mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
fengdb+2,2,2l, l, M10, 10, 25i20~21, ,i28~29-8+13a
* Spike
* Aerial combo from 2nd hit (+28a (-7))
yoshimitsudb+2,2,2m, m, m8, 7, 6i15, ,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2,2m, m, m, m8, 7, 6, 5i15, ,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsudb+2,2,2,2,2m, m, m, m, m8, 7, 6, 5, 4i15, ,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
yoshimitsudb+2,2,2,2,2,2m, m, m, m, m, m8, 7, 6, 5, 4, 3i15, ,i10~14-49-37
Combo from 5th CH
jindb+2,2,3m, h, m12, 11, 21i16, ,i35~i36-9+20a
* Balcony break on airborne hit
armor-kingdb+2,3m, m12, 24i14, i26~27-12+11a(+2)
* Balcony Break
* Combo from 1st hit
eddydb+2,3L, m10, 23i18~19, i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
jindb+2,3m, M12, 23i16, i27~i29-8+7a
* Spike
larsdb+2,3m, m12, 15i15, i19-13+8
* Tornado
* Wall Crush +20g on hit
* Input can be held to power up and deal more chip damage on block
* Input can be delayed by 5F? from 1st?
miary-zodb+2,3m, m10, 10i15, i23~24-11+2
* Knee
* Combo from 1st hit with 9f delay
* Move can be delayed 8f
larsdb+2,3*m, m12, 25i15, i51+13+24d (+14)
* Tornado
* Balcony Break
* Input can be partially held from i? to i?
* 10 chip damage on block
armor-kingdb+2,4m, h12, 20i14, i20~21-5+7
* Balcony Break on airborne hit
* Combo from 1st hit
lawdb+2,4m, M15, 25i14, i33-15+1d
Transition to FUFA with D
* Low crush
leodb+2,4m, h16, 24i16~17, i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, +64a (+42)
* Balcony Break
* Combo from 1st hit
* Low crush 12~
miary-zodb+2,4m, m10, 17i15, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 9f delay
* Move can be delayed by 8F
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 15~38
* Floating state 39~41
armor-kingdb+2,4,2m, h, m12, 20, 24i14, ,i30~31-12+32a (+6)
* Balcony Break
* Combo from 2nd CH with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
jack-8db+2+3t25i11-2+14c
* Throw Break 2
* Floor Break
kingdb+2+3t40 (8+20+12)i12-6+1d / 0d
* 1+2 throw break.
* Opponent recovers in FUFT / FDFT.
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
leroydb+2+3L,M10,14 (9)i20~21 i15~16-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumadb+2+3*l40i45~47-12+39a
* Balcony Break on airborne hit
* chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
kumadb+2+3**l60i60~62-4+43a
* Balcony Break on airborne hit
* chip damage on block
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
alisadb+3L11i16-13-2+3
* High crush 4~
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
* High crush 16~63
armor-kingdb+3L26i22~24-26+6+74a (+58)
* Homing
* High crush 6~51
asukadb+3L17i20-12+4c+14g
azucenadb+3L14i16~17-7+4
bryandb+3L11i16~17-12-1+4
* High crush 6~
claudiodb+3L17i21~22-15~-14+3c+13c
* High crush 6~
devil-jindb+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
* High crush 6~49
eddydb+3L21i28-14c+5c+21a
* Has good right sidestep tracking
fengdb+3l14i17-15+4c+0d
* Transition to attack throw when CH from front
* Transition to BT on CH
* Can be accessed from a manual CD input with input qcf,db+3
* High crush 6~51
heihachidb+3L10i16-13-2
hwoarangdb+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
jack-8db+3l15i21-20-9
*
jindb+3h28i19~i21-10~-8+17a
Balcony break on airborne hit
* High crush 4~21
jundb+3L14i18-12+2+6c
kazuyadb+3L14i19~20-12c-1+7c
* High crush 6~
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
* High crush 6~
kumadb+3l12i18-12+1
lawdb+3l15i17-13+3c+13g
leedb+3L12i20-12-1
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush
lidiadb+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
miary-zodb+3L21i22~23-26+5c+44a
* Stagger on block
* High crush 8~
ninadb+3L17i20-13+4c+13a
pandadb+3l12i18-12+1
pauldb+3L12i15~i17-18c-4
* -4c on crouching hit
* High crush
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
* Low crush 8~24
* Floating state 25~27
* High crush 28~
shaheendb+3L12i20~21-17-6
stevedb+3l10i16-13+0
victordb+3h20i19~20-11+67a (+51a)
* Tornado
* Balcony Break
* High crush 6
xiaoyudb+3L0i15+2c+2c+14
*
yoshimitsudb+3l8i18~19-25-14
* High crush 6~
zafinadb+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+17c
* Balcony Break
* Forces tech backroll on hit
jack-8db+3, ... d+1+2l, m (th)15, 4,5,5,5,5,21i21, i340
* Crouch throw (Unbreakable)
* Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18~19, ,i9~11-26-15
* Combo from 5th CH
* High crush 1~
azucenadb+3,4L, h14, 20i16~17, i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Jails from first hit
* Combo from 1st CH
jack-8db+3,4l, l15, 12i21, i27-16-9
*
shaheendb+3,4L, h12, 20i20~21, i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
* High crush
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
* High crush 6~
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
* Low crush 20~35
* Floating state 36~38
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
eddydb+3+4m,M12,12i20~22-6+1
* Transition to FC
* Floating state 18~30
fahkumramdb+3+4m25i30-9+15a
* Balcony Break
hwoarangdb+3+4m!40i61~62+17a
* Also possible during RFF
* Cancel and transition to r24? LFS at frame 25? with b,b
leedb+3+4L19i21-13+4+38a
lidiadb+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
* Parry state 5~13
lilidb+3+4L20i24~25-18+3d+33a
* High crush 16~
ninadb+3+4m21i18~19-17+36a (+26)
* Tornado
xiaoyudb+3+4
* Transition to BT
* High crush
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
* Low crush 18~29
* Floating state 30~32
eddydb+3+4,4m,M, m12,12, 10i20~22, i21~22-8+5
eddydb+3+4,4,3m,M, m, m12,12, 10, 26i20~22, ,i22~23-14+15a(+6)
Combos from 2nd CH
lidiadb+3+4,P.1m, h21, 21i22, i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
dragunovdb+3~1+2t35i19~20+1d
* Side switch
* Crouch throw
* Cancel to FC with D, DB or DF
* High crush 1~19
alisadb+4L17i20~21-14+2c+12g
* High crush 6~
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +1c +8 with B
armor-kingdb+4L20i29~31-17d-3d+27a
* Opponent recovers FDFA
* Armor King recovers in crouch on hit and FDFT on block
* High crush 6~14
* Low crush 16~
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
* High crush 6~41
azucenadb+4L13i19-14-3+12g
* High crush 6~20
claudiodb+4L7i15-13-2
* Pseudo homing to SSL/SWL side?
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
eddydb+4m14i17~18-8+2
fahkumramdb+4h23i20-6+35d
* Balcony Break
* Strong Aerial Tailspin
* High crush 6~19
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado on normal hit only
* Homing
* Transition to FC on hit
* Instant tornado launcher
* High crush 6~58
hwoarangdb+4L14i16-12-8-1
* Transition to r20 RFS with F (-1/+3/+10)
* Also possible during RFF
jack-8db+4l14i16-13-2
*
* High crush 6
jindb+4l18i20~21-13+3+13g
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
* High crush 6~41
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
* High crush 6~14
* Low crush 16~29
* Floating state 30~
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
* Panda: Very slight decrease in vertical hitbox height (does not hit as high)
* High crush 6~51
larsdb+4l19i20~21-26+5c+29a
* High crush 6~
lawdb+4l20i26-37+15a
Homing
* High crush 6~
leedb+4l6i12-15-4
Alternate input FC.4
* High crush
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
* High crush 11~
leroydb+4L13i17-15-4c+36d
* High crush
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lilidb+4L20i30~31-24+76a (+60)
* Homing
* Snake Edge
* Instant Tornado
* Stagger on block
* High crush 7~37
miary-zodb+4L13i18-12+1
ninadb+4L5i16~17-9a+2
* High crush 6~16
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
* High crush 6~
pauldb+4L6i12-15c-4
* High crush
ravendb+4L21i24~25-14~-13+4c~+5c+37a
* High crush 6~49
reinadb+4L7i16-13-2+2
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
victordb+4l17i20~21-26+4c+49a
* High crush 6
xiaoyudb+4L14i18-12+4c+14
* This move is +20 on a traded hit
yoshimitsudb+4L14i17-12-1
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
* High crush 6~40
leodb+4,1L, m11, 27i20~22, i25~26-16~-15+8a
* Balcony Break
* Combo from 1st hit
** +14a (+7)
reinadb+4,1+2L, m7, 20i16, i15-12+39d (-19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
* CH-confirmable from 1st CH
asukadb+4,1+4L, sl,h14, 5,8i22~24, i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
jundb+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
zafinadb+4,2L, m14, 17i21~22, i29~32-13+68a (+52)
* Combo from 1st hit CH
* Instant tornado launch on standing hit only
asukadb+4,3L, h14, 21i22~24, i17-3+39a (+29)
Combo from 1st CH with 1f delay
claudiodb+4,3L, h7, 10i15, i18-11+0
* Combo from 1st hit with 1f delay
* -30 from 1st block
ninadb+4,3L, m5, 21i16~17, i27~28-13+71a (+55)
* Tornado
* Combo from 1st CH with 1f delay
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
* High crush 1~49
eddydb+4,4m, h14, 27i17~18, i33~34+1+35a (+9)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Becomes +19a(-7) on hit when gaining Mandinga
* Combos from 1st hit
* Low crush 22~30
* Floating state 31~33
hwoarangdb+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
* High crush 1~49
lawdb+4,4l, m20, 27i26, i37-8+30a (+12)
* Low crush
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
* High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
* High crush 1~49
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
* 12 chip damage on block in heat
* Low crush 17~34
* Floating state 35~37
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
* 9 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
* 4 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisaDBT.2,1M,M,h,h,h, h25, 45i16~18 i1~5 i1~5 i1~5 i1~1, i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
* 18 chip damage on block in heat
* Low crush 17~100
* Floating state 101~103
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 17~62
* Floating state 63~65
alisaDBT.f+1M,t49i19~21-9+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
* 7 chip damage on block in heat
* Low crush 17~32
* Floating state 33~35
alisaDBT.f+1+2m,m,m,m,m28i17-18, i8~9, i8~9, i8~9, i8~9+4+25a (-1)
* Balcony Break
* Weapon
* 8 chip damage on block
* Low crush 1
alisaDBT.f+2L13i19~20-12+6c
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
steveDCK.1m17i19-7+58a (+27)+34a (+24)
steveDCK.1+2m,m3,3i16, i7-9+2
steveDCK.1+2,1+2m,m, m,m3,3, 3,3i16, i7, i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveDCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i16, i7, ,i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveDCK.1+2,1+2,1+2,1+2m,m, m,m, m,m, m,m3,3, 3,3, 2,2, 2,12i16, i7, ,i7, i9-12+32a (+22)
* Combo from 1st hit
* Jail from 1st block?
steveDCK.2m15i19-14+35a (+25)
steveDCK.f+2h21i15~16+5+14c+55a
* Strong Aerial Tailspin
* Transition to standing (+1/+10c/+51a) with B
* 6 chip damage on block
steveDCK.f+2~1m17i28~29-8+4+63a
steveDCK.f+3sp
* Transition to EXD
* Actionable for 19F
* Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input db to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t38 r18 cs1~18 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
larsDEN.1,2h, h14, 20i11~12, i14~15-6+21c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit with 6?F delay?
* Move cannot be delayed
* Input can be delayed by 6?F
* Forces tech backroll on hit
larsDEN.1+2h20i12~13-10+63a (+47)
* Tornado
* Balcony Break
larsDEN.2M17i17~19-7+7+62a
* Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)
* Jab evasion
larsDEN.2+4
larsDEN.3m23i22~23+5+5
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 9 chip damage on block
* Low crush 8~
larsDEN.3+4L21i22~23-14-3+5c
* Transition to SEN with input F (-7/+4/+12c)
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
larsDEN.Bsp
* Transition to DEN
* Can only performed on first DEN transition starting with frame 17
* Stance moves can be delayed by 19F
larsDEN.n,Fsp
* Transition to SEN
* Stance moves can be delayed by 20F
* High crush 12~39
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+17a
* Weapon
* 3 chip damage on block
* 7 chip damage on block in heat
* Final hit available only on hit
alisaDES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* 12 chip damage on block in heat
* Jails
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* Jab evasion
* 2 chip damage on block
* 8 chip damage on block in heat
alisaDES.2,1M,M,m, h!5,5,5, 20i20~21 i1~2 i1~2, i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
alisaDES.3
alisaDES.b,b
alisaDES.b+2m17i18~20-12+0+18a
* Weapon
* 5 chip damage on block
* 6 chip damage on block in heat
alisaDES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5i18~20, i20~21 i1~6 i1~5 i1~5 i1~3-3c+5
* Spike
* Weapon
* Combo from 1st hit with 17F delay
* Move can be delayed by 10F
* Input can be delayed by 23F
* 3 chip damage on block
* 7 chip damage on block in heat
alisaDES.b+3
* Low crush 7~33
* Floating state 34~36
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
* 11 chip damage on block in heat
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
* High crush 4~48
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
* High crush 22~91
alisaDES.d+3
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
* Transition to r20 DBT with 3_4
* Low crush 5~22
* Floating state 23~25
alisaDES.d+3,1m25,i20~21-13+14c
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in heat
alisaDES.f,f
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
alisaDES.f+1+2m,m,m,m,m,m,m,m29i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+1+33a
* Weapon
* Combo from any hit
* Transition to DBT (+4/+36a) with 3_4
* 5 chip damage on block
* 8 chip damage on block in heat
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m29, 20i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26-53+41a
* Weapon
* 6 chip damage on block
* 10 chip damage on block in heat
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit with 1?F delay
* Move cannot be delayed
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
alisaDES.f+2,1,2m,m, m,m, m,m9, 9, 23i15 i1~1, ,i23~24 i4~5-13+30d
* Heat Engager
* Heat Dash +5, +62a (+42)
* Weapon
* Combo from 1st or 2nd CH with 3?F delay
* Move cannot be delayed
* 6 chip damage on block
* 7 chip damage on block in heat
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
* Low crush 18~40
* Floating state 41~43
alisaDES.f+3
* Cancel to r33 standing block with DBT.B
* Transition to Evasive Action with input DBT.U_D
* Low crush 18~40
* Floating state 41~43
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* 6 chip damage on block in heat
* Cancel to standing with DES.1+2
* Low crush 5~25
* Floating state 26~28
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
liliDEW.1m12i15~16-9-4+2
* Elbow
liliDEW.1,2m, m12, 20i15~16, i23~24-14+20a (+10)+54a
* Balcony Break
* Combo from 1st hit with 3f delay
* Move can be delayed 18f
* Cancel to BT -14 -9 -3 r35 with B
liliDEW.1,4m, m12, 26i15~16, i25~31-9+2a (-7)
* Balcony Break
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Chip damage on block [7]
* Power up in Heat
* Low crush 19~39
* Floating state 40~42
liliDEW.1+2m28i16~17-11+17g
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
* Block advantage -7 on successful attack absorption, deals chip damage
* Hit vs BT +12a (+3)
* Power crush 6~15
liliDEW.2m13i14-9+0
* Homing
liliDEW.2,1m, m13, 20i14, i22~23-13+17d
* Heat Engager
* Heat Dash +5 +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 14f
* Move can be delayed 10f
liliDEW.3M28i17~18-11+20a (+3)
* Tornado
* Balcony Break
liliDEW.3+4h,h6,19i12~14 i5~6+6+17g
* Strong Aerial Tailspin
* Balcony Break
* Jail from 1st attack
* Enter RAB +0 +11 r31 with b+3 or b+4
* Hit vs BT +24a (+15)
* Low crush 12~22
* Floating state 23~25
kingDFr(l)0+51a(+35)
* Generic low parry.
* Tornado affect on success.
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
jack-8df,DF+2+4t10i14-2+54a
* Throw Break 2
*
alisadf+1m10i13-6+5+8
* +5c on hit against crouching opponents
annadf+1m10i13~14-1+5
armor-kingdf+1m12i13~14-3+7
asukadf+1m10i13~14-3+8
azucenadf+1m11i13~14-3+8
bryanDF+1m8i15-5+1
* DF must be held for the extensions
claudiodf+1m10i15-4+7
* Cannot be sidestepped or sidewalked right?
clivedf+1m10i14~15-3+4
devil-jindf+1m11i13-6+5+9
dragunovdf+1m13i13-2+7
Enter -2, -11 PGR with 3+4 (or d+3+4)
eddydf+1m10i13-3+6
fahkumramdf+1m12i15-3+6
fengdf+1m11i14+0+6+36g
heihachidf+1m10i13~14-5+7
hwoarangdf+1m10i13~14-1+6
* Also possible during RFF
jack-8df+1m12i14-4+3+5
jindf+1m10i13~14-3+4+6
jundf+1m10i13~14-3+8
kazuyadf+1m11i15~16-7+9
kingdf+1m15i14~15-1+3s
* Elbow
* Forces standing on hit.
kumadf+1m6i15~16-6+2
larsdf+1m12i13-3+5
lawdf+1m10i13-1+5
First hit of Law's 10 String
leedf+1m10i13-1+5
leodf+1m13i13~14-1~0+7
leroydf+1m10i13~14-6+5
lidiadf+1m13i13-5+2
lilidf+1m10i13-1+8
miary-zodf+1m10i13-2+5
ninadf+1m10i13~14-1+5
pandadf+1m6i15~16-6+2
pauldf+1m11i14-2+4
* Transition to r15 SWA +3 +9 from 2~14f, 16f with b
ravendf+1m13i14~15-2~-1+8~+9
Pseudo-homing. Can only be sidewalked left at range
reinadf+1m8i13~14-3+4
* Can transition to r18 SEN (-3/+4/+4) with input F
* Cannot block up to i15 on empty transition on block
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
stevedf+1m12i13-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
victordf+1m10i13~14-2+4
xiaoyudf+1m13i14-2+9
* Transition to standing by holding any direction (-4, +7)
* High crush 6~14
yoshimitsudf+1m14i13-4+5
zafinadf+1m10i13~14-5+7
alisadf+1,1m, h10, 20i13, i30~31+1+8
* Balcony Break
** on airborne hit
* Combo from 1st CH with 2f delay
bryanDF+1,1m, m8, 2i15, i10-10-4
* Jail from 1st block with 8F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
jack-8df+1,1m, m12, 20i14, i29-11+21cg+72a (+56)
* Tornado
* Balcony Break
* Combos from 1st hit CH
* Delayable
jundf+1,1m, m10, 17i13~14, i24~25-11+2+13g
* Combo from 1st hit
* Interrupt with i5 from 1st block
larsdf+1,1m, h12, 12i13, i21-6+6
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Transition to r19? DEN with D (-2/+10)
miary-zodf+1,1m, h10, 17i13, i19-3+5
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter MOR +0 +8 r22 with F
pauldf+1,1m, h11, 9i14, i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
victordf+1,1m, h,h10, 7,7i13~14, i20-4+7
* Combo from 1st hit
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
miary-zodf+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 17~26
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
miary-zodf+1,1,2m, h, M10, 17, 20i13, ,i30-12+5a+50a
* Spike
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
pauldf+1,1,2m, h, m11, 9, 22i14, ,i22~23-9+32a (+24)
* Balcony Break
* Combo from 2nd CH
larsdf+1,1,3m, h, m12, 12, 25i13, ,i25~26-12+16d
* Balcony Break
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 14F
leroydf+1,1+2m, h10, 9i13~14, i14-2+4
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
leroydf+1,1+2,2m, h, m10, 9, 17i13~14, ,i24-10+3+33d (-25)
* Partially restores remaining Heat time when successful during Heat
* Combos from 1st hit CH
* Parry state 4~12
annadf+1,2m, h10, 10i13~14, i16-5+2+9
* Combo from 1st hit
* Jail from 1st block
* Transition to HAM with F (+0/+7/+14)
armor-kingdf+1,2m, h12, 19i13~14, i18~19-6+8+12c
* Tornado
* Combo on 1st CH
asukadf+1,2m, h,t10, 13,25i13~14, i22-3+0d
* Floor Break
* Combo from 1st CH with 2f delay
* Combo from 1st hit when off-axis to the left or right
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
bryanDF+1,2m, m8, 20i15, i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate inputs:
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony break on airborne hit
* Interrupt with i3 from 1st block
claudiodf+1,2m, m10, 15i15, i23~24-15+31a (+21)
* Combo from 1st hit with 1f delay
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 7F delay
* Combo on 1st CH with 10F delay
* Move can be delayed 4F
fahkumramdf+1,2m, M12, 20i15, i27-13+12d
* Floor Break
* Elbow
* Combos from 1st hit
* Grants GRF on hit
* Low crush
heihachidf+1,2m, m10, 20i13~14, i21-13+3
* Combo from 1st hit
jack-8df+1,2m, h12, 10i14, i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jundf+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit
* Interrupt with i4 from 1st block
kazuyadf+1,2m, h11, 20i15~16, i15+0c+9g
* Heat Engager
* Heat Dash +67a (+50a) on hit, +5 on block
* 6 chip damage on block
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
kingdf+1,2m, m15, 15i14~15, i20~21-10+5s
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 10F delay
* Jail from 1st block with 5F delay
* Move can be delayed by 11F
* Input can be delayed by 13F
kumadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
* Powered up in Heat
leedf+1,2m, h10, 5i13, i20-10+1
* Combo from 1st hit with 2F delay
* Move cannot be delayed
leodf+1,2m, h13, 20i13~14, i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 7?F delay
* Move can be delayed 8?F
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
ninadf+1,2m, h10, 10i13~14, i16-5+2+9
* Jail from 1st attack with 1f delay
* Enter SS -1 +6 +13 with D_U
* Enter CD +0 +7 +14 with F
* Links to 1 jab extensions
pandadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
reinadf+1,2m, m8, 20i13~14, i22~23-14+12a
* Heat Engager
* Heat Dash +18g, +43d (+35)
* Head
* Combo from 1st hit with 2F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
stevedf+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
yoshimitsudf+1,2m, h14, 16i13, i25~26-4+14g+39a
* Balcony Break
* Combo from 1st CH with 2f delay
* Move cannot be delayed
zafinadf+1,2m, m10, 16i13~14, i15~16-13+3
* Combo from 1st hit with 3f delay
clivedf+1,2,1m, h, m10, 13, 15i14~15, ,i26~27-15+32a (+11)
* Balcony Break
* Weapon
* Combo from 1st hit
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
jack-8df+1,2,1m, h, h12, 10, 2i14, ,i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
yoshimitsudf+1,2,1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH +66a (+50)
zafinadf+1,2,1m, m, m10, 16, 16i13~14, ,i25-12+7
* Combo from 2nd hit CH with 12f delay
* Interrupt with i1 from 2nd block
* Transition to standing with B (-12/+4)
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i14, ,i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
kumadf+1,2,1+2m, m, M6, 9, 20i15~16, ,i25~26-14c+17d
* Combo from 2nd hit with 9F delay
* Combo from 1st CH
* Move can be delayed by 8F
* Input can be delayed by 10F
pandadf+1,2,1+2m, m, M6, 9, 20i15~16, ,i25~26-14c+17d
* Combo from 2nd hit with 9F delay
* Combo from 1st CH
* Move can be delayed by 8F
* Input can be delayed by 10F
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
leedf+1,2,2m, h, h10, 5, 6i13, ,i22-18-7
* Combo from 1st hit
leedf+1,2,2,1m, h, h, h10, 5, 6, 5i13, ,i13-10+1
* Combo from 3rd CH
leedf+1,2,2,1,3m, h, h, h, h10, 5, 6, 5, 7i13, ,i22~23-26~-25-15~-14
* Combo from 4th hit
leedf+1,2,2,1,3,3m, h, h, h, h, L10, 5, 6, 5, 7, 6i13, ,i24-25-14
* Combo from 5th CH
annadf+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 8F edlay
* Move can be delayed by 10F
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
* Low crush 17~26
* Floating state 27~29
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudf+1,2,NSS.1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Combo from 2nd CH
heihachidf+1,2*m, m10, 28i13~14, i38~39+1+32a (+11)
* Reversal Break
* Balcony Break
* 9 chip damage on block
* recover an additional 3 health on hit or block
stevedf+1,2~1m, h12, 20i13, i30~31-2+2+61a
* Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel?
stevedf+1,2~2m, m12, 12i13, i37-10+36d (+28)
* Balcony Break
stevedf+1,2~f+1+2m, h,h12, 8,12i13, i34, i9-3+0+3
* Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Low crush 16~43
* Floating state 44~46
hwoarangdf+1,3m, m10, 15i13~14, i22~23-2+6
* Combo from 1st hit
* Transition to LFS
larsdf+1,3m, m12, 20i13, i24-12+13a (+4)
* Balcony Break
* Combo from 1st CH with 1F delay
* Input can be delayed by 1F
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lawdf+1,3,2m, l, m10, 6, 6i13, ,i28-12-1
Combos from 1st hit
lawdf+1,3,2,2,3,3,3,4,4,4
First 3 hits are a natural combo
alisadf+1,4m, m10, 17i13, i26~27-11+3c+13c
* Spike
* Combo from 1st CH
* Transition to DES with 1+2
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
azucenadf+1,4m, h11, 13i13~14, i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
devil-jindf+1,4m, m11, 23i13, i20~21-13+16g+31d (+23d)
* Balcony Break
* Opponent recovers crouching on normal hit
* Transition to MCR with F on hit or CH (+16g/+31d (+23d))
** -9 on an empty MCR transition on hit
* Combo on 1st CH with 10f delay
* Move can be delayed 5f
dragunovdf+1,4m, h13, 23i13, i22~23-7+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
fahkumramdf+1,4m, h12, 23i15, i25-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
jindf+1,4m, h10, 18i13~14, i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Move can be delayed 9f
kazuyadf+1,4m, h11, 20i15~16, i16-11+42a
* Balcony Break
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit
miary-zodf+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 11~34
* Floating state 35~37
ravendf+1,4m, sm13, 25i14~15, i18~27-13+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
yoshimitsudf+1,4m, m14, 17i13, i17-12+4
* Jail from 1st attack with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* 2nd hit can whiff at certain ranges, -20 on whiff
zafinadf+1,4m, h10, 18i13~14, i19~20-6+7
* Balcony Break on airborne hit
* Combo from 1st hit
azucenadf+1,4,1m, h, h11, 13, 20i13~14, ,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+1,4,1~2m, h, M11, 13, 23i13~14, ,i18~19-10+23d
Spike
clivedf+1,4,3m, m, M10, 12, 20i14~15, ,i27~28-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Move can be delayed by 9f
* Floating state 28~
fahkumramdf+1,4~3m, m12, 20i15, i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
fahkumramdf+1,4~3*m, m12, 23i15, i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
fahkumramdf+1,4~3*~Bm, m12, 25i15, i22-7+9
*
Homing
* Balcony Break
fahkumramdf+1,4~4m, h12, 20i15, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
jindf+1,4~4m, m10, 24i13~14, i20-12+10a (+1)
* Balcony Break
kazuyadf+1,df+2m, m11, 22i15~16, i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 2F
* Input can be delayed by 5F
heihachidf+1:2*m, m10, 23i13~14, i28~29-9+19a (+14)
* Tornado
* Reversal Break
* Combo from 1st hit
* 9 chip damage on block
* 10 chip damage on block in heat
* 11 chip damage on block with perfect frame input
* 12 chip damage on block with perfect frame input in heat
* Restores 3 additional recoverable health on hit or block
* Restores 9 additional recoverable health on hit or block with perfect frame input
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17 (gold spark)
jack-8df+1+3SM20i30~49-18c~+1c+0a~+19a
* Transition to 25dmg +3d high attack throw on close range standing hit
* -12c~-10c on block on average
* Low crush 15~?
kingdf+1+3t19i32-2+1d
* Homing
* 1 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
ninadf+1+3t37i11-2+1d
Throw break 1
pauldf+1+3t22i12~13-2+9
* Throw break 1
pauldf+1+3,qcf+2t, m22, 15i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* H.df+1+3,qcf+2 with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
pauldf+1+3:H.qcf+2t, m22, 26i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* Consumes Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
pauldf+1+3:qcf+2t, m22, 20i12~13, i13~14+16d (-20) FDFA
* Balcony Break
* H.df+1+3:qcf+2 with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
jack-8df+1+4L23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
** 28dmg
** i29~30
* Alternate input is completely bufferable
* High crush 6~89
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
yoshimitsudf+1+4M20i20~21-17+35a (+25)
* Weapon
* Can be performed in FC
* Recovers 7f faster on hit
* Transition to r34 KIN with 1+2
* Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after
* Faster startup and 22 damage with input f,n,d,df+1
* Low crush 20~42
* Floating state 43~45
pauldf+1~bm11i14, +3+9
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df
alisadf+2m16i16~17-9+32a (+22)
* +7 on hit against crouching opponent
* Does not launch crouching opponent except on CH
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
armor-kingdf+2m21i15~16-12+4+22a
asukadf+2m14i15~16-6+35a (+25)
+5s on crouch hit
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
bryandf+2m12i13-6+5
Elbow
claudiodf+2m19i14-13+5+57a
* Gain STB on counterhit
* Completely homing to SSL/SWL?
clivedf+2m,m5,10i15~16 i26~27-13+30a (+20)
* Weapon
* 2nd hit available only on hit or block
devil-jindf+2m17i15-9+6+9
* Transition to MCR with F on hit or CH (+14/+17)
** -11/-8 on an empty MCR transition
* Has good right sidestep tracking
dragunovdf+2m14i15~16-12+28a (+18)
Launches crouching opponent
eddydf+2m19i14~15-5+6+21a (+4)
* Balcony Break
** on CH
* Elbow
fahkumramdf+2m10i15-7+4
fengdf+2m15i20~21-8+4
heihachidf+2m8i13~14-7+4
hwoarangdf+2m13i15~16-7+34a (+24)
* +4s on crouching normal hit
* Also possible during RFF
jack-8df+2m13i15-14+31a (+21)
jindf+2m12i16~17-9+6
* Balcony Break
* Enter Breaking Step -2 +13g r23 with df
* Chip damage on block
jundf+2m14i16~17-12+29a (+19)
Launches crouching opponent
kazuyadf+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
kingdf+2m12i13-6+4s
* Forces standing on hit.
kumadf+2m10i15~16-9+2
larsdf+2m15i14-3+9+13c
* Elbow
* Transition to SEN
* Recover 30F heat on transition
* Transition to standing with B (-11/+1/+5c)
lawdf+2m12i15-7+34a (+24)
leedf+2m12i15-7+34a (+24)
leodf+2m15i15~16-13~-12+28a (+18)
leroydf+2m7i15~16-6+6
lidiadf+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
lilidf+2m15i16~17-11+31a (+21)
* Enter BT with b
* Recovers 2f faster on hit
* Launches crouching opponent
miary-zodf+2m12i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
ninadf+2m12i15~16-7+34a (+24)
* +4s on hit against crouching opponent
* Does not launch crouching opponent
pandadf+2m10i15~16-9+2
pauldf+2m13i15~16-8+33a (+23)
* High evasion
* +4s on crouching normal hit
ravendf+2m15i16~18-13~-11+30a (+20)
* Launches crouching opponent
reinadf+2m13i15~16-12+30a (+20)
* +2 on hit on crouching opp.
* +30a (+20) on CH on crouching opp.
shaheendf+2m13i15~16-7+34a (+24)
* Only launches standing opponents
* +4s on hit against crouching opponents
* Launches crouching on CH
stevedf+2m10i16-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-2/+15g/+19c)
** r19? DCK FC cancel?
victordf+2m14i15~16-14+31a (+21)
xiaoyudf+2m15i14-6+7
*
yoshimitsudf+2m13i15~16-7+34a (+24)
* +4s against crouching
* Launches crouching on CH
* Can evade jabs on frames ?~?
zafinadf+2m13i16~17-12+32a (+22)
* Launches crouching opponent
* Can evade some highs
armor-kingdf+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD with F (+8, +0)
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
<Showing 2401-2800 of 6205 moves>