alisaalisa Tekken 8 Season 3 Guide


Introduction
Alisa Bosconovitch is an extremely well-rounded and simple character who's all about frustrating the opponent into making mistakes and killing them.
She has fantastic small pokes (DF+1, F+2, D+4, and it's extension D4,1+2, DB+3, and DF+4), amazing space control with her best in class movement and long range buttons (such as UF+2, B+1, F,F1+2), great panic options, fantastic approach in her running moves and Boot stances, solid standing punishment, a great CH game in moves like Standing 4, 2,3,3, and DF+2, and strong offense in Destructive Form, FC, and the aforementioned new and improved Boot stances, especially Dual Boot.
Alisa is perfect for players looking for a very simple, compact, and accessible character who has an answer for pretty much every situation.
Strengths
- Great Movement: With a top-class backdash and sidestep, hitting Alisa is extremely difficult.
- Smothering Offense: Alisa has very versatile mixup stances with options on options, with solid lockdown. Moves like DES B2,1 and DBT F1+2 emphasize this.
- Strong Keepout: Alisa can disrupt the opponent's pressure very easily with moves like B1+2, 2,3,3, and Standing 4.
- Low Risk: Alisa remains relatively safe on a lot of her best buttons, like FC 1+2, DF2, and UF2.
Weaknesses
- Low Damage: She has to win more interactions in a round compared to most of the cast. You can really feel the lack of output vs high damage characters such as King or Jun.
- No Oki: Almost nonexistent oki unless she's at the wall, in which she gets DES oki, which is just okay. She's just not a knockdown character.
- Life Deficits: Hard to come back from large life deficits due to slow and predictable options, on top of the low damage/bad oki as mentioned earlier.
Heat System
- Alisa's heat system is all about her launching engagers and new ways to enter chainsaws. Those powerful engagers are F2,1, UF+2, and DES F2,1,2, the latter of which is fully CH confirmable and can cancel into DBT after the first two hits (press 3 or 4), albeit at minus frames for an extremely strong mindgame. She gets a new move in H FF2,1+2, and can enter DES raw armored with H D1+2 and can enter DBT raw with H F1+4. Her heat smash (H2+3) is an excellent low-crush panic move with backwards evasion, and a very valid combo ender, especially at the wall since it does 5 extra damage. However, it's i20, very linear, and airborne, so it carries some risk compared to other heat smashes. After the heat smash, you can press 3, F3, or 1+2 to enter SBT, DBT, or DES, respectively, and those transitions can provide great pressure on block.