
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| (Airborne).ub+3+4 | m,t | 15,15 | i19 | -17 | -5d | * Balcony Break * Transitions to attack throw on front airborne hit * Does not transition on BT hit * Hit vs BT +36a (+26) * 17 total scaled damage * Low crush 9~40 * Floating state 41~43 | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, m | 5, 12 | i10, i21 | -5 | +6 | * Combo from 1st hit with 2f delay * Move can be delayed 2f * Interrupt with i2 from 1st block * Enter KAT -7 +4 r26 with 1+2 | |
| 1,1,1 | h, m, m | 5, 12, 18 | i10, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i10 from 2nd block * Low crush 5~15 * Floating state 16~18 | |
| 1,1,2 | h, m, m | 5, 12, 24 | i10, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i8 from 2nd block |
| 1,1,4 | h, m, m | 5, 12, 23 | i10, ,i26~27 | +3 | +5a | * Spike * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i15 from 2nd block * Chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| 1,2 | h, h | 5, 8 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Move can be delayed 2f | |
| 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Transition to BT with B | |
| 1,2,4 | h, h, m | 5, 8, 20 | i10, ,i23~24 | -14 | +12d | * Balcony Break * Combo from 1st CH * Hit vs BT +9d * Low crush 12~32 * Floating state 33~35 | |
| 1+2 | * Actionable after 17f * Transition to r22 BT with B * Transition to r14 SET with F | ||||||
| 1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 | ||||||
| 1+3 | t | 35 | i12~14 | +0 | +0d | * Floor Break * Throw break: 1 or 2 * Opponent recovers in FUFL. | |
| 1+3+4 | * | ||||||
| 2 | h | 12 | i12 | -5 | +1 | * Weapon | |
| 2,2 | h, m | 12, 14 | i12, i12~13 | -6 | +5 | * Weapon * Combo from 1st hit with 5f delay * Input can be delayed 5f * Move cannot be delayed | |
| 2,2,2 | h, m, h | 12, 14, 16 | i12, ,i18~19 | -9 | +2 | * Weapon * Combo from 2nd CH with 4f delay * Input can be delayed 4f * Move is delayed 7f * Enter SET -4 +7 r27 with F | |
| 2,2,2,2 | h, m, h, h | 12, 14, 16, 16 | i12, ,i15~16 | -6 | +3 | * Balcony Break (airborne) * Weapon * Combo from 3rd hit with 5f delay * Combo from 2nd CH * Input can be delayed 5f * Move cannot be delayed | |
| 2,2,2,2,2 | h, m, h, h, M | 12, 14, 16, 16, 18 | i12, ,i19~20 | -12 | +19a (+2) | +33a (+23) | * Tornado * Weapon * Input can be delayed 7f * Move cannot be delayed * Low crush 21~35 * Floating state 36~38 |
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| 2+3+4 | * | ||||||
| 2+4 | t | 35 | i12~14 | +0 | -3d | * Floor Break * Throw break: 1 or 2 * Side switch * Opponent recovers in FDFA. | |
| 3 | h | 17 | i16~17 | -7 | +7 | * Homing * Balcony Break (airborne) | |
| 3,4 | h, h | 17, 21 | i16~17, i25~27 | -5 | +20a | +46a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move cannot be delayed |
| 3+4 | h | 18 | i21~22 | -1 | +21a (+12) | * Strong Aerial Tailspin * Balcony Break * Low crush 11~30 * Floating state 31~33 | |
| 4 | h | 15 | i12~13 | -9 | -3 | ||
| 4,2 | h, h | 15, 13 | i12~13, i19~20 | +3 | +6 | * Balcony Break (airborne) * Weapon * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 15~25 * Floating state 26~28 | |
| b+1 | h | 8 | i17 | +1 | +7 | +12 | |
| b+1,1 | h, h | 8, 9 | i17, i12 | +5 | +6 | +11 | * Combo from 1st hit |
| b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i12 | +5 | +6 | +11 | * Combo from 1st hit * Combo from 2nd hit |
| b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i12 | +5 | +6 | +11 | * Combo from 3rd CH |
| b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i12 | +5 | +6 | +11 | * Combo from 4th hit * Combo from 3rd CH |
| b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i12 | -72 | -71 | -66 | * Combo from 4th hit * Combo from 3rd CH |
