mokujin

All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block (8)
bryanFC.df+2m12i13-9+4
Elbow
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 10 (30%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
* Consumes 300f of Heat
* Parry state 2~10
bryanSNE.f,F+1+2,Ph, m36, 20i13, i13~14+15g+25a (+20)
* Balcony Break
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
* Power crush 1~14
bryanqcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
claudiodf+4m14i13-8+3
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
claudiob+3m14i13-4+7
* Knee
* Completely homing to SSL/SSR/SWR?
claudiob+3,n,3m, m14, 21i13, i24~25-12+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* 15 chip damage on block in heat
* Cannot be buffered
* Low crush 3~26
* Floating state 27~29
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Low crush 3~26
* Floating state 27~29
clive1+2m21i13-9+2
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break (airborne)
* Weapon
* On hit regain 5 additional recoverable health
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
clivews1,2m, m11, 19i13~14, i26~27-12+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Increases ZAN gauge by 0.50 on hit
* Increases ZAN gauge by 0.14 on block
devil-jindf+1m11i13-6+5+9
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 7F delay
* Combo on 1st CH with 10F delay
* Move can be delayed 4F
devil-jindf+1,4m, m11, 23i13, i20~21-13+16g+31d (+23d)
* Balcony Break
* Opponent recovers crouching on normal hit
* Transition to MCR with F on hit or CH (+16g/+31d (+23d))
** -9 on an empty MCR transition on hit
* Combo on 1st CH with 10f delay
* Move can be delayed 5f
devil-jindf+4m10i13~14-9+2
devil-jindf+4,4m, m10, 16i13~14, i13~14-15-4c
* Floor Break
* Combo from 1st hit with 11F delay
* Move can be delayed 10F
devil-jinws1m12i13~14-6+5+9
devil-jinws1,1m, h12, 10i13~14, i30~32+11 MCR+16 MCR
* Strong Aerial Tailspin
* Balcony Break On air hit
* Weapon
* Projectile (unparryable)
* Combo from 1st CH with 2F delay
* Interrupt with i12 from 1st block
* Transition to MCR on block or hit only
** -14/-9 on an empty MCR transition
* 2 chip damage on block
* Input delayable by 2F
* Move undelayable
devil-jinws1,2m, m12, 15i13~14, i22-11+6+10
* Transition to MCR with F on hit or CH (+14/+17)
** -11/-8 on an empty MCR transition
* Combos from 1st hit with 8F delay
* Combos from 1st CH with 11F delay
* Interrupt with i4 from 1st block (trade with i5)
* Input can be delayed 11F
* Move can be delayed 9F
devil-jinws1,4m, h12, 21i13~14, i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
dragunovdf+1m13i13-2+7
Enter -2, -11 PGR with 3+4 (or d+3+4)
dragunovdf+1,4m, h13, 23i13, i22~23-7+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
eddy4m10i13~14-9+7
eddy4,4m, m10, 20i13~14, i30~31-7+12g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
* Low crush 22~33
* Floating state 34~36
eddydf+1m10i13-3+6
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Low crush 16~43
* Floating state 44~46
eddyb+3m10i13~14-9+8
* Knee
eddyb+3,3m, M10, 21i13~14, i26~28-15+33a(+23)
* Transition to RLX
* Combos on 1st CH
eddyws1h6i13~14-6+5
* Elbow
eddyws1,3h, M6, 14i13~14, i19~21-15+38a(+20)
* Transition to RLX
* Combo from 1st hit
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
eddyFC.4l6i13-15-4
* Hits grounded up-close
fahkumram3m11i13-9+2+9
fahkumram3,1m, h11, 12i13, i18-3+7
* Combos from 1st hit
fahkumram3,1,2m, h, h11, 12, 20i13, ,i21-0+38d (+30)
* Balcony Break
* Tornado
* Combos from 2nd hit CH
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combos from 2nd hit CH
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram3,4m, m11, 18i13, i19-12+24g+34d (+26)
* Knee
* Wallbreak on CH
* Combos from 1st hit CH
* Input can be delayed by 2F
fahkumram3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Balcony Break on CH
* Effective startup i34
* Interrupt with i16 from 1st block
* Interrupt with i5 from 1st hit
* Combo from 1st hit CH
* Can be charged
fahkumram3,4~3*m, m11, 23i13, i36+9+70a (+54)
* Tornado
* Balcony Break
* Effective startup i52
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
** Interrupt with i39? from 1st block
** Interrupt with i28? from 1st attack
* 9 chip damage on block
* Powered up with GRF
fahkumram3,4~3*~Bm, m11, 25i13, i22-7+9
* Homing
* Balcony Break
* Effective startup i54
* Interrupt with i36 from 3rd block
* Interrupt with i25 from 3rd hit
* Input B during frames 16-24 of Tornado Maw (charged)
* Move can be delayed by 8F from Tornado Maw (charged)
fahkumram3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4; effective startup i32
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block
** Interrupt with i3? from 1st hit
** 24 damage, 7 chip damage, slightly different juggle properties
fahkumramdf+3+4m,m8,16i13-10+8
* Good right sidestep tracking
fahkumramGRF.df+3+4,3m,m, m8,16, 23i13, i26-9+13g
* Consumes GRF
* Partially consumes remaining Heat Time
* Transition to +13g RAM on hit
* Combos from 1st hit
* 9 chip damage on block
fahkumramws1m12i13-4+4
* Elbow
fahkumramws1,2m, h12, 25i13, i18-9+20a (11)
* Heat Engager
* Heat Dash +43d (+35)
* Elbow
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 13F
fengb+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Shoulder
fengws1m13i13-3+3
fengws1,2m, m13, 16i13, i9-12-1
* Jail from 1st block with 6F delay
* Combo from 1st hit with 6F delay
* Move can be delayed by 4F
* Input can be delayed by 6F
fengws1,2,1m, m, m13, 16, 20i13, ,i17~18-14+12a (+3)+32a (+24)
* Balcony Break
* Jail from 1st block with 2F delay
* Combo from 2nd CH with 12F delay
* Move can be delayed by 15F
* Input can be delayed by 16F
fengws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit with 3F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Unparryable by traditional kick parries (bug?)
heihachif+2~1m20i13-11+6
* Cancel to SS with D_U
heihachif+2~1,1+2m, m20, 24i13, i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
heihachidf+1m10i13~14-5+7
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
heihachidf+1,2m, m10, 20i13~14, i21-13+3
* Combo from 1st hit
heihachidf+1,2*m, m10, 28i13~14, i38~39+1+32a (+11)
* Reversal Break
* Balcony Break
* 9 chip damage on block
* recover an additional 3 health on hit or block
heihachidf+1:2*m, m10, 23i13~14, i28~29-9+19a (+14)
* Tornado
* Reversal Break
* Combo from 1st hit
* 9 chip damage on block
* 10 chip damage on block in heat
* 11 chip damage on block with perfect frame input
* 12 chip damage on block with perfect frame input in heat
* Restores 3 additional recoverable health on hit or block
* Restores 9 additional recoverable health on hit or block with perfect frame input
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17 (gold spark)
heihachidf+2m8i13~14-7+4
heihachidf+2,1m, m8, 20i13~14, i20~21-17+12a (+5)
* Combo from 1st hit
heihachiWAR.df+2,1m, m8, 20i13~14, i20~21-17+66a (+50)
* Tornado
* Combo from 1st hit
* Chip Damage on block
heihachidf+4m10i13~14-6+5
heihachidf+4,2m, m10, 23i13~14, i20-12+9a (+0)+55a
* Balcony Break
* Combo from 1st hit with 9f delay
heihachif,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block
* Gain 1 Ultimate Count on Heat activation
heihachiws1m17i13~14-14+35d (+27)
* Balcony Break
hwoarangdf+1m10i13~14-1+6
* Also possible during RFF
hwoarangdf+1,3m, m10, 15i13~14, i22~23-2+6
* Combo from 1st hit
* Transition to LFS
hwoarangdf+3+4m,h,m7,4,17i13,i14,i24~25-14+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Jails
* 5 chip damage on block
* Also possible during RFF
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoarangu+2h18i13~15-9+15
* Balcony Break
* Homing
* Also possible during RFF
* Sidesteps to the left
* Wall splats
hwoarangLFS.1h6i13+5+7
hwoarangRFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
hwoarangRFF.df+4m12i13-7+1g+1
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+13g/+13)
hwoarangRFS.2h6i13+5+7
* Transition to RFF
* Links to RFF.2 extensions
jack-8df+3+4m28i13-23+10a (+1)
* Balcony Break
* Shoulder
jack-8b+4m16i13-13-2-2s
* Knee
jack-8b+4,4m, M16, 21i13, i30-4c+3d
* Combo from 1st CH
* When comboing from 1st CH:
** Floor Break
** -8d on hit
* Interrupt with i10 from 1st block
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jin1+2m,m,m4,4,16i13 i8 i12-14+12a (+3)
* Balcony Break
* Heat Engager
* Heat Dash +43a (+35), +5
jindf+1m10i13~14-3+4+6
jindf+1,4m, h10, 18i13~14, i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Move can be delayed 9f
jindf+1,4~4m, m10, 24i13~14, i20-12+10a (+1)
* Balcony Break
jinws1m7i13~i14-6+5
jinws1,2m, m7, 19i13~i14, i19~20-8+3c
* Spike
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 13f
* Enter ZEN -9 +2c r27 with F
jinws1,3m, h7, 8i13~i14, i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jinws1,3,2m, h, m7, 8, 4i13~i14, ,i18-11-6
* Combo from 1st hit
* Jail from 1st block
jinws1,3,2,1m, h, m, m7, 8, 4, 3i13~i14, ,i10-11+3
* Combo from 1st hit
* Jail from 1st block
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10i13~i14, ,i31~32-16-8
* Combo from 1st hit
* Spike
* Low crush 8~28
* Floating state 29~31
jinws1,3~3m, m7, 20i13~i14, i23~i24+6+13c
* Spike
* Enter Breaking Step +2 +9c with DF
* +16a on BT hit
junH.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)
* Heat Smash
* Balcony Break
* Restores 32 recoverable on hit (16 on block)
* 10 chip damage on block
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
jun1+2m26i13-12+28a
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Gain 10 Kazama Essence on Heat activation
jundf+1m10i13~14-3+8
jundf+1,1m, m10, 17i13~14, i24~25-11+5+13g
* Combo from 1st hit
* Interrupt with i5 from 1st block
jundf+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit
* Interrupt with i4 from 1st block
junb+4m14i13~14-7+5
Knee
junb+4,2m, M14, 17i13~14, i22~23-13+12g+28a (+18)
Combo from 1st hit with 8f delay
junws2m12i13~14-8+5+32a
Hits grounded up-close only
junws2,1m, m12, 20i13~14, i22~23-12+19a (10)
* Balcony Break
* Combo from 1st hit
junIZU.1h7i13~14-7+4
Enter GEN -6, +5 r18 with F
Enter MIA -6, +5 r18 with B
junIZU.1,1h, h7, 26i13~14, i23~24-4+22d
* Balcony Break
* Tornado
* Combo from 1st hit with 6f delay
* Restores 1 health on hit
* Restores 1 additional recoverable on hit
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
junIZU.1,2h, m7, 20i13~14, i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
kazuyadf+4m10i13~14-9+2
kazuyadf+4,4m, m10, 16i13~14, i15~16-15+0c
* Spike
* Combo from 1st hit with 11?f delay
* Move can be delayed 10?f
kazuyadb+1m7i13-10+0
kazuyadb+1,2m, M,M7, 8,15i13, i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a (+27a) on hit, +5 on block
* Balcony Break
* Recovers 60F of remaining Heat time on normal hit during Heat
* 4 chip damage on block
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
kazuyaws1m10i13-5+5
kazuyaws1,2m, m10, 12i13, i22-12+73a(+57)
* Tornado
* Combo from 1st hit
kazuyaws1+2m25i13-9+8+24a
king4h20i13-5+6+31a
* Knocks down on CH for dash OTG throw.
kingdf+2m12i13-6+4s
* Forces standing on hit.
kingdf+2,1m, h12, 15i13, i20~21-4+24a
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
kingBT.3:1+2M, t18, 20i13~14, +0d
* Floor Break
* Throw when hit standing in front close range.
* Just frame input.
kingss2+4t15 / 20i13-3+0d / +1d
* Homing
* 2 throw break (except from behind).
* RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
* Opponent recovers in FUFT.
* Throw can be canceled by input b/db.
kumaH.2+3M,M51i13~15, i450+33a (+23)
* Heat Smash
* Balcony Break
* 10 chip damage
* Transition to attack throw on 1st hit
* +20a (+10) 45dmg on 2nd hit if 1st hit misses
kuma1+2m25i13~14-13+18g
* Balcony Break
* Heat Engager
* Forces crouch on hit
kumaws1m13i13~15-11+2+7
kumaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18cg
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Balcony Break on CH
kumaws1,2*m, m13, 28i13~15, i33-12+18cg+31a (-2)
* Combo from 1st CH
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))
* Balcony Break
* Tornado
kumaws1,2**m, m13, 38i13~15, i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* Reversal Break
* chip damage on block
* Heat reduces charge length (consumes partial Heat time)
larsf+1h10i13-5+6
larsf+1,2h, m10, 11i13, i12-5+6
* Transition to SEN
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Jails from 1st block
* Transition to standing with B (-8/+3)
larsf+1,2,3h, m, m10, 11, 20i13, ,i24-5+22c+49a
* Balcony Break
* Combo from 2nd hit CH
* Transition to DEN
* Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
* Forces tech backroll on hit
** Opponent recovers crouching
larsf+1+4m28i13~14-18+18 (+8)
* Balcony Break
* Shoulder
larsdf+1m12i13-3+5
larsdf+1,1m, h12, 12i13, i21-6+6
* Combo from 1st hit with 1F delay
* Input can be delayed by 1F
* Transition to r19? DEN with D (-2/+10)
larsdf+1,1,3m, h, m12, 12, 25i13, ,i25~26-12+16d
* Balcony Break
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 14F
larsdf+1,3m, m12, 20i13, i24-12+13a (+4)
* Balcony Break
* Combo from 1st CH with 1F delay
* Input can be delayed by 1F
larsws2m13i13~14-8+3
* Transition to DEN with D (-12/-1)
** Retreats during stance transition
* Transition to SEN with F (-5/+6)
larsws2,1m, m13, 17i13~14, i23~24-12+2c+4d
* Combo from 1st hit
larsws2,3m, h13, 20i13~14, i20-15-3
* Combo from 1st hit
* Transition to LEN with D (-11/+6)
larsSEN.3+4m,m22 (11)i13~14,i18~19+0c+22d (-13)
* Spike
* 6 chip damage on block
* Low crush 7~
law4h15i13-9+7+7s
law4,3h, h15, 12i13, i18~19-8+1
* Combo from 1st hit
* Airborne combo from 1st CH (+24a (+17))
* Transition to DSS with F (+7/+16g/+39a (+32))
law4,3,4h, h, h15, 12, 14i13, ,i20-6-1+31a (+24)
* Airborne combo from 1st CH (+31a (+24)/+44a (+37))
* Transition to DSS with F (+7/+12g/+43a (+33))
law4,u+3h, m15, 23i13, i33-1+30a (+13)
Move can be delayed by 4F
* Low crush 23~
lawdf+1m10i13-1+5
First hit of Law's 10 String
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Powered up in Heat
* Move cannot be delayed
lawdf+1,3m, l10, 6i13, i20-16-5
* Combos from 1st hit
* Links to 10-hit combo
lawdf+1,3,2m, l, m10, 6, 6i13, ,i28-12-1
Combos from 1st hit
lawH.df+1,2m, h10, 27i13, i20~21-5+16a (+7)
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
* Consumes 180F of remaining Heat Time
* Restores 30F of remaining Heat Time on hit
lawdf+4m15i13-8+3
lawdf+4,3m, m15, 23i13, i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
* Low crush 14~
lawws1m10i13-7-1
* Transition to DSS with F
** (-5 oB, +1 oH)
lawws1,2m, h10, 25i13, i16-9+14c
* Balcony Break
* Delayable
* Forces tech backroll on hit
leef+1+2h,h12,20i13-13+18a (+9)
Balcony Break
leedf+1m10i13-1+5
leedf+1,2m, h10, 5i13, i20-10+1
* Combo from 1st hit with 2F delay
* Move cannot be delayed
leedf+1,2,2m, h, h10, 5, 6i13, ,i22-18-7
* Combo from 1st hit
leedf+1,2,2,1m, h, h, h10, 5, 6, 5i13, ,i13-10+1
* Combo from 3rd CH
leedf+1,2,2,1,3m, h, h, h, h10, 5, 6, 5, 7i13, ,i22~23-26~-25-15~-14
* Combo from 4th hit
leedf+1,2,2,1,3,3m, h, h, h, h, L10, 5, 6, 5, 7, 6i13, ,i24-25-14
* Combo from 5th CH
leedf+4m14i13-14-9+5
Transition to -9, +5 HMS with 3
leedf+4,4m, h14, 22i13-14, i22-23-9+10g
* Heat Engager
* Heat Dash +5, +34d
* Combo from 1st hit with 7F delay
leews1m12i13-2+8
* Automatically transitions to HMS on hit or block
leews1,2m, h12, 17i13, i20-7+2+7
*Transition to -3, +6, +12 MS with F
leews1,4m, h12, 20i13, i20-5+4
*Transition to -8, +1 HMS with 3
leews1:4m, h12, 23i13, i20-5+15g
* Balcony Break
*Transition to -8, +12g HMS with 3
* 9 chip damage on block
leeFC.3l10i13-17-6
*
* High crush
leodf+1m13i13~14-1~0+7
leodf+1,2m, h13, 20i13~14, i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 7?F delay
* Move can be delayed 8?F
leodf+4m14i13-6+5
leouf+1h8i13-1+6
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
leouf+1,2h, m8, 25i13, i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
leows3M9i13~14-6~-5+5
* Knee
* Alternate input CD.3
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Elbow
* Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2
leows1+2m25i13~15-14~-12+22g
* Shoulder
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
leoBOK.1m14i13-4+9
* High crush 0~12
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
* Gain LTG +57a (+41) on hit with 1+2
leoKNK.2h20i13~14-4+22a (+13)+58a
* Balcony Break
leroydf+1m10i13~14-6+5
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
leroydf+1,1+2m, h,h,h10, 3,3,3i13~14, i14,i6 (i7),i6 (i7)-2+4
* Combo from 1st hit
* Power up during Heat (Consumes 150F of remaining Heat time)
** 12 damage on hit, and 6 chip damage on block
** Restores 60F of remaining Heat time on hit
leroydf+1,1+2,2m, h,h,h, m10, 3,3,3, 17i13~14, ,i24-10+3+33a (+25)
* Combo from 1st or 4th CH with 1F delay
* Restores 150F of remaining Heat time on successful parry during Heat
* Move cannot be delayed
* Input can be delayed with 1F
* Parry state 4~12
leroydf+4m14i13-6+6
Transition to HRM
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
leroyCH b+1h,th20,25i13+0d
leroyP:b+2,1m40i13,i-10+29a
* Elbow (last two hits)
* Alternate input: P:b+2,2
* Power up during Heat (recovers heat)
leroyws1m14i13~14-7+3
Elbow
leroyws1,4m, m14, 16i13~14, i21-9+3
* Transition to HRM
* Combos from 1st hit
leroyP.b+2,1m35i13-10+21g
* Balcony Break
* Elbow (last hit)
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
lidia4h14i13-8+1
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Low crush 20~36
* Floating state 37~45
lidiadf+1m13i13-5+2
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiab+2h14i13-9+1
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaws1m12i13~14-3+4
lidiaws1,2m, h12, 18i13~14, i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
lidiaws1,4m, m12, 20i13~14, i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
lidiaCAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
lidiaHAE.2m,m10,26/30/34i13, i20~21+6+14a
* Balcony Break
* 7/11/12 chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
lilidf+1m10i13-1+8
lilidf+4m12i13~14-8-2+5
* Knee
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Transition to BT -9 +2 +10 with B
lilib+2h15i13-11+0
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
lilif,f,F+1+2h,h9,16i13~14 i7~8+4+33d
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block [4]
liliws1m10i13~14-11+0
liliws1,2m, h10, 16i13~14, i22~23-3+8
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter DEW -1 +10g~+11g +10~11 r19 with F
liliws1,2,4m, h, L10, 16, 20i13~14, ,i22~23-14+12a+43a
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
* High crush 13~51
liliBT.1+2m,m5,20i13~14 i3~4-11c+16a
* Floor Break
miary-zo3m12i13~14-9+5
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st attack
* Enter MOR -7 +4 r25 with F
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block
* Input can be delayed 11f
* Move can be delayed 9f
miary-zo3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 5f delay
* Move can be delayed 5f
* Chip damage on block
* Low crush 14~31
* Floating state 32~34
miary-zodf+1m10i13-2+5
miary-zodf+1,1m, h10, 17i13, i19-3+5
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter MOR +0 +8 r22 with F
miary-zodf+1,1,2m, h, M10, 17, 20i13, ,i30-12+5a+50a
* Spike
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
miary-zodf+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 17~26
miary-zodf+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 11~34
* Floating state 35~37
miary-zob+2h10i13-12+0
* Homing
miary-zob+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jails from 1st hit
* Enter MOR -6 +5 r28 with F
miary-zob+2,3,2h, h, h,h,h10, 16, 5,8,12i13, ,i27~29 i4~5 i5~6-6+21d
* Balcony Break
* Weapon
* Jail from 3rd attack
* Chip damage on block
miary-zows1m12i13~14-8+7
miary-zows1,4m, m12, 20i13~14, i20-13+18a (+9)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 9f
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoMOR.1m14i13-4+8
* Good right sidestep tracking
miary-zoMOR.1,2m, h,h,h14, 5,8,12i13, i21~23 i4~5 i5~6-3+24d
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Jail from 2nd attack
* Chip damage on block
miary-zoMOR.1,4m, m14, 20i13, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 r36 with B
* Low crush 15~38
* Floating state 39~41
ninaf+2h12i13-3+8
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Aerial combo from 1st CH with 2f delay (+63a (+47))
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Input can be delayed 19f
* Move can be delayed 18f
ninadf+1m10i13~14-1+5
ninadf+1,2m, h10, 10i13~14, i16-5+2
* Jail from 1st attack with 1f delay
* Enter SS -1 +6 +13 with D_U
* Enter CD +0 +7 +14 with F
* Links to 1 jab extensions
ninaws1m17i13~14-6+5
ninaws1,4m, m17, 20i13~14, i34~35-3c+21d
* Spike
* Move can be delayed 3f
* Cancel to SS with D_U (-13/-2)
ninaws1,1+2m, h,h,h17, 6,6,6i13~14, i25 i5 i5-9+8c
* Balcony Break
* Weapon
* Jail from 2nd block
* Combo from 1st hit
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
ninaH.ws1,1+2m, h,h,h,h,h17, 6,6,6,[10],[10]i13~14, i25, i5, i6, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* 17 chip damage on block
* Consumes 180F of remaining Heat time
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
ninaSS.2m15i13~14-14+33a (+23)
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
ninaf+2+4t15i13-2+0
* Throw break 2
* Alternate input: qcf+2+4
panda1+2m25i13~14-13+18g
* Balcony Break
* Heat Engager
* Forces crouch on hit
pandaws1m13i13~15-11+2+7
pandaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
pandaws1,2*m, m13, 28i13~15, i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
pandaws1,2**m, m13, 38i13~15, i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, +36a (+26)
* Balcony Break
* Reversal Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +62a (+42)
* Transition to throw on front hit
* Transition to +7 DPD on hit with DF
* +32a without throw transition
paulws3M16i13~14-8+6
* Knee
paulws3,2M, h16, 21i13~14, i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* H.CS.2 with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
ravendb+2m13i13~14-4~-3+5~+6
ravendb+2,1m, h13, 15i13~14, i22~23-1~+0+8~+9
* Combo from 1st hit
* Transition to r22 SZN (-4/+5) with 3+4 or D
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,30i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
* Recovers 30f of Heat on hit
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Can transition to r45 BT at -8/+3/+11 with input B
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinadf+1m8i13~14-3+4
* Can transition to r18 SEN (-3/+4/+4) with input F
* Cannot block up to i15 on empty transition on block
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+1,2m, m8, 20i13~14, i22~23-14+12a
* Heat Engager
* Heat Dash +18g, +43d (+35)
* Head
* Combo from 1st hit with 2F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
reinaws1m12i13-13+13 SEN
Transitions to SEN on hit
reinaSEN.2m20i13-6+8
* Tornado
* Transition to WRA (-6/+8) with D
* Transition to WRA is safe (can cancel WRA with crouch dash early enough)
reinaUNS.2h15i13-3+8+14c
* Homing
shaheen4h16i13-10+1+1s
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
shaheen4,4h, m16, 25i13, i24~25-13+20d
* Aerial combo from 1st CH
* When combo from 1st CH:
Floor Break
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
shaheenf:b+2h42i13-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
* input must be less or equal to 6 frames
* (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
stevedf+1m12i13-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
stevedf+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
stevedf+1,2~1m, h12, 20i13, i30~31-2+2+61a
* Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel?
stevedf+1,2~2m, m12, 12i13, i37-10+36d (+28)
* Balcony Break
stevedf+1,2~f+1+2m, h,h12, 8,12i13, i34, i9-3+0+3
* Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
steveb+1h10i13-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,2h, h10, 17i13, i17~18+3+8
* Homing
* Strong Aerial Tailspin
* Combo from 1st hit
* Transition to LNH
* Transition to r34? standing with b (-1/+4)
steveb+1,2~1h, m10, 17i13, i30~31-8+4+63a
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
steveb+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
steveWS.2m17i13~15-7+4
* Transition to r22? LWV with 3 (-7/+4)
* Transition to r22? RWV with 4 (-7/+4)
* Transition to r22? SWY with b+3_4 (-7/+4)
* Transition to r20? DCK with f+3_4 (-5/+6)
* r22? DCK FC cancel?
steveWS.2,2m, m17, 15i13~15, i16~17-6+11
* Combo from 1st hit with 5F delay
* Jail from 1st block with no delay
* Move can be delayed by 5F
* Transition to LNH
* Input b to cancel LNH at r29? (-10/+7)
steveALB.dspi13
* Transition to r10 PAB with F after 20F
steveALB.d,1sp, m34i13, i12-3+16a (+7)
* Balcony Break
* ALB.d_u takes 37 frames, effective startup time is i49
steveALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
* High crush 6~
victor4h15i13~14-9+1
victor4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit
victor4,3,2h, m, m15, 17, 25i13~14, ,i25~26-13+34d (+13)
* Balcony Break
* Weapon
* Combo from 2nd CH
* Deals 7 chip damage on block
victorf+2h10i13~14-11+5
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
victorf+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-11+0
* Weapon
* Combo from 2nd CH
victorf+2,2,1,1h, h, m, m10, 10, 12, 25i13~14, ,i20~21-15+20 (+15)
* Balcony Break
* Weapon
* Combo from 3rd hit
* Combo from 2nd CH
* Hit confirmable if (f22)1 is ch
victorf+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Weapon
* Combo from 2nd CH
victordf+1m10i13~14-2+4
victordf+1,1m, h,h10, 7,7i13~14, i20-4+7
* Weapon
* Combo from 1st hit
victordf+4m15i13~14-9+5
* Knee
victordf+4,2m, h15, 16i13~14, i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Weapon
* Projectile
* Combo from 1st hit
* Deals 6 chip damage on blocked gunshot
* Transitions to IAI (cannot cancel)
victoruf+1m9i13-9+4
victoruf+1,1m, m9, 21i13, i25~26-14+15gc
* Tornado
* Balcony Break
* Combo from 1st hit with 8F delay
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel to IAI (-9/+4) with D or 3+4
victorws1+2m,m10,12i13~14,i9~10-8+8
* Transition to PRF (-8/+8) with F
victorIAI.1m9i13~14-9+4
victorIAI.1,1m, m9, 21i13~14, i25~26-14+15g
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers crouching on hit
* Transition to PRF with F (-10/+19gc)
* Cancel to IAI with D or 3+4 (-9/+4)
victorIAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Combo from 1st hit
* Hit Confirmable 11F
* Deals 6 chip damage on block
* Low crush
victorIAI.1,2,2m, m, m9, 15, 16i13~14, ,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Combo from 1st hit
* Deals 15 (6+9) chip damage on block
* is?
* Low crush ?
victorIAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Homing
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
* Low crush
xiaoyub+4m10i13~14-9+0
*
xiaoyub+4,1m, m10, 20i13~14, i27-14+40d (-18)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 5F
* Input can be delayed by 8F
xiaoyuws2m17i13~14-3+7+38a (+28)
* Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
xiaoyuAOP.2m10i13-11+0
*
xiaoyuAOP.2,1m, m10, 20i13, i21-12+13a (+4)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit with 7F delay
* Move can be delayed by 12F
* Cancel to BT with B
** (-14, -3)
xiaoyuBT.4M13i13~15-18+33a (+23)
*
yoshimitsudf+1m14i13-4+5
yoshimitsudf+1,2m, h14, 16i13, i25~26-4+14g+39a
* Balcony Break
* Combo from 1st CH with 2f delay
* Move cannot be delayed
yoshimitsudf+1,2,1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH +66a (+50)
yoshimitsudf+1,2,NSS.1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Combo from 2nd CH
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudf+1,4m, m14, 17i13, i17-12+4
* Jail from 1st attack with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* 2nd hit can whiff at certain ranges, -20 on whiff
yoshimitsuws1m12i13~14-10+1+6
yoshimitsuws1,1m, h12, 12i13~14, i18-11+0
* Floor Break
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
yoshimitsuws1,1,1m, h, h12, 12, 12i13~14, ,i18-11+0
* Floor Break
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
yoshimitsuws1,1,1,1m, h, h, m12, 12, 12, 25i13~14, ,i25~26+0c+6c
* Floor Break
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f
yoshimitsuws1,2m, h12, 18i13~14, i25~26-4+14g+39a
* Balcony Break
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f
yoshimitsuws1,2,1m, h, M12, 18, 21i13~14, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
zafina3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
zafinadf+1m10i13~14-5+7
zafinadf+1,2m, m10, 16i13~14, i15~16-13+3
* Combo from 1st hit with 3f delay
zafinadf+1,2,1m, m, m10, 16, 16i13~14, ,i25-12+7
* Combo from 2nd hit CH with 12f delay
* Interrupt with i1 from 2nd block
* Transition to standing with B (-12/+4)
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
zafinadf+1,4m, h10, 18i13~14, i19~20-6+7
* Balcony Break on airborne hit
* Combo from 1st hit
zafinadf+4m14i13-13+3
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+4,2m, m14, 20i13, i27~29-13+24a (+9)
* Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
zafinadb+2m17i13~14-13+3
zafinadb+2,1m, m17, 16i13~14, i25-12+7
* Transition to standing with B (-12/+4)
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
zafinaMNT.1m12i13-6+5
zafinaMNT.1,3m, h12, 12i13, i190+9
* Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B
zafinaMNT.2m19i13~14-14-3+57a
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Input can be delayed 5f
zafinaMNT.2,1,4m, m, m19, 10, 25i13~14, ,i27~28-13+13a (+4)
* Balcony Break
* Combo from 2nd hit
zafinaSCR.3m15i13-6+5
zafinaSCR.3,3m, h15, 20i13, i16+0+25a (+15)
* Balcony Break
* Combo from 1st hit with 14f delay
* Move can be delayed 9f
alisa2h10i12-6+5
alisa2,2h, h10, 22i12, i18~33-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13d
* Low crush 24~39
* Floating state 40~42
alisadf+4m13i12-7+4
+4c on hit against crouching opponent
alisaFC.d+4l6i12-15-4
* High crush 1~
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
* 9 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
annad+4l6i12-15-4
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -13 -2 r32 with U_D on frame 23
** Cannot block i21 moves?
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaH.CJM.3,2m, m,m,m12, 9,9,32i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
annadb+1+2t40i12-6+0d
* Throw break 1+2
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-kingdf+4m15i12-4+7
armor-kingb+1h12i12~13-7+5
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 12F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 12F
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a(+28)
* Power up with input f,d,df+2
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
armor-king(Left Side Throw)th(h)40i12~14-3+0d
* Balcony Break
* Throw break 1
* Opponent left FDFA
armor-king(Right Side Throw)th(h)i12~14-3+0d
* Throw break 2
* Opponent left FDFA
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-king2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
armor-king2+4,d+1+2th(h)35, 38i12~14, -10d
* Floor Break
* Unbreakable throw extension
* Opponent left FUFA
armor-kingdb+1+2th(h)40i12-6+2d
* Throw break 1+2
* Opponent left FUFA
* Armor King recovers FUFA
armor-kingdf+2+3th(h)40i12-3+0d
* Floor Break
* Throw break 2
* Opponent left FUFT
armor-kingd+1+3th(m)35i12~13!+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
armor-kingd+2+4th(m)35i12~13!+0d
* Heat Engager
* Unable to Heat Dash
* Partially restores remaining Heat Time
* Unbreakable
* Opponent recovers FUFA
armor-kingf,n,d,df+1+3t20i12-3+0
* 1 or 2 break depending on Armor King's input
** 1 for CD1+3/1+4, 2 for CD2+4/2+3
* Transition to DMD
* Opponent recovers FDFT
* Side switch on hit or break
armor-kinguf+1+2th(h)40i12-6+0d
* Floor Break
* Throw break 1+2
* Opponent left FUFA
asuka2h9i12-7+2
<Showing 4001-4400 of 6256 moves>