Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b Power crush 8~ | |
H.d+1+2 | sp | * Transition to DES * partially consumes Heat Power crush | |||||
H.f+1+4 | sp | * Transition to DBT * partially consumes Heat | |||||
H.2+3 | m | 50 (28) | i20~21 | +8 | KND | * Alternate input: H.DES.2+3 * Heat Smash * Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4 | |
R.df+1+2 | m | * Alternate input: R.DES.df+1+2 * [[:Template:RageArt]] * Erases opponent's recoverable health on hit Power crush | |||||
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,h | 5,18 (0) | ,i21 | -3 | +5 | * Transition to DES with 1,1,1+2 | |
1,2 | h,h | 5,10 (0) | ,i12 | -3 | +8 | *Jails | |
1,2,2 | h,h,h | 5,10 (0),20 | ,i20~35 | -9 | +21 (+6) | * Tornado * chip damage on block | |
1,2,d+2 | h,h,h | 5,10 (0),17 | ,i27~28 | -11 | +2 | * Can be delayed | |
2 | h | 10 | i12 | -6 | +2 | ||
2,2 | h,h | 10,22 | ,i20~35 | -13 | +15 (+5) | * Balcony Break | |
2,3 | h,m | 10,8 | ,i22~23 | -10 | +1 | ||
2,3,3 | h,m,m | 10,8,25 | ,i20~22 | -11 | +16 (-7) | * Balcony Break Airborne | |
2,3,4 | h,m,l | 10,8,20 | ,i42~45 | -13 | +13 | Airborne | |
3 | m | 10 | i13~14 | -12 | -1 | ||
3,2 | m,h | 10,20 | ,i26~27 | -2 | +20 (+11) | * Balcony Break * Heat Engager * Homing * chip damage on block * Transition to DES (does not transition when using Heat Dash) | |
3,f+2 | m,m | 10,20 | -12 | +5 | * chip damage on block * Transition to DES | ||
4 | h | 24 | i13~14 | -5 | +14g | * Balcony Break * Homing | |
1+2 | m | 22 | i19~20 | -4 | +15 | * Balcony Break * Heat Engager * chip damage on block | |
1+2+3 | sp | ||||||
1+2+4 | sp | ||||||
f+2 | m | 12 | i17~18 | -4 | +7 | ||
f+2,1 | m,m | 12,20 | ,i24~25 | -10 | +14 | * Balcony Break * Heat Engager * chip damage on block * Transition to DES with f+2,1+2 (does not transition when using Heat Dash) | |
f+2,3 | m,h | 12,8 | ,i22 | -8 | +4 | ||
f+2,3,3 | m,h,m | 12,8,22 | ,i35~36 | -10 | +12 (-3) | * Balcony Break * Transition to DES with f+2,3,1+2 | |
f+3 | h | 10 | i14~15 | -14 | -3 | ||
f+3,2 | h,h | 10,20 | ,i25 | -4 | +39 (+31) | * Balcony Break * Transition to DES * chip damage on block | |
f+3,1+2 | h,m | 10,25 | ,i24~25 | -13 | +8 | * Balcony Break * Transition to DES * chip damage on block | |
f+4 | m | 14 | i16 | -9 | +1 | * Homing * Transition to DES with f+4,1+2 | |
f+4,1 | m,h | 14,14 | ,i25~26 | -9 | +15 (+7) | * Balcony Break | |
f+4,1,4 | m,h,m | 14,14,19 (13) | ,i35 | -12 | -1 (-9) | i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
f+1+2 | m | 25 (0) | i14~15 | -12 | +14 | * Transition to SBT with f+1+2,3_4 * Transition to DBT with f+1+2,f+3_f+4 | |
f+3+4 | sp | * Transition to SBT * Transition to BKP with input SBT.D or SBT.B | |||||
f+3+4 | sp | Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot. | |||||
df+1 | m | 10 | i13 | -6 | +5 | ||
df+1,1 | m,h | 10,20 | ,i30~31 | +1 | +8 | ||
df+1,1,2 | m,h,h | 10,20,48 | ,i22~25 | +6 | +8 | * chip damage on block * Transition to DES | |
df+1,4 | m,m | 10,17 | ,i26~27 | -11 | +3c | +13c | |
df+2 | m | 16 | i16~17 | -9 | +32a (+22) | ||
df+3 | m | 14 | i16 | -9 | +1 | ||
df+3,3 | m,l | 14,17 | ,i23~24 | -12c | +1 | ||
df+4 | m | 13 | i12 | -7 | +4 | ||
d+2 | m | 14 | i24~26 | -12 | +2c | ||
d+2,4 | m,m | 14,24 | ,i18~21 | -9 | +28 (+13) | Airborne * Transition to DES with input d+2,4,1+2 | |
d+3 | l | 17 | i23~32 | -10 | -1 | Goes into Airborne then standing * Transition to BKP | |
d+4 | l | 15 | i17~18 | -12 | -1 | ||
d+4,1+2 | l,h | 15,20 | ,i20~21 | 0 | +11 (+2) | * Balcony Break | |
d+1+2 | sp | * Cancel DES with DES.d+1+2 or DES.DB | |||||
d+1+2 | sp | * Cancel DES with DES.d+1+2 or DES.DB * Transition to DBT with input DES.f+3_f+4 | |||||
d+3+4 | l | 20 | i27~i28 | -37 | +67 (+51) | * Homing * Transition to DES with input d+3+4,1+2 | |
db+1 | sp | ||||||
db+2 | m | 10 | i18~19 | -18 | -5 | ||
db+2,2 | m,m | 10,10 | ,i19~20 | -9 | +5 | * Transition to DES with input db+2,2,1+2 | |
db+3 | l | 11 | i16 | -13 | -2 | ||
db+4 | l | 23 | i24~25 | -17 | +9 | ||
b+1 | m | 15 | i15~16 | -5 | +8 | ||
b+1,1+2 | m,sl,m | 15,1,30 | ,i25~40,i26~28 | -16 | +71 | * Tornado | |
b+1+3 | sp | * Alternate input: b+2+4 Parry state | |||||
b+2 | m | 12 | i18 | -9 | +1 | ||
b+2,1 | m,m | 12,17 | ,i25~26 | -13 | +3c | ||
b+2,3 | m,m | 12,22 | ,i23~24 | -15 | +9 (-8) | Airborne * Balcony Break * Tornado | |
b+2,4 | m,h | 12,20 | ,i16~17 | -7 | +12g | * Balcony Break | |
b+3 | m | 22 | i20~22 | -8 | +5 (-4) | * Balcony Break * Homing | |
b+4 | m | 17 | i15~16 | -13 | -4 | ||
b+4,3 | m,m | 17,20 | ,i29~30 | -11 | +6c | Airborne * Transition to DES with input b+4,3,1+2 | |
b+4,4 | m,m | 17,17 | ,i25~27 | -37 | +9 (-1) | Airborne * Transition to SBT with input b+4,4,3_4 * Transition to DBT with input b+4,4,f+3_f+4 * Tornado | |
b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Alternate input: DES.b+1+2 * chip damage on block Power crush | |
b+2+3 | ub (m) | 50 | i75~76 | +44 | +44 | * Balcony Break | |
b+3+4 | m | 22 | i18~19 | -17 | +32 (+22) | * Tornado | |
b+3+4,3+4 | m,m | 22,25 | ,i56~61 | +6c | +27 (-8) | * Spike | |
ub+2 | h | 26 | i16~24 | -8 | +38 (-20) | * Balcony Break Power crush | |
ub+4 | m | 10 | i18 | -9 | +7 | Low crush | |
ub+3+4 | m | 25 | i37~39 | +2c | +25 KND | ||
ub+3+4,1+2 | m,m | 25,20 | ,i26~27 | -14 | +32 (+22) | ||
u+1+2 | m | 21 | i33~34 | -5 | +56 | ||
uf+1 | mmm | 20,14 (9),10 (7) | i19~20,i25,i17 | -13 | +68 (+52) | * Tornado * Transition to SBT on hit with uf+1,3_4 * Transition to DBT on hit with uf+1,f+3_f+4 Low crush | |
uf+2 | h | 22 | i16~17 | -2 | +20 (+11) | * Balcony Break * Heat Engager * Homing * chip damage on block * Transition to DES on hit (does not transition when using Heat Dash) | |
uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input uf+3,3_4 * Transition to DBT with input uf+3,f+3_f+4 | |
uf+3,2 | m,m | 15,30 | ,i17~22 | -14 | +32 (-26) | * Balcony Break | |
uf+4 | m | 8 | i15~16 | -15 | -4 | ||
uf+4,4 | m,m | 8,8 | ,i24~26 | -13 | +45 (+37) | ||
uf+3+4 | m | 28 | i38~41 | 0 | +4 | ||
1+2+3+4 | sp | * Transition to DES with input 1+2+3+4,1+2 * Transition to charged state | |||||
CH f,F+1+2 | m | 28 | i17~18 | +13 | |||
b,B+1+4 | ub(h) | 50 | i68 | +42 (-15) | * Balcony Break | ||
b,b,UB | sp | Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne. | |||||
f,F+2 | m | 18 | i16~17 | -18 | +5 | * Balcony Break | |
f,F+2,3 | m,m | 18,17 (11) | ,i22~24 | -13 | +5 (+4) | * Balcony Break | |
f,F+3 | m | 12 | i18~19 | -14 | -6 | Airborne | |
f,F+3,4 | m,h | 12,15 | ,i19~20 | -10 | +20 (+11) | * Balcony Break * Transition to DES with input f,F+3,4,1+2 *Jails | |