| b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| b+1+3 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~12 | ||
| b+2 | m | 17 | i17~18 | -9 | +5 | +57 | * Balcony Break (airborne) * Weapon |
| b+3 | M | 10 | i21~24 | -10~-7 | +1c~+4c | Floor Break * Floating state 10~26 | |
| b+3,4 | M, M | 10, 23 | i21~24, i17~18 | -20 | +9a (+2) | * Combo from 1st hit * Move is delayed 1f * Steel pedal * Floating state 15~45 | |
| b+3+4 | Actionable after 20f | ||||||
| b+4 | M | 15 | i18~19 | -8 | +6 | * Low crush 17~30 * Floating state 31~33 | |
| b+4,3 | M, M | 15, 20 | i18~19, i17~18 | -16 | +25a (+10) | +34a (+24) | * Tornado * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move cannot be delayed * Steel pedal * Floating state 20~34 |
| Back Throw | t | 50 | +0d | * Unbreakable * Opponent recovers FDFT | |||
| BT.1 | h | 10 | i11 | -8 | +8 | * Elbow | |
| BT.1,2 | h, m | 10, 14 | i11, i21~22 | -8 | +3 | * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Transition to KAT -8 +3 r28 with 1+2 | |
| BT.1,2,1 | h, m, m | 10, 14, 18 | i11, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Low crush 5~15 * Floating state 16~18 | |
| BT.1,2,2 | h, m, m | 10, 14, 24 | i11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Input can be delayed 10f * Move cannot be delayed |
| BT.1,2,4 | h, m, m | 10, 14, 23 | i11, ,i26~27 | +3 | +5d | * Spike * Available on hit or block only * Input can be delayed 10f * Move cannot be delayed * 4 chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| BT.1,3 | h, m | 10, 12 | i11, i22~23 | -5 | +2 | +11 | * Knee * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Transition to SET -1 +6 +15 r19 with F |
| BT.1,4 | h, h | 10, 20 | i11, i21 | +3 | +15d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 4f * Forces tech backroll on hit * 4 chip damage on block | |
| BT.1+2 | m,m | 10,15 | i14 i10~11 | -2 | +7 | * Balcony Break (airborne) * Weapon | |
| BT.1+4 | t | 45 | i12~14 | +0 | -5d | * Throw break: 1+2 * Opponent recovers in FDFA | |
| BT.2 | h,t | 10,20 | i19~20 | -7 | -4d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Hit vs BT/Side +5 * Chip damage and +0 block advantage on successful attack absorption * Power crush 7~18 | |
| BT.3 | m | 20 | i24~26 | -3 | +11d | * Floor Break * Low crush 6~29 * Floating state 30~32 | |
| BT.3+4 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~18 | ||
| BT.4 | h | 20 | i16~17 | +6 | +35d | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to SET +6 +35d r31 with F * 6 chip damage on block * Low crush 6~16 * Floating state 17~19 | |
| BT.d+2 | L | 20 | i17~18 | -13 | +4 | +8d | * Floor Break * Weapon * Can recover in FC with D * High crush 6~18 |
| BT.d+4 | L,L | 10,18 | i20~21 i26~27 | -14 | +5c | * Jail from 1st attack * High crush 4~ | |
| BT.f+1+2 | m | 21 | i16~17 | -13 | +54a | * Tornado * Balcony Break (airborne) * Weapon * Hit vs BT +9a (+0) | |
| CH SET.2 | m,t | 20,10 | i12 | +55a (+48) | * Weapon * Tornado * Attack Throw | ||
| d,df,f+1 | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage | |
| d,df,f+1,F | sm,t | 10,28 | i15~26 | -13 | -4d | * Weapon * Bufferable * Block advantage is always -13 * Transitions to attack throw on hit * 25 total scaled damage * Available on hit only * Side switch on hit | |
| d,df,f+1+2 | m | 25 | i20~21 | -9 | +6a | * Tornado * Balcony Break * Weapon * Bufferable * Chip damage on block * Low crush 21~38 * Floating state 39~41 | |
| d,df,f+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break * Spike * Weapon * Bufferable * Chip damage on block * Hit vs BT +3d | |
| d+1 | m | 23 | i19 | +3 | +6 | +13c | * Spike |
| d+1+2 | L | 17 | i20 | -14 | +0 | +15g | Weapon * High crush 6~ |
| d+2 | m | 11 | i16 | -9 | +2c | * Floor Break * Weapon * Does not floor break if string is continued | |
| d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Combo from 1st CH with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| d+2,1,2 | m, m, m | 11, 7, 7 | i16, ,i11~12 | -12 | +4 | * Weapon * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed | |
| d+2,1,2,1+2 | m, m, m, m | 11, 7, 7, 20 | i16, ,i23~24 | -13 | +7a | * Hitstop 20f on hit * Combo from 3rd CH | |
| d+3 | L | 11 | i16~17 | -14 | -3 | ||
| d+3,4 | L, h | 11, 12 | i16~17, i21~22 | -9 | +0 | * Combo from 1st CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| d+3,4,1 | L, h, sm,t | 11, 12, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Input can be delayed 1f * Move cannot be delayed * Recovers 12f faster on block * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw | |
| d+3,4,1,F | L, h, sm,t, sm,t | 11, 12, 10,28, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Input can be delayed 1f * Move cannot be delayed * Recovers 12f faster on block * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw * Side switch on hit | |
| d+3+4 | M | 22 | i20~23 | -13 | +12a (-5) | * Balcony Break * Weapon * On successful attack absorption: ** Reversal Break ** -9 on block ** Chip damage on block ** Two additional mid hits (i9~12 i7~10) ** 28 damage in total * Power crush 7~19 | |
| db+2 | M | 10 | i16~17 | -6 | +7 | * Weapon | |
| db+2,4 | M, m | 10, 15 | i16~17, i24~25 | -9 | +2 | * Balcony Break (airborne) * Combo from 1st hit with 7f delay * Input can be delayed 7f * Move can be delayed 6f * Interrupt with i3 from 1st block | |
| db+2,4,2 | M, m, M | 10, 15, 23 | i16~17, ,i35 | -8c | +15a | * Weapon * Input can be delayed 1f * Move cannot be delayed * Interrupt with i17 from 2nd block | |
| db+3 | l | 8 | i18 | -15 | -14 | * High crush 6~ | |
| db+3,3 | l, l | 8, 7 | i18, i15~17 | -19 | -7 | * Jail from 1st attack * High crush 1~ | |
| db+3,3,3 | l, l, l | 8, 7, 7 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 2nd CH * Interrupt with i13 from 2nd block * High crush 1~ | |
| db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 3rd CH * High crush 1~ | |
| db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18, ,i15~17 | -19 | -7 | * Jail from 1st block * Combo from 4th CH * High crush 1~ | |
| db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18, ,i15~17 | -47 | -35 | * Jail from 1st block * Combo from 5th CH * High crush 1~ | |
| db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18, ,i12~13 | -8 | +23a (+13) | * Balcony Break * Same animation as ws4 * Can be performed following any number of db+3 lows except the first and last | |
| db+4 | L | 13 | i17 | -12 | +0 | +8 | |
| df+1 | m | 10 | i13~14 | -2 | +5 | ||
| df+1,2 | m, m | 10, 12 | i13~14, i18~19 | -10 | +1 | * Weapon * Combo from 1st CH with 7f delay * Input can be delayed 9f * Move can be delayed 8f * Trade with i1 from 1st block | |
| df+1,2,2 | m, m, M | 10, 12, 20 | i13~14, ,i22~23 | -14c | +8a | * Balcony Break * Spike * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed * Combo from 1st CH * Chip damage on block | |
| df+1,3 | m, h | 10, 20 | i13~14, i21 | -9 | +5 | +44a (+34) | * Tornado * Combo from 1st Ch with 4f delay * Input can be delayed 9f * Move can be delayed 8f |
| df+2 | M | 13 | i15~16 | -14 | +30a (+20) | * Weapon * Can launch crouching opponent | |
| df+3 | m | 14 | i17~18 | -6 | +2 | +4 | |
| df+3,2 | m, L | 14, 20 | i17~18, i28~29 | -15 | +1c | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Cancel to FC -13 -5 -3 r34 with D * Interrupt with i6 from 1st block * High crush 22~35 | |
| df+3+4 | m,m | 8,12 | i17~18 i7~9 | -2 | +5 | * Floor Break * Can hit grounded when off-axis * Floating state 10~24 | |
| df+4 | m | 13 | i12 | -9 | +2 | ||
| f,f,F+2 | h,t | 20,20 | i15~17 | +6 | +0d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * Chip damage on block * Side switch on hit * Hit vs Side +15a * Hit vs BT +15a (+6) | |
| f,f,F+3 | m | 30 | i23~27 | +3~+7 | +18c | * Balcony Break * Hit vs BT +15d * Forces tech backroll on hit * Low crush 3~29 | |
| f,F+2 | M | 18 | i19~20 | -12 | +19a (+2) | +33a (+22) | * Tornado * Balcony Break * Weapon * Low crush 21~35 * Floating state 36~38 |
| f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee * Low crush 9~25 * Floating state 26~28 | |
| f,F+4,2 | m, h | 11, 23 | i9~11, i13~14 | -17~-16 | +10d | * Balcony Break * Spike * Weapon * Jail from 1st attack with 1f delay * Forces tech backroll on hit * Low crush 1~15 * Floating state 16~18 | |
| f,n,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * Low crush 16~36 * Floating state 37~39 | |
| f+1+2 | m | 23 | i17~18 | -6 | +9a (+0) | +7 | * Heat Engager * Heat Dash +5, +45a (+35) * Balcony Break * Weapon * Chip damage on block |
| f+1+4 | t | 38 | i11 | -3 BT | +0d | * Throw break: 1 * Side switch * Kunimitsu and the opponent recover in BT on break * Opponent recovers in FUFA * SET.1+4: i15 (t43 r28) | |
| f+2 | h | 12 | i13 | -9 | +2 | ||
| f+2,3 | h, h | 12, 20 | i13, i16~18 | -6 | +20a (+11) | * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 3f | |
| f+3 | * Transition to r16 FC with D * Cancel to r25 with B (can block mids or highs on frame 12~) | ||||||
| f+3+4 | m,h | 10,13 | i15 i13 | -5 | +23a (+6) | * Balcony Break * BT transition is -11 * Low crush 19~24 * Floating state 25~27 | |
| f+4 | m | 12 | i15 | -5 | -1 | +7 | * Knee * Enter SET +3 +7 +15 r19 with F |
| FC.1+2 | l,sm | 8,15 | i18 i15 | -12 | +5 | * Weapon * Can hit grounded when off-axis * Recovers in BT on hit only * High crush 1~24 | |
| H.2+3 | m,t | 50 | i14~15 | +3 | -5d | * Balcony Break * Heat Smash * Transition to attack throw on hit * 10 chip damage on block * Low crush | |
| H.db+1+2 | m,m | 10,15 | i18~19,i18 | -9 | +59a (+43) | * Weapon * Tornado * Instant Tornado on normal hit * Consumes 600F? of remaining Heat Time * 5 chip damage on block * Low crush | |
| H.KAT.d+1+2 | l,m,m | 8,8,14 | i20~21,i19~20,i7~8 | -14 | +23a (+5) | * Weapon * Consumes 600F? of remaining Heat Time * 6 chip damage on block * High crush | |
| H.u+1+2 | m,m,m | 8,10,20 | i16,i9,i20 | +5 | +25a (+1) | * Weapon * Balcony Break * Recovers in BT * Consumes 300F? of remaining Heat Time * 7 chip damage on block * Low crush | |
| KAT.1 | h | 12 | i11 | -7 | +4 | * | |
| KAT.1,2 | h, m | 12, 20 | i11, i21 | -9 | +9 | * Weapon * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st hit * Can be delayed * Cancel into FC -14, -3 with D | |
| KAT.1+2 | h! | 20 | i24~36 | ! | 0d | * Unblockable | |
| KAT.2 | m | 21 | i23~24 | +5 | +20d | +80a (+60) | * Weapon * Transition to FC +5, +20d with D * Low crush |
| KAT.3 | m | 8 | i18~25 | -12 | +2c | * * Low crush | |
| KAT.3,2 | m, m | 8, 8 | i18~25, i20~22 | -16 | +34a (+24) | * Weapon * Combos from 1st hit * Low crush | |
| KAT.4 | l | 16 | i22~28 | -16 | -2 | * * Low crush | |
| KAT.4,2 | l, h | 16, 23 | i22~28, i23~24 | -9 | +15a (+6) | * Weapon * Balcony Break * Combos from 1st hit CH | |
| KAT.U | * Kunimitsu teleports upwards and lands in place * Low crush | ||||||
| Left Throw | t | 40 | -3 | -2d | * Throw break: 1 * Opponent recovers FUFA | ||
| MUS.2 | L | 25 | i25 | -18 | +21d | +39a | Weapon * High crush 11~43 |
| MUS.3+4 | * Initial uf+3+4 jump takes 35f * Evasive jump, can side switch * Low crush 10~42 * Floating state 43~45 | ||||||
| MUS.4 | m | 30 | i13~15 | -14 | -8a | * Floor Break * Massive pushback, difficult to punish without walls * Low crush 1~28 * Floating state 29~31 | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| Right Throw | t | 40 | -3 | +0d | * Throw break: 2 * Randomly side switches * Opponent recovers FDFT or FDFR on side switch | ||
| SET.1 | h | 8 | i10 | -1 | +8 | * | |
| SET.1,2 | h, h | 8, 13 | i10, i17 | -6 | +8 | * Weapon * Combos from 1st hit * Can be delayed * Jails from 1st hit unless delayed * Transition to BT -6, +8 with B | |
| SET.1,2,1 | h, h, m | 8, 13, 18 | i10, ,i21~22 | -11 | +15a (-2) | * Weapon * Balcony Break * Tornado * On 2nd hit hit or block only * Combos from 2nd hit CH * Can be delayed | |
| SET.1,2,2 | h, h, m | 8, 13, 24 | i10, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Weapon * Balcony Break * On 2nd hit hit or block only * Combos from 2nd hit CH * Can be delayed |
| SET.1,2,3 | h, h, m | 8, 13, 23 | i10, ,i33~34 | -4 | +25d | * Combos from 2nd hit CH * Low crush | |
| SET.1,2,4 | h, h, m | 8, 13, 23 | i10, ,i26~27 | +3 | +5d | * 4 chip damage on block * Low crush | |
| SET.1+2 | m,m | 8,18 | i18 | -5 | +22a (+12) | * Weapon * Balcony Break * Heat Engager * Heat Dash +5, +45a (+35) | |
| SET.2 | m | 17 | i12 | -9 | +8 | +55a (+48) | * Weapon * Balcony Break * Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent |
| SET.3 | l | 17 | i18~23 | -16 | 0c | +25a | * * High crush |
| SET.4 | m | 13 | i18~19 | -8 | +6 | * Recovers in BT | |
| SET.4,3 | m, m | 13, 21 | i18~19, i22 | -13 | +5d | * Combos from 1st hit * Low crush | |
| SET.B | * Cancels to standing block | ||||||
| SET.uf+4 | m,t | 8,16 | i13~14 | -14 | 0d | * Floor Break * Shift to Attack Throw when hit from the front * Low crush | |
| SS.2 | m | 13 | i17~18 | -5 | +6 | +11 | * Weapon * Recovers in BT |
| SS.2,1+2 | m, m,m | 13, 10,20 | i17~18, i22~23,i9~10 | -12 | +5c | * Weapon * Combos from 1st hit CH only | |
| SS.4 | l | 16 | i20~22 | -37 | +4c | * Clean Hit damage: 20 * +13d on Clean Hit * High crush | |
| u+2 | L | 25 | i35~36 | -16 | +6 | +25a | * Weapon * Cancel to r47 FC with D * Low crush 10~27 * Floating state 28~30 |
| u+3+4 | M,M | 10,12 | i39~42 i4~6 | +1c | +24a | * Spike * Kunimitsu is invisible on frames 12~29, but can still be hit * Low crush 12~42 * Floating state 43~45 | |
| ub+2 | m! | 21 | i51 | +10a | * Floor Break * Weapon * Hitstop 20f on hit * Low crush 27~50 | ||
| ub+3 | Evasive * Low crush 6~17 * Floating state 18~20 | ||||||
| ub+3+4 | m,t | 15,7,13 | i19 | -17 | +31a (+26) | * Tornado * Transitions to attack throw on front hit * Does not transition on BT hit * Hit vs BT +36a (+26) * Low crush 9~40 * Floating state 41~43 | |
| uf+1 | h,t | 22,20 | i16~27 | +31a (+26) | * Tornado * Weapon * Only hits airborne opponents * Transitions to attack throw on airborne hit * Does not transition on BT hit or after Tornado * Hit vs BT or after Tornado +15a (+8) * 25 total scaled damage | ||
| uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw break: 1+2 * Side switch * Opponent recovers in FDFT * SET.1+4: i16 (t44 r28) | |
| uf+2 | M,M | 9,20 | i17~18 i22~24 | -14~-12 | +11a | * Floor Break * Weapon * Low crush 23~34 * Floating state 35~37 | |
| uf+3 | m,m | 13,20 | i15~16 i13~14 | -13~-12 | +25a (+18) | * Knee * 2nd hit available on hit or block only * 27 total scaled damage * Low crush 9~32 * Floating state 33~35 | |
| uf+3+4 | * Actionable after 18f * Transitions to FC on frame 40~ * Low crush 8~30 * Floating state 31~33 | ||||||
| uf+4 | m | 22 | i24~25 | -8 | +20a | Balcony Break (airborne) * Low crush 9~26 | |
| ws1 | m | 11 | i12 | -7 | +4 | ||
| ws1,1 | m, m | 11, 15 | i12, i15 | -12 | +8c | +13d | * Floor Break * Combo from 1st hit with 9f delay * Input can be delayed 15f * Move can be delayed 8f |
| ws2 | m | 14 | i13~14 | -9 | +1 | * Weapon | |
| ws2,1 | m, m | 14, 20 | i13~14, i20 | -13 | +9 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit with 9f delay * Input can be delayed 9f * Move can be delayed 6f | |
| ws3 | m | 16 | i15~16 | -13 | +32a (+22) | * Low crush 9~25 * Floating state 26~28 | |
| ws4 | m | 15 | i11~12 | -6 | +5 |