alisa

alisa

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
H.d+1+2sp
* Transition to DES
* partially consumes Heat
Power crush
H.f+1+4sp
* Transition to DBT
* partially consumes Heat
H.2+3m50 (28)i20~21+8KND
* Alternate input: H.DES.2+3
* Heat Smash
* Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
R.df+1+2m
* Alternate input: R.DES.df+1+2
* [[:Template:RageArt]]
* Erases opponent's recoverable health on hit
Power crush
1h5i10+1+8
1,1h,h5,18 (0),i21-3+5
* Transition to DES with 1,1,1+2
1,2h,h5,10 (0),i12-3+8
*Jails
1,2,2h,h,h5,10 (0),20,i20~35-9+21 (+6)
* Tornado
* chip damage on block
1,2,d+2h,h,h5,10 (0),17,i27~28-11+2
* Can be delayed
2h10i12-6+2
2,2h,h10,22,i20~35-13+15 (+5)
* Balcony Break
2,3h,m10,8,i22~23-10+1
2,3,3h,m,m10,8,25,i20~22-11+16 (-7)
* Balcony Break
Airborne
2,3,4h,m,l10,8,20,i42~45-13+13
Airborne
3m10i13~14-12-1
3,2m,h10,20,i26~27-2+20 (+11)
* Balcony Break
* Heat Engager
* Homing
* chip damage on block
* Transition to DES (does not transition when using Heat Dash)
3,f+2m,m10,20-12+5
* chip damage on block
* Transition to DES
4h24i13~14-5+14g
* Balcony Break
* Homing
1+2m22i19~20-4+15
* Balcony Break
* Heat Engager
* chip damage on block
1+2+3sp
1+2+4sp
f+2m12i17~18-4+7
f+2,1m,m12,20,i24~25-10+14
* Balcony Break
* Heat Engager
* chip damage on block
* Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
f+2,3m,h12,8,i22-8+4
f+2,3,3m,h,m12,8,22,i35~36-10+12 (-3)
* Balcony Break
* Transition to DES with f+2,3,1+2
f+3h10i14~15-14-3
f+3,2h,h10,20,i25-4+39 (+31)
* Balcony Break
* Transition to DES
* chip damage on block
f+3,1+2h,m10,25,i24~25-13+8
* Balcony Break
* Transition to DES
* chip damage on block
f+4m14i16-9+1
* Homing
* Transition to DES with f+4,1+2
f+4,1m,h14,14,i25~26-9+15 (+7)
* Balcony Break
f+4,1,4m,h,m14,14,19 (13),i35-12-1 (-9)
i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
f+1+2m25 (0)i14~15-12+14
* Transition to SBT with f+1+2,3_4
* Transition to DBT with f+1+2,f+3_f+4
f+3+4sp
* Transition to SBT
* Transition to BKP with input SBT.D or SBT.B
f+3+4sp
Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.
df+1m10i13-6+5
df+1,1m,h10,20,i30~31+1+8
df+1,1,2m,h,h10,20,48,i22~25+6+8
* chip damage on block
* Transition to DES
df+1,4m,m10,17,i26~27-11+3c+13c
df+2m16i16~17-9+32a (+22)
df+3m14i16-9+1
df+3,3m,l14,17,i23~24-12c+1
df+4m13i12-7+4
d+2m14i24~26-12+2c
d+2,4m,m14,24,i18~21-9+28 (+13)
Airborne
* Transition to DES with input d+2,4,1+2
d+3l17i23~32-10-1
Goes into Airborne then standing
* Transition to BKP
d+4l15i17~18-12-1
d+4,1+2l,h15,20,i20~210+11 (+2)
* Balcony Break
d+1+2sp
* Cancel DES with DES.d+1+2 or DES.DB
d+1+2sp
* Cancel DES with DES.d+1+2 or DES.DB
* Transition to DBT with input DES.f+3_f+4
d+3+4l20i27~i28-37+67 (+51)
* Homing
* Transition to DES with input d+3+4,1+2
db+1sp
db+2m10i18~19-18-5
db+2,2m,m10,10,i19~20-9+5
* Transition to DES with input db+2,2,1+2
db+3l11i16-13-2
db+4l23i24~25-17+9
b+1m15i15~16-5+8
b+1,1+2m,sl,m15,1,30,i25~40,i26~28-16+71
* Tornado
b+1+3sp
* Alternate input: b+2+4
Parry state
b+2m12i18-9+1
b+2,1m,m12,17,i25~26-13+3c
b+2,3m,m12,22,i23~24-15+9 (-8)
Airborne
* Balcony Break
* Tornado
