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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
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bryand,db,b
* Cancel to SS on any frame with u
* Minimum 3f needed to enter (one for each directional)
* Can perform u moves
* High crush 1~10
pauld,db,b
* Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 DPD from 2f with df
* Minimum 3f needed to enter (one for each directional)
* High crush 1~14
reinad,db,b,f+2th(h)40i12-3+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
pauld,df
* Cannot be buffered
* 1.12 movement over 20f
* Transition to CS from 2f with f
* Transition to r9 DPD from 3~19f with df
* Transition to r6? hFC with alternate input d,DF
** Cannot access stance moves
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
* High crush 1~21
leod,df,f
* Cancel to SS with U
* Stance moves can be delayed by 22F
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cannot block in stance
* Transition to r6? hFC with alternate input d,DF
** cs1~20
** Cannot access stance moves
pauld,df,f
* Cannot be buffered
* t35 from 1+2~f
* Exits crouching state on frame 1
* 1.63 movement over 25f (includes CD)
* 1.98 movement over 35f from 1+2 cancel
* Transition to r9 DPD from 2f with df
* Cancel to r1 sidestep from 2f with u
* Cancel to r1 block from 24f with b
pandad,df,f+2m15i17~18-8+3
pandad,df,f+2,1m, m15, 25i17~18, i27-10+33a (+7) / HE
* Balcony Break
* Heat Engager
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+21d
* Chip damage on block
leroyd,df,f+3+4,Fm!80i56~57-1~0d
* Strong Attack Reversal
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~60
ninad,DF+4L20i20~24-37+14a+55a (+39)
* Faster version of df+3+4
* Instant Tornado on CH
* High crush 1~
shaheenD*,u+2h35i17~18+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
* Low crush 18~
annad+1sl5i10-5+6
* Can recover standing with F
armor-kingd+1sl5i10-5+6
* Transition to standing r24 with f
* +6c on crouching hit
* High crush 4~34
azucenad+1m20i20~21+4+7c+44a
* Spike
* Elbow
bobd+1M18i18~19-8+7c+12d
* Spike
* Recovers 4F faster on hit or block (t46 r27)
claudiod+1m14i17~18-8+2
clived+1L14i18~19-13+2
* High crush 6~
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* Reversal Break and -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~17
dragunovd+1m18i18~19+1c+8c+13d
* Floor Break
* Elbow
fahkumramd+1M20i18-5+8c+13c
* Elbow
fengd+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~34
heihachid+1m12i16-9+2
* Spike
* Enter FC r28 with D
hwoarangd+1sl5i10-5+6
* Transition to standing r24 with f
* +6c on crouching hit
* High crush 4~
jack-8d+1sl5i10-5+6
*
* High crush 4
jind+1m,t21,10i21-13+0d
* Balcony break on airborne hit
* Transition to attack throw on standing hit
* -9 on block after absorbing an attack and 8 chip damage on block
* Power crush 7~20
kazuyad+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
kingd+1sl5i10-5+6
* Transition to standing r24 with f
* High crush 4~
kumad+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
kunimitsud+1m23i19+3c+6c+13c
* Spike
lawd+1l15i19~20-12-1
Transition to Slide Step with DF
* High crush 6~
leod+1m18i18~19-2~-1+5c+13
* Spike
* Enter FC with d
leroyd+1sl5i10-5+6
* High crush
lidiad+1m20i19~20-7c+6c+21d
Spike
lilid+1L10i18~19-11+0
* Transition to FC with D
* High crush 9~29
ninad+1sl5i10-5+5
* Transition to standing r24 with f
* High crush 4~
pandad+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
pauld+1m16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
ravend+1sl5i10-5+6
* Can recover standing with f
* High crush 4~
reinad+1sl5i10-5+6
* Transition to standing r24 with f
* +6c on crouching hit
* High crush 4~
shaheend+1L16i20~21-13+4+28g
* High crush 6~52
steved+1l12i16-13-2
* High crush 6~
victord+1L7i16-17-6
* Weapon
* Cannot be parried (weapon low)
* High crush 6~52
xiaoyud+1m,m,M7,7,7i17~19 i4~6 i3~9-5+8c+9c
* Transition to AOP with D+1 (-10, +4c, +5c)
* This move can become more minus if the final hit whiffs
** Standing (-13, -2c)
** AOP (-17, -5c)
yoshimitsud+1M15i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
zafinad+1m11i12-16-8-3c
* Spike
victord+1,1L, h7, 15i16, i18-7+6
* Weapon
* Combo from 1st CH
* Jail on 1st hit
* -26 on 1st block
zafinad+1,1m, m11, 17i12, i17~18-12+19a (+12)+29a (+23)
* Combo from 1st hit CH with 18f delay
* Interrupt with i2 from 1st block
* Input can be delayed 18f
* Move can be delayed 10f
claudiod+1,2m, m14, 15i17~18, i28~29-9+4
* Tornado
* Combo from 1st CH
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
heihachid+1,2m, m12, 14i16, i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
kingd+1,2sl, m5, 13i10, i15~17-11+5
* Jail from 1st block
* Combo from 1st CH
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* -27 from 1st block
* Enter BT with B
pauld+1,2m, m16, 26i14~15, i29-17+20d (+10)
* Balcony Break
* H.d+1,2 with Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge (i30)
* d+1,2* at 27f charge
* Interrupt with i10 from 1st block
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
lilid+1,2,4L, h, m10, 8, 24i18~19, ,i30~32-12+17a (+8)
* Balcony Break
* Combo from 2nd CH with 2f delay
* Interrupt with i11 from 2nd block
* Whiffs vs SSR from 2nd block
* Input can be delayed 9f
* Move can be delayed 8f
pauld+1,2*m, m16, 39i14~15, i43+9+20d (+10)
* Balcony Break
* H.d+1,2* with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* d+1,2 from 0~26f charge
* Interrupt with i24 from 1st block
* Interrupt with i13 from 1st hit
* Interrupt with i9 from 1st CH
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR, SWR from 1st hit or CH
lawd+1,3l, h15, 21i19~20, i24-9+20a (+11)
* Balcony Break
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Jail from 1st block
* Combo from 1st CH
ninad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
* Jail from 1st block with ?F delay
pauld+1,4m, L16, 15i14~15, i19-31c-17+14a FUFA
* Move cannot be delayed
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
* Interrupt with i6 from 1st block
* Stagger low
pauld+1,4,2m, L, m16, 15, 21 (14)i14~15, ,i21-14+3d (-6)+35a (-12)
* Balcony Break
* Elbow
* Airborne combo from 2nd CH +11d (+4)
yoshimitsud+1*(1),nM!20i55~56+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(2),nM!25i99~100+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(6),nM!200i249~250+16a+52a
* Floor Break
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
alisad+1+2
* Transition to r30 with db or d+1+2
* Transition to DBT with DES.f+3_f+4
annad+1+2L20i24~25-18+6c
* Balcony Break (airborne)
* Weapon
* Chip damage on block
* High crush 16~53
asukad+1+2L17i20-18+3a
* Floor Break
* Can be done from Crouch Level 1
* High crush 10~39
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
* High crush 8~
* Floating state 25~
bobd+1+2h,h6,6i14, i11-9+2
*
bryand+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
* Can be done from Crouch Level 1
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
clived+1+2M23i22~23-6+9a (-8)+63a (+47)
* Tornado
* Balcony Break
* Weapon
* 6 chip damage on block
dragunovd+1+240+5d
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
* Parry state 5~15
* High crush 1~25
fengd+1+2M15i20~21-9+8c
heihachid+1+2
* Actionable after 30f
jack-8d+1+2m28i27-18+42a (+32)
*
* High crush 6
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable (projectile)
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
* High crush 8~24
kazuyad+1+2L20i23-14c+3c+27a
* Cancel to r36 FC at frame 21 with B
* 4f timestop on CH
* High crush 6~56
kingd+1+2m21i23-24+45a (+35)
* Tornado
* High crush 6~22
kumad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Hip
* 27 damage on clean hit
kunimitsud+1+2L17i20-14+0+15g
* Weapon
* Recovers 3f faster on hit (t50 r30)
* High crush 6~50
larsd+1+2l25i24~25-20+9d
* High crush 20~
lawd+1+2
* Transition to DSS
* Stance moves can be delayed by 51F
* Transition to Slide Step r15 with DF
leod+1+2
* Stance moves may be delayed by 8F
* Transtiion to FC r34 with no input
* Can buffer FC moves from frame 29
* Cannot block in stance
* i35 standing block (i37 from certain stance transitions)
* High crush 6~34
leroyd+1+2m21i17~18-4~-3+6c
* Heat Engager
* Heat Dash +5, +67a (+50)
lilid+1+2M25i20~21-13+13d
* Balcony Break
* Spike
* Recovers 2f slower on block
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~19
miary-zod+1+2M23i19~20-17+35a (+25)
* Tornado
* Weapon
* Chip damage on block
* Recovers 3f faster on hit
* High crush 9~18
pandad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Hip
* 27 damage on clean hit
pauld+1+2m28i12~13-18+16d (+11)+24d (+16)
* Balcony Break
* Shoulder
reinad+1+2
* Transition to r14 SEN with f+3
* Transition to r2 WGS with DF
victord+1+2SM21i19~21-9+17a (+10)+35a
* Tornado
* Weapon
* Projectile
* 6 chip damage on block
xiaoyud+1+2
* Transition to AOP
* Transition to r10 FC with AOP.u
* Alternate input BT.d+1+2
* High crush 1~
yoshimitsud+1+2
* Unavailable in NSS
* Cancel to r38 standing with db (FLE.db)
* Low crush 8~17
* Floating state 18~20
zafinad+1+2
* Cancel to r30 with DB_UB_U_UF
* Cancel to r10 standing guard with DB
* Crawl with F
* High crush 6~33
* Floating state 34~
fengd+1+2,1M, m15, 20i20~21, i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit with 12F delay
* Interrupt with i4 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
bobd+1+2,2h,h, m6,6, 6i14, i11, i10~11-8+3
* Jail from 1st block
* Combo from 1st hit
bobd+1+2,2,1h,h, m, h6,6, 6, 20i14, i11, ,i7~8-16+12a
* Jail from 1st block
* Combo from 4th hit with 9F delay
* Transition to Ki Charge r53 with U on hit (-1d)
* Move cannot be delayed
* Input can be delayed by 9F
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
Interrupt with i7 from 1st block
bryand+1+2~2m24i30+7+53a
* Spike
* 7 chip damage on block
armor-kingd+1+3th(m)35i12~13+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
azucenad+1+3t(m)35i12~13+0d
* Heat Engager
* Crouch throw
* Unbreakable
* Can't Heat Dash cancel
dragunovd+1+3t (m)35i12~14+1d
* Side switch
* Crouch throw
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
jack-8d+1+3t30i12!+0d
* Crouch Throw (Unbreakable)
* Floor Break
* Can be done from crouch
* Alternate input GMH.1+3
kingd+1+3t(c)35i12~13+0d
Floor Break
* Crouch throw, cannot throw break.
* Can also be done by db+1+3 and in FC too.
* Opponent recovers in FDFA.
heihachid+1+4m!50i60+18a
kingd+1+4t(c)35i12~13+0d
* Heat Engager
* Crouch throw, cannot throw break.
* Cannot heat dash
* Opponent recovers in FDFA.
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
yoshimitsud+1+4,B+1m!, m!60, 18i29~30, i1~39-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1m!, m!, m!60, 18, 20i29~30, ,i1~18-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1,1m!, m!, m!, m!60, 18, 20, 21i29~30, ,i1~18-29a
* Weapon
* 10 self damage
yoshimitsud+1+4,B+1,1,1,1m!, m!, m!, m!, m!60, 18, 20, 21, 28i29~30, ,i1~18-29a
* Weapon
* 12 self damage
yoshimitsud+1+4,B+1,1,1,1,1m!, m!, m!, m!, m!, m!60, 18, 20, 21, 28, 30i29~30, ,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
alisad+2M8i24~26-14+2c
Floor Break
annad+2m17i16~17+1c+7c+24d
* Spike
armor-kingd+2m17i17~18-5+5c+13
asukad+2m20i18-4c+19a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Balcony Break
* Gain NWG on Heat activation
azucenad+2m15i17~18-9+5
bobd+2m12i15-9+2
*
bryand+2m17i14~15-2+8c
* Spike
* Elbow
* Transition to FC with D
claudiod+2L6i20-11+0
* High crush 6~
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
dragunovd+2L14i18~19-13-1c+13g
* High crush 6~
eddyd+2m10i17~18-9+0
* Elbow
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fengd+2L16i20~21-12-1
-1c on crouching hit
* High crush 6~51
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jind+2L22i22~23-14+4c+25d
* Balcony break on airborne hit
* High crush 8~55
jund+2m18i20~21-4c+9c+18a
Spike
kazuyad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kingd+2sl8i11-4+7
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kunimitsud+2m11i16-9+2c
* Floor Break
* Weapon
* Does not floor break if string is continued
larsd+2m17i18~19+0c+8c+30d
* Spike
* Elbow
* Transition to FC with input D
lawd+2sl8i11-4+7
Alternate input hFC.d+2
* High crush 4~
leed+2m17i18~19-6+8+13
* Jab evasion (frames 6 to 14?)
* 6f timestop on CH
leod+2m23i21+4c+9c+56a
* Spike
* 4 chip damage on block
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
lidiad+2L12i18-14-4+12
* High crush 6~
lilid+2m16i16~17-7+1
miary-zod+2M20i26-4c+8d+53a
* Spike
* Weapon
* Chip damage on block
ninad+2L13i20-12+0+5
* Transition to CD r22/r23 with F (-8 r23/+2/+7)
* Recovers 6F faster on hit (t45 r25)
* High crush 6~51
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
ravend+2sl8i11-4+7
* High crush 4~
reinad+2m17i15+0c+3c+33d
* Spike
* Elbow
* Does not knockdown on counter hit after inputting d+2,H.1+2
shaheend+2m15i18~19-6+8
* Jab evasion
steved+2l11i17-18-5
* High crush 6~
victord+2m21i18+0+4c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Weapon
* 6 chip damage on block
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
yoshimitsud+2M12i16~17-9~-8+0~+1
Weapon
zafinad+2m17i19~20-16c-3c+17a
* Spike
bobd+2,1m, m12, 11i15, i14~15-11+0
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Move can be delayed by 1F
* Input can be delayed by 2F
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
kunimitsud+2,1m, m11, 7i16, i16~17-12-1
* Jail from 1st block
* Combo from 1st CH
* Input cannot be delayed
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move cannot be interrupted from 1st block or hit
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
bobd+2,1,2m, m, m12, 11, 18i15, ,i22~24-12-1
* Interrupt with i3 from 1st block
* Move can be delayed by 10F
kunimitsud+2,1,2m, m, m11, 7, 7i16, ,i11~12-12+4
* Weapon
* Jail from 1st block with 1f delay
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
steved+2,1,2l, m, h11, 8, 17i17, ,i24~25-2+27a (+18)+56a
* Balcony Break
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
kunimitsud+2,1,2,1+2m, m, m, m11, 7, 7, 20i16, ,i23~24-13+7a
* Balcony Break
* Jail from 1st block
* Combo from 3rd CH
* Hitstop 20f on hit
bobd+2,1,2,2m, m, m, m12, 11, 18, 21i15, ,i29-15+15a (+5)
* Balcony Break
* Combo from 3rd hit with 4F delay
* Interrupt with i6 from 3rd block
* Whiffs vs SSL, SWL from 3rd block
* 20f timestop on hit
* Move can be delayed by 10F
claudiod+2,2L, L6, 8i20, i16~17-13-1
* Jail from 1st block
* Combo from 1st hit
* High crush 1~
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Combo from 1st hit with ?f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
ninad+2,2L, M13, 20i20, i28~29-12+17a (+0)
* Tornado
* Balcony Break
* Combo from 1st CH
* Interrupt with i8 from 1st block
yoshimitsud+2,2M, m12, 15i16~17, i22~23-12+7g+28a (+22)
* Weapon
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS Enter NSS r31 with B
yoshimitsud+2,2,1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,2M, m, M12, 15, 19i16~17, ,i25~27-13+16a (+9)
* Tornado
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
* Steel pedal
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i6 from 1st block
* Move can be delayed 12f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Interrupt with i3 from 1st block
* Move can be delayed 12f
yoshimitsud+2,2,d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS
yoshimitsud+2,2,NSS.1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,NSS.d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Input can be delayed 10f
* Move can be delayed 9f
azucenad+2,3m, h15, 20i17~18, i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
bobd+2,3m, m12, 21i15, i41-2+9+67a
* Knee
* Interrupt with i21 from 1st block
* Interrupt with i10 from 1st hit
* Whiffs vs SS, SW from 1st block
* 4f timestop on CH
* Crumple stun on CH
* Move can be delayed by 2F
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Jail from 1st block with ?F delay
* Move can be delayed 9f
eddyd+2,3m, M10, 20i17~18, i24~25-4c+5c
* Combos from 1st CH
* Transition to RLX
lawd+2,3sl, m8, 21i11, i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
alisad+2,4M, M8, 20i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 21~43
* Floating state 44~46
armor-kingd+2,4m, M17, 13i17~18, i22~23-14-3
* Interrupt with i1 from 1st block
* Move is delayed 2F
* Input cannot be delayed
bobd+2,4m, m12, 21i15, i17-13+14a (+7)
* Balcony Break
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Low crush 19~32
* Floating state 33~35
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
zafinad+2,4m, m17, 10 (7)i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Airborne combo from 1st CH
* Move cannot be interrupted
* Transition to TRT r44 with D (-22/-4/-4c)
* High crush 56~84
* Floating state 6~55
armor-kingd+2,4,3m, M, M17, 13, 20i17~18, ,i35~40-11c+7a
* Combo from 2nd hit
* Interrupt with i10 from 2nd block
* Jab evasion
* Low crush 26~37
* Floating state 38~40
zafinad+2,4,3m, m, m17, 10 (7), 10 (5)i19~20, ,i28~31-13~-10+18a
* Airborne combo from 1st CH
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
yoshimitsud+2,NSS.1M, h12, 18i16~17, i27~28-9+10g
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
armor-kingd+2+3M25i30~35-8+0c
* Elbow
* Spike
* Floating state 21~59
kingd+2+3M25i30~35-8~-3+0c~+5c
* Floor Break
* Elbow
* Opponent cannot tech roll on FUFT hit
* Low crush 21~32
* Floating state 33~35
* Floating state 37~54
armor-kingd+2+4th(m)35i12~13+0d
* Heat Engager
* Unable to Heat Dash
* Unbreakable
* Opponent recovers FUFA
eddyd+2+4th(m)35i12~13+0
Throw break: none
jack-8d+2+4t25i12!+6d
* Heat Engager
* Cannot Heat Dash
* Crouch Throw (Unbreakable)
* Can be done from crouch
* Alternate input GMH.2+4
* Gain GMC on Heat activation
kingd+2+4t(c)35i12~13+0d
Floor Break
* Crouch throw, cannot throw break.
* Can also be done by db+2+4 and in FC too.
* Opponent recovers in FUFA.
alisad+3L17i23~32-10~-1+8c~+17c+32a
FC recovery transition is -19~-10/-1c~+8c
* Low crush 9~23
* Floating state 24~26
annad+3L1016-17-6
* High crush 4~
armor-kingd+3L14i17-12+2+9
azucenad+3L10i15-14-3
bobd+3L12i19~20-18-7
* -7c on crouching hit
* High crush 6~56
bryand+3l10i16-11+0
claudiod+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
clived+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
devil-jind+3L12i18~19-12-1+7c
* Pseudo homing
dragunovd+3L13i17~18-14-3+1c
eddyd+3L17i21~22-14c+4c+27g
* High crush 6~54
fahkumramd+3L11i16-16-5
fengd+3L10i16-17-6
* -6c on crouching hit
* High crush 4~52
heihachid+3M25i22~23-7+3a
* Spike
* Chip damage on block
hwoarangd+3l7i17-13-2
-2c on crouching hit
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
* High crush 4
jind+3l7i15~16-14-3
kazuyad+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
kingd+3L12i17-12+1
kumad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
kunimitsud+3L11i16~17-14-3
-3c on crouching hit
larsd+3l8i15-14-3
lawd+3l8i16-14-3
Transition to FC with D
leed+3L17i16-15-1+17a
* Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a)
** Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves)
* -1c on crouching opponents
* High crush 6~47
leod+3l10i16-17-6
* High crush 4~
leroyd+3L8i16-13-2
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lilid+3L14i19~20-12+1+5c
miary-zod+3L14i20-14+1+12g
Weapon
* High crush 12~
ninad+3L10i16-17-6
* High crush 4~
pandad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
ravend+3L10i15-11+0
reinad+3sp
* Transition to UNS (Kou, d)
* Transition to UNS (Gou) r20 with b+3
* Transition to UNS (Kou) r18 with u+3
* Transition to SEN r14 with f+3
* Transition to WGS r1 with DF
** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +13
* Parry state 5~12
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
* High crush 6~48
victord+3L11i18~19-13-2
xiaoyud+3L12i14-12-3+1
*
* High crush 6~
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
* High crush 4~
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~
larsd+3,1l, h,h8, 4,10i15, i19,i18-7+4
* Combo from 1st hit CH
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiad+3,1,2l, h, h9, 8, 20i15, ,i17-6+17cg
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Forces tech backroll on hit
larsd+3,1(wall stun)l, h,h, m8, 4,10, 27i15, ,i35~36-3a (-15)
* Spike?
annad+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Interrupt with i1 from 1st block
* Gain SNE on hit with 1+2
dragunovd+3,2L, h13, 18i17~18, i24~25-8+6
* Combo from 1st CH
* Interrupt with i5 from 1st block
leroyd+3,2L, h8, 11i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
ninad+3,2L, m10, 18i16, i25~27-11~-9+12~+14
* Combo from 1st CH
* Interrupt with i5 from 1st block
dragunovd+3,2,1+2L, h, m13, 18, 24i17~18, ,i35~36-2c+20a
* Balcony Break
* Spike
* 7 chip damage on block
* Interrupt with i14 from 2nd block
azucenad+3,3L, m10, 14i15, i23-13+1
* Combo from 1st CH with 7f delay
* Move can be delayed 10f
* Interrupt with i3 from 1st block
lawd+3,3l, h8, 17i16, i16-7+20a+46CS
* Combos from 1st hit CH
* -30 on block from 1st block
* Delay-able
azucenad+3,3,4L, m, m10, 14, 21i15, ,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
* Interrupt with i3 from 1st block
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
bobd+3,4L, h12, 15i19~20, i25~26-8+10g
* Balcony Break
* Combo from 1st CH with 4F delay
dragunovd+3,4L, m13, 18i17~18, i28-11+5+23g
* Floor Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SW from 1st block
fahkumramd+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
jind+3,4l, h7, 10i15~16, i20~21-11-3
* Combo from 1st CH
* Interrupt with i1 from 1st block
kunimitsud+3,4L, h11, 12i16~17, i21~22-9+0
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 7f
* Move can be delayed 6f
ninad+3,4L, h10, 14i16, i20-8+1
* Combo from 1st CH
* Move cannot be interrupted
xiaoyud+3,4L, h12, 21i14, i25~26+0+26a (+17)
* Balcony Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
kunimitsud+3,4,1L, h, sm,t11, 12, 10,28i16~17, ,i26~37-13-4d
* Weapon
* Combo from 2nd hit with 1f delay
* Combo from 1st CH
* Interrupt with i6 from 2nd block
* Input can be delayed 1f
* Move cannot be delayed
* Recovers 11f faster on block (t115 r38)
* Transitions to attack throw automatically on hit
* 15 scaled damage on attack throw
* Shift to Piercing Kunai Throw with F (Side switch on hit)
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
jind+3,4,3l, h, m7, 10, 21i15~16, ,i24~25-12+31d (+23)
* Tornado
* Balcony Break
* Combo from 2nd CH with 2f delay
* Interrupt with i5 from 1st block
* Input can be delayed 10f
ninad+3,4,3L, h, m10, 14, 20i16, ,i29~30-7+22a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i5 from 2nd block
fahkumramd+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
fahkumramd+3,4,3~4*L, h, m11, 10, 25i16, ,i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
fahkumramd+3,4,3~4*~BL, h, m11, 10, 25i16, ,i22-7+6
*
Homing
* Balcony Break
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
jind+3,4~4l, m7, 24i15~16, i20-12+10a (+1)
* Balcony Break
* Interrupt with i19 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SSR, SW from 1st block
* Whiffs vs SS, SW from 1st hit
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Instant Tornado
* Stagger on block
* Enter DES with 1+2
* High crush 20~40
* Floating state 5~55
armor-kingd+3+4L15i17-16-2+0
* Can be done from Crouch Level 1
* Recovers 3F faster on hit (r32 t49)
* High crush 6~52
asukad+3+4l,h5,15i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
* Low crush 5~42
* Floating state 43~45
bobd+3+4M,m12,14i15~16 i5~7-12+21a (+14)
* Slight jab evasion especially at range (frames 6 to 9?)
* +3~+5 on second hit
* Floating state 20~34
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
* Low crush 16~30
eddyd+3+4
* Can block at frame 20? with B or DB
* Stance moves can be delayed by 19F
* Transition to FC r55 with no input
* High crush 6~55
fengd+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~46
hwoarangd+3+4L18i21~22-14+6 LFS
* Homing
* Transition to LFS on hit
* High crush 6~54
jack-8d+3+4
* Transitions to SIT (Sit Down)
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
Can be performed in reverse during backturn (Fox Step)
* Low crush 16~31
* Floating state 32~34
jund+3+4l,h5,15i14 i24~27-6+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -25 if 1st hit is blocked
* Low crush 5~27
* Floating state 28~30
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
* Can be done from Crouch Level 1
* High crush 6~
kumad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
kumad+3+4sp
* Transition to SIT
* Transition to ROL with input f
kunimitsud+3+4M22i20~23-13+12a (-5)
* Balcony Break
* Weapon
* On successful attack absorption shift to Wrathful Bloom:
** Reversal Break
** -9 on block
** 8 chip damage on block
** Two additional mid hits (i9~12 i7~10)
** 28 damage in total
* Power crush 7~19
lawd+3+4l7i12-15-2
Alternate input hFC.4
* High crush 4~
leod+3+4l7i12-15-4
* High crush 4~
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
pandad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
pandad+3+4sp
* Transition to SIT
* Transition to ROL with input f
shaheend+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
xiaoyud+3+4special
* Alternate input u+3+4
yoshimitsud+3+4
* All stance moves are bufferable
* High crush 6~
* Floating state 6~
zafinad+3+4
* Cancel to r28 with db (cs1~28, cannot block mids during cancel)
* Cancel to r36 with UB_U_UF
* Can block in stance on frame 31~
* Stance sidestep t31 r1 with u_d
* Move backward/forward with b_f
* Dash with f,f
* High crush 6~30
armor-kingd+3+4,1L, h15, 13i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH with 8F delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block (inconsistent)
* Move cannot be delayed
* Input can be delayed by 8F
bryand+3+4,2l, m16, 25i19, i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Cancel to -23 -12 -7 FC with DB
armor-kingd+3+4,3L, m15, 16i17, i23~24-15+15a (-2)
* Balcony Break
* Tornado
* Combo from 1st CH with 8F delay
* Interrupt with i11 from 1st block
* Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent)
* Move cannot be delayed
* Input can be delayed by 8F
* Opponent recovers FDFA
lawd+3+4,3l, m7, 23i12, i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input hFC.4,3
* Low crush 19~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st CH
* High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd CH
* High crush 1~
kingd+3+4,4,4,2L, L, L, m14, 7, 7, 10i16, ,i28-15+5
* Combos if the low before the punch counterhits
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29 i29-26+15
* Only available if 1st hit counterhits
* Combo from 3rd hit
* High crush 1~
alisad+4L12i17~18-12-1+8g
annad+4l6i12-15-4
armor-kingd+4l6i14-15-4
* -4c on crouching hit
* High crush 4~48
azucenad+4L13i15~16-13-2
bobd+4l11i16-12-1
* -1c on crouching hit
bryand+4L13i15-11+0
+0c on crouching hit
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
clived+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jind+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
dragunovd+4L12i15~16-15-9-4
eddyd+4L10i15~16-16c-5
* Transition to FC
* High crush 6~50
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep and gain GRF on CH
fengd+4L7i14~15-11+0
+0c on crouching hit
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
* High crush 4
jind+4L11i16~17-12-1
Flips over on grounded hit
* High crush 6~31
jund+4L10i15-12-1
-1c on crouching hit
kazuyad+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
kingd+4l6i14-15-4
kumad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
lawd+4l7i15-11+0
leed+4l7i12-13-14-2
-14c/-2c on crouching hit/CH
leod+4L13i16~17-11~-10+0
leroyd+4L9i14~15-12~-11-1~0
lidiad+4l6i12-15-4
* High crush 4~
lilid+4l6i12-15-4
* High crush 4~
ninad+4l6i12-15-4
* High crush 4~
pandad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
ravend+4L18i21-13-2+13g
-2c on crouching opponents
* High crush 6~
reinad+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
shaheend+4L10i19-12+1
victord+4L10i16-13-2+0d
* Perform Guilty Mariko on counter hit
xiaoyud+4l6i12-15-4
* Alternate input FC.4
yoshimitsud+4l6i12-15-4
* High crush 4~
zafinad+4L8i17~18-19-3+7
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front grounded CH
* Grants GRF on hit
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -13 -2 r32 with U_D on frame 23
** Cannot block i21 moves?
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
azucenad+4,1L, h13, 5i15~16, i27~28-1+3
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Interrupt with i8 from 1st block
* Whiffs vs SS, SW from 1st block
* Cancel to LIB -20 -9 r38 with F at frame 20
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
* Combo from 1st CH with 1f delay
* -27 from 1st block
ninad+4,1l, h6, 10i12, i24+0+6+11
* Combo from 1st CH with 6f delay
* Interrupt with i4 from 1st block
* Input can be delayed 9f
* Cancel to SS with D_U (-13/-2)
** Cannot block up to i21 on block?
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 1st CH or 2nd hit
* Jails from 2nd block
* Interrupt with i12 from 1st block
* Whiffs vs SS, SW from 1st block
alisad+4,1+2L, h12, 20i17~18, i20~21+0+11a (+2)
* Balcony Break
* Head
* Jail from 1st attack
* Combo from 1st CH
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 6F
azucenad+4,1~2L, m13, 20i15~16, i17~18-8+20a (+11)+59a
* Strong Aerial Tailspin
* Balcony Break
* Interrupt with i17 from 1st block
* Interrupt with i7 from 1st hit
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Gain LTG -11d -1d on hit with 1+2
pauld+4,2L, m9, 23i15, i21-18-9
* Elbow
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
pauld+4,2,1+2L, m, m9, 23, 26i15, ,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Move cannot be interrupted
pauld+4,2:1+2L, m, m9, 23, 30i15, ,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
* Move cannot be interrupted
bobd+4,3l, h11, 12i16, i23~24-7-2
* Combo from 1st CH
* Interrupt with i3 from 1st block
eddyd+4,3L, m10, 20i15~16, i21~22-13c+12c
lawd+4,3l, h7, 12i15, i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
* Low crush 5~9?
* Floating state 10?~12?
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Interrupt with i3 from 1st block
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
bobd+4,3,4l, h, m11, 12, 15i16, ,i25~26-15+8a (-1)
* Balcony Break
* Combo from 1st CH or 2nd hit
* Move cannot be interrupted
dragunovd+4,4L, h12, 23i15~16, i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
* Interrupt with i3 from 1st block
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
jund+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
leed+4,4l, l7, 8i12, i20-15-16-4
* Combo from 1st CH with 10F delay
* Move cannot be interrupted from 1st block
* Interrupt with i1 from 1st hit
* Must hold D to input (d+4,d+4)
* -16c/-4c on crouching hit or CH
* Low parryable on hit or block
* Move can be delayed by 13F
leroyd+4,4L, m9, 16i14~15, i18~19-11~-10+1~+2
* Transition to HRM
* Combos from 1st hit CH
leed+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
* Combo from 2nd CH with 10F delay
* Move cannot be interrupted from 2nd block
* Interrupt with i1 from 2nd hit
* -4c on crouching CH
* Low parryable on hit or block
leed+4,4,4,4l, l, l, m7, 8, 5, 21i12, ,i24~25-20+11a (+2)
* Balcony Break
* Transition to -11, +20a (+11) HMS with 3
* Combos from 3rd hit CH
leed+4,n,4l, h7, 16i12, i23-9+2+27a (+17)
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Interrupt with i4 from 1st hit
* Whiffs vs SSR from 1st hit (cannot SSR on block)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.)
* d+4,n,4,4,4: Airborne combo from 2nd CH, 3rd hit whiffs (4th 8dmg +29a (+22))
* Move can be delayed by 11F
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
armor-kingdb,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
kingdb,n,f+2+4t53i11-2-1d
Floor Break
* 2 throw break
* Input n,f+2+4 in 30 frames
* Cannot be buffered from crouch
* Cannot be executed during while standing
* Opponent recovers in FUFA
ninadb,qcf,n,DB+2+3
alisadb+1
* Backsway
* Transition to r9? FC with D or after d+3 BKP transition
* Can perform WS moves after 24 frames
* High crush 4~15
annadb+1m16i16~18-12+3
* Spike
* Transition to FC with DB_D_DF
asukadb+1m13i14-10+6
* High crush 6~13
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
bobdb+1sl5i10-5+6
* Transition to standing r24 with f at frame 25
* +6c on crouching hit
* High crush 4~
<Showing 2001-2400 of 6584 moves>