mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisad+4L12i17~18-12-1+8g
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisadb+3L11i16-13-2+3
High crush 4~
alisadb+4L17i20~21-14+2c+12g
High crush 6~
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
annad+3L1016-17-6
High crush 4~
annad+4l6i12-15-4
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
annaCJM.d+3L8i15-11+0
*
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
annaTOM.4L21i15-13+28d
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukadb+3L17i20-12+4c+14g
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
asukaDST.4l19i19-14+11a
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
azucenad+3L10i15-14-3
azucenad+4L13i15~16-13-2
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
<div class="plainlist">
* High crush 8~
* fs25~</div>
azucenadb+3L14i16~17-7+4
azucenadb+4L13i19-14-3+12g
High crush 6~20
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
azucenaLIB.3L15i16~17-9+2
azucenaLIB.d+4L14i19~20-31-2
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryand+3l10i16-11+0
bryand+4L13i15-11+0
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryandb+3L11i16~17-12-1+4
High crush 6~
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiod+2L6i20-11+0
* Tracking notes:
* Can be sidewalked left at -5
* Can be sidewalked right at -3
* Can be sidestepped right at -2
High crush 6~
claudiod+2,2L, L6, 8i20, i16~17-13-1
Jail from 1st attack
,High crush 1~
claudiod+3L10i16-17-6
High crush 4~
claudiod+4l6i12-15-4
High crush 4~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
claudiodb+4L7i15-13-2
* Tracking notes:
* Can be sidestepped right at -7
* Pseudo homing to SSL/SWL side?
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clived+1L14i18~19-13+2
* Tracking notes:
* Opponent can sidestep right at -10
* Opponent can sidewalk left at +0
* Opponent can sidestep left at +6
High crush 6~
clived+3L10i16-17-6
High crush 4~
clived+4l6i12-15-4
High crush 4~
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
clivePHX.3L8i21-26-3c
* Stagger on block
clivePHX.4L15i15~16-13-1c+13c
High crush 6~
devil-jind+3L12i18~19-12-1+7c
* Tracking notes:
* Pseudo homing
* Can only be sidewalked left at +1 and +8
devil-jind+4l6i12-15-4
High crush 4~
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
High crush 6~
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
Low crush 5~28
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunov3+4,3l21i18-26+19a (+2)
* Homing
* Shift to Clipping Heel Hook on front hit
* +3 on hit from the side or back
High crush
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
dragunovd+3L13i17~18-14-3+1c
dragunovd+4L12i15~16-15-9-4
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Shift to Clipping Heel Hook on close range CH
,High crush 15~050
dragunovFC.df+1L8i16~17-13-4
dragunovBT.d+3l20i16-11+10d
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddydf+4L14i18-12+0+14g
eddyd+3L17i21~22-14c+4c+27g
High crush
eddyd+4L10i15~16-16c-5
Shift to FC
eddydb+2L10i18~19-18c-7
eddydb+3L21i28-14c+5c+21a
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
eddySS.4L,L7,10i21~22-13c+3c
High crush
eddyFC.4l6i13-15-4
* Hits grounded up-close
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramdf+3l15i20-13-1c+28g
fahkumramd+3L11i16-16-5
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
fahkumramf,F+3L20i21-14+4
fahkumramf,F+4~3L15i19-23-1c
fahkumramFC.3L10i16-17-6
High crush
fahkumramFC.4l6i12-15-4
High crush
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumramRAM.4l31i21-13+11a
* Balcony Break
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
fengd+2l16i20~21-12-1
High crush 6~20
fengd+4l7i14~15-110
fengdb+2l10i20~21-110
High crush 6
fengdb+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
fengdb+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
fengb+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
fengFC.df+1l19i21~22-13c-2+13
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
fengKNP.4l10i18-31c-4
fengOTG.d+3+4l19i24~25-13-2 (-10)
fengSTC.4l20i20-13+3+14
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
heihachidb+3L10i16-13-2
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoarang1,1,3h, h, l5, 8, 10i10, ,i21-12-1
hwoarangd+3l7i17-13-2
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangd+3+4L18i21~22-14+6
* Homing
* Transitions to LFS on hit
High crush 6~
hwoarangdb+3l12i19-13-1+17g
* Also possible during Right Stance
hwoarangdb+4l14i16-12-8
* db+4,F to shift to -1? +3 RFS
* Also possible during Right Stance
hwoaranguf+4,4,4h, m, l12, 12, 12i22~23, ,i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
hwoarangSS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
hwoarangBT.d+3l20i18~19-13-2
High crush
hwoarangLFS.d+3l7i16-17-6
hwoarangLFS.d+4l17i20~21-12+4
* Shifts to Right Stance
hwoarangRFF.d+3l10i18-110
* Shifts to Backturn Stance
hwoarangRFF.d+3+4l19i19-11+5
* Remains in Right Stance
hwoarangRFS.d+3l13i15-13-5
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
jack-8db+1l13i12-12+1
*
jack-8db+1,1l, l13, 5i12, i16-12-1
* Combos from 1st hit
jack-8db+1,1,1l, l, l13, 5, 5i12, ,i16-12-1
*
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
jack-8db+3l15i21-20-9
*
jack-8db+3,4l, l15, 12i21, i27-16-9
*
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8db+4l14i16-13-2
*
High crush 6
jack-8db+1+2l,l8,21i18-70-5d
*
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
High crush
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
High crush
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jack-8SIT.1l10i19-48-37
*
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+16a
Interrupt with i16 from 2nd block
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
High crush 8~55
jind+3l7i15~16-14-3
jind+4L11i16~17-12-1
Flips over on grounded hit
High crush 6~31
jindb+4l18i20~21-13+3+13g
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
jinCD.DF+4l12i20~i21-31+8c
jinDVS.4L10i16-12-2c
* 3 chip damage on block
jinDVS.DF+3L24i33~34-23-2a
* 8 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jinOTG.d+1+2L24i19~20-13-2 (-10)
* Spike
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
High crush 10~
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
High crush 11~21
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
jund+4L10i15-12-1
jund+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
Low crush 5~27 fs28~30
jundb+2L15i23~24-12+2+14g
High crush 15~
jundb+3L14i18-12+2+6c
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
junGEN.1L22i20~21-13+3c+26a
High crush 11~
junIZU.4L10i19-37-1c+23a
High crush 13~
kazuyaH.2+3l,m,th12,20,34i18-14ThTh
* Heat Smash
* 8 chip damage
kazuya1,2,4h, h, l5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
kazuyad+3L10i16-17-6
High crush 4~
kazuyad+4l6i12-15-4
High crush 4~
kazuyad+1+2L20i23-14c+3c+27a
High crush 6~
kazuyadb+3L14i19~20-12c-1+7c
High crush 6~
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyauf+4,4m, l16, 12i25, -23+29a
Combo from 1st CH
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
kazuyaf,n,d,DF+4l15i16-23-3c+20a
kazuyaBT.d+3l6i12-15-4
High crush 1~
kazuyaDVK.OTG.db+1+2l20i24~29-13+13a (+1)
* Partially uses remaining Heat time
kazuyaDVK.db+3+4l(10)i24-19+2
* Deals 10 recoverable damage on hit - Cannot K.O
* Partially uses remaining Heat time
kazuyaOTG.d+3+4l25i23-12-1
kazuyaf,n,d,DF+4,1,DVK.1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
kazuyahFC.3L10i16-17-6
High crush 1~
kazuyahFC.4l6i12-15-4
High crush 1~
kingdf+4l10i14~15-14-3
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
Low crush 25~
kingd+3L12i17-12+1
* Hits OTG.
kingd+4l6i14-15-4
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
High crush 6~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
High crush 1~
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29,i29-26+15
* Only available if 1st hit on CH.
* Combo from 3rd hit
High crush 1~
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
High crush 6~
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* Shifts to throw on front grounded CH.
* Hits OTG.
High crush 6~
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
Low crush 11~
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
kumaf+3+4L20i28~30-23+6a
High crush 6~
kumad+3L12i20-17-6
High crush 4~
kumad+4l10i16-15-4
High crush 4~
kumadb+2L10i18-15 / -17 HBS-1 / -3 HBS
* Transition to HBS with input D or 3+4
kumadb+3l12i18-12+1
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumadb+2+3*l40i45~47-12+39a
* Balcony Break on airborne hit
* chip damage on block
kumadb+2+3**l60i60~62-4+43a
* Balcony Break on airborne hit
* chip damage on block
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
kumad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
kumaFC.1l12i19~21-8+2
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
kumaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
kumaHBS.b+1+2l16i26~29-20c+3c
* Transition to HBS with input D or 3+4
kumaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
kumaSIT.1l15i21~22-12+4+9
kumaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
larsH.DEN.3+4L,SM11,10i22~23, i9-14+21d
* 2 chip damage on block
* 2nd hit only occurs on 1st hit
* Recovers ?F faster on hit
* Transition to r19 SEN with input F (-7/+34d)
* Partially uses remaining heat time
larsH.LEN.1l,t20,15i16~17-12c+5
* 6 chip damage on block
* Side switch on hit throw
* Opponent is left FUFA
lars1,4h, l5, 10i10, i22-12+1
* Combo from 1st CH with 2F delay
* Transition to LEN with input D (-12/+3)
larsd+3l8i15-14-3
larsd+1+2l25i24~25-20+9d
High crush 20~
larsdb+1l9i17-12-1
High crush 6~
larsdb+4l19i20~21-26+5c+29a
High crush 6~
larsf,F+4l12i21-31+5
larsf,F+3+4l,l26i19~20-16+0c
High crush 21~
larsFC.1+2l,l9,15i18,i14~i15-12+1
* Transition to LEN on hit with input n,D (+3)
High crush 1~
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
larsDEN.3+4L21i22~23-14-3+5
* Transition to SEN with input F (-7/+4/+12)
larsLEN.1l20i16~17-12+4c
High crush 1~
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lawd+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
lawd+3l8i16-14-3
Transition to FC with D
lawd+4l7i15-11+0
lawd+3+4l7i12-15-2
Alternate input FC.d+4
High crush 4~
lawdb+3l15i17-13+3c+13g
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawb+2,3m, l12, 10i16, i23-12-1
Delay-able
lawb+2,3,d+4m, l, l12, 10, 23i16, ,i34-37+11a
Delay-able
High crush
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
lawFC.3l10i16-17-6
High crush 4~
lawFC.4l7i12-15-2
Alternate input d+3+4
High crush 4~
lawFC.df,d,df+3l17i16~20-23+13
* Alternate input df+3 in Slide Step
lawBT.d+3l6i12-15-4
lawBT.d+4l17i23-13+6c+26d
lawDSS.4l21i21-13+6c+38a
leeH.2+3l,t40i20-14+0d
* Heat Smash
* Balcony Break
lee2,1,4h, h, l10, 8, 18i10, ,i25-15+1+11
*
leeD+4l7i12-13-14-2
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
High crush 6~
leed+4l7i12-13-14-2
leedb+3l12i20-12-1
leedb+4l6i12-15-4
Alternate input FC.4
High crush
leedb+3+4l21i21-13+4+38a
leeb+3l9i15-14-3
leeb,n,4l20i21-13+3+12
*
High crush
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leeFC.3l10i13-17-6
*
High crush
leeFC.4l6i12-15-4
* Alternate input db+4
High crush
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
High crush Low crush
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
High crush Low crush
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
High crush
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
leeMS.3+4l20i25~31-15~-9+5c+5d
High crush Low crush
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leod+3l10i16-17-6
High crush 4~
leod+4L13i16~17-11~-10+0
leod+3+4l7i12-15-4
High crush 4~
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
Low crush 0~7, fs8~10, High crush 20~
leows1,4m, L13, 12i14~15, i19~20-12~-11-1
Combo from 1st CH
leoFC.df+3L20i21~23-26~-24+37a
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
High crush 1~
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leoKNK.3+4L24i24-26+19d
High crush 8~
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leohFC.3l10i16-17-6
leohFC.4l6i12-15-4
leroy3,3m, l14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
leroyd+2l11i15~16-13~-12-2~-1+3~+4
High crush
leroyd+2,4l, l11, 11i15~16, i24~25-13~-12-2c+38d
High crush
Showing 400 of 671 moves