
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| jin | b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
| jin | ws3 | m | 20 | i16~18 | -9 | +10g | +22a | * Homing * Balcony Break |
| jin | ZEN.1,3 | m, h,t | 14, 14,14 | i16~i17, i24~25 | -9 | +0d | * Combo from 1st hit * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit | |
| jin | ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
| jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Combo from 3rd CH * Input can be delayed 10f * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| jun | 2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | i12, ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5f delay * Input can be delayed 10f | |
| jun | 4 | h | 17 | i12 | -9 | +7 | +32d | |
| jun | f+2,1+2 | M, M | 20, 20 | i17~18, i29~32 | -9 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Jail from 1st attack * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| jun | f+3 | m | 13 | i16 | -9 | +7 | * Enter SS -16 +14g r21 with u_d * r21 when attacking after SS * r35 when blocking after SS | |
| jun | df+2,1+2 | m, M | 14, 12 | i16~17, i25~26 | -9 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * Deals 24 damage to self (16 recoverable) * Available only on hit or block * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | d+4,4 | L, h | 10, 20 | i15, i25~26 | -9 | +13a (+4) | * Balcony Break * Combo from 1st CH | |
| jun | d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Divine Aura: 12 chip damage on block * Divine Aura: +4 damage on hit (32) * Deals 12 damage to self (8 recoverable) * Unparryable (projectile) * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit * High crush 8~24 | |
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | Combo from 1st hit with 5f? delay | |
| jun | b+3,2 | m, M | 20, 22 | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | f,F+3 | m | 23 | i18~19 | -9 | +2 | * Homing * Balcony Break (airborne) | |
| jun | ws1,1 | h, h | 14, 7 | i12~13, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| jun | ws1,1,2 | h, h, M | 14, 7, 22 | i12~13, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage on block * Deals recoverable self-damage when not in Heat * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | GEN.3,2 | M, M | 14, 16 | i17~20, i24 | -9 | +33a (+18) | * Combo from 1st hit with 8f delay * Input can be delayed 10f * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| jun | MIA.1 | M | 30 | i24~25 | -9 | +72a (+56) | * Tornado * 12 Chip damage on block * Deals 9 damage to self (8 recoverable) * Unparryable * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| kazuya | 1,2,2~3 | h, h, m | 5, 8, 23 | i10, ,i23 | -9 | +6 | Interrupt with i21 from 2nd block | |
| kazuya | 4 | h | 18 | i12 | -9 | +2 | +27d | Balcony Break (CH) |
| kazuya | f+1+2 | m | 20 | i25 | -9 | +11a(+2) | * Balcony Break * Parries high and mid punches * 25 damage, +38d (+17) on successful parry * Parry state 3?~10? | |
| kazuya | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| kazuya | db+2 | m | 23 | i20 | -9c | +7c | +21d | Spike |
| kazuya | DVK.uf+1,3 | m, M | 16, 20 | i20, i30 | -9 | +17a (+0) | * Balcony Break * Consumes 180F? of remaining Heat time * Restores 30F of Heat on hit * Jail from 1st block * Combo from 1st hit * Available only on 1st hit or block * Low crush 9~27 * Floating state 28~30 | |
| kazuya | uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break * Low crush 9~ | |
| kazuya | f,F+2 | m | 20 | i16 | -9 | +13c | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 chip damage on block * Forces backroll onhit | |
| kazuya | f,F+4 | M | 22 | i17~18 | -9 | +5 | +29a(+23) | |
| kazuya | f,n,d,DF+4,4 | L, h | 15, 25 | i16, i30 | -9 | +10a (+9) | * Balcony Break * Combo from first hit * Low crush | |
| kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~ | |
| kazuya | ws1+2 | m | 25 | i13 | -9 | +8 | +24a | |
| kazuya | DVK.1+4 | M | 27 | i21~31 | -9 | +3a | * Tornado * Reversal Break * Balcony Break if an attack is absorbed * Consumes 300F? of remaining Heat time * +8a (-1) and balcony break on hit if an attack is absorbed * -7 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * More evasive when performed from crouching state * Power crush 6?~20? | |
| kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| king | 3 | h | 17 | i15~16 | -9 | +2 | ||
| king | 3,2 | h, m | 17, 18 | i15~16, i20~21 | -9 | +5c | * Elbow * Move can be delayed by 10F * Input can be delayed by 11F | |
| king | f+2,1 | m, h | 12, 25 | i15~16, i15~16 | -9 | +16a | * Heat Engager * Heat Dash +5 on block, +36a(+26a) on hit. * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| king | f+4 | m | 25 | i18~20 | -9 | +12a(+3) | Balcony Break Homing * Low crush 9~ | |
| king | f+2+3 | m | 27 | i20~24 | -9 | +8a(-1a) | * Heat Engager * Heat Dash +5 on block, +36a(+26a) on hit. * Balcony Break * Shoulder | |
| king | df+3 | m | 17 | i14 | -9 | +6s | * Forces standing on hit. * Tracks left side. | |
| king | db+1+2,2 | m,t | 15,20 | i15 | -9 | +35g | * Heat Engager * Heat Dash +5 on block, +67a(+50a) on hit. * Reversal Break after absorbing attack with muscle armor * Elbow * Effective startup is i32 * +35g on heat engager hit * Shifts to throw on front grounded hit. * +8g on normal hit without throw * -5 on block after absorbing an attack with muscle armor. * 6 chip damage on block after absorbing an attack with muscle armor. * Transition into +12? JGR with input 3+4 on throw hit | |
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay (buffered). * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | ws2 | m | 11 | i14 | -9 | +1s | * Homing * Forces Standing on hit. | |
| king | CD.DF+4 | m | 21 | i15~16 | -9 | +49a(+18) | +53a | * Knee * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
| king | JGR.3 | m | 30 | i22~23 | -9 | +12d (+2) | * Balcony Break * Homing * Power up into JGR.3* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. * Low crush 11~30 * Floating state 31~33 | |
| king | JGS.2 | m | 15/18/22 | i11~12 | -9/-2/0c | +12c | * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin. | |
| king | RAS2.1 | t | 7/15 | -9 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR. | ||
| king | UT,1+2 | t | 25 | -9 | +1d | * 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | ||
| kuma | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| kuma | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| kuma | db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| kuma | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| lars | H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado * Elbow * Consumes 240F of remaining Heat time * 9 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a (+5) | * Homing * Balcony Break on CH |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| law | 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-4 oB, +9g oH, +14d CH) |
| law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-4 oB, +9g oH, +14d) |
| law | 3 | h | 12 | i12 | -9 | +2 | ||
| law | 4 | h | 15 | i13 | -9 | +7 | ||
| law | d+1,3 | l, h | 15, 21 | i21, i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break * Tornado on CH |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-4 oB, +9 oH, +14d CH) |
| law | f,F+4 | m | 17 | i20 | -9 | +19cg | Balcony Break * Low crush | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| law | BT.4 | h | 14 | i11 | -9 | +2 | ||
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 5 more damage. | |
| lee | 3~3 | h | 18 | i30? | -9 | +2 | * | |
| lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
| lee | 4,3,4 | h, h, m | 14, 14, | i11, ,i30 | -9 | +42d | * Tornado * Low crush | |
| lee | 4,4:4 | h, h, h | 14, 5, 12 | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager * Heat Dash +5g +34d * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 1f-5f delay only * Frame advantage on 1st CH: +29a (+22) * 4 Chip Damage on block * 5 Chip Damage on block in heat | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 | i15, ,i23 | -9 | +69a (+53) | * Tornado * If only last hit connects +28a (+13) * Combos from 1st hit * 4 can be input after the 2nd hit on-wards * Low crush | |
| lee | f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 | i15, ,i23 | -9 | +69a (+53) | * Tornado * 10 chip damage * Perfect Input not required during Heat * 4 must be input during frames 7?-9? of previous hit * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Combos from 1st hit * 4 can be input after the 2nd hit on-wards * Low crush | |
| lee | df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| lee | df+4,4 | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | * Heat Engager * Heat Dash +5, +34d * Combo from 1st hit with 7F delay | |
| lee | d+4,n,4 | l, h | 7, 16 | i12, i23 | -9 | +2 | +27a (+17) | * Links to attacks from 4 (4,4:4, 4,3,4, etc.) * Combos from 1st hit CH |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| lee | b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break * Power crush | |
| lee | uf+3 | m | 12 | i25 | -9 | +2 | * Low crush | |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +5, +36d * Balcony Break * Slight low profile | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage * Low crush 9~ | |
| leo | f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break * Sidesteps to the right | |
| leo | df+3 | m | 22 | i17~19 | -9~-7 | +6a (-3) | +27a (-9) | * Homing * Balcony Break |
| leo | db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5g, +64a (+42) * Balcony Break * Combo from 1st hit * Low crush 12~ | |
| leo | db+1+2 | m | 17 | i21~23 | -9~-7 | +7 | * Enter BOK -12 +4 with d | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 | |
| leo | ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH * Alternate input CD.3,1,2 |
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | SS.1+2 | m | 30 | i19 | -9 | +14a (+5) | +29d | * Balcony Break |
| leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | * High crush 0~17 | |
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Enter KNK -9 +9 with b | |
| leo | KNK.1 | h | 12 | i18 | -9 | +2 | * Transition to r25 BOK with D (-7/+4) | |
| leroy | H.b+1+2 | 20 | -9 | +35a (+27) | * Balcony Break * Consumes 210F of remaining Heat time * Crumple stun +14F after CH | |||
| leroy | 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | * Combo from 1st hit CH * Slightly delayable * Jails unless delayed | |
| leroy | 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit | |
| leroy | 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM * Combo from 1st hit * Jail from 1st block | |
| leroy | f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit | |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7?F delay * Move can be delayed by 3?F * Input can be delayed by 7?F * Interrupt with i3 from 1st block |
| leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
| leroy | db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | HRM.2,3 | h, h | 14, 23 | i12~13, i24~25 | -9~-8 | +16a (+9) | * Tornado * 9 chip damage on block * Combo from 1st hit with 6F delay * Move can be delayed by 10F * Input can be delayed by 11F * Low crush 22~37 | |
| lidia | 3 | h | 9 | i15 | -9 | +7 | ||
| lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lidia | uf+3 | M | 28 | i25~27 | -9 | +15c | * Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27 | |
| lili | H.RAB.2 | m | 24 | i20 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Partially consumes remaining Heat Time | |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Powers up in Heat * Chip on block [6] * Low crush 22~42 * Floating state 43~45 | |
| lili | 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 4f * Move cannot be delayed * Low crush 17~35 * Floating state 36~38 | |
| lili | f+2 | h | 10 | i12~13 | -9 | -1 | ||
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| lili | f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break * Jail from 1st attack * +12d on hit if the first kick whiffs * Low crush 11~27 * Floating state 28~30 | |
| lili | db+3 | h | 22 | i19~22 | -9~-6 | +34d | +46a | * Balcony Break * High crush 6~18 |
| lili | u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 10f, effective startup i28~29 | |
| lili | uf+1 | m | 21 | i16~18 | -9 | +9d | Floor Break | |
| lili | uf+4,3 | M, m | 18, 25 | i25~29, i24 | -9 | +15d | +32d (+24) | * Tornado * Balcony Break * Combo from 1st hit with 10f delay * Input can be delayed 13f * Move can be delayed 7f |
| lili | uf+3+4 | m | 15 | i15~18 | -9~-6 | +2~+5 | * Knee * Low crush 9~29 * Floating state 30~32 | |
| lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| lili | DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| lili | DEW.1,4 | m, m | 12, 26 | i15~16, i25~31 | -9 | +2a (-7) | * Balcony Break * Combo from 1st CH with 7f delay * Input can be delayed 12f * Move can be delayed 10f * Chip damage on block [7] * Power up in Heat * Low crush 19~39 * Floating state 40~42 | |
| lili | DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | 1+2 | m,h | 8,16 | i15 i11~12 | -9 | +4 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break (airborne) * Wall Crush +16g on hit * Jail from 1st attack * Good sidestep right tracking * Hit vs BT +18a (+9) | |
| miary-zo | f+4,2 | m, m | 12, 20 | i18, i31 | -9 | +16a (+7) | * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Chip damage on block * Interrupt with i7 from 1st block * f+4,d+2 to push opponenet to foreground * f+4,u+2 to push opponenet to background * Power up in Heat | |
| miary-zo | f+4,4,4 | m, h, h | 12, 15, 30 | i18, ,i30~31 | -9 | +14d | * Balcony Break * Input can be delayed 1f * Move cannot be delayed * Hit vs BT +11d * Low crush 8~34 * Floating state 35~37 | |
| miary-zo | f+3+4 | m | 10 | i18 | -9 | +3 | * Low crush 9~18 * Floating state 19~21 | |
| miary-zo | df+3 | m | 15 | i20~21 | -9 | +4 | * Homing * Weapon | |
| miary-zo | b+1 | h | 10 | i12~13 | -9 | +4 | +4s | * Elbow |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| miary-zo | H.u+3,2 | m, m | 17, 27 | i17~18, i30~32 | -9 | +65a (+49) | * Tornado * Weapon * Combos from 1st hit * Available only on hit or block * 5 chip damage on block * Partially consumes remaining Heat Time * Low crush | |
| miary-zo | f,F+2 | m | 14 | i15~16 | -9 | +7 | ||
| miary-zo | f,F+2,2 | m, m | 14, 14,4,10 | i15~16, i22~23 i5 i5 | -9 | +32a (+6) | * Balcony Break * Weapon * Combo from 1st hit * Available only on hit or block * Chip damage on block * Power up in Heat | |
| miary-zo | f,F+3 | m | 19 | i20~21 | -9 | +6 | * Strong Aerial Tailspin * Homing * Balcony Break (airborne) | |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| miary-zo | 1+3 | t | 35 | i12~14 | -9 | -5d | * Floor Break * Homing * Throw break 1 or 2 * Transition to WAL on throw break if Miary Zo makes contact with a wall | |
| nina | 1,2,1,1+2 | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | i10, ,i25 i32 i39 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH * Chip damage on block * Power up in Heat | |
| nina | 3,2 | h, m | 14, 22 | i14, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| nina | 4,2 | h, m | 15, 22 | i11, i19 | -9 | +36a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Chip damage on block * Cancel to r38 FC with D | |
| nina | f+4,2 | m, h | 15, 22 | i21~22, i18 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 14f delay * Input can be delayed 15f * Move can be delayed 9f | |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8 | * Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block | |
| nina | db+4 | L | 5 | i16~17 | -9a | +2 | * High crush 6~16 | |
| nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| nina | uf+4 | h | 23 | i18 | -9 | -1 | * Low crush 9~30 * Floating state 31~33 | |
| nina | ws1,1+2 | m, h,h,h | 17, 6,6,6 | i13~14, i25 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 2nd attack * Chip damage on block * Powered up in heat | |
| nina | ws4,2 | m, m | 15, 22 | i11~12, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| nina | ws4,3,1+2 | m, h, h,h,h | 15, 24, 6,6,6 | i11~12, ,i28 i5 i5 | -9 | +34a (-24) | * Balcony Break * Jail from 3rd attack * Combo from 2nd hit * Combo from 1st CH * Chip damage on block * Powered up in heat | |
| nina | SS.1+2,1+2 | m, sm,sm | 22, 8,8 | i19, i30,i5 | -9 | +16a (+16) | * Balcony Break * Weapon * Only occurs on 1st hit hit or block * Combos from 1st hit * Jails from 1st hit * 6 Chip damage on block | |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * Powered up in heat | |
| nina | HHD.1 | t | 20 | -9 | +3 | * Removes Recoverable Health * Throw break 1 * Powered up input: HHD.3,4,2+4 * Alternate name: Double Snap | ||
| nina | HHD.2 | t | 25 | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Powered up input: HHD.1,3,2+4,1+2 | ||
| panda | df+2 | m | 10 | i15~16 | -9 | +2 | ||
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break * Homing | |
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | f+3 | h | 11 | i16~17 | -9 | +2 | * Homing | |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| paul | FC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
| raven | 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +45a (+35) on hit, +5 on block | |
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit * Can be delayed * Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Can transition to r30 BT at -6/+6 with B | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow * Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D | |
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * Transition to second hit on hit * Recovers heat on normal hit | |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Can transition to SEN (+2/+13) with input F * Cannot block up to i12 on empty transition on block | |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9 | +9d | * Balcony Break * Spike * Combo from 1st hit | |
| reina | WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Deals chip damage on block | |
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| shaheen | FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Partially restore remaining Heat time on hit | |
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH | |
| steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
| steve | FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Move can be delayed by 1F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~ | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5g +43a(+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit *delayable | |
| victor | 4 | h | 15 | i13~14 | -9 | +1 | ||
| victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | ||
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * 7 chip damage on block * Power crush 7~ |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | ||
| victor | uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Combo from 1st hit * Deals 6 chip damage on block |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Deals 9 chip damage on block * FUFA knockdown on CH |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 11F * Input can be delayed by 12F | |
| yoshimitsu | 1,1 | h, m | 5, 19 | i10, i23 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Move can be delayed 3f * Interrupt with i4 from 1st block * 3 chip damage on block * Power up in NSS or Heat |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to r15 with b * Cancel into block is -12 * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| yoshimitsu | d+1 | M | 15 | i24~25 | -9 | +1c | +6a | * Floor Break * Weapon * 4 chip damage on block * Power up in NSS or Heat |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | d+2,1 | M, h | 12, 23 | i16~17, i27~28 | -9 | +17a (+8) | * Balcony Break * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | db+2,2 | m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2 | m, m, m | 8, 7, 6 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
| yoshimitsu | db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | i15, ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit * Combo from 3rd CH | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5g, +36a (+26) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good SSR tracking * Power up in NSS or Heat | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -9 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit * Partially uses remaining Heat time | |
| yoshimitsu | uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | uf+3+4,1,4,1 | M, h, m, M | 20, 8, 15, 15 | i31~35, ,i24~25 | -9 | +1c | +6a | * Floor Break * Weapon * 4 chip damage on block * Power up in NSS or Heat |
| yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Floor Break * Weapon * Can transition to d+1*,n * 9 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow * Cannot be buffered * Increased pushback on CH | |
| yoshimitsu | SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
| yoshimitsu | FLE.1+2 | m | 16 | i18~19 | -9 | +4 | +31a (+21) | * Tornado * Head * High crush 6~17 |
| yoshimitsu | KIN.1,1 | m, m,m | 10, 5,15 | i17, i23~24 i14~15 | -9 | +7c | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat | |
| yoshimitsu | KIN.b+2 | m | 15 | i15~16 | -9 | +2 | Weapon | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less | |
| yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Floor Break * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only * Low crush 1~12 * High crush 12~ * Floating state 13~ | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Input can be delayed 14f * Move can be delayed 9f | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 43 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 43 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 43 * Available only on hit or block * Power crush 7~23 | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| zafina | uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin * Homing * High crush 6~35 | |
| zafina | MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH | |
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
| alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 * Low crush 9~23 * Floating state 24~26 |
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51 | |
| alisa | f,F+3,4,4 | m, h, m | 12, 15, 25 | i18~19, ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37 | |
| alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break * Floating state 1~5 * Low crush 6~54 * Floating state 55~57 | |
| anna | FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Combo from 1st CH * Jail from 1st block | |
| armor-king | f,F+3+4 | h | 35 | i23~24 | -10 | +10c | * Balcony Break * Forces tech backroll wakeup on hit ** Opponent recovers crouching * 10 chip damage on block * Low crush 14~ | |
| armor-king | f,n,d,df+2 | h | 20 | i11~12 (i14+) | -10 | +36a (+26) | * Can also be performed with f,n,df#2 (i13+) * t39? r27? on hit | |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block | |
| asuka | db+1 | m | 13 | i14 | -10 | +6 | * High crush 6~13 | |
| asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D * High crush 6~ |
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Move can be delayed 8f |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | Combo from 1st hit | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, ,i35~36 | -10 | +25a (-1) | * Balcony Break * Combo from 1st hit * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 8F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move can be delayed 9f |
| bryan | d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH | |
| bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +40d (-18) if Bryan has SNE already * Chip damage on block | |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH | |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado * Combo from 2nd hit * Opponent recovers FUFA on hit | |
| claudio | 3 | m | 14 | i14 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Spike * Combo from 1st hit | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st hit * Combo from 1st hit | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Combo from 1st hit with 15f delay * Jail from 1st attack with no delay * Move can be delayed 7f | |
| devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike * Combo from 1st CH * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Input can be delayed 12f | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Move can be delayed by 5F * Input can be delayed by 6F | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | uf+2 | m | 18 | i18 | -10 | +3 | +52a (+21) | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 9~ | |
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
| heihachi | FUJ.2 | m | 20 | i15~16 | -10 | +75a (+59) | * Tornado * Chip damage on block * High crush 6~14 | |
| heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 8~ | |
| heihachi | WAR.1+2 | m | 31 | i12 | -10 | +32a (+24) | * Balcony Break * Chip Damage on block | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ |