
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| xiaoyu | BT.f+3+4,3+4 | M | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" * High crush 1?~13? * Floating state 1?~13? | |
| azucena | BT.f+3+4 | * Low crush 6~21 * Floating state 22~24 | ||||||
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| xiaoyu | BT.f+3+4 | * "Cali Roll" * High crush 1~8 * Low crush 9~ * High crush 28~30 | ||||||
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC with D * Low crush 1~ | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Input can be delayed 12f | |
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Input can be delayed 12f | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| xiaoyu | BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to FC with D * Low crush | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| raven | BT.f+1+2 | Parries mid or high punches or kicks * Parry state 1~8 | ||||||
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| raven | BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| xiaoyu | BT.f,F+3+4 | M (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] * Low crush 10~ | |
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | BT.f,f,f | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 12?~41 * Floating state 42~44 | ||||||
| xiaoyu | BT.db+4 | L | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
| king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Recovers in FDFT on block and whiff. * Also can be done in backturn crouching. * Low crush 11~ |
| law | BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| raven | BT.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| law | BT.d+3+4 | M | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
| lili | BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46) * Stagger on block * High crush 8~41 | |
| xiaoyu | BT.d+3+4 | * Xiaoyu spins and steps to the right * Alternate input BT.u+3+4 (steps to the left) | ||||||
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
| kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage * High crush 4~48 | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| xiaoyu | BT.d+1+3 | +51a (+35) | * Low Parry from BT * Alternate input BT.d+2+4 * Parry state 1?~14? | |||||
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| azucena | BT.b+3+4 | * High crush 6~20 | ||||||
| raven | BT.b+3+4 | Can block mid or high attacks after 6f | ||||||
| azucena | BT.b+3 | |||||||
| lili | BT.b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Low crush 18~36 * Floating state 37~39 | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | ||
| azucena | BT.b+1+2 | Parries all mids * Parry state 2~8 | ||||||
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| azucena | BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| hwoarang | BT.4 | M | 20 | i14~16 | -13 | +40a (+30) | * Transition to RFF | |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| raven | BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Low crush 6~19 | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * Chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29 | |
| king | BT.3+4 | * Jaguar Step away from the oppponent while keeping backturn stance on recovery. * Can cancel into BT.1+2 / BT.1+4 unblockable. * Can hold 3+4 to keep spinning. * Cannot Reverse Jaguar Step in BT stance. * Low crush 6~ | ||||||
| lili | BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31 * Floating state 32~34 | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | * Balcony Break * Low crush 9 | |
| king | BT.3:1+2 | M, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
| raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | ||
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 * Low crush 1~27 * Floating state 28~30 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Low crush 26~43 * Floating state 44~46 | |
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
| armor-king | BT.3 | m | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
| feng | BT.3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to STC with f (+8c/+8c) | |
| hwoarang | BT.3 | M | 20 | i14~16 | -13 | +38a (+28) | ||
| kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| law | BT.3 | h | 18 | i10 | -8 | +8 | ||
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Low crush 5~ | |
| yoshimitsu | BT.3 | m | 20 | i24~26 | -3~-1 | +11a | Floor Break * Low crush 6~29 * Floating state 30~32 | |
| azucena | BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
| law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit | |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH | |
| xiaoyu | BT.2,1,4 | h, h, M | 9, 8, 15 | i12, ,i18~20 | -18 | +33a (+23) | * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F | |
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Combo from 1st hit * Can transition to r36 BT with B * Can transition to t31 r18 +3/+7 CD with F * Jails | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
| armor-king | BT.2 | h | 15 | i8 | -3 | +8 | ||
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| lili | BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break * Hit vs BT +15a (+6) * Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break * Power crush 6~13 | |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * | |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| armor-king | BT.1+4 | m! | 20 | i41~47 | ! | +0d | * Armor King recovers FDFR on close hit, and FUFT on far hit or whiff * Low crush | |
| feng | BT.1+4 | t | 45 | i12~14 | -6 | -5d | * Throw break 1+2 | |
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 15F delay * Move can be delayed by 8F * Input can be delayed by 17F * 6 chip damage on block | |
| xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 17F delay * Move can be delayed by 8F * Input can be delayed by 17F | |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| king | BT.1+2 | h! | 45 | i26~30 | +2d | * Unblockable high attack. | ||
| law | BT.1+2 | h | 20 | i15 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * Frame advantage is -7 if an attack is absorbed * Chip damage on block if an attack is absorbed * Power crush 6~ | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| lili | BT.1,4 | h, h | 8, 21 | i8, i22~24 | -5 | +10g | * Heat Engager * Heat Dash +5 +43d (+34) * Balcony Break * Combo from 1st hit with 8f delay * Move can be delayed 10f | |
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH | |
| azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Move can be delayed 10f * 6 chip damage on block * 9 chip damage on block during heat * Cancel to LIB -19 -13 r20 with F | |
| lili | BT.1,2 | h, M | 8, 20 | i8, i24~26 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Low crush 27~39 * Floating state 40~42 | |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Cancel to r15 FC (-16/-7/+53a) with D * Low crush 9~21 | |
| yoshimitsu | BT.1,2 | h, m | 16, 18 | i15, i25 | -5 | +5 | +63a | * Balcony Break (airborne) * Elbow * Combo from 1st CH |
| anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
| armor-king | BT.1 | h | 15 | i8 | -3 | +8 | ||
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
| kazuya | BT.1 | h | 15 | i8 | -3 | +8 | ||
| law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
| raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow |
| yoshimitsu | BT.1 | h | 16 | i15 | -3 | +8 | Elbow | |
| leo | BOK.n | * Stance moves may be delayed by 8F? * May perform FC moves from frame 9? * High crush | ||||||
| leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Knee * Same move as f+4 |
| leo | BOK.3+4 | L,L | 7,13 | i16~17,i12~14 | -13 | +2 | * High crush 1~ | |
| leo | BOK.3 | h | 30 | i21 | +5 | +15d | * Homing * Balcony Break * 9 chip damage on block * Low crush 10~ | |
| leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | * High crush 0~17 | |
| leo | BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager * Heat Dash +5 +17d * Balcony Break * Spike * Power crush 8~ | |
| leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | * High crush 0~12 | |
| armor-king | BM,2,1,2,1 | t | 5,5,5,15 | +0 | -6d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. * Opponent recovers FDFT | ||
| alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee * Low crush 17~52 * Floating state 53~55 | |
| alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break * Low crush 15~40 * Floating state 41~43 | |
| alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
| alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
| alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
| nina | BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps | ||
| nina | BHS.1+2 | t | 10,10 | -3 | +3d | * Removes Recoverable Health * Throw break 1+2 * Can side switch on hit * Powered up input: BHS.3,4,3,1+2 | ||
| nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
| king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
| yoshimitsu | BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Can hit from the front of the opponent attacks into it * Low crush 14~27 * Floating state 28~30 | |
| yoshimitsu | BDS.1 | h! | 25 | i21~40 | +32a~+51a | |||
| miary-zo | BAO.uf | * Evasive forward leap * Low crush 1~83 * Floating state 84~86 | ||||||
| miary-zo | BAO.F | * Low crush 1~12 * Floating state 13~15 * High crush 21~59 | ||||||
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * Jab evasion? * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| miary-zo | BAO.2 | M | 24 | i23~25 | -18 | +33a (+23) | * Tornado * Weapon * Steel pedal * Low crush 1~50 * Floating state 51~53 | |
| miary-zo | BAO.1,4 | h, m,m | 12, 5,20 | i13~14, i25~26 i7~8 | -5 | +24d | * Balcony Break * Floor Break * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * 6 chip damage on block * Low crush 1~31 * Floating state 32~34 | |
| miary-zo | BAO.1 | h | 12 | i13~14 | +4 | +9 | * Low crush 1~80 | |
| armor-king | BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Transition into hit grab on grounded, airborne, and backturn hit * AK is left FDFA on whiff/block * Opponent is left FUFT on hit * Low crush 14~34 | |
| armor-king | BAD.4 | L | 23 | i17~18 | -13 | +3c | +26a | |
| armor-king | BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19 |
| armor-king | BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 9F delay * Interrupt with i2 from 1st block * Input can be delayed by 9F * Move can be delayed by 5F * Transitions to attack throw on front hit only * Opponent left FUFT | |