f,F+3,4,4 | m,h,m | 12,15,17 (11) | ,i27~29 | -10 | +21 (+14) | * Balcony Break * Transition to DES with input f,F+3,4,4,1+2 | |
f,F+4 | mm | 14,22 | i22~29,i34~39 | -9 | +9 (+0) | * Balcony Break * Transition to hit throw on front hit * Alternative input: f,F+4:1 to power up | |
f,F+1+2 | mm | 5,10 | i17~18,i12~13 | -9 | +4 | ||
f,f,F+2 | h | 30 | i13~15 | +5 | +28 (+20) | * Balcony Break * chip damage on block * Transition to DES with input f,f,F+2,1+2 | |
f,f,F+3 | m | 15 | i18~19 | -4 | +6 | ||
f,f,F+3,4 | m,m | 15,20 | ,i20~22 | -7 | +31 (+5) | * Balcony Break | |
f,f,F+1+2 | m | 24 | i18~36 | -3 | -17 (-26) | * Balcony Break | |
ws1 | m | 12 | i13~14 | -12 | +1 | ||
ws1,2 | m,h | 12,12 | ,i24~25 | -5 | +6 | * Transition to DES with input ws1,2,1+2 | |
ws1,2,3 | m,h,m | 12,12,23 | ,i25~26 | -10 | +33 (+23) | * Transition to DES with input ws1,2,3,1+2 | |
ws2 | m | 24 | i17~18 | -13 | +33 (+23) | * Tornado * Transition to SBT with input ws2,3_4 * Transition to DBT with input ws2,f+3_f+4 | |
ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with input ws3,B | |
ws3,3 | m,m | 1820 | i13~14 | -9 | +12g | * Balcony Break * Power up after 2 or more rotations | |
ws3,d+3 | m,l | 1820 | i30~31 | -12 | +73 (+57) | ||
ws4 | m | 15 | i11~12 | -5 | +6 | * Balcony Break * Power up after 2 or more rotations | |
ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold to power up | |
SS.4 | l | 15 | i24~25 | -12 | +2 | ||
SS.4,1+2 | l,hm | 15,20 | , | ||||
FC.1+2 | l,l | 10,16 | i21~23,i6~8 | -11c | +5c | * Transition to DES with input FC.1+2,n,1+2 | |
BKP.1 | h | 31 | i11~13 | +4 | +27 (+1) | * Balcony Break * chip damage on block | |
BKP.2 | h | 34 | i11~33 | -9 | +21 (+6) | -4/less negative on block when farther away. +25 (+10) on hit when far. * Tornado * chip damage on block | |
BKP.3 | m | 30 | i24~27 | -9 | +72 | * Balcony Break | |
BKP.4 | m | 30 | i19 | -9 | +32 (+22) | Spacing affects advantage on hit and block. * Tornado | |
BKP.1+2 | ub(h) | 20 | i34~71 | +58 | +58 | ||
BT.4 | m | 20 | i16~17 | -3 | +19 (+2) | * Balcony Break | |
DBT.1 | h | 30 | i24 | +9 | +11g | * Transition to DES * chip damage on block | |
DBT.2 | m | 25 | i16 | -14 | +32 (+14) | * chip damage on block | |
DBT.2,1 | mh | 2513 (5) | i26~28 | -11c | +18 (-17) | -28 on whiff. * Spike * Transition to DES * chip damage on block | |
DBT.3 | l | 17 | i6~20 | -14c | +4c | +28 KND | |
DBT.4 | m | 22 | i17~19 | -27 | +68 | ||
DBT.1+2 | m | 35 | i12 | 0 | +21 (+0) | * Balcony Break * Transition to DES * chip damage on block | |
DBT.f+1 | m | 49 | i19~21 | -11 | +0 KND | * chip damage on block * throw on front hit | |
DBT.f+2 | l | 16 | i19~20 | -16c | -6 | ||
DBT.f+2,2 | l,m | 16,14 (9) | i35~37 | -33 | -6 (-13) | * Balcony Break * chip damage on block | |
DES.1 | m | 35 | i13 | -9 | +23 | * Transition to DES * chip damage on block | |
DES.2 | m | 15 | i20 | -8 | Launch | * Transition to DES * chip damage on block | |
DES.2,(on hit)1 | m,ub | 1514 (9) | i33 | +85 (+69) | * Tornado | ||
DES.3 | sp | * Alternate input: DES.4 * Transition to DES | |||||
DES.1+2 | h,h,h | 7,7,20 | i16~18,i5~7,i9~11 | +4 | +15g | * Balcony Break * Homing * Transition to DES * chip damage on block * Jails | |
