * Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after * Faster startup and 22 damage with input f,n,d,df+1 * Low crush 20~42 * Floating state 43~45 | |
| yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | db+1,2 | L, m | 12, 20 | i26~28, i25~26 | -13 | +0 | +6g | * Balcony Break (airborne or CH) * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Floor Break * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT * Low crush 10~32 * Floating state 33~35 | |
| yoshimitsu | b,B+1+4,B | m | 20 | i22~25 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| yoshimitsu | f,F+3 | m | 20 | i23~24 | -4 | +5 | * Enter KIN r25 +3 +12 with 1+2 * Cannot be buffered | |
| yoshimitsu | f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered * -12 if Yoshimitsu holds back to turn around and block * Low crush 13~21 * Floating state 22~24 | |
| yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | i22~24, ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | BT.3 | m | 20 | i24~26 | -3~-1 | +11a | Floor Break * Low crush 6~29 * Floating state 30~32 | |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| yoshimitsu | FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit * Can combo to ws4 on no side switch * Floating state 1~ * High crush 6~ | |
| yoshimitsu | IND.3,3+4 | m, m | 15, 20 | i32~38, i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
| yoshimitsu | KIN.1,NSS.1 | m, m,m | 10, 5,20 | i17, i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break * Floor Break * Weapon * Combo from 1st hit with 2f delay * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | KIN.1+4 | m | 20 | i10~13 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | MED.1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Can be done from Crouch Level 1 * Crumple stun +14~17 after hit * H.1+4: Consumes 300F of remaining Heat time | |
| yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 1~45 | |
| yoshimitsu | NSS.KIN.1+4 | m | 20 | i12~15 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Can be done from Crouch Level 1 * Crumple stun +14~17 after hit * H.1+4: Consumes 300F of remaining Heat time | |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * H.KIN.f+1+2: Consumes 90F of remaining Heat time * Low crush 8~ |
| yoshimitsu | NSS.b,B+1+4,B | m | 20 | ,i22~25 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Can be done from Crouch Level 1 * Crumple stun +14~17 after hit * H.1+4: Consumes 300F of remaining Heat time | |
| yoshimitsu | NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break * Head * Cancel to r55 BT with b * Enter IND +12a (+3) r29 with d+3+4 on hit * Automatically recovers to r55 IND on self-wallsplat * Recovers 12f faster on hit * +20a on side hit | |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block * Whiffs vs SSR from 2nd block | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+4,2 | m, m | 14, 20 | i13, i27~29 | -13 | +24a (+9) | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | * Combos from 1st hit * Tornado when combo from first hit only. * +37a (-10) on combo from first hit * Balcony Break on airborne hit * Interrupt with i16 from 1st block | |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Interrupt with i3 from 1st block * Move can be delayed 9f |
| zafina | uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin * Homing * High crush 6~35 | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| zafina | ws2 | M | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r67 with D at frame 26 | |
| zafina | MNT.df+3 | m | 20 | i15~16 | -17 | +19g | * Balcony break on airborne hit * Hitbox extends to both legs, can hit while Zafina is BT * Floating state 10~43 | |
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Interrupt with i1 from 1st block * Move can be delayed 9f | |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~14 | |
| zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Transition to MNT -13 +7 with D * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| zafina | TRT.1+2 | m,M | 7,20 | i19~20 i9~10 | -12c | +14a | * Balcony Break on airborne hit * Homing * Low crush 7~24 * Floating state 25~27 | |
| zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
| alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike * Low crush 7~33 * Floating state 34~36 | |
| alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
| alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
| anna | 4,2,1+2 | h, h, m | 15, 12, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1 |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit * High crush 16~63 | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +2a | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| anna | ROLL.4 | h | 21 | i20 (i40) | +7 | +32a (+22) | * Tornado * 6 chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 | |
| anna | TOM.4 | L | 21 | i15 | -13 | +28g | ||
| anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | Spike |
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | Jab evasion? |
