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mokujin

All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
pandaH.db+1+3t10i15+12
* Alternate input: H.db+2+4
* Unbreakable
* Uses 300F of remaining heat time
paulb+1h10i12~13-9+2
pauluf+3,4m, m15, 10i15~16, i13~14-13+32a (+22)
* Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Combo from 1st hit +27a (+10)
* Low crush 10~24
* Floating state 25~27
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
* High crush 6~
raven3m10,i14~15-8~-7+3~+4
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
* Low crush 14~27
* Floating state 28~30
ravenf+2m10i15~16-12~-11-1~+0
ravend+3L10i15-11+0
ravenFC.3L10i16-17-6
* High crush 1~
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +3/+7 CD with F
* Jails
ravenBT.3h10i10-11+0
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Transition to second hit on hit
* Recovers heat on normal hit
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina3+4m,m5,10i18 i26-8+3c
Spike
* Low crush 9~26
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+4,2m, m14, 10i15, i18-8+6
* Transition to WRA r28 with D (-6/+8)
* Combo from 1st hit
reinadf+3+4m,h5,10i16,i5~9-15+2
Transition to attack throw on CH
* High crush 9~14
reinauf+3h10i21~22-10+1
* Low crush 11~
reinauf+3+4mm10,10i20,i4-10-1
* Low crush 9~
reinaws4m10i11~12-6+5
reinaFC.d+3l10i16-17-6
* High crush 1~
shaheen2h10i10+0+6
shaheenf+2h10i12-8-2
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
shaheend+4L10i19-12+1
shaheenSNK.1h10i12-1+5+14
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel?
stevedf+2m10i16~17-11+6+10c
* Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c)
** r19? DCK FC cancel?
stevedb+3l10i16-13+0
stevedb+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4)
steveb+1h10i13-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
steveb+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
steveuf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r34? standing with b (-31/-10/+4)
stevePAB.1h10i12~13-2+9
stevePAB.b+1,1m, h15, 10i17~18, i18~19-7-1
* Combo from 1st hit with 11F delay
* Move can be delayed by 13F
victor2h10i12~13-12-2
* Weapon
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit with 6F delay
victorf+2h10i13~14-11+5
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
victordf+1m10i13~14-2+4
victordf+3m10i16-9+2
victord+4l10i16-13-2+0 (th)
victorhFC.1+2l,h10,10i16,i10~11-23, -13+0
* Weapon
* Not parryable (weapon low and weapon high)
* Can be done from Crouch Level 1
* Transition to PRF (-17 / +6) with F
xiaoyu1,d+2h, m5, 10i10, i20~23-3+8+10
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
* Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
* Transition to HYP with 1,d+2~B (-2, +9, +11)
xiaoyu2,1h, m8, 10i10, i19-4+7
* Combo from 1st CH
* Jail from 1st block
* Transition to standing by holding any direction (-4, +7)
xiaoyub+1m10i8~13-12+1~+6
* Transition to BT on hit
* Transition to standing on hit with B+1 (-1~+4)
xiaoyub+4m10i13~14-9+0
*
xiaoyuFC.df+2,1L, l8, 10i19, i18-8+5c
* Combo from 1st hit
* Jail from 1st block
* Transition to FC BT with DF_D_DB
* High crush 1~45
xiaoyuAOP.2m10i13-11+0
*
yoshimitsu2h10i11-1+5+8
yoshimitsudf+3m10i17~18-4+4
yoshimitsub+1,1,1h, h, h8, 9, 10i17, ,i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
yoshimitsuuf+1m10i17-10+2c
* Weapon
* Good right sidestep tracking
* Transition to KIN -3 +9 r26 with 1+2
* H.uf+1: Consumes 90F of remaining Heat time
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Floor Break
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
* Low crush 16~47
* Floating state 48~50
yoshimitsuKIN.1m10i17-12-1
* Floor Break
* Weapon
* 2 chip damage on block in NSS
* H.KIN.1: Consumes 90F of remaining Heat time
yoshimitsuKIN.f+1M,M,M6,6,10i19~20 i6~7 i7~8-5-2
* Weapon
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
yoshimitsuKIN.f+1*M,M,M,M,M,M6,6,6,6,6,10i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-12+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
yoshimitsuMED.1+2m!10i30~34-1a
Recovers 12 base health
yoshimitsuhFC.d+3L10i16-17-6
* High crush 1~
zafina1+2,4m, m17, 10i16~17, i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
zafinadf+1m10i13~14-5+7
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Combo from 1st hit
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
zafinad+2,4,3m, m, m17, 10, 10i19~20, ,i28~31-13~-10+18a
* Combo from 1st and 2nd CH
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
zafinadb+1+2L10i28~29-16+15a
* High crush 9~66
zafinaFC.d+3l10i16-17-6
* High crush 1~
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Input can be delayed 5f
zafinaMNT.df+2m10i19~20-9+32a (+22)
zafinaORB.SCR.df+3+4L,m,m,sm6,13,3,10i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 4 additional damage when Zafina's remaining health is below 48
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is below 48
* High crush 6~
zafinaSCR.df+3L10i28~30-23-10c
* Homing
* High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
* High crush 1~
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
zafinaTRT.4m10i26-22-4-4c
* Transition to TRT with D
* Floating state 1~70?