| armor-king | BAD.2,3 | m, h | 12, 24 | i15~16, i22~23 | -7 | +18g | * Balcony Break * Tornado * Combo from 1st hit with 8F delay * Interrupt with i6 from 1st block * Input can be delayed by 9F * Move can be delayed by 5F * Forces crouching on hit | |
| armor-king | BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
| armor-king | BAD.1+2 | m | 22 | i26~27 | +5 | +12c | +40a | * Head * 6 chip damage on block |
| armor-king | BAD.1,4 | h, h | 13, 22 | i11, i22~23 | +4~+5 | +11g~+12g | * Combo from 1st hit with 6F delay * Interrupt from 1st block with i3 * Input can be delayed by 6F * Move can be delayed by 1F * Recovers in BT | |
| armor-king | BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt from 1st block with i5 * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | BAD.1 | h | 13 | i11 | +1 | +8 | ||
| paul | Back Throw.2+4 | t | 50 | i12~14 | +1d FDFA | * Spike * Throw cannot be broken | ||
| paul | Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
| jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Balcony Break * Unbreakable * 80 damage on wall splat | |
| jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
| alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
| anna | Back throw | t | 50 | +0d | * Unbreakable * Side switch on hit | |||
| asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
| azucena | Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
| bryan | Back throw | t | 60 | -1d | Unbreakable | |||
| claudio | Back throw | t | 50 | +0d | * Unbreakable * Can side switch on hit * Opponent recovers in FDFT | |||
| clive | Back Throw | t | 50 | +0d | * Unbreakable * Opponent recovers in FUFA | |||
| devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
| dragunov | Back throw | t | 50 | +1d | Unbreakable | |||
| eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
| fahkumram | Back Throw | t! | 50 | i12 | ! | +0d | * Homing * Unbreakable throw | |
| feng | Back Throw | t | 50 | -4d | * Cannot break throw | |||
| heihachi | Back throw | t | 60 | +0d | * Unbreakable | |||
| hwoarang | Back throw | th(h) | 60 | i12~14 | +1d | * Break: none * Opponent recovery on hit: FUFA * Also possible during RFF | ||
| jin | Back throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
| jun | Back throw | t | 50 | +7d | * Unbreakable * Side switch | |||
| kazuya | Back throw | th(h) | 50 | i12~14 | +3d | * Throw Break: none | ||
| kuma | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
| lars | Back throw | t | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
| law | Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
| lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
| leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
| leroy | Back throw | t | 50 | i12~14 | * Spike * Throw break: none * Opponent status on hit: FDFA | |||
| lidia | Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
| lili | Back Throw | t | 60 | +1d | Unbreakable | |||
| miary-zo | Back Throw | t | 50 | i12~14 | ! | +0d | * Floor Break * Unbreakable | |
| nina | Back throw | t | 60 | +3d | * Removes Recoverable Health * Unbreakable * Can side switch on hit | |||
| panda | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
| raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
| reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
| shaheen | Back throw | th(h) | 50 | i12~14 | +0d | Removes Recoverable Health * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | ||
| steve | Back throw | t | 55 | +5d | * Unbreakable * Sideswitch * Opponent left FUFT | |||
| victor | Back throw | t | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
| yoshimitsu | Back Throw | t | 50 | +1d | * Floor Break * Unbreakable | |||
| zafina | Back Throw | t | 50 | +0d | * Unbreakable | |||
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Low crush 22~37 * Floating state 38~40 | |
| eddy | b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break * Combo from 1st CH * Cancel to HSP with F (-26/-18) * Floating state 15~40 | |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
| azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +39d (-19) | * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Move can be delayed 6f | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GRF on hit | |
| alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27 |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
| dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
| dragunov | b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** ss3+4,1+2 ** PGR.1+2 ** (Face down).1+2,1+2 ** f,f,F+2,H.1+2 ** FC.df+1,H.1+2 | |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Spike * Knee * Input can be delayed 14f | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Spike * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +20cg | * Balcony Break on CH * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 7F * Transition to CD with df on hit or block (-1/+8/+25cg) ** Transition to r1 FC with DF~db (-2/+7/+24cg) |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Enter CD -5 +1 +5 with df |
| armor-king | b+4,1+2 | m, t | 15, 20 | i15~18, | +0d | * Throw only comes out on front hit * Input 1+2 during frames 2-18 of b+4 | ||
| lars | b+4,1+2 | m, th | 23, 15 | i15, | 0 | * Available on b+4 frontal standing hit | ||
