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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
kunimitsuBT.1,2h, m10, 14i11, i21~22-8+3
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Interrupt with i5 from 1st block
* Transition to KAT -8 +3 r28 with 1+2
liliBT.1,2h, M8, 20i8, i24~26-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Interrupt with i3 from 1st block
* Parryable by standard punch parries
* Move can be delayed 10f
* Low crush 27~39
* Floating state 40~42
xiaoyuBT.1,2m, m17, 20i16~18, i24~25-13+17a
* Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Move is delayed 2F
* Move cannot be delayed
* Cancel to r15 FC with D at frame 18 (-16/-7/+53a)
* Low crush 9~18
* Floating state 19~21
yoshimitsuBT.1,2h, m16, 18i15, i25-5+5+63a
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Interrupt with i5 from 1st block
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
azucenaBT.1h9i10~11+2+6+8
fengBT.1h12i12-3+14
kazuyaBT.1h15i8-3+8
kunimitsuBT.1h10i11-8+8
* Elbow
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
liliBT.1h8i8-8+3
ravenBT.1h7i8-1~+0+5~+6
xiaoyuBT.1m17i16~18-5+4+64a
* Elbow
* Jab evasion
* Transition to BT
yoshimitsuBT.1h16i15-3+8
Elbow
leoBOK.4M14i20+9+15g+19
* Stance moves may be delayed by 11F
* 4f timestop on CH
* Enter CD r24 with df (-5/+1/+5)
leoBOK.3+4L,l7,13i16~17,i12~14-13+2
1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
* High crush 1~61
leoBOK.3h30i21+5+15a
* Homing
* Balcony Break
* 9 chip damage on block
* Low crush 10~30
* Floating state 31~33
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 1~17
leoBOK.1+2M21i20~21-12~-11+15a
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Spike
* Power crush 8~19
leoBOK.1,2m, m14, 20 (14)i13, i17~18-14~-13+71a (+55)
* Tornado
* Jail from 1st block
* Airborne combo from 1st hit (+72a (+56))
* Transition to LTG r47 on hit with 1+2 (+56a (+40)/+57a (+41))
leoBOK.1m14i13-4+9
+9s on hit when performing BOK.1,2
* High crush 1~12
armor-kingBM.2,1,2,1t5,5,5,15+0-6d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
* Opponent recovers FDFT
* AK recovers FUFA on throw break
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.2h34i11~33-9~+13+21a (+6)
* Tornado
* 6 chip damage on block
alisaBKP.1+2h!20,3i34~71+58a
* Weapon
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
ninaBHS.2t9 (12),6 (8)-3+0d
* Throw break 2
* Power up with 2,3,4,2 (+5 damage)
ninaBHS.1+2t10 (15),10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Power up with 3,4,3,1+2 (+5 damage)
ninaBHS.1t8 (13)-3+3d
* Throw break 1
* Power up with 1,3,1 (+5 damage)
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
yoshimitsuBDS.1h!25i21~40+32a~+51a
miary-zoBAO.uf
* Evasive forward leap
* Low crush 1~83
* Floating state 84~86
miary-zoBAO.F
* Low crush 1~12
* Floating state 13~15
* High crush 21~59
miary-zoBAO.4L,m18,20i18~19 i27~28-24-2d+66a (+50)
* Tornado
* Jab evasion?
* 2nd available only on hit or block
* Low crush 1~43
* Floating state 44~46
miary-zoBAO.3m,m15,25i19~20 i10~11-9+15d (+5)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Low crush 1~66
* Floating state 67~69
miary-zoBAO.2M24i23~25-18+33a (+23)
* Tornado
* Weapon
* Steel pedal
* Low crush 1~50
* Floating state 51~53
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
bobBAL.4L14i23~26-24+27d+25a
* Transition to FC r32 on CH
* Side switch on CH
* 4f timestop on CH
* High crush 1~55
bobBAL.3+4M28i29~33-13c+13d
* Floor Break
* Hip
* Floating state 1~16
* Low crush 17~29
* Floating state 30~32
bobBAL.3m25i24~25+4+17a (+0)
* Balcony Break
* Tornado
* Low crush 21~25
* Floating state 26~43
bobBAL.2m21i23~24-8+12g
* Balcony Break
* Homing
* Strong Aerial Tailspin
bobBAL.1,2m, h16, 21i15~17, i24~25+1+28a (+18)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Move cannot be interrupted (crouch assist bufferable)
bobBAL.1m16i15~17-5+5
*
armor-kingBAD.db+1+2m,t18,15i14~17-18c+0d
* Shift to attack throw on grounded, airborne, and backturn hit
* Recovers standing r66 on hit
* Opponent is left FUFT on hit
* Low crush 14~34
* Floating state 35~60
armor-kingBAD.4L23i17~18-13+3c+26a
armor-kingBAD.3m20i20~21-13+11a (+2)
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
armor-kingBAD.2+4th(h)45i14~15+0+0d
* Homing during Heat
* Throw break 2
* Opponent recovers in FDFT.