DES.BT.1 | m | 24 | i19~22 | -9 | +25 | * Alternate input: DES.BT.2 * chip damage on block | |
DES.b,b | sp | * Transition to DES | |||||
DES.b+2 | m | 17 | i18~20 | -12 | 0 | Launch | * chip damage on block |
DES.b+2,1 | m,m | 17,33 | ,i20~21 | -3 | +5 | * Transition to DES * chip damage on block | |
DES.b+3 | sp | * Alternate input: DES.b+4 or DES.ub,b * Transition to DES | |||||
DES.d+1 | l | 20 | i21 | -12 | +4 | * Transition to DES * chip damage on block | |
DES.d+2 | l | 26 | i22~23 | -14 | +4 | * Homing * chip damage on block | |
DES.d+3 | sp | 0 | * Alternate input: DES.d+4 or DES.u+3 or DES.u+4 * DES.d+3_4 goes to foreground, DES.u+3_4 goes to background * Transition to DES | ||||
DES.d+3,1 | sp,m | 0,25 | ,i20~21 | -13 | +14 | * Balcony Break * Transition to DES * chip damage on block | |
DES.f,f | sp | * Transition to DES | |||||
DES.f+1 | h | 21 | i11~13 | +3 | +9 | * Transition to DES * chip damage on block | |
DES.f+2 | m | 9 | i15 | -9 | 0 | * chip damage on block | |
DES.f+2,1 | mm | 9 | -12 | -3 | * chip damage on block | ||
DES.f+2,1,2 | mmm | 9 | -13 | KND | * Heat Engager * chip damage on block | ||
DES.f+3 | sp | * Alternate input: DES.f+4 * Cancel with input DBT.B * Transition to Evasive Action with input DBT.U_D | |||||
DES.f+1+2 | m | 12 | i23~27 | +5 | +33 | * chip damage on block | |
DES.f+1+2,1+2 | m,m | 12,20 | ,i20~26 | -53 | +41 | * Transition to DES * chip damage on block | |
DES.uf+2 | h | 7 | i10~14 | +25 (+18) | * Transition to DES * only hits airborne opponents | ||
DES.uf+1+2 | m | 27 | i29~31 | -9c | +23 | * Transition to DES * chip damage on block * Cancel DES with input DES.uf+1+2,1+2 | |
FUFT.1+2 | sp | 0 | |||||
FUFT.1+2,3 | sp,m | 0,35 | i22~23 | -10 | +60 | * Balcony Break | |
OTG.db+1+2 | l | 20 (14) | i26 | -14 | -5 (-13) | ||
P.b+1+3 | ub(m) | 25 | i20~21 | -5 (-14) | -5 (-14) | * Balcony Break | |
SBT.1 | m | 12 | i13~14 | -15 | 0 | ||
SBT.1,2 | m,m | 12,13 | ,i18~19 | -9 | +2 | +7 | Rest of the string is natural on counter hit. |
SBT.1,2,1 | m,m,m | 12,13,7 | ,i20~21 | -12 | -20 | -12 | Less safe on hit than on block without CH. |
SBT.1,2,1,3+4 | m,m,m,m | 12,13,7,33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Transition to DES with input SBT.1,2,1,3+4,1+2 | |
SBT.2 | m | 25 | i16~17 | -7 | +6 (-4) | * Balcony Break * Transition to DES with input SBT.2,1+2 | |
SBT.3 | l | 17 | i16~20 | -14c | +4c | ||
SBT.4 | m | 22 | i17~19 | -27 | +68 | ||
SBT.1+2 | ub(h) | 20 | i27~28 | +8 | +8 | * Balcony Break * Transition to DES | |
SBT.D | sp | * Alternate input: SBT.B * Transition to BKP | |||||
1+3 | th(h) | 35 | i12~14 | * Throw break: 1 or 2 * Opponent recovery on hit: FDFT | |||
2+4 | th(h) | 35 | i12~14 | * Throw break: 1 or 2 * Spike * Opponent recovery on hit: FDFT * Switches sides * Transition to DES with input 2+4,1+2 | |||
Back throw | th(h) | 55 | i12~14 | * Throw break: none * Opponent recovery on hit: FDFA * Side switch * Spike | |||
FC.db+1+2 | th(h) | 45 | i11 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | ||
Left throw | th(h) | 40 | i12~14 | -5 | * Throw break: 1 * Opponent recovery on hit: FDFA | ||
Right throw | th(h) | 40 | i12~14 | * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa * Spike | |||
uf+1+2 | th(h) | 40 | i12~13 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT |