
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| anna | d+2 | m | 17 | i16~17 | +1c | +7c | +24d | * Spike |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5c | +13 | |
| asuka | d+2 | m | 20 | i18 | -4c | +19a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Balcony Break * Gain NWG on Heat activation | |
| azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
| bob | d+2 | m | 12 | i15 | -9 | +2 | * | |
| bryan | d+2 | m | 17 | i14~15 | -2 | +8c | * Spike * Elbow * Transition to FC with D | |
| claudio | d+2 | L | 6 | i20 | -11 | +0 | * High crush 6~ | |
| clive | d+2 | sl | 8 | i11 | -6 | +5 | +5c on crouching hit * High crush 4~ | |
| devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | * High crush 6~ |
| eddy | d+2 | m | 10 | i17~18 | -9 | +0 | * Elbow | |
| fahkumram | d+2 | sl | 13 | i12 | -9 | +2 | * Elbow * High crush | |
| feng | d+2 | L | 16 | i20~21 | -12 | -1 | -1c on crouching hit * High crush 6~51 | |
| hwoarang | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
| jin | d+2 | L | 22 | i22~23 | -14 | +4c | +25d | * Balcony break on airborne hit * High crush 8~55 |
| jun | d+2 | m | 18 | i20~21 | -4c | +9c | +18a | Spike |
| kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| king | d+2 | sl | 8 | i11 | -4 | +7 | ||
| kuma | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| kunimitsu | d+2 | m | 11 | i16 | -9 | +2c | * Floor Break * Weapon * Does not floor break if string is continued | |
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +30d | * Spike * Elbow * Transition to FC with input D |
| law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input hFC.d+2 * High crush 4~ | |
| lee | d+2 | m | 17 | i18~19 | -6 | +8 | +13 | * Jab evasion (frames 6 to 14?) * 6f timestop on CH |
| leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike * 4 chip damage on block |
| leroy | d+2 | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | * High crush 6~ |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| miary-zo | d+2 | M | 20 | i26 | -4c | +8d | +53a | * Spike * Weapon * Chip damage on block |
| nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to CD r22/r23 with F (-8 r23/+2/+7) * Recovers 6F faster on hit (t45 r25) * High crush 6~51 |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| reina | d+2 | m | 17 | i15 | +0c | +3c | +33d | * Spike * Elbow * Does not knockdown on counter hit after inputting d+2,H.1+2 |
| shaheen | d+2 | m | 15 | i18~19 | -6 | +8 | * Jab evasion | |
| steve | d+2 | l | 11 | i17 | -18 | -5 | * High crush 6~ | |
| victor | d+2 | m | 21 | i18 | +0 | +4c | * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * 6 chip damage on block | |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
| yoshimitsu | d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, ,i1~35 | -30a | * Weapon * 17 self-damage * The entire string deals 111 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, ,i1~18 | -29a | * Weapon * 12 self damage | ||
| yoshimitsu | d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, ,i1~18 | -29a | * Weapon * 10 self damage | ||
| yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
| yoshimitsu | d+1+4,B+1 | m!, m! | 60, 18 | i29~30, i1~39 | -29a | * Weapon * 6 self damage | ||
| heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
| king | d+1+4 | t(c) | 35 | i12~13 | +0d | * Heat Engager * Crouch throw, cannot throw break. * Cannot heat dash * Opponent recovers in FDFA. | ||
| yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
| armor-king | d+1+3 | th(m) | 35 | i12~13 | +0d | * Floor Break * Unbreakable * Opponent recovers FUFA | ||
| azucena | d+1+3 | t(m) | 35 | i12~13 | +0d | * Heat Engager * Crouch throw * Unbreakable * Can't Heat Dash cancel | ||
| dragunov | d+1+3 | t (m) | 35 | i12~14 | +1d | * Side switch * Crouch throw | ||
| eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
| jack-8 | d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3 | |
| king | d+1+3 | t(c) | 35 | i12~13 | +0d | Floor Break * Crouch throw, cannot throw break. * Can also be done by db+1+3 and in FC too. * Opponent recovers in FDFA. | ||
| bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * 7 chip damage on block | |
| bryan | d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | Interrupt with i7 from 1st block |
| bob | d+1+2,2,1 | h,h, m, h | 6,6, 6, 20 | i14, i11, ,i7~8 | -16 | +12a | * Jail from 1st block * Combo from 4th hit with 9F delay * Transition to Ki Charge r53 with U on hit (-1d) * Move cannot be delayed * Input can be delayed by 9F | |
| bob | d+1+2,2 | h,h, m | 6,6, 6 | i14, i11, i10~11 | -8 | +3 | * Jail from 1st block * Combo from 1st hit | |
| feng | d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit with 12F delay * Interrupt with i4 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F | |
| alisa | d+1+2 | * Transition to r30 with db or d+1+2 * Transition to DBT with DES.f+3_f+4 | ||||||
| anna | d+1+2 | L | 20 | i24~25 | -18 | +6c | * Balcony Break (airborne) * Weapon * Chip damage on block * High crush 16~53 | |
| asuka | d+1+2 | L | 17 | i20 | -18 | +3a | * Floor Break * Can be done from Crouch Level 1 * High crush 10~39 | |
| azucena | d+1+2 | l | [21;21] | i25~26 | -4 | +0d | * Transition to throw on front standing hit only * 18 damage to Azucena when hitting crouching opponent (block) * Damage on hit and block is recoverable health * Cannot KO Azucena when blocked * r41 FC on whiff * High crush 8~ * Floating state 25~ | |
| bob | d+1+2 | h,h | 6,6 | i14, i11 | -9 | +2 | * | |
| bryan | d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH * Can be done from Crouch Level 1 | |
| claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 chip damage on block |
| dragunov | d+1+2 | 40 | +5d | * Parries lows except weapons * Can side switch on a successful parry * 100% recoverable damage * Parry state 5~15 * High crush 1~25 | ||||
| feng | d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
| heihachi | d+1+2 | * Actionable after 30f | ||||||
| jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * * High crush 6 | |
| jun | d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Divine Aura: 12 chip damage on block * Divine Aura: +4 damage on hit (32) * Deals 12 damage to self (8 recoverable) * Unparryable (projectile) * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit * High crush 8~24 | |
| kazuya | d+1+2 | L | 20 | i23 | -14c | +3c | +27a | * Cancel to r36 FC at frame 21 with B * 4f timestop on CH * High crush 6~56 |
| king | d+1+2 | m | 21 | i23 | -24 | +45a (+35) | * Tornado * High crush 6~22 | |
| kuma | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Hip * 27 damage on clean hit | |
| kunimitsu | d+1+2 | L | 17 | i20 | -14 | +0 | +15g | * Weapon * Recovers 3f faster on hit (t50 r30) * High crush 6~50 |
| lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | * High crush 20~ | |
| law | d+1+2 | * Transition to DSS * Stance moves can be delayed by 51F * Transition to Slide Step r15 with DF | ||||||
| leo | d+1+2 | * Stance moves may be delayed by 8F * Transtiion to FC r34 with no input * Can buffer FC moves from frame 29 * Cannot block in stance * i35 standing block (i37 from certain stance transitions) * High crush 6~34 | ||||||
| leroy | d+1+2 | m | 21 | i17~18 | -4~-3 | +6c | * Heat Engager * Heat Dash +5, +67a (+50) | |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| miary-zo | d+1+2 | M | 23 | i19~20 | -17 | +35a (+25) | * Tornado * Weapon * Chip damage on block * Recovers 3f faster on hit * High crush 9~18 | |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Hip * 27 damage on clean hit | |
| paul | d+1+2 | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | * Balcony Break * Shoulder |
| reina | d+1+2 | * Transition to r14 SEN with f+3 * Transition to r2 WGS with DF | ||||||
| victor | d+1+2 | SM | 21 | i19~21 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * 6 chip damage on block |
| xiaoyu | d+1+2 | * Transition to AOP * Transition to r10 FC with AOP.u * Alternate input BT.d+1+2 * High crush 1~ | ||||||
| yoshimitsu | d+1+2 | * Unavailable in NSS * Cancel to r38 standing with db (FLE.db) * Low crush 8~17 * Floating state 18~20 | ||||||
| zafina | d+1+2 | * Cancel to r30 with DB_UB_U_UF * Cancel to r10 standing guard with DB * Crawl with F * High crush 6~33 * Floating state 34~ | ||||||
| yoshimitsu | d+1*(6),n | M! | 200 | i249~250 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 (14) | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Airborne combo from 2nd CH +11d (+4) |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Jail from 1st block * Combo from 1st CH | |
| nina | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH * Jail from 1st block with ?F delay | |
| paul | d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move cannot be delayed * Input can be delayed 5f * Combo from 1st CH with 5f delay * Interrupt with i6 from 1st block * Stagger low |
| law | d+1,3 | l, h | 15, 21 | i19~20, i24 | -9 | +20a (+11) | * Balcony Break | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge * Interrupt with i24 from 1st block * Interrupt with i13 from 1st hit * Interrupt with i9 from 1st CH * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit or CH | |
| leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i11 from 2nd block * Whiffs vs SSR from 2nd block * Input can be delayed 9f * Move can be delayed 8f | |
| claudio | d+1,2 | m, m | 14, 15 | i17~18, i28~29 | -9 | +4 | * Tornado * Combo from 1st CH * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block | |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| king | d+1,2 | sl, m | 5, 13 | i10, i15~17 | -11 | +5 | * Jail from 1st block * Combo from 1st CH | |
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| lili | d+1,2 | L, h | 10, 8 | i18~19, i18 | -8 | +3 | +5 | * Combo from 1st hit with 4f delay * Move can be delayed 4f * -27 from 1st block * Enter BT with B |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge (i30) * d+1,2* at 27f charge * Interrupt with i10 from 1st block | |
| victor | d+1,1 | L, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block | |
| zafina | d+1,1 | m, m | 11, 17 | i12, i17~18 | -12 | +19a (+12) | +29a (+23) | * Combo from 1st hit CH with 18f delay * Interrupt with i2 from 1st block * Input can be delayed 18f * Move can be delayed 10f |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~34 | |
| azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
| bob | d+1 | M | 18 | i18~19 | -8 | +7c | +12d | * Spike * Recovers 4F faster on hit or block (t46 r27) |
| claudio | d+1 | m | 14 | i17~18 | -8 | +2 | ||
| clive | d+1 | L | 14 | i18~19 | -13 | +2 | * High crush 6~ | |
| devil-jin | d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * Reversal Break and -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | * Floor Break * Elbow |
| fahkumram | d+1 | M | 20 | i18 | -5 | +8c | +13c | * Elbow |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~34 | |
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~ | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jin | d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block * Power crush 7~20 | |
| kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| king | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * High crush 4~ | |
| kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| kunimitsu | d+1 | m | 23 | i19 | +3c | +6c | +13c | * Spike |
| law | d+1 | l | 15 | i19~20 | -12 | -1 | Transition to Slide Step with DF * High crush 6~ | |
| leo | d+1 | m | 18 | i18~19 | -2~-1 | +5c | +13 | * Spike * Enter FC with d |
| leroy | d+1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lili | d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D * High crush 9~29 | |
| nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to standing r24 with f * High crush 4~ | |
| panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f at frame 25 * +6c on crouching hit * High crush 4~ | |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
| reina | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing r24 with f * +6c on crouching hit * High crush 4~ | |
| shaheen | d+1 | L | 16 | i20~21 | -13 | +4 | +28g | * High crush 6~52 |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| victor | d+1 | L | 7 | i16 | -17 | -6 | * Weapon * Cannot be parried (weapon low) * High crush 6~52 | |
| xiaoyu | d+1 | m,m,M | 7,7,7 | i17~19 i4~6 i3~9 | -5 | +8c | +9c | * Transition to AOP with D+1 (-10, +4c, +5c) * This move can become more minus if the final hit whiffs ** Standing (-13, -2c) ** AOP (-17, -5c) |
| yoshimitsu | d+1 | M | 15 | i24~25 | -9 | +1c | +6a | * Floor Break * Weapon * 4 chip damage on block * Power up in NSS or Heat |
| zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| shaheen | D*,u+2 | h | 35 | i17~18 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more * Low crush 18~ | |
| nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +55a (+39) | * Faster version of df+3+4 * Instant Tornado on CH * High crush 1~ |
| leroy | d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch * Parry state 20~60 | ||
| panda | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +21d | * Chip damage on block | |
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| panda | d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| leo | d,df,f | * Cancel to SS with U * Stance moves can be delayed by 22F * Cannot be buffered * Stance moves can be buffered out of heat dash * Cannot block in stance * Transition to r6? hFC with alternate input d,DF ** cs1~20 ** Cannot access stance moves | ||||||
| paul | d,df,f | * Cannot be buffered * t35 from 1+2~f * Exits crouching state on frame 1 * 1.63 movement over 25f (includes CD) * 1.98 movement over 35f from 1+2 cancel * Transition to r9 DPD from 2f with df * Cancel to r1 sidestep from 2f with u * Cancel to r1 block from 24f with b | ||||||
| paul | d,df | * Cannot be buffered * 1.12 movement over 20f * Transition to CS from 2f with f * Transition to r9 DPD from 3~19f with df * Transition to r6? hFC with alternate input d,DF ** Cannot access stance moves * Cancel to r1 block from 2f with b * Cancel to r1 sidestep from 2f with u * High crush 1~21 | ||||||
| reina | d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
| bryan | d,db,b | * Cancel to SS on any frame with u * Minimum 3f needed to enter (one for each directional) * Can perform u moves * High crush 1~10 | ||||||
| paul | d,db,b | * Cannot be buffered * Moves backward up to 1.04 * Less movement against distant opponent * cs1~10 against distant opponent * Less movement from attack transition * No crouching state from attack transition * High evasion from attack transition * Transition to r9 DPD from 2f with df * Minimum 3f needed to enter (one for each directional) * High crush 1~14 | ||||||
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block * High crush 9~ | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| anna | CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado * Low crush 8~29 * Floating state 30~32 | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | CJM.uf+2 | M | 35 | i19~31 | -11~+1 | +3a | * Balcony Break * 7 chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+1 | M | 25 | i19~31 | -11~+1 | +9a (-1) | * Balcony Break * 5 chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit * is1~ | |
| anna | CJM.f+3 | * Transition to r10 FC with db * Transition to r16 CJM with b+3 | ||||||
| anna | CJM.df | {{Plainlist * Transition to r40 FC with no input }} * High crush 5~ * Floating state 8~35 | ||||||
| anna | CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit * -31 from 1st block | |
| anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| anna | CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
| nina | CHD.2 | t | 8 (13) | +0d | +7 | * Throw break 2 * Power up with 4,2,1+2 (+5 damage) | ||
| nina | CHD.1 | t | 25 (30) | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Power up with 3,4,1+2 (+5 damage) | ||
| armor-king | CH.ws2,2 | m,m | 20,22 (15) / 25 (17) | i12, i11~12 | +1 | +35a (+28) | * Power up with input f,d,df+2 in a 20f sequence * Can input during frames 25-74 | |
| kunimitsu | CH.SET.2 | m,t | 20,10 | i12 | +55a (+48) | * Weapon * Attack Throw * Instant tornado | ||
| clive | CH.f,F+1+2 | m | 50 | i20 | +0d | * Weapon * Throw from front hit * Opponent recovers FUFA | ||
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage * Restores recoverable health | ||
| victor | CH.d+4 | L,t | 12,18 | i16 | +0d | |||
| leroy | CH b+1 | h,th | 20,25 | i13 | +0d | |||
| xiaoyu | CH AOP.d+1 | L,t | 40 | i19~20 | +0d | * Floor Break * Attack throw on CH * i19~20 on CH * High crush 1~20 | ||
| king | CD.DF+4 | m | 21 | i15~16 | -9 | +49a(+18) | +53a | * Knee * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
| paul | CD.df | * Buffer window 2~9f (3~9f from SWA) * Sidestep can be buffered with u * DPD attacks can be buffered * While standing attacks can be buffered * Cancel to r1 block from 10f with b * High crush 1~30 | ||||||
| hwoarang | CD.4 | m | 18 | i16 | -18 | +53a (+43) | * Tornado * Also possible during RFF | |
| hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25a (+16) | +57a (+10) | * Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS |
| king | CD.2+4 | t | 25 | i12 (i28~) | -2 | +0d | * 2 throw break. * i28 effective startup (i25 actual startup) * Opponent recovers in FDFR. | |
| feng | CD.2 | m | 25 | i18~19 | -14 | +67a (+51) | * Tornado | |
| king | CD.1+3 | t | 20 | i12 (i28~) | -2 | +1d | * 1 Throw break. * i28 effective startup (i25 actual startup) * Opponent recovers in FUFT. | |
| feng | CD.1+2 | m | 25 | i16~17 | +0c | +7c | +13 | Head |
| king | CD.1+2 | M | 24 | i20~23 | -5c | +16d | +52a | Balcony Break * Bounce off ground on CH for full combo. |
| feng | CD.1 | L | 18 | i18~19 | -14 | +0 | +12g | * Head * Transition to FC with D * High crush 6~19 |
| lidia | CAT.F | * Actionable after 20f * Stance moves can be delayed by 16F | ||||||
| lidia | CAT.b,B | * Low crush 11~25 * Floating state 26~28 | ||||||
| lidia | CAT.b | After recovery, limited to blocking for 7 frames | ||||||
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -18 | +5a | * Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39 | |
| lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 * Powered up based on Heaven and Earth Level * HAE lvl.1 16 damage * HAE lvl.2 18 damage * HAE lvl.3 20 damage * High crush 11~31 |
| lidia | CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
| nina | BTR.2 | t | 10 (15) | -3 | +3d | * Throw break 2 * Power up with 2,1,1+2 (+5 damage) | ||
| nina | BTR.1 | t | 13 (18) | -3 | +4d | * Throw break 1 * Power up with 1,3,1 (+5 damage) | ||
| nina | BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
| xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12 | * Transition to AOP * Cancel to FC with D * Alternate input BT.u+1 * Low crush 9~ | |
| kazuya | BT.u+3 | m | 18 | i9 | -12 | +19a (+9) | * Low crush 9~24 * Floating state 25~27 | |
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Interrupt with i2 * Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9) | |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | |
| xiaoyu | BT.f+3+4,3+4 | M | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" * High crush 1?~13? * Floating state 1?~13? | |
| azucena | BT.f+3+4 | * Low crush 6~21 * Floating state 22~24 | ||||||
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| xiaoyu | BT.f+3+4 | * Transition to FC BT * High crush 1~8 * Low crush 9~ * High crush 28~30 | ||||||
| raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Transition to r45 BT at -8/+3/+11 with input B |
| xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20a | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to r40 FC with D * Low crush 1~23 * Floating state 24~26 | |
| raven | BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 2nd CH * Interrupt with i5 * Available only on hit or block | |
| raven | BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay * Interrupt with i1 * Input can be delayed 12f | |
| raven | BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike * Combo from 1st CH with 5f delay * Interrupt with i5 * Input can be delayed 12f | |
| raven | BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| xiaoyu | BT.f+1+3 | t | 35 | i31~33 | -6 | +1d | * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to r40 FC with D * Low crush 1~23 * Floating state 24~26 | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| kunimitsu | BT.f+1+2 | m | 21 | i16~17 | -13 | +54a | * Tornado * Balcony Break (airborne) * Weapon * Hit vs BT +9a (+0) | |
| raven | BT.f+1+2 | Parries mid or high punches or kicks * Parry state 1~8 | ||||||
| xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Sabaki punch parry ** 50 damage, +20d ** Transition to BT * Parry state 1~5? |
| raven | BT.f+1 | m | 18 | i16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21 * High crush 18~49 | |
| xiaoyu | BT.f,F+3+4 | M (t) | 15 (43) | i39 | +4 | +39a | * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] * Low crush 10~ | |
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | BT.f,f,f | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 12?~41 * Floating state 42~44 | ||||||
| xiaoyu | BT.db+4 | L | 0 | i15 | +2c | +2c | +14 | * Alternate input BT.df+4 |
| king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Transitions to FC r40 on hit * Also can be done in backturn crouching. * Low crush 11~25 * Floating state 26~55 |
| kunimitsu | BT.d+4 | L,L | 10,18 | i20~21 i26~27 | -14 | +5c | * Jail from 1st attack * High crush 4~ | |
| law | BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| raven | BT.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit * High crush 8~ |
| law | BT.d+3+4 | M | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
| lili | BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46) * Stagger on block * High crush 8~41 | |
| xiaoyu | BT.d+3+4 | * Xiaoyu spins and steps to the right * Alternate input BT.u+3+4 (steps to the left) | ||||||
| lili | BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH * Interrupt with i4 from 1st block | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F |
| dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| feng | BT.d+3 | L | 20 | i18~20 | -26c | -4~-2 | +70a (+54) | * Has clean hit effect (+70a (+54)) * -4~-2 on normal hit * High crush 6~52 |
| hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
| kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
| lili | BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage * High crush 4~48 | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| bob | BT.d+2 | m | 17 | i15~16 | -9 | +14a (+5) | +59a | * Balcony Break * 4f timestop on CH * Crumple stun +13F on CH |
| kunimitsu | BT.d+2 | L | 20 | i17~18 | -13 | +4 | +8d | * Floor Break * Weapon * Transition to FC with D * High crush 6~18 |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +13g | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| xiaoyu | BT.d+1+3 | +51a (+35) | * Low Parry from BT * Alternate input BT.d+2+4 * Parry state 1?~14? | |||||
| feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16a | * High crush 15~52 |
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| raven | BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| azucena | BT.b+3+4 | * High crush 6~20 | ||||||
| raven | BT.b+3+4 | Can block mid or high attacks after 5f | ||||||
| azucena | BT.b+3 | |||||||
| lili | BT.b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Interrupt with i1 * Low crush 18~36 * Floating state 37~39 | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | * Elbow | |
| xiaoyu | BT.b+1+3 | +6 | * Transition to BT on successful parry * Alternate input BT.b+2+4 * Also possible front-facing and during HYP * Parry state 1~16 | |||||
| azucena | BT.b+1+2 | Parries all mids * Parry state 2~8 | ||||||
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 2nd block * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i2 from 1st block * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| azucena | BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| hwoarang | BT.4 | M | 20 | i14~16 | -13 | +40a (+30) | * Transition to RFF | |
| kunimitsu | BT.4 | h | 20 | i16~17 | +6 | +35d | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to SET +6 +35d r31 with F * 6 chip damage on block * Low crush 6~16 * Floating state 17~19 | |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| lili | BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break * Combo from 1st hit * Interrupt with i5 from 1st block * 2nd kick is delayed 6f, effective startup of 2nd hit i28~29 * Floating state 13~48 | |
| raven | BT.4 | m | 21 | i19~20 | -5~-4 | +18c | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Forces tech backroll on hit * Low crush 6~19 | |
| reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| xiaoyu | BT.4 | M | 13 | i13~15 | -18 | +33a (+23) | * | |
| azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * 6 chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29 | |
| king | BT.3+4 | * Jaguar Step away from the oppponent while keeping backturn stance on recovery. * Can cancel into BT.1+2 / BT.1+4 unblockable. * Can hold 3+4 to keep spinning. * Cannot Reverse Jaguar Step in BT stance. * Low crush 6~ | ||||||
| kunimitsu | BT.3+4 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~18 | ||
| lili | BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31 * Floating state 32~34 | |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | +33a | * Balcony Break * Transition to BT * Low crush 9 |
| king | BT.3:1+2 | M, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
| raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | ||
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Interrupt with i5 * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | * Interrupt with i24 * Same move as (df+4,4),3 * Low crush 1~27 * Floating state 28~30 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Low crush 26~43 * Floating state 44~46 | |
| raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Interrupt with i9 * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH * i10 attacks guaranteed on CH (1st active frame) |
| armor-king | BT.3 | M | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
| feng | BT.3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to STC with f (+8c/+8c) | |
| hwoarang | BT.3 | M | 20 | i14~16 | -13 | +38a (+28) | ||
| kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| kunimitsu | BT.3 | m | 20 | i24~26 | -3 | +11d | * Floor Break * Low crush 6~29 * Floating state 30~32 | |
| law | BT.3 | h | 18 | i10 | -8 | +8 | ||
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Transition to BT * Low crush 5~ | |
| yoshimitsu | BT.3 | m | 20 | i24~26 | -3~-1 | +11a | Floor Break * Low crush 6~29 * Floating state 30~32 | |
| azucena | BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Weapon * Projectile * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH * Interrupt with i3 | |
| xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to FC * Transition to AOP with D (-10, +5c) * Combos from 2nd hit * Jail from 2nd block with ?F delay | |
| law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit | |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Interrupt with i2 * Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9) | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH * Interrupt with i1 from 1st block * Transition to BT | |
| xiaoyu | BT.2,1,4 | h, h, M | 9, 8, 15 | i12, ,i18~20 | -18 | +33a (+23) | * Combo from 2nd CH with 11F delay * Jail from 2nd block with no delay * Move can be delayed by 14F | |
| raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Elbow? * Combo from 1st hit * Jails * Transition to r36 BT with B * Transition to t31 r18 +3/+7 CD with F | |
| xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP r41 with B (-2, +5) * Combo from 1st hit * Jail from 1st block |
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| feng | BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * | |
| kunimitsu | BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| lili | BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break * Hit vs BT +15a (+6) * Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break * Power crush 6~13 | |
| raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| xiaoyu | BT.2 | h | 9 | i12 | +0 | +6 | * Transition to BT | |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| armor-king | BT.1+4 | M! | 20 | i41~47 | +0d | * Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff * Low crush 12~42 * Floating state 43~47 | ||
| feng | BT.1+4 | t | 45 | i12~14 | -6 | -5d | * Throw break 1+2 | |
| king | BT.1+4 | M! | 30 | i41~47 | +6d | * Unblockable mid attack. * Low crush 8~ | ||
| kunimitsu | BT.1+4 | t | 45 | i12~14 | +0 | -5d | * Throw break: 1+2 * Opponent recovers in FDFA | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 8F * Input can be delayed by 15F * 6 chip damage on block * Transition to BT | |
| xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 15F delay * Move cannot be interrupted * Move can be delayed by 8F * Input can be delayed by 15F | |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41a (+33) | * Balcony Break (CH only) * Elbow |
| king | BT.1+2 | h! | 45 | i26~30 | +2d | * Unblockable high attack. | ||
| kunimitsu | BT.1+2 | m,m | 10,15 | i14 i10~11 | -2 | +7 | * Balcony Break (airborne) * Weapon | |
| law | BT.1+2 | h | 20 | i15~16 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| lili | BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * -7 and 9 chip damage on block on attack absorption * Power crush 6~14 | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| kunimitsu | BT.1,4 | h, h | 10, 20 | i11, i21 | +3 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i5 from 2nd block * Input can be delayed 8f * Move can be delayed 4f * Forces tech backroll on hit * 4 chip damage on block | |
| lili | BT.1,4 | h, h | 8, 21 | i8, i22~24 | -1 | +10g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Move can be delayed 10f | |
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +14c | +67a (+51) | * Balcony Break * Combo from 1st hit * Interrupt with i1 * Forces tech backroll on hit |
| kunimitsu | BT.1,3 | h, m | 10, 12 | i11, i22~23 | -5 | +2 | +11 | * Knee * Combo from 1st hit with 8f delay * Interrupt with i6 from 1st block * Input can be delayed 8f * Move can be delayed 4f * Transition to SET -1 +6 +15 r19 with F |
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| kunimitsu | BT.1,2,4 | h, m, m | 10, 14, 23 | i11, ,i26~27 | +3 | +5d | * Spike * Available on hit or block only * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Input can be delayed 10f * Move cannot be delayed * 4 chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| kunimitsu | BT.1,2,2 | h, m, m | 10, 14, 24 | i11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i8 from 2nd block * Input can be delayed 10f * Move cannot be delayed |
| kunimitsu | BT.1,2,1 | h, m, M | 10, 14, 18 | i11, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i10 from 2nd block * Whiffs vs SSR from 2nd block (Inconsistent w/ all body types) * Input can be delayed 10f * Move cannot be delayed * Low crush 5~15 * Floating state 16~18 | |
| azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * 6 chip damage on block * Cancel to LIB -19 -13 r37 with F at frame 17 |