
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
| dragunov | db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
| dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | ||
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Floor Break * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| dragunov | b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** PGR.1+2 ** (Face down).1+2,1+2 ** f,f,F+2,H.1+2 ** FC.df+1,H.1+2 | |
| dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
| dragunov | uf+1 | h | 20 | i14 | -9 | +12c | * Tornado * Balcony Break | |
| eddy | 3 | m | 12 | i14~15 | -9 | +2 | ||
| eddy | 3,3 | m, m | 12, 22 | i14~15, i23~25 | -3 | +8s | * Combo from 1st CH * Transition to HSP | |
| eddy | df+2 | m | 19 | i14~15 | -5 | +6 | +21a (+4) | * Balcony Break ** on CH * Elbow |
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combos from 1st CH * Low crush 19~ | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | Combos from 3rd CH * Low crush 21~ | |
| eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? * High crush 10~? | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit * Low crush 18~? | |
| eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC * Low crush 11~30 * Floating state 31~? * High crush ?~? | |
| eddy | RLX.1 | L | 11 | i14 | -11c | +0 | * Transition to FC with D * High crush 1~19 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i14, i25~26 | -14 | +5c | +7a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | d+4 (counterhit) | l (t) | 41 | i14 | +0d | * Shifts to throw on front gounded CH * Grants GRF on hit | ||
| fahkumram | b+1 | m | 20 | i14 | -13 | +34d | ||
| fahkumram | b+2 | h | 17 | i14 | -15 | -6 | ||
| fahkumram | b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GRF on hit | |
| fahkumram | uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Low crush | |
| fahkumram | ws2 | m | 13 | i14 | -9 | +7 | ||
| fahkumram | ws2,4 | m, m | 13, 20 | i14, i22 | -13 | +34d | * Balcony Break * Homing * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2) | |
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| feng | d+4 | L | 7 | i14~15 | -11 | +0 | +0c on crouching hit | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Move can be delayed by 5F * Input can be delayed by 6F | |
| feng | KNP.2 | h | 20 | i14 | -9 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| feng | STC.2 | h | 18 | i14~15 | +0 | +25g | * Transition to BT with B (+3/+28g) * Transition to CD on hit or block with DF (+1/+29g) ** Transition to r1 FC with DF~db (+0/+28g) | |
| heihachi | b+1 | m | 12 | i14~15 | -9 | +4 | ||
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| heihachi | b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike * Combo from 1st hit with 4f delay | |
| heihachi | H.b+3,3,2 | h, M, SM | 14, 25, 25 | i14~15, ,i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Combo from 1st hit * Jails from 2nd hit * 11 Chip damage on block * Consumes 300f of remaining heat tiem | |
| heihachi | qcf+2 | m | 30 | i14~15 | -17 | +18a (+8) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Can be buffered | |
| hwoarang | 3 | h | 15 | i14 | -7 | +4 | ||
| hwoarang | 3,3 | h, m | 15, 12 | i14, i18 | -13 | -7 | -2 | * Jail from 1st block * Combo from 1st CH * -7c on crouching hit * Transition to r17 LFS with F (+2/+8/+13) |
| hwoarang | 3,3,2 | h, m, M | 15, 12, 20 | i14, ,i21~22 | -11 | +1c | * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32d (+24) | * Balcony Break * Combo from 2nd CH with 8F delay * Move can be delayed by 10F | |
| hwoarang | 3,3,4 | h, m, h | 15, 12, 15 | i14, ,i21~23 | +8 | +19g | +19 | * Transition to RFS * Combo from 2nd CH with 8F delay * Move can be delayed by 10F |
| hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i14, ,i21~27 | -1 | +40a (+14) | * Balcony Break * -1 on block on average. Frame advantage may range from -4~+2 on block * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Good right sidestep tracking |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | uf+3+4,4 | m,h, m | 10,8, 13 | i14,i9, i14~15 | -10 | +7 | * Combo from 1st hit * Also possible during RFF * Transition to RFF * Low crush 1~ | |
| hwoarang | ws3 | m | 22 | i14~16 | -12 | +14c | ||
| hwoarang | BT.3 | M | 20 | i14~16 | -13 | +38a (+28) | ||
| hwoarang | BT.4 | M | 20 | i14~16 | -13 | +40a (+30) | * Transition to RFF | |
| hwoarang | LFS.3 | m | 10 | i14 | -13 | -7 | -2 | * Transition to r17 LFS with F (+2/+8/+13) * -7c on crouching hit |
| hwoarang | LFS.3,2 | m, M | 10, 20 | i14, i21~22 | -11 | +1c | * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.3,3 | m, m | 10, 15 | i14, i21 | -14 | +32d (+24) | * Balcony Break * Combo from 1st CH with 9?F delay * Move can be delayed by 10F | |
| hwoarang | LFS.3,4 | m, h | 10, 15 | i14, i21~23 | +8 | +19g | +19 | * Transition to RFS * Combo from 1st CH with 9?F delay * Move can be delayed by 10F |
| hwoarang | LFS.3,f+4 | m, h | 10, 20 | i14, i21~27 | -1 | +40a (+14) | * Balcony Break * Combo from 1st CH with 6?F delay * -1 on block on average. Frame advantage may range from -4~+2 on block | |
| hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30 | |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.uf+3+4,4 | m,h, m | 10,8, 13 | i14, i9, i14~15 | -10 | +7 | * Combo from 1st hit * Transition to RFF * Low crush 1~ | |
| hwoarang | RFF.b+1 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Has good left sidestep tracking |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * Increased chip damage scaling on block during heat ** 7 chip damage on block in heat * Low crush 8~ | |
| hwoarang | RFS.4 | m | 17 | i14 | -9 | +3 | * Transition to RFF * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat | |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH * Combo from 1st hit during heat * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| jack-8 | f+1 | m | 13 | i14 | -6 | +5 | * Effectively homing? | |
| jack-8 | f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
| jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| jack-8 | f+1,2,1 | m, h, m | 13, 12, 20 | i14, ,i26 | -12 | +65a (+49) | * Tornado * Instant Tornado | |
| jack-8 | f+1,2,2 | m, h, m | 13, 12, 22 | i14, ,i33 | +6 | +3a | * Can be charged to power up | |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * 16 chip damage on block | |
| jack-8 | df+1 | m | 12 | i14 | -4 | +3 | +5 | |
| jack-8 | df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
| jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i14, ,i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jack-8 | ws2 | m | 10 | i14 | -7 | +4 | * Elbow | |
| jack-8 | ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
| jack-8 | ws2,4 | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
| jack-8 | GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 9 chip damage on block * Gain GMC on Heat activation | |
| jack-8 | hFC.db+1 | l | 14 | i14 | -11 | +3 | * Can be done from Crouch Level 1 * High crush 1 | |
| jack-8 | hFC.db+1,1 | l, m | 14, 10 | i14, i24 | -6 | +5 | * Spike * High crush | |
| jack-8 | hFC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break * Can be charged to power up | |
| jack-8 | hFC.db+1,1,1* | l, m, m | 14, 10, 30 | i14, ,i34~35 | -6 | +15a (+7) | * Balcony Break * Gain GMC on hit or block * 12 chip damage on block | |
| jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
| jin | 3 | h | 17 | i14 | -7 | +4 | ||
| jin | 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit * Enter ZEN +4 +12 r15 with F | |
| jin | 3,1,4 | h, h, l | 17, 7, 18 | i14, ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay * Input can be delayed 14f * Move can be delayed 12f |
| jin | f+3 | m | 12 | i14 | -16 | -5 | ||
| jin | f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Balcony break on airborne hit | |
| jin | f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay * Move can be delayed by 7F * Input can be delayed by 8F * Enter ZEN -7 +9 r26 with F * Transition to Special Move backdash with B | |
| jin | f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * Chip damage on block | |
| jin | f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Cannot be buffered * 6 chip damage on block | |
| jin | ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
| jin | ZEN.u+1 | m | 20 | i14~i16 | -16 | +31a (+21) | * Tornado * Chip damage on block * Low crush 8~43 * Floating state 44~46 | |
| jun | 3 | m | 14 | i14~15 | -10 | +2 | Balcony Break | |
| jun | 3,1 | m, h | 14, 20 | i14~15, i14~15 | -4 | +22d | * Tornado * Balcony Break * Combos from 1st hit * Delayable * Gain 6 Kazama essence on normal hit and 5 on airborne hit | |
| jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
| jun | 1+4,2 | SL,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | Combo from 2nd CH | |
| jun | 1+4,2,4 | SL,h, h, m | 5,8, 10, 23 | i14 i17, ,i24 | -15 | +11a (+2) | Combo from 3rd CH | |
| jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | Combo from 3rd CH * High crush 10~38 | |
| jun | 1+4,3 | SL,h, m | 5,8, 15 | i14 i17, i24~25 | -11~-10 | +1~+2 | Combo from 2nd CH | |
| jun | 1+4,3,1 | SL,h, m, m | 5,8, 15, 20 | i14 i17, ,i33~34 | -13~-12 | +17a (+10) | ||
| jun | 1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | i14 i17, ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 3rd CH |
| jun | d+3+4 | l,h | 5,15 | i14 i24~27 | -25 | +30a (+20) | * Combo from 1st CH * Jail from 1st attack * -6 only if 2nd hit is blocked * Low crush 5~27 * Floating state 28~30 | |
