home
kunimitsu

kunimitsu

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
ws4m15i11~12-6+5
ws3m16i15~16-13+32a (+22)
* Low crush 9~25
* Floating state 26~28
ws2,1m, m14, 20i13~14, i20-13+9
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 9f delay
* Input can be delayed 9f
* Move can be delayed 6f
ws2m14i13~14-9+1
* Weapon
ws1,1m, m11, 15i12, i15-12+8c+13d
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 15f
* Move can be delayed 8f
ws1m11i12-7+4
uf+4m22i24~25-8+20a
Balcony Break (airborne)
* Low crush 9~26
uf+3+4
* Actionable after 18f
* Transitions to FC on frame 40~
* Low crush 8~30
* Floating state 31~33
uf+3m,m13,20i15~16 i13~14-13~-12+25a (+18)
* Knee
* 2nd hit available on hit or block only
* 27 total scaled damage
* Low crush 9~32
* Floating state 33~35
uf+2M,M9,20i17~18 i22~24-14~-12+11a
* Floor Break
* Weapon
* Low crush 23~34
* Floating state 35~37
uf+1+2t40i12+0+0d
* Throw break: 1+2
* Side switch
* Opponent recovers in FDFT
* SET.1+4: i16 (t44 r28)
uf+1h,t22,20i16~27+31a (+26)
* Tornado
* Weapon
* Only hits airborne opponents
* Transitions to attack throw on airborne hit
* Does not transition on BT hit or after Tornado
* Hit vs BT or after Tornado +15a (+8)
* 25 total scaled damage
ub+3+4m,t15,7,13i19-17+31a (+26)
* Tornado
* Transitions to attack throw on front hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* Low crush 9~40
* Floating state 41~43
ub+3
Evasive
* Low crush 6~17
* Floating state 18~20
ub+2m!21i51+10a
* Floor Break
* Weapon
* Hitstop 20f on hit
* Low crush 27~50
u+3+4M,M10,12i39~42 i4~6+1c+24a
* Spike
* Kunimitsu is invisible on frames 12~29, but can still be hit
* Low crush 12~42
* Floating state 43~45
u+2L25i35~36-16+6+25a
* Weapon
* Cancel to r47 FC with D
* Low crush 10~27
* Floating state 28~30
SS.4l16i20~22-37+4c
* Clean Hit damage: 20
* +13d on Clean Hit
* High crush
SS.2,1+2m, m,m13, 10,20i17~18, i22~23,i9~10-12+5c
* Weapon
* Combos from 1st hit CH only
SS.2m13i17~18-5+6+11
* Weapon
* Recovers in BT
SET.uf+4m,t8,16i13~14-140d
* Floor Break
* Shift to Attack Throw when hit from the front
* Low crush
SET.B
* Cancels to standing block
SET.4,3m, m13, 21i18~19, i22-13+5d
* Combos from 1st hit
* Low crush
SET.4m13i18~19-8+6
* Recovers in BT
SET.3l17i18~23-160c+25a
*
* High crush
SET.2m17i12-9+8+55a (+48)
* Weapon
* Balcony Break
* Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
SET.1+2m,m8,18i18-5+22a (+12)
* Weapon
* Balcony Break
* Heat Engager
* Heat Dash +5, +45a (+35)
SET.1,2,4h, h, m8, 13, 23i10, ,i26~27+3+5d
* 4 chip damage on block
* Low crush
SET.1,2,3h, h, m8, 13, 23i10, ,i33~34-4+25d
* Combos from 2nd hit CH
* Low crush
SET.1,2,2h, h, m8, 13, 24i10, ,i19~20-9+14a (+5)+46a (-1)
* Weapon
* Balcony Break
* On 2nd hit hit or block only
* Combos from 2nd hit CH
* Can be delayed
SET.1,2,1h, h, m8, 13, 18i10, ,i21~22-11+15a (-2)
* Weapon
* Balcony Break
* Tornado
* On 2nd hit hit or block only
* Combos from 2nd hit CH
* Can be delayed
SET.1,2h, h8, 13i10, i17-6+8
* Weapon
* Combos from 1st hit
* Can be delayed
* Jails from 1st hit unless delayed
* Transition to BT -6, +8 with B
SET.1h8i10-1+8
*
Right Throwt40-3+0d
* Throw break: 2
* Randomly side switches
* Opponent recovers FDFT or FDFR on side switch
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
MUS.4m30i13~15-14-8a
* Floor Break
* Massive pushback, difficult to punish without walls
* Low crush 1~28
* Floating state 29~31
MUS.3+4
* Initial uf+3+4 jump takes 35f
* Evasive jump, can side switch
* Low crush 10~42
* Floating state 43~45
MUS.2L25i25-18+21d+39a
Weapon
* High crush 11~43
Left Throwt40-3-2d
* Throw break: 1
* Opponent recovers FUFA
KAT.U
* Kunimitsu teleports upwards and lands in place
* Low crush
KAT.4,2l, h16, 23i22~28, i23~24-9+15a (+6)
* Weapon
* Balcony Break
* Combos from 1st hit CH
KAT.4l16i22~28-16-2
*
* Low crush
KAT.3,2m, m8, 8i18~25, i20~22-16+34a (+24)
* Weapon
* Combos from 1st hit
* Low crush
KAT.3m8i18~25-12+2c
*
* Low crush
KAT.2m21i23~24+5+20d+80a (+60)
* Weapon
* Transition to FC +5, +20d with D
* Low crush
KAT.1+2h!20i24~36!0d
* Unblockable
KAT.1,2h, m12, 20i11, i21-9+9
* Weapon
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combos from 1st hit
* Can be delayed
* Cancel into FC -14, -3 with D
KAT.1h12i11-7+4
*
H.u+1+2m,m,m8,10,20i16,i9,i20+5+25a (+1)
* Weapon
* Balcony Break
* Recovers in BT
* Consumes 300F? of remaining Heat Time
* 7 chip damage on block
* Low crush
H.KAT.d+1+2l,m,m8,8,14i20~21,i19~20,i7~8-14+23a (+5)
* Weapon
* Consumes 600F? of remaining Heat Time
* 6 chip damage on block
* High crush
H.db+1+2m,m10,15i18~19,i18-9+59a (+43)
* Weapon
* Tornado
* Instant Tornado on normal hit
* Consumes 600F? of remaining Heat Time
* 5 chip damage on block
* Low crush
H.2+3m,t50i14~15+3-5d
* Balcony Break
* Heat Smash
* Transition to attack throw on hit
* 10 chip damage on block
* Low crush
FC.1+2l,sm8,15i18 i15-12+5
* Weapon
* Can hit grounded when off-axis
* Recovers in BT on hit only
* High crush 1~24
f+4m12i15-5-1+7
* Knee
* Enter SET +3 +7 +15 r19 with F
f+3+4m,h10,13i15 i13-5+23a (+6)
* Balcony Break
* BT transition is -11
* Low crush 19~24
* Floating state 25~27
f+3
* Transition to r16 FC with D
* Cancel to r25 with B (can block mids or highs on frame 12~)
f+2,3h, h12, 20i13, i16~18-6+20a (+11)
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 3f
f+2h12i13-9+2
f+1+4t38i11-3 BT+0d
* Throw break: 1
* Side switch
* Kunimitsu and the opponent recover in BT on break
* Opponent recovers in FUFA
* SET.1+4: i15 (t43 r28)
f+1+2m23i17~18-6+9a (+0)+7
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* Chip damage on block
f,n,d,df+2M,h15,21i14~15 i25~26-17~-16+73a (+57)
* Tornado
* Weapon
* 2nd hit available only as combo from 1st hit
* Bufferable
* 29 total scaled damage
* Low crush 16~36
* Floating state 37~39
f,F+4,2m, h11, 23i9~11, i13~14-17~-16+10d
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
f,F+4m11i9~11-17~-15-1~+1
Knee
* Low crush 9~25
* Floating state 26~28
f,F+2M18i19~20-12+19a (+2)+33a (+22)
* Tornado
* Balcony Break
* Weapon
* Low crush 21~35
* Floating state 36~38
f,f,F+3m30i23~27+3~+7+18c
* Balcony Break
* Hit vs BT +15d
* Forces tech backroll on hit
* Low crush 3~29
f,f,F+2h,t20,20i15~17+6+0d
* Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* Chip damage on block
* Side switch on hit
* Hit vs Side +15a
* Hit vs BT +15a (+6)
df+4m13i12-9+2
df+3+4m,m8,12i17~18 i7~9-2+5
* Floor Break