armor-kingBAD.2,4m, m,t12, 15,20i15~16, i18~19-12+0d
* Combo from 1st hit with 8F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 8F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT
armor-kingBAD.2,3m, h12, 24i15~16, i22~23-7+18cg
* Balcony Break
* Tornado
* Combo from 1st hit with 7F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 8F
* Move can be delayed by 5F
* Forces crouching on hit
armor-kingBAD.2m12i15~16-7+4
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 4f timestop on CH
* 6 chip damage on block
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Transition to BT
* Combo from 1st hit with 6F delay
* Interrupt with i3 from 1st block
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i5 from 1st block
* 20f timestop on hit
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1h13i11+1+8
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
jack-8Back Throw 2+4t70i12!+17d
* Balcony Break
* Unbreakable
* 80 damage on wall splat
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
annaBack throwt50+0d
* Unbreakable
* Side switch on hit
asukaBack throwt50+7d
* Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit
azucenaBack throwt50+0d
* Unbreakable
* Side switch
bobBack Throwt50 (60)+0d
* Unbreakable
* Can fully wall splat (60 damage)
* Opponent recovers FDFA
bryanBack throwt60-1d
Unbreakable
claudioBack throwt50+0d
* Unbreakable
* Can side switch on hit
* Opponent recovers in FDFT
cliveBack throwt50+0d
* Unbreakable
* Opponent recovers in FUFA
devil-jinBack Throwt50+1d
* Unbreakable
* Side switch on hit
dragunovBack throwt50+1d
Unbreakable
eddyBack throwth(h)50+0d
* Throw break: none
* Opponent recovers in FUFA
fahkumramBack Throwt50i12+0d
* Unbreakable throw
fengBack Throwt50-4d
* Cannot break throw
heihachiBack throwt60+0d
* Unbreakable
hwoarangBack throwth(h)60i12~14+1d
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during RFF
jinBack throwt50+1d
* Unbreakable
* Side switch on hit
junBack throwt50+7d
* Unbreakable
* Side switch
kazuyaBack throwth(h)50i12~14+3d
* Throw Break: none
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
kunimitsuBack Throwt50+0d
* Unbreakable
* Opponent recovers FDFT
larsBack throwt50i12~140
* Throw break: none
* Opponent status on hit: FDFT
lawBack Throwt50i12~14+0d
Unbreakable
leeBack Throwt50i12~14!-5d
Unbreakable
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leroyBack throwt50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
liliBack Throwt60+1d
Unbreakable
miary-zoBack Throwt50i12~14!+0d
* Floor Break
* Unbreakable
ninaBack throwt60+3d
* Removes Recoverable Health
* Unbreakable
* Can side switch on hit
pandaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
ravenBack throwt50-4d
* Floor Break
* Unbreakable
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
shaheenBack throwth(h)50i12~14+0d
Removes Recoverable Health
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
steveBack throwt55+5d
* Unbreakable
* Sideswitch
* Opponent left FUFT
victorBack throwt50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
xiaoyuBack Throwt50i12+0d
* Unbreakable
yoshimitsuBack throwt50+1d
* Floor Break
* Unbreakable
zafinaBack Throwt50+0d
* Unbreakable
ravenb+4,B+4~3,3+4m, L, m13, 11, 15i14~15, ,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Interrupt with i6
* Input can be delayed 7f
ravenb+4,B+4~3m, L13, 11i14~15, i20-11+0
* Interrupt with i29
* High crush 12~37
ravenb+4,B+4m, M13, 24i14~15, i37~42+1c~+6c+2c~+7c+12a
* Spike
* Interrupt with i15
eddyb+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a
* Combo from 1st CH or 3rd hit with
* 3 Chip damage on block
* Low crush 8~27
* Floating state 28~30
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT -19 +27a (+17) with input 3_4
* Transition to DBT -19 +27a (+17) with input f+3_f+4
* Low crush 25~62
* Floating state 63~65
bobb+4,4m, h13, 20i15, i23-3+18a (+9)
* Balcony Break
* Combo from 1st hit
* Interrupt with i3 from 1st block
* 4 chip damage on block
claudiob+4,4m, m10, 16i17, i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Low crush 22~37
* Floating state 38~40
eddyb+4,4h, M,M14, 6,6i21~22, i29~31-9+8c
* Balcony Break
* Combo from 1st CH with 3F delay
* Cancel to HSP with F (-26/-18)
* Move cannot be delayed
* Input can be delayed by 3F
* Floating state 15~40
jack-8b+4,4m, M16, 21i13, i30-4c+3d
* Combo from 1st CH
* When comboing from 1st CH:
** Floor Break
** -8d on hit
* Interrupt with i10 from 1st block
ravenb+4,4m, m13, 20i14~15, i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
* Jail from 1st block
zafinab+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Interrupt with i3 from 1st block
* Move can be delayed 9f
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23i15~16, ,i27~28-7+13cg
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Interrupt with i5 from 3rd block
* Whiffs vs SSR, SWR from 3rd block
* Forces tech back roll on hit
* Move can be delayed 6f
azucenab+4,3,4m, m, m10, 10, 16i15~16, ,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
* Interrupt with i2 from 2nd block
claudiob+4,3,2m, h, M10, 14, 20i17, ,i31~32-13+16a
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Low crush 1~31
fahkumramb+4,3,2m, m, m14, 14, 21i14, ,i31~32-12+16a
* Knee
* Elbow
* Interrupt with i13 from 1st block
* Grants GRF on hit
* 20f timestop on hit
* Move cannot be delayed
* Input can be delayed by 4F
alisab+4,3m, m17, 20i15~16, i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 17~24
* Floating state 25~27
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
bobb+4,3m, m,h13, 16,20 (24)i15, i32~33,i15~16-9+17a (+0)
* Balcony Break
* Tornado
* Combo from 1st CH
* Interrupt with i12 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Transition to BAL r24 with F (-1/+25a (+8))
** FC r47 transition with no input (Cannot block i24 moves on block transition)
* Input 3 during frames 30~33 to power up (+4 damage)
* Low crush 27~52
* Floating state 53~55
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12F
dragunovb+4,3m, h15, 16i14, i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 1f delay
* Jails attack inputs (movement bufferable)
* Duckable
fahkumramb+4,3m, m14, 14i14, i24-10-1
* Knee
* Combo from 1st hit with 1F delay
* Interrupt with i5 from 1st block
* -1c on crouching hit
* Move cannot be delayed
* Input can be delayed by 1F
kunimitsub+4,3M, M15, 20i18~19, i17~18-16+25a (+10)+34a (+24)
* Tornado
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move cannot be delayed
* Steel pedal
* Floating state 20~34
lawb+4,3m, h13, 21i14, i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
asukab+4,2,3m, m, M17, 12, 21i15~16, ,i20~23-16+15a (-2)
* Balcony Break
* Combo from 2nd hit with 6f delay
* Interrupt with i4 from 1st block
* Move can be delayed 3f
* Gain NWG on hit with 1
dragunovb+4,2,1+2m, m, t15, 10i14, ,i40-5 BT+3d
* Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Consumes 300F of remaining Heat time
* Interrupt with i21 from 2nd block
* Interrupt with i9 from 2nd hit
* Whiffs vs SSL, SW from 2nd block
* Whiffs vs SSL, SWL from 2nd hit
* High crush 24~40
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 1st CH or 2nd hit with 7F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 10F
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Floor Break
* Knee
* Jail from 1st block with ?F delay
* Input can be delayed 14f
claudiob+4,2m, m10, 20i17, i20-11+29a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Trade with i1 from 1st block?
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
dragunovb+4,2m, m15, 10i14, i21-7+4
* Floor Break
* Combo from 1st CH with 5f delay
* Interrupt with i1
* Enter FC r26 with D or DB
* Enter SNK -6 +5 r25 with DF
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
junb+4,2m, M14, 17i13~14, i22~23-13+12g+28a (+18)
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
leob+4,1~4m, m13, 14i18, i17~18+9~+10+15g+19
* Knee
* Combo from 1st hit
* Interrupt with i17 from 1st block
* Whiffs vs SS, SW from 1st block
* Enter CD -5 +1 +5 with df
armor-kingb+4,1+2m, t15, 20i15~16, +0d
* Throw only comes out on front hit
* Input 1+2 during frames 1-17 of b+4
larsb+4,1+2m, th23, 15i15, +0d
* Available on b+4 frontal standing hit
claudiob+4,1m, h10, 18i17, i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Move cannot be interrupted
* Input can be delayed 12F
* 5 chip damage on block
leob+4,1m, m13, 20i18, i30~31-12~-11+15a (+6)
* Balcony Break
* Shoulder
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Cancel to FC -16 -3 with D
xiaoyub+4,1m, m10, 20i13~14, i27~28-14+14cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i3 from 1st block
* Forces tech back roll on hit
* Move can be delayed by 5F
* Input can be delayed by 8F
alisab+4m17i15~16-13-4+54a
Knee
annab+4m17i19~21-9+11g+17g
* Strong Aerial Tailspin
* Homing
* Balcony Break on CH
* Transition to r24 HAM on hit automatically
armor-kingb+4m15i15~16-9+2
asukab+4m17i15~16-7+8+56a
Knee
azucenab+4m10i15~16-9+2
Knee
bobb+4m13i15-11+4+9
* Knee
bryanb+4m18i16-10+15
* Knee
* Hit vs BT +9a
claudiob+4m10i17-14-3
* Increased tracking when b4,2 is input with delayed buffer?
cliveb+4M20i18~19-9+16cg+25a (+19a)
* Balcony Break
* Steel pedal, opponent recovers in FUFT
* Opponent recovers crouching on standing hit
devil-jinb+4M20i17~18-8+6+30a (+24)
Opponent recovers FDFA on grounded hit
dragunovb+4m15i14-7+4
+4c on crouching opponents
eddyb+4h14i21~22+0+8
fahkumramb+4m14i14-5+6
* Knee
fengb+4m10i12~13-10+2
heihachib+4m23i18~19-8+30a (+4)+53a
* Balcony Break
* 6 chip damage on block
* Has good left sidestep tracking
* Recovers 11F faster on hit or block (t54 r35)
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
jack-8b+4m16i13-13-2-2s
* Knee
jinb+4m21i17~18-7+15a
Balcony Break
junb+4m14i13~14-7+5
Knee
kazuyab+4h20i17-5+16g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 6 chip damage on block
kingb+4h25i17~21+2+14gc
* Balcony Break
kunimitsub+4M15i18~19-8+6
* Low crush 17~30
* Floating state 31~33
larsb+4m23i15-8+8
Knee
lawb+4m13i14-7+3
* Homing
* Transition to BT with B
** (-4 oB, +6 oH)
leeb+4m20i20-3+7c+64a
* Floor Break
* Spike
* Transition to -2, +8c, +65a HMS with 3
* +18d on crouching opponent
leob+4m13i18-8+5
leroyb+4m16i17~18-9+4
Homing
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
miary-zob+4m19i19-2+22a (+13)+39a
* Balcony Break
* Good right sidestep tracking
* Low crush 9~35
* Floating state 36~38
ninab+4h15i14-9+9+15
paulb+4L14i20~21-12c+4+17g
ravenb+4m13i14~15-9~-8-1~+0
Knee
reinab+4h20i18-8+35a+71a (+55)
* Tornado
* High crush 6~17
shaheenb+4M23i17-15+4+29a (+23)
victorb+4h20i18~19-2+14
* Homing
* Balcony Break
* 6 chip damage on block
xiaoyub+4m10i13~14-9+0
*
zafinab+4m14i22~23-9+4
fengb+3~4
* Transition to BT
* Transition to STC r20 with 3+4
azucenab+3+4*
Regenerates heat
dragunovb+3+4:1+2h, t22, 20i28~29, i28~29+1d
* Removes Recoverable Health
* Unbreakable
* Transitions to throw when blocked from the front
* Just frame not required during Heat
* Partially consumes remaining Heat time
alisab+3+4,3+4m, M22, 37 (25)i18~19, i56~61+5c~+10c+59a
