mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
High crush 10~
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
leows1,4m, L13, 12i14~15, i19~20-12~-11-1
Combo from 1st CH
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
reinaWRA.d+4l9i16~17-15-4+2
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
fs14~40
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
xiaoyuWhile landing 3L19i15-18+27a
*
reinaWGS.DF+4,4l, l6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
High crush
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4l6i16-23+2c
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
High crush 6~35
hwoaranguf+4,4,4h, m, l12, 12, 12i22~23, ,i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
kazuyauf+4,4m, l16, 12i25, -23+29a
Combo from 1st CH
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
,High crush 35~64
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
Can be performed during CD (Shadow Sprint)
High crush 1~41
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
steveuf+3l20i36~37-12+9
Low crush 9~
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
xiaoyuuf+1L15i33-7+10g c
* Cancel into r42? FC with D
Low crush 9~
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
Low crush
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
,High crush 14~39
zafinaTRT.d+1+2L20i25-21+10a
zafinaTRT.1L13i18-11+5+15a
annaTOM.4L21i15-13+28d
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
High crush 6~
fengSTC.4l20i20-13+3+14
reinaSSH.CH.3l33,18i22+0
* Spike
reinaSSH.CH.3l33,18i22+0
reinaSSH.3L26i32-26-4c
High crush
reinaSSH.3l26i22-26-4c
xiaoyuss4l19i18-13-2+29a
*
High crush 6~
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
alisaSS.4L16i24~25-12+2
High crush 6~35
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
eddySS.4L,L7,10i21~22-13c+3c
High crush
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
hwoarangSS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
leroySS.4l17i18~19-12+4+14
* Can be delayed
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
High crush 6~39
reinaSS.4l17i18~19-13+0+13g
reinaSS.4l17i18~19-13+0+13g
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
High crush 15~
shaheenSNK.4L20i20~22-14+3c+14c
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
kumaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
pandaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
jack-8SIT.1l10i19-48-37
*
kumaSIT.1l15i21~22-12+4+9
pandaSIT.1l15i21~22-12+4+9
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
High crush
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
zafinaSCR.df+4L17i19~20-14+7c+37a
High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
zafinaSCR.b+1+2L20i16-18+23a
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
High crush 7~35
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
pandaROL.3l20i18~26-18+33a
Recovers in FUFT
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
hwoarangRFS.d+3l13i15-13-5
hwoarangRFF.d+3+4l19i19-11+5
* Remains in Right Stance
hwoarangRFF.d+3l10i18-110
* Shifts to Backturn Stance
fahkumramRAM.4l31i21-13+11a
* Balcony Break
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
liliRAB.3L20i20-13+3c+70a (+54)
* Homing
* Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
High crush 10~49
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
High crush 10~45
steveqcf+2l18i19-18+2c
* Shift to r36? PAB with F (-18/+2c)
* r36? FC cancel?
High crush 10~
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
victorPRF.1L15i19~20-12+4c+14g
clivePHX.4L15i15~16-13-1c+13c
High crush 6~
clivePHX.3L8i21-26-3c
* Stagger on block
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
High crush 6~
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
leroyOTG.db+2,1+2l, li17~18, -13-2
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
reinaOTG.d+4,1L, L14 (11), 17 (20)i19, i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg
* Jails from 1st block
* Combo from 1st hit
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
reinaOTG.d+4L14 (11)i19-19-8 / -8a (-16)
22 (17) dmg if done with input OTG.d+4 alone
reinaOTG.d+4L11i19-19-8 / -8a (16)
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
fengOTG.d+3+4l19i24~25-13-2 (-10)
kazuyaOTG.d+3+4l25i23-12-1
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
ninaOTG.d+3+4L30i17~18-17-7d
Spike
paulOTG.d+2L16i18-12c-1d (-9)
* Spike
* +4 on hit against standing opponent
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
jinOTG.d+1+2L24i19~20-13-2 (-10)
* Spike
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
steveOTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
zafinaORB.SCR.df+3+4L,m,m,sm6,15,13i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
High crush 6~
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
yoshimitsuNSS.FC.DF+1,2l, L12, 20i25~26, i25~26-14+14
* Spike
* Combo from 1st hit
* Interrupt with i7 from 1st block
,High crush 1~45
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
High crush 1~34
yoshimitsuNSS.BT.d+1l15
Yoshimitsu remains in NSS
leeMS.3+4l20i25~31-15~-9+5c+5d
High crush Low crush
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
zafinaMNT.d+1L14i15~16-110
High crush 1~58
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
zafinaMNT.3L12i15~16-12-1
High crush 1~46
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
azucenaLIB.d+4L14i19~20-31-2
azucenaLIB.3L15i16~17-9+2
hwoarangLFS.d+4l17i20~21-12+4
* Shifts to Right Stance
hwoarangLFS.d+3l7i16-17-6
larsLEN.1l20i16~17-12+4c
High crush 1~
fengKNP.4l10i18-31c-4
fengKNP.1l20i20~21-13c+4+16d
High crush 15
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leoKNK.3+4L24i24-26+19d
High crush 8~
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
<div class="plainlist">
* Low crush 10~20
* fs21~23
* High crush 24~</div>
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
junIZU.4L10i19-37-1c+23a
High crush 13~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
victorIAI.d+1+2l,l10,20i20~21,i14~15-29-3
victorIAI.4L17i18~19-13+3+8
xiaoyuHYP.3L17i20-13+7c
* Homing
* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.
* Consumes 450F of heat timer during heat
High crush 6~30
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
leroyHRM.b+4l17i20~21-13+4c+28a
Homing
High crush
leroyHRM.b+3l12i20~21-31-9
leroyHRM.3l8i16-13-2
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
reinahFC.d+3l10i16-17-6
asukahFC.4l6i12-15-4
High crush 1~
kazuyahFC.4l6i12-15-4
High crush 1~
leohFC.4l6i12-15-4
ninahFC.4l6i12-15-4
High crush 1~
asukahFC.3L10i16-17-6
High crush 1~
kazuyahFC.3L10i16-17-6
High crush 1~
leohFC.3l10i16-17-6
nina=hfc.hFC.3L10i16-17-6
High crush 1~
kumaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
kumaHBS.b+1+2l16i26~29-20c+3c
* Transition to HBS with input D or 3+4
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
kumaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
pandaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
reinaH.WRA.d+3+4l,m,m,m12,8,3,12i18~19-17+0
* Spike
* Floor Break
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 35 dmg
* +4a (-5) if any hit after the 1st connects
* Consumes 300F of remaining Heat time
reinaH.WRA.2+3l40i18~19-17ThTh
* Heat Smash
* Alternate input: H.WRA.R1
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
High crush 6~
larsH.LEN.1l,t20,15i16~17-12c+5
* 6 chip damage on block
* Side switch on hit throw
* Opponent is left FUFA
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
High crush 11~21
larsH.DEN.3+4L,SM11,10i22~23, i9-14+21d
* 2 chip damage on block
* 2nd hit only occurs on 1st hit
* Recovers ?F faster on hit
* Transition to r19 SEN with input F (-7/+34d)
* Partially uses remaining heat time
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
High crush 4~? Low crush 25~?
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
kazuyaH.2+3l,m,th12,20,34i18-14ThTh
* Heat Smash
* 8 chip damage
leeH.2+3l,t40i20-14+0d
* Heat Smash
* Balcony Break
paulH.2+3L,m,t9,23,25i18,i21,i38-14+3d
* Heat Smash
* Balcony Break
* Fully consumes Heat
* Chip damage (8)
* Transition to throw on 1st hit only
* 40 damage with throw transition
* 53 damage on 2nd + 3rd hit
* t134 r49 on block
* t124 on whiff
shaheenH.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
victorH.2+3l,m39i20-14th
* Heat Smash
* Balcony Break
* Alternate input: H.R1
* 8 chip damage on block
junGEN.1L22i20~21-13+3c+26a
High crush 11~
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
yoshimitsuFLE.2L20i24~28-12~-8+30a
* Side switches on close hit
* Can combo to ws4 on no side switch
<div class="plainlist">
* fs1~
* High crush 6~</div>
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
xiaoyuFC.df+4,4l, l13, 13i18, i28-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
High crush 1~
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
High crush
leroyFC.df+4l14i15~16-13~-12-2~-1+3~+4
High crush
shaheenFC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
xiaoyuFC.df+4l13i18-7+4
* Automatically transitions to AOP
* Alternate input AOP.f+4
High crush 1~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 2
High crush 1~
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
High crush 1~17
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
leoFC.df+3L20i21~23-26~-24+37a
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
High crush 1~
liliFC.df+3L19i19-28-18-2+26a
Alternate input: d,DF+3
Alternate input: DEW.df+3
High crush 10~46?
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
xiaoyuFC.df+2,1l, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Recover in FC BT with DF_D_DB
High crush 1~45
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
xiaoyuFC.df+2l8i19-8+3
* Recover in FC BT with DF_D_DB
High crush 1~27
dragunovFC.df+1L8i16~17-13-4
fengFC.df+1l19i21~22-13c-2+13
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
yoshimitsuFC.DF+1l![12;12]i26+70a (+54)
* Weapon
* 100% recoverable damage
* Cannot be buffered after Heat Dash
High crush 1~34
lawFC.df,d,df+3l17i16~20-23+13
* Alternate input df+3 in Slide Step
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
High crush Low crush
shaheenFC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
Low crush
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
High crush Low crush
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
High crush 1~
jack-8FC.db+1l14i14-11+3
*
High crush 1
alisaFC.d+4l6i12-15-4
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
lidiaFC.d+4l6i12-15-4
High crush 1~
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
zafinaFC.d+4l6i12-15-4
High crush 1~
alisaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
lidiaFC.d+3L10i16-17-6
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
zafinaFC.d+3l10i16-17-6
High crush 1~
eddyFC.4l6i13-15-4
* Hits grounded up-close
fahkumramFC.4l6i12-15-4
High crush
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
lawFC.4l7i12-15-2
Alternate input d+3+4
High crush 4~
leeFC.4l6i12-15-4
* Alternate input db+4
High crush
liliFC.4l6i12-15-4
* Alternate input d+4
High crush
ravenFC.4l6i12-15-4
High crush 1~
xiaoyuFC.4l6i12-15-4
*
High crush 1~46
fahkumramFC.3L10i16-17-6
High crush
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
lawFC.3l10i16-17-6
High crush 4~
leeFC.3l10i13-17-6
*
High crush
liliFC.3L10i16-17-6
High crush
ravenFC.3L10i16-17-6
High crush 1~
xiaoyuFC.3l11i15-15-4
High crush 1~49
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
larsFC.1+2l,l9,15i18,i14~i15-12+1
* Transition to LEN on hit with input n,D (+3)
High crush 1~
victorFC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
*Transition to PRF (-17 / +6) with F
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
High crush
jack-8FC.1l10i19-8+3
*
High crush 1
kumaFC.1l12i19~21-8+2
pandaFC.1l12i19~21-8+2
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
kumaf+3+4L20i28~30-23+6a
High crush 6~
pandaf+3+4L20i28~30-23+6a
High crush 6~
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 2F delay
* Transition to -11,+0, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
kazuyaf,n,d,DF+4,1,DVK.1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
devil-jinf,n,d,DF+4L7i16-23c-5c
heihachif,n,d,DF+4L15i16~17-23+8c+28a
kazuyaf,n,d,DF+4l15i16-23-3c+20a
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
Low crush 5~28
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
fahkumramf,F+4~3L15i19-23-1c
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
Low crush 0~7, fs8~10, High crush 20~
larsf,F+4l12i21-31+5
lilif,F+4L23i22-12+4+4
* Transition to -6, +10g, +10 BT with B
larsf,F+3+4l,l26i19~20-16+0c
High crush 21~
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
fahkumramf,F+3L20i21-14+4
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
High crush
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* Shifts to throw on front grounded CH.
* Hits OTG.
High crush 6~
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
High crush 15~
jinDVS.DF+3L24i33~34-23-2a
* 8 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jinDVS.4L10i16-12-2c
* 3 chip damage on block
kazuyaDVK.OTG.db+1+2l20i24~29-13+13a (+1)
* Partially uses remaining Heat time
kazuyaDVK.db+3+4l(10)i24-19+2
* Deals 10 recoverable damage on hit - Cannot K.O
* Partially uses remaining Heat time
asukaDST.4l19i19-14+11a
lawDSS.4l21i21-13+6c+38a
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
lilidf+4,4m, L12, 23i13, i20-13-2+8
* Combos from 1st hit
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
Low crush 25~
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
eddydf+4L14i18-12+0+14g
kingdf+4l10i14~15-14-3
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
zafinadf+3,d+4m, L15, 15i15~16, i25~26-14+1c
Combo from 1st hit
,High crush 11~
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
fahkumramdf+3l15i20-13-1c+28g
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* Snake Edge
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
larsDEN.3+4L21i22~23-14-3+5
* Transition to SEN with input F (-7/+4/+12)
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
reinadb+4,1+2L,m7,20,i15-12+39 (+19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
alisadb+4L17i20~21-14+2c+12g
High crush 6~
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
azucenadb+4L13i19-14-3+12g
High crush 6~20
claudiodb+4L7i15-13-2
* Tracking notes:
* Can be sidestepped right at -7
* Pseudo homing to SSL/SWL side?
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
hwoarangdb+4l14i16-12-8
* db+4,F to shift to -1? +3 RFS
* Also possible during Right Stance
jack-8db+4l14i16-13-2
*
High crush 6
jindb+4l18i20~21-13+3+13g
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
larsdb+4l19i20~21-26+5c+29a
High crush 6~
lawdb+4l20i26-37+15a
Homing
High crush 6~
leedb+4l6i12-15-4
Alternate input FC.4
High crush
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leroydb+4l13i17-15-4c+36d
High crush
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
ninadb+4L5i16~17-9a+2
High crush 6~16
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
pauldb+4L6i12-15c-4
High crush
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
reinadb+4L7i16-13-2+2
reinadb+4L7i16-13-2+2
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyudb+4l14i18-12+4c+14
*
yoshimitsudb+4L14i17-12-1
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
leedb+3+4l21i21-13+4+38a
lilidb+3+4L20i24-18+3d+33a
High crush 16~
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4l, l15, 12i21, i27-16-9
*
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18~19, ,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
alisadb+3L11i16-13-2+3
High crush 4~
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
asukadb+3L17i20-12+4c+14g
azucenadb+3L14i16~17-7+4
bryandb+3L11i16~17-12-1+4
High crush 6~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
devil-jindb+3L10i16-17-6
High crush 4~
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
Showing 400 of 671 moves