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * 5 chip damage on block * 7 chip damage on block in heat | |
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 5F * Input can be delayed by 8F | |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| armor-king | b+4 | m | 15 | i15~18 | -9 | +2 | ||
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| clive | b+4 | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | * Balcony Break * Steel pedal, opponent recovers in FUFT * Opponent recovers crouching on standing hit |
| devil-jin | b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | ||
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| kazuya | b+4 | h | 20 | i17 | -5 | +16g | * Heat Engager * Heat Dash +62a (+42a) on hit * Homing * 6 chip damage on block | |
| king | b+4 | h | 25 | i17~21 | +2 | +14gc | * Balcony Break * Shifts into BT stance. * Forces crouching on hit | |
| lars | b+4 | m | 23 | i15 | -8 | +8 | Knee | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| lidia | b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing * Balcony break on airborne or CH |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good SSR tracking * Low crush 9~35 * Floating state 36~38 |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| shaheen | b+4 | M | 23 | i17 | -15 | +4 | +29a (+23) | |
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | b+4 | m | 10 | i13~14 | -11 | +0 | * | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| feng | b+3~4 | * Transition to BT | ||||||
| azucena | b+3+4* | Regenerates heat | ||||||
| dragunov | b+3+4:1+2 | h, t | 22, 20 | i28~29, i28~29 | +1d | * Removes Recoverable Health * Unbreakable * Transitions to throw when blocked from the front * Just frame not required during Heat * Partially consumes remaining Heat time | ||
| alisa | b+3+4,3+4 | m, M | 22, 37 (25) | i18~19, i56~61 | +5c~+10c | +59a | * Spike * Aerial combo from 1st hit * Low crush 1~58 * Floating state 59~61 | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | Tornado * Low crush 31~43 * Floating state 44~46 | |
| nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +34a (-24) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Powered up in heat | |
| alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | * Tornado * Low crush 5~34 * Floating state 35~52 | |
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| azucena | b+3+4 | * Low crush 6~19 * Floating state 20~22 | ||||||
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| dragunov | b+3+4 | h | 22 | i28~29 | -2 | +1d | * Transitions to throw on block front hit * +26a on side or back hit * Balcony break on airborne hit * Punch parry * Parry state 7~15 | |
| eddy | b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
| feng | b+3+4 | * i20 high/mid block * Transition to r39 STC with f (ps25~39) | ||||||
| jin | b+3+4 | * Can perform all attacks from ZEN Stance * Enter Breaking Step with DF * Cancel on any frame with f * Transition to dash with f * Steps backward * Actionable after 5f * High crush 6~39 | ||||||
| jun | b+3+4 | m | 25 | i28~29 | -12 | +9a (+0) | * Balcony Break * -8 on block after absorbing an attack * Power crush 7~27 | |
| king | b+3+4 | * Cannot be held to continue spinning. * Low crush 6~21 * Floating state 22~24 | ||||||
| kuma | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * High crush 6~10? | |
| lee | b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break * Power crush | |
| leo | b+3+4 | |||||||
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +0d | * Balcony Break * Shifts to throw on hit from the front | |
| lidia | b+3+4 | Actionable after 20f | ||||||
| lili | b+3+4 | * Actionable after 16f | ||||||
| miary-zo | b+3+4 | * Transition to WAL r20 on contact with wall * d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37) * Low crush 9~35 * Floating state 36~38 | ||||||
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | ||
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| paul | b+3+4 | sp | * Transitions to SW | |||||
| raven | b+3+4 | |||||||
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| steve | b+3+4 | sp | * Transition to FLK * Actionable for 64F * Auto i5? high and mid neutral block high and mid? * Can cancel immediately into FC with db after b+3+4 input (3F iWS) * Can cancel immediately into r6 DCK with f+3_4 * Can cancel immediately into r10 SWY with b+3_4 * Transition to r8 LWV with 3 (steps left) * Transition to r8 RWV with 4 (steps right) | |||||
| xiaoyu | b+3+4 | * Transition to BT * r25 BT when performed from BT * r15 BT when performed from AOP * Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15) | ||||||
| lili | b+3* | * Actionable after 48f * Stance moves can be buffered * Transition to r57? DEW with F * Low crush 40~50 * Floating state 51~53 | ||||||
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | b+3,P | Earliest cancel to parry attacks r23 * is1~16 | ||||||
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 43 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 43 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 43 * Available only on hit or block * Power crush 7~23 | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| miary-zo | b+3,4,2 | m, h, h | 9, 13, 19 | i16~17, ,i28~29 | -13 | +7a (-2) | * Strong Aerial Tailspin * Balcony Break * Enter MOR -1 +19a (+10) r30 with F * Chip damage on block | |
