mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jinb,f+2,3m, m15, 17i15~i16, i25-9+6+59a
* Combo from 1st hit with 4f delay
* Input can be delayed 9f
* Enter ZEN +2 +17g +71a r20 with F
jinws3m20i16~18-9+10g+22a
* Homing
* Balcony Break
jinZEN.1,3m, h,t14, 14,14i16~i17, i24~25-9+0d
* Combo from 1st hit
* Transition to attack throw on standing or airborne hit
* +33a (+18) on side hit
* +18a (+11) and balcony break on BT hit
jinZEN.3m20i17~i18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
jun2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Combo from 3rd CH
* Input can be delayed 10f
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
jun2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
jun4h17i12-9+7+32d
junf+2,1+2M, M20, 20i17~18, i29~32-9+32a (+17)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Jail from 1st attack
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
* Gain 16 Kazama Essence on Heat activation
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junf+3m13i16-9+7
* Enter SS -16 +14g r21 with u_d
* r21 when attacking after SS
* r35 when blocking after SS
jundf+2,1+2m, M14, 12i16~17, i25~26-9+38a (+28)
* Combo from 1st hit
* Chip damage (4) on block
* Deals 24 damage to self (16 recoverable)
* Available only on hit or block
* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
jund+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable (projectile)
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
* High crush 8~24
junb+2m10i14~15-9+2
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 5f? delay
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junb+2,1,2m, h, M10, 7, 20i14~15, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junb+2,2m, m10, 10i14~15, i16~17-9+3
Combo from 1st hit with 5f? delay
junb+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Combo from 1st hit
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junuf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junf,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
junSS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
* Restores 3 health and 3 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junGEN.3,2M, M14, 16i17~20, i24-9+33a (+18)
* Combo from 1st hit with 8f delay
* Input can be delayed 10f
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
junMIA.1M30i24~25-9+72a (+56)
* Tornado
* 12 Chip damage on block
* Deals 9 damage to self (8 recoverable)
* Unparryable
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
kazuya1,2,2~3h, h, m5, 8, 23i10, ,i23-9+6
Interrupt with i21 from 2nd block
kazuya4h18i12-9+2+27d
Balcony Break (CH)
kazuyaf+1+2m20i25-9+11a(+2)
* Balcony Break
* Parries high and mid punches
* 25 damage, +38d (+17) on successful parry
* Parry state 3?~10?
kazuyadf+4m10i13~14-9+2
kazuyadb+2m23i20-9c+7c+21d
Spike
kazuyaDVK.uf+1,3m, M16, 20i20, i30-9+17a (+0)
* Balcony Break
* Consumes 180F? of remaining Heat time
* Restores 30F of Heat on hit
* Jail from 1st block
* Combo from 1st hit
* Available only on 1st hit or block
* Low crush 9~27
* Floating state 28~30
kazuyauf+3m25i19-9+17(+9)
* Balcony Break
* Low crush 9~
kazuyaf,F+2m20i16-9+13c
* Heat Engager
* Heat Dash +36a (+26a) on hit, +5 on block
* Balcony Break
* 6 chip damage on block
* Forces backroll onhit
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kazuyaf,n,d,DF+4,4L, h15, 25i16, i30-9+10a (+9)
* Balcony Break
* Combo from first hit
* Low crush
kazuyaf,n,d,df+3h30i18~27-9+12a (+2)
* Balcony Break
* 12 chip damage on block
* Low crush 9~
kazuyaws1+2m25i13-9+8+24a
kazuyaDVK.1+4M27i21~31-9+3a
* Tornado
* Reversal Break
* Balcony Break if an attack is absorbed
* Consumes 300F? of remaining Heat time
* +8a (-1) and balcony break on hit if an attack is absorbed
* -7 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
* More evasive when performed from crouching state
* Power crush 6?~20?
kazuyaDVK.f,F+2m,th20,20i16-9+0d
* Transition to throw on hit
* Consumes 150F? of remaining Heat time on throw hit
* Increased tracking to left sidesteps during Heat
* Throw can be canceled with B
* 6 chip damage on block
king3h17i15~16-9+2
king3,2h, m17, 18i15~16, i20~21-9+5c
* Elbow
* Move can be delayed by 10F
* Input can be delayed by 11F
kingf+2,1m, h12, 25i15~16, i15~16-9+16a
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Combo from 1st hit with 4F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
kingf+4m25i18~20-9+12a(+3)
Balcony Break
Homing
* Low crush 9~
kingf+2+3m27i20~24-9+8a(-1a)
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Shoulder
kingdf+3m17i14-9+6s
* Forces standing on hit.
* Tracks left side.
kingdb+1+2,2m,t15,20i15-9+35g
* Heat Engager
* Heat Dash +5 on block, +67a(+50a) on hit.
* Reversal Break after absorbing attack with muscle armor
* Elbow
* Effective startup is i32
* +35g on heat engager hit
* Shifts to throw on front grounded hit.
* +8g on normal hit without throw
* -5 on block after absorbing an attack with muscle armor.
* 6 chip damage on block after absorbing an attack with muscle armor.
* Transition into +12? JGR with input 3+4 on throw hit
kingb+2,1h, h16, 21i14, i20~21-9+19a(+10)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay (buffered).
* Move can be delayed by 10F
* Input can be delayed by 15F
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kingCD.DF+4m21i15~16-9+49a(+18)+53a
* Knee
* Special down state that allows low juggle (on normal hit).
* Crumple on CH for full combo.
kingJGR.3m30i22~23-9+12d (+2)
* Balcony Break
* Homing
* Power up into JGR.3* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
* Low crush 11~30
* Floating state 31~33
kingJGS.2m15/18/22i11~12-9/-2/0c+12c
* Forces Crouching on hit.
* Forces Crouching on block from 3rd spin on.
* Damage increase up to 3rd spin.
kingRAS2.1t7/15-9+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
kingUT,1+2t25-9+1d
* 1+2 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
kumadf+2m10i15~16-9+2
kumadf+3m13i16-9+2
* +2c on crouching hit
kumadb+1+2m,m4,4i14~15-9+2~3
kumab+2m12i15-9+2
kumaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
larsH.LEN.2m20i16~17-9+65a (+49)
* Tornado
* Elbow
* Consumes 240F of remaining Heat time
* 9 chip damage on block
* High crush 1~15
* Low crush 16~34
larsf+4m12i17-9+7
* Knee
larsf+4,1m, m12, 8i17, i21~22-9+2
Combo from 1st CH
larsb+1m17i15~17-9+4+14a (+5)
* Homing
* Balcony Break on CH
larsb+1+2m,m4,20i21~22,i8~9-9+9
* Balcony Break
* Homing
* Can evade jabs from range
larsf,F+1+2m20i16~17-9+14 (+5)+59a (+39)
* Elbow
* Balcony Break
* 4 chip damage on block
larsLEN.2m25i16~17-9+25 (+15)
* Tornado
* Elbow
* 8 chip damage on block
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
* High crush 1~15
* Low crush 16~
law1,2,2,2h, h, m, h5, 8, 10, 15i10, ,i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-4 oB, +9g oH, +14d CH)
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-4 oB, +9g oH, +14d)
law3h12i12-9+2
law4h15i13-9+7
lawd+1,3l, h15, 21i21, i24-9+20a (+11)+65a (+45)
* Balcony Break
* Tornado on CH
lawb+1m12i14-9+2
* Transition to DSS with F
** (-4 oB, +7 oH)
lawb+2,2m, h12, 15i16, i13-9+4+9d
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-4 oB, +9 oH, +14d CH)
lawf,F+4m17i20-9+19cg
Balcony Break
* Low crush
lawws1,2m, h10, 25i13, i16-9+14c
* Balcony Break
* Delayable
* Forces tech backroll on hit
lawBT.4h14i11-9+2
lawDSS.f+3m27 (32)i20-9+22d (+12)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 8 chip damage on block
* 9 chip damage on block (Just Frame)
* While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 5 more damage.
lee3~3h18i30?-9+2
*
lee4h14i11-9+2+2s
lee4,3,4h, h, m14, 14, i11, ,i30-9+42d
* Tornado
* Low crush
lee4,4:4h, h, h14, 5, 12i11, ,i20~21-9+15a (+6)
* Heat Engager
* Heat Dash +5g +34d
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 1f-5f delay only
* Frame advantage on 1st CH: +29a (+22)
* 4 Chip Damage on block
* 5 Chip Damage on block in heat
leef+2m12i14-9+2
leef+3,3,3,3,3,4m, m, h, h, h, h6, 3, 3, 3, 3, 25i15, ,i23-9+69a (+53)
* Tornado
* If only last hit connects +28a (+13)
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
* Low crush
leef+3,3,3,3,3:4m, m, h, h, h, h6, 3, 3, 3, 3, 26i15, ,i23-9+69a (+53)
* Tornado
* 10 chip damage
* Perfect Input not required during Heat
* 4 must be input during frames 7?-9? of previous hit
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
* Low crush
leedf+4m14i13-14-9+5
Transition to -9, +5 HMS with 3
leedf+4,4m, h14, 22i13-14, i22-23-9+10g
* Heat Engager
* Heat Dash +5, +34d
* Combo from 1st hit with 7F delay
leed+4,n,4l, h7, 16i12, i23-9+2+27a (+17)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.)
* Combos from 1st hit CH
leeb+2,4h, h9, 16i14, i27-9+6
* Balcony Break
* Automatically transitions to HMS on hit or block
leeb+3+4h23i20-9+15a (+6)
* Balcony Break
* Power crush
leeuf+3m12i25-9+2
* Low crush
leef,F+3m23i14~15-9+21d (+11)
* Heat Engager
* Heat Dash +5, +36d
* Balcony Break
* Slight low profile
leef,f,F+3m14i14-9+16a (+9)
* Knee
* Alternate input wr3
* Low crush
leeHMS.u+3m32i20~22-9+23d (+13)
* Balcony Break
* Transition to -9, +23d (+13) FC with D
* 7 chip damage
* Low crush 9~
leof+2+3h21i20~21-9~-8+11a (+2)
* Balcony Break
* Sidesteps to the right
leodf+3m22i17~19-9~-7+6a (-3)+27a (-9)
* Homing
* Balcony Break
leodb+2m16i16~17-9~-8+5
leodb+2,4m, h16, 24i16~17, i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, +64a (+42)
* Balcony Break
* Combo from 1st hit
* Low crush 12~
leodb+1+2m17i21~23-9~-7+7
* Enter BOK -12 +4 with d
leob+1+3,P.2m30i14~15-9~-8-9a
* Balcony Break
* Combo from parry
* Gain LTG on hit
leob+2m11i14-9+0
leouf+3m21i17~21-9~-5+13a (+4)
Balcony Break
* Can input with u+3
** Less forward movement and deals 20 damage
* Low crush 9~
leof,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2
leows4m8i11~12-9~-8+2
Alternate input CD.4
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 0~17
leoqcf+2m14i17-9+9
* Enter KNK -9 +9 with b
leoKNK.1h12i18-9+2
* Transition to r25 BOK with D (-7/+4)
leroyH.b+1+220-9+35a (+27)
* Balcony Break
* Consumes 210F of remaining Heat time
* Crumple stun +14F after CH
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Combo from 1st hit CH
* Slightly delayable
* Jails unless delayed
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
leroyf+2h15i14~16-9~-7+2~+4
Elbow
leroyf+2,3,4h, m, m15, 15, 20i14~16, ,i21~22-9+8+38d (+30)
* Knee
* Transition to HRM
* Combo from 2nd hit CH
leroyf+4m14i16~17-9~-8+4
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7?F delay
* Move can be delayed by 3?F
* Input can be delayed by 7?F
* Interrupt with i3 from 1st block
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
leroydb+1m12i16~17-9~-8+1~+2
leroyb+4m16i17~18-9+4
Homing
leroyuf+1h17i16~17-9+5
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2
* Parry state 6~13
leroyws1,4m, m14, 16i13~14, i21-9+3
* Transition to HRM
* Combos from 1st hit
leroyHRM.2,3h, h14, 23i12~13, i24~25-9~-8+16a (+9)
* Tornado
* 9 chip damage on block
* Combo from 1st hit with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush 22~37
lidia3h9i15-9+7
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lidiadf+3+4m25i22~23-9+12g
* Homing
* Balcony Break
lidiab+2h14i13-9+1
lidiauf+3M28i25~27-9+15c
* Balcony Break
* Spike
* Forces tech backroll on hit
* Low crush 11~24
* Floating state 25~27
liliH.RAB.2m24i20-9+39d (-19)
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Partially consumes remaining Heat Time
