mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
xiaoyuBT.f+3+4,3+4M23i12-11+40a (+30)
* "Cali Roll"
* High crush 1?~13?
* Floating state 1?~13?
azucenaBT.f+3+4
* Low crush 6~21
* Floating state 22~24
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
xiaoyuBT.f+3+4
* "Cali Roll"
* High crush 1~8
* Low crush 9~
* High crush 28~30
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
xiaoyuBT.f+2+3t20i31~33-2+20cs
* Homing
* Balcony Break
* Throw Break 1+2
* 16 additional damage on wall splat
* Cancel to FC with D
* Low crush 1~
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenBT.f+2,4m, h13, 17i17~18, i20~21-7~-6+4~+5
* Combo from 1st hit with 1f delay
* Input can be delayed 12f
ravenBT.f+2,3m, M13, 15i17~18, i24~25-7~-6+14c~+15c
* Spike
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
ravenBT.f+2m13i17~18-5~-4+6~+7
xiaoyuBT.f+1+3t35i31-6+1d
* Homing
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel to FC with D
* Low crush
ravenBT.f+1+2,Pt25+5d
Opponent recovers FUFA
ravenBT.f+1+2
Parries mid or high punches or kicks
* Parry state 1~8
xiaoyuBT.f+1+2m21i23-8+3+5
* Punch parry
** 50 damage, +20d
** Transition to BT
* Parry state 1~5?
ravenBT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
ravenBT.f,F+3+4L17i23~30-18~-11+24a
* Floating state 13~21
* High crush 18~49
xiaoyuBT.f,F+3+4M (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range on front standing hit
* Chip on block [9]
* Low crush 10~
ravenBT.f,F+3m25i21~22-9~-8+8a
* High crush 4~22
ravenBT.f,f,f
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 12?~41
* Floating state 42~44
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
* Low crush 11~
lawBT.d+4l17i23-13+6c+26d
liliBT.d+4L9i14-11+1
* High crush 4~
ravenBT.d+4l6i12-15-4
* High crush 1~
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
* High crush 8~
lawBT.d+3+4M25i26-15+0
* Transition to FUFA with D
** (-2 oB, +13d oH)
liliBT.d+3+4L25i20~22-26+19a
* Transition to t63 r41 with F (cs8~46)
* Stagger on block
* High crush 8~41
xiaoyuBT.d+3+4
* Xiaoyu spins and steps to the right
* Alternate input BT.u+3+4 (steps to the left)
liliBT.d+3,4L, m8, 20i17~19, i22~24-13+27a (+12)
* Combo from 1st CH
xiaoyuBT.d+3,4L, h12, 20i16, i19-5+20a (+11)+37a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
dragunovBT.d+3l20i16-11+10d
fengBT.d+3L20i18~20-26c-4~-2+70a (+54)
* Has clean hit effect (+70a (+54))
* -4~-2 on normal hit
* High crush 6~52
hwoarangBT.d+3L20i18~19-13-2+31a
* High crush 4~50
kazuyaBT.d+3l6i12-15-4
* High crush 1~
lawBT.d+3l6i12-15-4
liliBT.d+3L8i17~19-17-1+2c
* High crush 4~40
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
* High crush 4~48
xiaoyuBT.d+3L12i16-12+7c
*
liliBT.d+2L17i16-12+5c+14d
* High crush 4~
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
* High crush 4~
xiaoyuBT.d+1+3+51a (+35)
* Low Parry from BT
* Alternate input BT.d+2+4
* Parry state 1?~14?
fengBT.d+1l20i20~21-13c+4+16a
* High crush 15~52
kazuyaBT.d+1sl15i10-5+6
* High crush 1~
ravenBT.d+1sl5i10-5+6
* High crush 1~
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
* High crush 6~
azucenaBT.b+3+4
* High crush 6~20
ravenBT.b+3+4
Can block mid or high attacks after 6f
azucenaBT.b+3
liliBT.b+3
* Actionable after 20f
* Stance duration 40f, cannot input moves on frame 26~
* Stance moves can be buffered
* Transition to r29? DEW with F
* Low crush 12~22
* Floating state 23~25
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
ravenBT.b+2,4m, h14, 13i16~17, i17~18+0+5
* Transition to BT (+0/+5) with B
* Transition to FC (+0/+5) with D
* Combos from 1st hit CH
* Jail from 1st attack with 3f delay
ravenBT.b+2,3m, m,m14, 5,16i16~17, i20 i39~40-14+34a (+24)
* Combo from 1st CH
* Low crush 18~36
* Floating state 37~39
ravenBT.b+2m14i16~17-2~-1+6~+7
azucenaBT.b+1+2
Parries all mids
* Parry state 2~8
xiaoyuBT.b+1+2m25i17~18-14+21a (+16)
* Balcony Break
* Shoulder
* -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* Power crush 6~16
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
azucenaBT.4,3m, m15, 21i15~16, i23~24-14+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Only hits grounded when up-close and off-axis
lawBT.4,3h, m14, 24i11, i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
* High crush 5~12
armor-kingBT.4m20i18-10+11a (+2)
* Balcony Break
azucenaBT.4m15i15~16-3+6
hwoarangBT.4M20i14~16-13+40a (+30)
* Transition to RFF
lawBT.4h14i11-9+2
liliBT.4m,M10,20i26~28 i21~22-7+11d
* Floor Break
* Combo from 1st hit
* 2nd kick is delayed 6f, effective startup of 2nd hit i28~29
* Floating state 13~48
ravenBT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Low crush 6~19
reinaBT.4m20i17-14+54a
Strong Aerial Tailspin
xiaoyuBT.4M13i13~15-18+33a (+23)
*
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* Chip damage on block
* Evasive, can evade mids and some highs
* Low crush 9~29
kingBT.3+4
* Jaguar Step away from the oppponent while keeping backturn stance on recovery.
* Can cancel into BT.1+2 / BT.1+4 unblockable.
* Can hold 3+4 to keep spinning.
* Cannot Reverse Jaguar Step in BT stance.
* Low crush 6~
liliBT.3+4M24i29~32+2~+5+7c~+10c
* Spike
* Chip on block [9]
* Evasive, can jump over some mids
* Low crush 5~31
* Floating state 32~34
ravenBT.3+4m,m5,16i15 i34~35-14+34a (+24)
* Low crush 13~31
* Floating state 32~34
xiaoyuBT.3+4m25i18~19-16+10a (+1)
* Balcony Break
* Low crush 9
kingBT.3:1+2M, t18, 20i13~14, +0d
* Floor Break
* Throw when hit standing in front close range.
* Just frame input.
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
* Low crush 1~27
* Floating state 28~30
liliBT.3,4m, m12, 20i14~15, i30~33-12+39d (+31)
* Balcony Break
* Combo from 1st hit
* Low crush 26~43
* Floating state 44~46
ravenBT.3,4h, m10, 17i10, i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
armor-kingBT.3m20i13~14-14+49a
* Tornado
* Unparryable by traditional kick parries (bug?)
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
fengBT.3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to STC with f (+8c/+8c)
hwoarangBT.3M20i14~16-13+38a (+28)
kazuyaBT.3h18i10-8+8
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
lawBT.3h18i10-8+8
liliBT.3m12i14~15-10+0
* Homing
* High crush 4~37
ravenBT.3h10i10-11+0
xiaoyuBT.3M13i16-5+12
* +21d on backturned hit
* Low crush 5~
yoshimitsuBT.3m20i24~26-3~-1+11a
Floor Break
* Low crush 6~29
* Floating state 30~32
azucenaBT.2:2m, t15, 23i17~18, +0d
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
xiaoyuBT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c
* Transition to AOP with D (-10, +5)
* Combos from 2nd hit
lawBT.2,2m, m17, 20i15, i14-14+5c
* Elbow
* Combos from 1st hit
* Delay-able
* Forces tech backroll on hit
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
xiaoyuBT.2,2h, m9, 12i12, i21~23-7+5
* Combos from 1st CH
xiaoyuBT.2,1,4h, h, M9, 8, 15i12, ,i18~20-18+33a (+23)
* Combo from 2nd CH with 11F delay
* Jail from 2nd block with no delay
* Move can be delayed by 14F
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
xiaoyuBT.2,1h, h9, 8i12, i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
* Jail from 1st block
armor-kingBT.2h15i8-3+8
azucenaBT.2m15i17~18-8+3
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
fengBT.2m20i19~21-9+13a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
*
lawBT.2m17i15-14-1+52a
* Elbow
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
ravenBT.2h9i10+0+7
shaheenBT.2m20i14~15-3+42a
xiaoyuBT.2h9i12+0+6
*
yoshimitsuBT.2h18i16~17-4+14g+39a
* Balcony Break
* Leads to f+2 extensions
armor-kingBT.1+4m!20i41~47!+0d
* Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
* Low crush
fengBT.1+4t45i12~14-6-5d
* Throw break 1+2
kingBT.1+4M!30i41~47+6d
* Unblockable mid attack.
