
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
| heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| hwoarang | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| hwoarang | H.RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF * Partially uses remaining Heat time ** RFS.d+4,3,4 airborne combo guaranteed on normal hit * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| hwoarang | H.RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st hit in heat ** 8 dmg, +20a (+13) on hit ** 23 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 3 chip damage on block in heat | |
| hwoarang | H.RFS.d+4,3,4 | L, h, h | 15, 12 (8), 30 (15) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Combo from 2nd hit * Airborne combo from 1st hit ** +10a (+9) on hit ** 15 dmg, 38 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Low crush 22~ | |
| hwoarang | H.RFS.f+4 | h,h | 8,10 | i8, i10 | +0 | +5 | * Jail from 1st block * Remains in RFS * 2 chip damage on block | |
| hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd hit * Transition to RFF * Partially uses remaining Heat time * Increased chip damage scaling on block during heat ** 2 chip damage on block | |
| hwoarang | H.2+3 | m,(t),m,h | 13,(14,24), 12,25 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | * Heat Smash * Balcony Break * Jails * Transition to +13d attack throw on hit * 5 chip damage on block * Also possible during RFF and LFS * Transition to RFS * Low crush 55 | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| hwoarang | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | 1,1,3,3 | h, h, L, h | 5, 8, 10, 14 | i10, ,i20 | -14 | +4 | * Combo from 3rd hit with 1F delay * Move can be delayed by 10F | |
| hwoarang | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Transition to LFS with 3 (+3/+12g?/+12) * Transition to RFS with 4 (+3/+12g?/+12) | |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 4F * Low crush 14~ | |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 1st CH with 3F delay * Low crush 14~ | |
| hwoarang | 3 | h | 15 | i14 | -7 | +4 | ||
| hwoarang | 3,3,2 | h, m, M | 15, 12, 20 | i14, ,i21~22 | -11 | +1c | * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32d (+24) | * Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i14, ,i21~27 | -1 | +40a (+14) | * Balcony Break * -1 on block on average. Frame advantage may range from -4~+2 on block * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| hwoarang | 3~4 | m,m | 11,21 | i22,i7 | -3 | +26a (+16) | * Balcony Break * Input 4 the following frame after 3 to power up ** 37dmg, +1 oB, +42a (+16) oH * Low crush 16~ | |
| hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
| hwoarang | 4,4,3 | h, h, M | 14, 13, 20 | i11~12, ,i25~31 | -14c | +14d | * Transition to RFF * Combo from 2nd CH | |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10c | * Balcony Break * Tornado * Combo from 3rd hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed * 6 chip damage on block * Forces backroll on hit (opponent recovers crouching) * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | 1+2 | * Transition to BT | ||||||
| hwoarang | 3+4 | * Transition to RFF * Transition to r13? standing block with B | ||||||
| hwoarang | f+2 | m | 15 | i16 | -2 | +9 | * Transition to RFF | |
| hwoarang | f+3 | * Transition to LFS * Sidesteps to the right * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance | ||||||
| hwoarang | f+3~3 | m | 25 | i20 | -16 | +7a (-2) | * Balcony Break * Sidesteps to the right | |
| hwoarang | df+1 | m | 10 | i13~14 | -1 | +6 | * Also possible during RFF | |
| hwoarang | df+1,3 | m, m | 10, 15 | i13~14, i22~23 | -2 | +6 | * Combo from 1st hit * Transition to LFS | |
| hwoarang | df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s on crouching normal hit * Also possible during RFF | |
| hwoarang | df+3 | m | 12 | i22~23 | -14~-13 | -4~-3 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | df+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +4a | * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block | |
| hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Jails * 5 chip damage on block * Also possible during RFF | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| hwoarang | d+3 | l | 7 | i17 | -13 | -2 | -2c on crouching hit | |
| hwoarang | d+4,4 | l, h | 7, 22 | i19, i20 | -13 | +69a (+53) | * Tornado * Jail from 1st normal hit * Combo from 1st CH * Also possible during RFF | |
| hwoarang | d+3+4 | L | 18 | i21~22 | -14 | +6 LFS | * Homing * Transition to LFS on hit * High crush 6~54 | |
| hwoarang | db+4,4 | L, h | 14, 21 | i16, i17~19 | -1~+1 | +24a~+26a | * Combo from 1st CH | |
| hwoarang | db+3+4 | m! | 40 | i61~62 | +17a | * Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b | ||
| hwoarang | b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| hwoarang | b+1+3,P.4 | m,h,h | 10,8,10 | i15,i8,i9 | +17a (+8) | * Balcony Break * Pressing 4 after successful parry | ||
| hwoarang | b+3 | M | 17 | i16~17 | -19 | +35a (+25) | * Tornado | |
| hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~17 | |
| hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Balcony Break * Homing * Also possible during RFF * Sidesteps to the left * Wall splats | |
| hwoarang | u+3 | h | 25 | i20 | +5 | +44a (+38) | * Also possible during RFF * Transition to LFS * Low crush 9~ | |
| hwoarang | u+3+4 | m | 20 | i25~26 | -7 | +24a | * Also possible during RFF * Low crush 8~ | |
| hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during RFF * Low crush 9~ | |
| hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~ | |
| hwoarang | uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14 | +0c | * Combo from 1st hit * Also possible during RFF * Floating state 1~ | |
| hwoarang | uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during RFF * Transition to RFS * Low crush 10~ | |
| hwoarang | uf+4,4 | h, m | 12, 12 | i22~23, i11~12 | +0 | +6 | * Combo from 1st hit * Also possible during RFF * Transition to RFS * Low crush 2?~ | |
| hwoarang | uf+4,4,4 | h, m, L | 12, 12, 12 | i22~23, ,i9~10 | +1 | +7 | * Combo from 2nd CH * Also possible during RFF * Transition to RFS * Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff. | |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | uf+3+4,4 | m,h, m | 10,8, 13 | i14,i9, i14~15 | -10 | +7 | * Combo from 1st hit * Also possible during RFF * Transition to RFF * Low crush 1~ | |
| hwoarang | 1+2+3+4 | |||||||
| hwoarang | f,F+3 | M | 24 | i20~24 | +6 | +6c | * Transition to RFF | |
| hwoarang | f,F+4 | m | 22 | i17~18 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Also possible during RFF * Transition to RFF (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | f,n,4 | * Transition to RFS * Sidesteps to the left * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance | ||||||
| hwoarang | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b | ||||||
| hwoarang | f,n,df:4 | m | 18 | i16 | -8 | +59a (+49) | * Tornado * 3 chip damage on block * Also possible during RFF. * The 4 input can be delayed up to 10 frames after df input during RFF. | |
| hwoarang | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Also possible during RFF * Low crush | |
| hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23a | * Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~ | |
| hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~ | |
| hwoarang | ws1 | m | 12 | i12~13 | -3 | +8 | ||
| hwoarang | ws1,4 | m, m | 12, 18 | i12~13, i22~23 | +0 | +8 | * Combo from 1st hit * Transition to RFS | |
| hwoarang | ws2 | m | 8 | i15~16 | -7 | +4s | ||
| hwoarang | ws2,3 | m, h | 8, 10 (15) | i15~16, i23~25 | +3 | +72a (+56) / +10 | * Tornado * Combo from 1st hit ** +72a (+56) from 1st hit ** Balcony Break from 1st hit * Transition to LFS * Low crush 17~ | |
| hwoarang | ws3 | m | 22 | i14~16 | -12 | +14c | ||
| hwoarang | ws4 | m | 12 | i11~12 | -3 | +8 | ||
| hwoarang | ws4,4 | m, M | 12, 13 | i11~12, i15~19 | -9 | +4c | * Jail from 1st block * Combo from 1st hit * Recovers 3 frames faster on hit (r21 t52) * Transition to RFF | |
| hwoarang | ws3+4 | m | 16 | i20~21 | -9 | +2 | * Alternate input: f,n,d,df+3+4 (CD.3+4) * Transition to BT | |
| hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | * Jail from 1st block * Combo from 1st hit * +34a (+27) on 1st CH * Transition to LFS | |
| hwoarang | (Back to wall).b,b,UB | m | 21 | i36~38 | +0c | +8a | * Low crush 14?~32? | |
| hwoarang | BT.3 | M | 20 | i14~16 | -13 | +38a (+28) | ||
| hwoarang | BT.4 | M | 20 | i14~16 | -13 | +40a (+30) | * Transition to RFF | |
| hwoarang | CD.4 | m | 18 | i16 | -18 | +53a (+43) | * Tornado * Also possible during RFF | |
| hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
| hwoarang | LFS.2 | m | 15 | i16 | -2 | +9 | * Transition to RFF * Links to 10-hit string | |
| hwoarang | LFS.2,2,3 | m, h, h | 15, 7, 10 | i16, ,i14~17 | -6~-3 | -3~+0 | * Combo from 2nd hit (1st active frame only) * Combo from 2nd CH * Interrupt from 2nd block with i3 | |
| hwoarang | LFS.2,2,3,4 | m, h, h, L | 15, 7, 10, 7 | i16, ,i22 | -14 | -3 | ||
| hwoarang | LFS.2,2,3,4,3 | m, h, h, L, m | 15, 7, 10, 7, 7 | i16, ,i31 | -9 | -9 | * Interrupt from 4th block with i13 | |
| hwoarang | LFS.2,2,3,4,3,4 | m, h, h, L, m, m | 15, 7, 10, 7, 7, 8 | i16, ,i22~24 | -21 | -10 | * Combo from 5th hit | |
| hwoarang | LFS.2,2,3,4,3,4,4 | m, h, h, L, m, m, l | 15, 7, 10, 7, 7, 8, 7 | i16, ,i19 | -27 | -16 | * Interrupt from 6th block with i18 * Can be sidestepped | |
| hwoarang | LFS.2,2,3,4,3,4,4,4 | m, h, h, L, m, m, l, h | 15, 7, 10, 7, 7, 8, 7, 10 | i16, ,i23 | -28 | +23a (+13) | * Interrupt from 7th block with i3 | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4 | m, h, h, L, m, m, l, h, m | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14) | i16, ,i22 | -18 | -16 | * Airborne combo from 8th hit * Interrupt from 8th block with i33 * Can be sidestepped | |
| hwoarang | LFS.2,2,3,4,3,4,4,4,4,3 | m, h, h, L, m, m, l, h, m, h | 15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21) | i16, ,i16~19 | +3 | +4a (-6) | * Balcony Break * Airborne combo from 8th hit * Combo from 9th hit * Jail from 9th block * Low crush 5~ | |
| hwoarang | LFS.3,2 | m, M | 10, 20 | i14, i21~22 | -11 | +1c | * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.3,3 | m, m | 10, 15 | i14, i21 | -14 | +32d (+24) | * Balcony Break * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.3,f+4 | m, h | 10, 20 | i14, i21~27 | -1 | +40a (+14) | * Balcony Break * Combo from 1st CH with 6?F delay * -1 on block on average. Frame advantage may range from -4~+2 on block | |
| hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30 | |
| hwoarang | LFS.4~3 | h,h | 17,26 | i15~16, i8~9 | +6 | +24a (+14) | * Balcony Break * 7 chip damage on block * Jail from 1st block * Input 4 the following frame after 3 to power up ** 45dmg on hit, 8 chip damage on block * Low crush 12~ | |
| hwoarang | LFS.1+4 | m! | 80 | i66~69 | -2a~+1a | * Cancel with b,b * Low crush 55~ | ||
| hwoarang | LFS.3+4 | * Transition to RFS | ||||||
| hwoarang | LFS.b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | LFS.b+4 | m | 15 | i16~17 | -8 | +0 | * Transition to RFF | |
| hwoarang | LFS.b+4,3 | m, h | 15, 20 | i16~17, i16~19 | +0 | +20a (+11) | * Balcony Break * Combo from 1st CH * Jail from 1st block * 6 chip damage on block * Transition to RFF * Low crush 5~ | |
| hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | LFS.df+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block | |
| hwoarang | LFS.d+3 | L | 7 | i16 | -17 | -6 | * -6c on crouching hit | |
| hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26a | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | * Low crush 9~ | |
| hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~ | |
| hwoarang | LFS.uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14 | +0c | Combo from 1st hit * Floating state 1~ | |
| hwoarang | LFS.uf+4 | M | 20 | i19~20 | -14 | +32a (+22) | * Tornado * Low crush 6~18 | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.uf+3+4,4 | m,h, m | 10,8, 13 | i14, i9, i14~15 | -10 | +7 | * Combo from 1st hit * Transition to RFF * Low crush 1~ | |
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20g | * Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~ | |
| hwoarang | RFF.2,4,3 | h, h, M | 6, 9, 20 | i10, ,i25~31 | -14c | +14d | * Combo from 2nd CH with 2F delay * Move can be delayed by 10F * Remains in RFF | |
| hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41a | * Balcony Break * Jail from 2nd block with no delay ** Does not jail from 2nd hit * Combo from 2nd CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.3 | m | 13 | i16 | -4 | +7 | ||
| hwoarang | RFF.3~4 | h | 27 | i27~30 | +4~+7 | +46a~+49 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit, 35dmg * 10 chip damage on block * Power crush 8~26 | |
| hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH? | |
| hwoarang | RFF.4,3 | h, M | 9, 20 | i12, i25~31 | -14c | +14d | * Remains in RFF * Combo from 1st CH with 2F delay * Move can be delayed by 10F | |
| hwoarang | RFF.4,4 | h, h | 9, 23 | i12, i18~19 | -5 | +41a | * Balcony Break * Jail from 1st block with no delay * Combo from 1st CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.3+4 | * Transition to LFF | ||||||
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~ | |
| hwoarang | RFF.df+2+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| hwoarang | RFF.d+3 | L | 10 | i18 | -11 | +0 | * Transition to BT * +0c on crouching hit | |
| hwoarang | RFF.f,F+3 | M | 22 | i22~25 | -7 | +19d | * Low crush 3~ | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| hwoarang | RFF.f+4 | * Transition to RFS | ||||||
| hwoarang | RFF.f+4~4 | M | 20 | i18~20 | -13 | +41a (+31) | * Tornado * Remains in RFF | |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Transition to RFF * Links to RFF.2 extensions | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * Increased chip damage scaling on block during heat ** 7 chip damage on block in heat * Low crush 8~ | |
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +26 (+16) | * Balcony Break * Jail from 1st block * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Input 4 the following frame after 3 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * Low crush 16~ | |
| hwoarang | RFS.4 | m | 17 | i14 | -9 | +3 | * Transition to RFF * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat | |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH * Combo from 1st hit during heat * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| hwoarang | RFS.3+4 | * Transition to LFS | ||||||
| hwoarang | RFS.b+3 | m | 21 | i16~17 | -9 | +7 | * Heat Engager * Heat Dash +5, +42a (+27) * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat | |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat ** 9 chip damage on block after absorbing an attack * Power crush 8~19 | |
| hwoarang | RFS.d+3,3 | L, h | 13, 28 | i15, i25~27 | -2 | +34a (+8) | * Balcony Break * Combo from 1st CH with 4F delay * Move cannot be delayed * Input can be delayed by 4F * 11 chip damage on block * Increased chip damage scaling on block during heat ** 14 chip damage on block in heat | |
| hwoarang | RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH ** 8 dmg, +20a (+13) on hit ** 26 total dmg from 1st CH | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Power up in Heat: 30dmg and increased chip damage on block * Combo from 2nd CH * Airborne combo from 1st CH ** +10a (+9) on hit ** 10 dmg, 36 total dmg from 1st CH * Low crush 22~ | |
| hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd CH * Transition to RFF | |
| hwoarang | RFS.uf+3 | M | 22 | i24~27 | -7 | +19d | * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat * Low crush 9~ | |
| hwoarang | RFS.uf+4 | m | 20 | i17~18 | -13 | +30a (+20) | * Tornado * Transition to RFF * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat * Low crush 11~33 | |
| hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension ** Combo from 1st hit with 4F input delay ** Extension cannot be delayed * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat * Low crush 19~ | |
| hwoarang | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| hwoarang | hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| hwoarang | 1+3 | th(h) | 35 | i12~14 | -3 | -5d | * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |
| hwoarang | 2+4 | th(h) | 25 | i12~14 | -6 | -2d | * Floor Break * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |
| hwoarang | 2+4,B | th(h) | 40 | i12~14 | -2 | -6d | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Transition to BT | |
| hwoarang | AIR.ub+3+4 | th(m) | 26 | i15~16 | +10d | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during RFF | ||
| hwoarang | Back throw | th(h) | 60 | i12~14 | +1d | * Break: none * Opponent recovery on hit: FUFA * Also possible during RFF | ||
| hwoarang | Left throw | th(h) | 45 | i12~14 | -3 | -1d | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during RFF | |
| hwoarang | RFF.1+3 | th(h) | 45 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap | |
| hwoarang | Right throw | th(h) | 44 | i12~14 | -3 | +8d | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during RFF | |
| hwoarang | f+2+3 | th(h) | 35 | i12 | +0 | +1d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Sideswap on break * Possible in RFF, LFS and RFS | |
| hwoarang | qcb+3 | th(h) | 45 | i11 | -2 | -5d | * Floor Break * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |
| hwoarang | uf+1+2 | th(h) | 40 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during RFF | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| jack-8 | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jack-8 | H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head * Transition to GMH with D ** (+8 oB, +17c oH) * Partially uses remaining heat time * 6 chip damage on block | |
| jack-8 | H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * 10 chip damage on block | |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jack-8 | 1,2 | h, h | 10, 24 | i12, i19 | -2 | +30a | * Combo from 1st hit CH with 9F delay * Input can be delayed by 9F * Move cannot be delayed | |
| jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| jack-8 | 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow * Combo from 1st hit * Jail from 1st block | |
| jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33 | -12 | +29a (+19) | ||
| jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Jails from 3rd block * Chip damage on block (10) | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jack-8 | 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Strong Aerial Tailspin? * Transition to GMH on hit or block * Interrupt with i13 from 2nd block * Interrupt with i8 from 2nd hit * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 12 | |
| jack-8 | 3 | m | 18 | i15 | -9 | +5 | * Knee * Transition to GMH with D ** (+2 oB, +16g oH, +16 ch) * Alternate input f+3 or ws3 | |
| jack-8 | 3,2 | m, h | 18, 20 | i15, i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input f+3,2 or ws3,2 | |
| jack-8 | 1+2 | m,m | 8,14 | i15 | -13 | +67a (+51) | * Tornado * Homing * Instant Tornado * High evasion from frames 4? to 12? | |
| jack-8 | 1+4 | i22~ | * Alternate input hcf * Can be held for up to 5 spins | |||||
| jack-8 | 1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break * Unblockable | |
| jack-8 | 1+4,df+1 | M | 21 | i22~, i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
| jack-8 | 1+4:df+1 | M | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
| jack-8 | 3+4 | * When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH * Recover Heat and recoverable health when absorbing an attack * GMC is always in effect during Heat * Alternate input: ws3+4 * Power crush 7~22 | ||||||
| jack-8 | f+1 | m | 13 | i14 | -6 | +5 | * Effectively homing? | |
| jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| jack-8 | f+1,2,1 | m, h, m | 13, 12, 20 | i14, ,i26 | -12 | +65a (+49) | * Tornado * Instant Tornado | |
| jack-8 | f+1,2,2 | m, h, m | 13, 12, 22 | i14, ,i33 | +6 | +3a | * Can be charged to power up | |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * 16 chip damage on block | |
| jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
| jack-8 | f+4~1,2 | M | 30 | i15 (66~) | +8 | +0d | * Elbow * Floor Break | |
| jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) * * Power crush 7 | |
| jack-8 | f+3+4 | m | 24 | i22 | -11 | +9c | * Head * Transition to GMH with D ** (-3 oB, +15c oH) | |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i14, ,i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average * Low crush 15~? | |
| jack-8 | df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
| jack-8 | df+2,1 | m, h | 13, 16 (24) | i15, i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * 16 damage with scaling from 1st hit * Can be charged to power up | |
| jack-8 | df+2,1* | m, h | 13, 22 (32) | i15, i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D * Gain GMC on hit ** (+70a (+54) oH)) * 28 damage with scaling from 1st hit | |
| jack-8 | df+3 | m | 16 | i16 | -9 | +2 | ||
| jack-8 | df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break * Elbow | |
| jack-8 | df+1+4 | L | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up ** 28dmg ** i29~30 * Alternate input is completely bufferable * High crush 6~89 | |
| jack-8 | df+2+3 | m | 26 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input b,db,d,df+2 to power up ** 31dmg * Alternate input is completely bufferable | |
| jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break * Shoulder | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 * High crush 4 | |
| jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
| jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * * High crush 6 | |
| jack-8 | d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
| jack-8 | d+3+4 | * Transitions to SIT (Sit Down) | ||||||
| jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * | |
| jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit | |
| jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * | |
| jack-8 | db+1,1,1,2 | l, l, l, m | 13, 5, 5, 21 | i12, ,i19 | -11 | +43a (-4) | * Balcony Break | |
| jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Gain GMC on hit or block * 9 chip damage on block | |
| jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
| jack-8 | db+3, ... 1+2 | l, h | 15, 21 | i21, i34 | +14g | +17c | * Balcony Break * Forces tech backroll on hit | |
| jack-8 | db+3, ... d+1+2 | l, m (th) | 15, 4,5,5,5,5,21 | i21, i34 | 0 | * Crouch throw (Unbreakable) * Can be executed after any hit of Cossack Kicks (DB+3,4,3...) | ||
| jack-8 | db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * | |
| jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * * High crush 6 | |
| jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * Floor Break | |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jack-8 | b+2* | m | 40 | i35 | -2 | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall Crush +5g on block and 3 chip damage * Gain GMC on hit or block * 16 chip damage on block * Gain GMC on Heat activation | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jack-8 | b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to GMH with D ** (+0 oB, +5 oH) | |
| jack-8 | b+3,2,2 | m, h, h | 14, 13, 20 | i16, ,i25 | -9 | +44d (-14) | * Balcony Break * Interrupt with i5 from 2nd block * Can be charged to power up | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47? from 2nd block * 16 chip damage on block | |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jack-8 | ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) * Power crush 7 | |
| jack-8 | u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break * Alternate input ub+4, uf+4 * Low crush | |
| jack-8 | u+1+2 | h | 23 | i19 | -13 | +49a (+39) | * | |
| jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 * Low crush | |
| jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
| jack-8 | uf+1* | h | 32 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Gain GMC on hit * Alternate input ub+1*, u+1* | ||
| jack-8 | uf+3 | L | [8] | i23 | -12 | +8c GMH | * Spike * Only deals recoverable damage * Cannot K.O. * Only spikes when hit up close * Automatically transitions to GMH on hit * Unparryable * u+3/ub+3: less forward movement * Low crush 9 | |
| jack-8 | uf+3+4 | M | 23 | i34 js8 | +13cg | +20d | * Spike * Automatically transitions to SIT on hit or block * Low crush 8 | |
| jack-8 | 1+2+3+4 | |||||||
| jack-8 | HCF | i22~ | * Alternate input 1+4 * Can be looped together in 360 motions for up to 5 spins | |||||
| jack-8 | HCF,df+1 | M | 25 | i22~, i20~23 | -17 | +52a (+42) | * Tornado * Non blue spark version, for a just frame version search "EMGF" * Alternate input 1+4,df+1 | |
| jack-8 | HCF:df+1 | M | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
| jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
| jack-8 | b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input df+2+3 | |
| jack-8 | f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Strong Aerial Tailspin? * Can be charged to power up | |
| jack-8 | f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Gain GMC on hit or block * 14 chip damage on block | |
| jack-8 | f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
| jack-8 | f,F+1+2 | m | 20 | i15 | -15 | +22cs | * Homing | |
| jack-8 | f,F+1+2,2 | m, m | 20, 24 | i15, i32 | -11 | +11a (+2) | * Balcony Break * Combos from 1st hit | |
| jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * High crush | |
| jack-8 | f,F+1+4 | M (L) | 25 | i21~30 (i31~40) | -82~-73 | -88~-79 | * i31~40 Low attack on landing ** (-110~-101 oB, -65~-56 oH) * Low crush | |
| jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * * Low crush | |
| jack-8 | f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7) * Guarantees i10 moves on hit * Unparryable (running attack) * Alternate input wr2 | |
| jack-8 | f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break * Shoulder * Chip damage on block (10) * Alternate input wr1+2 | |
| jack-8 | ws1 | m | 14 | i15 | -13 | +34a (+24) | * | |
| jack-8 | ws2 | m | 10 | i14 | -7 | +4 | * Elbow | |
| jack-8 | ws2,4 | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
| jack-8 | ws4 | m | 20 | i11 | -6 | +5 | * | |
| jack-8 | ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| jack-8 | ws1+2,1+2 | m, m | 14, 12 | i20, i17 | -15 | +15d | * Floor Break * Combos from 1st hit | |
| jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
| jack-8 | ss1 | M | 23 | i32 | +6c | +59a | ||
| jack-8 | ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
| jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * * High crush 1 | |
| jack-8 | FC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | * * High crush | |
| jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
| jack-8 | FC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo | |
| jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 * High crush 1 | |
| jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
| jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 * High crush 1 | |
| jack-8 | FC.1+2,1+2 | l, m | 21, 23 | i24, i40 | -18 | +42a (+32) | * Combos from 1st hit | |
| jack-8 | FC.db+1 | l | 14 | i14 | -11 | +3 | * * High crush 1 | |
| jack-8 | FC.db+1,1 | l, m | 14, 10 | i14, i24 | -6 | +5 | * Spike * High crush | |
| jack-8 | FC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break * Can be charged to power up | |
| jack-8 | FC.db+1,1,1* | l, m, m | 14, 10, 30 | i14, ,i34~35 | -6 | +15a (+7) | * Balcony Break * Gain GMC on hit or block * 12 chip damage on block | |
| jack-8 | FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
| jack-8 | FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit | |
| jack-8 | FC.df+1,2,1 | m, m, m | 5, 8, 11 | i23, ,i16 | -11 | +16cs | * Combos from 1st hit | |
| jack-8 | FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i23, ,i21 | +15 | +13BT | * Guard Break | |
| jack-8 | FC.df+2 | m | 12 | i17 | -13 | -2 | * * High crush | |
| jack-8 | FC.df+2,1 | m, m | 12, 10 | i17, i26 | -4 | +7 | * * High crush | |
| jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH * High crush | |
| jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit * High crush | |
| jack-8 | FC.df+2,f+1 | m, h | 12, 23 | i17, i19 | -4 | +32a | * Balcony Break * Combos from 1st hit * High crush | |
| jack-8 | FC.df+4 | m | 10 | i12 | -12 | +4 | * Knee | |
| jack-8 | FC.df+3+4 | m | 28 | i21 | -9 | +6g | * Balcony Break * Shoulder * Can be charged to power up | |
| jack-8 | FC.df+3+4* | m | 32 | i30~35 | -4 | +21d (+13d) | * Balcony Break * Reversal Break * Shoulder * Gain GMC on hit or block * 9 chip damage on block | |
| jack-8 | FC.df+3+4*,uf | m | 32 | i30~35, | +4 | +29d (+21d) | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jack-8 | FC.df+3+4*,uf+1+2 | m, m | 32, 20 | i30~35, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Combo from 1st hit * Interrupt from 1st block with i10? * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15 | |
| jack-8 | FC.df+3+4,uf | m | 28 | i21, | -1 | +14g | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 15 | |
| jack-8 | FC.df+3+4,uf+1+2 | m, m | 28, 20 | i21, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Interrupt with i15 from 1st block * Input can be delayed by 14F * Move cannot be delayed * 4 chip damage on block * Low crush 15 | |
| jack-8 | GMC.1 | m | 22 | i22 | -6 | +73a (+57) | * Strong Aerial Tailspin * Homing * Partially uses remaining Heat time * Chip damage on block (4) | |
| jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block * Power crush 1 | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | GMH.1 | m | 20 | i22 | -9 | +25d | * Homing * Balcony Break | |
| jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
| jack-8 | GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * 9 chip damage on block * Gain GMC on Heat activation | |
| jack-8 | GMH.3+4 | SM | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * 6 chip damage on block when absorbing an attack * Gain GMC on Heat activation * Power crush 6 | |
| jack-8 | GMH.f | |||||||
| jack-8 | GMH.f+1 | M | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
| jack-8 | GMH.f+2 | m | 34 | i17 | -13 | +30a (+4) | * Balcony Break | |
| jack-8 | GMH.ub | js12 | *Recover in crouch * Low crush 12 | |||||
| jack-8 | GMH.uf | js12 | * Recover in crouch * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |||||
| jack-8 | GMH.uf+1+2 | m | 20 | i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block * Input can be delayed by 14F * 4 chip damage on block * Low crush 15 | |
| jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * * Floating state | |
| jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 ** String moves recover 4 frames faster with alternate input * Floating state | |
| jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * * Floating state | |
| jack-8 | SIT.3+4 | M | 35 | i54 | +13cg | +20d | * Can access other SIT moves on recovery. * Cannot access SIT3+4 on recovery. * Low crush | |
| jack-8 | SIT.b | * * Floating state | ||||||
| jack-8 | SIT.f | * * Floating state | ||||||
| jack-8 | (During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2 | |
| jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
| jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
| jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
| jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Balcony Break * Unbreakable * 80 damage on wall splat | |
| jack-8 | GMH.1+3 | t | 30 | i15 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Alternate input d+1+3 | |
| jack-8 | GMH.2+4 | t | 25 | i15 | ! | +6d | * Heat Engager * Cannot Heat Dash * Crouch Throw (Unbreakable) * Alternate input d+2+4 * Gain GMC on Heat activation | |
| jack-8 | GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
| jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
| jack-8 | Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
| jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
| jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
| jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
| jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
| jack-8 | d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3 | |
| jack-8 | d+2+4 | t | 25 | i12 | ! | +6d | * Heat Engager * Cannot Heat Dash * Crouch Throw (Unbreakable) * Can be done from crouch * Alternate input GMH.2+4 * Gain GMC on Heat activation | |
| jack-8 | qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
| jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
| jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
| jack-8 | uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Transition to DVS r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching * Power crush 6~18 | |
| jin | H.f,F+1+2 | m | 20 | i25~27 | +5 | +24g | * Balcony Break * Strong Aerial Tailspin * Transitions to DVS on hit or block * Cancel transition and recover Standing +18g, -1 with B * 6 chip damage on block * Low crush | |
| jin | H.2+3 | m,h,m | 57 | i15~16 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw after 1st hit * Transition to CD automatically on block * Transition to standing on block with B * 6 Chip damage on block * Jail from 1st attack | |
| jin | H.2+3,4 | m,h,m | 48 | i15~16 | +9 | +32a (-4) | * Heat Smash * Reversal Break * Balcony Break * 7 Chip damage on block * Jail from 1st attack | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jin | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
| jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Input can be delayed 9f * Move can be delayed 4f * Chip damage on block * Low crush 20~49 * Floating state 50~52 | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | 1+3+4 | |||||||
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay * Same animation as df+1 | |
| jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
| jin | 2,4 | h, h | 9, 20 | i10, i24~27 | -13 | +7 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2f delay * Enter ZEN -6, +14g r26 with F | |
| jin | 3 | h | 17 | i14 | -7 | +4 | ||
| jin | 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit * Enter ZEN +4 +12 r15 with F | |
| jin | 4~3 | M | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike * Low crush 12~31 * Floating state 32~ | |
| jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
| jin | f+3 | m | 12 | i14 | -16 | -5 | ||
| jin | f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager * Heat Dash +36a (+26), +5 * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| jin | f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * Chip damage on block | |
| jin | f+3+4 | * Enter Breaking Step r20 with DF * Steps forward * Actionable after 10f * High crush 10~39 | ||||||
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break * Enter Breaking Step -2 +13g r23 with df * Chip damage on block | |
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Chip damage on block | |
| jin | df+3 | m | 16 | i12 | -8 | +3 | ||
| jin | df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df | |
| jin | df+4 | m | 22 | i20~i21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50), +5 | |
| jin | d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20 | |
| jin | d+2 | L | 22 | i22~23 | -14 | +4c | * Balcony break on airborne hit * High crush 8~55 | |
| jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
| jin | d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | Combo from 1st CH | |
| jin | d+3,4,3 | l, h, m | 7, 10, 21 | i15~16, ,i24~25 | -12 | +31d (+23) | * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Input can be delayed 10f | |
| jin | d+3,4~4 | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | * Balcony Break | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | * Low crush 16~31 * Floating state 32~34 | |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | db+2,2,3 | m, h, m | 12, 11, 21 | i16, ,i35~i36 | -9 | +20a | * Balcony break on airborne hit | |
| jin | db+2,3 | m, M | 12, 23 | i16, i27~i29 | -8 | +7a | * Spike | |
| jin | db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit * High crush 4~21 | |
| jin | db+1+2 | M | 0 | i19~34 | -11~+4 | +17g~+32g | * Balcony Break * +4a (-5) on BT hit * Unparryable by traditional parries, Asuka, Nina, etc * Opponent recovers crouching * Power up in Heat | |
| jin | b+1 | h | 11 | i12 | -9 | +2 | ||
| jin | b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay | |
| jin | b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move * Parry state 3~9 | ||||||
| jin | b+2 | m | 12 | i15~16 | -11 | +0 | ||
| jin | b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
| jin | b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
| jin | b+3,2 | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Balcony break on airborne hit | |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break |