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat
* Chip on block [6]
* Low crush 22~42
* Floating state 43~45
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 4f
* Move cannot be delayed
* Low crush 17~35
* Floating state 36~38
lilif+2h10i12~13-9-1
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
lilif+3+4m,M6,20i18~20 i11~13-9+1d
* Floor Break
* Jail from 1st attack
* +12d on hit if the first kick whiffs
* Low crush 11~27
* Floating state 28~30
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
liliu+1+2m28i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Move is delayed 10f, effective startup i28~29
liliuf+1m21i16~18-9+9d
Floor Break
liliuf+4,3M, m18, 25i25~29, i24-9+15d+32d (+24)
* Tornado
* Balcony Break
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 7f
liliuf+3+4m15i15~18-9~-6+2~+5
* Knee
* Low crush 9~29
* Floating state 30~32
liliws4m18i11-9+20a (+13)
Does not wall-splat
liliSS.3M20i16~17-9+35d (+27)
* Balcony Break
* Sidestep takes 9f, effective startup i25~26
* Hit vs BT +15d
liliDEW.1m12i15~16-9-4+2
* Elbow
liliDEW.1,4m, m12, 26i15~16, i25~31-9+2a (-7)
* Balcony Break
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Chip damage on block [7]
* Power up in Heat
* Low crush 19~39
* Floating state 40~42
liliDEW.2m13i14-9+0
* Homing
liliRAB.2m20i20~21-9+13d
* Heat Engager
* Heat Dash +5 +36a (+26)
* Balcony Break
* Powered up during Heat: 24 damage
miary-zo3m12i13~14-9+5
miary-zo1+2m,h8,16i15 i11~12-9+4
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Jail from 1st attack
* Good sidestep right tracking
* Hit vs BT +18a (+9)
miary-zof+4,2m, m12, 20i18, i31-9+16a (+7)
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Interrupt with i7 from 1st block
* f+4,d+2 to push opponenet to foreground
* f+4,u+2 to push opponenet to background
* Power up in Heat
miary-zof+4,4,4m, h, h12, 15, 30i18, ,i30~31-9+14d
* Balcony Break
* Input can be delayed 1f
* Move cannot be delayed
* Hit vs BT +11d
* Low crush 8~34
* Floating state 35~37
miary-zof+3+4m10i18-9+3
* Low crush 9~18
* Floating state 19~21
miary-zodf+3m15i20~21-9+4
* Homing
* Weapon
miary-zob+1h10i12~13-9+4+4s
* Elbow
miary-zob+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jails from 1st hit
* Enter MOR -6 +5 r28 with F
miary-zou+3m17i17~18-9+27g+40a
* Weapon
* Opponent recovers crouching on hit
* Low crush 9~28
* Floating state 29~31
miary-zoH.u+3,2m, m17, 27i17~18, i30~32-9+65a (+49)
* Tornado
* Weapon
* Combos from 1st hit
* Available only on hit or block
* 5 chip damage on block
* Partially consumes remaining Heat Time
* Low crush
miary-zof,F+2m14i15~16-9+7
miary-zof,F+2,2m, m14, 14,4,10i15~16, i22~23 i5 i5-9+32a (+6)
* Balcony Break
* Weapon
* Combo from 1st hit
* Available only on hit or block
* Chip damage on block
* Power up in Heat
miary-zof,F+3m19i20~21-9+6
* Strong Aerial Tailspin
* Homing
* Balcony Break (airborne)
miary-zoqcf+1m25i17-9+25a (+15)
* Balcony Break
* Elbow
* Bufferable
miary-zof,f,F+2h12i14-9-3
miary-zoBAO.3m,m15,25i19~20 i10~11-9+15d (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Homing
* Balcony Break
* Low crush 1~66
* Floating state 67~69
miary-zo1+3t35i12~14-9-5d
* Floor Break
* Homing
* Throw break 1 or 2
* Transition to WAL on throw break if Miary Zo makes contact with a wall
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6i10, ,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
nina3,2h, m14, 22i14, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
nina4h15i11-9+7+7s
nina4,2h, m15, 22i11, i19-9+36a
* Balcony Break
* Side roll takes 35 frames, effective startup i54
* Chip damage on block
* Cancel to r38 FC with D
ninaf+4,2m, h15, 22i21~22, i18-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 14f delay
* Input can be delayed 15f
* Move can be delayed 9f
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8
* Balcony Break
*Combo from 1st CH
*Available only as combo from 1st hit
*4 chip damage on block
ninadb+4L5i16~17-9a+2
* High crush 6~16
ninab+2,2,2h, h, h12, 16, 20i12, ,i25~26-9+9g+45a
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 5f delay
* Cancel to SS -25 -14 with D_U
* If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
* Input can be delayed 13f
ninab+4h15i14-9+9+15
ninauf+4h23i18-9-1
* Low crush 9~30
* Floating state 31~33
ninaws1,1+2m, h,h,h17, 6,6,6i13~14, i25 i5 i5-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 2nd attack
* Chip damage on block
* Powered up in heat
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6i11~12, ,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* Powered up in heat
ninaSS.1+2,1+2m, sm,sm22, 8,8i19, i30,i5-9+16a (+16)
* Balcony Break
* Weapon
* Only occurs on 1st hit hit or block
* Combos from 1st hit
* Jails from 1st hit
* 6 Chip damage on block
ninaqcf+4,3,1+2m, h, h,h,h15, 23, 6,6,6i14, ,i28 i5 i5-9+24a (-9)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 3rd attack
* Chip damage on block
* Powered up in heat
ninaHHD.1t20-9+3
* Removes Recoverable Health
* Throw break 1
* Powered up input: HHD.3,4,2+4
* Alternate name: Double Snap
ninaHHD.2t25-9+0d
* Removes Recoverable Health
* Throw break 2
* Powered up input: HHD.1,3,2+4,1+2
pandadf+2m10i15~16-9+2
pandadf+3m13i16-9+2
* +2c on crouching hit
pandadb+1+2mm4,4i14~15-9+2~3
pandab+2m12i15-9+2
pandaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
paulH.1+2m35i28-9+30d (-6) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2* from 28~55f charge
* Burning Fist at 56f charge
paulf+3h11i16~17-9+2
* Homing
pauldf+1,1,2m, h, m11, 9, 22i14, ,i22~23-9+32a (+24)
* Balcony Break
* Combo from 2nd CH
pauldf+3m14i16-9+2
pauld+1m16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
paulb+1h10i12~13-9+2
paulb+1+2h28i24-9+21d (+16)
* Balcony Break
* Chip damage (11) if attack is absorbed
* Power crush 7~23
paulf,f,F+2m,t19,29i18~19-9+0d FDFA+35a
* Spike on 2nd hit
* Elbow
* Transition to throw on airborne hit
* +17d FDFA without throw transition
paulws3,2M, h16, 21i13~14, i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* Knee
* High Evasion (brief)
* Low crush 19~39
paulqcb+2m27i15-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
paulFC.1+2,1+2,1+2t25,i26-9+1d
* Throw break 1+2
raven3,3,4m, h, h10, 16, 20,i14~15, ,i26~27-9+39a (-19)+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Cancel to r18 BT at -16~-15/-3~-2 with B
raven3~4m,M10,16i25~26 i31~36-9~-4+19a
Spike
raven1+2m20i14-9+15a
* Heat Engager
* Heat Dash +45a (+35) on hit, +5 on block
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
ravenf+3m18i17-9+3
*
Homing
* Can transition to r30 BT at -6/+6 with B
ravendf+3h17i16~17-9~-8+12a+46a (+36)
* High crush 6~17
ravendf+4m15i15~16-9~-8+2~+3
ravenb+4m13i14~15-9~-8-1~+0
Knee
ravenuf+3M20i29~30-9+20a
* Spike
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
ravenuf+4m14i20~21-9~-8+22a (+12)
* Balcony Break
* Can be performed during CD (Shadow Sprint)
* Low crush 8~27
* Floating state 28~30
ravenqcf+1m15i16-9+4+15a
* Elbow
* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
ravenqcf+2~1m25i20~21-9~-8+24a (+14)
* Balcony Break
* Chip damage on block
* Actual startup is i40~41
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
* High crush 1~35
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.f,F+3m25i21~22-9~-8+8a
* High crush 4~22
ravenBT.f+4L13i16-9+4
ravenBT.f+4,1L, h13, 15i16, i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Transition to second hit on hit
* Recovers heat on normal hit
reina3,2h, h12, 16i18~19, i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinab+2m14i16~17-9+3
Homing
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
reinaf,F+2m14i12-9+2
* Can transition to SEN (+2/+13) with input F
* Cannot block up to i12 on empty transition on block
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaWRA.1,4h, M12, 22i12, i25~26-9+9d
* Balcony Break
* Spike
* Combo from 1st hit
reinaWRA.2m30i15~16-9+11a (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* Deals chip damage on block
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
shaheenb+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
shaheenb+3+4h25i16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
shaheenFC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Partially restore remaining Heat time on hit
shaheenSNK.2M17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
steveb+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
steveuf+4m20i23-9+22a (+5)+36a (+26)
*
Balcony Break
* Low crush 9~
steveDCK.1+2m,m3,3i16, i7-9+2
steveDCK.1+2,1+2m,m, m,m3,3, 3,3i16, i7, i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveDCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i16, i7, ,i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveFLK.1,1h, h14, 8i12, i15-9+0
* Combo from 1st CH with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel?
steveFLK.1,1,1h, h, h14, 8, 8i12, ,i15-9+0
* Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Move can be delayed by 1F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
steveFLK.b+2h21i14~15-9+35d (+27)
* Tornado
* Balcony Break
* +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~
steveLNH.1m21i14-15-9+15g
* Balcony Break
* Heat Engager
* Heat Dash +5g +43a(+35)
* Homing
* Transition to r18 FLK (-3/+21g) with B
stevePAB.df+1m12i15~16-9+2
victor3h11i12~13-9+2
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit
*delayable
victor4h15i13~14-9+1
victor1+2m17i15-9+2+46a
victordf+3m10i16-9+2
victordf+3,4m, m10, 14i16, i21-9+2
* Knee
* Combo from 1st CH
victordf+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Deals 6 chip damage on block
victordf+4m15i13~14-9+5
* Knee
victord+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals 6 chip damage on block
victordb+1m9i14~15-9-2
victorb+3m15i17-9+4
victorb+1+2h25i19~20-9+16d+16d
* Balcony Break
* 7 chip damage on block
* Power crush 7~
victoruf+1m9i13-9+4
victoruf+2m15i19~20-9+7
* Homing
victoruf+3m17i18~19-9+3+36d
* Low crush 7-15
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Combo from 1st hit
* Deals 6 chip damage on block
victorSS.1+2m25i18~19-9+15 (+5)
* Balcony Break
victorIAI.2m23i16~17-9+15 (+5)+26a
* Balcony Break
* Tornado
* Deals 9 chip damage on block
* FUFA knockdown on CH
xiaoyu1,2,1h, h, m5, 8, 20i10, ,i16~17-9+14a (+5)
* Balcony Break
* Combo from 2nd CH with 10F delay
* Jail from 2nd block with 3F delay
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
xiaoyudb+1m22i18-9+14a (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Clean hit damage: 30
xiaoyuf,F+1+2m12i14~16-9+5
xiaoyuws1+2m12i14~16-9+5
xiaoyuAOP.1,4m, M11, 20i18, i25-9+15d (-2)
* Tornado
* Balcony Break
* Combo from 1st hit with 4F delay
* Move can be delayed by 11F
* Input can be delayed by 12F
yoshimitsu1,1h, m5, 19i10, i23-9+4c+6a
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Move can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to r15 with b
* Cancel into block is -12
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsu3m12i15~16-9+5
yoshimitsuf+3h24i16~17-9+17a (+8)
* Homing
* Balcony Break
yoshimitsudf+3,1m, M10, 20i17~18, i23~24-9+4c+6a
* Floor Break
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* Power up in NSS or Heat
* Input can be held to transition to d+1*
yoshimitsudf+3,NSS.1m, M10, 24i17~18, i23~24-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
yoshimitsud+1M15i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
yoshimitsud+2M12i16~17-9~-8+0~+1
Weapon
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsud+2,2,1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,NSS.1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,NSS.1M, h12, 18i16~17, i27~28-9+10g