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| bryan | b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | |||||
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| bryan | b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | |||||
| bryan | b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | |||||
| bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
| bryan | b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | |||||
| bryan | b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
| bryan | b+3,4,1 | m, m, m | 12, 18, 5 | |||||
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 1~ |
| bryan | b+3,4 | m, m | 12, 18 | |||||
| jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Transition in r28 FC with D * High crush 1~42 |
| lars | b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
| lidia | b+3,4 | m, h | 16, 16 | i17~18, i20 | -11 | +0s | Combo from 1st hit | |
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Low crush 14~42 * Floating state 43~45 | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Move can be delayed by 10F * Input can be delayed by 17F |
| yoshimitsu | b+3,3,3,3,3,3 | * 5 self-damage * 38 self-damage in total | ||||||
| yoshimitsu | b+3,3,3,3,3 | * 5 self-damage * 33 self-damage in total | ||||||
| yoshimitsu | b+3,3,3,3 | * 5 self-damage * 28 self-damage in total | ||||||
| yoshimitsu | b+3,3,3 | * 5 self-damage * 23 self-damage in total | ||||||
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combos on 1st CH | |
| heihachi | b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike * Combo from 1st hit with 4f delay | |
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| yoshimitsu | b+3,3 | * 10 self-damage * 18 self-damage in total | ||||||
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47? from 2nd block * 16 chip damage on block | |
| jack-8 | b+3,2,2 | m, h, h | 14, 13, 20 | i16, ,i25 | -9 | +44d (-14) | * Balcony Break * Interrupt with i5 from 2nd block * Can be charged to power up | |
| bryan | b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | ,i16, ,i22 | -11 | +0 | * Combo from 2nd CH | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH | |
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| asuka | b+3,2 | m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
| bryan | b+3,2 | m, h | 12, 12 | ,i16 | -4 | +7 | Combo from 1st CH | |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| jack-8 | b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to GMH with D ** (+0 oB, +5 oH) | |
| jin | b+3,2 | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Balcony break on airborne hit | |
| jun | b+3,2 | m, M | 20, 22 | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| bryan | b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
| king | b+3,1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit. * Input 1+2 during frames 2-17 of b+3 | ||
| kazuya | b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
| kazuya | b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
| kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Combo from 1st hit with 7F delay * Balcony Break | |
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| anna | b+3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| bryan | b+3 | m | 12 | |||||
| bryan | b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| clive | b+3 | * Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves * Parry state 5~13 | ||||||
| devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backsway * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * Low crush 8~33 * Floating state 34~36 | |
| dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| fahkumram | b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
| feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10a | * Knee * 4 chip damage on block * Transition to r25 CD on hit or block with df (+6/+8/+12d) ** Transition to r1 FC with DF~db (+5/+7/+11d) |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| hwoarang | b+3 | M | 17 | i16~17 | -19 | +35a (+25) | * Tornado | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jin | b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| kazuya | b+3 | h | 15 | i18 | -8 | +3 | ||
| king | b+3 | h | 23 | i16~18 | -10/-5 | +39d | * Tornado * Balcony Break * -5 on block after absorbing an attack in power crush state. * 9 chip damage on block after absorbing an attack in power crush state. * 10 chip damage on block after absorbing an attack in power crush state while in heat. * Power crush 7~ | |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| law | b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH) | |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leroy | b+3 | h | 27 | i22~23 | +9~+10 | +16~+17c | * Balcony Break * Homing * Transition to HRM * Cancel to HRM with 3+4 * chip damage on block | |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lili | b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
| reina | b+3 | * Partially drains heat meter when in heat * Transitions to UNS (Gen) * Can transition to UNS (Kou, u/d) with input u+3 or d+3 * Can transition to SEN with input f+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * See also Unsoku Cancel |