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mokujin

All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
* High crush 1~
leoBOK.n
* Stance moves may be delayed by 8F?
* May perform FC moves from frame 9?
* High crush
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
* Elbow
leoqcf+1L17i18~19-13~-12-1+11
* High crush 6~
leoqcf+2m14i17-9+9
* Enter KNK -9 +9 with b
leoqcf+2,1m, m14, 17i17, i18~19-6~-5+10+30d
* Wall Crush on hit +22g
* Elbow
* Combo from 1st hit with 8F delay
* Move can be delayed by 4F
* Input can be delayed by 8F
leoqcf+2,4m, h14, 26i17, i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 4F
* Input can be delayed by 8F
* 7 chip damage on block
* Low crush 13~
leoqcf+3+4m,m6,20i18~20 i22~24-6~-4+13g
* Homing
* Balcony Break
* Low crush 17~
leoKNK.1h12i18-9+2
* Transition to r25 BOK with D (-7/+4)
leoKNK.1,2h, m12, 17i18, i18-10+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 11F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
leoKNK.1,4h, h12, 20i18, i22~24+4+32a (+6)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7F delay
* Transition to r18 BOK with D (+8/+32a (+6))
* 4 chip damage on block
* Move can be delayed by 10F
* Input can be delayed by 12F
leoKNK.2h20i13~14-4+22a (+13)+58a
* Balcony Break
leoKNK.3m13i20-13+28a (+18)
* Low crush 13~
leoKNK.3,4m, m13, 18i20, i15-12+80a
Tornado
* Low crush 1~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leoLTG.KNK.4,1+2L, m,m18, 13,14 (20)i20, i20~21,i31~32-14~-13+31a (+13)
* Balcony Break
* 35 damage with scaling from 1st hit
* Combo from 1st hit
* +15a (-2) on 2nd whiff and 3rd hit
* Consumes 450F of heat timer during heat
leoKNK.1+2M20i22~24-6+21+41a (+31)
* Tornado
* Balcony Break
** On non-CH grounded connect
* 6 chip damage on block
leoKNK.3+4L24i24-26+19d
* High crush 8~
leoKNK.DF
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leohFC.1sl5i10-5+6
* Transition to Standing with f
* +6c on crouching hit
* High crush 1~
leohFC.2sl8i11-4+7
leohFC.3l10i16-17-6
leohFC.4l6i12-15-4
leo1+3t35i12~14-3+0d
Throw break 1 or 2
leo2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* Deals 4 more damage at the wall
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leoLeft throwt40i12~14-3+0d
* Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall
leoRight throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
* Usable from KNK
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
leroy2+3m12 (12)i16+1+2c
* Heat Burst
* Power crush
leroyH.b+1+220-9+35a (+27)
* Balcony Break
* Consumes 210F of remaining Heat time
* Crumple stun +14F after CH
leroyH.2+3m50 (25)i15+6+0
* Heat Smash
* Balcony Break
* Alternate input: H.HRM.2+3
* Also possible after Twin Dragon Gate is successful
* Transition to HRM on block
* 12 chip damage
leroyR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
leroy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Combo from 1st hit CH
* Slightly delayable
* Jails unless delayed
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy1,1,1+2,1h, m, h, m5, 7, 12, 15i10, ,i23~24-16~-15+20a(+15)~+21a(+17)
Combo from 3rd hit
leroy1,2h, h5, 9i10, i12-3+7
Jails
leroy1,2,1h, h, h5, 9, 17i10, ,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Delayable
* Combo from 2nd hit CH
* Parry state 10~24
leroy1,2,3h, h, h5, 9, 21i10, ,i23~24-6~-5+20a(+11)~+21a(+13)
* Balcony Break
* Combo from 2nd hit CH
* Low crush
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
* Jail from 1st block
leroy1+3+4sp
* Reversal
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~100
leroy2h10i12+0+9
leroy2,1h, m10, 12i12, i12~13-7~-6+4~+5
* Elbow
* Jail from 1st block
leroy2,1,2h, m, h10, 12, 17i12, ,i20~21-7~-6+4~+5
Elbow
* Follow-up after successful parry with input 1 or 2
* Delayable
* Combo from 2nd hit CH
* Parry state 2~16
leroy2,1,2,1h, m, h, m10, 12, 17, 21i12, ,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)
* Balcony Break
* Tornado
* Elbow
* Combo from 3rd hit
* Delayable
leroy2,2h, h10, 20i12, i25~26-7~-6+7~+8
* Elbow
* chip damage on block
leroy3m14i15-8+3
leroy3,3m, L14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroy4h15i12-110
leroy4,4h, m15, 13i12, i15~16-13~-12+3~+4
Combo from 1st hit
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
leroy1+2,1+2h,h,h, h,h,h9, 9i14, i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
* jails
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20i14, ,i17~18-17~-16+7a(-2)~+8a(-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
* jails
leroy1+4L16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
leroy3+4sp
* Auto low parry starting of frame 3
* Transition to n with HRM.3+4
* Parry state 3
leroy3+4sp
* Auto low parry
* Stays indefinitely in stance
* Transition to r16 standing with HRM.3+4
** Recovers in standing guard after 6F?
* Parry state 3~
leroyf+2h15i14~16-9~-7+2~+4
Elbow
leroyf+2,3h, m15, 15i14~16, i18-10+2
Combo from 1st hit
leroyf+2,3,4h, m, m15, 15, 20i14~16, ,i21~22-9+8+14
* Knee
* Transition to HRM
* Combo from 2nd hit CH
leroyf+3m14i14~15-7~-6+7~+8
* Knee
Alternative input: ws3
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* Power up during Heat
* Consumes 120F of remaining Heat Time
* Combo from 1st hit CH
leroyf+3,1+2,4m, h, m14, 15, 20i14~15, i20~21-16~-15+13a (+6)
* Tornado
* Natural combo from 2nd hit
leroyf+4m14i16~17-9~-8+4
leroyf+4,4m, h14, 24i16~17, i28~30-6+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Slighly delayable
* Low crush
leroyf+1+2m20i17~18-13+20a (+15)
* Balcony Break
* Elbow
* Power crush
leroyf+2+3m,m,m10,10,15i16~17 i24 i26~27-7+73a
* Weapon
* Only once per match
* chip damage on block
leroydf+1m10i13~14-6+5
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
leroydf+1,1+2m, h,h,h10, 3,3,3i13~14, i14,i6 (i7),i6 (i7)-2+4
* Combo from 1st hit
* Power up during Heat (Consumes 150F of remaining Heat time)
** 12 damage on hit, and 6 chip damage on block
leroydf+1,1+2,2m, h,h,h, m10, 3,3,3, 17i13~14, ,i24-10+3+33a (+25)
* Combo from 1st or 4th CH with 1F delay
* Move cannot be delayed
* Input can be delayed with 1F
* Parry state 4~12
leroydf+2m7i15~16-6+6
leroydf+2,1+2m, h,m7, 5,10i15~16, i19~20, i11~12-18+33a (+23)
* Jail from 1st block
* Combo from 1st hit
leroydf+3m14i16-11+0
leroydf+3,1m, h14, 12i16, i16~17+0+6
* Combo from 1st hit
* Leads to 10-hit string
leroydf+3,1,1+2m, h, m14, 12, 25i16, ,i20~21-13+34d (+13)
* Balcony Break
* Combo from 1st hit CH
* Combo from 2nd hit CH with 5F delay
* Move can be delayed by 12F
* Input can be delayed by 14F
leroydf+4m14i13-6+6
Transition to HRM
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
leroydf+3+4h23i18~19-2+70a(+54)~+71a(+55)
* Tornado
* 9 chip damage on block
* Has jab evasion properties
* Recovers 3F faster on hit (t52 r33)
* Low crush 18~31
* Floating state 32~34
leroyd+1sl5i10-5+6
* High crush
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
leroyd+2L11i15~16-13~-12-2~-1+3~+4
* High crush
leroyd+2,4L, L11, 11i15~16, i24~25-13~-12-2c+38d
* High crush
leroyd+3L8i16-13-2
leroyd+3,2L, h8, 11i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
leroyd+4L9i14~15-12~-11-1~0
leroyd+4,4L, m9, 16i14~15, i18~19-11~-10+1~+2
* Transition to HRM
* Combos from 1st hit CH
leroyd+1+2m21i17~18-4~-3+6c
* Heat Engager
* Heat Dash +5, +67a (+50)
leroydb+1m12i16~17-9~-8+1~+2
leroydb+1,2m, M12, 20i16~17, i21~22-12~-11+17a(+0)
* Tornado
* Balcony Break
* Combo from 1st hit
leroydb+1,3m, h12, 17i16~17, i18~19+0~+1+8~+9+31a
* delayable
* Combo from 1st hit
leroydb+1,1+2m, m12, 25i16~17, i21~22-10~-9+23a (+18)+41a
* Balcony Break
* Combo from 1st hit CH
leroydb+3L12i20~21-8~-7+5~+6+14c
Transition to HRM
* High crush 6~39
leroydb+4L13i17-15-4c+36d
* High crush 6~51
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Punch and kick Sabaki
* 7 chip damage on block
* Parry state 4~20
leroydb+2+3L,M10,14 (9)i20~21 i15~16-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
leroyb+2sp
* Parry
* Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM)
* Is ps3~15 from HRM.b+2
* Shift to r7 t34 on successful parry
** Can perform Twin Dragon Thunderclap and Chain Punch: Branch
** Recover to r16 standing with any input
** Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit
** Successive hits recover 15F of remaining Heat time
* Parry state 5~15
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Strong Aerial Tailspin
* Transition to HRM
* Cancel to HRM with 3+4
* chip damage on block
leroyb+4m16i17~18-9+4
Homing
leroyb+1+2m17i12-10+2+60a
* Crumple stun +14F after CH
leroyb+3+4M,th21,25i18~19-8+7
* Balcony Break
* Shifts to throw on airborne hit (+0d)
leroyub+2m17i20-10+3+33d (+25)
* Has punch parry effect
* +33d (+25) on successful parry
* Parry state 4~12
leroyuf+1h17i16~17-9+5
* Reversal
* Follow-up upon successful reversal with input 1 or 2
* Parry state 6~13
leroyuf+2m25i24~25+1+10a (+1)
* Balcony Break
* Alternate input: u+2
* chip damage on block
* Low crush
leroyuf+3m25i20~24-8+14a (+5)
* Balcony Break
* Alternate input: ub+3 or u+3
* Low crush
leroyuf+4m22i23~25-8~-6+21a
Alternate input: ub+4 or u+4
* Low crush 9
leroyuf+3+4m,m8,10i14~15,i10~11-14+16a
Balcony Break
leroyuf+3+4,1+2m,m, m8,10, 17 (11)i14~15,i10~11, i30~31-13+23a (+13)
* Balcony Break
* Combos from 1st hit
leroy1+2+3+4sp
leroyCH b+1h,th20,25i13+0d
leroyP:b+2sp
* Alternate input: P:HRM.b+2
* Parry
* Performed when opponent attack connects on ps5~6 (ps3~4 from HRM)
* Shift to r7 t34 on successful parry
** Can perform Twin Dragon Thunderclap and Superior Chain Punch: Branch
** Recover to r16 standing with any input
** Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit
** Successive hits recover 15F of remaining Heat time
leroyP:b+2,1m40i13,i-10+29a
* Elbow (last two hits)
* Alternate input: P:b+2,2
* Power up during Heat (recovers heat)
leroyd,df,f+3+4,Fm!80i56~57-1~0d
* Reversal
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
* Parry state 20~60
leroyf,F+2m8i14~15-11~-100~+1
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
leroyf,F+3h20i18~23-2~+3+33d
* Strong Aerial Tailspin
* Balcony Break
* 6 chip damage on block
* Low crush
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
leroyf,F+4,2m, m16, 21i16~17, i27~28-14~-13+34a (+19)+43a (-33)
* Tornado
* Combos from 1st hit
* Has evasive properties
leroyqcf+2h20i16~17-6~-5+29a (+22)
* Elbow
* 4 chip damage on block
leroyuf,n,4m20i23~25-13+32a (+22)
* Low crush
leroyf,f,F+3m30i24~27+6~+9+15c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
leroyws1m14i13~14-7+3
Elbow
leroyws1,4m, m14, 16i13~14, i21-9+3
* Transition to HRM
* Combos from 1st hit
leroyws2m21i15~16-14+51a
leroyws4m16i11~12-6+5
leroySS.4L17i18~19-12+4+14
* Can be delayed
leroySS.1+2h,h,h3, 3, 20i14, i6, i6+7+25g
* Balcony Break
* Opponent recovers crouching on hit
* 8 chip damage on block
* Power up during Heat (partially uses remaining Heat time)
leroySS.3+4m,m20,6i20~21, i9~10+3+8
* Transitions to HRM
* Low crush 23~36
leroyFC.df+4L14i15~16-13~-12-2~-1+3~+4
* High crush
leroyFC.df+4,1L, m14, 15i15~16, i20~21-13~-12+31a (+21)
Combos from 1st hit CH
leroy(back to wall).b,b,UBm21i35~38+1+34d
* Floating state 5~7
* is8~24
* Floating state 25~33
* Low crush 34~37
* Floating state 38~40
leroyHRM.1m17i24~25-10~-9+0~+1
* Sabaki: parries high or mid punches or kicks
** Shift to HRM.1,2 on successful parry
* Parry state 3~12
leroyHRM.1,2m, h17, 17i24~25, i20~21-3+28g+59a
* Elbow
* Jail from 1st block with no delay
* Duckable
* Combo from 1st hit with 12F delay
* Combo from 1st hit on successful parry
* Move can be delayed by 10F
* Input can be delayed by 12F
leroyHRM.2h14i12~13-2+5~+6
leroyHRM.2,3h, h14, 23i12~13, i24~25-9~-8+16a (-1)
* Tornado
* 9 chip damage on block
* Combo from 1st hit with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Low crush 22~37
leroyHRM.3L8i16-13-2
leroyHRM.3,4L, m8, 16i16, i22~23-15~-14+1~+2
Combo from 1st hit
leroyHRM.4M13i11~12-7~-6+7~+8
Transition to HRM
leroyHRM.4,1+2M, M,m13, 5,20i11~12, i24~25 i8~9-14~-13+27a (+12)
Tornado
leroyHRM.1+2m,h,h,h3,3,3,3i14-2+5
* 12 damage total
* Power up during Heat (partially uses remaining Heat time)
leroyHRM.1+2,1m,h,h,h, m3,3,3,3, 20i14, i17~18-17+7a(-2)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* Jailing
* Delayable
leroyHRM.Psp15+16
Low parry
leroyHRM.SSsp
Can access sidestep moves
leroyHRM.b+1M21i20~22+4+7c+52a
chip damage on block
leroyHRM.b+3L12i20~21-31-9
leroyHRM.b+3,2L, m12, 27i20~21, i31~32-16+0a (-1)
* Balcony Break
* Combo from 1st hit
* Combo deals [30; 12] damage
leroyHRM.b+4L17i20~21-13+4c+28a
Homing
* High crush
leroyHRM.f+1h17i14~15+0+15g
Balcony Break
leroyHRM.f+4M21i26~29+0+40a
chip damage on block
* Low crush
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
leroyOTG.db+2,1+2l, li17~18, -13-2
leroyP.b+2,1m35i13-10+21g
* Balcony Break
* Elbow (last hit)
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
leroy1+3t35i12~14
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
leroy2+4t35i12~14
* Throw break: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
leroyBack throwt50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
leroyLeft throwt40i12~14
* Spike
* Throw break: 1
* Opponent status on hit: FUFT perpendicular
leroyRight throwt40i12~14
* Throw break: 2
* Opponent status on hit: FUFA
* Side switch on hit
leroyuf+1+2t35i12~14
* Throw break: 1+2
* Opponent status on hit: FUFA off-axis to the left
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
lidia2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Power crush 7~62
lidiaH.1+2m25i31+1+37a (+29)
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
lidiaH.1+2*m35i42~64+6g+37a (+29)
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidiaH.1+2**m55i65+10g+63a
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidiaH.CAT.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.HRS.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.WLF.1m24i22+6g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
lidiaH.WLF.1*m34i36+10g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
lidiaH.WLF.U
* Increases Heaven and Earth level
* Parries all highs or mids
* Transition to +12g? HAE on successful parry
* Parry state 5~39
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
** Cancel HAE transition with B on block
* Transition to attack throw on hit
* Increases HAE level by 1 on hit
* 8 chip on block
* Low crush 77~105
lidiaR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia1,2h, h5, 8i10, i10-3+4
Jail from 1st attack with 4f delay
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia1,2,3h, h, h5, 8, 27i10, ,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
* Low crush 16~31
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
lidia1+3+4
lidia2h8i11+0+8
lidia2,1h, h8, 10i11, i20~21+1
lidia2,1,4h, h, h8, 10, 15i11, ,i22+2
lidia2,1,4,4h, h, h, l8, 10, 15, 5i11, ,i24~25
* High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5i11, ,i23~24
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5i11, ,i22
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4i11, ,i14
lidia2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27i11, ,22+11a (+6)
lidia2,2h, h8, 20i11, i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only
* CAT transition is -12
lidia2,4h, m8, 13i11, i21-8+4
Combo from 1st hit with 4f delay
lidia3h9i15-9+7
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
lidia4h14i13-8+1
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Low crush 20~36
* Floating state 37~45
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
* Low crush 16~40
lidiaf+2h10i12-7+4
Elbow
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lidiaf+3,2m, m12, 20i17~18, i24~25-4+24g+59cs
* Tornado
* Transitions to WLF
lidiaf+3,4m, h12, 21i17~18, i21~23+5+17
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* Transitions to HRS
* 6 chip damage on block
* Low crush 15~27
* Floating state 28~30
lidiaf+4m8i17-4+1
lidiaf+4,3m, m8, 10i17, i13~14-10+0
Jail from 1st attack with 1f delay
* Low crush 5~17
* Floating state 18~20
lidiaf+4,3,1m, m, m8, 10, 24i17, ,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lidiaf+1+2,3h,m, m5,4, 5i14, i9~10, i16-13-2
* Knee
* Jail from 1st attack
lidiaf+1+2,3,1+2h,m, m, m,m5,4, 5, 4,20i14, i9~10, ,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
lidiaf+3+4
Actionable after 20f
lidiadf+1m13i13-5+2
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiadf+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
lidiadf+3m15i14~15-8+5
Knee
lidiadf+3,4m, m15, 20i14~15, i22-12+31a (+23)
* Balcony Break
* Combo from 1st CH with 2f delay
lidiadf+4m12i15-4+6
lidiadf+4,2m, h12, 20i15, i26-8+11d
* Tornado
* Elbow
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiadf+4~4h27i12~13+6c~+7c+15a
Spike
lidiadf+3+4m25i22~23-9+12g
* Homing
* Balcony Break
lidiad+1m20i19~20-7c+6c+21d
Spike
lidiad+2L12i18-14-4+12
* High crush 6~
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiad+3,1,2l, h, h9, 8, 20i15, ,i17-6+17c
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Forces tech backroll on hit
lidiad+4l6i12-15-4
* High crush 4~
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiadb+2m14i16~17-7+7
lidiadb+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lidiadb+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
* Parry state 5~13
lidiadb+3+4,P.1m, h21, 21i22, i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
lidiab+1m24i18+2+22c
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 4 chip damage on block
* Forces tech backroll on hit
lidiab+1+3
Parries high or mid punches
* Parry state 5~12
lidiab+2h14i13-9+1
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiab+3m16i17~18-7+4
lidiab+3,1m, m16, 10i17~18, i23~24-11~-10+5+14
Combo from 1st hit
lidiab+3,4m, h16, 16i17~18, i20-11+0s
Combo from 1st hit
lidiab+3,4,1+2m, h, m16, 16, 19i17~18, ,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
* Power up based on Heaven and Earth level
**HAE lvl.0 19 damage
**HAE lvl.1 21 damage
**HAE lvl.2 23 damage
**HAE lvl.3 29 damage
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
lidiab+1+2m25i20-13+11a (+2)
* Balcony Break
* -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
lidiab+1+4m!35i60~61+9a
Balcony Break
lidiab+3+4
Actionable after 20f
lidiauf+1m18i23-6+3
* Elbow
* Parries high punches or kicks
* Hitstop on successful parry
* Forced 2nd hit on successful parry
* Parry state 5~17
lidiauf+1,Pm, h18, 20i23, i16+11g
* Balcony Break
* Input P:2 to deal 23 damage
lidiauf+3M28i25~27-9+15c
* Balcony Break
* Spike
* Forces tech backroll on hit
* Low crush 11~24
* Floating state 25~27
lidiauf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
* Low crush 9~30
* Floating state 31~33
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lidiaf,F+4m12i18-13-2
lidiaf,F+4,3m, m12, 16i18, i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level
* HAE lvl.3:
*** Removes Recoverable Health
*** Decreases HAE lvl by 1 on hit
* Low crush 27~46
* Floating state 47~49
lidiaf,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
lidiaqcf+2m12i16-8+0
Input qcf,qcf+2 to power up, adds 3 damage
lidiaqcf+2,2m, m12, 17i16, i20-14-1
Combo from 1st CH
lidiaqcf+2,2,1+2m, m, m12, 17, 25i16, ,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
lidiaqcf+4h21i17~19+5+17
* Homing
* Transitions to HRS
* 8 Chip damage on block
* Low crush 10~22
* Floating state 23~25
lidiaqcf+1+2m18i16~17-12+2+2
Alternate input: db+1+2 but does 3 less damage
lidiaqcf+1+2,2m, m18, 20i16~17, i24~25-4+24g+58a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* Can be charged to enhance
lidiaqcf+1+2,2*m, m18, 26i16~17, i35~36+8+34d (+26)+58a
* Tornado
* Balcony Break
* Transition to WLF on hit or block only
* 10 Chip damage on block
lidiauf,n,4m20i23~25-13+32a (+22)
* Low crush 9~30
* Floating state 31~33
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaf,f,F+3m30i23~25+6+11c
* Balcony Break
* 9 Chip damage on block
* Forces tech backroll on hit
* Low crush 12~33
* 34~36
lidiaws1m12i13~14-3+4
lidiaws1,2m, h12, 18i13~14, i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
lidiaws1,4m, m12, 20i13~14, i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
lidiaws2m15i15~16-12+29a (+19)
Tornado
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
* Knee
* Low crush 14~22
* Floating state 23~25
lidiaws4m13i11~12-4+7
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiaSS.2m18i18-1c+10c+17c
* Floor Break
* Elbow
* Transition to HRS
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
* High crush 1~
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lidiaCAT.1m26i17-4+18a (+9)+38a (+30)
Balcony Break
lidiaCAT.2h12i14~15-10+1
lidiaCAT.2,2h, m12, 18i14~15, i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaCAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
* Powered up based on Heaven and Earth Level
* HAE lvl.1 16 damage
* HAE lvl.2 18 damage
* HAE lvl.3 20 damage
* High crush 11~31
lidiaCAT.4,3+4L, M14, 25i19~20, i38~39-18+5a
* Spike
* Combo from 1st CH
* Jails from 1st hit
* HAE lvl.3:
*** Combos from 1st hit and decreases Heaven and Earth level by 1
* Low crush 21~25
* Floating state 26~39
lidiaCAT.1+2m25i16-1+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
lidiaCAT.F
Actionable after 20f
lidiaCAT.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaCAT.b,B
* Low crush 11~25
* Floating state 26~28
lidiaHAE.1m21/23i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* 7/6/4 chip damage on block
* -7 frame advantage after absorbing an attack in power crush state
* Guarantees grounded hit vs airborne opponent
* +51a on BT hit
* Power crush 7~17
lidiaHAE.2m,m10,20/24/28i13, i20~21+2+14a
* Balcony Break
* 7/11/12 chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
lidiaHAE.1+2h!35/38/41i16+0a
* Tornado
* Power up based on Heaven and Earth level
lidiaHRS.1h22i17+1+16g
* Balcony Break
* Homing
* Transition to WLF on hit or block
* +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~16
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lidiaHRS.3m21i22~24-4+14
* Strong Aerial Tailspin
* Balcony Break
* Homing
* 4 chip damage on block
* Low crush 9~27
* Floating state 28~30
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
* Powered up based on Heaven and Earth Level
** HAE lvl.1 19 damage
** HAE lvl.2 21 damage
** HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1
* High crush 8~
lidiaHRS.3+4h28i20~21+6+32d
* Homing
* Transitions to WLF
lidiaHRS.F
Actionable after 20f
lidiaHRS.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaHRS.b,B
* Low crush 11~25
* Floating state 26~28
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
lidiaP.HAE
* Transition to HAE
* Strong parry effect
lidiaP.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
* 15
* 16
lidiaWLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 7 Chip damage on block
* Jab evasion
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
lidiaWLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
lidiaWLF.3m10i17-6+4
lidiaWLF.3,1m, m10, 21i17, i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
lidiaWLF.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaWLF.b,B
* Low crush 11~25
* Floating state 26~28
lidiahFC.1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
* High crush 1~
lidiahFC.2sl8i11-4+7
* High crush 1~
lidiahFC.3L10i16-17-6
* High crush 1~
lidiahFC.4l6i12-15-4
* High crush 1~
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lidia2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
lidiaCH.db+3t20/24,17/19/21/27i16~17-2
* Power up based on Heaven and Earth level:
** Level 0: 17 damage
** Level 1: 19 damage
** Level 2: 21 damage
** Level 3: 27 damag
* Restores recoverable health
lidiaLeft throwt40-3+4
* Throw break: 1
* Opponent on break: standing
lidiaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Regain recoverable health
* Only when Heaven and Earth lvl is 3:
* 50 damage
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
lili2+3m[12;12]i16+1+2c
* Heat Burst
* RAB.2+3: i21 actual startup
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
* High crush 4~?
* Low crush 25~?
liliH.RAB.2m24i20-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Partially consumes remaining Heat Time
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
* High crush 6~
liliH.RAB.4m36i23~29+5+20~26a (-6~+0)
* Balcony Break
* Partially consumes remaining Heat Time
* Low crush 15~
liliH.b+3*
* Actionable after 48f
* Stance moves can be buffered
* Transition to r57 DEW with F
* Partially restores remaining Heat Time
* Low crush 38~50
* Floating state 51~53
liliH.f,F+3+4m36i19~25+5+20~26a (-6~+0)
* Balcony Break
* 16 chip damage on block
* Partially consumes remaining Heat time
* Low crush
liliH.2+3m,t55i16+7+0d
* Heat Smash
* Balcony Break
* H.RAB.2+3: i21 actual startup
* Transition to +14g DEW with F on block
* 6 chip damage on block
liliR.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1,1h, h5, 16i10, i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Move can be delayed 6f
lili1,1,3h, h, M5, 16, 17i10, ,i20~21-15+6d+25a
* Combo from 1st CH
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Recovers 4f faster on hit
* Steel pedal
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* High crush 10~45
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat
* Chip on block [6]
* Low crush 22~42
* Floating state 43~45
liliH.1,2,4h, h, m5, 12, 30i10, ,i29~34+5~+10+18~23a (-8~-3)
* Balcony Break
* 13 chip damage on block
* Input can be delayed 4?f
* Move can be delayed 3?f
* Partially consumes remaining Heat time
* Low crush 21?~41?
* Floating state 42?~44?
lili2h8i10+0+8
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* High crush 10~45
lili2,4h, h8, 20i10, i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 10f
lili3m12i15~16-11-3
lili3,1m, m12, 20i15~16, i27~28-13+14d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit
* +11d on BT hit
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 4f
* Move cannot be delayed
* Low crush 17~35
* Floating state 36~38
lili4h16i12-4+7
lili1+2m26i12~13-12+20a (+10)
* Balcony Break
lili3+4h,h10,20i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Jail from 1st attack
* Chip damage on block [8]
* Low crush 22~36
* Floating state 37~39
liliH.3+4,3+4h,h,m,M10,10,15,20i23~24 i14~15 i36~38 i9~11+7+20d(-15)
* Homing
* Floor Break
* Partially consumes remaining Heat time
* Low crush 22?
liliH.3+4,3+4h,t45i23+7-3d
* Homing
* Floor Break
* Partially consumes remaining Heat time
* Low crush 22~
lilif+2h10i12~13-9-1
lilif+2,3h, m10, 20i12~13, i22~23-15+24a (+7)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move can be delayed 8f
lilif+3m26i20~22-3+17a (+8)+34d
* Homing
* Balcony Break
* Knee
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
lilif+1+2m17i14~15-7+4c+12c
* Floor Break
* Transition to BT -3 +8cg +8 with B
lilif+3+4m,M6,20i18~20 i11~13-9+1d
* Floor Break
* Jail from 1st attack
* +12d on hit if the first kick whiffs
* Low crush 11~27
* Floating state 28~30
lilif+3+4,3m,M, M6,20, 20i18~20 i11~13, i30~33-8+23a
* Floor Break
* Combo from 1st hit
* Input can be delayed 3f
* Move cannot be delayed
* Interrupt with i15 from 1st block
lilif+3+4,3,4m,M, M, M6,20, 20, 20i18~20 i11~13, ,i19~23-20+10 (+3)
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt with i3 from 2nd block
* Huge pushback on block, difficult to punish
* Steel pedal
* Low crush 19~43
* Floating state 44~46
lilidf+1m10i13-1+8
lilidf+2m15i16~17-11+31a (+21)
* Enter BT with b
* Recovers 2f faster on hit
* Launches crouching opponent
lilidf+3m20i20~22+3c+8c+19a
* Floor Break
lilidf+4m12i13~14-8-2+5
* Knee
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Transition to BT -9 +2 +10 with B
lilidf+3+4M14i24~29-4~+1+27a
* Low crush 12~30
lilidf+3+4,3+4M, m,m14, 5,20i24~29, i26~28 i5~6-7+2d
* Floor Break
* Combo from 1st hit
* +25a on hit when only the last kick connects
* Low crush 15~36
* Floating state 37~39
lilid+1L10i18~19-11+0
* Transition to FC with D
* High crush 9~29
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
lilid+1,2,4L, h, m10, 8, 24i18~19, ,i30~32-12+17a (+8)
* Balcony Break
* Combo from 2nd CH with 2f delay
* Input can be delayed 9f
* Move can be delayed 8f
lilid+2m16i16~17-7+1
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 12f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Move can be delayed 12f
lilid+3L14i19~20-12+1+5c
lilid+4l6i12-15-4
* High crush 4~
lilid+1+2M25i20~21-13+13d
* Balcony Break
* Spike
* Recovers 2f slower on block
* Block advantage -9 on successful attack absorption, deals chip damage
* Power crush 7~19
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
lilidb+1sl5i10-5+6
Transition to r24 with f
* High crush 4~
lilidb+2sl8i11-4+7
* High crush 4~
lilidb+3h22i19~22-9~-6+34d+46a
* Balcony Break
* High crush 6~18
lilidb+4L20i30~31-24+76a (+60)
* Homing
* Snake Edge
* Instant Tornado
* Stagger on block
* High crush 7~37
lilidb+3+4L20i24~25-18+3d+33a
* High crush 16~
lilib+1m16i17-8+2+8
* Enter DEW -2 +8 +14 r22 with F
lilib+1,4m, m16, 22i17, i25~26-11+32a (+17)
* Tornado
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
lilib+2h15i13-11+0
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
lilib+3
* Actionable after 20f
* Stance duration 40f, cannot input moves on frame 26~
* Stance moves can be buffered
* Transition to r29? DEW with F
* Low crush 12~22
* Floating state 23~25
lilib+3*
* Actionable after 48f
* Stance moves can be buffered
* Transition to r57? DEW with F
* Low crush 40~50
* Floating state 51~53
lilib+1+2m28i23~24-12+29a (-7)
* Balcony Break
* Backswing blow
* Hit vs BT +8 (-1)
lilib+1+4m!50i63~65+9a (-17)
* Balcony Break
* Low crush 56~76
* Floating state 77~79
lilib+3+4
* Actionable after 16f
liliu+3m20i22~23-16+25a (+15)
* Enter DEW -13 +28a (+18) r31 with F
* Low crush 16~33
* Floating state 34~36
<Showing 4001-4400 of 6424 moves>