zafinaTRT.4,3m, m10, 10i26, i28~31-13+18a
* Combo from 1st CH
alisaub+1m,M9,9i19 i1~2-7+8c+33d
* Floor Break
* Weapon
* 2 chip damage on block
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit with 1?F delay
* Move cannot be delayed
* Timestop on hit?
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
annadf+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
annadf+3,2,1m, h13, 9i14, ,
annadf+3,2,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4m, h13, 9i14, ,
* Transition to -21 -10 +9a CJM with B
annadf+3,2,1,2,4,1m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4,2m, h13, 9i14, ,
armor-kingf+3m9i15~16-9+7
asuka1,2h, m5, 9i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asuka2h9i12-7+2
azucena2h9i10+0+9
azucenaBT.1h9i10~11+2+6+8
bryanSNE.uf+2,2,2,2m, m, m, m6, 4, 4, 9i13, ,i10-12-1s
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (2)
bryanSNE.uf+2,2,2,2,2m, m, m, m, m6, 4, 4, 9, 9i13, ,i10-12-2s
* Combo from 1st hit
* Chip damage 2 (22%) on block
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
devil-jin2h9i10+0+9
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Move can be delayed with 4F delay
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd hit
* Transition to RFF
* Partially uses remaining Heat time
* Increased chip damage scaling on block during heat
** 2 chip damage on block
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarangRFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i14 RFS? guaranteed on CH
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i10, i23-6+75a (+59)
* Tornado
* Combo from 1st or 2nd CH
* Transition to RFF
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin2h9i10+0+9
jin2,1h, m9, 9i10, i16~17-3+6
* Jail from 1st attack with 2f delay
* Same animation as df+1
jun2,1h, m7, 9i12, i21-6+7
* Elbow
* Combo from 1st hit with 9f delay
* Input can be delayed 10f
kazuyadf+3+4m,h7,9i18-8+0
kingRSSB3.1t9/13+1d
* Cannot throw break.
* Input with 1,2,3+4,1+2 for more damage.
* Opponent recovers in FUFT.
kumadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
kunimitsub+1,1h, h8, 9i17, i12+5+6+11
* Combo from 1st hit
lars1,2h, h5, 9i10, i10-3+8
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
larsdb+1l9i17-12-1
* High crush 6~
lee1,2h, h5, 9i10, i12-3+7
* Transition to r30 -2 +8 MS with F
* Jail from 1st attack with 4F delay
* Combo from 1st hit with 4F delay
leeb+1h9i14-0+6
leeb+2h9i14-5+1
* Transition to -1, +5 MS with F
leeb+3l9i15-14-3
leo2h9i11-1+5
leows3M9i13~14-6~-5+5
* Knee
* Alternate input CD.3
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leroy1,2h, h5, 9i10, i12-3+7
Jails
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
leroy1+2,1+2h,h,h, h,h,h9, 9i14, i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
* jails
leroyd+4L9i14~15-12~-11-1~0
lidia3h9i15-9+7
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
liliBT.d+4L9i14-11+1
* High crush 4~
miary-zob+3m9i16~17-13-2
pandadf+1,2m, m6, 9i15~16, i22~23-11-2
* Combo from 1st CH
pauldf+1,1m, h11, 9i14, i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
raven2h9i10-1+8
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
Can be performed during CD (Shadow Sprint)
* High crush 1~41
ravenBT.2h9i10+0+7
reinaWRA.d+4L9i16~17-15-4+2
* High crush 6~50
shaheen1,2h, h5, 9i10, i12-3+8
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
steveLWV.1,f+1m, m14, 9i14, i17-3+3
* Combo from 1st hit with 10F delay
* Jail from 1st block with 1F delay
* Move can be delayed by 10F
victordb+1m9i14~15-9-2
* Weapon
victordb+1,1m, m9, 9i14~15, i21~22-7+2
* Weapon
* Transition to PRF with F (-5/+4)
* Combo from 1st hit
victoruf+1m9i13-9+4
* Weapon
victorIAI.1m9i13~14-9+4
* Weapon
victorPRF.2m9i12~13-8+1+1
* Weapon
xiaoyuBT.2h9i12+0+6
*
yoshimitsub+1,1h, h8, 9i17, i11~12+4+5+10
* Combo from 1st hit
* Can transition to Spinning Evade with b+3 or b+4
zafina1,2h, h5, 9i10, i12-3+8
Jail from 1st attack
zafina2,1h, m8, 9i10, i23~25-6c+2
* Spike
* Combo from 1st hit CH with 3f delay
* Move can be delayed 1f
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break (airborne)
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
alisad+2M8i24~26-14+2c
Floor Break
alisauf+4m8i15~16-15-4
* Low crush 9~37
* Floating state 38~40
alisauf+4,4m, M8, 8i15~16, i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
* Low crush 9~41
* Floating state 42~44
alisaFC.d+2sl8i11-4+7
* High crush 1~
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
annaCJM.d+3L8i15-11+0
*
armor-kingdf+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD with F (+8, +0)
armor-kingb+2,1m, m10, 8i13, i18-12-1
* Combo from 1st hit
armor-kingFC.2sl8i11-4+7
* High crush
armor-kingOTG.d+4,4L, L18, 8i19~21, i18~21-16-8d
* Floor Break
* Combos from 1st hit on grounded opponent
* -5 on hit when opponent is standing
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukadb+4,1+4L, sl,h14, 5,8i22~24, i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukahFC.2sl8i11-4+7
* High crush 1~
azucenadb+2sl8i11-4+7
* High crush 4~
azucenaFC.d+2sl8i11-4+7
* High crush 1~
bryan1,2h, h5, 8i10, i12-3+8+9
Jail from 1st attack
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8
claudiof+1+2m8i16-18-7
claudiod+2,2L, L6, 8i20, i16~17-13-1
* Jail from 1st block
* Combo from 1st hit
* High crush 1~
claudiodb+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
claudiof,F+3m8i15~16-8-1
clive4m8i12-10+1
clived+2sl8i11-6+5
+5c on crouching hit
* High crush 4~
clivePHX.3L8i21-26-3c
* Stagger on block
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st hit with 4F delay
* Combo from 1st hit with 4F delay
devil-jind+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
dragunov1,1h, h5, 8i10, i20-4+7
Combo from 1st hit
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 r23 with DF
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
Combo from 1st CH with 1f delay
dragunovFC.df+1L8i16~17-13-4
eddyf+4,3m, m13, 8i23~25, i23~24-13-2c
* Floor Break
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
eddyb+1,4,3m, m, m15, 10, 8i14~15, ,i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
* Low crush 1~?
fahkumram1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
feng2h8i10-3+5
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
heihachidf+2m8i13~14-7+4
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarangd+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangLFS.2,2,3,4,3,4m, h, h, L, m, m15, 7, 10, 7, 7, 8i16, ,i22~24-21-10
* Combo from 5th hit
hwoarangLFS.uf+3+4m,h10,8i14, i9-10+1
* Jails from 1st block
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangRFS.f+4h,h8,8i8, i10+0+2+5
* Jail from 1st block
* +6 on 2nd CH
* Remains in RFS
* Power up during Heat
jack-8d+2sl8i11-4+7
* Alternate input FC.2
* High crush 4
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
* High crush
jack-8hFC.2sl8i11-4+7
* Alternate input d+2
* High crush 1
jinws1,3m, h7, 8i13~i14, i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Transition to r16 SS with u_d (+1/-13, +10g/-4?)
** r16 when attacking in SS stance
** r30? when exiting SS stance
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+1,1m, m7, 8i15~16, i21-11+0
Combo from 1st hit
jundb+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuyaDVK.1,1,2,Dh, h, m, t5, 6, 14, 8i10, ,i30?,i5?,i5?,i5?+0d
* Consumes 120F? of remaining Heat time
* Opponent recovers FUFT
* Available only on 3rd standing/crouching hit
kazuyaDVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,i30?,i5?,i5?,i5?+5d BT
* Consumes 120F? of remaining Heat time
* Opponent recovers FDFT
* Available only on 3rd standing/crouching hit
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
kazuyad+2sl8i11-4+7
* High crush 4~
kazuyahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
kingd+2s.l8i11-4+7
kingqcb+1+3t8i14-2+51a
* Tornado
* Tornado on hit
* 1 throw break
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kumad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
kunimitsu1,2h, h5, 8i10, i12-3+7
* Jail from 1st attack with 2f delay
* Move can be delayed 2f
kunimitsudb+3l8i18-15-14
* High crush 6~
kunimitsub+1h8i17+1+7+12
kunimitsuKAT.3M8i18~25-12~-5+2c~+9c
* Floor Break
* Evasive, can go over mids and some highs
* Floating state 1~4
* Low crush 5~26
kunimitsuKAT.3,2M, M8, 8i18~25, i20~22-16+34a (+24)
* Weapon
* Combo from 1st hit with 3f delay
* Input can be delayed 3f
* Move cannot be delayed
* Steel pedal
* Low crush 21~38
* Floating state 39~41
kunimitsuSET.1h8i10~11-1+8
* Elbow
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st hit CH with 3F delay
* Jail from 1st block with no delay
larsf+4,1m, m12, 8i17, i21~22-9+2
Combo from 1st CH
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
Combo from 2nd hit
larsd+3l8i15-14-3
larsdb+2,1m, m12, 8i15, i15~16-8+6
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law2h8i10+0+6
law2,b+2h, h8, 8i10, i17-4+7
* Elbow
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
lawd+2sl8i11-4+7
Alternate input hFC.d+2
* High crush 4~
lawd+3l8i16-14-3
Transition to FC with D
lawdb+1+2m,h,m8,8,8i17-4+7
* Transition to DSS
** Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only)
lawhFC.2sl8i11-4+7
Alternate input d+2
* High crush 4~
lee2,1h, h10, 8i10, i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leedb+2sl8i11-4+7
Alternate input FC.2
* High crush
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leouf+1h8i13-1+6
leows4m8i11~12-9~-8+2
Alternate input CD.4
leohFC.2sl8i11-4+7
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+3L8i16-13-2
leroyf,F+2m8i14~15-11~-100~+1
leroyHRM.3L8i16-13-2
lidia1,2h, h5, 8i10, i10-3+4
Jail from 1st attack with 4f delay
lidia2h8i11+0+8
lidia2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8i11, ,i22
lidia2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8i11, ,i18~19
lidiaf+4m8i17-4+1
lidiad+3,1l, h9, 8i15, i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
**HAE lvl.0 16 damage
**HAE lvl.1 20 damage
**HAE lvl.2 28 damage
**HAE lvl.3 38 damage
*** lvl.3 causes Wallsplat
* Regain recoverable health
lidiahFC.2sl8i11-4+7
* High crush 1~
lili2h8i10+0+8
lili3,2m, h12, 8i15~16, i27-5+2+10
* Combo from 1st hit with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* Enter DEW -2 +5 +14 r21 with F
lilid+1,2L, h10, 8i18~19, i18-8+3+5
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Enter BT with B
lilidb+2sl8i11-4+7
* High crush 4~
liliFC.2sl8i11-4+7
* High crush 1~
liliBT.1h8i8-8+3
liliBT.d+3L8i17~19-17-1+2c
* High crush 4~40
miary-zo1,1,2h, h, h,h5, 5, 4,8i10, ,i15~16 i11~12-11+2
* Balcony Break (airborne)
* Wall Crush +16g on hit
* Hit vs BT +13d
* Combo from 1st hit
* Combo from 2nd hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 4f
* Enter MOR -8 +5 r28 with F on hit or block only
ninaSS.1+2,1+2m, sm,sm22, 8,8i19, i30,i5-9+16a (+16)
* Balcony Break
* Weapon
* Only occurs on 1st hit hit or block
* Combos from 1st hit
* Jails from 1st hit
* 6 Chip damage on block
ninahFC.2sl8i11-4+7
* +7c on crouching hit
* High crush 1~
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
ninaCHD.2t8+0d+7
* Throw break 2
* Powered up input: CHD.4,2,1+2
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
pandad+2sl8i11-4+7
* +7c on crouching hit
* High crush 4~
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
* High crush 14~
paul2h8i10+0+6
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush
ravend+2sl8i11-4+7
* High crush 4~
ravenFC.2sl8i11-4+7
* High crush 1~
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinadf+1m8i13~14-3+4
* Transition to SEN r18 with F (-3/+4)
* Cannot block up to i15 on empty transition on block
reinaWRA.4M,M6,8i17~18,i13-10+7c
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block with 4F delay
* Combo from 1st CH or 2nd hit with 14F delay
* Move can be delayed by 10F
* Input can be delayed by 14F
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
steveFLK.1,1h, h14, 8i12, i15-9+0
* Combo from 1st CH with 3F delay
* Move can be delayed by 3F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel?
steveFLK.1,1,1h, h, h14, 8, 8i12, ,i15-9+0
* Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Move can be delayed by 1F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
steveLWV.1,f+1,1m, m, h14, 9, 8i14, ,i16+3+7+68a
* Combo from 1st or 2nd hit
* Transition to r14? FLK with b (+4/+8/+69a)
* r14? FLK FC cancel?
victordb+2sl8i11-4+7
* High crush 4
xiaoyu1,2h, h5, 8i10, i11-3+7
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
xiaoyu2h8i10-2+6
*
xiaoyuf+3,1M, m14, 8i16~18, i22~23-3+8
* Combo from 1st hit
xiaoyud+2sl8i11-4+7
* Alternate input FC.2
* High crush 4~
xiaoyuws1m8i12~13-7+4
xiaoyuFC.df+2L8i19-8+3
* Transition to FC BT with DF_D_DB
* High crush 1~27
xiaoyuBT.2,1h, h9, 8i12, i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
* Jail from 1st block
xiaoyuhFC.2sl8i11-4+7
* High crush 1~34
yoshimitsuf+2,db+2h, m18, 8i17~18, i15-5+6
* Input can be delayed 2f
* Move cannot be delayed
* Leads to db+2 extensions
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Leads to db+2 extensions
yoshimitsudb+2m8i15-5+6
yoshimitsudb+3l8i18~19-25-14
* High crush 6~
yoshimitsub+1h8i17+1+7+12
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuuf+3+4,1M, h20, 8i31~35, i16~18-1-43
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
yoshimitsuhFC.2sl8i11-4+5
* High crush 1~
yoshimitsuhFC.db+3l8i18~19-25-14
* Leads to db+3 extensions
* Can be done from Crouch Level 1
* High crush 1~
zafina2h8i10-7-1
zafinad+4L8i17~18-19-3+7
zafinaws1m8i15~16-10+1
High evasion during move startup
zafinaws1,2m, m8, 8i15~16, i20~21-13+36a (+26)
* Combo from 1st hit with 9f delay
* Can always interupt with i10 from 1st block
* Delay does not change the timing of the attack
zafinaFC.d+2sl8i11-4+5
* High crush 1~
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
* Floating state 5~50
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
annaSS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
armor-kinguf+2m7i15~16-12-1
asukab+2,1+2m, h12, 7i15, i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
bryanSNE.f+2,1,2,3m, m, m, m10, 12, 5, 7i15, ,i22-10+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7
claudiodb+4L7i15-13-2
* Pseudo homing to SSL/SWL side?
clivef+2,2m, m10, 7i15, i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
devil-jinf,n,d,DF+4L7i16-23c-5c
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX on hit or whiff
* Combo from 1st CH
* Floating state 1~70
* High crush 10~86
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
* Low crush 1~?
* High crush 10~?
fengd+4L7i14~15-11+0
+0c on crouching hit
fenguf+3+4M,h,h10,10,7 (10)i24,i4~6,i3~4-14+25a (+18)
* High crush 6~23
* Floating state 33~34
* Low crush 35~37
* Floating state 38~39
* Low crush 40~49
* Floating state 50~52
hwoarangd+3l7i17-13-2
-2c on crouching hit
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
hwoarangLFS.2,2m, h15, 7i16, i20+0+4+9
Combo from 1st hit
hwoarangLFS.2,2,3,4m, h, h, L15, 7, 10, 7i16, ,i22-14-3
hwoarangLFS.2,2,3,4,3m, h, h, L, m15, 7, 10, 7, 7i16, ,i31-9-9
* Interrupt from 4th block with i13
hwoarangLFS.2,2,3,4,3,4,4m, h, h, L, m, m, l15, 7, 10, 7, 7, 8, 7i16, ,i19-27-16
* Interrupt from 6th block with i18
* Can be sidestepped
hwoarangLFS.d+3L7i16-17-6
* -6c on crouching hit
jin3,1h, h17, 7i14, i20-1+7
* Combo from 1st hit
* Enter ZEN +4 +12 r15 with F
jind+3l7i15~16-14-3
jinws1m7i13~i14-6+5
jun2h7i12-4+7
jundb+1m7i15~16-8+1
junb+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 5f? delay
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
junIZU.1h7i13~14-7+4
Enter GEN -6, +5 r18 with F
Enter MIA -6, +5 r18 with B
kazuyadb+1m7i13-10+0
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
* High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
* High crush 1~
kingRAS1.1t7/15+0d
* Cannot throw break.