* Low crush 8~
xiaoyuBT.1+2,4m,m, h6,6, 20i16~18,i3~5, i23~24+3+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit with 15F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
* 6 chip damage on block
xiaoyuBT.1+2,1+2m,m, m6,6, 6,6i16~18,i3~5, i17~18, i4~5-13+8d
* Combo from 1st hit with 17F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
azucenaBT.1+2m17i14~15-11+3+58a
fengBT.1+2m20i16~17-3+8+41a (+33)
* Balcony Break (CH only)
* Elbow
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
lawBT.1+2h20i15+1+16g
* Balcony Break
* Homing
* Jab evasion
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
liliBT.1+2m,m5,20i13~14 i3~4-11c+16a
* Floor Break
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* Power crush 6~
xiaoyuBT.1+2m,m6,6i16~18,i3~5-6+8
*
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
liliBT.1,4h, h8, 21i8, i22~24-5+10g
* Heat Engager
* Heat Dash +5 +43d (+34)
* Balcony Break
* Combo from 1st hit with 8f delay
* Move can be delayed 10f
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
yoshimitsuBT.1,3h, h16, 25i15, i25~26-7+27a (+17)
* Balcony Break
* Combo from 1st CH
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Move can be delayed 10f
* 6 chip damage on block
* 9 chip damage on block during heat
* Cancel to LIB -19 -13 r20 with F
liliBT.1,2h, M8, 20i8, i24~26-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Low crush 27~39
* Floating state 40~42
xiaoyuBT.1,2m, m17, 20i16~18, i24~25-13+17a
* Tornado
* Balcony Break
* Combo from 1st hit
* Cancel to r15 FC (-16/-7/+53a) with D
* Low crush 9~21
yoshimitsuBT.1,2h, m16, 18i15, i25-5+5+63a
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
armor-kingBT.1h15i8-3+8
azucenaBT.1h9i10~11+2+6+8
fengBT.1h12i12-3+14
kazuyaBT.1h15i8-3+8
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
liliBT.1h8i8-8+3
ravenBT.1h7i8-1~+0+5~+6
xiaoyuBT.1m17i16~18-5+4+64a
* Elbow
yoshimitsuBT.1h16i15-3+8
Elbow
leoBOK.n
* Stance moves may be delayed by 8F?
* May perform FC moves from frame 9?
* High crush
leoBOK.4m14i20+9+15g+19
* Knee
* Same move as f+4
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
* High crush 1~
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* 9 chip damage on block
* Low crush 10~
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 0~17
leoBOK.1+2M22i20~21-12~-11+15d
* Heat Engager
* Heat Dash +5 +17d
* Balcony Break
* Spike
* Power crush 8~
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
leoBOK.1m14i13-4+9
* High crush 0~12
armor-kingBM,2,1,2,1t5,5,5,15+0-6d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
* Opponent recovers FDFT
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaBKP.1+2h!20,3i34~71+58
* Weapon
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
ninaBHS.1+2t10,10-3+3d
* Removes Recoverable Health
* Throw break 1+2
* Can side switch on hit
* Powered up input: BHS.3,4,3,1+2
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
yoshimitsuBDS.1h!25i21~40+32a~+51a
miary-zoBAO.uf
* Evasive forward leap
* Low crush 1~83
* Floating state 84~86
miary-zoBAO.F
* Low crush 1~12
* Floating state 13~15
* High crush 21~59
miary-zoBAO.4L,m18,20i18~19 i27~28-24-2d+66a (+50)
* Tornado
* Jab evasion?
