mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
heihachif+2~1,1+2m, m20, 24i13, i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
heihachidf+1,2m, m10, 20i13~14, i21-13+3
* Combo from 1st hit
heihachidb+3L10i16-13-2
heihachib+1,4m, m12, 24i14~15, i22~23-13+7a
* Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
* Low crush 24~
heihachiuf+1m25i24~25-13+14a (+5)
* Balcony Break
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
* Power crush 7~23
heihachiFUJ.1,2h, m13, 24i12~13, i21~22-13+13a
* Balcony Break
* Spike
* Combo from 1st hit with 8f delay
* Input can be delayed 9f
* Move can be delayed 7f
heihachiFUJ.1+2m25i18~19-13+6a (-3)
* Homing
* Balcony Break
* -7 on block after absorbing an attack
* Chip damage on block after absorbing an attack
* Power crush 7~17
hwoarang3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* -7c on crouching hit
* Transition to r17 LFS with F (+2/+8/+13)
hwoarangd+3l7i17-13-2
-2c on crouching hit
hwoarangd+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
hwoarangdb+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
hwoaranguf,n,4m20i23~25-13+32a (+22)
* Also possible during RFF
* Low crush
hwoarangSS.4l18i19~20-13+5c+31a
* Transition to RFF
hwoarangBT.3M20i14~16-13+38a (+28)
hwoarangBT.4M20i14~16-13+40a (+30)
* Transition to RFF
hwoarangBT.d+3L20i18~19-13-2+31a
* High crush 4~50
hwoarangLFS.3m10i14-13-7-2
* Transition to r17 LFS with F (+2/+8/+13)
* -7c on crouching hit
hwoarangRFF.f+4~4M20i18~20-13+41a (+31)
* Tornado
* Remains in RFF
hwoarangRFS.d+3L13i15-13-5+2
* Transition to RFF
* Increased chip damage scaling on block during heat
** 3 chip damage on block in heat
* cs10~19 crush state when canceled into followup
* High crush 10~25
hwoarangRFS.uf+4m20i17~18-13+30a (+20)
* Tornado
* Transition to RFF
* Increased chip damage scaling on block during heat
** 6 chip damage on block in heat
* Low crush 11~33
jack-82,3h, m10, 18i11, i19-13+5+30d (+22)
* Knee
* Balcony Break on airborne hit or CH
* Combo from 1st hit
* 2nd hit Balcony Break on CH
jack-81+2m,m8,14i15-13+67a (+51)
* Tornado
* Homing
* Instant Tornado
* High evasion from frames 4? to 12?
jack-8db+4l14i16-13-2
*
* High crush 6
jack-8b+4m16i13-13-2-2s
* Knee
jack-8u+1+2h23i19-13+49a (+39)
*
jack-8ws1m14i15-13+34a (+24)
*
jack-8FC.df+2m12i17-13-2
*
* High crush
jack-8GMH.3+4SM20i20 pc6-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* 6 chip damage on block when absorbing an attack
* Gain GMC on Heat activation
* Power crush 6
jack-8GMH.f+2m34i17-13+30a (+4)
* Balcony Break
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin2,4h, h9, 20i10, i24~27-13+7
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2f delay
* Enter ZEN -6, +14g r26 with F
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
jind+1m,t21,10i21-13+0d
* Balcony break on airborne hit
* Transition to attack throw on standing hit
* -9 on block after absorbing an attack and 8 chip damage on block
* Power crush 7~20
jindb+4l18i20~21-13+3+13g
jinub+4m15i15~17-13+19a (+9)+33a (+23a)
Balcony Break
* Low crush 9~20
* Floating state 21~23
jinuf+4m13i15~17-13+33a (+23a)
* Low crush 9~20
* Floating state 21~23
jinuf,n,4m20i23~i25-13+32a (+22a)
* Low crush 9~30
* Floating state 31~33
jinf,n,d,df:1M22i16~i17-13+36a (+26)
* Tornado
* Chip damage on block
jinf,n,d,df+1m20i16~i17-13+32a (+22)
* Tornado
* Turns into CD.df#1 while in heat
jinDVS.1m25i20~22-13+72a (+56)
* Tornado
* 9 chip damage on block
* Low crush 22~43
* Floating state 44~46
jinOTG.d+1+2L24i19~20-13-2 (-10)
* Spike
jun3m20i14~15-13+18a (+1)
Balcony Break
jun1+4,3,1SL,h, m, m5,8, 15, 20i14 i17, ,i33~34-13~-12+17a (+10)
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
junf+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
jundf+3+4,1m, m17, 20i24~25, i33~34-13+17a (+10)
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
junb+2,1,1m, h, m10, 7, 20i14~15, ,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
junb+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)
Combo from 1st hit with 8f delay
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
junws1,1,1h, h, m14, 7, 20i12~13, ,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
junws3M16i14~15-13+25a (+5)
* Low crush 17~33
* Floating state 34~36
junGEN.2m,t16,32i16~17-13~-12+0d
* Transition to attack throw on front standing or airborne hit
* Deals 12 damage to self (8 recoverable)
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* +10a (+1) and Balcony Break on BT hit
* Gain 8 Kazama Essence on normal hit or airborne hit
* Power crush 8~15
junIZU.1,2h, m7, 20i13~14, i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
junIZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~20
kazuya1+2m,m5,20i12 i15-13+13a
Balcony Break
kazuyaf+3m22i17-13+5+54a(+23)
Balcony Break on air hit
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyauf,n,4m20i23-13+32a(+22)
* Low crush 9~
kazuyaSS.4,1m, m14, 22i15, i21~22-13+21a (+12)
* Strong Aerial Tailspin
* Elbow
* Combo from 1st hit with 9f delay
* Move can be delayed 9F
* Recovers 5F faster on hit (t65 r28)
kazuyaDVK.OTG.db+1+2L20i24~29-13~-8+13a (+1)+16d
* Balcony Break on airborne hit
* +6c on standing normal hit
* Consumes 90F? of remaining Heat time
king3,2,2h, m, m17, 18, 24i15~16, ,i23~24-13+17g JGR
* Elbow
* Balcony Break
* Floor Break
* Transition to +17g JGR on hit
* Transition to +12g standing on hit with B
* Jail from 2nd hit with 10F delay
* Combo from 2nd CH with 10F delay
* Move can be delayed by 11F
* Input can be delayed by 12F
* Forces tech backroll on hit
* Opponent recovers crouching
king1+2,1m, m17, 21i18, i22-13+12a(+3)
* Balcony Break
* Combo from 1st hit with 3F delay
* Interrupt with i5 from 1st block
* Cancel move at frame 19 with B (-18/-9/-7)
* Input can be delayed by 3F
* Move cannot be delayed
kingf+2,d+1m, m12, 15i15~16, i22-13c+2c
* Floor Break
* Move can be delayed by 10F
* Input can be delayed by 12F
kingb+1,2h, h13, 20i12, i19~20-13+5+70a(+54)*
* Tornado
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 10F delay
* Launches opponent if b+1 on CH.
* Move can be delayed by 6F
* Input can be delayed by 10F
kingub+4m15i15-13+19a(+9)+33a(+23)
* Knee
* Jump straight up knee, very short range.
* Low crush 9~
kinguf+4m13i15-13+33a(+23)
* Knee
* Recovers 2F faster on hit or block (r30? t46?)
* Low crush 9~
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* i19 startup with buffered input
* Shifts to throw on front grounded CH.
* Unexecutable at long range from opponent
* High crush 6~29
kinguf,n,4m20i23~25-13+32a(+22)
* Low crush 9~
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
kingf,hcf+1t45(50)/70,5i10-13-22d(-50)
* Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Partially restores remaining Heat time.
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
kuma1+2m25i13~14-13+18g
* Balcony Break
* Heat Engager
* Forces crouch on hit
kumaf+2h11i12-13+3
kumadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
kumab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
kumauf+3m13i16~17-13+30a (+20)
* Panda: Very slightly increased vertical hitbox height (hits higher)
* Low crush 9~32
* Floating state 33~35
kumaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18cg
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Balcony Break on CH
kumaFC.df+2m12i18~19-13-2
*
kumaHBS.1M10i12-13+5+12
* Elbow
kumaHBS.1,2M, M10, 23i12, i24~25-13+6c+13c
* Combo from 1st hit with 20?F (charge) delay
* Hold 2 to power up, up to 2 charge levels
* Move can be delayed by 10F by holding 2
larsf+1+2m20i15~16-13+28
larsdb+2,3m, m12, 15i15, i19-13+8
* Tornado
* Wall Crush +20g on hit
* Input can be held to power up and deal more chip damage on block
* Input can be delayed by 5F? from 1st?
larsdb+1+2m12i26-13+8
* Transition to DEN with input D (-6/+11)
* Backsway
larsf,F+2M20i21~22-13+35a
* Tornado
* Transition to SEN on hit with input F (+37a)
** Switches sides
larsuf,n,4m20i23~25-13+32a (+22)
* Low crush
larsSEN.3M20i14~16-13+29a (+19)
* Low crush 14~
law1,2,2,1+2h, h, m, m5, 8, 10, 23i10, ,i19-13+5a (-4)
Balcony Break
law2,2,1+2h, m, m8, 10, 20i10, ,i19-13+5a (-4)
* Balcony Break
* Combos from 2nd hit CH
* Delay-able
law1+2M20i16~17-13~12+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time in heat
* Instant Tornado on CH
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
* Low crush 14~
lawdf+3m23i21-13+52a (+21)
* High crush 6~
lawdb+3l15i17-13+3c+13g
lawu+4m12i15-13+19a (+9)+33a (+23)
* Low crush
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
lawuf+4m14i15-13+33a (+23)
* Low crush 9~
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
lawf,F+2,1,3m, h, m12, 12, 23i14, ,i28-13+11a
* Balcony Break
* Combos off 2nd hit CH
* Delayable
lawss3l17i18-13+7+16c
* Transition to DSS on hit
lawBT.d+4l17i23-13+6c+26d
lawDSS.4l21i21-13+6c+38a
lee1,2,2h, h, m5, 9, 14i10, ,i20~21-13-2
* Move can be delayed 5F
* Input can be delayed 7F
* Combo from 2nd CH with 7F delay
lee2,2h, m10, 14i10, i20-13-2
* Combos from 1st hit CH
lee4,3,3h, h, m14, 14, i11, ,i19-13+8d
* Floor Break
* Combos from 2nd hit CH
lee4,4h, h14, 5i11, i10-13-2
* Jail from 1st attack
* Combo from 1st CH +20a (+13)
lee4,4,4h, h, h14, 5, 5i11, ,i10-13-2
* Jail from 1st attack
* Combo from 2nd hit with no delay
* Frame advantage on 1st CH: +25a (+18)
leef+1+2h,h12,20i13-13+18a (+9)
Balcony Break
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leedb+3+4L19i21-13+4+38a
leeub+3M20i18-13+20a (+13)+74a (+58)
* Tornado
* Low crush
leeuf+4m14i15-13+31a (+21)
* Knee
* Alternate input ub+4, u+4
* Low crush
leeb,n,4l20i21-13+3+12
*
* High crush
leeuf,n,4m20i23-13+32a (+22)
* Low crush
leews2,3m, m12, 24i14, i20-13+32a (+22)
* Tornado
* Combos from 1st hit
leeHMS.2m23i19-13+39a (+29)
* Tornado
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
* High crush 6~
leeMS.3,4m, m10, 10i15, i15-13+32a (+22)
*
leo1,2,1,1h, h, h, m5, 10, 16, 21i10, ,i18-13+12a (+3)
*
Balcony Break
* Combo from 3rd Hit
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
leodf+2m15i15~16-13~-12+28a (+18)
leob+1+2,1+2,2m, m, m15, 13, 25 (30)i17~18, ,i20~21-13~-12+17d (+12)
* Combo from 2nd CH
* Power up with motion input d,df,f+2
* 12 chip damage on block with motion input
* Deals 25 damage without motion input
leoub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
* Same move as uf+4
* Low crush 9~
leouf+4m15i15~16-13~-12+33a (+23)
* Can input with u+4
** Less forward movement
* Low crush 9~
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leouf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~
leows2m17i15~16-13~-12+28a (+18)
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
* High crush 1~
leoqcf+1L17i18~19-13~-12-1+11
* High crush 6~
leoKNK.3m13i20-13+28a (+18)
* Low crush 13~
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leroy2,1,2,1h, m, h, m10, 12, 17, 21i12, ,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)
* Balcony Break
* Tornado
* Elbow
* Combo from 3rd hit
* Delayable
leroy4,4h, m15, 13i12, i15~16-13~-12+3~+4
Combo from 1st hit
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* Power crush
leroydf+3,1,1+2m, h, m14, 12, 25i16, ,i20~21-13+34 (+13)
* Balcony Break
* Combo from 2nd hit CH
* Delayable
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
leroyd+3L8i16-13-2
leroyuf+3+4,1+2m,m, m8,10, 17 (11)i14~15,i10~11, i30~31-13+23a (+13)
* Balcony Break
* Combos from 1st hit
leroyuf,n,4m20i23~25-13+32a (+22)
* Low crush
leroyFC.df+4L14i15~16-13~-12-2~-1+3~+4
* High crush
leroyFC.df+4,1L, m14, 15i15~16, i20~21-13~-12+31a (+21)
Combos from 1st hit CH
leroyHRM.3L8i16-13-2
leroyHRM.b+4L17i20~21-13+4c+28a
Homing
* High crush
leroyOTG.db+2,1+2l, li17~18, -13-2
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lidiab+1+2m25i20-13+11a (+2)
* Balcony Break
* -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
lidiaf,F+4m12i18-13-2
lidiaf,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
lidiauf,n,4m20i23~25-13+32a (+22)
* Low crush 9~30
* Floating state 31~33
lidiaws1,4m, m12, 20i13~14, i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* High crush 10~45
lili3,1m, m12, 20i15~16, i27~28-13+14d
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Combo from 1st hit
* +11d on BT hit
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Move can be delayed 12f
lilid+1+2M25i20~21-13+13d
* Balcony Break
* Spike
* Recovers 2f slower on block
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~19
liliu+4m15i15~17-13+19a (+9)+33a (+23)
* Balcony Break
* Low crush 9~27
* Floating state 28~30
liliuf+3m13i15~17-13~-11+30a (+20)
* Recovers 3f faster on hit
* Low crush 9~30
* Floating state 31~33
lilif,F+2m20i16-13+21a
* Balcony Break (airborne)
liliuf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~30
* Floating state 31~33
liliBT.1,2h, M8, 20i8, i24~26-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Low crush 27~39
* Floating state 40~42
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
liliBT.d+3,4L, m8, 20i17~19, i22~24-13+27a (+12)
* Combo from 1st CH
liliDEW.2,1m, m13, 20i14, i22~23-13+17d
* Heat Engager
* Heat Dash +5 +67a (+50)
* Balcony Break
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 14f
* Move can be delayed 10f
liliRAB.3L20i20~21-13+3c+70a (+54)
* Homing
* Instant Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* High crush 6~
miary-zo4,4h, h12, 20i12, i29~30-13+6
* Jail from 1st attack
* Transition to BAO +6 r26 automatically on hit only
* Cancel BAO transition -13 +0 r32 with B
* Low crush 30~50
* Floating state 51~53
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
miary-zof+1+2,1+2m,m, m,m,m3,3, 3,2,2,i14~15 i8~9, i14~15 i7~8 i7~8-13+3
* Jail from 1st attack
miary-zodf+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 11~34
* Floating state 35~37
miary-zodf+3,3m, m15, 20i20~21, .i26~27-13+15a (+6)
* Balcony Break
* Weapon
miary-zodb+2,4m, m10, 17i15, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 9f delay
* Move can be delayed by 8F
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 15~38
* Floating state 39~41
miary-zob+1,4h, h10, 21i12~13, i22~23-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Move can be delayed 3f
* Launches opponent if first hit is CH +71a (+55)
* Low crush 19~39
* Floating state 40~42
miary-zob+3m9i16~17-13-2
miary-zob+3,4m, h9, 13i16~17, i24-13-5
* Combo from 1st hit
* Low crush 14~42
* Floating state 43~45
miary-zob+3,4,2m, h, h9, 13, 19i16~17, ,i28~29-13+7a (-2)
* Strong Aerial Tailspin
* Balcony Break
* Enter MOR -1 +19a (+10) r30 with F
* Chip damage on block
miary-zob+1+2m25i18-13+20a (+15)
* Balcony Break
* Spike
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~17
miary-zou+4m17i16~17-13+6+35a (+25)
* Knee
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 9~32
* Floating state 33~35
miary-zouf+4,4m, m10, 23i15~16, i24~25-13+67a (+51)
* Tornado
* Combo from 1st hit
* Instant Tornado on hit
* Low crush 1~49
* Floating state 50~52
miary-zows1,4m, m12, 20i13~14, i20-13+18a (+9)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 9f
miary-zows2m15i15~16-13+32a (+22)
* Jab evasion?
miary-zoMOR.1,4m, m14, 20i13, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 r36 with B
* Low crush 15~38
* Floating state 39~41
miary-zoMOR.3m20i17-13+12a (+3)
* Balcony Break
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~16
miary-zoMOR.4,3L, h10, 14i17, i22~23-13+6
* Balcony Break (airborne)
* Combo from 1st hit
nina2,3h, m10, 15i10, i18-13+0d
* Knee
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Transition to Triple Slaps throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
* High crush 10~
ninadb+3L17i20-13+4c+13a
ninadb+4,3L, m5, 21i16~17, i27~28-13+71a (+55)
* Tornado
* Combo from 1st CH with 1f delay
ninauf+2,1m, m10, 10i18, i21-13+49a (+40)
* Spike
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
ninaf,f,F+3,4m, m10, 21i20~21, i24~25-13+34a (+19)
* Tornado
* Combo from 1st hit
ninaws2m15i15~16-13+28a (+18)
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
panda1+2m25i13~14-13+18g
* Balcony Break
* Heat Engager
* Forces crouch on hit
pandaf+2h11i12-13+3
pandadb+1,2h, M11, 20i14~15, i22~23-13+4+13c
* Spike
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
pandab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
pandauf+3m13i16~17-13+30a (+20)
* Low crush
pandaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
pandaHBS.1m10i12~13-13+2+12
pandaHBS.1,2m, m10, 20i12~13, i24~25-13+4+13c
*Hold 2 to power up, up to 2 charge levels
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, +36a (+26)
* Balcony Break
* Reversal Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
paulH.d+1,2m, m16, 32i14~15, i29-13+29d (-7) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* H.d+1,2* at 27f charge
pauluf+3,4m, m15, 10i15~16, i13~14-13+32a (+22)
* Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32
pauluf+4m13i15~17-13+33a (+23)
* Low crush 8~29
* Floating state 30~32
pauluf,n,4m20i23~25-13+32a (+22)
* Can be delayed 12f after jump
* Additional range with delay
* Low crush 8~29
* Floating state 30~32
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
paulqcb+3,2,3L, m, M14, 20, 22i18~19, ,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
* High crush 6~
raven4~3,1m,m, l8,10, 15i16 i29~30, i34~35-13~-2+4~+5
Can be delayed
* High crush 1~
ravenf+1+2h,m10,20i18~19, i26-13+30a (+4)
* Balcony Break
* Frame advantage is -9 if an attack is absorbed
** 8 chip damage on block after absorbing an attack
* Power crush 7~
ravendf+1,4m, sm13, 25i14~15, i18~27-13+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
ravendf+2m15i16~18-13~-11+30a (+20)
* Launches crouching opponent
ravend+4L18i21-13-2+13g
* High crush 6~
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
ravenb+2,4,2h, h, sm12, 13, 21i15~17, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenub+1,2m, m11, 13i16, i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
* Can be performed during CD (Shadow Sprint)
ravenuf+3+4,4,2m, L, m17, 9, 21i23~25, ,i21-13+10a
Can be performed during CD (Shadow Sprint)
ravenqcf+1,2m, sm15, 21i16, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ravenuf,n,4m20i23~25-13~-11+32a (+22)
* Low crush 9~30
* Floating state 31~33
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Combo from 1st hit
* 14 damage with scaling from 1st
* Available only on hit or block
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* Power crush 6~
ravenBT.f+2,4,2m, h, sm13, 17, 21i17~18, ,i19~20-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
ravenSZN.1,4h, sm12, 25i14~15, i18~27-13+32a (-26)
* Spike
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
ravenSZN.3,2m, sm16, 21i16~17, i19~20-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
reinadb+4L7i16-13-2+2
reinab+1+2m20i18-13+14g
Balcony Break
* Power crush 7~
reinaub+4m13i17~18-13+16a (-1)
* Tornado
* Balcony Break
* Low crush 9~
reinauf+4m15i17~18-13+70a (+54)
* Tornado
* Low crush 9~
reinaws1m12i13-13+13 SEN
Transitions to SEN on hit
reinaSS.4l17i18~19-13+0+13g
reinaWGS.df+3M17i15~17-13+13a (-4)+23a (+17)
* Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)
** 4 chip damage on block
* 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
* Power crush 6~14
shaheen1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
* Combo from 1st or 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
shaheen4,4h, m16, 25i13, i24~25-13+20d
* Aerial combo from 1st CH
* When combo from 1st CH:
Floor Break
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 3F delay
* Transition to -11, +4, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheendf+3m20i17-13+21d
* Homing
shaheendf+4,1,3m, m, m13, 10, 28i14, ,i27~28-13+19a (+9)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush
shaheend+1L16i20~21-13+4+28g
* Partially restores remaining Heat time on hit
* High crush 6~52
shaheendb+3,4L, h12, 20i20~21, i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
* High crush
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
shaheenuf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
* Low crush 9
shaheenuf,n,4m20i23~25-13+32 (+22)
* Low crush
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
shaheenSNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Low crush
stevef+1+2,2m,h, m10,12, 20i15~16, i7~9, i18~19-13+3d
* Combo from 2nd hit
steved+1l12i16-13-2
* High crush 6~
stevedb+3l10i16-13+0
stevedb+1+2m21i28-13+14
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~
steveb+2m20i17-13+14
* Can evade highs
stevef,F+2m24i14~17-13c+12d
* Spike
steveWS.1,2m, m12, 17i11~12, i13~14-13+3c+23d
* Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F
steveLNH.2m22i16-17-13+61a (+51)
* Tornado
steveLWV.1,1m, m14, 22i14, i24~26-13+28a (+19)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
stevePAB.1,2,1h, h, m10, 14, 21i12~13, ,i18~20-13+8c+44a
* Spike
* Combo from 2nd CH with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 10F
stevePAB.b+2m25i28~29-13+11a (+2)
* Balcony Break
* Backswing Blow
stevePAB.df+1,1,2,1m, m, m, m12, 14, 12, 20i15~16, ,i16-13+17d
* Spike
* Combo from 3rd hit with 2F delay
* Jail from 3rd block with no delay
* Move can be delayed by 2F
stevePAB.f+2m18i18~19-13+31a (+16)
steveRWV.2m22i14-13+10a (+1)+31a (+5)
*
Balcony Break
victor4,3,2h, m, m15, 17, 25i13~14, ,i25~26-13+34d (+13)
* Balcony Break
* Combo from 2nd CH
* Deals 7 chip damage on block
victorf+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Combo from 2nd CH
victord+3l11i18~19-13-2
victord+4l10i16-13-2+0 (th)
victorb+1m11i14-13 / -5 PRF-3 / +5 PRF
* Transition to PRF with F
victorb+3,1m, m15, 25i17, i25~26-13+21a (+16)
* Combo from 1st hit with 7F delay
* Balcony Break
victorIAI.3m,th(m)13 (25)i17-13+25 (+10)
* Knee
* Power crush 8~16
victorIAI.4L17i18~19-13+3+8
victorPRF.2,2,1+2m, m, m9, 13, 31i12~13, ,i12-13+7d
* Combo from 2nd CH
xiaoyuf+2,1,4m, h, m12, 14, 20i16~17, ,i26~27-13+17a (+8)+62a (+42)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Move can be delayed by 10F
xiaoyub+1+2M,M8,12i15~16 i5~6-13+29a (+19)
*
xiaoyuub+3m23i20~21-13+36a (+26)
* Tornado
* Transition to AOP
* Low crush 18~
xiaoyuub+4M20i22~24-13+13d (-4)
* Tornado
* Balcony Break
* Power crush 7~21
xiaoyuuf+3m13i16~17-13+29a (+19)
* Low crush 9~
xiaoyuSS.4l19i18-13-2+29a
*
* High crush 6~
xiaoyuBT.1,2m, m17, 20i16~18, i24~25-13+17a
* Tornado
* Balcony Break
* Combo from 1st hit
* Cancel to r15 FC (-16/-7/+53a) with D
* Low crush 9~21
xiaoyuBT.1+2,1+2m,m, m6,6, 6,6i16~18,i3~5, i17~18, i4~5-13+8d
* Combo from 1st hit with 17F delay
* Move can be delayed by 8F
* Input can be delayed by 17F
xiaoyuHYP.3L17i20-13+7c
* Homing
* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.
* Consumes 450F of heat timer during heat
* High crush 6~30
yoshimitsu4~3m25i25~26-13+52a (+42)
* Tornado
* Evasive, can go under some mids
* High crush 4~22
* Floating state 10~50
yoshimitsuf+4m20i18-13+21a (+11)
* Balcony Break
* -9 on block after absorbing an attack
* 8 chip damage on attack absorbtion
* Power crush 7~17
yoshimitsuf+3+4m,M,M,M18,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Floor Break
* Head
* Floor break occurs on 4th hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically transitions to r55 IND on self-wallsplat
* Total and recovery frames on hit t88 r19
yoshimitsudf+2+3m18i17~18-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be performed in FC
* Faster startup and 20 damage with input f,n,d,df+2
* High crush 9~17
yoshimitsud+2,2,2M, m, M12, 15, 19i16~17, ,i25~27-13+16a (+9)
* Tornado
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsudb+1,2L, m12, 20i26~28, i25~26-13~12+0~+1+6g~+7g
* Balcony Break (airborne or CH)
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
yoshimitsuuf+3m15i15-13+32a (+22)
* Knee
* Can evade jabs at frames 5-7
* Low crush 9~33
* Floating state 34~36
yoshimitsuuf+3+4,3+4M, m20, 25i31~35, i25~26-13+52a (+42)
* Tornado
* Combo from 1st hit
* High crush 9~27
* Floating state 15~55
yoshimitsuf,F+3+4,1+2,3+4m, m, m15, 15, 20i22~24, ,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
* Low crush 1~13
* Floating state 14~54
yoshimitsuf,n,d,df+2m20i14~15-13+6g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
* High crush 6~14
yoshimitsuSS.2m22i16~17-13+28a (+18)
* Tornado
* Sidestep adds minimum 9f, effective startup i25~26
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
* High crush 6~
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
* Low crush 1~18
yoshimitsuFLE.3+4m25i25~26-13+52a (+42)
* Tornado
* Floating state 1~26
* High crush 6~22
yoshimitsuIND.3,3+4m, m15, 20i32~38, i27-13+52a (+42)
* Tornado
* Combo from 1st hit
* Tremendous forward travel
* Low crush 1~13
* Floating state 14~54
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
* High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
* High crush 22~
yoshimitsuNSS.f+3+4m20i21~25-13~-9+20a (+11)
* Balcony Break
* Head
* Cancel to r55 BT with b
* Enter IND +12a (+3) r29 with d+3+4 on hit
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit
zafinadf+1,2m, m10, 16i13~14, i15~16-13+3
* Combo from 1st hit with 3f delay
zafinadf+4m14i13-13+3
zafinadf+4,2m, m14, 20i13, i27~29-13+24a (+9)
* Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
zafinad+2,4,3m, m, m17, 10, 10i19~20, ,i28~31-13~-10+18a
* Combo from 1st and 2nd CH
zafinadb+2m17i13~14-13+3
zafinadb+4,2L, m14, 17i21~22, i29~32-13+68a (+52)
* Combo from 1st hit CH
* Instant tornado launch on standing hit only
zafinaub+4m18i17~18-13+19a (+9)+29a (+19)
* Balcony Break
* Recovers 2f faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33
zafinauf+4m18i17~18-13+29a (+19)
* Recovers 2 frames faster on hit (t48 r30)
* Low crush 9~30
* Floating state 31~33
zafinaws1,2m, m8, 8i15~16, i20~21-13+36a (+26)
* Combo from 1st hit with 9f delay
* Can always interupt with i10 from 1st block
* Delay does not change the timing of the attack
zafinaMNT.2,1,4m, m, m19, 10, 25i13~14, ,i27~28-13+13a (+4)
* Balcony Break
* Combo from 2nd hit
zafinaTRT.2M24i34~36-13+38a
* Tornado
* Recover 4f faster on hit (t64 r28)
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 8~33
zafinaTRT.4,3m, m10, 10i26, i28~31-13+18a
* Combo from 1st CH
alisa3m10i13~14-12~-11-1~+0
alisa3,f+2m, m10, 20i13~14, i24~28 i1~4 i1~4 i1~4 i1-12+5
* Weapon
* Combo from 1st hit
* 2 chip damage on block
* 6 chip damage on block in heat
alisaf+2,1m, m12, 20i17~18, i24~25-12+14c
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in heat
* Does not transition to DES when using Heat Dash
alisaf+4,1,4m, h, m14, 14, 24 (19)i16, ,i27~65-12~+26g+1a
* Aerial combo from 2nd hit
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
alisaf+1+2m25i14~15-12+14g
* Balcony Break
* Enter SBT -16 +10g r25 with 3_4
* Enter DBT -16 +10g r25 with f+3_f+4
* Opponent recovers crouching
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisad+4L12i17~18-12-1+8g
alisaws1M12i13~14-12-1
* Elbow
alisaSS.4L16i24~25-12+2
* High crush 6~35
alisaCLK.Bm18i19~20-12-1
* Cancel with B
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
* High crush 9~
alisaDBT.f+2L13i19~20-12+6c
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaDES.b+2m17i18~20-12+0+18a
* Weapon
* 5 chip damage on block
* 6 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit with 1?F delay
* Move cannot be delayed
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
annadf+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 8F edlay
* Move can be delayed by 10F
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
* Low crush 17~26
* Floating state 27~29
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
annadb+1m16i16~18-12+3
* Spike
* Transition to FC with DB_D_DF
annab+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
annaqcf+2m10i16-12+3
* Elbow
* Can be buffered
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
* High crush 6~
annaCJM.3m12i12~14-12+3
annaHAM.4m,m12,12i16~19 i4~6-12+6
* Balcony Break
* High crush 5~
armor-kingf+1+2m21i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
armor-kingdf+2m21i15~16-12+4+22a
armor-kingdf+3+4SM,t15,30i28~35-12~-18?+17d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
armor-kingd+3L14i17-12+2+9
armor-kingdb+2,3m, m12, 24i14, i26~27-12+11a(+2)
* Balcony Break
* Combo from 1st hit
armor-kingdb+2,4,2m, h, m12, 20, 24i14, ,i30~31-12+32a (+6)
* Balcony Break
* Combo from 2nd CH with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 12F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 12F
armor-kingb+2,1m, m10, 8i13, i18-12-1
* Combo from 1st hit
armor-kingb+3h17i16~18-12+66a (+50)
* Balcony Break
* Tornado
armor-kinguf+2m7i15~16-12-1
armor-kingws1m16i15~16-12+31a (+21)
Elbow
armor-kingSS.2l17i19~20-12+3+6c
* High crush
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.2,4m, m,t12, 15,20i15~16, i18~19-12+0d
* Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT
asuka1,2,4h, m, m5, 9, 18i10, ,i18~19-12+18a (-1)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
asukadb+3L17i20-12+4c+14g
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
azucena3,2m, m13, 20i14, i23~24-12+23g+33d (+25)
* Combo from 1st hit with 7f delay
* Move can be delayed 10f
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH or 2nd CH with 3F delay
* Move cannot be delayed
* Input can be delayed by 3F
bryan3,3,4m, h, m14, 13, 25i16, ,i28-12+37d (-21)
* Balcony Break
* Combo from 2nd CH
bryan4,3,4h, m, m15, 12, 16i12, ,i24~25-12+14a (+5)+33d (+25)
* Balcony Break
* Hold to power up and deal more chip damage on block
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryand+3+4,2l, m16, 25i19, i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
* Cancel to -23 -12 -7 FC with DB
bryandb+3L11i16~17-12-1+4
* High crush 6~
bryanSNE.uf+2,2,2,2m, m, m, m6, 4, 4, 9i13, ,i10-12-1s
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (2)
bryanSNE.uf+2,2,2,2,2m, m, m, m, m6, 4, 4, 9, 9i13, ,i10-12-2s
* Combo from 1st hit
* Chip damage 2 (22%) on block
bryanqcb+4M23i17~18-12+31a (+21)
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiodf+3,1m, m12, 18i14, i17~19-12+29a (+14)
* Tornado
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 8f
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
claudiouf+3+4,2m,m, m10,12, 14i17,i13~14, i20-12+30a (+4)
* Balcony Break
* Gain STB on hit
* Combos from 1st hit
claudiows3m20i16-12+11a (+2)
Balcony Break
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Tracking and range notes:
* Assuming i29 startup with 9f left sidestep
* SSL4 range: 2.45
* SSR4 range: 2.39
* Pseudo homing low?
cliveH.u+1+2M,m18,21i19~20,i20~21-12+3c
* Weapon 2nd hit
* Consumes 150F of remaining Heat time
* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
* 13 chip damage on block
clive3,2m, m,m16, 15,15 (20)i16, i23~24 i29~41-12~+0+22a (+12)
* Balcony Break
* Weapon
* Combo from 1st CH
* Jail from 2nd block
* 3rd hit never combos on standing hit
* 3rd hit available only on hit or block
* Interrupt with i4 from 1st block
* +23a (+13) on BT hit
* Power up in Heat (15,20dmg)
clivef+2m10i15-12-4
* Weapon
clivef+1+2m,m10,18i16~17 i19-12+20a (+10)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 5 chip damage on block
* 7 chip damage on block in heat
cliveH.df+1,1m, M,m10, 13,15i14~15, i22~23,i20~21-12+3c
* Weapon 2nd hit
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Move cannot be delayed by 2F
* Move is delayed by 2F
* Consumes 150F of remaining Heat time
* Transition to r15 PHX with F or 4 on hit or block (-1/+14c)
* 9 chip damage on block
clivedb+2m10i17~18-12-1
* Weapon
cliveqcf+1h5i20-31-12~-10+8c~+10c
* Balcony Break
* Weapon
* Hold to power up
* 1 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
* Forces tech backroll on hit
clivews1,2m, m11, 19i13~14, i26~27-12+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
cliveFC.df+2L18i19~20-12+3c
* Weapon
* High crush 1~20
clivePHX.2,1m, M12, 23i15, i25~26-12+24a (+9)
* Tornado
* Weapon
* On hit regain 5 additional recoverable health
* Combo from 1st hit with 4f delay
* Airborne combo from 1st CH with 12F delay
* Input can be delayed 16f
* Move can be delayed 10f
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11F delay
* Jail from 2nd hit with 2F delay
* Move can be delayed 9F
devil-jin3m16i17~19-12-6
devil-jin1+2m,m12,25i17 i25~26-12+7
* Homing
* Balcony Break
* Interrupt with i1 from 1st block
* 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
devil-jin1+4,2SL,h, m5,5, 20i16~17,i14, i24~25-12+72a (+56)
* Tornado
* Combo from 2nd CH
* 6 chip damage on block
devil-jinf+4m10i15~16-12-1
devil-jind+3L12i18~19-12-1+7c
* Pseudo homing
devil-jinws2m20i14~15-12~-11+72a (+56)
* Tornado
* First active frame range: 2.50
* 6 chip damage on block
* Slight jab evasion properties
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunov3,1,2m, h, m10, 8, 24i15~16, ,i19~21-12+12a (+3)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunov4,3h, m10, 18i12, i23~24-12+14c
* Spike
* Combo from 1st CH
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovdf+2m14i15~16-12+28a (+18)
Launches crouching opponent
dragunovb+1,2m, m14, 18i17, i25~26-12+18g
* Tornado
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching
dragunovu+4m21i22~23-12~13+15a
* Balcony Break
** on airborne hit
* Low crush 9~27
* Floating state 28~30
dragunovf,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Spike
dragunovws2m15i15~16-12+28a (+18)
<Showing 1201-1600 of 6205 moves>