b+2,4m,h12,20,i16~17-7+12g
* Balcony Break
b+3m22i20~22-8+5 (-4)
* Balcony Break
* Homing
b+4m17i15~16-13-4
b+4,3m,m17,20,i29~30-11+6c
Airborne
* Transition to DES with input b+4,3,1+2
b+4,4m,m17,17,i25~27-37+9 (-1)
Airborne
* Transition to SBT with input b+4,4,3_4
* Transition to DBT with input b+4,4,f+3_f+4
* Tornado
b+1+2m25i19~20-13+8
* Balcony Break
* Alternate input: DES.b+1+2
* chip damage on block
Power crush
b+2+3ub (m)50i75~76+44+44
* Balcony Break
b+3+4m22i18~19-17+32 (+22)
* Tornado
b+3+4,3+4m,m22,25,i56~61+6c+27 (-8)
* Spike
ub+2h26i16~24-8+38 (-20)
* Balcony Break
Power crush
ub+4m10i18-9+7
Low crush
ub+3+4m25i37~39+2c+25 KND
ub+3+4,1+2m,m25,20,i26~27-14+32 (+22)
u+1+2m21i33~34-5+56
uf+1mmm20,14 (9),10 (7)i19~20,i25,i17-13+68 (+52)
* Tornado
* Transition to SBT on hit with uf+1,3_4
* Transition to DBT on hit with uf+1,f+3_f+4
Low crush
uf+2h22i16~17-2+20 (+11)
* Balcony Break
* Heat Engager
* Homing
* chip damage on block
* Transition to DES on hit (does not transition when using Heat Dash)
uf+3m15i17~18-52-25
* Transition to SBT with input uf+3,3_4
* Transition to DBT with input uf+3,f+3_f+4
uf+3,2m,m15,30,i17~22-14+32 (-26)
* Balcony Break
uf+4m8i15~16-15-4
uf+4,4m,m8,8,i24~26-13+45 (+37)
uf+3+4m28i38~410+4
1+2+3+4sp
* Transition to DES with input 1+2+3+4,1+2
* Transition to charged state
CH f,F+1+2m28i17~18+13
b,B+1+4ub(h)50i68+42 (-15)
* Balcony Break
b,b,UBsp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.
f,F+2m18i16~17-18+5
* Balcony Break
f,F+2,3m,m18,17 (11),i22~24-13+5 (+4)
* Balcony Break
f,F+3m12i18~19-14-6
Airborne
f,F+3,4m,h12,15,i19~20-10+20 (+11)
* Balcony Break
* Transition to DES with input f,F+3,4,1+2
*Jails
f,F+3,4,4m,h,m12,15,17 (11),i27~29-10+21 (+14)
* Balcony Break
* Transition to DES with input f,F+3,4,4,1+2
f,F+4mm14,22i22~29,i34~39-9+9 (+0)
* Balcony Break
* Transition to hit throw on front hit
* Alternative input: f,F+4:1 to power up
f,F+1+2mm5,10i17~18,i12~13-9+4
f,f,F+2h30i13~15+5+28 (+20)
* Balcony Break
* chip damage on block
* Transition to DES with input f,f,F+2,1+2
f,f,F+3m15i18~19-4+6
f,f,F+3,4m,m15,20,i20~22-7+31 (+5)
* Balcony Break
f,f,F+1+2m24i18~36-3-17 (-26)
* Balcony Break
ws1m12i13~14-12+1
ws1,2m,h12,12,i24~25-5+6
* Transition to DES with input ws1,2,1+2
ws1,2,3m,h,m12,12,23,i25~26-10+33 (+23)
* Transition to DES with input ws1,2,3,1+2
ws2m24i17~18-13+33 (+23)
* Tornado
* Transition to SBT with input ws2,3_4
* Transition to DBT with input ws2,f+3_f+4
ws3m18i19~20+4+15
* Cancel with input ws3,B
ws3,3m,m1820i13~14-9+12g
* Balcony Break
* Power up after 2 or more rotations
ws3,d+3m,l1820i30~31-12+73 (+57)
ws4m15i11~12-5+6
* Balcony Break
* Power up after 2 or more rotations
ws1+2m20i20~21-8+21
* Homing
* Hold to power up
SS.4l15i24~25-12+2
SS.4,1+2l,hm15,20,
FC.1+2l,l10,16i21~23,i6~8-11c+5c
* Transition to DES with input FC.1+2,n,1+2
BKP.1h31i11~13+4+27 (+1)
* Balcony Break
* chip damage on block
BKP.2h34i11~33-9+21 (+6)
-4/less negative on block when farther away. +25 (+10) on hit when far.
* Tornado
* chip damage on block
BKP.3m30i24~27-9+72
* Balcony Break
BKP.4m30i19-9+32 (+22)
Spacing affects advantage on hit and block.