* 2nd available only on hit or block
* Low crush 1~43
* Floating state 44~46
miary-zoBAO.3m,m15,25i19~20 i10~11-9+15d (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Homing
* Balcony Break
* Low crush 1~66
* Floating state 67~69
miary-zoBAO.2M24i23~25-18+33a (+23)
* Tornado
* Weapon
* Steel pedal
* Low crush 1~50
* Floating state 51~53
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
armor-kingBAD.db+1+2m,t18,15i14~17-18c+0d
* Transition into hit grab on grounded, airborne, and backturn hit
* AK is left FDFA on whiff/block
* Opponent is left FUFT on hit
* Low crush 14~34
armor-kingBAD.4L23i17~18-13+3c+26a
armor-kingBAD.3m20i20~21-13+11a(+2)+26d
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
armor-kingBAD.2,4m, m,t12, 15,20i15~16, i18~19-12+0d
* Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT
armor-kingBAD.2,3m, h12, 24i15~16, i22~23-7+18g
* Balcony Break
* Tornado
* Combo from 1st hit with 8F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Forces crouching on hit
armor-kingBAD.2m12i15~16-7+4
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 6 chip damage on block
armor-kingBAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.1h13i11+1+8
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
jack-8Back Throw 2+4t70i12!+17d
* Balcony Break
* Unbreakable
* 80 damage on wall splat
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
annaBack throwt50+0d
* Unbreakable
* Side switch on hit
asukaBack throwt50+7d
* Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit
azucenaBack throwt50+0d
* Unbreakable
* Side switch
bryanBack throwt60-1d
Unbreakable
claudioBack throwt50+0d
* Unbreakable
* Can side switch on hit
* Opponent recovers in FDFT
cliveBack Throwt50+0d
* Unbreakable
* Opponent recovers in FUFA
devil-jinBack Throwt50+1d
* Unbreakable
* Side switch on hit
dragunovBack throwt50+1d
Unbreakable
eddyBack throwth(h)50i12~14+0
Throw break: none
fahkumramBack Throwt!50i12!+0d
* Homing
* Unbreakable throw
fengBack Throwt50-4d
* Cannot break throw
heihachiBack throwt60+0d
* Unbreakable
hwoarangBack throwth(h)60i12~14+1d
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during RFF
jinBack throwt50+1d
* Unbreakable
* Side switch on hit
junBack throwt50+7d
* Unbreakable
* Side switch
kazuyaBack throwth(h)50i12~14+3d
* Throw Break: none
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
larsBack throwt50i12~140
* Throw break: none
* Opponent status on hit: FDFT
lawBack Throwt50i12~14+0d
Unbreakable
leeBack Throwt50i12~14!-5d
Unbreakable
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leroyBack throwt50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
liliBack Throwt60+1d
Unbreakable
miary-zoBack Throwt50i12~14!+0d
* Floor Break
* Unbreakable
ninaBack throwt60+3d
* Removes Recoverable Health
* Unbreakable
* Can side switch on hit
pandaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
ravenBack throwt50-4d
* Floor Break
* Unbreakable
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
shaheenBack throwth(h)50i12~14+0d
Removes Recoverable Health
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
steveBack throwt55+5d
* Unbreakable
* Sideswitch
* Opponent left FUFT
victorBack throwt50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
xiaoyuBack Throwt50i12+0d
* Unbreakable
yoshimitsuBack Throwt50+1d
* Floor Break
* Unbreakable
zafinaBack Throwt50+0d
* Unbreakable
ravenb+4,B+4~3,3+4m, L, m13, 11, 15i14~15, ,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenb+4,B+4~3m, L13, 11i14~15, i20-11+0
* High crush 12~37
ravenb+4,B+4m, M13, 24i14~15, i37~42+1c~+6c+2c~+7c+12a
Spike
eddyb+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a
* Combo from 3rd hit
* 3 Chip damage on block
* Low crush 8~27
* Floating state 28~30
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT -19 +27a (+17) with input 3_4
* Transition to DBT -19 +27a (+17) with input f+3_f+4
* Low crush 25~62
* Floating state 63~65
claudiob+4,4m, m10, 16i17, i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
* Low crush 22~37
* Floating state 38~40
eddyb+4,4h, M,M14, 6,6i21~22, i29~31-9+8c
* Balcony Break
* Combo from 1st CH
* Cancel to HSP with F (-26/-18)
* Floating state 15~40
jack-8b+4,4m, M16, 21i13, i30-4c+3d
* Combo from 1st CH
* When comboing from 1st CH:
** Floor Break
** -8d on hit
* Interrupt with i10 from 1st block
ravenb+4,4m, m13, 20i14~15, i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
zafinab+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Move can be delayed 9f
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23i15~16, ,i27~28-7+39d (-19)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Move can be delayed 6f
azucenab+4,3,4m, m, m10, 10, 16i15~16, ,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
claudiob+4,3,2m, h, M10, 14, 20i17, ,i31~32-13+16a
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Low crush 1~31
fahkumramb+4,3,2m, m, m14, 14, 21i14, ,i31-12+16d
* Knee
* Elbow
* Grants GRF on hit
alisab+4,3m, m17, 20i15~16, i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 17~24
* Floating state 25~27
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
dragunovb+4,3m, h15, 16i14, i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 1f delay
fahkumramb+4,3m, m14, 14i14, i24-10-1
* Knee
* Combos from 1st hit
lawb+4,3m, h13, 21i14, i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
asukab+4,2,3m, m, M17, 12, 21i15~16, ,i20~23-16+15a (-2)
* Balcony Break
* Combo from 2nd hit with 6f delay
* Move can be delayed 3f
* Gain NWG on hit with 1
dragunovb+4,2,1+2m, m, t15, 10, 17i14, ,i40-5+3d
* Throw break 1+2
** Recovery in BT
** Unbreakable during Heat
** Partially uses remaining Heat time
* Alternate input:
** ss2,1+2,1+2
** ss3+4,1+2
** PGR.1+2
** (Face down).1+2,1+2
** f,f,F+2,H.1+2
** FC.df+1,H.1+2
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 2nd hit with 7F delay
* Move can be delayed by 10F
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
claudiob+4,2m, m10, 20i17, i20-11+29a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
dragunovb+4,2m, m15, 10i14, i21-7+4
* Spike
* Combo from 1st CH with 5f delay
* Enter FC r26 with D or DB
* Enter SNK -6 +5 r25 with DF
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
junb+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)
Combo from 1st hit with 8f delay
leob+4,1~4m, m13, 14i18, i17~18+9~+10+15g+19
* Knee
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
armor-kingb+4,1+2m, t15, 20i15~18, +0d
* Throw only comes out on front hit
* Input 1+2 during frames 2-18 of b+4
larsb+4,1+2m, th23, 15i15, 0
* Available on b+4 frontal standing hit
claudiob+4,1m, h10, 18i17, i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* 5 chip damage on block
* 7 chip damage on block in heat
leob+4,1m, m13, 20i18, i30~31-12~-11+15a (+6)
** Balcony Break
* Combo from 1st hit
* Cancel to FC -16 -3 with D
xiaoyub+4,1m, m10, 20i13~14, i27-14+40d (-18)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 5F
* Input can be delayed by 8F
alisab+4m17i15~16-13-4+54a
Knee
annab+4m17i19~21-9+11g+17g
* Strong Aerial Tailspin
* Homing
* Balcony Break on CH
* Transition to r24 HAM on hit automatically
armor-kingb+4m15i15~18-9+2
asukab+4m17i15~16-7+8+56a
Knee
azucenab+4m10i15~16-9+2
Knee
bryanb+4m18i16-10+15
Knee
claudiob+4m10i17-14-3
* Increased tracking when b4,1 is input?
cliveb+4M20i18~19-9+16g+25a (+19a)
* Balcony Break
* Steel pedal, opponent recovers in FUFT
* Opponent recovers crouching on standing hit
devil-jinb+4M20i17~18-8+6+30a (+24)
Opponent recovers FDFA on grounded hit
dragunovb+4m15i14-7+4
eddyb+4h14i21~22+0+8
fahkumramb+4m14i14-5+6
* Knee
fengb+4m10i12~13-10+2
heihachib+4m23i18~19-8+30a (+4)+53a
* Balcony Break
* 6 chip damage on block
* Has good left sidestep tracking
* Recovers 11F faster on hit or block (t54 r35)
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
jack-8b+4m16i13-13-2-2s
* Knee
jinb+4m21i17~18-7+15a
Balcony Break
junb+4m14i13~14-7+5
Knee
kazuyab+4h20i17-5+16g
* Heat Engager
* Heat Dash +62a (+42a) on hit
* Homing
* 6 chip damage on block
kingb+4h25i17~21+2+14gc
* Balcony Break
* Shifts into BT stance.
* Forces crouching on hit
larsb+4m23i15-8+8
Knee
lawb+4m13i14-7+3
* Homing
* Transition to BT with B
** (-4 oB, +6 oH)
leeb+4m20i20-3+7c+64a
* Floor Break
* Spike
* Transition to -2, +8c, +65a HMS with 3
* +18d on crouching opponent
leob+4m13i18-8+5
leroyb+4m16i17~18-9+4
Homing
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
miary-zob+4m19i19-2+22a (+13)+39a
* Balcony Break
* Good SSR tracking
* Low crush 9~35
* Floating state 36~38
ninab+4h15i14-9+9+15
paulb+4L14i20~21-12c+4+17g
ravenb+4m13i14~15-9~-8-1~+0
Knee
reinab+4h20i18-8+35a+71a (+55)
* Tornado
* High crush 6~17
shaheenb+4M23i17-15+4+29a (+23)
victorb+4h20i18~19-2+13
* Homing
* Balcony Break
xiaoyub+4m10i13~14-11+0
*
zafinab+4m14i22~23-9+4
fengb+3~4
* Transition to BT
azucenab+3+4*
Regenerates heat
dragunovb+3+4:1+2h, t22, 20i28~29, i28~29+1d
* Removes Recoverable Health
* Unbreakable
* Transitions to throw when blocked from the front
* Just frame not required during Heat
* Partially consumes remaining Heat time
alisab+3+4,3+4m, M22, 37 (25)i18~19, i56~61+5c~+10c+59a
* Spike
* Aerial combo from 1st hit
* Low crush 1~58
* Floating state 59~61
ninab+3+4,3h, M16, 20i14~15, i28~29-15~-14+27a
Tornado
* Low crush 31~43
* Floating state 44~46
ninab+3+4,1+2h, h,h,h16, 6,6,6i14~15, i28 i5 i5-5+34a (-24)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Powered up in heat
alisab+3+4m22i18~19-17+32a (+22)
* Tornado
* Low crush 5~34
* Floating state 35~52
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
azucenab+3+4
* Low crush 6~19
* Floating state 20~22
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
dragunovb+3+4h22i28~29-2+1d
* Transitions to throw on block front hit
* +26a on side or back hit
* Balcony break on airborne hit
* Punch parry
* Parry state 7~15
eddyb+3+4h28i20~21-9+21a(+11)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
fahkumramb+3+4m22i17-13+3+33d (+25)
* Balcony Break
fengb+3+4
* i20 high/mid block
* Transition to r39 STC with f (ps25~39)
jinb+3+4
* Can perform all attacks from ZEN Stance
* Enter Breaking Step with DF
* Cancel on any frame with f
* Transition to dash with f
* Steps backward
* Actionable after 5f
* High crush 6~39
junb+3+4m25i28~29-12+9a (+0)
* Balcony Break
* -8 on block after absorbing an attack
* Power crush 7~27
kingb+3+4
* Cannot be held to continue spinning.
* Low crush 6~21
* Floating state 22~24
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* High crush 6~10?
leeb+3+4h23i20-9+15a (+6)
* Balcony Break
* Power crush
leob+3+4
leroyb+3+4M,th21,25i18~19-8+0d
* Balcony Break
* Shifts to throw on hit from the front
lidiab+3+4
Actionable after 20f
lilib+3+4
* Actionable after 16f
miary-zob+3+4
* Transition to WAL r20 on contact with wall
* d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37)
* Low crush 9~35
* Floating state 36~38
ninab+3+4h16i14~15-5+6
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
paulb+3+4sp
* Transitions to SW
ravenb+3+4
shaheenb+3+4h25i16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
steveb+3+4sp
* Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Transition to r8 LWV with 3 (steps left)
* Transition to r8 RWV with 4 (steps right)
xiaoyub+3+4
* Transition to BT
* r25 BT when performed from BT
* r15 BT when performed from AOP
* Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)
lilib+3*
* Actionable after 48f
* Stance moves can be buffered
* Transition to r57? DEW with F
* Low crush 40~50
* Floating state 51~53
cliveb+3,P,2m35i20~21+3+16a (+6a)
* Reversal Break
* Balcony Break
* Weapon
* is1~9
* Floating state 10~20
cliveb+3,P,1+2m,t35i20~21-13+5d
* Reversal Break
* Weapon
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.10 on block
* Transition to attack throw on hit
* Side switch on hit
* is1~20
cliveb+3,P
Earliest cancel to parry attacks r23
* is1~16
zafinab+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Consumes 240F of remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is below 43
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is below 43
* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
** 22 chip damage when Zafina's remaining health is below 43
* Available only on hit or block
* Power crush 7~23
claudiob+3,n,3m, m14, 21i13, i24~25-10+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
miary-zob+3,4,2m, h, h9, 13, 19i16~17, ,i28~29-13+7a (-2)
* Strong Aerial Tailspin
* Balcony Break
* Enter MOR -1 +19a (+10) r30 with F
* Chip damage on block
lidiab+3,4,1+2m, h, m16, 16, 19i17~18, ,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
* Power up based on Heaven and Earth level
**HAE lvl.0 19 damage
**HAE lvl.1 21 damage
**HAE lvl.2 23 damage
**HAE lvl.3 29 damage
bryanb+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20
bryanb+3,4,1,2,1,4,2,1,4m, m, m, m, h, h, h, h, m12, 18, 5, 7, 3, 8, 5, 5, 10
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7
bryanb+3,4,1m, m, m12, 18, 5
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
* High crush 1~
bryanb+3,4m, m12, 18
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Transition in r28 FC with D
* High crush 1~42
larsb+3,4m, h14, 20i17, i23~24-8+19 (+10)
* Balcony Break
lidiab+3,4m, h16, 16i17~18, i20-11+0s
Combo from 1st hit
miary-zob+3,4m, h9, 13i16~17, i24-13-5
* Combo from 1st hit
* Low crush 14~42
* Floating state 43~45
ninab+3,4m, h10, 17i18, i20~21-8+14c+45a
* Combo from 1st hit with 16f delay
* Move can be delayed by 10F
* Input can be delayed by 17F
yoshimitsub+3,3,3,3,3,3
* 5 self-damage
* 38 self-damage in total
yoshimitsub+3,3,3,3,3
* 5 self-damage
* 33 self-damage in total
yoshimitsub+3,3,3,3
* 5 self-damage
* 28 self-damage in total
yoshimitsub+3,3,3
* 5 self-damage
* 23 self-damage in total
eddyb+3,3m, M10, 21i13~14, i26~28-15+33a(+23)
* Transition to RLX
* Combos on 1st CH
heihachib+3,3h, M14, 25i14~15, i22~26-12c+3a
* Spike
* Combo from 1st hit with 4f delay
leeb+3,3l, h9, 12i15, i19-12-1
* Transition to -7, +4 MS with F
* Combos from 1st hit
yoshimitsub+3,3
* 10 self-damage
* 18 self-damage in total
jack-8b+3,2,2*m, h, m14, 13, 40i16, ,i67-7+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Gain GMC on hit or block
* Interrupt with i47? from 2nd block
* 16 chip damage on block
jack-8b+3,2,2m, h, h14, 13, 20i16, ,i25-9+44d (-14)
* Balcony Break
* Interrupt with i5 from 2nd block
* Can be charged to power up
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12,i16, ,i22-11+0
* Combo from 2nd CH
bryanb+3,2,1,2m, h, m, m12, 12, 10, 14,i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
bryanb+3,2,1m, h, m12, 12, 10,i16, i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
asukab+3,2m, M15, 20i16~17, i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
bryanb+3,2m, h12, 12,i16-4+7
Combo from 1st CH
heihachib+3,2h, h14, 20i14~15, i20-1+15g
* Combo from 1st hit with 4f delay
jack-8b+3,2m, h14, 13i16, i22-4+1
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to GMH with D
** (+0 oB, +5 oH)
jinb+3,2m, m17, 20i16, i19~20-9+9g +21w
* Wall Crush +21g on hit
* Combo from 1st CH with 9F delay
* Balcony break on airborne hit
junb+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Combo from 1st hit
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
bryanb+3,1+2m, m12, 25,i22-6+4c+20d
* Spike
* Combo from 1st CH with 8f delay
* Input can be delayed 12
* Move can be delayed 10
kingb+3,1+2h, t23, 15i16~18, -7d
* Shifts to throw on front grounded hit.
* Input 1+2 during frames 2-17 of b+3
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyab+3,1,4,1h, h, l, m15, 10, 10, 15i18, ,i15-14+15a (+6)
Balcony Break
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyab+3,1h, h15, 10i18, i12+0+6
* Jails
* Combo from 1st hit
leob+3,1m, m12, 13i14~15, i20-10+4
* Spike
* Combo from 1st hit
* Enter BOK -8 +3 with d
* Enter KNK -10 +1 with b
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
victorb+3,1m, m15, 25i17, i25~26-13+21a (+16)
* Combo from 1st hit with 7F delay
* Balcony Break
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
annab+3
* Actionable after 16f
* i3? low parry: parries all lows (including Heat Smash lows)
* i3? throw parry: +0d and 25 damage
* Transition to r13 HAM with f+3
* Parry state 3~47
armor-kingb+3h17i16~18-12+66a (+50)
* Balcony Break
* Tornado
asukab+3m15i16~17-19+22a (+12)
* Low crush 10~37
* Floating state 38~40
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
* 7 chip damage on block during heat
bryanb+3m12
bryanb+3m12i19-7+4
Enter SLS +1 +12g +12 r18 with f
claudiob+3m14i13-4+7
* Knee
* Completely homing to SSL/SSR/SWR?
cliveb+3
* Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
* Parry state 5~13
devil-jinb+3M24i29~32-15~-18+10a~+13a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Backsway
* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
* Low crush 8~33
* Floating state 34~36
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
* +18a (+9) on BT hit
* Transitions to throw on counterhit from the front
* 20 damage, +1d
* Removes Recoverable Health
eddyb+3m10i13~14-9+8
* Knee
fahkumramb+3h27i16-7+15a (+6)
* Heat Engager
* Heat Dash +62a (+42)
* Homing
* 5 chip damage on block
fengb+3m21i22~23+4+6+10a
* Knee
* 4 chip damage on block
* Transition to r25 CD on hit or block with df (+6/+8/+12d)
** Transition to r1 FC with DF~db (+5/+7/+11d)
heihachib+3h14i14~15-9+2
* Homing
hwoarangb+3M17i16~17-19+35a (+25)
* Tornado
jack-8b+3m14i16-9+2
*
jinb+3m17i16-6+5
* Knee
* Enter ZEN -2 +9 r20 with F
junb+3m20i16~17-19~-18+22a (+12)
* Low crush 10~37
* Floating state 38~40
kazuyab+3h15i18-8+3
kingb+3h23i16~18-10/-5+39d
* Tornado
* Balcony Break
* -5 on block after absorbing an attack in power crush state.
* 9 chip damage on block after absorbing an attack in power crush state.
* 10 chip damage on block after absorbing an attack in power crush state while in heat.
* Power crush 7~
larsb+3m14i17-12+4
* Transition to SEN with input F (-5/+11)
lawb+3m27i23-12+17a (+8)
* Homing
* Balcony Break
* Transition to BT with B
** (-11 oB, +18a (+9) oH)
leeb+3l9i15-14-3
leob+3m12i14~15-7~-6+4
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Transition to HRM
* Cancel to HRM with 3+4
* chip damage on block
lidiab+3m16i17~18-7+4
lilib+3
* Actionable after 20f
* Stance duration 40f, cannot input moves on frame 26~
* Stance moves can be buffered
* Transition to r29? DEW with F
* Low crush 12~22
* Floating state 23~25
miary-zob+3m9i16~17-13-2
ninab+3m10i18-6+6c
Spike
paulb+3h16i14~15-6+31a (+25)
* Knee
ravenb+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
reinab+3
* Partially drains heat meter when in heat
* Transitions to UNS (Gen)
* Can transition to UNS (Kou, u/d) with input u+3 or d+3
* Can transition to SEN with input f+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* See also Unsoku Cancel
<Showing 4401-4800 of 6206 moves>