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| jun | b+2,1,1 | m, h, m | 10, 7, 20 | i14~15, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| jun | b+2,1,4 | m, h, h | 10, 7, 24 | i14~15, ,i23~25 | -8~-7 | +16c | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Forces tech backroll on hit | |
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | Combo from 1st hit with 5f? delay | |
| jun | ws3 | M | 16 | i14~15 | -13 | +25a (+5) | * Low crush 17~33 * Floating state 34~36 | |
| jun | FC.db+1+2 | t | 15,15,15 | i14~15 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
| jun | IZU.1+3 | t | 35 | i14 | -6 | +0d | * Throw break 1+2 * Restores 8 life and 12 recoverable * Gain 8 Kazama Essence on hit | |
| kazuya | 3 | h | 12 | i14 | -8 | +4 | ||
| kazuya | 3,1 | h, h | 12, 10 | i14, i19 | -1 | +7 | * Combo from 1st hit * Transition to CD r25 with df (+2 +10) ** r24 forward dash with df,n,f,n,f ** Cannot buffer attack inputs or sidewalks during forward dash transition | |
| kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Combo from 2nd CH with 6f delay * Move can be delayed 14f |
| kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| kazuya | b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i14, ,i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
| kazuya | b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| kazuya | b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
| king | df+1 | m | 15 | i14~15 | -1 | +3s | * Elbow * Forces standing on hit. | |
| king | df+1,2 | m, m | 15, 15 | i14~15, i20~21 | -10 | +5s | * Combo from 1st hit with 5F delay * Combo from 1st CH with 10F delay * Jail from 1st block with 5F delay * Move can be delayed by 11F * Input can be delayed by 13F | |
| king | df+3 | m | 17 | i14 | -9 | +6s | * Forces standing on hit. * Tracks left side. | |
| king | df+3,4 | m, h | 17, 23 | i14, i30 | +0 | +28d | * Combos on CH, otherwise opponent can duck. * Available only on 1st hit or block * Recovers in FDFT. * Low crush 22~ | |
| king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
| king | df+4,3 | l, h | 10, 11 | i14~15, i22 | -5 | +6 | * Combo from 1st CH | |
| king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a(+16) | * Balcony Break * Combo from 2nd CH. * Crumple on 3rd CH. * Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B * Shift to backturn is 14F punishable. * Low crush 18~ |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10 | -8a FC | +22a FC | * Recovers in crouch on hit. * Otherwise recovers in FDFT. * Low crush 25~ |
| king | d+4 | l | 6 | i14 | -15 | -4 | ||
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay (buffered). * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| king | ws2 | m | 11 | i14 | -9 | +1s | * Homing * Forces Standing on hit. | |
| king | ws2,2 | m, m | 11, 25 | i14, i15~16 | -12 | +12g | * Balcony Break * Combo from 1st hit with 9F delay * Combo from 1st CH with 16F delay * Recover 3F faster on hit(r30? t66?) * Transition to JGR on hit * Cancel to standing with B * Move can be delayed by 10F * Input can be delayed by 16F | |
| king | qcb+1+3 | t | 8 | i14 | -2 | +51a | * Tornado * Tornado on hit * 1 throw break | |
| kuma | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| kuma | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| kuma | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| kuma | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| kuma | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| kuma | db+1+2 | m,m | 4,4 | i14~15 | -9 | +2~3 | ||
| kuma | db+1+2,1+2 | m,m, m,m | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | ||
| kuma | db+1+2,1+2,2 | m,m, m,m, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry * Reverse direction when performed in FDFT |
| kunimitsu | H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Balcony Break * Heat Smash * Transition to attack throw on hit * 10 chip damage on block * Low crush | |
| kunimitsu | f,n,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * Low crush 16~36 * Floating state 37~39 | |
| kunimitsu | BT.1+2 | m,m | 10,15 | i14 i10~11 | -2 | +7 | * Balcony Break (airborne) * Weapon | |
| lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Transition to standing with B (-11/+1/+5c) |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | ||
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Low crush 14~ | |
| lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) * Power crush 6~13 | |
| law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Transitions to DSS on block * 8 chip damage on block | |
| law | 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4 * Low crush 14~ | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| law | db+2 | m | 15 | i14 | -4 | +7 | * Elbow | |