* Can hit grounded when off-axis
* Floating state 10~24
df+3,2m, L14, 20i17~18, i28~29-15+1c
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Cancel to FC -13 -5 -3 r34 with D
* Interrupt with i6 from 1st block
* High crush 22~35
df+3m14i17~18-6+2+4
df+2M13i15~16-14+30a (+20)
* Weapon
* Can launch crouching opponent
df+1,3m, h10, 20i13~14, i21-9+5+44a (+34)
* Tornado
* Combo from 1st Ch with 4f delay
* Input can be delayed 9f
* Move can be delayed 8f
df+1,2,2m, m, M10, 12, 20i13~14, ,i22~23-14c+8a
* Balcony Break
* Spike
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Combo from 1st CH
* Chip damage on block
df+1,2m, m10, 12i13~14, i18~19-10+1
* Weapon
* Combo from 1st CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
* Trade with i1 from 1st block
df+1m10i13~14-2+5
db+4L13i17-12+0+8
db+3,3,3,3,3,4l, l, l, l, l, m8, 7, 7, 5, 5, 15i18, ,i12~13-8+23a (+13)
* Balcony Break
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first and last
db+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18, ,i15~17-47-35
* Jail from 1st block
* Combo from 5th CH
* High crush 1~
db+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18, ,i15~17-19-7
* Jail from 1st block
* Combo from 4th CH
* High crush 1~
db+3,3,3,3l, l, l, l8, 7, 7, 5i18, ,i15~17-19-7
* Jail from 1st block
* Combo from 3rd CH
* High crush 1~
db+3,3,3l, l, l8, 7, 7i18, ,i15~17-19-7
* Jail from 1st block
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
* High crush 1~
db+3,3l, l8, 7i18, i15~17-19-7
* Jail from 1st attack
* High crush 1~
db+3l8i18-15-14
* High crush 6~
db+2,4,2M, m, M10, 15, 23i16~17, ,i35-8c+15a
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i17 from 2nd block
db+2,4M, m10, 15i16~17, i24~25-9+2
* Balcony Break (airborne)
* Combo from 1st hit with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
* Interrupt with i3 from 1st block
db+2M10i16~17-6+7
* Weapon
d+3+4M22i20~23-13+12a (-5)
* Balcony Break
* Weapon
* On successful attack absorption:
** Reversal Break
** -9 on block
** Chip damage on block
** Two additional mid hits (i9~12 i7~10)
** 28 damage in total
* Power crush 7~19
d+3,4,1,FL, h, sm,t, sm,t11, 12, 10,28, 10,28i16~17, ,i26~37-13-4d
* Weapon
* Combo from 2nd hit with 1f delay
* Combo from 1st CH
* Input can be delayed 1f
* Move cannot be delayed
* Recovers 12f faster on block
* Transitions to attack throw automatically on hit
* 15 scaled damage on attack throw
* Side switch on hit
d+3,4,1L, h, sm,t11, 12, 10,28i16~17, ,i26~37-13-4d
* Weapon
* Combo from 2nd hit with 1f delay
* Combo from 1st CH
* Input can be delayed 1f
* Move cannot be delayed
* Recovers 12f faster on block
* Transitions to attack throw automatically on hit
* 15 scaled damage on attack throw
d+3,4L, h11, 12i16~17, i21~22-9+0
* Combo from 1st CH with 7f delay
* Input can be delayed 7f
* Move can be delayed 6f
d+3L11i16~17-14-3
d+2,1,2,1+2m, m, m, m11, 7, 7, 20i16, ,i23~24-13+7a
* Hitstop 20f on hit
* Combo from 3rd CH
d+2,1,2m, m, m11, 7, 7i16, ,i11~12-12+4
* Weapon
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
d+2,1m, m11, 7i16, i16~17-12-1
* Combo from 1st CH with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
d+2m11i16-9+2c
* Floor Break
* Weapon
* Does not floor break if string is continued
d+1+2L17i20-14+0+15g
Weapon
* High crush 6~
d+1m23i19+3+6+13c
* Spike
d,df,f+2M24i13~14-12c+8a
* Balcony Break
* Spike
* Weapon
* Bufferable
* Chip damage on block
* Hit vs BT +3d
d,df,f+1+2m25i20~21-9+6a
* Tornado
* Balcony Break
* Weapon
* Bufferable
* Chip damage on block
* Low crush 21~38
* Floating state 39~41
d,df,f+1,Fsm,t10,28i15~26-13-4d
* Weapon
* Bufferable
* Block advantage is always -13
* Transitions to attack throw on hit
* 25 total scaled damage
* Available on hit only
* Side switch on hit
d,df,f+1sm,t10,28i15~26-13-4d
* Weapon
* Bufferable
* Block advantage is always -13
* Transitions to attack throw on hit
* 25 total scaled damage
CH SET.2m,t20,10i12+55a (+48)
* Weapon
* Tornado
* Attack Throw
BT.f+1+2m21i16~17-13+54a
* Tornado
* Balcony Break (airborne)
* Weapon
* Hit vs BT +9a (+0)
BT.d+4L,L10,18i20~21 i26~27-14+5c
* Jail from 1st attack
* High crush 4~
BT.d+2L20i17~18-13+4+8d
* Floor Break
* Weapon
* Can recover in FC with D
* High crush 6~18
BT.4h20i16~17+6+35d
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Transition to SET +6 +35d r31 with F
* 6 chip damage on block
* Low crush 6~16
* Floating state 17~19
BT.3+4m!25i19~20+3a
* Spike
* Parry mid and high punches and kicks
* Parry state 5~18
BT.3m20i24~26-3+11d
* Floor Break
* Low crush 6~29
* Floating state 30~32
BT.2h,t10,20i19~20-7-4d
* Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* Hit vs BT/Side +5
* Chip damage and +0 block advantage on successful attack absorption
* Power crush 7~18
BT.1+4t45i12~14+0-5d
* Throw break: 1+2
* Opponent recovers in FDFA
BT.1+2m,m10,15i14 i10~11-2+7
* Balcony Break (airborne)
* Weapon
BT.1,4h, h10, 20i11, i21+3+15d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Forces tech backroll on hit
* 4 chip damage on block
BT.1,3h, m10, 12i11, i22~23-5+2+11
* Knee
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to SET -1 +6 +15 r19 with F
BT.1,2,4h, m, m10, 14, 23i11, ,i26~27+3+5d
* Spike
* Available on hit or block only
* Input can be delayed 10f
* Move cannot be delayed
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
BT.1,2,2h, m, m10, 14, 24i11, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
BT.1,2,1h, m, m10, 14, 18i11, ,i21~22-11+15a (-2)
* Tornado
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
* Low crush 5~15
* Floating state 16~18
BT.1,2h, m10, 14i11, i21~22-8+3
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 4f
* Transition to KAT -8 +3 r28 with 1+2
BT.1h10i11-8+8
* Elbow
Back Throwt50+0d
* Unbreakable
* Opponent recovers FDFT
b+4,3M, M15, 20i18~19, i17~18-16+25a (+10)+34a (+24)
* Tornado
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move cannot be delayed
* Steel pedal
* Floating state 20~34
b+4M15i18~19-8+6
* Low crush 17~30
* Floating state 31~33
b+3+4
Actionable after 20f
b+3,4M, M10, 23i21~24, i17~18-20+9a (+2)
* Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45
b+3M10i21~24-10~-7+1c~+4c
Floor Break
* Floating state 10~26
b+2m17i17~18-9+5+57
* Balcony Break (airborne)
* Weapon
b+1+3m!25i19~20+3a
* Spike
* Parry mid and high punches and kicks
* Parry state 5~12
b+1+2m,t13,25i15~16-7-3a
* Balcony Break (airborne)
* Transitions to attack throw on grounded hit automatically
* Does not transition on BT hit
* Hit vs BT +9
b+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16i17, ,i12-72-71-66
* Combo from 4th hit
* Combo from 3rd CH
b+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14i17, ,i12+5+6+11
* Combo from 4th hit
* Combo from 3rd CH
b+1,1,1,1h, h, h, h8, 9, 10, 12i17, ,i12+5+6+11
* Combo from 3rd CH
b+1,1,1h, h, h8, 9, 10i17, ,i12+5+6+11
* Combo from 1st hit
* Combo from 2nd hit
b+1,1h, h8, 9i17, i12+5+6+11
* Combo from 1st hit
b+1h8i17+1+7+12
4,2h, h15, 13i12~13, i19~20+3+6
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 15~25
* Floating state 26~28
4h15i12~13-9-3
3+4h18i21~22-1+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 11~30
* Floating state 31~33
3,4h, h17, 21i16~17, i25~27-5+20a+46a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
3h17i16~17-7+7
* Homing
* Balcony Break (airborne)
2+4t35i12~14+0-3d
* Floor Break
* Throw break: 1 or 2
* Side switch
* Opponent recovers in FDFA.
2+3+4
*
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
2,2,2,2,2h, m, h, h, M12, 14, 16, 16, 18i12, ,i19~20-12+19a (+2)+33a (+23)
* Tornado
* Weapon
* Input can be delayed 7f
* Move cannot be delayed
* Low crush 21~35
* Floating state 36~38
2,2,2,2h, m, h, h12, 14, 16, 16i12, ,i15~16-6+3
* Balcony Break (airborne)
* Weapon
* Combo from 3rd hit with 5f delay
* Combo from 2nd CH
* Input can be delayed 5f
* Move cannot be delayed
2,2,2h, m, h12, 14, 16i12, ,i18~19-9+2
* Weapon
* Combo from 2nd CH with 4f delay
* Input can be delayed 4f
* Move is delayed 7f
* Enter SET -4 +7 r27 with F
2,2h, m12, 14i12, i12~13-6+5
* Weapon
* Combo from 1st hit with 5f delay
* Input can be delayed 5f
* Move cannot be delayed
2h12i12-5+1
* Weapon
1+3+4
*
1+3t35i12~14+0+0d
* Floor Break
* Throw break: 1 or 2
* Opponent recovers in FUFL.
1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
1+2
* Actionable after 17f
* Transition to r22 BT with B
* Transition to r14 SET with F
1,2,4h, h, m5, 8, 20i10, ,i23~24-14+12d
* Balcony Break
* Combo from 1st CH
* Hit vs BT +9d
* Low crush 12~32
* Floating state 33~35
1,2,2h, h, h5, 8, 10i10, ,i20~21-12+5
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Transition to BT with B
1,2h, h5, 8i10, i12-3+7
* Jail from 1st attack with 2f delay
* Move can be delayed 2f
1,1,4h, m, m5, 12, 23i10, ,i26~27+3+5a
* Spike
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i15 from 2nd block
* Chip damage on block
* Low crush 5~29
* Floating state 30~32
1,1,2h, m, m5, 12, 24i10, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i8 from 2nd block
1,1,1h, m, m5, 12, 18i10, ,i21~22-11+15a (-2)
* Tornado
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i10 from 2nd block
* Low crush 5~15
* Floating state 16~18
1,1h, m5, 12i10, i21-5+6
* Combo from 1st hit with 2f delay
* Move can be delayed 2f
* Interrupt with i2 from 1st block
* Enter KAT -7 +4 r26 with 1+2
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
(Airborne).ub+3+4m,t15,15i19-17-5d
* Balcony Break
* Transitions to attack throw on front airborne hit
* Does not transition on BT hit
* Hit vs BT +36a (+26)
* 17 total scaled damage
* Low crush 9~40
* Floating state 41~43
Showing 159 moves