| armor-king | ub+1 | h | 21 | i24~25 | +5 | +39d (+31) | * Balcony Break * Homing * 6 chip damage on block * Powered up during Heat * +19d on BT hit | |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Floor Break * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
| asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony Break (CH) | |
| asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry * Parry state 4~15 | |
| asuka | db+4,3 | L, h | 14, 21 | i22~24, i17 | -3 | +39a (+29) | * Combo from 1st CH with 1f delay * Crouch assist bufferable on hit (Perform moves with df_d_db inputs) * -30 from any block | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Interrupt with i4 from 1st block * Move can be delayed 3f * Gain NWG on hit with 1 | |
| asuka | f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +19cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 12f delay * Interrupt with i1 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation * Forces tech backroll on hit | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Interrupt with i4 from 1st block * Move can be delayed 10f | |
| azucena | f+3,4 | m, m | 15, 21 | i17, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Input can be delayed for 8f * Move can be delayed for 7f |
| azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i3 from 1st block * Cancel 2nd hit into BT -19 -10 r39 with B at frame 19 * Low crush 15~23 * Floating state 24~26 | |
| azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i3 from 1st block | |
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| azucena | LIB.4,2 | m, M | 14, 21 | i15~16, i25~26 | -13 | +16a | * Balcony Break * Spike * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * Will not wall splat when the first hit is a counter hit due to float state | |
| bob | d+2,1,2,2 | m, m, m, m | 12, 11, 18, 21 | i15, ,i29 | -15 | +15a (+5) | * Balcony Break * Combo from 3rd hit with 4F delay * Interrupt with i6 from 3rd block * Whiffs vs SSL, SWL from 3rd block * 20f timestop on hit * Move can be delayed by 10F | |
| bob | d+2,3 | m, m | 12, 21 | i15, i41 | -2 | +9 | +67a | * Knee * Interrupt with i21 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SS, SW from 1st block * 4f timestop on CH * Crumple stun on CH * Move can be delayed by 2F |
| bob | d+2,4 | m, m | 12, 21 | i15, i17 | -13 | +14a (+7) | * Balcony Break * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Low crush 19~32 * Floating state 33~35 | |
| bob | f,F+2 | m | 21 | i14 | -8 | +14a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| bob | f,n,d,df+1 | h | 21 | i13~14 (i16+) | -4 | +78a (+62) | * Balcony Break * Instant Tornado on hit * Can also be performed with f,n,df#1 (i15+) * 4 chip damage on block * Recovers 2F faster on hit or block (t36 r22) | |
| bob | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| bob | BAL.1,2 | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move cannot be interrupted (crouch assist bufferable) | |
| bob | BAL.2 | m | 21 | i23~24 | -8 | +12g | * Balcony Break * Homing * Strong Aerial Tailspin | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis * Airborne combo from 4th hit (+73a (+57)) * Interrupt with i2 from 4th block | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 3rd CH (+38a (+31)) * Whiffs vs SS, SW from 3rd block * Interrupt with i16 from 3rd block * Interrupt with i5 from 3rd hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Jail from 1st block with ?F delay * Move can be delayed 9f |
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Airborne combo from 1st CH (+39a (+32)) * Interrupt with i16 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i4 from 1st hit * Low crush 16~31 * Floating state 32~34 | |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Airborne combo from 1st CH with ?F delay (+26a (+19)) * Input can be delayed 10f * Interrupt with i8 from 1st block |
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -12 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 9f * Move can be delayed 8f |
| claudio | uf+2 | m | 21 | i21 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to FC r30 with D * 4 chip damage on block * Low crush 9~22 | |
| claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * Low crush 14~32 * Floating state 33~35 | |
| clive | H.u+1+2 | M,m | 18,21 | i19~20,i20~21 | -12 | +3c | * Weapon 2nd hit * Consumes 150F of remaining Heat time * Transition to r15 PHX with F or 4 on hit or block (-1/+14c) * 7 chip damage on block | |
| clive | 1+2 | m | 21 | i13 | -9 | +2 | * Heat Engager * Heat Dash +5, +43d (+35d) * Balcony Break (airborne) * Weapon * On hit regain 5 additional recoverable health | |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| clive | SS.1+2 | M | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 chip damage on block * Transition to FC with D * Side step takes 9f, effective startup i34~35 | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26 | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jab interrupts * Move cannot be delayed * Input can be delayed by 1F * Low crush 30~51 * Floating state 52~54 | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| devil-jin | uf+3 | m | 21 | i28~29 | +3c | +13 | * Floor Break * +24d on BT hit * Low crush 9~25 * Floating state 26~28 | |
| devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) * Balcony Break * +18a (+9) on BT hit * Low crush 8~18 | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16cg | * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR r35 with F on hit (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 6F * +11d (+9d MCR) on BT hit | |
| devil-jin | ws1,4 | m, h | 12, 21 | i13~14, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Input can be delayed 4f * Move can be delayed 3f | |
| devil-jin | (back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Floating state 5~13 * is8~13 * Low crush 14~45 * Floating state 46~48 | |
| dragunov | d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 1st CH or 2nd hit * Jails from 2nd block * Interrupt with i12 from 1st block * Whiffs vs SS, SW from 1st block | |
| dragunov | ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | uf+4 | m | 21 | i22~23 | -9 | +19a | * Balcony Break (airborne) * Low crush 9~27 * Floating state 28~30 | |
| dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Floor Break * Floating state 10~30 | |
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| dragunov | PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50 | |
| eddy | 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5 | |
| eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
| eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f * Low crush 16~43 * Floating state 44~46 | |
| eddy | db+3 | L | 21 | i28 | -14c | +5c | +21a | * Has good right sidestep tracking |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combo from 1st CH with 7F delay * Interrupt with i6 from 1st block | |
| eddy | uf+2 | m | 21 | i22~23 | -13 | +32a(+24) | Balcony Break | |
| eddy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Elbow * Transition to RLX * 6 Chip damage on block * Floating state 1~12 |
| eddy | HSP.4,2 | m, m | 10, 21 | i12~13, i23~24 | -13 | +12a(+3) | * Tornado * Balcony Break * Combo from 1st hit * Floating state 1~9? | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31~32 | -12 | +16a | * Knee * Elbow * Interrupt with i13 from 1st block * Grants GRF on hit * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 4F | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Links to 10-hit string * Interrupt with i7 from 1st block * Whiffs vs SWR from 1st block * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | * Balcony Break * Combo from 1st hit with 1F delay * Jail from 1st block with 1F delay * 20f timestop on hit * Move cannot be delayed * Input can be delayed by 1F | |
| feng | df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Shoulder * Combo from 2nd CH with 4F delay * Interrupt with i14 from 2nd block * Interrupt with i2 from 2nd hit * Whiffs vs SSR, SWR from 2nd block * Move can be delayed by 9F * Input can be delayed by 10F | |
| feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10a | * Knee * 4 chip damage on block * Transition to r25 CD on hit or block with df (+6/+8/+12d) ** Transition to r1 FC with DF~db (+5/+7/+11d) |
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Interrupt with i1 from 1st block * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| feng | FC.df+2 | m | 21 | i18 | -14 | +55a | * High crush 18~40 | |
| feng | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| feng | STC.P | m | 21 | i18~19 | -17 | +53a | * Only occurs during STC after absorbing 2 hits without performing any stance action | |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16cg | +52a | * Balcony Break * Tornado * Combo from 2nd CH with 2f delay or 8F charge delay (i30~31) * Interrupt with i2 from 2nd block * Can be charged with up to 27F (i31~32) * Move can be delayed by 1F * Input can be delayed by 2F |
| heihachi | 4 | h | 21 | i15~16 | -9 | +16cg | +52a | * Tornado * Balcony Break * Can be charged with up to 20F (i24~25) |
| heihachi | f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 on frames 1 to 5 * Input 4 on frame 1 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| hwoarang | f+4 | h | 21 | i17~23 | +7~+13 | +18g~+24g | +18~+24 | * +11~+17 guaranteed on CH depending on frame advantage * Transition to RFS |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4 | m, h, h, L, m, m, l, h, m | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14) | i16, ,i22 | -18 | -16 | * Airborne combo from 8th hit * Interrupt from 8th block with i33 * Can be sidestepped | |
| hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12g | +13c | * Balcony Break * High crush 6~17 |
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +42a (+16) | * Balcony Break * Jail from 1st block * 9 chip damage on block in heat * Input 4 on frames 1 to 7 * Input 4 on frame 1 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * +26a (+16) on 2nd hit * Low crush 10~26 * Floating state 27~29 | |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH with 1F delay * Combo from 1st hit during heat ** Does not combo when 3 is input on frame 14 or 15 (bug) * Move cannot be interrupted * Move cannot be delayed * Input can be delayed by 1F * 4 chip damage on block in heat * Consumes 180F of remaining Heat time | |
| hwoarang | RFS.b+3 | m | 21 | i16~17 | -9 | +7 | * Heat Engager * Heat Dash +42a (+27) * 6 chip damage on block in heat * Recovers 6F faster on hit (t42 r25) | |
| jack-8 | 1+4,df+1 | M | 21 | i22~, i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
| jack-8 | db+1,1,1,2 | l, l, l, m | 13, 5, 5, 21 | i12, ,i19 | -11 | +43a (-4) | * Balcony Break * Interrupt with i16 from 2nd block * Interrupt with i19 from 1st hit * Whiffs vs SSR, SWR from 2nd block or 1st hit | |
| jack-8 | db+3, ... 1+2 | l, h | 15, 21 | i21, i34 | +14g | +17cg | * Balcony Break * Interrupt with i14 from 1st block * Interrupt with i3 from 1st hit * Forces tech backroll on hit | |
| jack-8 | db+3, ... d+1+2 | l, m (th) | 15, 4,5,5,5,5,21 | i21, i34 | 0 | * Crouch throw (Unbreakable) * Can be executed after any hit of Cossack Kicks (DB+3,4,3...) | ||
| jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * Floor Break | |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * Airborne combo from 1st hit * Interrupt with i9 from 1st block * High crush | |
| jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * * Floating state | |
| jack-8 | hFC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 * Can be done from Crouch Level 1 * High crush 1 | |
| jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
| jin | d+3,4,3 | l, h, m | 7, 10, 21 | i15~16, ,i24~25 | -12 | +31d (+23) | * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i5 from 1st block * Input can be delayed 10f | |
| jin | db+2,2,3 | m, h, m | 12, 11, 21 | i16, ,i35~36 | -9 | +20a | * Airborne combo from 1st CH (+22a (+15)) * Balcony break on airborne hit * Interrupt with i9 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SSL, SWL from 1st block | |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jin | ZEN.1,2 | m, m | 14, 21 | i16~17, i23~24 | -14 | +32a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -22 -11 r40 with DF on frame 20 | |
| jun | 2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | i12, ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5F delay * Interrupt with i5 from 1st block * Input can be delayed 10f | |
| jun | 2,1,1+2 | h, m, h | 7, 9, 21 | i12, ,i22 | +2 | +22cg | * Balcony Break * Elbow * Combo from 2nd CH with 9f delay * Interrupt with i6 from 2nd block * Forces tech backroll on hit | |
| jun | f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | * Balcony Break (airborne) * Homing | |
| jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect * Parry state 4~15 | |
| jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Balcony Break (airborne) * Low crush 8~28 * Floating state 29~31 | |
| jun | uf+3+4 | m,M | 5,21 | i20~23 i2~6 | -8~-4 | +18a | * Spike * Low crush 9~30 | |
| jun | ws4 | m | 21 | i11~12 | -12 | +18a (+11) | ||
| jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| jun | IZU.4,1 | L, M | 10, 21 | i19, i19~20 | -14~-13 | +14a (+3) | * Balcony Break * 2nd hit only available as combo from 1st hit * DA: +9 damage on hit (30) * Deals 18 damage to self (12 recoverable) * Unparryable * Gain 20 Kazama Essence on normal or airborne hit * Low crush 22~38 * Floating state 39~41 | |
| jun | IZU.f+1+2 | m | 21 | i16~17 | -6 | +5 | +25 | * Homing * Balcony Break (airborne) * Only i15 or faster attacks guaranteed on CH * Jab evasion * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| kazuya | df+3,2,1 | m, m, m | 13, 13, 21 | i18~19, ,i25 | -14 | +8a (-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH with 10F delay or 23F charge (i34) * Interrupt with i6 from 2nd block * i14 initial charge; can be charged up to 30F (i41) * Move can be delayed by 15F * Input can be delayed by 16F |
| kazuya | b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +5, +43d (+35) * 6 chip damage on block | |
| kazuya | f,F+3 | m | 21 | i20~22 | -3c | +46a | * Spike | |
| king | 1+2,1 | m, m | 17, 21 | i18, i22 | -13 | +12a (+3) | * Balcony Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Interrupt with i5 from 1st block * Cancel to -18 -9 -7 r35 with B on frame 19 | |
| king | f+1+4 | m | 21 | i17~19 | +3 | +7 | * Chest attack, unparryable by Asuka, Nina, etc | |
| king | d+1+2 | m | 21 | i23 | -24 | +45a (+35) | * Tornado * High crush 6~22 | |
| king | db+2 | m | 21 | i25~26 | -5c | +19a | * Floor Break | |
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a (+10) | * Balcony Break * Elbow * Combo from 1st hit with 5f delay * Move can be delayed by 10f * Input can be delayed by 15f * Recovers 2f faster on hit | |
| king | uf+1 | h | 21 | i20~23 | -3 | +36a (+27) | * Homing * Balcony Break | |
| king | f,F+1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
| king | f,F+2 | m | 21 | i31~32 | +7 | +12c | * Elbow * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
| king | FC.df+2 | m | 21 | i15 | -14 | +56a | * Crumple on hit. | |
| king | CD.DF+4 | m | 21 | i15~16 | -9 | +49a(+18) | +53a | * Knee * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
| king | JGR.1 | m | 21 | i16~17 | -8 | +26c | * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | JGS.1 | h | 21/25/31 | i17~18/i19~20 | -7/-1 | +47d/+53d | * Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin. | |
| kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) * Low crush 8~36 * Floating state 37~39 * High crush 51~ | |
| kuma | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| kuma | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3 | m, h, M, L, M, m, m, m, h | 12, 12, 6, 5, 6, 6, 7, 6, 21 | i18~19, ,i26 | -21 | +34a (+24) | * Combo from 8th hit * Interrupt with i8 from 8th block * Can SSL/SSR and SWL/SWR from 8th block | |
| kuma | FUFT.d+1+2 | m | 21 | i29~31 | +18~+20 | +37a | +37a | * Transition to SIT (Cannot cancel) * Reverse direction when performed in FUFA |
| kuma | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Panda: Decreased attack range and height hitbox (does not hit as deep) * Power crush 7~19 | |
| kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| kunimitsu | 3,4 | h, h | 17, 21 | i16~17, i25~27 | -5 | +20a | +46a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 10f * Move cannot be delayed |
| kunimitsu | ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| kunimitsu | f,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * 3 chip damage on block * Low crush 16~36 * Floating state 37~39 | |
| kunimitsu | (Back to wall).b,b,UB | M | 21 | i37~38 | -3c | +15a | * Floor Break * Weapon * Floating state 5~13 * is8~13 * Low crush 14~31 * Floating state 32~34 | |
| kunimitsu | BT.f+1+2 | m | 21 | i16~17 | -13 | +54a | * Tornado * Balcony Break (airborne) * Weapon * Hit vs BT +9a (+0) | |
| kunimitsu | KAT.2 | m | 21 | i23~24 | +5 | +20d | +80a (+60) | * Spike * Weapon * Transition to FC with D * is1~6 * Low crush 7~24 * Floating state 25~27 |
| kunimitsu | SET.4,3 | M, m | 13, 21 | i18~19, i22 | -13 | +5a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 9f * Move can be delayed 5f * Interrupt with i5 from 1st block * Low crush 5~17 * Floating state 18~20 | |
| lars | b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5c | * Transition to SEN with input F (-7/+4/+12c) |
| lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) * -7 and 8 chip damage on block after attack absorption * Power crush 6~13 | |
| law | H.uf+2 | h | 21 | i19~20 | +4 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * Consumes 120F of remaining Heat Time * 4 chip damage on block | |
| law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
| law | d+1,3 | l, h | 15, 21 | i19~20, i24 | -9 | +20a (+11) | * Balcony Break | |
| law | d+2,3 | sl, m | 8, 21 | i11, i23 | -15 | +30a (+20) | * Combos from 1st hit CH * Tornado | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage on block |
| law | DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
| lee | d+4,4,4,4 | l, l, l, m | 7, 8, 5, 21 | i12, ,i24~25 | -20 | +11a (+2) | * Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH | |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| lee | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd CH or 3rd hit * Move cannot be interrupted * Move is delayed 1F * Move cannot be delayed * Input cannot be delayed | |
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F |
| leo | f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break * Sidesteps to the right | |
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit * Interrupt with i5 from 1st block | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | BOK.1+2 | M | 21 | i20~21 | -12~-11 | +15a | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Spike * Power crush 8~19 | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| leroy | 1,2,3 | h, h, h | 5, 9, 21 | i10, ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | * Balcony Break * Combo from 2nd hit CH * Low crush | |
| leroy | 2,1,2,1 | h, m, h, m | 10, 12, 17, 21 | i12, ,i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | * Balcony Break * Tornado * Elbow * Combo from 3rd hit * Delayable |
| leroy | d+1+2 | m | 21 | i17~18 | -4~-3 | +6c | * Heat Engager * Heat Dash +5, +67a (+50) | |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| leroy | ws2 | m | 21 | i15~16 | -14 | +51a | ||
| leroy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leroy | HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | 6 chip damage on block |
| leroy | HRM.f+4 | M | 21 | i26~29 | +0 | +40a | 8 chip damage on block * Low crush 13~30 | |
| lidia | f+3,4 | m, h | 12, 21 | i17~18, i21~23 | +5 | +17 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block * Low crush 15~27 * Floating state 28~30 | |
| lidia | db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect * Does not parry weapon lows * Parry state 5~13 |