
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Enter SNK -3 +6 r23 with DF | |
| 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with DF | |
| f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Floor Break * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| SNK | * Lapses to standing * Cancel to SS with u * Input d, DF to transition to FC instead of SNK | ||||||
| FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee * Combo from 1st hit * Available only as combo from 1st hit * Input 4 on frames 16~19 to power up - 14 damage |