* Tornado
BKP.1+2ub(h)20i34~71+58+58
BT.4m20i16~17-3+19 (+2)
* Balcony Break
DBT.1h30i24+9+11g
* Transition to DES
* chip damage on block
DBT.2m25i16-14+32 (+14)
* chip damage on block
DBT.2,1mh2513 (5)i26~28-11c+18 (-17)
-28 on whiff.
* Spike
* Transition to DES
* chip damage on block
DBT.3l17i6~20-14c+4c+28 KND
DBT.4m22i17~19-27+68
DBT.1+2m35i120+21 (+0)
* Balcony Break
* Transition to DES
* chip damage on block
DBT.f+1m49i19~21-11+0 KND
* chip damage on block
* throw on front hit
DBT.f+2l16i19~20-16c-6
DBT.f+2,2l,m16,14 (9)i35~37-33-6 (-13)
* Balcony Break
* chip damage on block
DES.1m35i13-9+23
* Transition to DES
* chip damage on block
DES.2m15i20-8Launch
* Transition to DES
* chip damage on block
DES.2,(on hit)1m,ub1514 (9)i33+85 (+69)
* Tornado
DES.3sp
* Alternate input: DES.4
* Transition to DES
DES.1+2h,h,h7,7,20i16~18,i5~7,i9~11+4+15g
* Balcony Break
* Homing
* Transition to DES
* chip damage on block
* Jails
DES.BT.1m24i19~22-9+25
* Alternate input: DES.BT.2
* chip damage on block
DES.b,bsp
* Transition to DES
DES.b+2m17i18~20-120Launch
* chip damage on block
DES.b+2,1m,m17,33,i20~21-3+5
* Transition to DES
* chip damage on block
DES.b+3sp
* Alternate input: DES.b+4 or DES.ub,b
* Transition to DES
DES.d+1l20i21-12+4
* Transition to DES
* chip damage on block
DES.d+2l26i22~23-14+4
* Homing
* chip damage on block
DES.d+3sp0
* Alternate input: DES.d+4 or DES.u+3 or DES.u+4
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
* Transition to DES
DES.d+3,1sp,m0,25,i20~21-13+14
* Balcony Break
* Transition to DES
* chip damage on block
DES.f,fsp
* Transition to DES
DES.f+1h21i11~13+3+9
* Transition to DES
* chip damage on block
DES.f+2m9i15-90
* chip damage on block
DES.f+2,1mm9-12-3
* chip damage on block
DES.f+2,1,2mmm9-13KND
* Heat Engager
* chip damage on block
DES.f+3sp
* Alternate input: DES.f+4
* Cancel with input DBT.B
* Transition to Evasive Action with input DBT.U_D
DES.f+1+2m12i23~27+5+33
* chip damage on block
DES.f+1+2,1+2m,m12,20,i20~26-53+41
* Transition to DES
* chip damage on block
DES.uf+2h7i10~14+25 (+18)
* Transition to DES
* only hits airborne opponents
DES.uf+1+2m27i29~31-9c+23
* Transition to DES
* chip damage on block
* Cancel DES with input DES.uf+1+2,1+2
FUFT.1+2sp0
FUFT.1+2,3sp,m0,35i22~23-10+60
* Balcony Break
OTG.db+1+2l20 (14)i26-14-5 (-13)
P.b+1+3ub(m)25i20~21-5 (-14)-5 (-14)
* Balcony Break
SBT.1m12i13~14-150
SBT.1,2m,m12,13,i18~19-9+2+7
Rest of the string is natural on counter hit.
SBT.1,2,1m,m,m12,13,7,i20~21-12-20-12
Less safe on hit than on block without CH.
SBT.1,2,1,3+4m,m,m,m12,13,7,33,i18-18+4 (-13)
* Balcony Break
* Transition to DES with input SBT.1,2,1,3+4,1+2
SBT.2m25i16~17-7+6 (-4)
* Balcony Break
* Transition to DES with input SBT.2,1+2
SBT.3l17i16~20-14c+4c
SBT.4m22i17~19-27+68
SBT.1+2ub(h)20i27~28+8+8
* Balcony Break
* Transition to DES
SBT.Dsp
* Alternate input: SBT.B
* Transition to BKP
1+3th(h)35i12~14
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
2+4th(h)35i12~14
* Throw break: 1 or 2
* Spike
* Opponent recovery on hit: FDFT
* Switches sides
* Transition to DES with input 2+4,1+2
Back throwth(h)55i12~14
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
* Spike
FC.db+1+2th(h)45i11-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
Left throwth(h)40i12~14-5
* Throw break: 1
* Opponent recovery on hit: FDFA
Right throwth(h)40i12~14
* Throw break: 2
* Opponent recovery on hit: FUFA perpendicular to Alisa
* Spike
uf+1+2th(h)40i12~13+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT