
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| steve | b+3 | sp | * Transition to SWY * Actionable for 15F * Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay * Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay * Transition to r6 DCK with f+3_4 after 20F in SWY * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| yoshimitsu | b+3 | * 8 self-damage * Can be performed from backturn (reverse direction) | ||||||
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| fahkumram | b+2+4 | * Parries high and mid punches * Grants GRF on successful parry * Regains recoverable health on successful parry * Parry state 5~12 | ||||||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| law | b+2+4 | t | 34 | +0d | * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat * Parry state 5? | |||
| leo | b+2+4 | * Balcony Break * Parries high and mid punches and kicks * Side switch on punch parry (+5) * 25 damage on kick parry (+1d), does not Balcony Break * Parry state 5~12 | ||||||
| asuka | b+2+3 | m | 23 | i24~25 | -9 | +6 | * Kick Sabaki, +59a on successful parry * Balcony break on airborne hit * Parry state 4~15 | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
| jack-8 | b+2* | m | 40 | i35 | -2 | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall Crush +5g on block and 3 chip damage * Gain GMC on hit or block * 16 chip damage on block * Gain GMC on Heat activation | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5g, +36a (+26) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| kazuya | b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 15~ |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | Combo from 1st hit * Low crush 19~24 * Floating state 25~26 | |
| kazuya | b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 5F delay * Input can be delayed 13f | |
| law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able * High crush | |
| feng | b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6c | +4c | * Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| alisa | b+2,3 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63 | |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Combo from 1st hit with 5f delay * Move can be delayed 3f * Low crush 25~47 * Floating state 48~50 | |
| eddy | b+2,3 | m, m | 12, 13 | i15~16, i22~23 | -11 | +4 | Combos from 1st hit | |
| feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | +0 | +8c | * Combo from 1st hit with 3F delay * Move can be delayed by 15F * Input can be delayed by 18F * +0c on crouching hit |
| lars | b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
| kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i14, ,i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * High crush 18~29 | |
| kuma | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Combo from 2nd CH with 1F delay * Move can be delayed by 15F * Low crush 38~58 * Floating state 59~61 | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | Combo from 1st hit with 5f? delay | |
| kazuya | b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| kuma | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | * Combo from 1st CH with 5F delay * Move can be delayed by 13F | |
| law | b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-4 oB, +9 oH, +14d CH) |
| nina | b+2,2 | h, h | 12, 16 | i12, i14~15 | -6 | +5 | * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Move can be delayed by 6F * Input can be delayed by 11F |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| asuka | b+2,1+2,4 | m, h, m | 12, 7, 20 | i15, ,i23~24 | -13 | +18a (+9) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH | |
| asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5 +67a (+50) * Combo from 1st hit | |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
| jun | b+2,1,4 | m, h, h | 10, 7, 24 | i14~15, ,i23~25 | -8~-7 | +16c | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Forces tech backroll on hit | |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH * High crush 15~050 |
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Move can be delayed by 20F | |
| bryan | b+2,1,2 | h, h, h | 18, 16, 22 | i17, ,i24 | -9 | +41d (-17) | * Balcony Break | |
| jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| kuma | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combo from 2nd CH with 4F delay * Move can be delayed by 10F * Panda: Shorter vertical hitbox (does not hit as high) | |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| jun | b+2,1,1 | m, h, m | 10, 7, 20 | i14~15, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| alisa | b+2,1 | m, m | 12, 17 | i18, i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Move can be delayed 12f |
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit | |
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Links to f+1 extensions | |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jabs * Low crush 30~51 * Floating state 52~54 | |
| dragunov | b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
| fahkumram | b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
| jin | b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
| jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay (buffered). * Move can be delayed by 10F * Input can be delayed by 15F | |
| kuma | b+2,1 | m, h | 12, 14 | i15, i23 | -3 | +8 | * Transition to HBS with input D or 3+4 (-4/+7) * Transition to ROL with input F (-14/-3) ** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit | |
| lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| leo | b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
| lili | b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow * Combo from 1st hit with 10f delay * Move can be delayed 12f * Enter BT -4 +7 +9 r22 with B * Enter DEW -4 +7 +9 r22 with F |
| panda | b+2,1 | m, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| claudio | b+2 | h | 25 | i14 | -9 | +9a | * Tornado * Pseudo homing? | |
| clive | b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +6 +23 r24 with F or 4 on block or hit * +15a (+6) on BT hit * Effectively homing? | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| fahkumram | b+2 | h | 17 | i14 | -15 | -6 | ||
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| heihachi | b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit * Chip damage on block | |
| hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Good right sidestep tracking |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jin | b+2 | m | 12 | i15~16 | -11 | +0 | ||
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| lars | b+2 | m | 12 | i15 | -7 | +4 | ||
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leroy | b+2 | sp | * Parry (partially restores remaining Heat time when successful during Heat) * Becomes Superior Twin Dragon Gate upon perfect parry * Is ps3~15 from HRM.b+2 * Parry state 5~15 | |||||
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| zafina | b+2 | h | 22 | i22~23 | -5 | +14 | * Homing * Balcony Break on airborne hit * +23a on BT hit | |
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| kuma | b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA * Floating state 55~147? | |
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
| bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | +20a(+10) | ||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| leo | b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch * Transition to BT on hit | |
| reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
| victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | ||
| asuka | b+1+3* | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~54 | |||||
| hwoarang | b+1+3,P.4 | m,h,h | 10,8,10 | i15,i8,i9 | +17a (+8) | * Balcony Break * Pressing 4 after successful parry | ||
| bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +40d (-18) if Bryan has SNE already * Chip damage on block | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit | |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| fahkumram | b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
| jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
| raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC * Low crush 1~32 * High crush 33~ | |||||
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| armor-king | b+1+3,2 | m | 17 | i17 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| alisa | b+1+3 | * Parries all highs * Parry state 3~15 | ||||||
| anna | b+1+3 | 25 | +3d | * Parries high or mid punches or kicks * Can side switch depending on the parried attack * Parry state 5~12 | ||||
| armor-king | b+1+3 | 25 | +0d | * Reverses High or Mid punches only * Opponent recovers FUFA when parrying a left punch * Opponent recovers FDFL when parrying a right punch * Has a followup on whiff only * Parry state 5~12 | ||||
| asuka | b+1+3 | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~12 | |||||
| bryan | b+1+3 | +31 | * Parries high or mid punches * Parry state 5~12 | |||||
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state * r34 on hit * Power crush 4~14 | |
| dragunov | b+1+3 | 25 | -5d | * Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit * Parry state 5~12 | ||||
| fahkumram | b+1+3 | * Parries high, mid and low kicks * Parry state 5~12 | ||||||
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| jin | b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move * Parry state 3~9 | ||||||
| jun | b+1+3 | * Parries mid or high punches or kicks * Parry state 5~12 | ||||||
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| law | b+1+3 | +7 | * Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) * Parry state 5?~11? | |||||
| lee | b+1+3 | +14BT | * High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 * Parry state 5? | |||||
| leo | b+1+3 | * Parries high and mid punches and kicks * Parry state 5~12 | ||||||
| lidia | b+1+3 | Parries high or mid punches * Parry state 5~12 | ||||||
| lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side switch on successful parry * Parry state 5~15 | |||
| nina | b+1+3 | -6 | * Damage is 25 + 50% of the opponent's attack * Parries mid or high punches or kicks * Parry state 5~12 | |||||
| paul | b+1+3 | 25 | +1d FUFA | * Parry * Parry state 5~12 | ||||
| raven | b+1+3 | * Parries all attacks except for Rage Arts * Parry state 1~10 | ||||||
| reina | b+1+3 | * Parry mids and highs * Converts incoming damage to recoverable health * Partially restores Heat on successful parry * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move * Parry state 3~8 | ||||||
| shaheen | b+1+3 | sp | 15 (15) | * Removes Recoverable Health * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry * Parry state 5~12 | ||||
| steve | b+1+3 | sp | * Parry h and m punches * +7? on successful parry * Press 1 on successful parry for follow-up ** i14,30dmg (-12/+24a (+18)/+26a (+16)) * Parry state 5~12 | |||||
| xiaoyu | b+1+3 | +6 | * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? | |||||
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| king | b+1+2(,f,F) | t | 0 | i12~17 | -3 | +14g / -2 | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
| alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in Heat * 10 chip damage and -9 block advantage on attack absorption ** 12 chip damage in Heat * Power crush 7~18 | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Weapon * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| dragunov | b+1+2 | m | 26 | i22~23 | +6 | +13c | Spike | |
| eddy | b+1+2 | * Auto low parry ps8?~ at Mandinga Level 1 ** Transition to Ogum Mandinga on successful parry * Transition to HSP * Floating state 14~61 | ||||||
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25 | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jin | b+1+2 | m | 20 | i23~24 | -12 | +6 | Punch sabaki: balcony break and +34d (+26) on hit * Parry state 3~10 | |
| jun | b+1+2 | * Enter SS r16 with u_d * r30 when blocking after SS * Cancel to r15 with DB * Restores 3 recoverable health and gain Kazama Essence with each pulse | ||||||
| kazuya | b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +36a (+26a) on hit * 6 chip damage on block | |
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| steve | b+1+2 | m,h | 8,20 | i16,i12 | -8 | +19d | * Balcony Break | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * 7 chip damage on block * Power crush 7~ |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| yoshimitsu | b+1+2 | * High crush 8~50 | ||||||
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is 42 or lower * Available only from 1st front hit | ||
| lee | b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| lee | b+1:1,2 | h,m, h | 12,6, 23 | i14,i20, i20~21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| lee | b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit * Perfect Input not required during Heat * Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time * Heat Time is only restored or consumed after the 2 followup | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH | |
| steve | b+1,d+2 | h, l | 10, 10 | i13, i27~28 | -11 | +0 | * Combo from 1st hit * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? * High crush 10~? | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | Combos from 3rd CH * Low crush 21~ | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combos from 1st CH * Low crush 19~ | |
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| king | b+1,4 | h, m | 13, 23 | i12, i26~28 | -10 | +1d | +18(-17)* | * Combo from 1st CH with no delay. * Recovers in FUFT. * Move can be delayed by 6F * Input can be delayed by 10F |
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH |
| lili | b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
| miary-zo | b+1,4 | h, h | 10, 21 | i12~13, i22~23 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 3f delay * Move can be delayed 3f * Launches opponent if first hit is CH +71a (+55) * Low crush 19~39 * Floating state 40~42 | |
| nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Can hit grounded when off-axis |
| steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 12F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 12F |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r15 -18 -7 with B | |
| dragunov | b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18g | * Tornado * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching | |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| jin | b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay | |
| kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| king | b+1,2 | h, h | 13, 20 | i12, i19~20 | -13 | +5 | +70a(+54)* | * Tornado * Combo from 1st hit with 8F delay * Combo from 1st CH with 10F delay * Launches opponent if b+1 on CH. * Move can be delayed by 6F * Input can be delayed by 10F |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| paul | b+1,2 | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado * Balcony Break * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st hit with 5f delay | |
| steve | b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Transition to LNH * Transition to r34? standing with b (-1/+4) | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Side switch after attack throw connects * Hit Confirmable on counter hit * Combo from 1st CH | |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Combo from 1st hit * Enter BOK -10 +11 with d | |
| yoshimitsu | b+1,1,db+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Can combo to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed after one or three b+1 * High crush 1~ | |
| yoshimitsu | b+1,1,db+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Can combo to DB+3 extensions * Can be performed after one or three b+1 * High crush 10~ | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| azucena | b+1,1,2 | h, h, h | 10, 14, 20 | i14~15, ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Move can be delayed 7f * 6 chip damage on block * 7 chip damage on block during heat * Cancel to BT -21 -10 r18 with B | |
| lee | b+1,1,2 | h, m, h | 9, 6, 18 | i14, ,i20 | -11 | +1 | * Combos from 1st hit | |
| yoshimitsu | b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i11~12 | -73 | -71 | -67 | * Combo from 4th hit * Combo from 3rd CH |
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| azucena | b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay * Only jails on block with 1f delay * 4 chip damage on block * 5 chip damage on block during heat | |
| lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit | |
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D * High crush 6~ |
| azucena | b+1 | h | 10 | i14~15 | -3 | +3 | ||
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| fahkumram | b+1 | m | 20 | i14 | -13 | +34d | ||
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| heihachi | b+1 | m | 12 | i14~15 | -9 | +4 | ||
| hwoarang | b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jin | b+1 | h | 11 | i12 | -9 | +2 | ||
| jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH * High crush 6~ |
| kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
| king | b+1 | h | 13 | i12 | -8 | +3 | +3a | |
| kuma | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a (+5) | * Homing * Balcony Break on CH |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| lidia | b+1 | m | 24 | i18 | +2 | +22c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| miary-zo | b+1 | h | 10 | i12~13 | -9 | +4 | +4s | * Elbow |
| nina | b+1 | h | 10 | i12~13 | -7 | +4 | ||
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | * Spike * Elbow * Deals chip damage on block * Transitions to r26 SZN on hit or block only | |
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| steve | b+1 | h | 10 | i13 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| victor | b+1 | m | 11 | i14 | -13 / -5 PRF | -3 / +5 PRF | * Transition to PRF with F | |
| xiaoyu | b+1 | m | 10 | i8~13 | -12 | +1~+6 | * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4) | |
| yoshimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
| eddy | b,ub | * Transition to RLX * Low crush 10?~ | ||||||
| lee | b,n,4 | l | 20 | i21 | -13 | +3 | +12 | * * High crush |
| lee | b,n | * | ||||||
| fahkumram | b,f+4 | h | 25 | i18 | +6 | +47cs | * Reversal Break * Good left sidestep tracking * 10 chip damage on block | |
| devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16g | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR with F on hit with F (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 8F | |
| jin | b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Input can be delayed 20f * Input can be delayed 14f * Opponent recovers FDFA on hit | |
| jin | b,f+2,1,df+2 | m, h, M | 15, 14, 22 | i15~i16, ,i28~29 | -14 | +37a (+27) | * Tornado * Combo from 2nd CH * Input can be delayed 16f * Move can be delayed 10f | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | Spike * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| jin | b,f+2,1,2 | m, h, m | 15, 14, 20 | i15~i16, ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break * Combo from 2nd CH with 15f * Input can be delayed 16f * Move can be delayed 10f |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Combo from 1st hit with 15f delay * Jail from 1st attack with no delay * Move can be delayed 7f | |
| jin | b,f+2,1 | m, h | 15, 14 | i15~i16, i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay * Input can be delayed 12f |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents * Homing at +3 and above * Can be sidestepped to the right at -2 to +2 | |
| jin | b,f+2 | m | 15 | i15~i16 | -7 | +4 | * Has good left sidestep tracking | |
| kuma | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break * 10 chip damage on block |
| panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
| devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit * 9 damage with scaling from 1st * Low crush 28~69 * Floating state 70~72 | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
| jack-8 | b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input df+2+3 | |
| jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| armor-king | b,B+2+3 | ! | 50 | i63~66 | ! | +52a | * Cancel with D * Low crush | |
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
| law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2 (-8) | * Balcony Break | ||
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| yoshimitsu | b,B+1+4,B | m | 20 | i22~25 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat | |
| alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon * Low crush 12~79 * Floating state 80~82 | ||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
| yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
| reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16, i23 | -12 | -1 | * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | AOP.uf+4 | m | 12 | i16 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15, i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
| xiaoyu | AOP.uf+3,1 | m, m | 14, 22 | i15, i24 | -4 | +8c | * Alternate input AOP.ub+3,1 AOP.u+3,1 * Floor Break on airborne opponent | |
| xiaoyu | AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * Low crush | |
| xiaoyu | AOP.uf | * Alternate input AOP.ub AOP.u * Low crush | ||||||
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 * High crush 1~ | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * Alternate input FC.df+4 * High crush 1~ | |
| xiaoyu | AOP.f+3+4 | * Transition to AOP with D * High crush | ||||||
| xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
| xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * * High crush |
| xiaoyu | AOP.d | * Xiaoyu ducks lower * will crush most mids * High crush | ||||||
| xiaoyu | AOP.4 | m | 14 | i12 | -3 | +8 | * | |
| xiaoyu | AOP.3+4 | L | 22 | i23 | -33 | +1d | * Transition to FUFT on block | |
| xiaoyu | AOP.3 | L | 19 | i25 | -16 | +0 | +27a | * * High crush |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13, i21 | -12 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 12F * Cancel to BT with B ** (-14, -3) | |
| xiaoyu | AOP.2 | m | 10 | i13 | -11 | +0 | * | |
| xiaoyu | AOP.1+3 | t | 35 | i12 | -6 | +1d | * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30 | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21 | -3 | +30g | * Combo from 1st hit with 8F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | * High crush 6~ |
| steve | ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59 * High crush 6~ | |
| steve | ALB.d,1 | sp, m | 34 | i13, i12 | -3 | +16a (+7) | * Balcony Break * ALB.d_u takes 37 frames, effective startup time is i49 | |
| steve | ALB.d | sp | i13 | * Transition to r10 PAB with F after 20F | ||||
| steve | ALB.2 | m | 22 | i23 | -3 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/-) * Balcony Break | |
| hwoarang | AIR.ub+3+4 | th(m) | 26 | i15~16 | +10d | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during RFF | ||
| armor-king | AIR.f,hcf+1 | t(a) | 40(45) | i10 | ! | +0d | * Floor Break * Cannot throw break. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * AIR.BAD1+3: i14 startup. Cannot execute blue spark variant * Partially restores remaining Heat time. * Opponent recovers in FDFA. * Side switch | |
| king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | * Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
| armor-king | AIR.f,f,F+2+4 | t(a) | 50(55) | i10 | ! | +0d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | |
| king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
| king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
| armor-king | AIR.BAD.2+4 | t(a) | 45 | i14 | ! | +0d | * Cannot throw break * Partially restores remaining Heat time. * Opponent recovers in FDFA. | |
| king | AIR.2+4 / AIR.f+2+4 | t(a) | 20 | i12~14 / i15~17 | +40d(+35) | * Tornado * Homing * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT. | ||
| king | AIR.1+3 / AIR.f+1+3 | t(a) | 30 | i12~14 / i15~17 | +0d | * Homing * Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT. | ||
| steve-after | afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
| nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
| king | AB2c.2,1,3,1+2 | t | 25 | -3 | +1d | * 1 throw break. * Opponent recovers in FUFA. Max damage 65. | ||
| king | AB2c.1,3,4,2,1+2 | t | 60 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. Max damage 100. | ||
| king | AB2b.3,4,3+4,1+2 | t | 20 | +1d | * Cannot throw break. * Opponent recovers in FUFR. Max Damage 60. | |||
| king | AB1.2,4,2+4 | t | 20 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. | ||
| king | AB1.2,1,1+3 | t | 20 | -3 | +0d | * 1+2 throw break. * Opponent recovers in FDFT. | ||
| king | AB1.1,1+2 | t | 12,18 | -3 | +2d | * 1 throw break. * Opponent recovers in FUFT. Max damage 50. | ||
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed |