mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsud+1+2
* Unavailable in NSS
* Low crush 8~17
* Floating state 18~20
zafinad+1+2
* Cancel to r30 with DB_UB_U_UF
* Cancel to r10 standing guard with DB
* Crawl with F
* High crush 6~33
* Floating state 34~
fengd+1+2,1M, m15, 20i20~21, i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
kazuyad+1+2,BL, sp20, 0i23,
* High crush 6~
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
armor-kingd+1+3th(m)35i12~13!+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
azucenad+1+3t(m)35i12~13+0d
* Heat Engager
* Regains heat during heat
* Crouch throw
* Unbreakable
* Can't Heat Dash cancel
dragunovd+1+3t (m)35i12~14+1d
* Side switch
* Crouch throw
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
jack-8d+1+3t30i12!+0d
* Crouch Throw (Unbreakable)
* Floor Break
* Can be done from crouch
* Alternate input GMH.1+3
kingd+1+3t(c)35i12~13+0d
Floor Break
* Crouch throw, cannot throw break.
* Can also be done by db+1+3 and in FC too.
* Opponent recovers in FDFA.
heihachid+1+4m!50i60+18a
kingd+1+4t(c)35i12~13+0d
* Heat Engager
* Crouch throw, cannot throw break.
* Restores some Heat Gauge in Heat.
* Cannot heat dash
* Opponent recovers in FDFA.
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
yoshimitsud+1+4,B+1m!, m!60, 18i29~30, i1~39-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1m!, m!, m!60, 18, 20i29~30, ,i1~18-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1,1m!, m!, m!, m!60, 18, 20, 21i29~30, ,i1~18-29a
* Weapon
* 10 self damage
yoshimitsud+1+4,B+1,1,1,1m!, m!, m!, m!, m!60, 18, 20, 21, 28i29~30, ,i1~18-29a
* Weapon
* 12 self damage
yoshimitsud+1+4,B+1,1,1,1,1m!, m!, m!, m!, m!, m!60, 18, 20, 21, 28, 30i29~30, ,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
alisad+2M8i24~26-14+2c
Spike
annad+2m17i16~17+1+7c+24d
* Spike
armor-kingd+2m17i17~18-5+5+13
asukad+2m20i18-4c+19a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Balcony Break
* Gain NWG on Heat activation
azucenad+2m15i17~18-9+5
bryand+2m17i14~15-2+8c
* Spike
* Elbow
* Transition to FC with D (-2/+8c)
claudiod+2L6i20-11+0
* High crush 6~
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
dragunovd+2L14i18~19-13-1c+13g
* High crush 6~
eddyd+2m10i17~18-9+0
* Elbow
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fengd+2L16i20~21-12-1
-1c on crouching hit
* High crush 6~51
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
* High crush 8~55
jund+2m18i20~21-4c+9c+18a
Spike
kazuyad+2sl8i11-4+7
* High crush 4~
kingd+2s.l8i11-4+7
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
larsd+2m17i18~19+0c+8c+10d
* Elbow
* Transition to FC with input D
lawd+2sl8i11-4+7
Alternate input FC.d+2
* High crush 4~
leed+2m17i18-6+8+13
* Jab evasion
leod+2m23i21+4c+9c+56a
* Spike
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
lidiad+2L12i18-14-4+12
* High crush 6~
lilid+2m16i16~17-7+1
miary-zod+2M20i26-4c+8d+53a
* Spike
* Weapon
* Chip damage on block
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
* High crush 6~
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
ravend+2sl8i11-4+7
* High crush 4~
reinad+2m17i15+0c+3c+27d
* Spike
* Elbow
* Does not knockdown on counter hit after inputting d+2,H.1+2
shaheend+2m15i18~19-6+8
* Jab evasion
steved+2l11i17-18-5
* High crush 6~
victord+2m21i18+0+4 / HE
* Heat Engager
* Heat Dash +5, +67a (+50a)
* Weapon
* 6 chip damage on block
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
yoshimitsud+2M12i16~17-9~-8+0~+1
Weapon
zafinad+2m17i19~20-16c-3c+17a
* Spike
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
steved+2,1,2l, m, h11, 8, 17i17, ,i24~25-2+27a (+18)+56a
* Balcony Break
* Combo from 2nd CH
claudiod+2,2L, L6, 8i20, i16~17-13-1
* Jail from 1st block
* Combo from 1st hit
* High crush 1~
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
* Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)
** Frame advantage depends on input
ninad+2,2L, M13, 20i20, i28~29-12+17a (+0)+71a (+55)
* Tornado
* Balcony Break
* Combo from 1st CH
yoshimitsud+2,2M, m12, 15i16~17, i22~23-12+7g+28a (+22)
* Weapon
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS Enter NSS r31 with B
yoshimitsud+2,2,1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,2M, m, M12, 15, 19i16~17, ,i25~27-13+16a (+9)
* Tornado
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 12f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Move can be delayed 12f
yoshimitsud+2,2,d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS
yoshimitsud+2,2,NSS.1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,NSS.d+1M, m, m12, 15, 17i16~17, ,i29~30-12+2c+42a
* Floor Break
* Input can be delayed 10f
* Move can be delayed 9f
azucenad+2,3m, h15, 20i17~18, i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
eddyd+2,3m, M10, 20i17~18, i24~25-4c+5c
* Combos from 1st CH
* Transition to RLX
lawd+2,3sl, m8, 21i11, i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
alisad+2,4M, M8, 20i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 21~43
* Floating state 44~46
armor-kingd+2,4m, m17, 13i17~18, i22~23-14-3
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
armor-kingd+2,4,3m, m, m17, 13, 20i17~18, ,i35~40-11c+7d
* Combo from 2nd CH
* Opponent recovers FUFT
zafinad+2,4,3m, m, m17, 10, 10i19~20, ,i28~31-13~-10+18a
* Combo from 1st and 2nd CH
yoshimitsud+2,NSS.1M, h12, 18i16~17, i27~28-9+10g
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
armor-kingd+2+3M25i30~35-8+0c
* Elbow
* Spike
kingd+2+3M25i30~35-8+0c
*
Floor Break
* Elbow
* Low crush 21~32
* Floating state 33~54
armor-kingd+2+4th(m)35i12~13!+0d
* Heat Engager
* Unable to Heat Dash
* Partially restores remaining Heat Time
* Unbreakable
* Opponent recovers FUFA
eddyd+2+4th(m)35i12~13+0
Throw break: none
jack-8d+2+4t25i12!+6d
* Heat Engager
* Cannot Heat Dash
* Crouch Throw (Unbreakable)
* Can be done from crouch
* Alternate input GMH.2+4
* Gain GMC on Heat activation
kingd+2+4t(c)35i12~13+0d
Floor Break
* Crouch throw, cannot throw break.
* Can also be done by db+2+4 and in FC too.
* Opponent recovers in FUFA.
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
* Low crush 9~23
* Floating state 24~26
annad+3L1016-17-6
* High crush 4~
armor-kingd+3L14i17-12+2+9
azucenad+3L10i15-14-3
bryand+3l10i16-11+0
claudiod+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
clived+3L10i16-17-6
* -6c on crouching hit
* High crush 4~
devil-jind+3L12i18~19-12-1+7c
* Pseudo homing
dragunovd+3L13i17~18-14-3+1c
eddyd+3L17i21~22-14c+4c+27g
* High crush 6~54
fahkumramd+3L11i16-16-5
fengd+3L10i16-17-6
* -6c on crouching hit
* High crush 4~52
heihachid+3M25i22~23-7+3a
* Spike
* Chip damage on block
hwoarangd+3l7i17-13-2
-2c on crouching hit
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
* High crush 4
jind+3l7i15~16-14-3
kazuyad+3L10i16-17-6
* High crush 4~
kingd+3L12i17-12+1
* Hits OTG.
kumad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
larsd+3l8i15-14-3
lawd+3l8i16-14-3
Transition to FC with D
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
* High crush 6~
leod+3l10i16-17-6
* High crush 4~
leroyd+3L8i16-13-2
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lilid+3L14i19~20-12+1+5c
miary-zod+3L14i20-14+1+12g
Weapon
* High crush 12~
ninad+3L10i16-17-6
* High crush 4~
pandad+3L12i20-17-6
* -6c on crouching hit
* High crush 4~
ravend+3L10i15-11+0
reinad+3sp
* Transitions to UNS (Kou, d)
* Can transition to UNS (Kou, u) with input u+3
* Can transition to UNS (Gen) with input b+3
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Punch parry, transitions to WGS on successful parry with +10
* Parry state 5~12?
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
* High crush 6~48
victord+3l11i18~19-13-2
xiaoyud+3L12i14-12-3+1
*
* High crush 6~
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
* High crush 4~
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
* High crush 6~
larsd+3,1l, h,h8, 4,10i15, i19,i18-7+4
* Combo from 1st hit CH
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiad+3,1,2l, h, h9, 8, 20i15, ,i17-6+17c
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Forces tech backroll on hit
larsd+3,1(wall stun)l, h,h, m8, 4,10, 27i15, ,i35~36-3a (-15)
* Spike?
annad+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Gain SNE on hit with 1+2
dragunovd+3,2L, h13, 18i17~18, i24~25-8+6
Combo from 1st CH
leroyd+3,2L, h8, 8i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
ninad+3,2L, m10, 18i16, i25~27-11~-9+12~+14
* Combo from 1st CH
dragunovd+3,2,1+2L, h, m13, 18, 24i17~18, ,i35~36-2c+20a
* Balcony Break
* Spike
* Chip damage on block
* Interruptable by i14 from 2nd block
azucenad+3,3L, m10, 14i15, i23-13+1
* Combo from 1st CH with 7f delay
* Move can be delayed 10f
lawd+3,3l, h8, 17i16, i16-7+20a+46CS
* Combos from 1st hit CH
* -30 on block from 1st block
* Delay-able
azucenad+3,3,4L, m, m10, 14, 21i15, ,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
dragunovd+3,4L, m13, 18i17~18, i28-11+5+23g
* Spike
* Combo from 1st CH
fahkumramd+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
hwoarangd+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
jind+3,4l, h7, 10i15~16, i20~21-11-3
Combo from 1st CH
ninad+3,4L, h10, 14i16, i20-8+1
* Combo from 1st CH
xiaoyud+3,4L, h12, 21i14, i25~26+0+26a (+17)
* Balcony Break
* Combo from 1st CH
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
fahkumramd+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
jind+3,4,3l, h, m7, 10, 21i15~16, ,i24~25-12+31d (+23)
* Tornado
* Balcony Break
* Combo from 2nd CH with 2f delay
* Input can be delayed 10f
ninad+3,4,3L, h, m10, 14, 20i16, ,i29~30-7+22a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i5 from 2nd block
fahkumramd+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
fahkumramd+3,4,3~4*L, h, m11, 10, 25i16, ,i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
fahkumramd+3,4,3~4*~BL, h, m11, 10, 25i16, ,i22-7+9
*
Homing
* Balcony Break
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
jind+3,4~4l, m7, 24i15~16, i20-12+10a (+1)
* Balcony Break
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
* High crush 20~40
* Floating state 5~55
armor-kingd+3+4l15i17-16c-2+0
* High crush 6~
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
* Low crush 5~42
* Floating state 43~45
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
* Low crush 16~30
eddyd+3+4
* Can block at frame 20? with B or DB
* Transition to FC after 35F
* High crush 6~55
fengd+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~46
hwoarangd+3+4L18i21~22-14+6 LFS
* Homing
* Transition to LFS on hit
* High crush 6~54
jack-8d+3+4
* Transitions to SIT (Sit Down)
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
* Low crush 16~31
* Floating state 32~34
jund+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
* Low crush 5~27
* Floating state 28~30
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
* High crush 6~
kumad+3+4sp
* Transition to SIT
* Transition to ROL with input f
kumad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
lawd+3+4l7i12-15-2
Alternate input FC.d+4
* High crush 4~
leod+3+4l7i12-15-4
* High crush 4~
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
pandad+3+4sp
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
* Low crush 6~12
* Floating state 13~15
* High crush 16~67
pandad+3+4sp
* Transition to SIT
* Transition to ROL with input f
xiaoyud+3+4special
* Alternate input u+3+4
yoshimitsud+3+4
* All stance moves are bufferable
* High crush 6~
* Floating state 6~
zafinad+3+4
* Cancel to r30 with db
* Cancel to r38 with UB_U_UF
* Can block in stance on frame 31~
* Stance sidestep with u_d
* Move backward/forward with b_f
* Dash with f,f
* High crush 6~30
armor-kingd+3+4,1l, h15, 12i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
bryand+3+4,2l, m16, 25i19, i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
* Cancel to -23 -12 -7 FC with DB
armor-kingd+3+4,3l, m15, 16i17, i23~24-15+15a(-2)
* Balcony Break
* Tornado
* Combo from 1st CH
* Opponent recovers FDFA
lawd+3+4,3l, m7, 23i12, i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
* Low crush 19~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
* High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
* High crush 1~
kingd+3+4,4,4,2L, L, L, m14, 7, 7, 10i16, ,i28-15+5
* Balcony Break
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29,i29-26+15
* Only available if 1st hit on CH.
* Combo from 3rd hit
* High crush 1~
alisad+4L12i17~18-12-1+8g
annad+4l6i12-15-4
armor-kingd+4l6i14-15c-4
azucenad+4L13i15~16-13-2
bryand+4L13i15-11+0
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
clived+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jind+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
dragunovd+4L12i15~16-15-9-4
eddyd+4L10i15~16-16c-5
* Transition to FC
* High crush 6~50
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fengd+4L7i14~15-11+0
+0c on crouching hit
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
* High crush 4
jind+4L11i16~17-12-1
Flips over on grounded hit
* High crush 6~31
jund+4L10i15-12-1
kazuyad+4l6i12-15-4
* High crush 4~
kingd+4l6i14-15-4
kumad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
lawd+4l7i15-11+0
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leod+4L13i16~17-11~-10+0
leroyd+4L9i14~15-12~-11-1~0
lidiad+4l6i12-15-4
* High crush 4~
lilid+4l6i12-15-4
* High crush 4~
ninad+4l6i12-15-4
* High crush 4~
pandad+4l10i16-15-4
* -4c on crouching hit
* High crush 4~
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
ravend+4L18i21-13-2+13g
* High crush 6~
reinad+4l6i12-15-4
* High crush 4~
shaheend+4L10i19-12+1
victord+4l10i16-13-2+0 (th)
xiaoyud+4l6i12-15-4
* Alternate input FC.4
yoshimitsud+4l6i12-15-4
* High crush 4~
zafinad+4L8i17~18-19-3+7
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -21 +7 r32 with U_D on frame 23
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
azucenad+4,1L, h13, 5i15~16, i27~28-1+3
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
Combo from 1st CH with 1f delay
ninad+4,1l, h6, 10i12, i24+0+6+11
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Cancel to SS -21 -10 with D_U
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
alisad+4,1+2L, h12, 20i17~18, i20~21+0+11a (+2)
* Balcony Break
* Head
* Jail from 1st normal hit
* Combo from 1st CH
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 6F
azucenad+4,1~2L, m13, 20i15~16, i17~18-8+20a (+11)+59a
* Strong Aerial Tailspin
* Balcony Break
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
pauld+4,2L, m9, 23i15, i21-18-9
* Elbow
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
pauld+4,2,1+2L, m, m9, 23, 26i15, ,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
pauld+4,2:1+2L, m, m9, 23, 30i15, ,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
eddyd+4,3L, m10, 20i15~16, i21~22-13c+12c
lawd+4,3l, h7, 12i15, i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
* Low crush 5~9?
* Floating state 10?~12?
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
dragunovd+4,4L, h12, 23i15~16, i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
jund+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leroyd+4,4L, m9, 16i14~15, i18~19-11~-10+1~+2
* Transition to HRM
* Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
leeD+4,4,4,4l, l, l, m7, 8, 5, 21i12, ,i24-20+11a (+2)
* Balcony Break
* Transition to -11, +20a (+11) HMS with 3
* Combos from 3rd hit CH
leed+4,n,4l, h7, 16i12, i23-9+2+27a (+17)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.)
* Combos from 1st hit CH
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
armor-kingdb,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
kingdb,n,f+2+4t53i11-2-1d
Floor Break
* 2 throw break
* Input n,f+2+4 in 30 frames
* Cannot be buffered from crouch
* Cannot be executed during while standing
* Opponent recovers in FUFA
ninadb,qcf,n,DB+2+3
alisadb+1
* Transition to FC with D
* Can perform WS moves after 24 frames
* High crush 4~15
alisadb+1
* Transition to r9? FC with D or after d+3 BKP transition
* Can perform WS moves after 24 frames
* High crush 4~15
annadb+1m16i16~18-12+3
* Spike
* Transition to FC with DB_D_DF
asukadb+1m13i14-10+6
* High crush 6~13
azucenadb+1sl5i10-5+6
Can recover standing with F
* High crush 4~
claudiodb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
clivedb+1h10i17~18+0+4+12a
* Homing
* 5 chip damage on block
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
fahkumramdb+1sl5i10-5+6
fengdb+1m15i16-12+4
* Transition to r28 KNP with B (-9/+7)
** Cannot block i15 when going to KNP on block
* Transition to r35 STC with F (-16/+0)
jack-8db+1l13i12-12+1
*
jundb+1m7i15~16-8+1
kazuyadb+1m7i13-10+0
kumadb+1h11i14~15-10+4+9
larsdb+1l9i17-12-1
* High crush 6~
lawdb+1sl5i10-5+6
* High crush 4~
leedb+1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 4~
leodb+1sl6i10-5+6
* High crush 4~
leroydb+1m12i16~17-9~-8+1~+2
lidiadb+1sl5i10-5+6
Transition to r24? with f
lilidb+1sl5i10-5+6
Transition to r24 with f
* High crush 4~
pandadb+1h11i14~15-10+4+9
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
* High crush
stevedb+1sl5i10-5+6
* Transition to standing with f
* High crush 4~
victordb+1m9i14~15-9-2
xiaoyudb+1m22i18-9+14a (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Clean hit damage: 30
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
* High crush 8~
clivedb+1,1h, m,m10, 7,20i17~18, i21~22 i18~19+31d (+10d)
* Tornado
* Homing
* Balcony Break
* Available only as combo from 1st hit
* Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
jack-8db+1,1l, l13, 5i12, i16-12-1
* Combos from 1st hit
jundb+1,1m, m7, 8i15~16, i21-11+0
Combo from 1st hit
victordb+1,1m, m9, 9i14~15, i21~22-7 / -5 PRF+2 / +4 PRF
* Transition to PRF with F
* Combo from 1st hit
jack-8db+1,1,1l, l, l13, 5, 5i12, ,i16-12-1
*
jack-8db+1,1,1,2l, l, l, m13, 5, 5, 21i12, ,i19-11+43a (-4)
* Balcony Break
jundb+1,1,1+2m, m, m,m,m7, 8, 5,5,20i15~16, ,i17 i26 i49-15+21a (+11)
* Balcony Break
* Combo from any hit
* Restores 4 health and 4 recoverable
* Unparryable
* Gain 10 Kazama Essence on normal hit and 7 on airborne hit
leroydb+1,1+2m, m12, 25i16~17, i21~22-10~-9+23a (+18)+41a
* Balcony Break
* Combo from 1st hit CH
annadb+1,2m, m16, 20i16~18, i25~26-13+5
* Balcony Break (airborne)
* Combo from 1st CH with 8f delay
* Input can be delayed 15f
asukadb+1,2m, h13, 20i14, i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
fengdb+1,2m, m15, 18i16, i23~24-11+3
* Combo from 1st hit with 8F delay
* Move can be delayed by 10F
kazuyadb+1,2m, M,M7, 8,15i13, i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a (+27a) on hit, +5 on block
* Balcony Break
* Recovers 60F of remaining Heat time on normal hit during Heat
* 4 chip damage on block
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
kumadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
leroydb+1,2m, M12, 20i16~17, i21~22-12~-11+17a(+0)
* Tornado
* Balcony Break
* Combo from 1st hit
pandadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
yoshimitsudb+1,2L, m12, 20i26~28, i25~26-13~12+0~+1+6g~+7g
* Balcony Break (airborne or CH)
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
fengdb+1,2,4m, m, M15, 18, 30i16, ,i31-7-3a
* Floor Break
* Combo from 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 15~31
* Floating state 32~34
fengdb+1,2,4,3+4m, m, M, m15, 18, 30, 20i16, ,i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
* Move can be delayed by 12F
* Low crush 38~45
* Floating state 46~48
kumadb+1,2*h, M11, 20i14~15, i33~34-12+13c+42a
* Spike
* 8 chip damage on block
* Heat skips to db+1,2** charge with i34~35 startup
* Transition to HBS with D or 3+4
pandadb+1,2*h, M11, 20i14~15, i33~34-12+13c+42a
* Spike
* 8 chip damage on block
* Heat skips to db+1,2** charge with i34~35 startup
* Transition to HBS with D or 3+4
kumadb+1,2**h, M11, 30i14~15, i47~48+3+42a
* Spike
* Reversal Break
* 12 chip damage on block
* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)
* Transition to HBS with D or 3+4
pandadb+1,2**h, M11, 30i14~15, i47~48+3+42a
* Spike
* Reversal Break
* 12 chip damage on block
* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)
* Transition to HBS with D or 3+4
larsdb+1,3l, h9, 10i17, i19-12-1
* Combo from 1st hit
* -31 on 1st block
* Transition to LEN with input D (-31/-12/+3)
* Recover 30F heat on transition
leroydb+1,3m, h12, 17i16~17, i18~190~+1+8~+9+31a
* delayable
* Combo from 1st hit
annadb+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
asukadb+1,4m, m13, 25i14, i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
* Low crush 29~46
* Floating state 47~49
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit with 7F delay
* Move can be delayed by 8F
* Input can be delayed by 10F
annadb+1+2t40i12-6+0d
* Throw break 1+2
armor-kingdb+1+2th(h)40i12-6+2d
* Throw break 1+2
* Opponent left FUFA
* Armor King recovers FUFA
asukadb+1+2m,m10,20i42 i3+10g+18a (+9)
* Balcony Break
* Sabaki, parries lows except weapons
** +62a on successful parry
* Parry state 8~20
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
* High crush 6~21
bryandb+1+2m,h8,16i15 i12-9+4
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony break on airborne hit
* Jail from 1st attack
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
clivedb+1+2M,m12,10i17~18 i23-11-2c
* Weapon
* 6 chip damage on block
devil-jindb+1+2m15i23~38-9+4
* Cancel to r27 MCR with F (js27~)
* Balcony Break on air hit
eddydb+1+2m20i30-8+14c
Spike
fengdb+1+2m13i21~22-4+4
Floor Break
jack-8db+1+2l,l8,21i18-70-5d
* Floor Break
jindb+1+2M0i19~34-11~+4+17g~+32g
* Balcony Break
* +4a (-5) on BT hit
* Unparryable by traditional parries, Asuka, Nina, etc
* Opponent recovers crouching
* Power up in Heat
kingdb+1+2
* Damage taken during power crush state is recoverable
* Cancel into db1+2,2 (Emerald Elbow) on frames 17~60 with input 2
* Cancel to r30 JGR with input 3+4 on frame 35
* Cancel into movement or crouch or any attack on frame 40 (r40)
* Power crush 6~59
kumadb+1+2m,m4,4i14~15-9+2~3
larsdb+1+2m12i26-13+8
* Transition to DEN with input D (-6/+11)
* Backsway
lawdb+1+2m,h,m8,8,8i17-4+7
* Transition to DSS
leodb+1+2m17i21~23-9~-7+7
* Enter BOK -12 +4 with d
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Balcony Break
* Sabaki (partially restores remaining Heat time when successful during Heat)
* chip damage on block
* Parry state 4~20
miary-zodb+1+2h18i18+3+13c
* Balcony Break (airborne)
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Jail from 1st attack
pandadb+1+2mm4,4i14~15-9+2~3
pauldb+1+2M21i20~21-14+30a (+22)
* Shoulder
* Chip damage (11) if attack is absorbed
* Power crush 7~19
shaheendb+1+2ub!(m)40i64~65+42 (+11)
stevedb+1+2m21i28-13+14
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~
xiaoyudb+1+2
* Transition to HYP
* db+1+2: perform Hypnotist right
* ub+1+2: perform Hypnotist left
* Actionable for 70F
* Stance move properties change with amount of time spent in stance:
* 1 step: 20~24F
* 2 steps: 45~50F
* 3 steps: 70~90F
* Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
* Punch parry (+9 HYP, opponent BT)
* During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
* Successful parry partially restores remaining Heat time
* Alternate input ub+1+2
* Parry state 2~10?
yoshimitsuDB+1+2
* Continues as long as DB is held
* Transition to r25 releasing db
* Actionable after 10f, mashing delays follow-ups
* Follow-ups are fastest with inputs timed on frame 11
* High crush 11~
zafinadb+1+2L10i28~29-16+15a
* High crush 9~66
clivedb+1+2,1M,m, M12,10, 20i17~18 i23, i22~i23-13+24a (+9a)
* Balcony Break (BT)
* Weapon
* Combo from 2nd CH
* Transition to +41a (+23) GAR on airborne hit
* Cancel GAR transition with B
* 6 Chip damage on block
lawdb+1+2,1m,h,m, m8,8,8, 28i17, i22-16+16d (+6)
* Balcony Break
* Combo from 3rd CH
leodb+1+2,1m, m17, 20i21~23, i17~18-12~-11+22a (+17)
* Balcony Break
* Combo from 1st hit with delay
kumadb+1+2,1+2m,m, m,m4,4, 4,4i14~15, i15~16-110
pandadb+1+2,1+2mm, mm4,4, 4,4i14~15, i15~16-110
* Combos from 1st hit
+10 CH but only on the last hit
zafinadb+1+2,1+2L, m10, 20i28~29, i33-16+5a (-4)
* Combos from 1st hit
* Tornado when combo from first hit only.
* +37a (-10) on combo from first hit
* Balcony Break on airborn hit
kumadb+1+2,1+2,2m,m, m,m, m4,4, 4,4, 18i14~15, ,i20~21-15+22a (+12)
pandadb+1+2,1+2,2mm, mm, m4,4, 4,4, 18i14~15, ,i20~21-15+22a (+12)
fengdb+1+2,2m, l13, 10i21~22, i29~30-12+14g
* Combo from 1st CH with 4F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* -1c on crouching hit
* High crush 8~60
kingdb+1+2,2m,t15,20i15-9+35g
* Heat Engager
* Heat Dash +5 on block, +67a(+50a) on hit.
* Reversal Break after absorbing attack with muscle armor
* Elbow
* Effective startup is i32
* +35g on heat engager hit
* Shifts to throw on front grounded hit.
* +8g on normal hit without throw
* -5 on block after absorbing an attack with muscle armor.
* 6 chip damage on block after absorbing an attack with muscle armor.
* Transition into +12? JGR with input 3+4 on throw hit
kingdb+1+2,3+4
* Effective startup for stance moves is increased by 65 frames starting from db1+2 (Muscle Armor) startup
* pc7~ in heat
devil-jindb+1+2*m25i39~60+5g+7+37d (+29)
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 chip damage on block
devil-jindb+1+2**m42i61~63+10+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 chip damage on block
devil-jindb+1+4h!40i32~63-30c~+1c
* Balcony Break
* -22c~-19c on average
* Forces backroll on hit
alisadb+2m10i18~19-18-5
annadb+2m17i15~16-9+8s+36a
* Strong Aerial Tailspin
* Transition to r31 TOM on hit automatically
* +13a (+4) on BT hit
armor-kingdb+2m12i14-11+0
asukadb+2m22i20~21-11+32a (+22)
Tornado
* High crush 3~17
azucenadb+2sl8i11-4+7
* High crush 4~
bryandb+2m13i15~17-6+8
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
clivedb+2m10i17~18-12-1
* Weapon
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
* High crush 6~
dragunovdb+2m12i14~15-7+4
eddydb+2L10i18~19-18c-7-2
* High crush 6~55
fahkumramdb+2m16i16-10+1
* High evasion
fengdb+2l10i20~21-11+0
+0c on crouching hit
* High crush 6~30
heihachidb+2L25i23~25-18+6c
* Spike
* High crush 8~
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
* High crush 6
jindb+2m12i16-10-4
jundb+2L15i23~24-12+2+14g
* High crush 15~
kazuyadb+2m23i20-9c+7c+21d
Spike
kingdb+2m21i25~26-5c+19a
* Forces Crouching on block.
kumadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
larsdb+2m12i15-8+3
* Transition to SEN with input F (-5/+6)
lawdb+2m15i14-4+7
* Elbow
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leodb+2m16i16~17-9~-8+5
lidiadb+2m14i16~17-7+7
lilidb+2sl8i11-4+7
* High crush 4~
miary-zodb+2m10i15-11+2
ninadb+2m20i24~25-5+8+11 +61a
* Strong Aerial Tailspin
* Homing
pandadb+2L10i18-15-1
* Transition to HBS with D or 3+4 (-17/-3)
* High crush 6~51
pauldb+2M21i19~20-11+14d (-3) FDFA+28a (+18)
* Tornado
* Balcony Break
ravendb+2m13i13~14-4~-3+5~+6
reinadb+2l,l10,12i20~21,i9~10-16-3
shaheendb+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
stevedb+2l21i26-12+1c+14d
* Transition to r30 FC with d_db
* High crush 6~
victordb+2sl8i11-4+7
* High crush 4
xiaoyudb+2L13i18~19-8+5c+12
*
* High crush 6~
yoshimitsudb+2m8i15-5+6
zafinadb+2m17i13~14-13+3
claudiodb+2,1sl, m8, 12i11, i18-9+3
* Combo from 1st CH
* Jail from 1st block
* High crush 1~
clivedb+2,1m, M10, 23i17~18, i25~26-13+27a (+12a)
* Tornado
* Weapon
* Combo from 1st hit
dragunovdb+2,1m, m12, 10i14~15, i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Input can be delayed 11f
larsdb+2,1m, m12, 8i15, i15~16-8+6
ravendb+2,1m, h13, 15i13~14, i22~23-1~+0+8~+9
* Combo from 1st hit
* Transition to r22 SZN (-4/+5) with 3+4 or D
shaheendb+2,1m, h11, 24i14, i20-11+15c
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Combo from 1st hit with 10?F delay
* Move can be delayed by 8F
* Input can be delayed by 10F
* Forces tech backroll on hit
zafinadb+2,1m, m17, 16i13~14, i25-12+7
* Transition to standing with B (-12/+4)
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
dragunovdb+2,1,2m, m, m12, 10, 20i14~15, ,i25-14+29a (+23)
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
clivedb+2,1*m, M10, 27i17~18, i40~41-3+27a (+12a)
* Tornado
* Weapon
* 10 Chip damage on block
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
alisadb+2,2m, m10, 10i18~19, i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
fahkumramdb+2,2m, m16, 16i16, i25-13+1
* Elbow
* Combos from 1st hit
fengdb+2,2l, l10, 10i20~21, i28~30-17+25a
* Combo from 1st CH
* Cancel to r13 standing with B (-15/-4)
* High crush 1~30
jindb+2,2m, h12, 11i16, i8-12-7+43a
Jail from 1st attack
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
<Showing 2001-2400 of 6205 moves>