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2m, m, m8, 7, 6i15, ,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2,2m, m, m, m8, 7, 6, 5i15, ,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsudb+2,2,2,2,2m, m, m, m, m8, 7, 6, 5, 4i15, ,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
yoshimitsub+2m12i14~15-9+2
Enter KIN r27 with n,1+2
yoshimitsub+2,2m, h12, 21i14~15, i22~23-9+2a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Weapon
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
yoshimitsub+2,NSS.2m, h12, 18i14~15, i22~23-9+0
* Heat Engager
* Heat Dash +5g, +36a (+26)
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
yoshimitsuuf+1,1m, M10, 17i17, i29~30-9+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good SSR tracking
* Power up in NSS or Heat
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-9+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
* Partially uses remaining Heat time
yoshimitsuuf+4m21i20~22-9+22a
* Homing
* Balcony Break
* Floor Break
* Low crush 9~32
* Floating state 33~35
yoshimitsuuf+3+4,1,4,1M, h, m, M20, 8, 15, 15i31~35, ,i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
yoshimitsuuf+3+4,1,4,NSS.1M, h, m, M20, 8, 15, 24i31~35, ,i24~25-9+16a+52a
* Balcony Break
* Floor Break
* Weapon
* Can transition to d+1*,n
* 9 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsuf,F+2m15i15-9+4
* Elbow
* Cannot be buffered
* Increased pushback on CH
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
yoshimitsuFLE.1+2m16i18~19-9+4+31a (+21)
* Tornado
* Head
* High crush 6~17
yoshimitsuKIN.1,1m, m,m10, 5,15i17, i23~24 i14~15-9+7c
* Floor Break
* Weapon
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
yoshimitsuKIN.b+2m15i15~16-9+2
Weapon
yoshimitsuNSS.KIN.f+1*M,M,M,M,M,M6,6,6,6,6,12i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Recovers 5 base health or 10 additional recoverable health on hit
* Recovers 1 base health on hit when remaining recoverable health is 10-15
* Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
* Recovers 5 base health on hit when remaining recoverable health is 3 or less
yoshimitsuNSS.d+1M24i24~25-9+16a+52a
* Floor Break
* Weapon
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
* Low crush 1~12
* High crush 12~
* Floating state 13~
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
zafina2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 9f
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
zafinab+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Consumes 240F of remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is below 43
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is below 43
* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
** 22 chip damage when Zafina's remaining health is below 43
* Available only on hit or block
* Power crush 7~23
zafinab+4m14i22~23-9+4
zafinauf+2m20i36~37-9+60a
* Strong Aerial Tailspin
* Homing
* High crush 6~35
zafinaMNT.3,1L, m12, 16i15~16, i24-9+22a (+15)
* Combo from 1st CH
zafinaMNT.df+2m10i19~20-9+32a (+22)
zafinaMNT.uf+3M25i26~28-9c+11d
* Spike
* Enter MNT with D
* Low crush 7~23
* Floating state 24~26
* High crush 27~50
zafinaSCR.df+1m,M10,30i18 i17~19-9+68a (+52)
* Tornado
* Weapon
* Instant tornado on 1st hit
* Jail from 1st attack
* 15 chip damage on block
* Deal 18 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
* Low crush 9~23
* Floating state 24~26
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
* Low crush 15~48
* Floating state 49~51
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
alisaws1,2,3M, h, m12, 12, 23i13~14, ,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
* Floating state 1~5
* Low crush 6~54
* Floating state 55~57
annaFC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Jab evasion?
* Chip damage on block
armor-king1+2m10i17~19-10+0
* Elbow
* Transition to r15 BT with B (-10/+0)
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Combo from 1st CH
* Jail from 1st block
armor-kingf,F+3+4h35i23~24-10+10c
* Balcony Break
* Forces tech backroll wakeup on hit
** Opponent recovers crouching
* 10 chip damage on block
* Low crush 14~
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* t39? r27? on hit
armor-kingBT.4m20i18-10+11a (+2)
* Balcony Break
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
asukadb+1m13i14-10+6
* High crush 6~13
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
* High crush 6~
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Move can be delayed 8f
azucenaf+2h14i17~18-10+1
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Move can be delayed 8f
azucenadf+1,4,1~2m, h, M11, 13, 23i13~14, ,i18~19-10+23d
Spike
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
azucenab+4,3,4m, m, m10, 10, 16i15~16, ,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
azucenaLIB.3,1L, m15, 20i16~17, i22~23-10+21d
* Spike
* Combo from 1st CH with 7f delay
* Move can be delayed 8f
* On block only regular i10 punishers are guaranteed, even though she is backturned
azucenaLIB.4,1,2m, h, m14, 10, 23i15~16, ,i28~29-10+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 10f
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
Combo from 2nd CH with 5f delay
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
bryan3,2m, m14, 11i16, i22-10+1
Combo from 1st CH
bryan3,2,1,2m, m, m, m14, 11, 10, 14i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 3rd CH with 2f delay
bryan4,3h, m15, 12i12, i24~25-10+2
Combo from 1st hit
bryanf+2m10i15-10+1
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryanSNE.f+2,1,2,3,2m, m, m, m, m10, 12, 5, 7, 20i15, ,i35~36-10+25a (-1)
* Balcony Break
* Combo from 1st hit
* Chip damage on block (8)
* Unparryable by traditional parries, Asuka, Nina, etc
bryanDF+1,1m, m8, 2i15, i10-10-4
* Jail from 1st block with 8F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
bryand+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
bryanb+1+3,P.2h30,i13~14-10+20d (-38)
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +40d (-18) if Bryan has SNE already
* Chip damage on block
bryanb+2,1,4h, h, m18, 16, 20i17, ,i25-26-10+37a
* Tornado
* Can hit grounded when off-axis
bryanb+3,2,1,2m, h, m, m12, 12, 10, 14,i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
bryanb+4m18i16-10+15
Knee
bryanuf+2m6i13-10+1
bryanuf+2,2m, m6, 4i13, i10-10+1
* Combo from 1st hit with 7f delay
* Move can be delayed 5f
bryanuf+2,2,2m, m, m6, 4, 4i13, ,i10-10+1s
Combo from 1st hit with 5f delay
bryanws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanSLS.4,1,4m, h, M13, 13, 20i18, ,i25-10+37a
* Tornado
* Combo from 2nd hit
* Opponent recovers FUFA on hit
claudio3m14i14-10+1
* Tracks sidestep right and sidewalk right completely?
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Spike
* Combo from 1st hit
claudiob+3,n,3m, m14, 21i13, i24~25-10+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
clive4m8i12-10+1
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st hit
* Combo from 1st hit
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Combo from 1st hit with 15f delay
* Jail from 1st attack with no delay
* Move can be delayed 7f
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Spike
* Combo from 1st CH
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
dragunovdb+2,1m, m12, 10i14~15, i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Input can be delayed 11f
dragunovb+1m14i17-10+1
dragunovSS.2m16i20~21-10+1
Spike
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Combo from 1st hit
eddyuf+3m15i26~28-10c-8c+12a
* Transition to HSP with input F (-14/-12/+8a)
* Low crush 13~
fahkumram1,2,1h, h, m5, 8, 15i10, ,i17~18-10+3
* Input can be delayed 12f
fahkumramdf+3~4M20i25-10+21a (+4)
* Balcony Break
* Knee
* Just frame input 4 on frames 1-2 for 6 more damage
fahkumramdf+3+4m,m8,16i13-10+8
* Good right sidestep tracking
fahkumramdb+2m16i16-10+1
* High evasion
fahkumramb+4,3m, m14, 14i14, i24-10-1
* Knee
* Combos from 1st hit
fengf+4,3h, M19, 30 (21)i18~19, i22~24-10+25d
* Spike
* Aerial combo from 1st hit (+26a (-9)) with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 6F
fengb+4m10i12~13-10+2
fengub+2m,h8,20i16,15-10+10
Does not jail
fenguf+2m18i18-10+3+52a (+21)
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 9~
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachiFUJ.2m20i15~16-10+75a (+59)
* Tornado
* Chip damage on block
* High crush 6~14
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 8~
heihachiWAR.1+2m31i12-10+32a (+24)
* Balcony Break
* Chip Damage on block
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
<Showing 2801-3200 of 6205 moves>