* Input with 2,1,1+2 for more damage.
* Opponent recovers in FUFR.
kingRAS2.1t7/15-9+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
kingRSSB1.1t7/15+1d
* Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB2.1t7/15-3+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FDFA.
kumaFC.df+2,1,1+2,3,1+2,3+4,1+2m, h, M, L, M, m, m12, 12, 6, 5, 6, 6, 7i18~19, ,i55-49-38
* Interrupt float with i40? from 6th block
* Can SSL/SSR and SWL/SWR from 6th block
* Floating state 1~122
kunimitsud+2,1m, m11, 7i16, i16~17-12-1
* Combo from 1st CH with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
kunimitsud+2,1,2m, m, m11, 7, 7i16, ,i11~12-12+4
* Weapon
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
kunimitsudb+3,3l, l8, 7i18, i15~17-19-7
* Jail from 1st attack
* High crush 1~
kunimitsudb+3,3,3l, l, l8, 7, 7i18, ,i15~17-19-7
* Jail from 1st block
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
* High crush 1~
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Transitions to DSS on block
* 8 chip damage on block
lawd+4l7i15-11+0
lawd+3+4l7i12-15-2
Alternate input hFC.4
* High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawhFC.4l7i12-15-2
Alternate input d+3+4
* High crush 4~
leedf+1,2,2,1,3m, h, h, h, h10, 5, 6, 5, 7i13, ,i22~23-26~-25-15~-14
* Combo from 4th hit
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leeHMS.1h7i12+2+9
* Cancel and transition MS with F
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
leeHMS.1,1h, h7, 7i12, i14-2+8
* Cancel and transition to +1, +8 MS with F
* Combos from 1st hit
leod+3+4l7i12-15-4
* High crush 4~
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
* Combo from 1st hit CH
* Slightly delayable
* Jails unless delayed
leroydf+2m7i15~16-6+6
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
ravenBT.1h7i8-1~+0+5~+6
reinadb+4L7i16-13-2+2
shaheen2,1h, m10, 7i10, i17~18-4+2
* Combo from 1st hit
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
steveWS.1,1m, h12, 7i11~12, i15-3+3
* Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Transition to r22? LWV with 3 (-6/+0)
* Transition to r22? RWV with 4 (-6/+0)
* Transition to r22? SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
victor1,1,2h, h, h,h5, 5, 5,7i10, ,i17~18,i9~10-12+3
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Transition to r27 PRF with F (-8/+7)
victordf+1,1m, h,h10, 7,7i13~14, i20-4+7
* Weapon
* Combo from 1st hit
victord+1l7i16-17-6
* Weapon
* Cannot be parried (weapon low)
xiaoyud+1m,m,M7,7,7i17~19 i4~6 i3~9-5+8c+9c
* Transition to AOP with D+1 (-10, +4c, +5c)
* This move can become more minus if the final hit whiffs
** Standing (-13, -2c)
** AOP (-17, -5c)
xiaoyuu+4,1,2m, h, h20, 4, 7i23~26, ,i11-10+1
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuBT.2,2,1h, m, m,M,M9, 12, 7,7,7i12, ,i12~14,i17~19,i21~27-11+5c
* Transition to AOP with D (-10, +5)
* Combos from 2nd hit
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsub+1,1,db+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Can combo to DB+3 extensions
* Can be performed after one or three b+1
* High crush 10~
yoshimitsuFLE.nM7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
* Low crush 1~
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to db+2 extensions
* Greater forward momentum than a standing db+2
alisaFC.d+4l6i12-15-4
* High crush 1~
annad+4l6i12-15-4
annauf+1h6i13-4+7
armor-kingd+4l6i14-15c-4
armor-kingFC.4sl6i14-15-4
* High crush
armor-kingOTG.d+4,4,4L, L, L18, 8, 6i19~21, ,i18~21-16-8d
* Floor Break
* Combos from 1st hit on grounded opponent
* -5 on hit when opponent is standing
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
asukahFC.4l6i12-15-4
* High crush 1~
azucenaFC.d+4l6i12-15-4
* High crush 1~
bryanuf+2m6i13-10+1
<Showing 5201-5600 of 6424 moves>