* Spike
* Aerial combo from 1st hit
* Low crush 1~58
* Floating state 59~61
ninab+3+4,3h, M16, 20i14~15, i28~29-15~-14+27a
* Tornado
* Interrupt with i1 from 1st block
* Low crush 31~43
* Floating state 44~46
ninab+3+4,1+2h, h,h,h16, 6,6,6i14~15, i28 i5 i5-5+8cg
* Balcony Break
* Weapon
* Combo from 1st hit with 7F delay
* Interrupt with i1 from 1st block
* 12 chip damage on block
* Powered up in heat
* Forces tech back roll on hit
alisab+3+4m22i18~19-17+32a (+22)
* Tornado
* Low crush 5~34
* Floating state 35~52
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
azucenab+3+4
* Low crush 6~19
* Floating state 20~22
bobb+3+4m26i18~20-7+18a (+8)
* Balcony Break
* Hip
* 20F timestop on hit
* 5 chip damage on block
* Low crush 10~22
* Floating state 23~25
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
dragunovb+3+4h22i28~29-2+1d
* Balcony Break (airborne)
* Transitions to throw on block front hit
* +26a on side or back hit
* Punch parry
* Parry state 7~15
eddyb+3+4h28i20~21-9+21a(+11)
* Balcony Break
* +0 and 10 chip damage on block after attack absorption
* Power crush 7~19
fahkumramb+3+4m22i17~18-13+3+33d (+25)
* Balcony Break on counterhit
fengb+3+4
* i20 high/mid block
* Transition to r39 STC with f (ps25~39)
jack-8b+3+4m24i25+4c+12c
*
Head
jinb+3+4
* Can perform all attacks from ZEN Stance
* Enter Breaking Step with DF
* Cancel on any frame with f
* Transition to dash with f
* Steps backward
* Actionable after 5f
* High crush 6~39
junb+3+4m25i22~23-12+9a (+0)
* Balcony Break
* -8 and 10 chip damage on block after attack absorption
* Power crush 7~27
kingb+3+4
* Cannot be held to continue spinning.
* Low crush 6~21
* Floating state 22~24
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
kunimitsub+3+4
Actionable after 20f
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* High crush 6~10?
leeb+3+4h23i20-9+15a (+6)
* Balcony Break
* Power crush 7
leob+3+4
Stance moves can be delayed by 14F
leroyb+3+4M,th21,25i18~19-8+7
* Balcony Break
* Shifts to throw on airborne hit (+0d)
lidiab+3+4
Actionable after 20f
lilib+3+4
* Actionable after 16f
miary-zob+3+4
* Transition to WAL r20 on contact with wall
* d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37)
* Low crush 9~35
* Floating state 36~38
ninab+3+4h16i14~15-5+6
* Has good left sidestep tracking
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
paulb+3+4sp
* Transitions to SWA
* SWA.1+2 can be performed immediately (i17~18 effective startup)
ravenb+3+4
shaheenb+3+4h25i16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
steveb+3+4sp
* Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Transition to r8 LWV with 3 (steps left)
* Transition to r8 RWV with 4 (steps right)
xiaoyub+3+4
* Transition to BT
* r25 BT when performed from BT
* r15 BT when performed from AOP
* Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)
lilib+3*
* Actionable after 48f
* Stance moves can be buffered
* Transition to r57? DEW with F
* Low crush 40~50
* Floating state 51~53
kingb+3:1+2h, t23, 15i16~18, -7d
* Shifts to throw on front grounded hit
* Input 1+2 during frames 2~17 of b+3
* Side switch on hit
cliveb+3,P,2m35i20~21+3+16a (+6a)
* Reversal Break
* Balcony Break
* Weapon
* Move can be delayed by 20F
* is1~9
* Floating state 10~20
cliveb+3,P,1+2m,t35i20~21-13+5d
* Reversal Break
* Weapon
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.10 on block
* Move can be delayed by 20F
* Transition to attack throw on hit
* Side switch on hit
* is1~20
cliveb+3,P
* 13f timestop
* Earliest cancel to parry attacks r23 (r36?)
* is1~16
zafinab+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Consumes 240F of remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is below 48
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is below 48
* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
** 22 chip damage when Zafina's remaining health is below 48
* Available only on hit or block
* Jail from 1st block
* Power crush 7~23
claudiob+3,n,3m, m14, 21i13, i24~25-12+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Interrupt with i5 from 1st block
* Input can be delayed 9f
* Move can be delayed 8f
miary-zob+3,4,2m, h, h9, 13, 19i16~17, ,i28~29-13+7a (-2)
* Strong Aerial Tailspin
* Balcony Break
* Enter MOR -1 +19a (+10) r30 with F
* Interrupt with i6 from 1st block
* Chip damage on block
lidiab+3,4,1+2m, h, m16, 16, 19i17~18, ,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
* Power up based on Heaven and Earth level
**HAE lvl.0 19 damage
**HAE lvl.1 21 damage
**HAE lvl.2 23 damage
**HAE lvl.3 29 damage
bryanb+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20i19,
bryanb+3,4,1,2,1,4,2,1,4m, m, m, m, h, h, h, h, m12, 18, 5, 7, 3, 8, 5, 5, 10i19,
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5i19,
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5i19,
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8i19,
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3i19,
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7i19,
bryanb+3,4,1m, m, m12, 18, 5i19,
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Airborne combo from 1st hit (+20a (+13))
* Links to db+4 extensions
* Transition to r22 FC with D
* Interrupt with i26 from 1st block
* Whiffs vs SWR from 1st block
* High crush 1~
bryanb+3,4m, m12, 18i19,
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit with 25F delay
* Interrupt with i26 from 1st block
* Links to db+4 extensions
* Transition in r28 FC with D
* Move cannot be delayed
* High crush 1~42
kunimitsub+3,4M, M10, 23i21~24, i17~18-20+9a (+2)
* Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45
larsb+3,4m, h14, 20i17, i23~24-8+19 (+10)
* Balcony Break
* Combo from 1st hit with ?F delay
* Interrupt with i3 from 1st block
lidiab+3,4m, h16, 16i17~18, i20-11+0s
Combo from 1st hit
miary-zob+3,4m, h9, 13i16~17, i24-13-5
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Low crush 14~42
* Floating state 43~45
ninab+3,4m, h10, 17i18, i20~21-8+14c+45a
* Combo from 1st hit with 16f delay
* Interrupt with i2 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 17F
yoshimitsub+3,3,3,3,3,3
* 5 self-damage
* 38 self-damage in total
yoshimitsub+3,3,3,3,3
* 5 self-damage
* 33 self-damage in total
yoshimitsub+3,3,3,3
* 5 self-damage
* 28 self-damage in total
yoshimitsub+3,3,3
* 5 self-damage
* 23 self-damage in total
eddyb+3,3m, M10, 21i13~14, i26~28-15+33a(+23)
* Transition to RLX
* Combo from 1st CH with 7F delay
* Interrupt with i6 from 1st block
heihachib+3,3h, M14, 25i14~15, i22~26-12c+3a
* Spike
* Combo from 1st hit with 4f delay
* Interrupt with i3 from 1st block
leeb+3,3l, h9, 12i15, i19-12-1
* Transition to -7, +4 MS with F
* Combos from 1st hit
yoshimitsub+3,3
* 10 self-damage
* 18 self-damage in total
jack-8b+3,2,2*m, h, m14, 13, 40i16, ,i67-7+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Gain GMC on hit or block
* Interrupt with i47 from 2nd block
* Interrupt with i42 from 2nd hit
* Whiffs vs SS, SW from 2nd hit or block
* 16 chip damage on block
jack-8b+3,2,2m, h, h14, 13, 20i16, ,i25-9+18cg
* Balcony Break
* Interrupt with i5 from 2nd block
* Whiffs vs SSR from 1st block
* Can be charged to power up
* Forces tech back roll on hit
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
* Interrupt with i5 from 3rd block
bryanb+3,2,1,2m, h, m, m12, 12, 10, 14i19, ,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i1 from 3rd block
bryanb+3,2,1m, h, m12, 12, 10i19, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
* Move cannot be interrupted
asukab+3,2m, M15, 20 (14)i16~17, i17~18-20+33a (+23)
* Airborne combo from 1st hit (+19a (+1))
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
* Whiffs vs SSL, SWL from 1st block
bryanb+3,2m, h12, 12i19, i16-4+7
* Combo from 1st CH
* Interrupt with i5 from 1st block
* Whiffs vs SSR from 1st block
heihachib+3,2h, h14, 20i14~15, i20-1+15g
* Combo from 1st hit with 4f delay
* Interrupt with i1 from 1st block
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Whiffs vs SSR from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jinb+3,2m, m17, 20i16 (i15~16), i19~20-9+9g +21w
* Wall Crush +21g on hit
* Combo from 1st CH with 9F delay
* Move cannot be interrupted
* Balcony break on airborne hit
junb+3,2m, M20, 22 (15)i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Weapon
* Projectile
* Airborne combo from 1st hit with 25F delay (+67a (+51))
* Interrupt with i26 from 1st block
* Whiffs vs SW from 1st block
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* Move cannot be delayed
bryanb+3,1+2m, m12, 25i19, i22-6+4c+26d
* Floor Break
* Combo from 1st CH with 8f delay
* Interrupt with i4 from 1st block
* Transition to FC with d
* Input can be delayed 12f
* Move can be delayed 10f
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyab+3,1,4,1h, h, l, m15, 10, 10, 15i18, ,i15-14+15a (+6)
Balcony Break
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
leob+3,1m, m12, 13i14~15, i20-10+4
* Spike
* Combo from 1st hit
* Interrupt with i1 from 1st block
* Enter BOK -8 +3 with d
* Enter KNK -10 +1 with b
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
victorb+3,1m, m15, 25i17, i25~26-13+21a (+16)
* Balcony Break
* Weapon
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
annab+3
* Actionable after 16f
* i3? low parry: parries all lows (including Heat Smash lows)
* i3? throw parry: +0d and 25 damage
* Transition to r13 HAM with f+3
* Parry state 3~47
armor-kingb+3h17i16~18-12+66a (+50)
* Balcony Break
* Tornado
asukab+3m15i16~17-19+22a (+12)
* Low crush 10~37
* Floating state 38~40
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
bobb+3M20i17~18-15+12a (+3)+27a (+21)
* Recovers 3F faster on hit (t50 r32)
bryanb+3m12i19-7+4
* Enter SLS +1 +12g +12 r18 with f
* Links to 10-hit string
claudiob+3m14i13-4+7
* Knee
* Completely homing to SSL/SSR/SWR?
cliveb+3
* Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
* Parry state 5~13
devil-jinb+3M24i29~32-18~-15+10a~+13a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Backswing blow
* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
* +5d~8d on BT hit
* Low crush 8~33
* Floating state 34~36
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
* +18a (+9) on BT hit
* Transitions to throw on counterhit from the front
* 20 damage, +1d
* Removes Recoverable Health
eddyb+3m10i13~14-9+8
* Knee
fahkumramb+3h27i16~17-7+15a (+6)
* Heat Engager
* Heat Dash +43d (+35)
* Homing
* Balcony Break
* 5 chip damage on block
fengb+3m21i22~23+4+6+10a
* Knee
* 4 chip damage on block
* Transition to r25 CD on hit or block with df (+6/+8/+12d)
** Transition to r1 FC with DF~db (+5/+7/+11d)
heihachib+3h14i14~15-9+2
* Homing
hwoarangb+3M17i16~17-19+35a (+25)
* Tornado
jack-8b+3m14i16-9+2
*
jinb+3m17i16 (i15~16)-6+5
* Knee
* i15~16 when performing b+3,2 or transitioning into ZEN
* Enter ZEN -2 +9 r20 with F
junb+3m20i16~17-19~-18+22a (+12)
* Low crush 10~37
* Floating state 38~40
kazuyab+3h15i18-8+3
kingb+3h23i16~18-10+13d
* Tornado
* Balcony Break
* -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Forces tech backroll on hit
* Power crush 7~15
kunimitsub+3M10i21~24-10~-7+1c~+4c
Floor Break
* Floating state 10~26
larsb+3m14i17-12+4
* Transition to SEN with input F (-5/+11)
lawb+3m27i23-12+17a (+8)
* Homing
* Balcony Break
* Transition to BT with B
** (-11 oB, +18a (+9) oH)
leeb+3l9i15-14-3
leob+3m12i14~15-7~-6+4
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Strong Aerial Tailspin
* Transition to HRM
* Cancel to HRM with 3+4
* chip damage on block
lidiab+3m16i17~18-7+4
lilib+3
* Actionable after 20f
* Stance duration 40f, cannot input moves on frame 26~
* Stance moves can be buffered
* Transition to r29? DEW with F
* Low crush 12~22
* Floating state 23~25
miary-zob+3m9i16~17-13-2
ninab+3m10i18-6+6c
Spike
paulb+3h16i14~15-6+31a (+25)
* Knee
ravenb+3M23i27~29+4~+6+15a
* Spike
* 4 chip damage on block
reinab+3
* Transition to UNS (Gen)
* Transition to UNS (Kou) r18 with u+3_d+3
* Transition to SEN r14 with f+3
* Transition to WGS r1 with DF
** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* See also Unsoku Cancel
shaheenb+3m17i19+1c+3c+14c
* 5 chip damage on block
steveb+3sp
* Transition to SWY
* Actionable for 15F
* Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
* Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
* Transition to r6 DCK with f+3_4 after 20F in SWY
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25
victorb+3m15i17-9+4
xiaoyub+3h22i18~19+3+8c+32d
* Unparryable by standard kick parries (backturned heel?)
* 6 chip damage on block
* Transition to BT
yoshimitsub+3
* 8 self-damage
* Can be performed from backturn (reverse direction)
* i4 startup
zafinab+3m23i24~26-14+12a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~23
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* 2 Throw Break
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
* Parry state 5~12
fahkumramb+2+4+7
* Parries high and mid punches
* Grants GRF on successful parry
* Regain 10 recoverable health on successful parry
* Parry state 5~12
kingb+2+4r(m)25i10+24d
* Parry opponent's left kick.
* Side switches randomly. Opponent recovers in FUFL.
* Parry state 5~12
lawb+2+4t34+0d
* Punches only
* Partially restores remaining Heat Time
* Does 38 damage in Heat
* Parry state 5?
leob+2+4
* Balcony Break
* Parries high and mid punches and kicks
* Side switch on punch parry (+5)
* 25 damage on kick parry (+1d), does not Balcony Break
* Parry state 5~12
asukab+2+3m23i24~25-9+6
* Balcony Break (airborne)
* Kick Sabaki, +59a on successful parry
* Parry state 4~15
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
* Parry state 5~9
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
jack-8b+2*m40i35-2+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall Crush +5g on block and 3 chip damage
* Gain GMC on hit or block
* 16 chip damage on block
* Gain GMC on Heat activation
yoshimitsub+2,NSS.2m, h12, 18i14~15, i22~23-9+0
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
yoshimitsub+2,NSS.1m, m12, 17i14~15, i27~28-17+28a (+18)
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
leeb+2,4,3h, h, h9, 16, 21i14, ,i27-0+22a (+13)+51a
* Strong Aerial Tailspin
* Balcony Break
* Transition to -5, +17a MS with F
* Low crush
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i5
* Available only on hit or block
kazuyab+2,4,1m, h, m12, 12, 22i14, ,i19-14+11a (+2)
* Balcony Break
* Combo from 2nd CH
alisab+2,4m, h12, 20i18, i16~17-7+12g+36a
* Balcony Break
* Enter DES with 1+2
* Combo from 1st hit with 12f delay
* Jails attack inputs (movement buffering prioritized)
* Duckable
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Interrupt with i7 from 1st block
* Can be low parried from block or hit
* Transition to r22 FC with D
* High crush 15~
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Airborne combo from 1st CH (+39a (+32))
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW from 1st block
* Interrupt with i4 from 1st hit
* Low crush 16~31
* Floating state 32~34
eddyb+2,4m, h12, 23i15~16, i25~26-7+14a(+5)
* Combo from 1st hit with 7F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush 19~23
* Floating state 24~26
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kingb+2,4h, m,t16, 18,20i14, i21-8+0d
* Shifts to throw on front grounded hit
* Move can be delayed by 10f
* Input can be delayed by 15f
* Hit vs Side/BT +10s
leeb+2,4h, h9, 16i14, i27-9+6
* Balcony Break
* Automatically transitions to HMS on hit or block
ravenb+2,4h, h12, 13i15~17, i24~25-7~-6+4~+5
* Combo from 1st hit with 4F delay
* -22 on whiff after 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SS, SWL from 1st block
* Input can be delayed 13f
lawb+2,3,d+4m, l, l12, 10, 23i16, ,i34-37+11a
Delay-able
* High crush
fengb+2,3,4,2m, l, m, M13, 6, 13, 22i17, ,i24~25-6c+4c
* Spike
* Aerial combo from 3rd hit (-6a~-9a) with 13F delay
* Interrupt with i7 from 3rd block
* Move can be delayed by 10F
* Input can be delayed by 13F
fengb+2,3,4m, l, m13, 6, 13i17, ,i24~25-12+19a (+12)
* Combo from 2nd CH
* Interrupt with i7 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
lawb+2,3,4m, l, m12, 10, 23i16, ,i23-7+36a (+26)
* Tornado
* Combos from 2nd hit CH
* Delay-able
* Transition to DSS with F
** (+5 oB, +48a (+38) oH)
eddyb+2,3,3m, m, M12, 13, 25i15~16, ,i33~35-14+13a(-4)
* Balcony Break
* Combo from 2nd CH with 1F delay
* Interrupt with i12 from 2nd block
* Move cannot be delayed
* Input can be delayed by 1F
miary-zob+2,3,2h, h, h,h,h10, 16, 5,8,12i13, ,i27~29 i4~5 i5~6-6+21d
* Balcony Break
* Weapon
* Interrupt with i4 from 1st block
* 4 chip damage on block
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 12f
* Low crush 21~60
* Floating state 61~63
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
* Move cannot be delayed
* +8d on side or BT hit
* Low crush 25~47
* Floating state 48~50
eddyb+2,3m, m12, 13i15~16, i22~23-11+4
* Combo from 1st hit with 7F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
fengb+2,3m, l13, 6i17, i22~24-11+0+8c
* Combo from 1st hit with 3F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 15F
* Input can be delayed by 18F
* +0c on crouching hit
larsb+2,3m, h12, 21i15, i18-8+38d (-20)
* Balcony Break
* Tornado
* Combo from 1st hit with 5F delay
* Interrupt with i1 from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
lawb+2,3m, l12, 10i16, i23-12-1
Delay-able
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
miary-zob+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jail from 1st block
* Enter MOR -6 +5 r28 with F
bobb+2,2,4,4m, h, m, h12, 12, 13, 20i13~14, ,i23~24-7+18a (+9)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 3F delay
* Interrupt with i3 from 3rd block
bobb+2,2,4m, h, m12, 12, 13i13~14, ,i22-13+3
* Knee
* Combos from 2nd CH with 8F delay
* Interrupt with i2 from 2nd block
* Move can be delayed by 10F
ravenb+2,2,3h, m, M12, 17, 20i15~17, ,i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i1 from 2nd block
* Grounded hit can be inconsistent
ninab+2,2,2h, h, h12, 12, 20i12, ,i25~26-9+9g+14c
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 5f delay
* Interrupt with i5 from 2nd block
* 4F timestop on CH
* Cancel to SS -10 +1 with D_U
** If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
** Cannot block i25 moves on block or i14 on hit
* Input can be delayed 13f
kazuyab+2,2,1+2m, m, h12, 14, 20i14, ,i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
ravenb+2,2,1+2h, m, L12, 17, 20i15~17, ,i20~21-30~-29+3d
* Combo from 2nd CH
* Interrupt with i6 from 1st block
* Move is delayed 6F
* Move cannot be delayed
* Input cannot be delayed
* High crush 18~29
kumab+2,2,1m, m, m12, 15, 25i15, ,i35~39-15+25a (+15)
* Tornado
* Combo from 2nd CH with 1F delay
* Move can be delayed by 15F
* Low crush 38~58
* Floating state 59~61
pandab+2,2,1m, m, m12, 15, 25i15, ,i35~39-15+25a (+15)
* Tornado
* Does not Tornado on wall hit
* Combos from 2nd hit CH
* Low crush
annab+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Jails from 1st attack
bobb+2,2m, h12, 12i13~14, i18-3+8
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Move can be delayed by 3F
* Input can be delayed by 4F
junb+2,2m, m10, 10i14~15, i16~17-9+3
* Combo from 1st hit with 15F delay
* Interrupt with i5 from 1st block
kazuyab+2,2m, m12, 14i14, i25-10+1
kumab+2,2m, m12, 15i15, i25-10+6
* Combo from 1st CH with 5F delay
* Move can be delayed by 13F
lawb+2,2m, h12, 15i16, i13-9+4+9d
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-4 oB, +9 oH, +14d CH)
ninab+2,2h, h12, 12i12, i14~15-6+5
* Combo from 1st hit with 1?f delay
* Jail from 1st block with 1?f delay
* Move can be delayed 1?f
pandab+2,2m, m12, 15i15, i25-10+6
Combos from 1st hit CH
ravenb+2,2h, m12, 17i15~17, i22-3+6+8
* Elbow
* Combo from 1st hit with 6F delay
* -16 on whiff after 1st hit
* Interrupt with i4
* Input can be delayed 13f
xiaoyub+2,2m, L13, 15i15~16, i21~23-7+4+22a
* Transition to BT
* Combo from 1st hit with 9F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 11F
yoshimitsub+2,2m, h12, 21i14~15, i22~23-9+2a
* Heat Engager
* Heat Dash +43d (+35)
* Weapon
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 14f
asukab+2,1+2,4m, h, m12, 7, 20i15, ,i23~24-13+18a (+9)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH
* Interrupt with i4 from 1st block
asukab+2,1+2m, h12, 7i15, i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
kingb+2,1+2h, h16, 22i14, i24~25+2c+22a
* Spike
* Head
* Move can be delayed by 10f
* Input can be delayed by 15f
leob+2,1+2m, m11, 21i14, i27~28-11c~-10c+8
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit
* Interrupt with i5 from 1st block
paulb+2,1*m, M22, 27i18, i60~61+8+20d+56a
* Balcony Break
* H.b+2,1* with Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge
bryanb+2,1,4h, h, m18, 16, 20i17, ,i25-26-10+37a
* Tornado
* Airborne combo from 2nd hit or 1st CH
* Interrupt with i2 from 2nd block
* Can hit grounded when off-axis
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16cg
* Balcony Break
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed 14f
* Forces tech back roll on hit
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Interrupt with i11 from 1st block
* Shift to Clipping Heel Hook on close range CH
* High crush 15~50
armor-kingb+2,1,2m, m, h10, 8, 20i13, ,i25~26-7+19a (+10)
* Balcony Break
* Combo from 1st or 2nd CH with 5F delay
* Interrupt with i5 from 2nd block
* Move can be delayed by 20F
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+15cg
* Balcony Break
* Combo from 1st CH or 2nd hit with ?F delay
* Jail from 2nd block with ?F delay
* Forces tech back roll on hit
junb+2,1,2m, h, M10, 7, 22i14~15, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Weapon
* Projectile
* Combo from 2nd CH with 6F delay
* Interrupt with i4 from 2nd block
* 9 chip damage on block
* Deals 12 damage to self (8 recoverable)
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* Move can be delayed by 14f
kumab+2,1,1+2m, h, m12, 14, 20i15, ,i26-11+15a (+6)
* Balcony Break
* Combo from 2nd CH with 4F delay
* Move can be delayed by 10F
* Panda: Shorter vertical hitbox (does not hit as high)
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Interrupt with i5 from 2nd block
* Input can be delayed 7f
* Move can be delayed 6f
pandab+2,1,1+2m, h, m12, 14, 20i15, ,i26-11+15a (+6)
* Balcony Break
* Combos from 2nd hit CH
junb+2,1,1m, h, m10, 7, 20i14~15, ,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Interrupt with i6 from 2nd block
* Move can be delayed 14f
alisab+2,1m, m12, 17i18, i25~26-13+3c+17a
* Spike
* Combo from 1st hit with 7f delay
* Move can be delayed 12f
armor-kingb+2,1m, m10, 8i13, i18-12-1
* Combo from 1st hit
* Move cannot be interrupted
* Move is delayed 2f
* Move cannot be delayed
* Input cannot be delayed
asukab+2,1m, m12, 14i15, i28-7+4
* Combo from 1st CH
* Interrupt with i2 WS from 1st block
* Links to f+1 extensions
bobb+2,1m, m12, 23i13~14, i23-13+7
* Elbow
* Spike
* Combo from 1st hit with 1F delay
* Transition to BAL r27 with F on hit (+12g)
** FC r50 transition with no input (Cannot block i11 moves)
* Interrupt with i5 from 1st block
* Move cannot be delayed
* Input can be delayed by 1F
bryanb+2,1h, h18, 16i17, i19+0+55
* Airborne combo from 1st CH (+55a, 100% scaling)
* Enter SLS +7 +62a r13 with f
* Move cannot be interrupted
* Cancel to r9 SS with u_d
* Input can be delayed 17f
* Move can be delayed 16f
devil-jinb+2,1h, m11, 21i14~16, i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jab interrupts
* Move cannot be delayed
* Input can be delayed by 1F
* Low crush 30~51
* Floating state 52~54
dragunovb+2,1m, h14, 11i15, i17~19-5+6
* Combo from 1st hit with 3F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 3F
fahkumramb+2,1h, h17, 25i14~15, i21~22-9+15a (+6)
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
jinb+2,1m, m12, 10i15~16, i14~15-9+2
* Jail from 1st block with 5F delay
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 13f delay
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 15F delay
* Interrupt with i4 from 1st block
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
* Move can be delayed by 5F
* Input can be delayed by 15F
kingb+2,1h, h16, 21i14, i20~21-9+19a (+10)
* Balcony Break
* Elbow
* Combo from 1st hit with 5f delay
* Move can be delayed by 10f
* Input can be delayed by 15f
* Recovers 2f faster on hit
kumab+2,1m, h12, 14i15, i23-3+8
* Transition to HBS with input D or 3+4 (-4/+7)
* Transition to ROL with input F (-14/-3)
** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
*** +14~+17 or -6~-3 HBS or +1~+4 FC on block
*** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
larsb+2,1m, m12, 17i15, i15-10+4+32a
* Combo from 1st hit with 15F delay
* Jail from 1st block with ?F delay
* Move can be delayed by 10F
* Input can be delayed by 15F
lawb+2,1m, m12, 16i16, i26-15+11a
* Tornado
* Balcony Break
* Combos from 1st hit CH
leob+2,1m, h11, 11i14, i22~23-4~-3+7
* Combo from 1st hit
* Move cannot be interrupted
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move cannot be interrupted
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
pandab+2,1m, h12, 14i15, i23-3 / - 4 HBS / -14 ROL+8 / +7 HBS / -3 ROL
* Combos from 1st hit
* Transition to HBS with input D or 3+4
* Transition to ROL with input F
paulb+2,1m, m22, 22i18, i36-120c+16d
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* b+2,1* / H.b+2,1* at 42f charge
yoshimitsub+2,1m, M12, 20i14~15, i27~28-17+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
alisab+2m12i18-9+1
annab+2h10i13~14-5+1
* Homing
armor-kingb+2m10i13-11+0c
asukab+2m12i15-4c+1c
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* 6 chip damage on block
bobb+2m12i13~14-5+6
*
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
claudiob+2h25i14~15-9+9a
* Tornado
* Pseudo homing?
cliveb+2h20i20~21-6+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +4 +23 r24 with F or 4 on block or hit
* Hit vs BT +15a (+6)
* Effectively homing?
devil-jinb+2h11i14~16-13-2
dragunovb+2m14i15-3+8
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