| law | db+2,4 | m, M | 15, 25 | i14, i33 | -15 | +1d | Transition to FUFA with D * Low crush | |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| law | 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| law | f,F+2,1 | m, h | 12, 12 | i14~16, i22~23 | -4 | +2 | * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F | |
| law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i14~16, ,i28~30 | -13 | +11a | * Balcony Break * Combo from 2nd hit CH with 1F delay * Move can be delayed by 17F * Input can be delayed by 18F | |
| law | f,F+2,3 | m, h | 12, 20 | i14~16, i16 | -14 | +11c | * Tornado * Balcony Break * Jail from 1st block with 6F delay * Combo from 1st hit with 13F delay * Move can be delayed by 11F * Input can be delayed by 13F * Forces tech backroll on hit | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| law | ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break * Low crush | |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block | |
| law | f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to -8, +7 HMS with 4 | |
| lee | 3,3 | m, h | 16, 18 | i14, i17 | -10 | +1 | * Combos from 1st hit | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | f+2,1 | m, h | 12, 22 | i14, i19 | -10 | +42d (-16) | * Balcony Break * Combos from 1st hit * Delayable | |
| lee | df+3 | m | 13 | i14~15 | -8 | +3 | ||
| lee | df+3,2 | m, h | 13, 13 | i14~15, i19 | -10 | +5 | * Combo from 1st hit with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit | |
| lee | b+1,1,2 | h, m, h | 9, 6, 18 | i14, ,i20 | -11 | +1 | * Combos from 1st hit | |
| lee | b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit * Perfect Input not required during Heat * Does not partially consume remaining Heat Time * Heat Time is only consumed after the 2 followup | |
| lee | b+1:1,2 | h,m, h | 12,6, 23 | i14,i20, i20~21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time | |
| lee | b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time | |
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Slight low profile | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| lee | f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage * Balcony break on 2nd hit only * Low crush | |
| lee | ws2 | m | 12 | i14 | -8 | +3 | * | |
| lee | ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado * Combos from 1st hit | |
| lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
| leo | 3 | h | 15 | i14 | -8 | +4 | ||
| leo | 3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit * Enter BOK -6 +5 with d | |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to -15 -4 with B | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH |
| leo | f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| leo | f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Combo from 1st hit with 7F delay * Jail from 1st block with no delay * Enter r20 CD -1 +7 with df * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | -3c~? | +16d | * Balcony Break * Spike * Combo from 1st hit * Transition to BOK with D (0c~?/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit * +9a on hit during LTG | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leo | b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 * 5 chip damage on block | |
| leo | ws1 | m | 13 | i14~15 | -8~-7 | +4 | ||
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Elbow * Combo from 2nd CH |
| leroy | 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit * jails | |
| leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails | |
| leroy | f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +14 | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee Alternative input: ws3 | |
| leroy | f+3,1+2 | m, h | 14, 15 | i14~15, | -8 | -6 | * jail from 1st hit * Power up during Heat * Consumes 120F of remaining Heat Time * Combo from 1st hit CH | |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| leroy | d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| leroy | d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM * Combos from 1st hit CH | |
| leroy | uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break | |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
| leroy | HRM.1+2 | m,h,h,h | 3,3,3,3 | i14 | -2 | +5 | * 12 damage total * Power up during Heat (partially uses remaining Heat time) | |
| leroy | HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i17~18 | -17 | +7a(-2) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Jailing * Delayable | |
| leroy | HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| lidia | f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | i14, i9~10, ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break * Transition to BT -3 +8cg +8 with B |
| lili | FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break * 4 chip damage on block |
| lili | BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break * Hit vs BT +15a (+6) * Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break * Power crush 6~13 | |
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break * Combo from 1st hit * Low crush 26~43 * Floating state 44~46 | |
| lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| lili | DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| lili | DEW.2,1 | m, m | 13, 20 | i14, i22~23 | -13 | +17d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Combo from 1st hit with 9f delay * Input can be delayed 14f * Move can be delayed 10f | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| nina | 3 | h | 14 | i14 | -16 | -5 | ||
| nina | 3,2 | h, m | 14, 22 | i14, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | Jail from 1st attack | |
| nina | 3,3,3,4 | h, h, h, h | 14, 4, 6, 20 | i14, ,i24 | -6 | +20a (+11) | * Balcony Break * Combo from 3rd CH with 6f delay * Input can be delayed 10f | |
| nina | 3,4 | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 10f | |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
| nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10a (+1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 4F delay * Move can be delayed by 3F * Input can be delayed by 4F * Interrupt with i4 from 1st block | |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8c | * Balcony Break * Combo from 1st CH with 5F delay * Available only as combo from 1st hit * 4 chip damage on block * Forces tech backroll on hit * Move can be delayed by 4F * Input can be delayed by 5F * Interrupt with i7 from 1st block | |
| nina | H.f+3+4,2 | m, sm,sm,sm,sm | 12, 12,12,5,5 | i14, i30, i5, i6, i6 | -6 | +19a (+9) | * Balcony Break * Combo from 1st CH with 5F delay * Available only from 1st hit or block * 12 chip damage on block * Consumes 180F of remaining Heat time * Move can be delayed by 4F * Input can be delayed by 5F | |
| nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
| nina | df+3,1 | m, h | 13, 10 | i14, i30 | -8 | +3 | * Combo from 1st CH * Input can be delayed 10f * Cancel to SS -19 -8 -7 with D_U | |
| nina | df+3,1,2 | m, h, M | 13, 10, 20 | i14, ,i25~27 | -12c | +16a | +16a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Opponent is FDFA on NH * Opponent is FUFT on CH, can combo |
| nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | df+3,2,1 | m, h, h | 13, 12, 6 | i14, ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay | |
| nina | df+3,2,1,2 | m, h, h, h | 13, 12, 6, 6 | i14, ,i16 | +1 | * Combo from 3th CH with ?f delay * Input can be delayed ?f * Interrupt with i? from 3th block | ||
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with ?f delay * Input can be delayed 10f * Interrupt with i? from 4th block |
| nina | df+3,2,1,4 | m, h, h, L | 13, 12, 6, 12 | i14, ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay * High crush 10~ | |
| nina | df+3,2,3 | m, h, m | 13, 12, 21 | i14, ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay | |
| nina | df+3,2,4 | m, h, h | 13, 12, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 1f delay * Input can be delayed 10f | |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | * Has good left sidestep tracking | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | Tornado * Low crush 31~43 * Floating state 44~46 | |
| nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +8c | * Balcony Break * Weapon * Combo from 1st hit with 8F delay * 12 chip damage on block * Powered up in heat * Move can be delayed by 7F * Input can be delayed by 8F * Forces tech backroll on hit | |
| nina | H.b+3+4,1+2 | h, h,h,h,h,h | 16, 6,6,6,[5],[5] | i14~15, i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Combo from 1st hit with 8F delay * Jails from 2nd hit * 13 chip damage on block * Consumes 180F of remaining Heat time * Move can be delayed by 7F * Input can be delayed by 8F | |
| nina | ub+3 | m | 15 | i14 | -15 | -4 | * Low crush 6~26 * Floating state 27~29 | |
| nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to +6, +42d CD with F * 4 chip damage on block | |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| nina | SS.1,2 | m, m | 15, 15 | i14~15, i16~18 | -3 | +3 | ||
| nina | FC.df+2 | m | 30 | i14 | -11 | -4d | Removes Recoverable Health | |
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28,i5,i5 | -9 | +8c | * Balcony Break * Weapon * Aerial combo from 1st hit (+24a (-9)) * Jail from 3rd attack * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit | |
| nina | H.qcf+4,3,1+2 | m, h, h,h,h,h,h | 15, 23, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i14, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Aerial combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| panda | 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| panda | d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break * Shoulder ** Body slam (unparryable) * 27 damage on clean hit | |
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| panda | db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
| panda | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * 8 chip damage on block * Heat skips to db+1,2** charge with i34~35 startup * Transition to HBS with D or 3+4 |
| panda | db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike * Reversal Break * 12 chip damage on block * Startup shortened during Heat: i34~35 startup (partially consumes Heat time) * Transition to HBS with D or 3+4 | |
| panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
| panda | db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS * Move is airborne, requires strong parry |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break * H.d+1,2 with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * d+1,2* at 27f charge | |
| paul | d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
| paul | d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break * Reversal Break * Consumes Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * H.d+1,2* at 27f charge | |
| paul | H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * H.d+1,2 from 0~26f charge | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay * 9 chip damage on block | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +5, +43d (+35) | |
| raven | df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.df+1,4 | m, sm,sm | 13, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | +13 | Can transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| shaheen | 3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
| shaheen | df+4 | m | 13 | i14 | -7 | +0 | ||
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit | |
| shaheen | df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 10F * Input can be delayed by 11F * Low crush | |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| shaheen | db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +15c | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| shaheen | f,b+2 | h | 42 | i14 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
| shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
| shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
| steve | 1+2 | m,m | 7,21 | i14, i9-10 | -12 | +18a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~ | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 10F | |
| steve | LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Transition to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| steve | LWV.2 | m | 13 | i14~16 | -5 | +4 | * Transition to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
| steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
| steve | LWV.1+2 | h | 20 | i14 | -9 | +8 | +35d (+27) | * Balcony Break |
| steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing with B (+1/+10c) * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block * Parry state 7?-13 | |
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| victor | f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Weapon * Combo from 1st hit | |
| victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| victor | df+3+4 | m | 28 | i14~15 | -17 | +16 (+11) | * Balcony Break * Shoulder | |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon * Transition to PRF with F (-5/+4) * Combo from 1st hit | |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF with F (-5/+5) | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Side switch after attack throw connects * Hit Confirmable on counter hit * Combo from 1st CH | |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| victor | ws3 | h | 16 | i14~15 | -14 | +6 | ||
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block |
| xiaoyu | 3 | h | 17 | i14~15 | -11 | +22a | * | |
| xiaoyu | df+1 | m | 13 | i14 | -2 | +9 | * Transition to standing by holding any direction (-4, +7) * High crush 6~14 | |
| xiaoyu | df+2 | m | 15 | i14 | -6 | +7 | * | |
| xiaoyu | df+2,3 | m, h | 15, 23 | i14, i23~24 | -1 | +35a (+9) | * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from 1st hit with 8F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | d+3,4 | L, h | 12, 21 | i14, i25~26 | +0 | +26a (+17) | * Balcony Break * Combo from 1st CH | |
| xiaoyu | While in the air 3 | m | 30 | i14 | -2 | +29d | * Strong Aerial Tailspin * Balcony Break * Transition to AOP with D (-3, +28) * Low crush | |
| xiaoyu | f,F+3 | m | 12 | i14~15 | -5 | +6 | +12 | * |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | HYP.4 | h | 20 | i14 | -2 | +57a | * Balcony Break | |
| xiaoyu | f+2+3 | t | 20 | i14 | -2 | +20cs | * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Side Swap | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with 1+2 | |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 |